@galacean/effects-plugin-stats 2.2.0-alpha.0 → 2.2.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/core.d.ts +1 -1
- package/dist/hooks/drawcall-hook.d.ts +2 -1
- package/dist/hooks/program-hook.d.ts +2 -1
- package/dist/hooks/shader-hook.d.ts +2 -1
- package/dist/hooks/texture-hook.d.ts +2 -1
- package/dist/index.js +103 -45
- package/dist/index.js.map +1 -1
- package/dist/index.min.js +2 -2
- package/dist/index.min.js.map +1 -1
- package/dist/index.mjs +103 -45
- package/dist/index.mjs.map +1 -1
- package/dist/monitor.d.ts +5 -1
- package/dist/stats-component.d.ts +2 -1
- package/dist/stats.d.ts +23 -4
- package/package.json +2 -2
package/dist/core.d.ts
CHANGED
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@@ -16,7 +16,7 @@ export declare class Core {
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private updateCounter;
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private updateTime;
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private programHook;
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-
constructor(gl: WebGLRenderingContext | WebGL2RenderingContext);
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constructor(gl: WebGLRenderingContext | WebGL2RenderingContext, debug?: boolean);
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private hook;
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/**
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* reset draw call hook
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@@ -3,6 +3,7 @@
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*/
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export default class DrawCallHook {
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private readonly gl;
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private readonly debug;
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drawCall: number;
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triangles: number;
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lines: number;
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@@ -10,7 +11,7 @@ export default class DrawCallHook {
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private hooked;
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private readonly realDrawElements;
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private readonly realDrawArrays;
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-
constructor(gl: WebGLRenderingContext | WebGL2RenderingContext);
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constructor(gl: WebGLRenderingContext | WebGL2RenderingContext, debug: boolean);
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private hookedDrawElements;
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private hookedDrawArrays;
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private update;
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@@ -4,10 +4,11 @@
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*/
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export default class ProgramHook {
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private readonly gl;
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private readonly debug;
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programs: number;
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private readonly realUseProgram;
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private hooked;
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-
constructor(gl: WebGLRenderingContext | WebGL2RenderingContext);
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constructor(gl: WebGLRenderingContext | WebGL2RenderingContext, debug: boolean);
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private hookedUseProgram;
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reset(): void;
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release(): void;
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@@ -3,11 +3,12 @@
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*/
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export default class ShaderHook {
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private readonly gl;
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private readonly debug;
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shaders: number;
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private readonly realAttachShader;
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private readonly realDetachShader;
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private hooked;
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-
constructor(gl: WebGLRenderingContext | WebGL2RenderingContext);
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constructor(gl: WebGLRenderingContext | WebGL2RenderingContext, debug: boolean);
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private hookedAttachShader;
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private hookedDetachShader;
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reset(): void;
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@@ -3,11 +3,12 @@
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*/
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export default class TextureHook {
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private readonly gl;
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private readonly debug;
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textures: number;
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private readonly realCreateTexture;
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private readonly realDeleteTexture;
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private hooked;
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constructor(gl: WebGLRenderingContext | WebGL2RenderingContext);
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constructor(gl: WebGLRenderingContext | WebGL2RenderingContext, debug: boolean);
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private hookedCreateTexture;
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private hookedDeleteTexture;
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reset(): void;
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package/dist/index.js
CHANGED
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@@ -3,7 +3,7 @@
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* Description: Galacean Effects runtime stats for the web
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* Author: Ant Group CO., Ltd.
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* Contributors: 云垣
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-
* Version: v2.2.0
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* Version: v2.2.0
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*/
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'use strict';
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@@ -59,6 +59,17 @@ function _async_to_generator(fn) {
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};
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}
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function _extends() {
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_extends = Object.assign || function assign(target) {
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for(var i = 1; i < arguments.length; i++){
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var source = arguments[i];
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for(var key in source)if (Object.prototype.hasOwnProperty.call(source, key)) target[key] = source[key];
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}
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return target;
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};
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return _extends.apply(this, arguments);
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}
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function _instanceof1(left, right) {
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if (right != null && typeof Symbol !== "undefined" && right[Symbol.hasInstance]) {
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return !!right[Symbol.hasInstance](left);
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@@ -183,9 +194,12 @@ function _inherits(subClass, superClass) {
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if (superClass) _set_prototype_of(subClass, superClass);
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}
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-
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-
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/**
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* DrawCallHook
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*/ var DrawCallHook = /*#__PURE__*/ function() {
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function DrawCallHook(gl, debug) {
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this.gl = gl;
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this.debug = debug;
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this.drawCall = 0;
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this.triangles = 0;
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this.lines = 0;
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@@ -195,7 +209,7 @@ var DrawCallHook = /*#__PURE__*/ function() {
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this.realDrawArrays = gl.drawArrays;
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gl.drawElements = this.hookedDrawElements.bind(this);
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gl.drawArrays = this.hookedDrawArrays.bind(this);
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-
if (
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if (debug) {
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console.debug("DrawCall is hooked.");
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}
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}
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@@ -252,14 +266,18 @@ var DrawCallHook = /*#__PURE__*/ function() {
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return DrawCallHook;
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}();
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-
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-
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/**
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* ProgramHook
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* 每一帧的 shader 数量
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*/ var ProgramHook = /*#__PURE__*/ function() {
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function ProgramHook(gl, debug) {
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this.gl = gl;
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this.debug = debug;
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this.programs = 0;
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this.hooked = true;
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this.realUseProgram = gl.useProgram;
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gl.useProgram = this.hookedUseProgram.bind(this);
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-
if (
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if (debug) {
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console.debug("Program is hooked.");
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}
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}
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@@ -267,7 +285,7 @@ var ProgramHook = /*#__PURE__*/ function() {
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_proto.hookedUseProgram = function hookedUseProgram(program) {
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this.realUseProgram.call(this.gl, program);
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this.programs++;
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-
if (
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if (this.debug) {
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console.debug("UseProgram: " + program + ", program: " + this.programs + ".");
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}
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};
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@@ -283,16 +301,19 @@ var ProgramHook = /*#__PURE__*/ function() {
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return ProgramHook;
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}();
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-
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-
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/**
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* ShaderHook
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*/ var ShaderHook = /*#__PURE__*/ function() {
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function ShaderHook(gl, debug) {
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this.gl = gl;
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this.debug = debug;
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this.shaders = 0;
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this.hooked = true;
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this.realAttachShader = gl.attachShader;
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this.realDetachShader = gl.detachShader;
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gl.attachShader = this.hookedAttachShader.bind(this);
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gl.detachShader = this.hookedDetachShader.bind(this);
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if (
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if (debug) {
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console.debug("Shader is hooked.");
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}
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}
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@@ -300,14 +321,14 @@ var ShaderHook = /*#__PURE__*/ function() {
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_proto.hookedAttachShader = function hookedAttachShader(program, shader) {
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this.realAttachShader.call(this.gl, program, shader);
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this.shaders++;
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if (
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if (this.debug) {
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console.debug("AttachShader: " + shader + ". shaders: " + this.shaders);
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}
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};
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_proto.hookedDetachShader = function hookedDetachShader(program, shader) {
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this.realDetachShader.call(this.gl, program, shader);
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this.shaders--;
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if (
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if (this.debug) {
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console.debug("DetachShader. shaders: " + this.shaders);
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}
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};
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@@ -324,16 +345,19 @@ var ShaderHook = /*#__PURE__*/ function() {
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return ShaderHook;
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}();
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/**
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* TextureHook
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*/ var TextureHook = /*#__PURE__*/ function() {
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function TextureHook(gl, debug) {
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this.gl = gl;
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this.debug = debug;
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this.textures = 0;
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this.hooked = true;
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this.realCreateTexture = gl.createTexture;
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this.realDeleteTexture = gl.deleteTexture;
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gl.createTexture = this.hookedCreateTexture.bind(this);
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gl.deleteTexture = this.hookedDeleteTexture.bind(this);
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if (
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if (debug) {
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console.debug("Texture is hooked.");
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}
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}
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@@ -341,7 +365,7 @@ var TextureHook = /*#__PURE__*/ function() {
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_proto.hookedCreateTexture = function hookedCreateTexture() {
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var texture = this.realCreateTexture.call(this.gl);
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this.textures++;
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if (
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if (this.debug) {
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console.debug("CreateTexture: " + texture + ", textures: " + this.textures + ".");
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}
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return texture;
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@@ -349,7 +373,7 @@ var TextureHook = /*#__PURE__*/ function() {
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_proto.hookedDeleteTexture = function hookedDeleteTexture(texture) {
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this.realDeleteTexture.call(this.gl, texture);
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this.textures--;
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if (
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if (this.debug) {
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console.debug("DeleteTexture, textures: " + this.textures + ".");
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}
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};
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@@ -369,7 +393,8 @@ var TextureHook = /*#__PURE__*/ function() {
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/**
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* Hook gl to calculate stats
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*/ var Core = /*#__PURE__*/ function() {
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function Core(gl) {
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function Core(gl, debug) {
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if (debug === void 0) debug = false;
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this.gl = gl;
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this.samplingFrames = 60;
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this.samplingIndex = 0;
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if (!gl) {
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throw new Error("Unsupported WebGL context.");
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}
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this.hook(gl);
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this.hook(gl, debug);
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}
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var _proto = Core.prototype;
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_proto.hook = function hook(gl) {
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this.drawCallHook = new DrawCallHook(gl);
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this.textureHook = new TextureHook(gl);
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this.shaderHook = new ShaderHook(gl);
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this.programHook = new ProgramHook(gl);
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_proto.hook = function hook(gl, debug) {
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this.drawCallHook = new DrawCallHook(gl, debug);
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this.textureHook = new TextureHook(gl, debug);
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this.shaderHook = new ShaderHook(gl, debug);
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this.programHook = new ProgramHook(gl, debug);
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};
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/**
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* reset draw call hook
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@@ -421,12 +446,12 @@ var TextureHook = /*#__PURE__*/ function() {
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fps: Math.round(this.updateCounter * 1000 / (now - this.updateTime)),
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// eslint-disable-next-line compat/compat -- performance.memory is not standard
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memory: performance.memory && performance.memory.usedJSHeapSize / 1048576 >> 0,
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drawCall: this.drawCallHook.drawCall === 0 ? 0 : this.drawCallHook.drawCall
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triangles: this.drawCallHook.triangles === 0 ? 0 : this.drawCallHook.triangles
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drawCall: this.drawCallHook.drawCall === 0 ? 0 : this.drawCallHook.drawCall,
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triangles: this.drawCallHook.triangles === 0 ? 0 : this.drawCallHook.triangles,
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lines: this.drawCallHook.lines,
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points: this.drawCallHook.points,
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textures: this.textureHook.textures,
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shaders: this.shaderHook.shaders === 0 ? 0 : this.shaderHook.shaders
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shaders: this.shaderHook.shaders === 0 ? 0 : this.shaderHook.shaders,
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programs: this.programHook.programs,
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webglContext: _instanceof1(this.gl, WebGL2RenderingContext) ? "2.0" : "1.0"
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};
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@@ -439,9 +464,10 @@ var TextureHook = /*#__PURE__*/ function() {
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}();
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var tpl = '\n <dl>\n <dt>FPS</dt>\n <dd>0</dd>\n <dt>Memory <span class="unit">(MB)</span></dt>\n <dd>0</dd>\n <dt>DrawCall</dt>\n <dd>0</dd>\n <dt>Triangles</dt>\n <dd>0</dd>\n <dt>Textures</dt>\n <dd>0</dd>\n <dt>Shaders</dt>\n <dd>0</dd>\n <dt>Program</dt>\n <dd>0</dd>\n <dt>WebGL</dt>\n <dd></dd>\n </dl>\n';
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var css = "\n .gl-perf {\n pointer-events: none;\n user-select: none;\n position:
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var css = "\n .gl-perf {\n pointer-events: none;\n user-select: none;\n position: absolute;\n top: 0;\n left: 0;\n padding: " + 10 / 7.5 + "vh " + 10 / 7.5 + "vh 0 " + 10 / 7.5 + "vh;\n background: rgba(0, 0, 0, 0.3);\n color: #fff;\n font: " + 10 / 7.5 + "vh arial;\n }\n\n .gl-perf dl,\n .gl-perf dt,\n .gl-perf dd {\n padding: 0;\n margin: 0;\n }\n\n .gl-perf dt {\n color: #fff;\n text-shadow: #000 0 0 1px;\n }\n\n .gl-perf dt .unit{\n font-size: " + 10 / 7.5 + "vh;\n }\n\n .gl-perf dd {\n font-size: " + 20 / 7.5 + "vh;\n padding: " + 10 / 7.5 + "vh 0 " + 10 / 7.5 + "vh;\n }\n";
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var Monitor = /*#__PURE__*/ function() {
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function Monitor(gl) {
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function Monitor(gl, options) {
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this.options = options;
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this.items = [
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"fps",
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"memory",
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@@ -464,19 +490,22 @@ var Monitor = /*#__PURE__*/ function() {
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programs: 0,
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webglContext: "2.0"
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};
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-
this.core = new Core(gl);
|
|
493
|
+
this.core = new Core(gl, options.debug);
|
|
468
494
|
this.createContainer();
|
|
469
495
|
this.update = this.update.bind(this);
|
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470
496
|
}
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471
497
|
var _proto = Monitor.prototype;
|
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472
498
|
_proto.createContainer = function createContainer() {
|
|
473
499
|
var container = document.createElement("div");
|
|
500
|
+
this.container = container;
|
|
501
|
+
if (!this.options.visible) {
|
|
502
|
+
this.hide();
|
|
503
|
+
}
|
|
474
504
|
container.classList.add("gl-perf");
|
|
475
505
|
container.innerHTML = tpl;
|
|
476
506
|
container.appendChild(this.createStyle());
|
|
477
|
-
|
|
507
|
+
this.options.container.appendChild(container);
|
|
478
508
|
this.doms = Array.prototype.slice.apply(container.querySelectorAll("dd"));
|
|
479
|
-
this.container = container;
|
|
480
509
|
};
|
|
481
510
|
_proto.createStyle = function createStyle() {
|
|
482
511
|
var style = document.createElement("style");
|
|
@@ -496,11 +525,17 @@ var Monitor = /*#__PURE__*/ function() {
|
|
|
496
525
|
});
|
|
497
526
|
};
|
|
498
527
|
var data = this.core.update(dt);
|
|
499
|
-
if (!data || data.
|
|
528
|
+
if (!data || data.triangles === 0) {
|
|
500
529
|
return;
|
|
501
530
|
}
|
|
502
531
|
for(var i = 0, l = this.items.length; i < l; i++)_this = this, _loop(i);
|
|
503
532
|
};
|
|
533
|
+
_proto.hide = function hide() {
|
|
534
|
+
this.container.style.display = "none";
|
|
535
|
+
};
|
|
536
|
+
_proto.show = function show() {
|
|
537
|
+
this.container.style.display = "block";
|
|
538
|
+
};
|
|
504
539
|
/**
|
|
505
540
|
* reset all hooks
|
|
506
541
|
*/ _proto.reset = function reset() {
|
|
@@ -525,7 +560,7 @@ var Monitor = /*#__PURE__*/ function() {
|
|
|
525
560
|
* dispose the instance
|
|
526
561
|
*/ _proto.dispose = function dispose() {
|
|
527
562
|
this.release();
|
|
528
|
-
|
|
563
|
+
this.container.remove();
|
|
529
564
|
};
|
|
530
565
|
return Monitor;
|
|
531
566
|
}();
|
|
@@ -536,10 +571,10 @@ var StatsComponent = /*#__PURE__*/ function(Behaviour) {
|
|
|
536
571
|
return Behaviour.apply(this, arguments);
|
|
537
572
|
}
|
|
538
573
|
var _proto = StatsComponent.prototype;
|
|
539
|
-
_proto.
|
|
574
|
+
_proto.init = function init(options) {
|
|
540
575
|
var renderer = this.engine.renderer;
|
|
541
576
|
var gl = renderer.pipelineContext.gl;
|
|
542
|
-
this.monitor = new Monitor(gl);
|
|
577
|
+
this.monitor = new Monitor(gl, options);
|
|
543
578
|
};
|
|
544
579
|
_proto.onUpdate = function onUpdate(dt) {
|
|
545
580
|
this.monitor.update(dt);
|
|
@@ -551,6 +586,11 @@ var StatsComponent = /*#__PURE__*/ function(Behaviour) {
|
|
|
551
586
|
return StatsComponent;
|
|
552
587
|
}(EFFECTS.Behaviour);
|
|
553
588
|
|
|
589
|
+
var defaultStatsOptions = {
|
|
590
|
+
debug: false,
|
|
591
|
+
visible: true,
|
|
592
|
+
container: document.body
|
|
593
|
+
};
|
|
554
594
|
var json = {
|
|
555
595
|
"images": [],
|
|
556
596
|
"fonts": [],
|
|
@@ -645,18 +685,16 @@ var json = {
|
|
|
645
685
|
*
|
|
646
686
|
*/ var Stats = /*#__PURE__*/ function() {
|
|
647
687
|
function Stats(player, options) {
|
|
648
|
-
if (options === void 0) options = {
|
|
649
|
-
debug: false
|
|
650
|
-
};
|
|
651
688
|
this.player = player;
|
|
652
|
-
|
|
689
|
+
this.options = options;
|
|
690
|
+
this.disposed = false;
|
|
653
691
|
void this.init();
|
|
654
692
|
}
|
|
655
693
|
var _proto = Stats.prototype;
|
|
656
694
|
_proto.init = function init() {
|
|
657
695
|
var _this = this;
|
|
658
696
|
return _async_to_generator(function() {
|
|
659
|
-
var composition,
|
|
697
|
+
var composition, item, e;
|
|
660
698
|
return __generator(this, function(_state) {
|
|
661
699
|
switch(_state.label){
|
|
662
700
|
case 0:
|
|
@@ -672,8 +710,11 @@ var json = {
|
|
|
672
710
|
];
|
|
673
711
|
case 1:
|
|
674
712
|
composition = _state.sent();
|
|
675
|
-
|
|
676
|
-
|
|
713
|
+
item = composition.getItemByName("component");
|
|
714
|
+
if (item) {
|
|
715
|
+
item.addComponent(StatsComponent).init(_extends({}, defaultStatsOptions, _this.options));
|
|
716
|
+
_this.component = item.getComponent(StatsComponent);
|
|
717
|
+
}
|
|
677
718
|
return [
|
|
678
719
|
3,
|
|
679
720
|
3
|
|
@@ -689,12 +730,29 @@ var json = {
|
|
|
689
730
|
});
|
|
690
731
|
})();
|
|
691
732
|
};
|
|
733
|
+
_proto.hide = function hide() {
|
|
734
|
+
var _this_component;
|
|
735
|
+
(_this_component = this.component) == null ? void 0 : _this_component.monitor.hide();
|
|
736
|
+
};
|
|
737
|
+
_proto.show = function show() {
|
|
738
|
+
var _this_component;
|
|
739
|
+
(_this_component = this.component) == null ? void 0 : _this_component.monitor.show();
|
|
740
|
+
};
|
|
741
|
+
_proto.dispose = function dispose() {
|
|
742
|
+
var _this_component;
|
|
743
|
+
if (this.disposed) {
|
|
744
|
+
return;
|
|
745
|
+
}
|
|
746
|
+
this.disposed = true;
|
|
747
|
+
(_this_component = this.component) == null ? void 0 : _this_component.dispose();
|
|
748
|
+
this.component = undefined;
|
|
749
|
+
};
|
|
692
750
|
return Stats;
|
|
693
751
|
}();
|
|
694
752
|
|
|
695
753
|
/**
|
|
696
754
|
* 插件版本号
|
|
697
|
-
*/ var version = "2.2.0
|
|
755
|
+
*/ var version = "2.2.0";
|
|
698
756
|
EFFECTS.logger.info("Plugin stats version: " + version + ".");
|
|
699
757
|
if (version !== EFFECTS__namespace.version) {
|
|
700
758
|
console.error("注意:请统一 Stats 插件与 Player 版本,不统一的版本混用会有不可预知的后果!", "\nAttention: Please ensure the Stats plugin is synchronized with the Player version. Mixing and matching incompatible versions may result in unpredictable consequences!");
|