@galacean/effects-plugin-model 2.0.0-alpha.29 → 2.0.0-alpha.30

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package/dist/douyin.mjs CHANGED
@@ -10263,6 +10263,7 @@ var CameraGestureHandlerImp = /*#__PURE__*/ function() {
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  return this.startGesture(arg);
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  };
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  _proto.onZMoving = function onZMoving(x, y, speed) {
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+ if (speed === void 0) speed = 0.015;
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  if (!this.startParams.mouseEvent) {
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  return this.composition.camera.getOptions();
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  }
@@ -10275,7 +10276,7 @@ var CameraGestureHandlerImp = /*#__PURE__*/ function() {
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  clientWidth: arg0.clientWidth,
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  clientHeight: arg0.clientHeight,
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  target: arg0.target,
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- speed: speed != null ? speed : 0.015
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+ speed: speed
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  };
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  return this.moveGesture(arg);
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  };
@@ -11840,10 +11841,8 @@ function createGeometryData(props, subMeshes) {
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  var vertexChannels = [];
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  for(var attrib1 in props.attributes){
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  var attribData1 = props.attributes[attrib1];
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- var semantic = vertexBufferSemanticMap[attrib1];
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- if (!semantic) {
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- throw new Error("Invalid attrib " + attrib1 + ".");
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- }
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+ var _vertexBufferSemanticMap_attrib;
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+ var semantic = (_vertexBufferSemanticMap_attrib = vertexBufferSemanticMap[attrib1]) != null ? _vertexBufferSemanticMap_attrib : attrib1;
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  // @ts-expect-error
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  vertexCount = attribData1.data.length / attribData1.size;
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  var _attribData_type;
@@ -13799,7 +13798,7 @@ var GLTFHelper = /*#__PURE__*/ function() {
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  registerPlugin("tree", ModelTreePlugin, VFXItem, true);
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  registerPlugin("model", ModelPlugin, VFXItem);
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- var version = "2.0.0-alpha.29";
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+ var version = "2.0.0-alpha.30";
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  logger.info("Plugin model version: " + version + ".");
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  if (version !== EFFECTS.version) {
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  console.error("注意:请统一 Model 插件与 Player 版本,不统一的版本混用会有不可预知的后果!", "\nAttention: Please ensure the Model plugin is synchronized with the Player version. Mixing and matching incompatible versions may result in unpredictable consequences!");