@galacean/effects-plugin-model 2.10.0-alpha.0 → 2.10.0-alpha.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/alipay.js +1 -1
- package/dist/alipay.js.map +1 -1
- package/dist/alipay.mjs +1 -1
- package/dist/alipay.mjs.map +1 -1
- package/dist/douyin.js +1 -1
- package/dist/douyin.js.map +1 -1
- package/dist/douyin.mjs +1 -1
- package/dist/douyin.mjs.map +1 -1
- package/dist/index.js +99 -128
- package/dist/index.js.map +1 -1
- package/dist/index.min.js +2 -2
- package/dist/index.min.js.map +1 -1
- package/dist/index.mjs +100 -129
- package/dist/index.mjs.map +1 -1
- package/dist/loader.mjs +98 -121
- package/dist/loader.mjs.map +1 -1
- package/dist/utility/plugin-helper.d.ts +9 -2
- package/dist/weapp.js +1 -1
- package/dist/weapp.js.map +1 -1
- package/dist/weapp.mjs +1 -1
- package/dist/weapp.mjs.map +1 -1
- package/package.json +4 -4
package/dist/loader.mjs
CHANGED
|
@@ -3,11 +3,11 @@
|
|
|
3
3
|
* Description: Galacean Effects player model plugin
|
|
4
4
|
* Author: Ant Group CO., Ltd.
|
|
5
5
|
* Contributors: 飂兮
|
|
6
|
-
* Version: v2.10.0-alpha.
|
|
6
|
+
* Version: v2.10.0-alpha.2
|
|
7
7
|
*/
|
|
8
8
|
|
|
9
9
|
import * as EFFECTS from '@galacean/effects';
|
|
10
|
-
import { math, Transform, spec, PLAYER_OPTIONS_ENV_EDITOR, glContext, Material, Mesh, Geometry, ShaderFactory, GLSLVersion, VFXItem, Plugin, effectsClass, Behaviour, registerPlugin, logger, RendererComponent, HitTestType, AnimationClip, TextureSourceType, Texture, DestroyOptions, RenderPassDestroyAttachmentType, getDefaultTextureFactory, Player, loadImage, generateGUID, addItem, removeItem, glType2VertexFormatType, Downloader, getStandardJSON, isObject } from '@galacean/effects';
|
|
10
|
+
import { math, Transform, spec, PLAYER_OPTIONS_ENV_EDITOR, VertexBuffer, glContext, Material, Mesh, Geometry, ShaderFactory, GLSLVersion, VFXItem, Plugin, effectsClass, Behaviour, registerPlugin, logger, RendererComponent, HitTestType, AnimationClip, TextureSourceType, Texture, DestroyOptions, RenderPassDestroyAttachmentType, getDefaultTextureFactory, Player, loadImage, generateGUID, addItem, removeItem, glType2VertexFormatType, Downloader, getStandardJSON, isObject } from '@galacean/effects';
|
|
11
11
|
|
|
12
12
|
var Vector2 = math.Vector2, Vector3 = math.Vector3, Vector4 = math.Vector4, Matrix3 = math.Matrix3, Matrix4 = math.Matrix4, Color = math.Color, Euler = math.Euler, EulerOrder = math.EulerOrder, Quaternion = math.Quaternion, Box3 = math.Box3; math.Sphere; math.Ray; var DEG2RAD = math.DEG2RAD;
|
|
13
13
|
|
|
@@ -1110,16 +1110,15 @@ function _wrap_native_super(Class) {
|
|
|
1110
1110
|
3,
|
|
1111
1111
|
7
|
|
1112
1112
|
]);
|
|
1113
|
+
var _obj;
|
|
1113
1114
|
return {
|
|
1114
|
-
attributes: {
|
|
1115
|
-
|
|
1116
|
-
|
|
1117
|
-
|
|
1118
|
-
|
|
1119
|
-
|
|
1120
|
-
|
|
1121
|
-
}
|
|
1122
|
-
},
|
|
1115
|
+
attributes: (_obj = {}, _obj[VertexBuffer.PositionKind] = {
|
|
1116
|
+
type: glContext.FLOAT,
|
|
1117
|
+
size: 1,
|
|
1118
|
+
data: data,
|
|
1119
|
+
stride: Float32Array.BYTES_PER_ELEMENT,
|
|
1120
|
+
offset: 0
|
|
1121
|
+
}, _obj),
|
|
1123
1122
|
mode: glContext.LINES,
|
|
1124
1123
|
indices: {
|
|
1125
1124
|
data: index
|
|
@@ -2137,7 +2136,7 @@ var CameraGestureHandlerImp = /*#__PURE__*/ function() {
|
|
|
2137
2136
|
registerPlugin("model", ModelPlugin);
|
|
2138
2137
|
/**
|
|
2139
2138
|
* 插件版本号
|
|
2140
|
-
*/ var version = "2.10.0-alpha.
|
|
2139
|
+
*/ var version = "2.10.0-alpha.2";
|
|
2141
2140
|
logger.info("Plugin model version: " + version + ".");
|
|
2142
2141
|
if (version !== EFFECTS.version) {
|
|
2143
2142
|
console.error("注意:请统一 Model 插件与 Player 版本,不统一的版本混用会有不可预知的后果!", "\nAttention: Please ensure the Model plugin is synchronized with the Player version. Mixing and matching incompatible versions may result in unpredictable consequences!");
|
|
@@ -3404,30 +3403,27 @@ var normal = new Vector3();
|
|
|
3404
3403
|
* @returns 几何参数
|
|
3405
3404
|
*/ MeshHelper.getPlaneGeometry = function getPlaneGeometry() {
|
|
3406
3405
|
var data = MeshHelper.getPlaneVertexArray();
|
|
3406
|
+
var _obj;
|
|
3407
3407
|
return {
|
|
3408
|
-
attributes: {
|
|
3409
|
-
|
|
3410
|
-
|
|
3411
|
-
|
|
3412
|
-
|
|
3413
|
-
|
|
3414
|
-
|
|
3415
|
-
|
|
3416
|
-
|
|
3417
|
-
|
|
3418
|
-
|
|
3419
|
-
|
|
3420
|
-
|
|
3421
|
-
|
|
3422
|
-
|
|
3423
|
-
|
|
3424
|
-
|
|
3425
|
-
|
|
3426
|
-
|
|
3427
|
-
offset: Float32Array.BYTES_PER_ELEMENT * 5,
|
|
3428
|
-
dataSource: "aPos"
|
|
3429
|
-
}
|
|
3430
|
-
},
|
|
3408
|
+
attributes: (_obj = {}, _obj[VertexBuffer.PositionKind] = {
|
|
3409
|
+
type: glContext.FLOAT,
|
|
3410
|
+
size: 3,
|
|
3411
|
+
data: data,
|
|
3412
|
+
stride: Float32Array.BYTES_PER_ELEMENT * 8,
|
|
3413
|
+
offset: 0
|
|
3414
|
+
}, _obj[VertexBuffer.UVKind] = {
|
|
3415
|
+
type: glContext.FLOAT,
|
|
3416
|
+
size: 2,
|
|
3417
|
+
stride: Float32Array.BYTES_PER_ELEMENT * 8,
|
|
3418
|
+
offset: Float32Array.BYTES_PER_ELEMENT * 3,
|
|
3419
|
+
dataSource: VertexBuffer.PositionKind
|
|
3420
|
+
}, _obj[VertexBuffer.NormalKind] = {
|
|
3421
|
+
type: glContext.FLOAT,
|
|
3422
|
+
size: 3,
|
|
3423
|
+
stride: Float32Array.BYTES_PER_ELEMENT * 8,
|
|
3424
|
+
offset: Float32Array.BYTES_PER_ELEMENT * 5,
|
|
3425
|
+
dataSource: VertexBuffer.PositionKind
|
|
3426
|
+
}, _obj),
|
|
3431
3427
|
drawStart: 0,
|
|
3432
3428
|
drawCount: data.length / 8
|
|
3433
3429
|
};
|
|
@@ -3854,19 +3850,19 @@ var normal = new Vector3();
|
|
|
3854
3850
|
*/ PluginHelper.getAttributeName = function getAttributeName(name) {
|
|
3855
3851
|
switch(name){
|
|
3856
3852
|
case "POSITION":
|
|
3857
|
-
return
|
|
3853
|
+
return VertexBuffer.PositionKind;
|
|
3858
3854
|
case "NORMAL":
|
|
3859
|
-
return
|
|
3855
|
+
return VertexBuffer.NormalKind;
|
|
3860
3856
|
case "TANGENT":
|
|
3861
|
-
return
|
|
3857
|
+
return VertexBuffer.TangentKind;
|
|
3862
3858
|
case "TEXCOORD_0":
|
|
3863
|
-
return
|
|
3859
|
+
return VertexBuffer.UVKind;
|
|
3864
3860
|
case "TEXCOORD_1":
|
|
3865
|
-
return
|
|
3861
|
+
return VertexBuffer.UV2Kind;
|
|
3866
3862
|
case "JOINTS_0":
|
|
3867
|
-
return
|
|
3863
|
+
return VertexBuffer.JointsKind;
|
|
3868
3864
|
case "WEIGHTS_0":
|
|
3869
|
-
return
|
|
3865
|
+
return VertexBuffer.WeightsKind;
|
|
3870
3866
|
}
|
|
3871
3867
|
if (!name.startsWith("a")) {
|
|
3872
3868
|
// aPos, aNormal, aTangent,
|
|
@@ -4217,21 +4213,18 @@ var AttributeArray = /*#__PURE__*/ function() {
|
|
|
4217
4213
|
*/ _proto.create = function create(geometry, bindMatrices) {
|
|
4218
4214
|
this.drawStart = 0;
|
|
4219
4215
|
this.drawCount = Math.abs(geometry.getDrawCount());
|
|
4220
|
-
// FIXME: 需要geometry中的attributes数组,GLGeometry有这个数组,其他的没有
|
|
4221
|
-
// @ts-expect-error
|
|
4222
|
-
var attributes = geometry.attributes;
|
|
4223
4216
|
//
|
|
4224
4217
|
this.index = geometry.getIndexData();
|
|
4225
|
-
var positionAttrib =
|
|
4226
|
-
var positionArray = geometry.getAttributeData(
|
|
4218
|
+
var positionAttrib = getAttributeLayout(geometry.getVertexBuffer(VertexBuffer.PositionKind));
|
|
4219
|
+
var positionArray = geometry.getAttributeData(VertexBuffer.PositionKind);
|
|
4227
4220
|
this.position = new AttributeArray();
|
|
4228
4221
|
this.position.create(positionAttrib, positionArray);
|
|
4229
4222
|
//
|
|
4230
|
-
var jointAttrib =
|
|
4231
|
-
var weightAttrib =
|
|
4223
|
+
var jointAttrib = getAttributeLayout(geometry.getVertexBuffer(VertexBuffer.JointsKind));
|
|
4224
|
+
var weightAttrib = getAttributeLayout(geometry.getVertexBuffer(VertexBuffer.WeightsKind));
|
|
4232
4225
|
if (jointAttrib !== undefined && weightAttrib !== undefined) {
|
|
4233
|
-
var jointArray = geometry.getAttributeData(
|
|
4234
|
-
var weightArray = geometry.getAttributeData(
|
|
4226
|
+
var jointArray = geometry.getAttributeData(VertexBuffer.JointsKind);
|
|
4227
|
+
var weightArray = geometry.getAttributeData(VertexBuffer.WeightsKind);
|
|
4235
4228
|
this.joint = new AttributeArray();
|
|
4236
4229
|
this.joint.create(jointAttrib, jointArray);
|
|
4237
4230
|
this.weight = new AttributeArray();
|
|
@@ -4331,21 +4324,18 @@ var AttributeArray = /*#__PURE__*/ function() {
|
|
|
4331
4324
|
*/ _proto.create = function create(geometry, doubleSided, bindMatrices) {
|
|
4332
4325
|
this.drawStart = 0;
|
|
4333
4326
|
this.drawCount = Math.abs(geometry.getDrawCount());
|
|
4334
|
-
// FIXME: 需要geometry中的attributes数组,GLGeometry有这个数组,其他的没有
|
|
4335
|
-
// @ts-expect-error
|
|
4336
|
-
var attributes = geometry.attributes;
|
|
4337
4327
|
//
|
|
4338
4328
|
this.index = geometry.getIndexData();
|
|
4339
|
-
var positionAttrib =
|
|
4340
|
-
var positionArray = geometry.getAttributeData(
|
|
4329
|
+
var positionAttrib = getAttributeLayout(geometry.getVertexBuffer(VertexBuffer.PositionKind));
|
|
4330
|
+
var positionArray = geometry.getAttributeData(VertexBuffer.PositionKind);
|
|
4341
4331
|
this.position = new AttributeArray();
|
|
4342
4332
|
this.position.create(positionAttrib, positionArray);
|
|
4343
4333
|
//
|
|
4344
|
-
var jointAttrib =
|
|
4345
|
-
var weightAttrib =
|
|
4334
|
+
var jointAttrib = getAttributeLayout(geometry.getVertexBuffer(VertexBuffer.JointsKind));
|
|
4335
|
+
var weightAttrib = getAttributeLayout(geometry.getVertexBuffer(VertexBuffer.WeightsKind));
|
|
4346
4336
|
if (jointAttrib !== undefined && weightAttrib !== undefined) {
|
|
4347
|
-
var jointArray = geometry.getAttributeData(
|
|
4348
|
-
var weightArray = geometry.getAttributeData(
|
|
4337
|
+
var jointArray = geometry.getAttributeData(VertexBuffer.JointsKind);
|
|
4338
|
+
var weightArray = geometry.getAttributeData(VertexBuffer.WeightsKind);
|
|
4349
4339
|
this.joint = new AttributeArray();
|
|
4350
4340
|
this.joint.create(jointAttrib, jointArray);
|
|
4351
4341
|
this.weight = new AttributeArray();
|
|
@@ -4427,6 +4417,18 @@ var AttributeArray = /*#__PURE__*/ function() {
|
|
|
4427
4417
|
};
|
|
4428
4418
|
return HitTestingProxy;
|
|
4429
4419
|
}();
|
|
4420
|
+
function getAttributeLayout(vertexBuffer) {
|
|
4421
|
+
if (!vertexBuffer) {
|
|
4422
|
+
return;
|
|
4423
|
+
}
|
|
4424
|
+
return {
|
|
4425
|
+
type: vertexBuffer.type,
|
|
4426
|
+
size: vertexBuffer.getSize(),
|
|
4427
|
+
offset: vertexBuffer.byteOffset,
|
|
4428
|
+
stride: vertexBuffer.byteStride,
|
|
4429
|
+
normalize: vertexBuffer.normalized
|
|
4430
|
+
};
|
|
4431
|
+
}
|
|
4430
4432
|
/**
|
|
4431
4433
|
* 半精度浮点数组类
|
|
4432
4434
|
*/ var Float16ArrayWrapper = /*#__PURE__*/ function() {
|
|
@@ -6596,7 +6598,10 @@ var PSkyboxType;
|
|
|
6596
6598
|
this.loadSkybox = loadSkybox;
|
|
6597
6599
|
if (this.brdfLutTexture === undefined || this.brdfLutTexture.isDestroyed) {
|
|
6598
6600
|
if (CompositionCache.brdfLutTexOptions === undefined) {
|
|
6599
|
-
|
|
6601
|
+
// A Composition can be created and played directly without going through
|
|
6602
|
+
// the player's asynchronous asset-loading lifecycle. In that case the
|
|
6603
|
+
// optional BRDF LUT is not ready yet, but non-PBR content can still run.
|
|
6604
|
+
return;
|
|
6600
6605
|
}
|
|
6601
6606
|
//
|
|
6602
6607
|
var brdfLutTextureName = "brdfLutTexture";
|
|
@@ -7230,6 +7235,14 @@ function _assert_this_initialized(self) {
|
|
|
7230
7235
|
return self;
|
|
7231
7236
|
}
|
|
7232
7237
|
|
|
7238
|
+
var uvKinds = [
|
|
7239
|
+
VertexBuffer.UVKind,
|
|
7240
|
+
VertexBuffer.UV2Kind,
|
|
7241
|
+
VertexBuffer.UV3Kind,
|
|
7242
|
+
VertexBuffer.UV4Kind,
|
|
7243
|
+
VertexBuffer.UV5Kind,
|
|
7244
|
+
VertexBuffer.UV6Kind
|
|
7245
|
+
];
|
|
7233
7246
|
/**
|
|
7234
7247
|
* Mesh 类,负责 Mesh 相关的骨骼动画和 PBR 渲染
|
|
7235
7248
|
*/ var PMesh = /*#__PURE__*/ function(PEntity) {
|
|
@@ -8139,7 +8152,7 @@ function _assert_this_initialized(self) {
|
|
|
8139
8152
|
* 是否压缩格式
|
|
8140
8153
|
* @returns
|
|
8141
8154
|
*/ _proto.isCompressed = function isCompressed() {
|
|
8142
|
-
var positionAttrib = this.geometry.getAttributeData(
|
|
8155
|
+
var positionAttrib = this.geometry.getAttributeData(VertexBuffer.PositionKind);
|
|
8143
8156
|
if (positionAttrib === undefined) {
|
|
8144
8157
|
return false;
|
|
8145
8158
|
}
|
|
@@ -8151,48 +8164,45 @@ function _assert_this_initialized(self) {
|
|
|
8151
8164
|
* 是否有位置属性
|
|
8152
8165
|
* @returns
|
|
8153
8166
|
*/ _proto.hasPositions = function hasPositions() {
|
|
8154
|
-
return this.hasAttribute(
|
|
8167
|
+
return this.hasAttribute(VertexBuffer.PositionKind);
|
|
8155
8168
|
};
|
|
8156
8169
|
/**
|
|
8157
8170
|
* 是否有法线属性
|
|
8158
8171
|
* @returns
|
|
8159
8172
|
*/ _proto.hasNormals = function hasNormals() {
|
|
8160
|
-
return this.hasAttribute(
|
|
8173
|
+
return this.hasAttribute(VertexBuffer.NormalKind);
|
|
8161
8174
|
};
|
|
8162
8175
|
/**
|
|
8163
8176
|
* 是否有切线属性
|
|
8164
8177
|
* @returns
|
|
8165
8178
|
*/ _proto.hasTangents = function hasTangents() {
|
|
8166
|
-
return this.hasAttribute(
|
|
8179
|
+
return this.hasAttribute(VertexBuffer.TangentKind);
|
|
8167
8180
|
};
|
|
8168
8181
|
/**
|
|
8169
8182
|
* 是否有纹理坐标属性
|
|
8170
8183
|
* @param index - 纹理坐标索引
|
|
8171
8184
|
* @returns
|
|
8172
8185
|
*/ _proto.hasUVCoords = function hasUVCoords(index) {
|
|
8173
|
-
|
|
8174
|
-
|
|
8175
|
-
} else {
|
|
8176
|
-
return this.hasAttribute("aUV" + index);
|
|
8177
|
-
}
|
|
8186
|
+
var kind = uvKinds[index - 1];
|
|
8187
|
+
return kind !== undefined && this.hasAttribute(kind);
|
|
8178
8188
|
};
|
|
8179
8189
|
/**
|
|
8180
8190
|
* 是否有颜色属性
|
|
8181
8191
|
* @returns
|
|
8182
8192
|
*/ _proto.hasColors = function hasColors() {
|
|
8183
|
-
return this.hasAttribute(
|
|
8193
|
+
return this.hasAttribute(VertexBuffer.ColorKind);
|
|
8184
8194
|
};
|
|
8185
8195
|
/**
|
|
8186
8196
|
* 是否有关节点属性
|
|
8187
8197
|
* @returns
|
|
8188
8198
|
*/ _proto.hasJoints = function hasJoints() {
|
|
8189
|
-
return this.hasAttribute(
|
|
8199
|
+
return this.hasAttribute(VertexBuffer.JointsKind);
|
|
8190
8200
|
};
|
|
8191
8201
|
/**
|
|
8192
8202
|
* 是否有权重属性
|
|
8193
8203
|
* @returns
|
|
8194
8204
|
*/ _proto.hasWeights = function hasWeights() {
|
|
8195
|
-
return this.hasAttribute(
|
|
8205
|
+
return this.hasAttribute(VertexBuffer.WeightsKind);
|
|
8196
8206
|
};
|
|
8197
8207
|
return PGeometry;
|
|
8198
8208
|
}();
|
|
@@ -8989,8 +8999,9 @@ var JSONConverter = /*#__PURE__*/ function() {
|
|
|
8989
8999
|
var _geomProps_indices;
|
|
8990
9000
|
var geomProps = deserializeGeometry(prim.geometry, oldScene.bins);
|
|
8991
9001
|
var material = _this.getMaterialData(prim.material, oldScene);
|
|
8992
|
-
|
|
8993
|
-
|
|
9002
|
+
var indexData = (_geomProps_indices = geomProps.indices) == null ? void 0 : _geomProps_indices.data;
|
|
9003
|
+
if (_instanceof1(indexData, Uint8Array)) {
|
|
9004
|
+
var oldIndices = indexData;
|
|
8994
9005
|
var newIndices = new Uint16Array(oldIndices.length);
|
|
8995
9006
|
for(var i = 0; i < oldIndices.length; i++){
|
|
8996
9007
|
newIndices[i] = oldIndices[i];
|
|
@@ -9647,7 +9658,7 @@ function getGeometryDataFromOptions(geomOptions) {
|
|
|
9647
9658
|
verticesNormalize = (_attribData_normalize = attribData.normalize) != null ? _attribData_normalize : false;
|
|
9648
9659
|
var _attribData_type;
|
|
9649
9660
|
verticesType = glType2VertexFormatType((_attribData_type = attribData.type) != null ? _attribData_type : glContext.FLOAT);
|
|
9650
|
-
} else if (attrib ===
|
|
9661
|
+
} else if (attrib === VertexBuffer.NormalKind) {
|
|
9651
9662
|
// @ts-expect-error
|
|
9652
9663
|
modelData.normals = attribData.data;
|
|
9653
9664
|
var _attribData_normalize1;
|
|
@@ -9962,45 +9973,10 @@ function mergeTypedArray(array1, array2, offset) {
|
|
|
9962
9973
|
return result6;
|
|
9963
9974
|
}
|
|
9964
9975
|
}
|
|
9965
|
-
var
|
|
9966
|
-
|
|
9967
|
-
|
|
9968
|
-
|
|
9969
|
-
aNormal: "NORMAL",
|
|
9970
|
-
aTangent: "TANGENT",
|
|
9971
|
-
aColor: "COLOR",
|
|
9972
|
-
aJoints: "JOINTS",
|
|
9973
|
-
aWeights: "WEIGHTS",
|
|
9974
|
-
//
|
|
9975
|
-
a_Position: "POSITION",
|
|
9976
|
-
a_UV: "TEXCOORD0",
|
|
9977
|
-
a_UV1: "TEXCOORD0",
|
|
9978
|
-
a_UV2: "TEXCOORD1",
|
|
9979
|
-
a_Normal: "NORMAL",
|
|
9980
|
-
a_Tangent: "TANGENT",
|
|
9981
|
-
a_Color: "COLOR",
|
|
9982
|
-
a_Joints: "JOINTS",
|
|
9983
|
-
a_Joint1: "JOINTS",
|
|
9984
|
-
a_Weights: "WEIGHTS",
|
|
9985
|
-
a_Weight1: "WEIGHTS",
|
|
9986
|
-
//
|
|
9987
|
-
a_Target_Position0: "POSITION_BS0",
|
|
9988
|
-
a_Target_Position1: "POSITION_BS1",
|
|
9989
|
-
a_Target_Position2: "POSITION_BS2",
|
|
9990
|
-
a_Target_Position3: "POSITION_BS3",
|
|
9991
|
-
a_Target_Position4: "POSITION_BS4",
|
|
9992
|
-
a_Target_Position5: "POSITION_BS5",
|
|
9993
|
-
a_Target_Position6: "POSITION_BS6",
|
|
9994
|
-
a_Target_Position7: "POSITION_BS7",
|
|
9995
|
-
a_Target_Normal0: "NORMAL_BS0",
|
|
9996
|
-
a_Target_Normal1: "NORMAL_BS1",
|
|
9997
|
-
a_Target_Normal2: "NORMAL_BS2",
|
|
9998
|
-
a_Target_Normal3: "NORMAL_BS3",
|
|
9999
|
-
a_Target_Tangent0: "TANGENT_BS0",
|
|
10000
|
-
a_Target_Tangent1: "TANGENT_BS1",
|
|
10001
|
-
a_Target_Tangent2: "TANGENT_BS2",
|
|
10002
|
-
a_Target_Tangent3: "TANGENT_BS3"
|
|
10003
|
-
};
|
|
9976
|
+
var _obj;
|
|
9977
|
+
var vertexBufferSemanticMap = (_obj = {}, _obj[VertexBuffer.PositionKind] = "POSITION", _obj[VertexBuffer.UVKind] = "TEXCOORD0", _obj[VertexBuffer.UV2Kind] = "TEXCOORD1", _obj[VertexBuffer.NormalKind] = "NORMAL", _obj[VertexBuffer.TangentKind] = "TANGENT", _obj[VertexBuffer.ColorKind] = "COLOR", _obj[VertexBuffer.JointsKind] = "JOINTS", _obj[VertexBuffer.WeightsKind] = "WEIGHTS", //
|
|
9978
|
+
_obj.a_Position = "POSITION", _obj.a_UV = "TEXCOORD0", _obj.a_UV1 = "TEXCOORD0", _obj.a_UV2 = "TEXCOORD1", _obj.a_Normal = "NORMAL", _obj.a_Tangent = "TANGENT", _obj.a_Color = "COLOR", _obj.a_Joints = "JOINTS", _obj.a_Joint1 = "JOINTS", _obj.a_Weights = "WEIGHTS", _obj.a_Weight1 = "WEIGHTS", //
|
|
9979
|
+
_obj.a_Target_Position0 = "POSITION_BS0", _obj.a_Target_Position1 = "POSITION_BS1", _obj.a_Target_Position2 = "POSITION_BS2", _obj.a_Target_Position3 = "POSITION_BS3", _obj.a_Target_Position4 = "POSITION_BS4", _obj.a_Target_Position5 = "POSITION_BS5", _obj.a_Target_Position6 = "POSITION_BS6", _obj.a_Target_Position7 = "POSITION_BS7", _obj.a_Target_Normal0 = "NORMAL_BS0", _obj.a_Target_Normal1 = "NORMAL_BS1", _obj.a_Target_Normal2 = "NORMAL_BS2", _obj.a_Target_Normal3 = "NORMAL_BS3", _obj.a_Target_Tangent0 = "TANGENT_BS0", _obj.a_Target_Tangent1 = "TANGENT_BS1", _obj.a_Target_Tangent2 = "TANGENT_BS2", _obj.a_Target_Tangent3 = "TANGENT_BS3", _obj);
|
|
10004
9980
|
|
|
10005
9981
|
function getDefaultEffectsGLTFLoader(engine, options) {
|
|
10006
9982
|
if (!defaultGLTFLoader) {
|
|
@@ -10885,8 +10861,8 @@ var LoaderImpl = /*#__PURE__*/ function() {
|
|
|
10885
10861
|
return false;
|
|
10886
10862
|
}
|
|
10887
10863
|
};
|
|
10888
|
-
/**
|
|
10889
|
-
* for old scene compatibility
|
|
10864
|
+
/**
|
|
10865
|
+
* for old scene compatibility
|
|
10890
10866
|
*/ _proto.processLight = function processLight(lights, fromGLTF) {
|
|
10891
10867
|
var _this = this;
|
|
10892
10868
|
lights.forEach(function(l) {
|
|
@@ -11260,8 +11236,8 @@ var GeometryProxy = /*#__PURE__*/ function() {
|
|
|
11260
11236
|
attributes["a_Weight1"] = this._getBufferAttrib(weightAttrib);
|
|
11261
11237
|
}
|
|
11262
11238
|
}
|
|
11263
|
-
/**
|
|
11264
|
-
* 设置Morph动画需要的Attribute,主要包括Position,Normal和Tangent
|
|
11239
|
+
/**
|
|
11240
|
+
* 设置Morph动画需要的Attribute,主要包括Position,Normal和Tangent
|
|
11265
11241
|
*/ for(var i = 0; i < 8; i++){
|
|
11266
11242
|
var positionAttrib = this.getTargetPosition(i);
|
|
11267
11243
|
if (positionAttrib !== undefined) {
|
|
@@ -11278,13 +11254,14 @@ var GeometryProxy = /*#__PURE__*/ function() {
|
|
|
11278
11254
|
}
|
|
11279
11255
|
var indexArray = this.indexArray;
|
|
11280
11256
|
if (indexArray !== undefined) {
|
|
11257
|
+
var indices = _instanceof1(indexArray, Uint8Array) ? new Uint16Array(indexArray) : indexArray;
|
|
11281
11258
|
return Geometry.create(this.engine, {
|
|
11282
11259
|
attributes: attributes,
|
|
11283
11260
|
indices: {
|
|
11284
|
-
data:
|
|
11261
|
+
data: indices
|
|
11285
11262
|
},
|
|
11286
11263
|
drawStart: 0,
|
|
11287
|
-
drawCount:
|
|
11264
|
+
drawCount: indices.length,
|
|
11288
11265
|
mode: glContext.TRIANGLES
|
|
11289
11266
|
});
|
|
11290
11267
|
} else {
|