@galacean/effects-plugin-model 2.7.3 → 2.8.0-alpha.0

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@@ -1,7 +1,6 @@
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  import type { Mesh, Geometry, TextureSourceOptions, RenderPass, spec, Engine } from '@galacean/effects';
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  import { Texture } from '@galacean/effects';
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  import type { ModelSkyboxOptions } from '../index';
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- import type { FBOOptions } from '../utility/ri-helper';
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  import type { PMaterialBase } from './material';
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  import type { PSkyboxParams } from './skybox';
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  /**
@@ -75,17 +74,6 @@ export declare class CompositionCache {
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  * @returns
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  */
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  getFilterMesh(name: string, material: PMaterialBase): Mesh;
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- getShadowBasePass(name: string, priority: number, meshList: Mesh[], fboOptions: FBOOptions): RenderPass;
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- getShadowFilterPass(name: string, priority: number, meshList: Mesh[], fboOptions: FBOOptions): RenderPass;
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- /**
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- * 获取渲染 Pass
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- * @param name - 名称
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- * @param priority - 优先级
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- * @param meshList - Mesh 列表
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- * @param fboOptions - FBO 参数
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- * @returns
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- */
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- getRenderPass(name: string, priority: number, meshList: Mesh[], fboOptions: FBOOptions): RenderPass;
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  /**
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  * 销毁缓存,释放所有缓存的对象
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  */
@@ -1,8 +1,7 @@
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- import type { Scene, Attribute, GeometryProps, TextureSourceOptions, TextureSourceCubeData, TextureConfigOptions, Engine, math } from '@galacean/effects';
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- import { Player, spec, Transform, Material, Mesh, Texture, Geometry, Renderer, RenderPass } from '@galacean/effects';
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+ import type { Scene, Attribute, GeometryProps, TextureSourceOptions, TextureSourceCubeData, TextureConfigOptions, Engine, math, RenderPass } from '@galacean/effects';
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+ import { Player, spec, Transform, Material, Mesh, Texture, Geometry } from '@galacean/effects';
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  import type { GLTFCamera, GLTFImage, GLTFLight, GLTFTexture } from '@vvfx/resource-detection';
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  import type { ModelAnimationOptions, ModelMeshOptions, ModelMaterialOptions, ModelLightOptions, ModelCameraOptions, ModelSkyboxOptions, ModelSkinOptions, ModelPrimitiveOptions, ModelTextureTransform, ModelTreeOptions, ModelAnimTrackOptions, ModelMeshComponent } from '../index';
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- import type { FBOOptions } from './ri-helper';
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  import type { PMaterialBase, PImageBufferData } from '../runtime';
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  import { Matrix3, Matrix4, Vector3, Vector4 } from '../runtime';
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  type Box3 = math.Box3;
@@ -92,16 +91,6 @@ export declare class WebGLHelper {
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  * @returns
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  */
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  static createTextureFromImage(engine: Engine, image: HTMLImageElement | HTMLCanvasElement): Texture;
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- /**
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- * 创建渲染 Pass
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- * @param renderer - 渲染器
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- * @param name - 名称
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- * @param priority - 优先级
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- * @param meshData - Mesh 数据或数据列表
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- * @param fboOpts - FBO 参数
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- * @returns
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- */
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- static createRenderPass(renderer: Renderer, name: string, priority: number, meshData: Mesh | Mesh[], fboOpts: FBOOptions): RenderPass;
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  /**
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  * 删除纹理
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  * @param texture - 纹理对象