@galacean/effects-plugin-model 2.0.0-alpha.30 → 2.0.0-alpha.32

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package/dist/alipay.js CHANGED
@@ -2600,12 +2600,16 @@ function _assert_this_initialized(self) {
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  }
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  };
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  /**
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+ * 更新骨骼动画
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+ */ _proto.lateUpdate = function lateUpdate() {
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+ var _this_skin;
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+ (_this_skin = this.skin) == null ? void 0 : _this_skin.updateSkinMatrices();
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+ };
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+ /**
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  * 渲染 Mesh 对象,需要将内部相关数据传给渲染器
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  * @param scene - 场景
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  * @param renderer - 渲染器
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  */ _proto.render = function render(scene, renderer) {
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- var _this_skin;
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- (_this_skin = this.skin) == null ? void 0 : _this_skin.updateSkinMatrices();
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  this.updateMaterial(scene);
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  this.subMeshes.forEach(function(subMesh, index) {
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  renderer.drawGeometry(subMesh.getEffectsGeometry(), subMesh.getEffectsMaterial(), index);
@@ -4488,6 +4492,12 @@ exports.ModelMeshComponent = /*#__PURE__*/ function(RendererComponent) {
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  this.content.update();
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  };
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  /**
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+ * 组件晚更新,晚更新内部对象状态
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+ * @param dt - 更新间隔
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+ */ _proto.lateUpdate = function lateUpdate(dt) {
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+ this.content.lateUpdate();
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+ };
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+ /**
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  * 组件渲染,需要检查可见性
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  * @param renderer - 渲染器
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  * @returns
@@ -13821,7 +13831,7 @@ var GLTFHelper = /*#__PURE__*/ function() {
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  EFFECTS.registerPlugin("tree", ModelTreePlugin, EFFECTS.VFXItem, true);
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  EFFECTS.registerPlugin("model", ModelPlugin, EFFECTS.VFXItem);
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- var version = "2.0.0-alpha.30";
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+ var version = "2.0.0-alpha.32";
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  EFFECTS.logger.info("Plugin model version: " + version + ".");
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  if (version !== EFFECTS__namespace.version) {
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  console.error("注意:请统一 Model 插件与 Player 版本,不统一的版本混用会有不可预知的后果!", "\nAttention: Please ensure the Model plugin is synchronized with the Player version. Mixing and matching incompatible versions may result in unpredictable consequences!");