@galacean/effects-plugin-spine 2.3.4 → 2.3.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/index.mjs CHANGED
@@ -3,7 +3,7 @@
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  * Description: Galacean Effects player spine plugin
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  * Author: Ant Group CO., Ltd.
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  * Contributors: 十弦
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- * Version: v2.3.4
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+ * Version: v2.3.6
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  */
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  import * as EFFECTS from '@galacean/effects';
@@ -10489,7 +10489,7 @@ function decodeText(array) {
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  return decodeURIComponent(encodeURIComponent(s));
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  }
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- function setBlending(material, mode, pma) {
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+ function setBlending(material, mode) {
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  material.blendEquation = [
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  glContext.FUNC_ADD,
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  glContext.FUNC_ADD
@@ -10499,7 +10499,7 @@ function setBlending(material, mode, pma) {
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  material.blendFunction = [
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  glContext.DST_COLOR,
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  glContext.ONE_MINUS_SRC_ALPHA,
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- glContext.ONE_MINUS_SRC_ALPHA,
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+ glContext.DST_COLOR,
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  glContext.ONE_MINUS_SRC_ALPHA
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  ];
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  break;
@@ -10513,7 +10513,7 @@ function setBlending(material, mode, pma) {
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  break;
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  case BlendMode.Additive:
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  material.blendFunction = [
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- pma ? glContext.ONE : glContext.SRC_ALPHA,
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+ glContext.ONE,
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  glContext.ONE,
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  glContext.ONE,
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  glContext.ONE
@@ -10521,7 +10521,7 @@ function setBlending(material, mode, pma) {
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  break;
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  case BlendMode.Normal:
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  material.blendFunction = [
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- pma ? glContext.ONE : glContext.SRC_ALPHA,
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+ glContext.ONE,
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  glContext.ONE_MINUS_SRC_ALPHA,
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  glContext.ONE,
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  glContext.ONE_MINUS_SRC_ALPHA
@@ -10676,7 +10676,7 @@ typeof SuppressedError === "function" ? SuppressedError : function _SuppressedEr
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  return e.name = "SuppressedError", e.error = error, e.suppressed = suppressed, e;
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  };
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- var fs = "precision mediump float;varying mediump vec4 vLight;varying mediump vec4 vDark;varying vec2 vTexCoords;uniform sampler2D uTexture;void main(){vec4 texColor=texture2D(uTexture,vTexCoords);gl_FragColor.a=texColor.a*vLight.a;gl_FragColor.rgb=((texColor.a-1.0)*vDark.a+1.0-texColor.rgb)*vDark.rgb+texColor.rgb*vLight.rgb;}";
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+ var fs = "precision mediump float;varying mediump vec4 vLight;varying mediump vec4 vDark;varying vec2 vTexCoords;uniform sampler2D uTexture;void main(){vec4 texColor=texture2D(uTexture,vTexCoords);gl_FragColor.a=texColor.a*vLight.a;gl_FragColor.rgb=((texColor.a-1.0)*vDark.a+1.0-texColor.rgb)*vDark.rgb+texColor.rgb*vLight.rgb;gl_FragColor.rgb*=gl_FragColor.a;}";
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  var vs = "attribute vec2 aPosition;attribute vec4 aColor;attribute vec4 aColor2;attribute vec2 aTexCoords;uniform mat4 effects_ObjectToWorld;uniform mat4 effects_MatrixVP;\n#ifdef ENV_EDITOR\nuniform vec4 uEditorTransform;\n#endif\nvarying vec4 vLight;varying vec4 vDark;varying vec2 vTexCoords;void main(){vLight=aColor;vDark=aColor2;vTexCoords=aTexCoords;gl_Position=effects_MatrixVP*effects_ObjectToWorld*vec4(aPosition,0.0,1.0);\n#ifdef ENV_EDITOR\ngl_Position=vec4(gl_Position.xy*uEditorTransform.xy+uEditorTransform.zw*gl_Position.w,gl_Position.zw);\n#endif\n}";
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@@ -10685,14 +10685,14 @@ var SpineMesh = /*#__PURE__*/ function() {
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  function SpineMesh(renderInfo) {
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  this.verticesLength = 0;
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  this.indicesLength = 0;
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- var blendMode = renderInfo.blendMode, texture = renderInfo.texture, priority = renderInfo.priority, _renderInfo_renderOptions = renderInfo.renderOptions, renderOptions = _renderInfo_renderOptions === void 0 ? {} : _renderInfo_renderOptions, pma = renderInfo.pma, _renderInfo_name = renderInfo.name, name = _renderInfo_name === void 0 ? "MSpine" : _renderInfo_name, engine = renderInfo.engine;
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+ var blendMode = renderInfo.blendMode, texture = renderInfo.texture, priority = renderInfo.priority, _renderInfo_renderOptions = renderInfo.renderOptions, renderOptions = _renderInfo_renderOptions === void 0 ? {} : _renderInfo_renderOptions, _renderInfo_name = renderInfo.name, name = _renderInfo_name === void 0 ? "MSpine" : _renderInfo_name, engine = renderInfo.engine;
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  var _renderOptions_mask = renderOptions.mask, mask = _renderOptions_mask === void 0 ? 0 : _renderOptions_mask, _renderOptions_maskMode = renderOptions.maskMode, maskMode = _renderOptions_maskMode === void 0 ? 0 : _renderOptions_maskMode;
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  this.blendMode = blendMode;
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  this.lastTexture = texture;
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  this.priority = priority;
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  this.engine = engine;
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  this.geometry = this.createGeometry();
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- this.material = this.createMaterial(pma, maskMode, mask);
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+ this.material = this.createMaterial(maskMode, mask);
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  this.mesh = Mesh.create(engine, {
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  name: name + seed++,
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  priority: this.priority,
@@ -10742,7 +10742,7 @@ var SpineMesh = /*#__PURE__*/ function() {
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  maxVertex: SlotGroup.MAX_VERTICES
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  });
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  };
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- _proto.createMaterial = function createMaterial(pma, maskMode, maskOrder) {
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+ _proto.createMaterial = function createMaterial(maskMode, maskOrder) {
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  var material = Material.create(this.engine, {
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  shader: createShader(this.engine),
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  uniformSemantics: {
@@ -10760,7 +10760,7 @@ var SpineMesh = /*#__PURE__*/ function() {
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  maskOrder,
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  maskOrder
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  ] : undefined;
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- setBlending(material, this.blendMode, pma);
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+ setBlending(material, this.blendMode);
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  setMaskMode(material, maskMode);
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  return material;
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  };
@@ -10999,7 +10999,6 @@ var SlotGroup = /*#__PURE__*/ function() {
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  texture: texture,
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  name: this.meshName,
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  priority: this.listIndex += 0.01,
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- pma: pma,
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  renderOptions: this.renderOptions,
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  engine: this.engine
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  });
@@ -11493,7 +11492,7 @@ registerPlugin("spine", /*#__PURE__*/ function(AbstractPlugin) {
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  }(AbstractPlugin), VFXItem);
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  /**
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  * 插件版本号
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- */ var version = "2.3.4";
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+ */ var version = "2.3.6";
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  logger.info("Plugin spine version: " + version + ".");
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  if (version !== EFFECTS.version) {
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  console.error("注意:请统一 Spine 插件与 Player 版本,不统一的版本混用会有不可预知的后果!", "\nAttention: Please ensure the Spine plugin is synchronized with the Player version. Mixing and matching incompatible versions may result in unpredictable consequences!");