@galacean/effects-plugin-spine 2.6.6 → 2.7.0-alpha.1

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package/dist/index.js CHANGED
@@ -3,7 +3,7 @@
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  * Description: Galacean Effects player spine plugin
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  * Author: Ant Group CO., Ltd.
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  * Contributors: 十弦
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- * Version: v2.6.6
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+ * Version: v2.7.0-alpha.1
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  */
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  'use strict';
@@ -10701,7 +10701,7 @@ typeof SuppressedError === "function" ? SuppressedError : function _SuppressedEr
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  var fs = "precision mediump float;varying mediump vec4 vLight;varying mediump vec4 vDark;varying vec2 vTexCoords;uniform sampler2D uTexture;void main(){vec4 texColor=texture2D(uTexture,vTexCoords);gl_FragColor.a=texColor.a*vLight.a;gl_FragColor.rgb=((texColor.a-1.0)*vDark.a+1.0-texColor.rgb)*vDark.rgb+texColor.rgb*vLight.rgb;gl_FragColor.rgb*=gl_FragColor.a;}";
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- var vs = "attribute vec2 aPosition;attribute vec4 aColor;attribute vec4 aColor2;attribute vec2 aTexCoords;uniform mat4 effects_ObjectToWorld;uniform mat4 effects_MatrixVP;uniform vec2 _Size;\n#ifdef ENV_EDITOR\nuniform vec4 uEditorTransform;\n#endif\nvarying vec4 vLight;varying vec4 vDark;varying vec2 vTexCoords;void main(){vLight=aColor;vDark=aColor2;vTexCoords=aTexCoords;gl_Position=effects_MatrixVP*effects_ObjectToWorld*vec4(aPosition*_Size,0.0,1.0);\n#ifdef ENV_EDITOR\ngl_Position=vec4(gl_Position.xy*uEditorTransform.xy+uEditorTransform.zw*gl_Position.w,gl_Position.zw);\n#endif\n}";
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+ var vs = "attribute vec2 aPosition;attribute vec4 aColor;attribute vec4 aColor2;attribute vec2 aTexCoords;uniform mat4 effects_ObjectToWorld;uniform mat4 effects_MatrixVP;uniform vec2 _Size;varying vec4 vLight;varying vec4 vDark;varying vec2 vTexCoords;void main(){vLight=aColor;vDark=aColor2;vTexCoords=aTexCoords;gl_Position=effects_MatrixVP*effects_ObjectToWorld*vec4(aPosition*_Size,0.0,1.0);}";
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  var seed = 1;
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  var SpineMesh = /*#__PURE__*/ function() {
@@ -10767,14 +10767,9 @@ var SpineMesh = /*#__PURE__*/ function() {
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  };
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  _proto.createMaterial = function createMaterial(maskMode, maskOrder) {
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  var material = EFFECTS.Material.create(this.engine, {
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- shader: createShader(this.engine),
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- uniformSemantics: {
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- effects_MatrixVP: "VIEWPROJECTION",
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- uEditorTransform: "EDITOR_TRANSFORM"
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- }
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+ shader: createShader(this.engine)
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  });
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  material.setTexture("uTexture", this.lastTexture);
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- material.setMatrix("effects_ObjectToWorld", EFFECTS.math.Matrix4.fromIdentity());
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  material.blending = true;
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  material.culling = false;
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  material.depthTest = false;
@@ -10814,7 +10809,6 @@ var SpineMesh = /*#__PURE__*/ function() {
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  this.geometry.setAttributeData("aPosition", this.vertices);
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  this.geometry.setIndexData(this.indices);
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  this.geometry.setDrawCount(this.indicesLength);
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- this.material.setMatrix("effects_ObjectToWorld", worldMatrix);
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  };
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  _proto.startUpdate = function startUpdate() {
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  this.verticesLength = 0;
@@ -11564,7 +11558,7 @@ EFFECTS.registerPlugin("spine", /*#__PURE__*/ function(AbstractPlugin) {
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  }(EFFECTS.AbstractPlugin), EFFECTS.VFXItem);
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  /**
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  * 插件版本号
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- */ var version = "2.6.6";
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+ */ var version = "2.7.0-alpha.1";
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  EFFECTS.logger.info("Plugin spine version: " + version + ".");
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  if (version !== EFFECTS__namespace.version) {
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  console.error("注意:请统一 Spine 插件与 Player 版本,不统一的版本混用会有不可预知的后果!", "\nAttention: Please ensure the Spine plugin is synchronized with the Player version. Mixing and matching incompatible versions may result in unpredictable consequences!");