@galacean/effects-plugin-spine 2.0.6 → 2.0.7

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/alipay.js CHANGED
@@ -10700,8 +10700,8 @@ var SpineMesh = /*#__PURE__*/ function() {
10700
10700
  function SpineMesh(renderInfo) {
10701
10701
  this.verticesLength = 0;
10702
10702
  this.indicesLength = 0;
10703
- var blendMode = renderInfo.blendMode, texture = renderInfo.texture, priority = renderInfo.priority, _renderInfo_renderer = renderInfo.renderer, renderer = _renderInfo_renderer === void 0 ? {} : _renderInfo_renderer, pma = renderInfo.pma, _renderInfo_name = renderInfo.name, name = _renderInfo_name === void 0 ? "MSpine" : _renderInfo_name, engine = renderInfo.engine;
10704
- var _renderer_mask = renderer.mask, mask = _renderer_mask === void 0 ? 0 : _renderer_mask, _renderer_maskMode = renderer.maskMode, maskMode = _renderer_maskMode === void 0 ? 0 : _renderer_maskMode;
10703
+ var blendMode = renderInfo.blendMode, texture = renderInfo.texture, priority = renderInfo.priority, _renderInfo_renderOptions = renderInfo.renderOptions, renderOptions = _renderInfo_renderOptions === void 0 ? {} : _renderInfo_renderOptions, pma = renderInfo.pma, _renderInfo_name = renderInfo.name, name = _renderInfo_name === void 0 ? "MSpine" : _renderInfo_name, engine = renderInfo.engine;
10704
+ var _renderOptions_mask = renderOptions.mask, mask = _renderOptions_mask === void 0 ? 0 : _renderOptions_mask, _renderOptions_maskMode = renderOptions.maskMode, maskMode = _renderOptions_maskMode === void 0 ? 0 : _renderOptions_maskMode;
10705
10705
  this.blendMode = blendMode;
10706
10706
  this.lastTexture = texture;
10707
10707
  this.priority = priority;
@@ -10881,7 +10881,7 @@ var SlotGroup = /*#__PURE__*/ function() {
10881
10881
  this.transform = props.transform;
10882
10882
  this.listIndex = props.listIndex;
10883
10883
  this.pma = props.pma;
10884
- this.renderer = props.renderer;
10884
+ this.renderOptions = props.renderOptions;
10885
10885
  this.engine = props.engine;
10886
10886
  }
10887
10887
  var _proto = SlotGroup.prototype;
@@ -11015,7 +11015,7 @@ var SlotGroup = /*#__PURE__*/ function() {
11015
11015
  name: this.meshName,
11016
11016
  priority: this.listIndex += 0.01,
11017
11017
  pma: pma,
11018
- renderer: this.renderer,
11018
+ renderOptions: this.renderOptions,
11019
11019
  engine: this.engine
11020
11020
  });
11021
11021
  currentIndex = this.meshGroups.length;
@@ -11092,11 +11092,10 @@ exports.SpineComponent = /*#__PURE__*/ function(RendererComponent) {
11092
11092
  return _this;
11093
11093
  }
11094
11094
  var _proto = SpineComponent.prototype;
11095
- // TODO 发包后修改
11096
- // override fromData (data: spec.SpineComponent<TextureAtlas, SkeletonData>)
11097
11095
  _proto.fromData = function fromData(data) {
11098
11096
  RendererComponent.prototype.fromData.call(this, data);
11099
11097
  this.options = data.options;
11098
+ this.rendererOptions = data.renderer || {};
11100
11099
  this.item.getHitTestParams = this.getHitTestParams.bind(this);
11101
11100
  // 兼容编辑器逻辑
11102
11101
  if (!this.resource || !Object.keys(this.resource).length) {
@@ -11131,8 +11130,6 @@ exports.SpineComponent = /*#__PURE__*/ function(RendererComponent) {
11131
11130
  this.initContent(this.cache.atlas, this.cache.skeletonData, this.options);
11132
11131
  // @ts-expect-error
11133
11132
  this.startSize = this.options.startSize;
11134
- // @ts-expect-error
11135
- this.renderer = this.options.renderer;
11136
11133
  if (!(this.state && this.skeleton)) {
11137
11134
  return;
11138
11135
  }
@@ -11197,7 +11194,7 @@ exports.SpineComponent = /*#__PURE__*/ function(RendererComponent) {
11197
11194
  meshName: this.name,
11198
11195
  transform: this.transform,
11199
11196
  pma: this.pma,
11200
- renderer: this.renderer,
11197
+ renderOptions: this.rendererOptions,
11201
11198
  engine: this.engine
11202
11199
  });
11203
11200
  };
@@ -11507,7 +11504,7 @@ EFFECTS.registerPlugin("spine", /*#__PURE__*/ function(AbstractPlugin) {
11507
11504
  }
11508
11505
  return SpineLoader;
11509
11506
  }(EFFECTS.AbstractPlugin), EFFECTS.VFXItem);
11510
- var version = "2.0.6";
11507
+ var version = "2.0.7";
11511
11508
  EFFECTS.logger.info("Plugin spine version: " + version + ".");
11512
11509
  if (version !== EFFECTS__namespace.version) {
11513
11510
  console.error("注意:请统一 Spine 插件与 Player 版本,不统一的版本混用会有不可预知的后果!", "\nAttention: Please ensure the Spine plugin is synchronized with the Player version. Mixing and matching incompatible versions may result in unpredictable consequences!");