@galacean/effects-plugin-spine 2.9.3 → 2.10.0-alpha.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/alipay.js +1 -1
- package/dist/alipay.js.map +1 -1
- package/dist/alipay.mjs +1 -1
- package/dist/alipay.mjs.map +1 -1
- package/dist/douyin.js +1 -1
- package/dist/douyin.js.map +1 -1
- package/dist/douyin.mjs +1 -1
- package/dist/douyin.mjs.map +1 -1
- package/dist/index.js +6 -15
- package/dist/index.js.map +1 -1
- package/dist/index.min.js +2 -2
- package/dist/index.min.js.map +1 -1
- package/dist/index.mjs +7 -16
- package/dist/index.mjs.map +1 -1
- package/dist/slot-group.d.ts +0 -8
- package/dist/spine-component.d.ts +11 -5
- package/dist/spine-mesh.d.ts +1 -5
- package/dist/weapp.js +1 -1
- package/dist/weapp.js.map +1 -1
- package/dist/weapp.mjs +1 -1
- package/dist/weapp.mjs.map +1 -1
- package/package.json +2 -2
package/dist/index.mjs
CHANGED
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@@ -3,11 +3,11 @@
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* Description: Galacean Effects player spine plugin
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* Author: Ant Group CO., Ltd.
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* Contributors: 十弦
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* Version: v2.
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* Version: v2.10.0-alpha.1
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*/
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import * as EFFECTS from '@galacean/effects';
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import { assertExist, glContext, Mesh, Geometry, Material, GLSLVersion, PLAYER_OPTIONS_ENV_EDITOR, math, serialize, effectsClass, spec,
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import { assertExist, glContext, Mesh, Geometry, Material, GLSLVersion, PLAYER_OPTIONS_ENV_EDITOR, math, serialize, effectsClass, spec, HitTestType, RendererComponent, Plugin, registerPlugin, logger } from '@galacean/effects';
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function _set_prototype_of(o, p) {
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_set_prototype_of = Object.setPrototypeOf || function setPrototypeOf(o, p) {
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@@ -10753,14 +10753,13 @@ var SpineMesh = /*#__PURE__*/ function() {
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function SpineMesh(renderInfo) {
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this.verticesLength = 0;
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this.indicesLength = 0;
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var blendMode = renderInfo.blendMode, texture = renderInfo.texture, priority = renderInfo.priority,
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var _renderOptions_mask = renderOptions.mask, mask = _renderOptions_mask === void 0 ? 0 : _renderOptions_mask, _renderOptions_maskMode = renderOptions.maskMode, maskMode = _renderOptions_maskMode === void 0 ? 0 : _renderOptions_maskMode;
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var blendMode = renderInfo.blendMode, texture = renderInfo.texture, priority = renderInfo.priority, _renderInfo_name = renderInfo.name, name = _renderInfo_name === void 0 ? "MSpine" : _renderInfo_name, engine = renderInfo.engine;
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this.blendMode = blendMode;
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this.lastTexture = texture;
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this.priority = priority;
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this.engine = engine;
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this.geometry = this.createGeometry();
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this.material = this.createMaterial(
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this.material = this.createMaterial();
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this.mesh = Mesh.create(engine, {
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name: name + seed++,
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priority: this.priority,
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@@ -10810,7 +10809,7 @@ var SpineMesh = /*#__PURE__*/ function() {
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maxVertex: SlotGroup.MAX_VERTICES
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});
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};
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_proto.createMaterial = function createMaterial(
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_proto.createMaterial = function createMaterial() {
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var material = Material.create(this.engine, {
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shader: createShader(this.engine)
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});
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@@ -10923,7 +10922,6 @@ var SlotGroup = /*#__PURE__*/ function() {
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this.transform = props.transform;
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this.listIndex = props.listIndex;
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this.pma = props.pma;
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this.renderOptions = props.renderOptions;
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this.engine = props.engine;
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}
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var _proto = SlotGroup.prototype;
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@@ -11056,7 +11054,6 @@ var SlotGroup = /*#__PURE__*/ function() {
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texture: texture,
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name: this.meshName,
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priority: this.listIndex += 0.01,
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renderOptions: this.renderOptions,
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engine: this.engine
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});
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currentIndex = this.meshGroups.length;
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@@ -11140,16 +11137,11 @@ var SpineComponent = /*#__PURE__*/ function(RendererComponent) {
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this.options = data.options;
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this.rendererOptions = _extends({
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renderMode: spec.RenderMode.MESH
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}, data.renderer || {}
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mask: 0,
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maskMode: MaskMode.NONE
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});
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}, data.renderer || {});
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this.item.getHitTestParams = this.getHitTestParams.bind(this);
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if (data.mask) {
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this.maskManager.setMaskOptions(this.engine, data.mask);
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}
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this.rendererOptions.maskMode = this.maskManager.maskMode;
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this.rendererOptions.mask = this.maskManager.getRefValue();
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// 兼容编辑器逻辑
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if (!this.resource || !Object.keys(this.resource).length) {
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return;
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@@ -11273,7 +11265,6 @@ var SpineComponent = /*#__PURE__*/ function(RendererComponent) {
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meshName: this.name,
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transform: this.transform,
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pma: this.pma,
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renderOptions: this.rendererOptions,
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engine: this.engine
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});
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};
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@@ -11599,7 +11590,7 @@ var SpineLoader = /*#__PURE__*/ function(Plugin) {
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registerPlugin("spine", SpineLoader);
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/**
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* 插件版本号
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*/ var version = "2.
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*/ var version = "2.10.0-alpha.1";
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logger.info("Plugin spine version: " + version + ".");
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if (version !== EFFECTS.version) {
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console.error("注意:请统一 Spine 插件与 Player 版本,不统一的版本混用会有不可预知的后果!", "\nAttention: Please ensure the Spine plugin is synchronized with the Player version. Mixing and matching incompatible versions may result in unpredictable consequences!");
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