@galacean/effects-plugin-model 2.0.0-alpha.24 → 2.0.0-alpha.25
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/alipay.js +16 -15
- package/dist/alipay.js.map +1 -1
- package/dist/alipay.mjs +16 -15
- package/dist/alipay.mjs.map +1 -1
- package/dist/gltf/json-converter.d.ts +3 -3
- package/dist/index.js +17 -16
- package/dist/index.js.map +1 -1
- package/dist/index.min.js +2 -2
- package/dist/index.min.js.map +1 -1
- package/dist/index.mjs +17 -16
- package/dist/index.mjs.map +1 -1
- package/dist/loader.mjs +17 -16
- package/dist/loader.mjs.map +1 -1
- package/dist/runtime/camera.d.ts +4 -4
- package/dist/runtime/scene.d.ts +1 -1
- package/package.json +4 -4
package/dist/index.mjs
CHANGED
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@@ -3,7 +3,7 @@
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* Description: Galacean Effects player model plugin
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* Author: Ant Group CO., Ltd.
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* Contributors: 飂兮
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-
* Version: v2.0.0-alpha.
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+
* Version: v2.0.0-alpha.25
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*/
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import * as EFFECTS from '@galacean/effects';
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@@ -1875,8 +1875,8 @@ var deg2rad = Math.PI / 180;
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* Y 轴上视角
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*/ _this.fov = 45;
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/**
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*
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*/ _this.
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* 视图矩阵
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*/ _this.viewportMatrix = Matrix4.fromIdentity();
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/**
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* 纵横比
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*/ _this.aspect = 1.0;
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@@ -1917,7 +1917,8 @@ var deg2rad = Math.PI / 180;
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this.transform.fromEffectsTransform(this.owner.transform);
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}
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var reverse = this.clipMode === spec.CameraClipMode.portrait;
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-
this.projectionMatrix.perspective(this.fov * deg2rad
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this.projectionMatrix.perspective(this.fov * deg2rad, this.aspect, this.nearPlane, this.farPlane, reverse);
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this.projectionMatrix.premultiply(this.viewportMatrix);
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this.viewMatrix = this.matrix.invert();
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};
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/**
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@@ -1926,14 +1927,14 @@ var deg2rad = Math.PI / 180;
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* @returns 投影矩阵
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*/ _proto.getNewProjectionMatrix = function getNewProjectionMatrix(fov) {
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var reverse = this.clipMode === spec.CameraClipMode.portrait;
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return new Matrix4().perspective(Math.min(fov * 1.25, 140) * deg2rad
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return new Matrix4().perspective(Math.min(fov * 1.25, 140) * deg2rad, this.aspect, this.nearPlane, this.farPlane, reverse).premultiply(this.viewportMatrix);
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};
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/**
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* 计算视角中的包围盒大小
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* @param box - 包围盒
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* @returns 视角中的包围盒
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*/ _proto.computeViewAABB = function computeViewAABB(box) {
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-
var tanTheta = Math.tan(this.fov * deg2rad *
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var tanTheta = Math.tan(this.fov * deg2rad * 0.5);
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var aspect = this.aspect;
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var yFarCoord = 0;
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var yNearCoord = 0;
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@@ -2064,16 +2065,16 @@ var deg2rad = Math.PI / 180;
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/**
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* 更新默认相机状态,并计算新的透视和相机矩阵
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* @param fov - 视角
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-
* @param
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* @param viewportMatrix - 视图矩阵
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* @param aspect - 纵横比
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* @param nearPlane - 近裁剪平面
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* @param farPlane - 远裁剪平面
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* @param position - 位置
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* @param rotation - 旋转
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* @param clipMode - 剪裁模式
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*/ _proto.updateDefaultCamera = function updateDefaultCamera(fov,
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*/ _proto.updateDefaultCamera = function updateDefaultCamera(fov, viewportMatrix, aspect, nearPlane, farPlane, position, rotation, clipMode) {
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this.defaultCamera.fov = fov;
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this.defaultCamera.
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this.defaultCamera.viewportMatrix = viewportMatrix.clone();
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this.defaultCamera.aspect = aspect;
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this.defaultCamera.nearPlane = nearPlane;
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this.defaultCamera.farPlane = farPlane;
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@@ -3741,12 +3742,12 @@ var EffectsMeshProxy = /*#__PURE__*/ function() {
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/**
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* 更新默认相机状态,根据传入的相机参数
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* @param camera - 相机参数
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*/ _proto.updateDefaultCamera = function updateDefaultCamera(camera,
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*/ _proto.updateDefaultCamera = function updateDefaultCamera(camera, viewportMatrix) {
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var effectsTransfrom = new Transform(_extends({}, camera, {
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valid: true
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}));
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var newTransform = new PTransform().fromEffectsTransform(effectsTransfrom);
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this.cameraManager.updateDefaultCamera(camera.fov,
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this.cameraManager.updateDefaultCamera(camera.fov, viewportMatrix, camera.aspect, camera.near, camera.far, newTransform.getPosition(), newTransform.getRotation(), camera.clipMode);
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};
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/**
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* 更新插件场景,需要更新内部的相关的插件对象,特别是 Mesh 对象的骨骼动画
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@@ -9888,7 +9889,7 @@ var ModelPluginComponent = /*#__PURE__*/ function(ItemBehaviour) {
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* @param composition - 当前合成对象
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* @param sceneManager - 当前合成对象绑定的 SceneManager
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*/ _proto.updateSceneCamera = function updateSceneCamera(composition) {
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this.scene.updateDefaultCamera(composition.camera.getOptions(), composition.camera.
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this.scene.updateDefaultCamera(composition.camera.getOptions(), composition.camera.getViewportMatrix());
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};
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_proto.getLightItemCount = function getLightItemCount() {
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var _this_item_composition;
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@@ -10643,10 +10644,10 @@ var LoaderHelper = /*#__PURE__*/ function() {
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}();
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var JSONConverter = /*#__PURE__*/ function() {
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function JSONConverter(
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function JSONConverter(renderer) {
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this.renderer = renderer;
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this.treeInfo = new TreeInfo();
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this.engine =
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this.renderer = player.renderer;
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this.engine = renderer.engine;
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this.downloader = new Downloader();
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}
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var _proto = JSONConverter.prototype;
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@@ -13764,7 +13765,7 @@ var GLTFHelper = /*#__PURE__*/ function() {
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registerPlugin("tree", ModelTreePlugin, VFXItem, true);
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registerPlugin("model", ModelPlugin, VFXItem);
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var version = "2.0.0-alpha.
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var version = "2.0.0-alpha.25";
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logger.info("Plugin model version: " + version + ".");
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if (version !== EFFECTS.version) {
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console.error("注意:请统一 Model 插件与 Player 版本,不统一的版本混用会有不可预知的后果!", "\nAttention: Please ensure the Model plugin is synchronized with the Player version. Mixing and matching incompatible versions may result in unpredictable consequences!");
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