@galacean/effects-plugin-model 2.0.0-beta.2 → 2.0.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/alipay.js +2 -3
- package/dist/alipay.js.map +1 -1
- package/dist/alipay.mjs +2 -3
- package/dist/alipay.mjs.map +1 -1
- package/dist/douyin.js +2 -3
- package/dist/douyin.js.map +1 -1
- package/dist/douyin.mjs +2 -3
- package/dist/douyin.mjs.map +1 -1
- package/dist/index.js +3 -4
- package/dist/index.js.map +1 -1
- package/dist/index.min.js +2 -2
- package/dist/index.min.js.map +1 -1
- package/dist/index.mjs +3 -4
- package/dist/index.mjs.map +1 -1
- package/dist/loader.mjs +3 -4
- package/dist/loader.mjs.map +1 -1
- package/dist/weapp.js +2 -3
- package/dist/weapp.js.map +1 -1
- package/dist/weapp.mjs +2 -3
- package/dist/weapp.mjs.map +1 -1
- package/package.json +5 -5
package/dist/loader.mjs
CHANGED
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@@ -3,7 +3,7 @@
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* Description: Galacean Effects player model plugin
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* Author: Ant Group CO., Ltd.
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* Contributors: 飂兮
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-
* Version: v2.0.
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+
* Version: v2.0.1
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*/
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import * as EFFECTS from '@galacean/effects';
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@@ -4401,7 +4401,7 @@ var CameraGestureHandlerImp = /*#__PURE__*/ function() {
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registerPlugin("tree", ModelTreePlugin, VFXItem, true);
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registerPlugin("model", ModelPlugin, VFXItem);
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var version = "2.0.
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+
var version = "2.0.1";
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logger.info("Plugin model version: " + version + ".");
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if (version !== EFFECTS.version) {
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console.error("注意:请统一 Model 插件与 Player 版本,不统一的版本混用会有不可预知的后果!", "\nAttention: Please ensure the Model plugin is synchronized with the Player version. Mixing and matching incompatible versions may result in unpredictable consequences!");
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@@ -11756,8 +11756,7 @@ var LoaderImpl = /*#__PURE__*/ function() {
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_proto.loadScene = function loadScene(options) {
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var _this = this;
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return _async_to_generator(function() {
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var _this_components, _this_components1, _this_components2,
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_this_items, gltfResource, gltfScene, component, clips, index;
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var _this_components, _this_components1, _this_components2, _this_items, gltfResource, gltfScene, component, clips, index;
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return __generator(this, function(_state) {
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switch(_state.label){
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case 0:
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