@galacean/effects-plugin-model 2.9.0-alpha.0 → 2.9.0-alpha.2

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package/dist/index.mjs CHANGED
@@ -3,7 +3,7 @@
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  * Description: Galacean Effects player model plugin
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  * Author: Ant Group CO., Ltd.
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  * Contributors: 飂兮
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- * Version: v2.9.0-alpha.0
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+ * Version: v2.9.0-alpha.2
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  */
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  import * as EFFECTS from '@galacean/effects';
@@ -1837,6 +1837,7 @@ var ModelMeshComponent = /*#__PURE__*/ function(RendererComponent) {
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  var customHitTest = {
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  behavior: bounding.behavior,
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  type: HitTestType.custom,
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+ clipMasks: _this.frameClipMasks,
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  collect: function collect(ray, pointInCanvas) {
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  var result = mesh.hitTesting(ray.origin, ray.direction);
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  return result;
@@ -1848,6 +1849,7 @@ var ModelMeshComponent = /*#__PURE__*/ function(RendererComponent) {
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  var customHitTest1 = {
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  behavior: bounding.behavior,
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  type: HitTestType.custom,
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+ clipMasks: _this.frameClipMasks,
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  collect: function collect(ray, pointInCanvas) {
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  var result = RayIntersectsBoxWithRotation(ray, worldMatrixData, bounding);
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  return result;
@@ -1867,7 +1869,8 @@ var ModelMeshComponent = /*#__PURE__*/ function(RendererComponent) {
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  type: type,
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  behavior: bounding.behavior,
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  radius: bounding.radius || 0,
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- center: center
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+ center: center,
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+ clipMasks: _this.frameClipMasks
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  };
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  }
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  }
@@ -9331,7 +9334,7 @@ var EffectsMeshProxy = /*#__PURE__*/ function() {
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  duration: 9999999,
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  endBehavior: spec.END_BEHAVIOR_FORWARD
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  };
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- var item = new VFXItem(composition.getEngine(), props);
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+ var item = new VFXItem(composition.engine, props);
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  composition.addItem(item);
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  var modelPluginComponent = item.addComponent(ModelPluginComponent);
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  modelPluginComponent.sceneParams = scene.storage;
@@ -13188,7 +13191,7 @@ var GLTFHelper = /*#__PURE__*/ function() {
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  registerPlugin("model", ModelPlugin);
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  /**
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  * 插件版本号
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- */ var version = "2.9.0-alpha.0";
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+ */ var version = "2.9.0-alpha.2";
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  logger.info("Plugin model version: " + version + ".");
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  if (version !== EFFECTS.version) {
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  console.error("注意:请统一 Model 插件与 Player 版本,不统一的版本混用会有不可预知的后果!", "\nAttention: Please ensure the Model plugin is synchronized with the Player version. Mixing and matching incompatible versions may result in unpredictable consequences!");