@galacean/effects-plugin-spine 2.6.1 → 2.6.2

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package/dist/index.js CHANGED
@@ -3,7 +3,7 @@
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  * Description: Galacean Effects player spine plugin
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  * Author: Ant Group CO., Ltd.
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  * Contributors: 十弦
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- * Version: v2.6.1
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+ * Version: v2.6.2
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  */
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  'use strict';
@@ -10701,7 +10701,7 @@ typeof SuppressedError === "function" ? SuppressedError : function _SuppressedEr
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  var fs = "precision mediump float;varying mediump vec4 vLight;varying mediump vec4 vDark;varying vec2 vTexCoords;uniform sampler2D uTexture;void main(){vec4 texColor=texture2D(uTexture,vTexCoords);gl_FragColor.a=texColor.a*vLight.a;gl_FragColor.rgb=((texColor.a-1.0)*vDark.a+1.0-texColor.rgb)*vDark.rgb+texColor.rgb*vLight.rgb;gl_FragColor.rgb*=gl_FragColor.a;}";
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- var vs = "attribute vec2 aPosition;attribute vec4 aColor;attribute vec4 aColor2;attribute vec2 aTexCoords;uniform mat4 effects_ObjectToWorld;uniform mat4 effects_MatrixVP;\n#ifdef ENV_EDITOR\nuniform vec4 uEditorTransform;\n#endif\nvarying vec4 vLight;varying vec4 vDark;varying vec2 vTexCoords;void main(){vLight=aColor;vDark=aColor2;vTexCoords=aTexCoords;gl_Position=effects_MatrixVP*effects_ObjectToWorld*vec4(aPosition,0.0,1.0);\n#ifdef ENV_EDITOR\ngl_Position=vec4(gl_Position.xy*uEditorTransform.xy+uEditorTransform.zw*gl_Position.w,gl_Position.zw);\n#endif\n}";
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+ var vs = "attribute vec2 aPosition;attribute vec4 aColor;attribute vec4 aColor2;attribute vec2 aTexCoords;uniform mat4 effects_ObjectToWorld;uniform mat4 effects_MatrixVP;uniform vec2 _Size;\n#ifdef ENV_EDITOR\nuniform vec4 uEditorTransform;\n#endif\nvarying vec4 vLight;varying vec4 vDark;varying vec2 vTexCoords;void main(){vLight=aColor;vDark=aColor2;vTexCoords=aTexCoords;gl_Position=effects_MatrixVP*effects_ObjectToWorld*vec4(aPosition*_Size,0.0,1.0);\n#ifdef ENV_EDITOR\ngl_Position=vec4(gl_Position.xy*uEditorTransform.xy+uEditorTransform.zw*gl_Position.w,gl_Position.zw);\n#endif\n}";
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  var seed = 1;
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  var SpineMesh = /*#__PURE__*/ function() {
@@ -11169,9 +11169,15 @@ exports.SpineComponent = /*#__PURE__*/ function(RendererComponent) {
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  }
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  };
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  _proto.render = function render(renderer) {
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- var _this_content;
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+ if (!this.content) {
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+ return;
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+ }
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+ for(var i = 0; i < this.content.meshGroups.length; i++){
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+ var material = this.content.meshGroups[i].mesh.material;
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+ material.setVector2("_Size", new Vector2(this.startSize * this.scaleFactor, this.startSize * this.scaleFactor));
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+ }
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  this.maskManager.drawStencilMask(renderer);
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- (_this_content = this.content) == null ? void 0 : _this_content.render(renderer);
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+ this.content.render(renderer);
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  };
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  _proto.drawStencilMask = function drawStencilMask(renderer) {
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  if (!this.isActiveAndEnabled) {
@@ -11492,7 +11498,6 @@ exports.SpineComponent = /*#__PURE__*/ function(RendererComponent) {
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  return;
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  }
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  var width = res.width;
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- var scale = this.transform.scale;
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  var scaleFactor;
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  if (this.resizeRule) {
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  var camera = this.item.composition.camera;
@@ -11507,7 +11512,7 @@ exports.SpineComponent = /*#__PURE__*/ function(RendererComponent) {
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  scaleFactor = 1 / width;
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  }
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  this.scaleFactor = scaleFactor;
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- this.transform.setScale(this.startSize * scaleFactor, this.startSize * scaleFactor, scale.z);
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+ this.transform.setScale(1, 1, this.transform.scale.z);
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  };
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  // 转换当前大小为旧缩放规则下的大小
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  _proto.convertSizeToOldRule = function convertSizeToOldRule() {
@@ -11553,7 +11558,7 @@ EFFECTS.registerPlugin("spine", /*#__PURE__*/ function(AbstractPlugin) {
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  }(EFFECTS.AbstractPlugin), EFFECTS.VFXItem);
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  /**
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  * 插件版本号
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- */ var version = "2.6.1";
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+ */ var version = "2.6.2";
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  EFFECTS.logger.info("Plugin spine version: " + version + ".");
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  if (version !== EFFECTS__namespace.version) {
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  console.error("注意:请统一 Spine 插件与 Player 版本,不统一的版本混用会有不可预知的后果!", "\nAttention: Please ensure the Spine plugin is synchronized with the Player version. Mixing and matching incompatible versions may result in unpredictable consequences!");