@galacean/effects-plugin-model 2.10.0-alpha.1 → 2.10.0-alpha.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/alipay.js +1 -1
- package/dist/alipay.js.map +1 -1
- package/dist/alipay.mjs +1 -1
- package/dist/alipay.mjs.map +1 -1
- package/dist/douyin.js +1 -1
- package/dist/douyin.js.map +1 -1
- package/dist/douyin.mjs +1 -1
- package/dist/douyin.mjs.map +1 -1
- package/dist/index.js +99 -128
- package/dist/index.js.map +1 -1
- package/dist/index.min.js +2 -2
- package/dist/index.min.js.map +1 -1
- package/dist/index.mjs +100 -129
- package/dist/index.mjs.map +1 -1
- package/dist/loader.mjs +98 -121
- package/dist/loader.mjs.map +1 -1
- package/dist/utility/plugin-helper.d.ts +9 -2
- package/dist/weapp.js +1 -1
- package/dist/weapp.js.map +1 -1
- package/dist/weapp.mjs +1 -1
- package/dist/weapp.mjs.map +1 -1
- package/package.json +4 -4
package/dist/index.mjs
CHANGED
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@@ -3,11 +3,11 @@
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* Description: Galacean Effects player model plugin
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* Author: Ant Group CO., Ltd.
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* Contributors: 飂兮
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* Version: v2.10.0-alpha.
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* Version: v2.10.0-alpha.2
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*/
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import * as EFFECTS from '@galacean/effects';
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import { math, spec, Transform, PLAYER_OPTIONS_ENV_EDITOR, RenderPassAttachmentStorageType, glContext, Material, Mesh, Geometry, ShaderFactory, effectsClass, HitTestType, RendererComponent, Behaviour, AnimationClip, TextureSourceType, Texture, DestroyOptions, RenderPassDestroyAttachmentType, GLSLVersion, Player, Renderer, getDefaultTextureFactory, loadImage, generateGUID, addItem, removeItem, VFXItem, Plugin, glType2VertexFormatType, Downloader, getStandardJSON, isObject, registerPlugin, logger } from '@galacean/effects';
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import { math, spec, Transform, PLAYER_OPTIONS_ENV_EDITOR, RenderPassAttachmentStorageType, glContext, Material, Mesh, Geometry, VertexBuffer, ShaderFactory, effectsClass, HitTestType, RendererComponent, Behaviour, AnimationClip, TextureSourceType, Texture, DestroyOptions, RenderPassDestroyAttachmentType, GLSLVersion, Player, Renderer, getDefaultTextureFactory, loadImage, generateGUID, addItem, removeItem, VFXItem, Plugin, glType2VertexFormatType, Downloader, getStandardJSON, isObject, registerPlugin, logger } from '@galacean/effects';
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/**
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* Model 插件元素类型
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@@ -1437,16 +1437,15 @@ function GetNum2GLName(ctx) {
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3,
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]);
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var _obj;
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return {
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attributes: {
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}
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},
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attributes: (_obj = {}, _obj[VertexBuffer.PositionKind] = {
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type: glContext.FLOAT,
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size: 1,
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data: data,
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stride: Float32Array.BYTES_PER_ELEMENT,
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offset: 0
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}, _obj),
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mode: glContext.LINES,
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indices: {
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data: index
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@@ -3134,30 +3133,27 @@ var normal = new Vector3();
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* @returns 几何参数
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*/ MeshHelper.getPlaneGeometry = function getPlaneGeometry() {
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var data = MeshHelper.getPlaneVertexArray();
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var _obj;
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return {
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attributes: {
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offset: Float32Array.BYTES_PER_ELEMENT * 5,
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dataSource: "aPos"
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}
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},
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attributes: (_obj = {}, _obj[VertexBuffer.PositionKind] = {
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type: glContext.FLOAT,
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size: 3,
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data: data,
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stride: Float32Array.BYTES_PER_ELEMENT * 8,
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offset: 0
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}, _obj[VertexBuffer.UVKind] = {
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type: glContext.FLOAT,
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size: 2,
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stride: Float32Array.BYTES_PER_ELEMENT * 8,
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offset: Float32Array.BYTES_PER_ELEMENT * 3,
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dataSource: VertexBuffer.PositionKind
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}, _obj[VertexBuffer.NormalKind] = {
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type: glContext.FLOAT,
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size: 3,
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stride: Float32Array.BYTES_PER_ELEMENT * 8,
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offset: Float32Array.BYTES_PER_ELEMENT * 5,
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dataSource: VertexBuffer.PositionKind
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}, _obj),
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drawStart: 0,
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drawCount: data.length / 8
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};
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*/ PluginHelper.getAttributeName = function getAttributeName(name) {
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switch(name){
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case "POSITION":
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return
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return VertexBuffer.PositionKind;
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case "NORMAL":
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return
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return VertexBuffer.NormalKind;
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case "TANGENT":
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return
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return VertexBuffer.TangentKind;
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case "TEXCOORD_0":
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return
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return VertexBuffer.UVKind;
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case "TEXCOORD_1":
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return
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return VertexBuffer.UV2Kind;
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case "JOINTS_0":
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return
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return VertexBuffer.JointsKind;
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case "WEIGHTS_0":
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return
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return VertexBuffer.WeightsKind;
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}
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if (!name.startsWith("a")) {
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// aPos, aNormal, aTangent,
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@@ -3988,21 +3984,18 @@ var AttributeArray = /*#__PURE__*/ function() {
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*/ _proto.create = function create(geometry, bindMatrices) {
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this.drawStart = 0;
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this.drawCount = Math.abs(geometry.getDrawCount());
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// FIXME: 需要geometry中的attributes数组,GLGeometry有这个数组,其他的没有
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// @ts-expect-error
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var attributes = geometry.attributes;
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//
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this.index = geometry.getIndexData();
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var positionAttrib =
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var positionArray = geometry.getAttributeData(
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var positionAttrib = getAttributeLayout(geometry.getVertexBuffer(VertexBuffer.PositionKind));
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var positionArray = geometry.getAttributeData(VertexBuffer.PositionKind);
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this.position = new AttributeArray();
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this.position.create(positionAttrib, positionArray);
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//
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var jointAttrib =
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var weightAttrib =
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var jointAttrib = getAttributeLayout(geometry.getVertexBuffer(VertexBuffer.JointsKind));
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var weightAttrib = getAttributeLayout(geometry.getVertexBuffer(VertexBuffer.WeightsKind));
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if (jointAttrib !== undefined && weightAttrib !== undefined) {
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var jointArray = geometry.getAttributeData(
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var weightArray = geometry.getAttributeData(
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var jointArray = geometry.getAttributeData(VertexBuffer.JointsKind);
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var weightArray = geometry.getAttributeData(VertexBuffer.WeightsKind);
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this.joint = new AttributeArray();
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this.joint.create(jointAttrib, jointArray);
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this.weight = new AttributeArray();
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*/ _proto.create = function create(geometry, doubleSided, bindMatrices) {
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this.drawStart = 0;
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this.drawCount = Math.abs(geometry.getDrawCount());
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// FIXME: 需要geometry中的attributes数组,GLGeometry有这个数组,其他的没有
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// @ts-expect-error
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var attributes = geometry.attributes;
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//
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this.index = geometry.getIndexData();
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var positionAttrib =
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var positionArray = geometry.getAttributeData(
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var positionAttrib = getAttributeLayout(geometry.getVertexBuffer(VertexBuffer.PositionKind));
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var positionArray = geometry.getAttributeData(VertexBuffer.PositionKind);
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this.position = new AttributeArray();
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this.position.create(positionAttrib, positionArray);
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//
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var jointAttrib =
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var weightAttrib =
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var jointAttrib = getAttributeLayout(geometry.getVertexBuffer(VertexBuffer.JointsKind));
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var weightAttrib = getAttributeLayout(geometry.getVertexBuffer(VertexBuffer.WeightsKind));
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if (jointAttrib !== undefined && weightAttrib !== undefined) {
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var jointArray = geometry.getAttributeData(
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var weightArray = geometry.getAttributeData(
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var jointArray = geometry.getAttributeData(VertexBuffer.JointsKind);
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var weightArray = geometry.getAttributeData(VertexBuffer.WeightsKind);
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this.joint = new AttributeArray();
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this.joint.create(jointAttrib, jointArray);
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this.weight = new AttributeArray();
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if (!_instanceof1(v, Geometry)) {
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console.error("Invalid geometry type " + this.stringify(v) + ".");
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}
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if (v.isDestroyed === true) {
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if (v.isDisposed()) {
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console.error("Geometry object is destroyed.");
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}
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if (!this.checkNonnegative(v.getDrawStart())) {
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* @param name - 名称
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*/ CheckerHelper.createAttributeArray = function createAttributeArray(v, name) {
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}
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var dataAttrib = attributes[name];
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var dataAttrib = getAttributeLayout(v.getVertexBuffer(name));
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if (dataAttrib === undefined) {
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return;
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}
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};
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return CheckerHelper;
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}();
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function getAttributeLayout(vertexBuffer) {
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if (!vertexBuffer) {
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return;
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}
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return {
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type: vertexBuffer.type,
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size: vertexBuffer.getSize(),
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offset: vertexBuffer.byteOffset,
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stride: vertexBuffer.byteStride,
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normalize: vertexBuffer.normalized
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};
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}
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/**
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* 半精度浮点数组类
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*/ var Float16ArrayWrapper = /*#__PURE__*/ function() {
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this.loadSkybox = loadSkybox;
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if (this.brdfLutTexture === undefined || this.brdfLutTexture.isDestroyed) {
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if (CompositionCache.brdfLutTexOptions === undefined) {
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// A Composition can be created and played directly without going through
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// the player's asynchronous asset-loading lifecycle. In that case the
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// optional BRDF LUT is not ready yet, but non-PBR content can still run.
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return;
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}
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//
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var brdfLutTextureName = "brdfLutTexture";
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return self;
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}
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var uvKinds = [
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VertexBuffer.UVKind,
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VertexBuffer.UV2Kind,
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VertexBuffer.UV3Kind,
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VertexBuffer.UV4Kind,
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VertexBuffer.UV5Kind,
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VertexBuffer.UV6Kind
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];
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/**
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* Mesh 类,负责 Mesh 相关的骨骼动画和 PBR 渲染
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*/ var PMesh = /*#__PURE__*/ function(PEntity) {
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* 是否压缩格式
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* @returns
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*/ _proto.isCompressed = function isCompressed() {
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var positionAttrib = this.geometry.getAttributeData(
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var positionAttrib = this.geometry.getAttributeData(VertexBuffer.PositionKind);
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if (positionAttrib === undefined) {
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return false;
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}
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* 是否有位置属性
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* @returns
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*/ _proto.hasPositions = function hasPositions() {
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return this.hasAttribute(
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return this.hasAttribute(VertexBuffer.PositionKind);
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};
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/**
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* 是否有法线属性
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* @returns
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*/ _proto.hasNormals = function hasNormals() {
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return this.hasAttribute(
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return this.hasAttribute(VertexBuffer.NormalKind);
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};
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/**
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* 是否有切线属性
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* @returns
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*/ _proto.hasTangents = function hasTangents() {
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return this.hasAttribute(
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return this.hasAttribute(VertexBuffer.TangentKind);
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};
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/**
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* 是否有纹理坐标属性
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* @param index - 纹理坐标索引
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* @returns
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*/ _proto.hasUVCoords = function hasUVCoords(index) {
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} else {
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return this.hasAttribute("aUV" + index);
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}
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var kind = uvKinds[index - 1];
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return kind !== undefined && this.hasAttribute(kind);
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};
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/**
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* 是否有颜色属性
|
|
8809
8813
|
* @returns
|
|
8810
8814
|
*/ _proto.hasColors = function hasColors() {
|
|
8811
|
-
return this.hasAttribute(
|
|
8815
|
+
return this.hasAttribute(VertexBuffer.ColorKind);
|
|
8812
8816
|
};
|
|
8813
8817
|
/**
|
|
8814
8818
|
* 是否有关节点属性
|
|
8815
8819
|
* @returns
|
|
8816
8820
|
*/ _proto.hasJoints = function hasJoints() {
|
|
8817
|
-
return this.hasAttribute(
|
|
8821
|
+
return this.hasAttribute(VertexBuffer.JointsKind);
|
|
8818
8822
|
};
|
|
8819
8823
|
/**
|
|
8820
8824
|
* 是否有权重属性
|
|
8821
8825
|
* @returns
|
|
8822
8826
|
*/ _proto.hasWeights = function hasWeights() {
|
|
8823
|
-
return this.hasAttribute(
|
|
8827
|
+
return this.hasAttribute(VertexBuffer.WeightsKind);
|
|
8824
8828
|
};
|
|
8825
8829
|
return PGeometry;
|
|
8826
8830
|
}();
|
|
@@ -10455,8 +10459,9 @@ var JSONConverter = /*#__PURE__*/ function() {
|
|
|
10455
10459
|
var _geomProps_indices;
|
|
10456
10460
|
var geomProps = deserializeGeometry(prim.geometry, oldScene.bins);
|
|
10457
10461
|
var material = _this.getMaterialData(prim.material, oldScene);
|
|
10458
|
-
|
|
10459
|
-
|
|
10462
|
+
var indexData = (_geomProps_indices = geomProps.indices) == null ? void 0 : _geomProps_indices.data;
|
|
10463
|
+
if (_instanceof1(indexData, Uint8Array)) {
|
|
10464
|
+
var oldIndices = indexData;
|
|
10460
10465
|
var newIndices = new Uint16Array(oldIndices.length);
|
|
10461
10466
|
for(var i = 0; i < oldIndices.length; i++){
|
|
10462
10467
|
newIndices[i] = oldIndices[i];
|
|
@@ -11113,7 +11118,7 @@ function getGeometryDataFromOptions(geomOptions) {
|
|
|
11113
11118
|
verticesNormalize = (_attribData_normalize = attribData.normalize) != null ? _attribData_normalize : false;
|
|
11114
11119
|
var _attribData_type;
|
|
11115
11120
|
verticesType = glType2VertexFormatType((_attribData_type = attribData.type) != null ? _attribData_type : glContext.FLOAT);
|
|
11116
|
-
} else if (attrib ===
|
|
11121
|
+
} else if (attrib === VertexBuffer.NormalKind) {
|
|
11117
11122
|
// @ts-expect-error
|
|
11118
11123
|
modelData.normals = attribData.data;
|
|
11119
11124
|
var _attribData_normalize1;
|
|
@@ -11428,45 +11433,10 @@ function mergeTypedArray(array1, array2, offset) {
|
|
|
11428
11433
|
return result6;
|
|
11429
11434
|
}
|
|
11430
11435
|
}
|
|
11431
|
-
var
|
|
11432
|
-
|
|
11433
|
-
|
|
11434
|
-
|
|
11435
|
-
aNormal: "NORMAL",
|
|
11436
|
-
aTangent: "TANGENT",
|
|
11437
|
-
aColor: "COLOR",
|
|
11438
|
-
aJoints: "JOINTS",
|
|
11439
|
-
aWeights: "WEIGHTS",
|
|
11440
|
-
//
|
|
11441
|
-
a_Position: "POSITION",
|
|
11442
|
-
a_UV: "TEXCOORD0",
|
|
11443
|
-
a_UV1: "TEXCOORD0",
|
|
11444
|
-
a_UV2: "TEXCOORD1",
|
|
11445
|
-
a_Normal: "NORMAL",
|
|
11446
|
-
a_Tangent: "TANGENT",
|
|
11447
|
-
a_Color: "COLOR",
|
|
11448
|
-
a_Joints: "JOINTS",
|
|
11449
|
-
a_Joint1: "JOINTS",
|
|
11450
|
-
a_Weights: "WEIGHTS",
|
|
11451
|
-
a_Weight1: "WEIGHTS",
|
|
11452
|
-
//
|
|
11453
|
-
a_Target_Position0: "POSITION_BS0",
|
|
11454
|
-
a_Target_Position1: "POSITION_BS1",
|
|
11455
|
-
a_Target_Position2: "POSITION_BS2",
|
|
11456
|
-
a_Target_Position3: "POSITION_BS3",
|
|
11457
|
-
a_Target_Position4: "POSITION_BS4",
|
|
11458
|
-
a_Target_Position5: "POSITION_BS5",
|
|
11459
|
-
a_Target_Position6: "POSITION_BS6",
|
|
11460
|
-
a_Target_Position7: "POSITION_BS7",
|
|
11461
|
-
a_Target_Normal0: "NORMAL_BS0",
|
|
11462
|
-
a_Target_Normal1: "NORMAL_BS1",
|
|
11463
|
-
a_Target_Normal2: "NORMAL_BS2",
|
|
11464
|
-
a_Target_Normal3: "NORMAL_BS3",
|
|
11465
|
-
a_Target_Tangent0: "TANGENT_BS0",
|
|
11466
|
-
a_Target_Tangent1: "TANGENT_BS1",
|
|
11467
|
-
a_Target_Tangent2: "TANGENT_BS2",
|
|
11468
|
-
a_Target_Tangent3: "TANGENT_BS3"
|
|
11469
|
-
};
|
|
11436
|
+
var _obj;
|
|
11437
|
+
var vertexBufferSemanticMap = (_obj = {}, _obj[VertexBuffer.PositionKind] = "POSITION", _obj[VertexBuffer.UVKind] = "TEXCOORD0", _obj[VertexBuffer.UV2Kind] = "TEXCOORD1", _obj[VertexBuffer.NormalKind] = "NORMAL", _obj[VertexBuffer.TangentKind] = "TANGENT", _obj[VertexBuffer.ColorKind] = "COLOR", _obj[VertexBuffer.JointsKind] = "JOINTS", _obj[VertexBuffer.WeightsKind] = "WEIGHTS", //
|
|
11438
|
+
_obj.a_Position = "POSITION", _obj.a_UV = "TEXCOORD0", _obj.a_UV1 = "TEXCOORD0", _obj.a_UV2 = "TEXCOORD1", _obj.a_Normal = "NORMAL", _obj.a_Tangent = "TANGENT", _obj.a_Color = "COLOR", _obj.a_Joints = "JOINTS", _obj.a_Joint1 = "JOINTS", _obj.a_Weights = "WEIGHTS", _obj.a_Weight1 = "WEIGHTS", //
|
|
11439
|
+
_obj.a_Target_Position0 = "POSITION_BS0", _obj.a_Target_Position1 = "POSITION_BS1", _obj.a_Target_Position2 = "POSITION_BS2", _obj.a_Target_Position3 = "POSITION_BS3", _obj.a_Target_Position4 = "POSITION_BS4", _obj.a_Target_Position5 = "POSITION_BS5", _obj.a_Target_Position6 = "POSITION_BS6", _obj.a_Target_Position7 = "POSITION_BS7", _obj.a_Target_Normal0 = "NORMAL_BS0", _obj.a_Target_Normal1 = "NORMAL_BS1", _obj.a_Target_Normal2 = "NORMAL_BS2", _obj.a_Target_Normal3 = "NORMAL_BS3", _obj.a_Target_Tangent0 = "TANGENT_BS0", _obj.a_Target_Tangent1 = "TANGENT_BS1", _obj.a_Target_Tangent2 = "TANGENT_BS2", _obj.a_Target_Tangent3 = "TANGENT_BS3", _obj);
|
|
11470
11440
|
|
|
11471
11441
|
function getDefaultEffectsGLTFLoader(engine, options) {
|
|
11472
11442
|
if (!defaultGLTFLoader) {
|
|
@@ -12351,8 +12321,8 @@ var LoaderImpl = /*#__PURE__*/ function() {
|
|
|
12351
12321
|
return false;
|
|
12352
12322
|
}
|
|
12353
12323
|
};
|
|
12354
|
-
/**
|
|
12355
|
-
* for old scene compatibility
|
|
12324
|
+
/**
|
|
12325
|
+
* for old scene compatibility
|
|
12356
12326
|
*/ _proto.processLight = function processLight(lights, fromGLTF) {
|
|
12357
12327
|
var _this = this;
|
|
12358
12328
|
lights.forEach(function(l) {
|
|
@@ -12726,8 +12696,8 @@ var GeometryProxy = /*#__PURE__*/ function() {
|
|
|
12726
12696
|
attributes["a_Weight1"] = this._getBufferAttrib(weightAttrib);
|
|
12727
12697
|
}
|
|
12728
12698
|
}
|
|
12729
|
-
/**
|
|
12730
|
-
* 设置Morph动画需要的Attribute,主要包括Position,Normal和Tangent
|
|
12699
|
+
/**
|
|
12700
|
+
* 设置Morph动画需要的Attribute,主要包括Position,Normal和Tangent
|
|
12731
12701
|
*/ for(var i = 0; i < 8; i++){
|
|
12732
12702
|
var positionAttrib = this.getTargetPosition(i);
|
|
12733
12703
|
if (positionAttrib !== undefined) {
|
|
@@ -12744,13 +12714,14 @@ var GeometryProxy = /*#__PURE__*/ function() {
|
|
|
12744
12714
|
}
|
|
12745
12715
|
var indexArray = this.indexArray;
|
|
12746
12716
|
if (indexArray !== undefined) {
|
|
12717
|
+
var indices = _instanceof1(indexArray, Uint8Array) ? new Uint16Array(indexArray) : indexArray;
|
|
12747
12718
|
return Geometry.create(this.engine, {
|
|
12748
12719
|
attributes: attributes,
|
|
12749
12720
|
indices: {
|
|
12750
|
-
data:
|
|
12721
|
+
data: indices
|
|
12751
12722
|
},
|
|
12752
12723
|
drawStart: 0,
|
|
12753
|
-
drawCount:
|
|
12724
|
+
drawCount: indices.length,
|
|
12754
12725
|
mode: glContext.TRIANGLES
|
|
12755
12726
|
});
|
|
12756
12727
|
} else {
|
|
@@ -13192,7 +13163,7 @@ var GLTFHelper = /*#__PURE__*/ function() {
|
|
|
13192
13163
|
registerPlugin("model", ModelPlugin);
|
|
13193
13164
|
/**
|
|
13194
13165
|
* 插件版本号
|
|
13195
|
-
*/ var version = "2.10.0-alpha.
|
|
13166
|
+
*/ var version = "2.10.0-alpha.2";
|
|
13196
13167
|
logger.info("Plugin model version: " + version + ".");
|
|
13197
13168
|
if (version !== EFFECTS.version) {
|
|
13198
13169
|
console.error("注意:请统一 Model 插件与 Player 版本,不统一的版本混用会有不可预知的后果!", "\nAttention: Please ensure the Model plugin is synchronized with the Player version. Mixing and matching incompatible versions may result in unpredictable consequences!");
|