@galacean/effects-plugin-model 2.0.0-alpha.6 → 2.0.0-alpha.8
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/gltf/loader-ecs-ext.d.ts +24 -0
- package/dist/gltf/loader-ecs.d.ts +86 -0
- package/dist/gltf/protocol.d.ts +9 -1
- package/dist/helper/index.d.ts +1 -0
- package/dist/index.js +565 -288
- package/dist/index.js.map +1 -1
- package/dist/index.min.js +2 -2
- package/dist/index.min.js.map +1 -1
- package/dist/index.mjs +563 -290
- package/dist/index.mjs.map +1 -1
- package/dist/loader.mjs +4643 -4370
- package/dist/loader.mjs.map +1 -1
- package/dist/runtime/common.d.ts +2 -0
- package/dist/runtime/material.d.ts +7 -14
- package/dist/runtime/mesh.d.ts +7 -2
- package/dist/runtime/shader-libs/standard-shader-source.d.ts +1 -0
- package/dist/runtime/shader-libs/standard-shader.d.ts +8 -0
- package/dist/utility/shader-helper.d.ts +2 -0
- package/package.json +5 -5
package/dist/runtime/common.d.ts
CHANGED
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@@ -1,7 +1,6 @@
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import type { Texture } from '@galacean/effects';
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import { Material } from '@galacean/effects';
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import {
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import type { ModelMaterialOptions, ModelMaterialUnlitOptions, ModelMaterialPBROptions } from '../index';
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import { spec, Material } from '@galacean/effects';
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import type { ModelMaterialOptions, ModelMaterialUnlitOptions, ModelMaterialPBROptions, MacroInfo } from '../index';
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import { Vector3, Vector4, Matrix3 } from './math';
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import { PMaterialType, PBlendMode, PFaceSideMode } from './common';
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import { PObject } from './object';
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@@ -48,6 +47,7 @@ export declare abstract class PMaterialBase extends PObject {
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* @returns 特性列表
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*/
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getShaderFeatures(): string[];
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getShaderMacros(): MacroInfo[];
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/**
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* 根据材质状态,更新 GE 材质状态
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* @param material - GE 材质
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@@ -60,6 +60,7 @@ export declare abstract class PMaterialBase extends PObject {
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*/
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build(inFeatureList?: string[]): void;
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getFeatureList(inFeatureList?: string[]): string[];
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getMacroList(inMacroList?: MacroInfo[]): MacroInfo[];
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/**
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* 获取混合模式,根据 GE 混合模式
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* @param mode - GE 混合模式
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@@ -132,13 +133,13 @@ export declare abstract class PMaterialBase extends PObject {
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* 无光照材质类,负责无关照或者不接受光照情况下的物体材质效果
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*/
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export declare class PMaterialUnlit extends PMaterialBase {
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private baseColorFactor;
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private baseColorTexture?;
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/**
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* 创建无光照材质,支持基础颜色纹理
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* @param options - 无光照材质参数
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*/
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create(options: ModelMaterialUnlitOptions): void;
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createFromMaterial(mat: Material): void;
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/**
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* 销毁材质
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*/
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@@ -148,6 +149,7 @@ export declare class PMaterialUnlit extends PMaterialBase {
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* @returns 着色器特性列表
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*/
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getShaderFeatures(): string[];
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getShaderMacros(): MacroInfo[];
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/**
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* 更新对应的 GE 材质中着色器的 Uniform 数据
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* @param material - GE 材质
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@@ -168,16 +170,6 @@ export declare class PMaterialUnlit extends PMaterialBase {
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* @param val - 纹理对象
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*/
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setBaseColorTexture(val: Texture): void;
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/**
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* 获取基础颜色值
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* @returns
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*/
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getBaseColorFactor(): Vector4;
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/**
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* 设置基础颜色值
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* @param val - 颜色值
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*/
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setBaseColorFactor(val: Vector4 | spec.vec4): void;
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}
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/**
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* PBR 材质类,负责基于物理的材质效果,也是渲染中最常用的材质。
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@@ -272,6 +264,7 @@ export declare class PMaterialPBR extends PMaterialBase {
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* @returns 材质特性列表
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*/
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getShaderFeatures(): string[];
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getShaderMacros(): MacroInfo[];
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/**
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* 更新关联的 GE 材质中着色器的 Uniform 数据
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* @param material - GE 材质
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package/dist/runtime/mesh.d.ts
CHANGED
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@@ -1,5 +1,5 @@
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import type { Engine, math, VFXItemContent, VFXItem, Renderer } from '@galacean/effects';
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import {
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import type { Engine, math, VFXItemContent, VFXItem, Renderer, Geometry } from '@galacean/effects';
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import { spec, Mesh, Material } from '@galacean/effects';
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import type { ModelMeshComponentData, ModelMeshPrimitiveData } from '../index';
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import { PEntity } from './object';
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import type { PMaterial } from './material';
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@@ -207,6 +207,7 @@ export declare class PPrimitive {
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[k: string]: any;
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}, skybox?: PSkybox): void;
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private getFeatureList;
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private getMacroList;
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/**
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* 销毁,需要释放创建的 GE 对象
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*/
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@@ -354,4 +355,8 @@ export declare class PGeometry {
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*/
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hasWeights(): boolean;
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}
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export interface MacroInfo {
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name: string;
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value?: boolean | number;
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}
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export {};
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import { PMaterialType } from '../common';
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import type { PShaderContext } from '../shader';
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/**
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* 着色器代码生成类
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@@ -19,4 +20,11 @@ export declare class StandardShader {
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* @returns
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*/
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static getFragmentShaderCode(context: PShaderContext): string;
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static genVertexShaderCode(materialType: PMaterialType, isWebGL2?: boolean): string;
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/**
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* 获取片段着色器代码
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* @param materialType - 材质类型
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* @returns
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*/
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static genFragmentShaderCode(materialType: PMaterialType, isWebGL2?: boolean): string;
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}
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import type { PShaderContext, PShaderResults } from '../runtime/shader';
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export declare function fetchPBRShaderCode(isWebGL2?: boolean): PShaderResults;
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export declare function fetchUnlitShaderCode(isWebGL2?: boolean): PShaderResults;
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/**
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* 获取 PBR 材质着色器代码
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* @param context - 着色器上下文
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package/package.json
CHANGED
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{
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"name": "@galacean/effects-plugin-model",
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"version": "2.0.0-alpha.
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"version": "2.0.0-alpha.8",
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"description": "Galacean Effects player model plugin",
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"module": "./dist/index.mjs",
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"main": "./dist/index.js",
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"registry": "https://registry.npmjs.org"
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},
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"dependencies": {
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"@galacean/effects-helper": "2.0.0-alpha.
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"@galacean/effects-helper": "2.0.0-alpha.8"
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},
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"devDependencies": {
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"@vvfx/resource-detection": "0.
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"@vvfx/resource-detection": "0.6.0-alpha.2",
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"@types/hammerjs": "^2.0.45",
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"fpsmeter": "^0.3.1",
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"hammerjs": "^2.0.8",
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"@galacean/effects": "2.0.0-alpha.
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"@galacean/effects-plugin-editor-gizmo": "2.0.0-alpha.
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"@galacean/effects": "2.0.0-alpha.8",
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"@galacean/effects-plugin-editor-gizmo": "2.0.0-alpha.8"
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},
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"scripts": {
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"dev": "vite",
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