@galacean/effects-specification 0.0.1

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Files changed (49) hide show
  1. package/README.md +28 -0
  2. package/dist/fallback/camera.d.ts +2 -0
  3. package/dist/fallback/filter.d.ts +2 -0
  4. package/dist/fallback/index.d.ts +12 -0
  5. package/dist/fallback/interact.d.ts +2 -0
  6. package/dist/fallback/migration.d.ts +5 -0
  7. package/dist/fallback/particle.d.ts +2 -0
  8. package/dist/fallback/sprite.d.ts +3 -0
  9. package/dist/fallback/utils.d.ts +29 -0
  10. package/dist/fallback.js +1664 -0
  11. package/dist/fallback.js.map +1 -0
  12. package/dist/fallback.mjs +1639 -0
  13. package/dist/fallback.mjs.map +1 -0
  14. package/dist/index.js +689 -0
  15. package/dist/index.js.map +1 -0
  16. package/dist/index.mjs +674 -0
  17. package/dist/index.mjs.map +1 -0
  18. package/dist/src/binary.d.ts +60 -0
  19. package/dist/src/composition.d.ts +111 -0
  20. package/dist/src/constants.d.ts +11 -0
  21. package/dist/src/image.d.ts +123 -0
  22. package/dist/src/index.d.ts +22 -0
  23. package/dist/src/item/base-item.d.ts +110 -0
  24. package/dist/src/item/camera-item.d.ts +69 -0
  25. package/dist/src/item/composition-item.d.ts +56 -0
  26. package/dist/src/item/filter-item.d.ts +99 -0
  27. package/dist/src/item/interact-item.d.ts +85 -0
  28. package/dist/src/item/model/binary.d.ts +85 -0
  29. package/dist/src/item/model/camera.d.ts +33 -0
  30. package/dist/src/item/model/index.d.ts +35 -0
  31. package/dist/src/item/model/light.d.ts +72 -0
  32. package/dist/src/item/model/material.d.ts +84 -0
  33. package/dist/src/item/model/mesh.d.ts +69 -0
  34. package/dist/src/item/model/render.d.ts +41 -0
  35. package/dist/src/item/model/skybox.d.ts +50 -0
  36. package/dist/src/item/model/tree.d.ts +65 -0
  37. package/dist/src/item/null-item.d.ts +46 -0
  38. package/dist/src/item/particle-item.d.ts +412 -0
  39. package/dist/src/item/particle-shape.d.ts +212 -0
  40. package/dist/src/item/plugin-item.d.ts +46 -0
  41. package/dist/src/item/spine-item.d.ts +93 -0
  42. package/dist/src/item/sprite-item.d.ts +71 -0
  43. package/dist/src/item/text-item.d.ts +172 -0
  44. package/dist/src/item.d.ts +17 -0
  45. package/dist/src/numberExpression.d.ts +279 -0
  46. package/dist/src/scene.d.ts +92 -0
  47. package/dist/src/text.d.ts +183 -0
  48. package/dist/src/type.d.ts +643 -0
  49. package/package.json +67 -0
package/dist/index.js ADDED
@@ -0,0 +1,689 @@
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+ /*!
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+ * Name: @galacean/effects-specification
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+ * Description: Galacean Effects JSON Specification
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+ * Author: Ant Group CO., Ltd.
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+ * Version: v0.0.1
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+ */
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+
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+ 'use strict';
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+
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+ Object.defineProperty(exports, '__esModule', { value: true });
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+
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+ /*********************************************/
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+ /* 元素属性参数类型 */
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+ /*********************************************/
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+ /**
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+ * 渲染等级
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+ */
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+ exports.RenderLevel = void 0;
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+ (function (RenderLevel) {
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+ RenderLevel["S"] = "S";
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+ RenderLevel["APlus"] = "A+";
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+ RenderLevel["A"] = "A";
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+ RenderLevel["BPlus"] = "B+";
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+ RenderLevel["B"] = "B";
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+ })(exports.RenderLevel || (exports.RenderLevel = {}));
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+ /**
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+ * 混合模式
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+ */
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+ exports.BlendingMode = void 0;
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+ (function (BlendingMode) {
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+ /**
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+ * 普通混合模式
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+ */
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+ BlendingMode[BlendingMode["ALPHA"] = 0] = "ALPHA";
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+ /**
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+ * 叠加混合模式
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+ */
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+ BlendingMode[BlendingMode["ADD"] = 1] = "ADD";
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+ /**
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+ * 相乘混合模式
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+ */
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+ BlendingMode[BlendingMode["MULTIPLY"] = 2] = "MULTIPLY";
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+ /**
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+ * 亮度混合模式
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+ */
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+ BlendingMode[BlendingMode["BRIGHTNESS"] = 3] = "BRIGHTNESS";
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+ /**
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+ * 减色混合模式
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+ */
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+ BlendingMode[BlendingMode["SUBTRACTION"] = 4] = "SUBTRACTION";
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+ /**
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+ * 强光混合模式
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+ */
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+ BlendingMode[BlendingMode["STRONG_LIGHT"] = 5] = "STRONG_LIGHT";
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+ /**
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+ * 弱光混合模式
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+ */
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+ BlendingMode[BlendingMode["WEAK_LIGHT"] = 6] = "WEAK_LIGHT";
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+ /**
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+ * 亮度叠加混合模式
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+ */
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+ BlendingMode[BlendingMode["SUPERPOSITION"] = 7] = "SUPERPOSITION";
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+ })(exports.BlendingMode || (exports.BlendingMode = {}));
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+ /**
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+ * 单双面模式
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+ */
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+ exports.SideMode = void 0;
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+ (function (SideMode) {
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+ /**
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+ * 双面模式
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+ */
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+ SideMode[SideMode["DOUBLE"] = 1032] = "DOUBLE";
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+ /**
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+ * 正面模式
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+ */
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+ SideMode[SideMode["FRONT"] = 1028] = "FRONT";
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+ /**
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+ * 背面模式
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+ */
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+ SideMode[SideMode["BACK"] = 1029] = "BACK";
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+ })(exports.SideMode || (exports.SideMode = {}));
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+ /**
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+ * 蒙版模式
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+ */
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+ exports.MaskMode = void 0;
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+ (function (MaskMode) {
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+ /**
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+ * 无蒙版
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+ */
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+ MaskMode[MaskMode["NONE"] = 0] = "NONE";
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+ /**
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+ * 蒙版
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+ */
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+ MaskMode[MaskMode["MASK"] = 1] = "MASK";
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+ /**
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+ * 被遮挡
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+ */
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+ MaskMode[MaskMode["OBSCURED"] = 2] = "OBSCURED";
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+ /**
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+ * 被反向遮挡
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+ */
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+ MaskMode[MaskMode["REVERSE_OBSCURED"] = 3] = "REVERSE_OBSCURED";
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+ })(exports.MaskMode || (exports.MaskMode = {}));
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+ /**
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+ * 发射器形状
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+ */
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+ exports.ShapeType = void 0;
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+ (function (ShapeType) {
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+ /**
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+ * 没有类型
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+ */
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+ ShapeType[ShapeType["NONE"] = 0] = "NONE";
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+ /**
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+ * 圆球
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+ */
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+ ShapeType[ShapeType["SPHERE"] = 1] = "SPHERE";
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+ /**
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+ * 圆锥
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+ */
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+ ShapeType[ShapeType["CONE"] = 2] = "CONE";
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+ /**
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+ * 半球
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+ */
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+ ShapeType[ShapeType["HEMISPHERE"] = 3] = "HEMISPHERE";
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+ /**
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+ * 圆
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+ */
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+ ShapeType[ShapeType["CIRCLE"] = 4] = "CIRCLE";
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+ /**
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+ * 圆环
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+ */
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+ ShapeType[ShapeType["DONUT"] = 5] = "DONUT";
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+ /**
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+ * 矩形
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+ */
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+ ShapeType[ShapeType["RECTANGLE"] = 6] = "RECTANGLE";
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+ /**
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+ * 矩形框
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+ */
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+ ShapeType[ShapeType["RECTANGLE_EDGE"] = 7] = "RECTANGLE_EDGE";
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+ /**
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+ * 直线
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+ */
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+ ShapeType[ShapeType["EDGE"] = 8] = "EDGE";
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+ /**
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+ * 贴图
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+ */
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+ ShapeType[ShapeType["TEXTURE"] = 9] = "TEXTURE";
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+ })(exports.ShapeType || (exports.ShapeType = {}));
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+ /**
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+ * 插件类型
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+ */
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+ exports.PluginType = void 0;
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+ (function (PluginType) {
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+ /**
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+ * 陀螺仪
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+ */
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+ PluginType[PluginType["GYROSCOPE"] = 0] = "GYROSCOPE";
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+ /**
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+ * Spine
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+ */
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+ PluginType[PluginType["SPINE"] = 1] = "SPINE";
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+ })(exports.PluginType || (exports.PluginType = {}));
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+ /**
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+ * 交互类型
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+ */
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+ exports.InteractType = void 0;
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+ (function (InteractType) {
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+ /**
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+ * 点击
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+ */
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+ InteractType[InteractType["CLICK"] = 0] = "CLICK";
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+ /**
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+ * 消息
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+ * 前端收到 onMessageItem 回调
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+ */
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+ InteractType[InteractType["MESSAGE"] = 1] = "MESSAGE";
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+ /**
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+ * 拖拽
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+ */
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+ InteractType[InteractType["DRAG"] = 2] = "DRAG";
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+ })(exports.InteractType || (exports.InteractType = {}));
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+ /**
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+ * 交互行为
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+ */
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+ exports.InteractBehavior = void 0;
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+ (function (InteractBehavior) {
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+ /**
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+ * 无
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+ */
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+ InteractBehavior[InteractBehavior["NONE"] = 0] = "NONE";
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+ /**
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+ * 通知
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+ */
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+ InteractBehavior[InteractBehavior["NOTIFY"] = 1] = "NOTIFY";
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+ /**
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+ * 重置播放器
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+ */
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+ InteractBehavior[InteractBehavior["RESUME_PLAYER"] = 2] = "RESUME_PLAYER";
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+ /**
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+ * 清除元素
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+ */
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+ InteractBehavior[InteractBehavior["REMOVE"] = 3] = "REMOVE";
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+ /**
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+ * 暂停播放器
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+ */
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+ InteractBehavior[InteractBehavior["PAUSE"] = 4] = "PAUSE";
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+ })(exports.InteractBehavior || (exports.InteractBehavior = {}));
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+ /**
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+ * 元素类型
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+ */
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+ exports.ItemType = void 0;
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+ (function (ItemType) {
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+ /**
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+ * 错误元素
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+ */
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+ ItemType["base"] = "0";
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+ /**
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+ * 图层元素
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+ */
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+ ItemType["sprite"] = "1";
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+ /**
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+ * 粒子元素
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+ */
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+ ItemType["particle"] = "2";
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+ /**
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+ * 空节点元素
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+ */
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+ ItemType["null"] = "3";
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+ /**
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+ * 交互元素
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+ */
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+ ItemType["interact"] = "4";
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+ /**
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+ * 插件元素
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+ */
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+ ItemType["plugin"] = "5";
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+ /**
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+ * 相机元素
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+ */
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+ ItemType["camera"] = "6";
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+ /**
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+ * 预合成元素
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+ */
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+ ItemType["composition"] = "7";
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+ /**
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+ * 滤镜图层
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+ */
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+ ItemType["filter"] = "8";
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+ /**
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+ * Spine 元素
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+ */
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+ ItemType["spine"] = "spine";
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+ /**
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+ * Mesh 元素
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+ */
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+ ItemType["mesh"] = "mesh";
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+ /**
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+ * 节点树元素
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+ */
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+ ItemType["tree"] = "tree";
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+ /**
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+ * 文本元素
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+ */
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+ ItemType["text"] = "text";
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+ /**
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+ * 灯光元素
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+ */
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+ ItemType["light"] = "light";
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+ /**
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+ * 天空盒元素
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+ */
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+ ItemType["skybox"] = "skybox";
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+ })(exports.ItemType || (exports.ItemType = {}));
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+ /**
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+ * 渲染模式
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+ */
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+ exports.RenderMode = void 0;
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+ (function (RenderMode) {
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+ /**
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+ * 广告牌模式
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+ */
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+ RenderMode[RenderMode["BILLBOARD"] = 0] = "BILLBOARD";
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+ /**
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+ * 网格模式
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+ */
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+ RenderMode[RenderMode["MESH"] = 1] = "MESH";
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+ /**
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+ * 垂直广告牌模式
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+ */
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+ RenderMode[RenderMode["VERTICAL_BILLBOARD"] = 2] = "VERTICAL_BILLBOARD";
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+ /**
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+ * 水平广告牌模式
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+ */
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+ RenderMode[RenderMode["HORIZONTAL_BILLBOARD"] = 3] = "HORIZONTAL_BILLBOARD";
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+ })(exports.RenderMode || (exports.RenderMode = {}));
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+ /**
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+ * 变换中心
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+ */
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+ exports.ParticleOrigin = void 0;
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+ (function (ParticleOrigin) {
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+ /**
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+ * 水平和垂直中点
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+ */
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+ ParticleOrigin[ParticleOrigin["PARTICLE_ORIGIN_CENTER"] = 0] = "PARTICLE_ORIGIN_CENTER";
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+ /**
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+ * 水平左侧 垂直顶部
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+ */
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+ ParticleOrigin[ParticleOrigin["PARTICLE_ORIGIN_LEFT_TOP"] = 1] = "PARTICLE_ORIGIN_LEFT_TOP";
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+ /**
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+ * 水平左侧 垂直中间
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+ */
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+ ParticleOrigin[ParticleOrigin["PARTICLE_ORIGIN_LEFT_CENTER"] = 2] = "PARTICLE_ORIGIN_LEFT_CENTER";
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+ /**
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+ * 水平左侧 垂直底部
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+ */
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+ ParticleOrigin[ParticleOrigin["PARTICLE_ORIGIN_LEFT_BOTTOM"] = 3] = "PARTICLE_ORIGIN_LEFT_BOTTOM";
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+ /**
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+ * 水平中间 垂直顶部
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+ */
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+ ParticleOrigin[ParticleOrigin["PARTICLE_ORIGIN_CENTER_TOP"] = 4] = "PARTICLE_ORIGIN_CENTER_TOP";
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+ /**
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+ * 水平中间 垂直底部
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+ */
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+ ParticleOrigin[ParticleOrigin["PARTICLE_ORIGIN_CENTER_BOTTOM"] = 5] = "PARTICLE_ORIGIN_CENTER_BOTTOM";
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+ /**
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+ * 水平右侧 垂直顶部
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+ */
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+ ParticleOrigin[ParticleOrigin["PARTICLE_ORIGIN_RIGHT_TOP"] = 6] = "PARTICLE_ORIGIN_RIGHT_TOP";
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+ /**
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+ * 水平右侧 垂直中间
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+ */
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+ ParticleOrigin[ParticleOrigin["PARTICLE_ORIGIN_RIGHT_CENTER"] = 7] = "PARTICLE_ORIGIN_RIGHT_CENTER";
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+ /**
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+ * 水平右侧 垂直底部
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+ */
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+ ParticleOrigin[ParticleOrigin["PARTICLE_ORIGIN_RIGHT_BOTTOM"] = 8] = "PARTICLE_ORIGIN_RIGHT_BOTTOM";
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+ })(exports.ParticleOrigin || (exports.ParticleOrigin = {}));
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+
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+ var END_BEHAVIOR_DESTROY = 0;
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+ var END_BEHAVIOR_PAUSE = 1;
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+ var END_BEHAVIOR_FORWARD = 2;
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+ var END_BEHAVIOR_PAUSE_AND_DESTROY = 3;
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+ var END_BEHAVIOR_FREEZE = 4;
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+ var END_BEHAVIOR_RESTART = 5;
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+ var END_BEHAVIOR_DESTROY_CHILDREN = 6;
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+ var CAMERA_CLIP_MODE_VERTICAL = 1;
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+ var CAMERA_CLIP_MODE_NORMAL = 0;
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+ var MESSAGE_ITEM_PHRASE_BEGIN = 2;
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+ var MESSAGE_ITEM_PHRASE_END = 1;
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+
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+ exports.CameraClipMode = void 0;
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+ (function (CameraClipMode) {
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+ /**
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+ * 剪裁上下
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+ */
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+ CameraClipMode[CameraClipMode["portrait"] = CAMERA_CLIP_MODE_VERTICAL] = "portrait";
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+ /**
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+ * 剪裁左右
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+ */
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+ CameraClipMode[CameraClipMode["landscape"] = CAMERA_CLIP_MODE_NORMAL] = "landscape";
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+ })(exports.CameraClipMode || (exports.CameraClipMode = {}));
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+ /**
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+ * 结束行为
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+ */
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+ exports.CompositionEndBehavior = void 0;
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+ (function (CompositionEndBehavior) {
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+ /**
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+ * 销毁
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+ */
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+ CompositionEndBehavior[CompositionEndBehavior["destroy"] = END_BEHAVIOR_DESTROY] = "destroy";
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+ /**
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+ * 暂停
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+ */
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+ CompositionEndBehavior[CompositionEndBehavior["pause"] = END_BEHAVIOR_PAUSE] = "pause";
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+ /**
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+ * 重播
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+ */
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+ CompositionEndBehavior[CompositionEndBehavior["restart"] = END_BEHAVIOR_RESTART] = "restart";
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+ /**
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+ * 无限播放
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+ */
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+ CompositionEndBehavior[CompositionEndBehavior["forward"] = END_BEHAVIOR_FORWARD] = "forward";
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+ /**
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+ * 销毁并保留最后一帧
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+ */
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+ CompositionEndBehavior[CompositionEndBehavior["pause_destroy"] = END_BEHAVIOR_PAUSE_AND_DESTROY] = "pause_destroy";
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+ })(exports.CompositionEndBehavior || (exports.CompositionEndBehavior = {}));
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+
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+ /*********************************************/
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+ /* 基本数值属性参数 */
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+ /*********************************************/
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+ exports.ValueType = void 0;
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+ (function (ValueType) {
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+ /**
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+ * 常数
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+ */
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+ ValueType[ValueType["CONSTANT"] = 0] = "CONSTANT";
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+ /**
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+ * 二维常数向量
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+ */
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+ ValueType[ValueType["CONSTANT_VEC2"] = 1] = "CONSTANT_VEC2";
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+ /**
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+ * 三维常数向量
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+ */
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+ ValueType[ValueType["CONSTANT_VEC3"] = 2] = "CONSTANT_VEC3";
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+ /**
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+ * 四维常数向量
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+ */
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+ ValueType[ValueType["CONSTANT_VEC4"] = 3] = "CONSTANT_VEC4";
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+ /**
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+ * 随机数
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+ */
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+ ValueType[ValueType["RANDOM"] = 4] = "RANDOM";
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+ /**
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+ * 直线
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+ */
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+ ValueType[ValueType["LINE"] = 5] = "LINE";
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+ /**
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+ * 曲线
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+ */
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+ ValueType[ValueType["CURVE"] = 6] = "CURVE";
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+ /**
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+ * 贝塞尔路径
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+ */
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+ ValueType[ValueType["BEZIER_PATH"] = 7] = "BEZIER_PATH";
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+ /**
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+ * 颜色
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+ */
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+ ValueType[ValueType["RGBA_COLOR"] = 8] = "RGBA_COLOR";
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+ /**
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+ * 渐变色
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+ */
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+ ValueType[ValueType["GRADIENT_COLOR"] = 9] = "GRADIENT_COLOR";
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+ /**
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+ * 蒙版形状点集
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+ */
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+ ValueType[ValueType["SHAPE_POINTS"] = 10] = "SHAPE_POINTS";
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+ /**
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+ * 蒙版形状切分
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+ */
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+ ValueType[ValueType["SHAPE_SPLITS"] = 11] = "SHAPE_SPLITS";
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+ /**
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+ *直线路径
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+ */
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+ ValueType[ValueType["LINEAR_PATH"] = 12] = "LINEAR_PATH";
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+ /**
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+ * 多色
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+ */
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+ ValueType[ValueType["COLORS"] = 13] = "COLORS";
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+ /**
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+ * 二进制指针
453
+ */
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+ ValueType[ValueType["BINARY"] = 20] = "BINARY";
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+ /**
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+ * 贝塞尔曲线
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+ */
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+ ValueType[ValueType["BEZIER_CURVE"] = 21] = "BEZIER_CURVE";
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+ /**
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+ * 贝塞尔曲线路径
461
+ */
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+ ValueType[ValueType["BEZIER_CURVE_PATH"] = 22] = "BEZIER_CURVE_PATH";
463
+ })(exports.ValueType || (exports.ValueType = {}));
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+ /**
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+ * 关键帧类型
466
+ */
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+ exports.BezierKeyframeType = void 0;
468
+ (function (BezierKeyframeType) {
469
+ BezierKeyframeType[BezierKeyframeType["AUTO"] = 0] = "AUTO";
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+ BezierKeyframeType[BezierKeyframeType["EASE"] = 1] = "EASE";
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+ BezierKeyframeType[BezierKeyframeType["EASE_IN"] = 2] = "EASE_IN";
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+ BezierKeyframeType[BezierKeyframeType["EASE_OUT"] = 3] = "EASE_OUT";
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+ BezierKeyframeType[BezierKeyframeType["LINE"] = 4] = "LINE";
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+ BezierKeyframeType[BezierKeyframeType["HOLD"] = 5] = "HOLD";
475
+ BezierKeyframeType[BezierKeyframeType["LINE_OUT"] = 6] = "LINE_OUT";
476
+ })(exports.BezierKeyframeType || (exports.BezierKeyframeType = {}));
477
+
478
+ exports.ItemEndBehavior = void 0;
479
+ (function (ItemEndBehavior) {
480
+ ItemEndBehavior[ItemEndBehavior["destroy"] = END_BEHAVIOR_DESTROY] = "destroy";
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+ ItemEndBehavior[ItemEndBehavior["loop"] = END_BEHAVIOR_RESTART] = "loop";
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+ ItemEndBehavior[ItemEndBehavior["forward"] = END_BEHAVIOR_FREEZE] = "forward";
483
+ })(exports.ItemEndBehavior || (exports.ItemEndBehavior = {}));
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+ exports.ParentItemEndBehavior = void 0;
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+ (function (ParentItemEndBehavior) {
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+ ParentItemEndBehavior[ParentItemEndBehavior["destroyChildren"] = END_BEHAVIOR_DESTROY_CHILDREN] = "destroyChildren";
487
+ })(exports.ParentItemEndBehavior || (exports.ParentItemEndBehavior = {}));
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+
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+ /**
490
+ * 粒子交互行为
491
+ */
492
+ exports.ParticleInteractionBehavior = void 0;
493
+ (function (ParticleInteractionBehavior) {
494
+ /**
495
+ * 无
496
+ */
497
+ ParticleInteractionBehavior[ParticleInteractionBehavior["none"] = 0] = "none";
498
+ /**
499
+ * 移出粒子
500
+ */
501
+ ParticleInteractionBehavior[ParticleInteractionBehavior["removeParticle"] = 1] = "removeParticle";
502
+ })(exports.ParticleInteractionBehavior || (exports.ParticleInteractionBehavior = {}));
503
+
504
+ exports.ShapeArcMode = void 0;
505
+ (function (ShapeArcMode) {
506
+ /**
507
+ * 随机
508
+ */
509
+ ShapeArcMode[ShapeArcMode["RANDOM"] = 0] = "RANDOM";
510
+ /**
511
+ * 单向循环
512
+ */
513
+ ShapeArcMode[ShapeArcMode["UNIDIRECTIONAL_CYCLE"] = 1] = "UNIDIRECTIONAL_CYCLE";
514
+ /**
515
+ * 双向循环
516
+ */
517
+ ShapeArcMode[ShapeArcMode["BIDIRECTIONAL_CYCLE"] = 2] = "BIDIRECTIONAL_CYCLE";
518
+ /**
519
+ * 均匀爆发
520
+ */
521
+ ShapeArcMode[ShapeArcMode["UNIFORM_BURST"] = 3] = "UNIFORM_BURST";
522
+ })(exports.ShapeArcMode || (exports.ShapeArcMode = {}));
523
+
524
+ var BloomFilterThresholdAvgColor = 0;
525
+
526
+ exports.ModelBoundingType = void 0;
527
+ (function (ModelBoundingType) {
528
+ ModelBoundingType[ModelBoundingType["box"] = 2] = "box";
529
+ ModelBoundingType[ModelBoundingType["sphere"] = 3] = "sphere";
530
+ })(exports.ModelBoundingType || (exports.ModelBoundingType = {}));
531
+
532
+ // 材质类型
533
+ exports.MaterialType = void 0;
534
+ (function (MaterialType) {
535
+ MaterialType["unlit"] = "unlit";
536
+ MaterialType["pbr"] = "pbr";
537
+ // 头发材质,在 pbr 材质基础上扩展
538
+ MaterialType["hair"] = "hair";
539
+ })(exports.MaterialType || (exports.MaterialType = {}));
540
+ // 混合模式
541
+ exports.MaterialBlending = void 0;
542
+ (function (MaterialBlending) {
543
+ MaterialBlending[MaterialBlending["opaque"] = 100] = "opaque";
544
+ MaterialBlending[MaterialBlending["masked"] = 101] = "masked";
545
+ MaterialBlending[MaterialBlending["translucent"] = 102] = "translucent";
546
+ MaterialBlending[MaterialBlending["additive"] = 103] = "additive";
547
+ })(exports.MaterialBlending || (exports.MaterialBlending = {}));
548
+
549
+ /**
550
+ * 3D渲染模式:将渲染过程中的中间结果输出,主要用于排查渲染效果问题,支持 pbr 和 unlit 材质
551
+ */
552
+ exports.RenderMode3D = void 0;
553
+ (function (RenderMode3D) {
554
+ /**
555
+ * 正常渲染
556
+ */
557
+ RenderMode3D["none"] = "none";
558
+ /**
559
+ * 纹理坐标
560
+ */
561
+ RenderMode3D["uv"] = "uv";
562
+ /**
563
+ * 世界坐标法线
564
+ */
565
+ RenderMode3D["normal"] = "normal";
566
+ /**
567
+ * 基础颜色
568
+ */
569
+ RenderMode3D["basecolor"] = "basecolor";
570
+ /**
571
+ * 基础颜色 Alpha
572
+ */
573
+ RenderMode3D["alpha"] = "alpha";
574
+ /**
575
+ * 金属度
576
+ */
577
+ RenderMode3D["metallic"] = "metallic";
578
+ /**
579
+ * 粗超度
580
+ */
581
+ RenderMode3D["roughness"] = "roughness";
582
+ /**
583
+ * 环境遮蔽
584
+ */
585
+ RenderMode3D["ao"] = "ao";
586
+ /**
587
+ * 自发光
588
+ */
589
+ RenderMode3D["emissive"] = "emissive";
590
+ })(exports.RenderMode3D || (exports.RenderMode3D = {}));
591
+
592
+ exports.TextOverflow = void 0;
593
+ (function (TextOverflow) {
594
+ /**
595
+ * display 模式下,会显示所有文本,存在文本超过边界框的情况。
596
+ */
597
+ TextOverflow[TextOverflow["display"] = 0] = "display";
598
+ /**
599
+ * clip 模式下,当文本内容超出边界框时,多余的会被截断。
600
+ */
601
+ TextOverflow[TextOverflow["clip"] = 1] = "clip";
602
+ /**
603
+ * ellipsis 模式下,会使用(...)来代替超出边界框的内容。
604
+ */
605
+ TextOverflow[TextOverflow["ellipsis"] = 2] = "ellipsis";
606
+ })(exports.TextOverflow || (exports.TextOverflow = {}));
607
+ exports.TextBaseline = void 0;
608
+ (function (TextBaseline) {
609
+ /**
610
+ * 文本顶对齐。
611
+ */
612
+ TextBaseline[TextBaseline["top"] = 0] = "top";
613
+ /**
614
+ * 文本垂直居中对齐。
615
+ */
616
+ TextBaseline[TextBaseline["middle"] = 1] = "middle";
617
+ /**
618
+ * 文本底对齐。
619
+ */
620
+ TextBaseline[TextBaseline["bottom"] = 2] = "bottom";
621
+ })(exports.TextBaseline || (exports.TextBaseline = {}));
622
+ exports.TextAlignment = void 0;
623
+ (function (TextAlignment) {
624
+ /**
625
+ * text alignment starts from(x,y) to right direction
626
+ * 从(x,y)开始第一个字符,向右边延伸
627
+ */
628
+ TextAlignment[TextAlignment["left"] = 0] = "left";
629
+ /**
630
+ * (x,y) is middle position of text, where (left + right)/2 =(x,y)
631
+ * (x,y) 为文字中间位置,(最左位置 + 最右位置)/2 = (x,y)
632
+ */
633
+ TextAlignment[TextAlignment["middle"] = 1] = "middle";
634
+ /**
635
+ * text alignment ends with(x,y) from left direction
636
+ * 从(x,y)结束最后一个字符,向左边延伸
637
+ */
638
+ TextAlignment[TextAlignment["right"] = 2] = "right";
639
+ })(exports.TextAlignment || (exports.TextAlignment = {}));
640
+ /**
641
+ * 文本字重
642
+ */
643
+ exports.TextWeight = void 0;
644
+ (function (TextWeight) {
645
+ /**
646
+ * 正常
647
+ */
648
+ TextWeight["normal"] = "normal";
649
+ /**
650
+ * 粗体
651
+ */
652
+ TextWeight["bold"] = "bold";
653
+ /**
654
+ * 瘦体
655
+ */
656
+ TextWeight["lighter"] = "lighter";
657
+ })(exports.TextWeight || (exports.TextWeight = {}));
658
+ /**
659
+ * 文本样式
660
+ */
661
+ exports.FontStyle = void 0;
662
+ (function (FontStyle) {
663
+ /**
664
+ * 正常
665
+ */
666
+ FontStyle["normal"] = "normal";
667
+ /**
668
+ * 斜体
669
+ */
670
+ FontStyle["italic"] = "italic";
671
+ /**
672
+ * 倾斜体
673
+ */
674
+ FontStyle["oblique"] = "oblique";
675
+ })(exports.FontStyle || (exports.FontStyle = {}));
676
+
677
+ exports.BloomFilterThresholdAvgColor = BloomFilterThresholdAvgColor;
678
+ exports.CAMERA_CLIP_MODE_NORMAL = CAMERA_CLIP_MODE_NORMAL;
679
+ exports.CAMERA_CLIP_MODE_VERTICAL = CAMERA_CLIP_MODE_VERTICAL;
680
+ exports.END_BEHAVIOR_DESTROY = END_BEHAVIOR_DESTROY;
681
+ exports.END_BEHAVIOR_DESTROY_CHILDREN = END_BEHAVIOR_DESTROY_CHILDREN;
682
+ exports.END_BEHAVIOR_FORWARD = END_BEHAVIOR_FORWARD;
683
+ exports.END_BEHAVIOR_FREEZE = END_BEHAVIOR_FREEZE;
684
+ exports.END_BEHAVIOR_PAUSE = END_BEHAVIOR_PAUSE;
685
+ exports.END_BEHAVIOR_PAUSE_AND_DESTROY = END_BEHAVIOR_PAUSE_AND_DESTROY;
686
+ exports.END_BEHAVIOR_RESTART = END_BEHAVIOR_RESTART;
687
+ exports.MESSAGE_ITEM_PHRASE_BEGIN = MESSAGE_ITEM_PHRASE_BEGIN;
688
+ exports.MESSAGE_ITEM_PHRASE_END = MESSAGE_ITEM_PHRASE_END;
689
+ //# sourceMappingURL=index.js.map