@galacean/effects-plugin-spine 2.0.0-alpha.27 → 2.0.0-alpha.29
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/alipay.js +46 -13
- package/dist/alipay.js.map +1 -1
- package/dist/alipay.mjs +46 -13
- package/dist/alipay.mjs.map +1 -1
- package/dist/douyin.js +11630 -0
- package/dist/douyin.js.map +1 -0
- package/dist/douyin.mjs +11494 -0
- package/dist/douyin.mjs.map +1 -0
- package/dist/index.d.ts +1 -1
- package/dist/index.js +47 -14
- package/dist/index.js.map +1 -1
- package/dist/index.min.js +2 -2
- package/dist/index.min.js.map +1 -1
- package/dist/index.mjs +47 -14
- package/dist/index.mjs.map +1 -1
- package/dist/spine-component.d.ts +13 -10
- package/dist/weapp.js +11630 -0
- package/dist/weapp.js.map +1 -0
- package/dist/weapp.mjs +11494 -0
- package/dist/weapp.mjs.map +1 -0
- package/package.json +13 -3
package/dist/alipay.js
CHANGED
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@@ -11080,9 +11080,9 @@ var SlotGroup = /*#__PURE__*/ function() {
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var Vector2 = EFFECTS.math.Vector2, Vector3 = EFFECTS.math.Vector3;
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exports.SpineComponent = /*#__PURE__*/ function(RendererComponent) {
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_inherits(SpineComponent, RendererComponent);
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11083
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-
function SpineComponent() {
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11083
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+
function SpineComponent(engine) {
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var _this;
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-
_this = RendererComponent.
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+
_this = RendererComponent.call(this, engine) || this;
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/**
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* aabb 包围盒与 skeleton 原点的距离
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*/ _this.offset = new Vector2();
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@@ -11092,9 +11092,21 @@ exports.SpineComponent = /*#__PURE__*/ function(RendererComponent) {
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return _this;
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}
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var _proto = SpineComponent.prototype;
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// TODO 发包后修改
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// override fromData (data: spec.SpineComponent<TextureAtlas, SkeletonData>)
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_proto.fromData = function fromData(data) {
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RendererComponent.prototype.fromData.call(this, data);
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-
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+
this.options = data.options;
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this.item.getHitTestParams = this.getHitTestParams.bind(this);
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// 兼容编辑器逻辑
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if (!this.resource || !Object.keys(this.resource).length) {
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return;
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}
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var _this_resource = this.resource, textures = _this_resource.images, skeletonType = _this_resource.skeletonType, atlasOptions = _this_resource.atlas, skeletonOptions = _this_resource.skeleton, editorResourceID = _this_resource.editorResourceID;
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11106
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+
// 编辑器缓存解析资源,不再解析
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if (this.cache) {
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return;
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}
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var _atlasOptions_source = atlasOptions.source, start = _atlasOptions_source[0], bufferLength = _atlasOptions_source[1];
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var atlasBuffer = bufferLength ? new Uint8Array(atlasOptions.bins.buffer, start, bufferLength) : new Uint8Array(atlasOptions.bins.buffer, start);
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var atlas = readAtlasData(atlasBuffer, textures);
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@@ -11103,21 +11115,25 @@ exports.SpineComponent = /*#__PURE__*/ function(RendererComponent) {
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var skeletonBuffer = skelBufferLength ? skBuffer.slice(skelStart, skelStart + skelBufferLength) : skBuffer.slice(skelStart);
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var skeletonFile = getSkeletonFromBuffer(skeletonBuffer, skeletonType);
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var skeletonData = createSkeletonData(atlas, skeletonFile, skeletonType);
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-
this.
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this.cache = {
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atlas: atlas,
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skeletonData: skeletonData
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};
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-
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-
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if (editorResourceID) {
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this.cache.editorResourceID = editorResourceID;
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}
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};
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_proto.start = function start() {
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RendererComponent.prototype.start.call(this);
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-
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if (!this.cache) {
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return;
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}
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this.initContent(this.cache.atlas, this.cache.skeletonData, this.options);
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// @ts-expect-error
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this.startSize = this.options.startSize;
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// @ts-expect-error
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this.renderer = this.options.renderer;
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-
if (!this.state) {
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if (!(this.state && this.skeleton)) {
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return;
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}
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this.state.apply(this.skeleton);
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@@ -11170,8 +11186,7 @@ exports.SpineComponent = /*#__PURE__*/ function(RendererComponent) {
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} else {
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this.setAnimationList(activeAnimation, spineOptions.speed);
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}
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-
this.
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skeletonInstance: this.skeleton,
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this.cache = _extends({}, this.cache, {
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skinList: this.skinList,
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animationList: this.animationList
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});
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@@ -11436,15 +11451,30 @@ exports.SpineComponent = /*#__PURE__*/ function(RendererComponent) {
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var scale = this.transform.scale;
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var scaleFactor;
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if (this.resizeRule) {
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var camera = this.item.composition.camera;
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var z = this.transform.getWorldPosition().z;
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-
var
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-
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+
var _camera_getInverseVPRatio = camera.getInverseVPRatio(z), rx = _camera_getInverseVPRatio.x, ry = _camera_getInverseVPRatio.y;
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if (camera.clipMode === EFFECTS.spec.CameraClipMode.portrait) {
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scaleFactor = rx / 1500;
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} else {
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scaleFactor = ry / 3248;
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}
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} else {
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scaleFactor = 1 / width;
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}
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this.scaleFactor = scaleFactor;
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this.transform.setScale(this.startSize * scaleFactor, this.startSize * scaleFactor, scale.z);
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};
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// 转换当前大小为旧缩放规则下的大小
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_proto.convertSizeToOldRule = function convertSizeToOldRule() {
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var res = this.getBounds();
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if (!res || !this.item.composition || !this.resizeRule) {
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return 1;
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}
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var width = res.width;
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var scaleFactor = this.scaleFactor;
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return this.startSize * scaleFactor * width;
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};
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_proto.getBounds = function getBounds() {
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if (!(this.state && this.skeleton)) {
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return;
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@@ -11463,6 +11493,9 @@ exports.SpineComponent = /*#__PURE__*/ function(RendererComponent) {
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__decorate([
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EFFECTS.serialize()
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], exports.SpineComponent.prototype, "resource", void 0);
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__decorate([
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EFFECTS.serialize()
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], exports.SpineComponent.prototype, "cache", void 0);
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exports.SpineComponent = __decorate([
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EFFECTS.effectsClass("SpineComponent")
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], exports.SpineComponent);
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@@ -11474,7 +11507,7 @@ EFFECTS.registerPlugin("spine", /*#__PURE__*/ function(AbstractPlugin) {
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}
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return SpineLoader;
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}(EFFECTS.AbstractPlugin), EFFECTS.VFXItem);
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var version = "2.0.0-alpha.
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var version = "2.0.0-alpha.29";
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EFFECTS.logger.info("Plugin spine version: " + version + ".");
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if (version !== EFFECTS__namespace.version) {
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console.error("注意:请统一 Spine 插件与 Player 版本,不统一的版本混用会有不可预知的后果!", "\nAttention: Please ensure the Spine plugin is synchronized with the Player version. Mixing and matching incompatible versions may result in unpredictable consequences!");
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