@galacean/effects-plugin-spine 2.0.5 → 2.0.7

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package/dist/douyin.mjs CHANGED
@@ -10677,8 +10677,8 @@ var SpineMesh = /*#__PURE__*/ function() {
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  function SpineMesh(renderInfo) {
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  this.verticesLength = 0;
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  this.indicesLength = 0;
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- var blendMode = renderInfo.blendMode, texture = renderInfo.texture, priority = renderInfo.priority, _renderInfo_renderer = renderInfo.renderer, renderer = _renderInfo_renderer === void 0 ? {} : _renderInfo_renderer, pma = renderInfo.pma, _renderInfo_name = renderInfo.name, name = _renderInfo_name === void 0 ? "MSpine" : _renderInfo_name, engine = renderInfo.engine;
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- var _renderer_mask = renderer.mask, mask = _renderer_mask === void 0 ? 0 : _renderer_mask, _renderer_maskMode = renderer.maskMode, maskMode = _renderer_maskMode === void 0 ? 0 : _renderer_maskMode;
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+ var blendMode = renderInfo.blendMode, texture = renderInfo.texture, priority = renderInfo.priority, _renderInfo_renderOptions = renderInfo.renderOptions, renderOptions = _renderInfo_renderOptions === void 0 ? {} : _renderInfo_renderOptions, pma = renderInfo.pma, _renderInfo_name = renderInfo.name, name = _renderInfo_name === void 0 ? "MSpine" : _renderInfo_name, engine = renderInfo.engine;
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+ var _renderOptions_mask = renderOptions.mask, mask = _renderOptions_mask === void 0 ? 0 : _renderOptions_mask, _renderOptions_maskMode = renderOptions.maskMode, maskMode = _renderOptions_maskMode === void 0 ? 0 : _renderOptions_maskMode;
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  this.blendMode = blendMode;
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  this.lastTexture = texture;
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  this.priority = priority;
@@ -10858,7 +10858,7 @@ var SlotGroup = /*#__PURE__*/ function() {
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  this.transform = props.transform;
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  this.listIndex = props.listIndex;
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  this.pma = props.pma;
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- this.renderer = props.renderer;
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+ this.renderOptions = props.renderOptions;
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  this.engine = props.engine;
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  }
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  var _proto = SlotGroup.prototype;
@@ -10992,7 +10992,7 @@ var SlotGroup = /*#__PURE__*/ function() {
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  name: this.meshName,
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  priority: this.listIndex += 0.01,
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  pma: pma,
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- renderer: this.renderer,
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+ renderOptions: this.renderOptions,
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  engine: this.engine
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  });
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  currentIndex = this.meshGroups.length;
@@ -11069,11 +11069,10 @@ var SpineComponent = /*#__PURE__*/ function(RendererComponent) {
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  return _this;
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  }
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  var _proto = SpineComponent.prototype;
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- // TODO 发包后修改
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- // override fromData (data: spec.SpineComponent<TextureAtlas, SkeletonData>)
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  _proto.fromData = function fromData(data) {
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  RendererComponent.prototype.fromData.call(this, data);
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  this.options = data.options;
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+ this.rendererOptions = data.renderer || {};
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  this.item.getHitTestParams = this.getHitTestParams.bind(this);
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  // 兼容编辑器逻辑
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  if (!this.resource || !Object.keys(this.resource).length) {
@@ -11108,8 +11107,6 @@ var SpineComponent = /*#__PURE__*/ function(RendererComponent) {
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  this.initContent(this.cache.atlas, this.cache.skeletonData, this.options);
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  // @ts-expect-error
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  this.startSize = this.options.startSize;
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- // @ts-expect-error
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- this.renderer = this.options.renderer;
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  if (!(this.state && this.skeleton)) {
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  return;
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  }
@@ -11174,7 +11171,7 @@ var SpineComponent = /*#__PURE__*/ function(RendererComponent) {
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  meshName: this.name,
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  transform: this.transform,
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  pma: this.pma,
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- renderer: this.renderer,
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+ renderOptions: this.rendererOptions,
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  engine: this.engine
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  });
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  };
@@ -11484,7 +11481,7 @@ registerPlugin("spine", /*#__PURE__*/ function(AbstractPlugin) {
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  }
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  return SpineLoader;
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  }(AbstractPlugin), VFXItem);
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- var version = "2.0.5";
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+ var version = "2.0.7";
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  logger.info("Plugin spine version: " + version + ".");
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  if (version !== EFFECTS.version) {
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  console.error("注意:请统一 Spine 插件与 Player 版本,不统一的版本混用会有不可预知的后果!", "\nAttention: Please ensure the Spine plugin is synchronized with the Player version. Mixing and matching incompatible versions may result in unpredictable consequences!");