@galacean/effects-plugin-model 2.0.0-alpha.22 → 2.0.0-alpha.24

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/index.mjs CHANGED
@@ -3,7 +3,7 @@
3
3
  * Description: Galacean Effects player model plugin
4
4
  * Author: Ant Group CO., Ltd.
5
5
  * Contributors: 飂兮
6
- * Version: v2.0.0-alpha.22
6
+ * Version: v2.0.0-alpha.24
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  */
8
8
 
9
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  import * as EFFECTS from '@galacean/effects';
@@ -1875,6 +1875,9 @@ var deg2rad = Math.PI / 180;
1875
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  * Y 轴上视角
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  */ _this.fov = 45;
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  /**
1878
+ * fov 缩放大小
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+ */ _this.fovScaleRatio = 1;
1880
+ /**
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  * 纵横比
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  */ _this.aspect = 1.0;
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  /**
@@ -1914,7 +1917,7 @@ var deg2rad = Math.PI / 180;
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  this.transform.fromEffectsTransform(this.owner.transform);
1915
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  }
1916
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  var reverse = this.clipMode === spec.CameraClipMode.portrait;
1917
- this.projectionMatrix.perspective(this.fov * deg2rad, this.aspect, this.nearPlane, this.farPlane, reverse);
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+ this.projectionMatrix.perspective(this.fov * deg2rad * this.fovScaleRatio, this.aspect, this.nearPlane, this.farPlane, reverse);
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  this.viewMatrix = this.matrix.invert();
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  };
1920
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  /**
@@ -1923,14 +1926,14 @@ var deg2rad = Math.PI / 180;
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  * @returns 投影矩阵
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  */ _proto.getNewProjectionMatrix = function getNewProjectionMatrix(fov) {
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  var reverse = this.clipMode === spec.CameraClipMode.portrait;
1926
- return new Matrix4().perspective(Math.min(fov * 1.25, 140) * deg2rad, this.aspect, this.nearPlane, this.farPlane, reverse);
1929
+ return new Matrix4().perspective(Math.min(fov * 1.25, 140) * deg2rad * this.fovScaleRatio, this.aspect, this.nearPlane, this.farPlane, reverse);
1927
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  };
1928
1931
  /**
1929
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  * 计算视角中的包围盒大小
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  * @param box - 包围盒
1931
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  * @returns 视角中的包围盒
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  */ _proto.computeViewAABB = function computeViewAABB(box) {
1933
- var tanTheta = Math.tan(this.fov * deg2rad * 0.5);
1936
+ var tanTheta = Math.tan(this.fov * deg2rad * this.fovScaleRatio * 0.5);
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  var aspect = this.aspect;
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  var yFarCoord = 0;
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  var yNearCoord = 0;
@@ -2060,15 +2063,17 @@ var deg2rad = Math.PI / 180;
2060
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  };
2061
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  /**
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  * 更新默认相机状态,并计算新的透视和相机矩阵
2063
- * @param fovy - 视角
2066
+ * @param fov - 视角
2067
+ * @param fovScaleRatio - 视角缩放比例
2064
2068
  * @param aspect - 纵横比
2065
2069
  * @param nearPlane - 近裁剪平面
2066
2070
  * @param farPlane - 远裁剪平面
2067
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  * @param position - 位置
2068
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  * @param rotation - 旋转
2069
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  * @param clipMode - 剪裁模式
2070
- */ _proto.updateDefaultCamera = function updateDefaultCamera(fovy, aspect, nearPlane, farPlane, position, rotation, clipMode) {
2071
- this.defaultCamera.fov = fovy;
2074
+ */ _proto.updateDefaultCamera = function updateDefaultCamera(fov, fovScaleRatio, aspect, nearPlane, farPlane, position, rotation, clipMode) {
2075
+ this.defaultCamera.fov = fov;
2076
+ this.defaultCamera.fovScaleRatio = fovScaleRatio;
2072
2077
  this.defaultCamera.aspect = aspect;
2073
2078
  this.defaultCamera.nearPlane = nearPlane;
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  this.defaultCamera.farPlane = farPlane;
@@ -3736,12 +3741,12 @@ var EffectsMeshProxy = /*#__PURE__*/ function() {
3736
3741
  /**
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  * 更新默认相机状态,根据传入的相机参数
3738
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  * @param camera - 相机参数
3739
- */ _proto.updateDefaultCamera = function updateDefaultCamera(camera) {
3744
+ */ _proto.updateDefaultCamera = function updateDefaultCamera(camera, fovScaleRatio) {
3740
3745
  var effectsTransfrom = new Transform(_extends({}, camera, {
3741
3746
  valid: true
3742
3747
  }));
3743
3748
  var newTransform = new PTransform().fromEffectsTransform(effectsTransfrom);
3744
- this.cameraManager.updateDefaultCamera(camera.fov, camera.aspect, camera.near, camera.far, newTransform.getPosition(), newTransform.getRotation(), camera.clipMode);
3749
+ this.cameraManager.updateDefaultCamera(camera.fov, fovScaleRatio, camera.aspect, camera.near, camera.far, newTransform.getPosition(), newTransform.getRotation(), camera.clipMode);
3745
3750
  };
3746
3751
  /**
3747
3752
  * 更新插件场景,需要更新内部的相关的插件对象,特别是 Mesh 对象的骨骼动画
@@ -9883,7 +9888,7 @@ var ModelPluginComponent = /*#__PURE__*/ function(ItemBehaviour) {
9883
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  * @param composition - 当前合成对象
9884
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  * @param sceneManager - 当前合成对象绑定的 SceneManager
9885
9890
  */ _proto.updateSceneCamera = function updateSceneCamera(composition) {
9886
- this.scene.updateDefaultCamera(composition.camera.getOptions());
9891
+ this.scene.updateDefaultCamera(composition.camera.getOptions(), composition.camera.getFovScaleRatio());
9887
9892
  };
9888
9893
  _proto.getLightItemCount = function getLightItemCount() {
9889
9894
  var _this_item_composition;
@@ -11998,11 +12003,11 @@ var vertexBufferSemanticMap = {
11998
12003
  a_Target_Tangent3: "TANGENT_BS3"
11999
12004
  };
12000
12005
 
12001
- function getDefaultEffectsGLTFLoader(options) {
12006
+ function getDefaultEffectsGLTFLoader(engine, options) {
12002
12007
  if (!defaultGLTFLoader) {
12003
12008
  defaultGLTFLoader = new LoaderImpl();
12004
12009
  }
12005
- defaultGLTFLoader.initial(options);
12010
+ defaultGLTFLoader.initial(engine, options);
12006
12011
  return defaultGLTFLoader;
12007
12012
  }
12008
12013
  function setDefaultEffectsGLTFLoader(loader) {
@@ -12460,7 +12465,8 @@ var LoaderImpl = /*#__PURE__*/ function() {
12460
12465
  options.premultiplyAlpha = premultiplyAlpha;
12461
12466
  options.generateMipmap = generateMipmap;
12462
12467
  };
12463
- _proto.initial = function initial(options) {
12468
+ _proto.initial = function initial(engine, options) {
12469
+ this.engine = engine;
12464
12470
  this.loaderOptions = options != null ? options : {};
12465
12471
  };
12466
12472
  _proto.checkMeshComponentData = function checkMeshComponentData(mesh, resource) {
@@ -12860,6 +12866,286 @@ var LoaderImpl = /*#__PURE__*/ function() {
12860
12866
  return false;
12861
12867
  }
12862
12868
  };
12869
+ /**
12870
+ * for old scene compatibility
12871
+ */ _proto.processLight = function processLight(lights, fromGLTF) {
12872
+ var _this = this;
12873
+ lights.forEach(function(l) {
12874
+ if (l.color === undefined) {
12875
+ if (fromGLTF) {
12876
+ l.color = [
12877
+ 255,
12878
+ 255,
12879
+ 255,
12880
+ 255
12881
+ ];
12882
+ } else {
12883
+ l.color = [
12884
+ 1,
12885
+ 1,
12886
+ 1,
12887
+ 1
12888
+ ];
12889
+ }
12890
+ } else {
12891
+ l.color[0] = _this.scaleColorVal(l.color[0], fromGLTF);
12892
+ l.color[1] = _this.scaleColorVal(l.color[1], fromGLTF);
12893
+ l.color[2] = _this.scaleColorVal(l.color[2], fromGLTF);
12894
+ l.color[3] = _this.scaleColorVal(l.color[3], fromGLTF);
12895
+ }
12896
+ });
12897
+ };
12898
+ _proto.processCamera = function processCamera(cameras, fromGLTF) {
12899
+ var scale = fromGLTF ? 180.0 / Math.PI : Math.PI / 180.0;
12900
+ cameras.forEach(function(camera) {
12901
+ if (camera.perspective !== undefined) {
12902
+ camera.perspective.yfov *= scale;
12903
+ }
12904
+ });
12905
+ };
12906
+ _proto.processMaterial = function processMaterial(materials, fromGLTF) {
12907
+ var _this = this;
12908
+ materials.forEach(function(mat) {
12909
+ if (mat.baseColorFactor === undefined) {
12910
+ if (fromGLTF) {
12911
+ mat.baseColorFactor = [
12912
+ 255,
12913
+ 255,
12914
+ 255,
12915
+ 255
12916
+ ];
12917
+ } else {
12918
+ mat.baseColorFactor = [
12919
+ 1,
12920
+ 1,
12921
+ 1,
12922
+ 1
12923
+ ];
12924
+ }
12925
+ } else {
12926
+ mat.baseColorFactor[0] = _this.scaleColorVal(mat.baseColorFactor[0], fromGLTF);
12927
+ mat.baseColorFactor[1] = _this.scaleColorVal(mat.baseColorFactor[1], fromGLTF);
12928
+ mat.baseColorFactor[2] = _this.scaleColorVal(mat.baseColorFactor[2], fromGLTF);
12929
+ mat.baseColorFactor[3] = _this.scaleColorVal(mat.baseColorFactor[3], fromGLTF);
12930
+ }
12931
+ if (mat.emissiveFactor === undefined) {
12932
+ if (fromGLTF) {
12933
+ mat.emissiveFactor = [
12934
+ 255,
12935
+ 255,
12936
+ 255,
12937
+ 255
12938
+ ];
12939
+ } else {
12940
+ mat.emissiveFactor = [
12941
+ 1,
12942
+ 1,
12943
+ 1,
12944
+ 1
12945
+ ];
12946
+ }
12947
+ } else {
12948
+ mat.emissiveFactor[0] = _this.scaleColorVal(mat.emissiveFactor[0], fromGLTF);
12949
+ mat.emissiveFactor[1] = _this.scaleColorVal(mat.emissiveFactor[1], fromGLTF);
12950
+ mat.emissiveFactor[2] = _this.scaleColorVal(mat.emissiveFactor[2], fromGLTF);
12951
+ mat.emissiveFactor[3] = _this.scaleColorVal(mat.emissiveFactor[3], fromGLTF);
12952
+ }
12953
+ if (fromGLTF && mat.occlusionTexture !== undefined && mat.occlusionTexture.strength === undefined) {
12954
+ mat.occlusionTexture.strength = _this.isTiny3dMode() ? 0 : 1;
12955
+ }
12956
+ });
12957
+ };
12958
+ _proto.createTreeOptions = function createTreeOptions(scene) {
12959
+ var nodeList = scene.nodes.map(function(node, nodeIndex) {
12960
+ var children = node.children.map(function(child) {
12961
+ if (child.nodeIndex === undefined) {
12962
+ throw new Error("Undefined nodeIndex for child " + child);
12963
+ }
12964
+ return child.nodeIndex;
12965
+ });
12966
+ var pos;
12967
+ var quat;
12968
+ var scale;
12969
+ if (node.matrix !== undefined) {
12970
+ if (node.matrix.length !== 16) {
12971
+ throw new Error("Invalid matrix length " + node.matrix.length + " for node " + node);
12972
+ }
12973
+ var mat = Matrix4.fromArray(node.matrix);
12974
+ var transform = mat.getTransform();
12975
+ pos = transform.translation.toArray();
12976
+ quat = transform.rotation.toArray();
12977
+ scale = transform.scale.toArray();
12978
+ } else {
12979
+ if (node.translation !== undefined) {
12980
+ pos = node.translation;
12981
+ }
12982
+ if (node.rotation !== undefined) {
12983
+ quat = node.rotation;
12984
+ }
12985
+ if (node.scale !== undefined) {
12986
+ scale = node.scale;
12987
+ }
12988
+ }
12989
+ node.nodeIndex = nodeIndex;
12990
+ var treeNode = {
12991
+ name: node.name,
12992
+ transform: {
12993
+ position: pos,
12994
+ quat: quat,
12995
+ scale: scale
12996
+ },
12997
+ children: children,
12998
+ id: "" + node.nodeIndex
12999
+ };
13000
+ return treeNode;
13001
+ });
13002
+ var rootNodes = scene.rootNodes.map(function(root) {
13003
+ if (root.nodeIndex === undefined) {
13004
+ throw new Error("Undefined nodeIndex for root " + root);
13005
+ }
13006
+ return root.nodeIndex;
13007
+ });
13008
+ var treeOptions = {
13009
+ nodes: nodeList,
13010
+ children: rootNodes,
13011
+ animation: -1,
13012
+ animations: []
13013
+ };
13014
+ return treeOptions;
13015
+ };
13016
+ _proto.createAnimations = function createAnimations(animations) {
13017
+ return animations.map(function(anim) {
13018
+ var tracks = anim.channels.map(function(channel) {
13019
+ var track = {
13020
+ input: channel.input.array,
13021
+ output: channel.output.array,
13022
+ node: channel.target.node,
13023
+ path: channel.target.path,
13024
+ interpolation: channel.interpolation
13025
+ };
13026
+ return track;
13027
+ });
13028
+ var newAnim = {
13029
+ name: anim.name,
13030
+ tracks: tracks
13031
+ };
13032
+ return newAnim;
13033
+ });
13034
+ };
13035
+ _proto.createGeometry = function createGeometry(primitive, hasSkinAnim) {
13036
+ var proxy = new GeometryProxy(this.engine, primitive, hasSkinAnim);
13037
+ return proxy.geometry;
13038
+ };
13039
+ _proto.createMaterial = function createMaterial(material) {
13040
+ var proxy = new MaterialProxy(material, [], this.isTiny3dMode());
13041
+ return proxy.material;
13042
+ };
13043
+ _proto.createTexture2D = function createTexture2D(image, texture, isBaseColor) {
13044
+ return WebGLHelper.createTexture2D(this.engine, image, texture, isBaseColor, this.isTiny3dMode());
13045
+ };
13046
+ _proto.createTextureCube = function createTextureCube(cubeImages, level0Size) {
13047
+ var _this = this;
13048
+ if (cubeImages.length == 0) {
13049
+ throw new Error("createTextureCube: Invalid cubeImages length " + cubeImages);
13050
+ }
13051
+ var mipmaps = [];
13052
+ cubeImages.forEach(function(cubeImage) {
13053
+ if (cubeImage.length != 6) {
13054
+ throw new Error("createTextureCube: cubeimage count should always be 6, " + cubeImage);
13055
+ }
13056
+ //
13057
+ var imgList = [];
13058
+ cubeImage.forEach(function(img) {
13059
+ if (img.imageData === undefined) {
13060
+ throw new Error("createTextureCube: Invalid image data from " + img);
13061
+ }
13062
+ //
13063
+ imgList.push({
13064
+ type: "buffer",
13065
+ data: img.imageData,
13066
+ mimeType: img.mimeType
13067
+ });
13068
+ });
13069
+ if (_this.isTiny3dMode()) {
13070
+ var ref;
13071
+ ref = [
13072
+ imgList[5],
13073
+ imgList[4]
13074
+ ], imgList[4] = ref[0], imgList[5] = ref[1];
13075
+ }
13076
+ mipmaps.push(imgList);
13077
+ });
13078
+ //
13079
+ if (mipmaps.length == 1) {
13080
+ // no mipmaps
13081
+ return WebGLHelper.createTextureCubeFromBuffer(this.engine, mipmaps[0]);
13082
+ } else {
13083
+ // has mipmaps
13084
+ return WebGLHelper.createTextureCubeMipmapFromBuffer(this.engine, mipmaps, level0Size != null ? level0Size : Math.pow(2, mipmaps.length - 1));
13085
+ }
13086
+ };
13087
+ _proto.createSkybox = function createSkybox(ibl) {
13088
+ var _this = this;
13089
+ var _ibl_reflectionsIntensity;
13090
+ var reflectionsIntensity = (_ibl_reflectionsIntensity = ibl.reflectionsIntensity) != null ? _ibl_reflectionsIntensity : ibl.intensity;
13091
+ var irradianceCoeffs = ibl.irradianceCoefficients;
13092
+ var inSpecularImages = ibl.specularImages;
13093
+ var specularImages = inSpecularImages.map(function(images) {
13094
+ var newImages = images.map(function(img) {
13095
+ var outImg = {
13096
+ type: "buffer",
13097
+ data: img.imageData,
13098
+ mimeType: img.mimeType
13099
+ };
13100
+ return outImg;
13101
+ });
13102
+ if (_this.isTiny3dMode()) {
13103
+ var ref;
13104
+ ref = [
13105
+ newImages[5],
13106
+ newImages[4]
13107
+ ], newImages[4] = ref[0], newImages[5] = ref[1];
13108
+ }
13109
+ return newImages;
13110
+ });
13111
+ var specularMipCount = specularImages.length - 1;
13112
+ var _ibl_specularImageSize;
13113
+ var specularImageSize = (_ibl_specularImageSize = ibl.specularImageSize) != null ? _ibl_specularImageSize : Math.pow(2, specularMipCount);
13114
+ var newIrradianceCoeffs = [];
13115
+ irradianceCoeffs.forEach(function(coeffs) {
13116
+ var _newIrradianceCoeffs;
13117
+ (_newIrradianceCoeffs = newIrradianceCoeffs).push.apply(_newIrradianceCoeffs, [].concat(coeffs));
13118
+ });
13119
+ var params = {
13120
+ type: "buffer",
13121
+ renderable: this.isSkyboxVis(),
13122
+ intensity: ibl.intensity,
13123
+ reflectionsIntensity: reflectionsIntensity,
13124
+ irradianceCoeffs: newIrradianceCoeffs,
13125
+ specularImage: specularImages,
13126
+ specularMipCount: specularMipCount,
13127
+ specularImageSize: specularImageSize
13128
+ };
13129
+ return PSkyboxCreator.createSkyboxOptions(this.engine, params);
13130
+ };
13131
+ _proto.createDefaultSkybox = function createDefaultSkybox(typeName) {
13132
+ if (typeName !== "NFT" && typeName !== "FARM") {
13133
+ throw new Error("Invalid skybox type name " + typeName);
13134
+ }
13135
+ //
13136
+ var typ = typeName === "NFT" ? PSkyboxType.NFT : PSkyboxType.FARM;
13137
+ var params = PSkyboxCreator.getSkyboxParams(typ);
13138
+ return PSkyboxCreator.createSkyboxOptions(this.engine, params);
13139
+ };
13140
+ _proto.scaleColorVal = function scaleColorVal(val, fromGLTF) {
13141
+ return fromGLTF ? LoaderHelper.scaleTo255(val) : LoaderHelper.scaleTo1(val);
13142
+ };
13143
+ _proto.scaleColorVec = function scaleColorVec(vec, fromGLTF) {
13144
+ var _this = this;
13145
+ return vec.map(function(val) {
13146
+ return _this.scaleColorVal(val, fromGLTF);
13147
+ });
13148
+ };
12863
13149
  return LoaderImpl;
12864
13150
  }();
12865
13151
  function getPBRShaderProperties() {
@@ -12944,10 +13230,541 @@ function getDefaultUnlitMaterialData() {
12944
13230
  };
12945
13231
  return material;
12946
13232
  }
13233
+ var GeometryProxy = /*#__PURE__*/ function() {
13234
+ function GeometryProxy(engine, gltfGeometry, hasSkinAnimation) {
13235
+ this.engine = engine;
13236
+ this.gltfGeometry = gltfGeometry;
13237
+ this.hasSkinAnimation = hasSkinAnimation;
13238
+ }
13239
+ var _proto = GeometryProxy.prototype;
13240
+ _proto._getBufferAttrib = function _getBufferAttrib(inAttrib) {
13241
+ var attrib = {
13242
+ type: inAttrib.type,
13243
+ size: inAttrib.itemSize,
13244
+ //stride: inAttrib.stride,
13245
+ //offset: inAttrib.offset,
13246
+ data: inAttrib.array,
13247
+ normalize: inAttrib.normalized
13248
+ };
13249
+ return attrib;
13250
+ };
13251
+ _proto.texCoordAttrib = function texCoordAttrib(index) {
13252
+ return this.gltfGeometry.getTexCoord(index);
13253
+ };
13254
+ _proto.getTargetPosition = function getTargetPosition(index) {
13255
+ return this.gltfGeometry.getAttribute("POSITION" + index);
13256
+ };
13257
+ _proto.getTargetNormal = function getTargetNormal(index) {
13258
+ return this.gltfGeometry.getAttribute("NORMAL" + index);
13259
+ };
13260
+ _proto.getTargetTangent = function getTargetTangent(index) {
13261
+ return this.gltfGeometry.getAttribute("TANGENT" + index);
13262
+ };
13263
+ _create_class(GeometryProxy, [
13264
+ {
13265
+ key: "geometry",
13266
+ get: function get() {
13267
+ var _this = this;
13268
+ var attributes = {};
13269
+ if (this.hasPosition) {
13270
+ var attrib = this.positionAttrib;
13271
+ attributes["a_Position"] = this._getBufferAttrib(attrib);
13272
+ } else {
13273
+ throw new Error("Position attribute missing");
13274
+ }
13275
+ if (this.hasNormal) {
13276
+ var attrib1 = this.normalAttrib;
13277
+ if (attrib1 !== undefined) {
13278
+ attributes["a_Normal"] = this._getBufferAttrib(attrib1);
13279
+ }
13280
+ }
13281
+ if (this.hasTangent) {
13282
+ var attrib2 = this.tangentAttrib;
13283
+ if (attrib2 !== undefined) {
13284
+ attributes["a_Tangent"] = this._getBufferAttrib(attrib2);
13285
+ }
13286
+ }
13287
+ this.texCoordList.forEach(function(val) {
13288
+ var attrib = _this.texCoordAttrib(val);
13289
+ var attribName = "a_UV" + (val + 1);
13290
+ attributes[attribName] = _this._getBufferAttrib(attrib);
13291
+ });
13292
+ if (this.hasSkinAnimation) {
13293
+ var jointAttrib = this.jointAttribute;
13294
+ if (jointAttrib !== undefined) {
13295
+ attributes["a_Joint1"] = this._getBufferAttrib(jointAttrib);
13296
+ }
13297
+ var weightAttrib = this.weightAttribute;
13298
+ if (weightAttrib !== undefined) {
13299
+ attributes["a_Weight1"] = this._getBufferAttrib(weightAttrib);
13300
+ }
13301
+ }
13302
+ /**
13303
+ * 设置Morph动画需要的Attribute,主要包括Position,Normal和Tangent
13304
+ */ for(var i = 0; i < 8; i++){
13305
+ var positionAttrib = this.getTargetPosition(i);
13306
+ if (positionAttrib !== undefined) {
13307
+ attributes["a_Target_Position" + i] = this._getBufferAttrib(positionAttrib);
13308
+ }
13309
+ var normalAttrib = this.getTargetNormal(i);
13310
+ if (normalAttrib !== undefined) {
13311
+ attributes["a_Target_Normal" + i] = this._getBufferAttrib(normalAttrib);
13312
+ }
13313
+ var tangentAttrib = this.getTargetTangent(i);
13314
+ if (tangentAttrib !== undefined) {
13315
+ attributes["a_Target_Tangent" + i] = this._getBufferAttrib(tangentAttrib);
13316
+ }
13317
+ }
13318
+ var indexArray = this.indexArray;
13319
+ if (indexArray !== undefined) {
13320
+ return Geometry.create(this.engine, {
13321
+ attributes: attributes,
13322
+ indices: {
13323
+ data: indexArray
13324
+ },
13325
+ drawStart: 0,
13326
+ drawCount: indexArray.length,
13327
+ mode: glContext.TRIANGLES
13328
+ });
13329
+ } else {
13330
+ return Geometry.create(this.engine, {
13331
+ attributes: attributes,
13332
+ drawStart: 0,
13333
+ drawCount: this.positionAttrib.array.length / 3,
13334
+ mode: glContext.TRIANGLES
13335
+ });
13336
+ }
13337
+ }
13338
+ },
13339
+ {
13340
+ key: "positionAttrib",
13341
+ get: function get() {
13342
+ return this.gltfGeometry.getPosition();
13343
+ }
13344
+ },
13345
+ {
13346
+ key: "normalAttrib",
13347
+ get: function get() {
13348
+ return this.gltfGeometry.getNormal();
13349
+ }
13350
+ },
13351
+ {
13352
+ key: "tangentAttrib",
13353
+ get: function get() {
13354
+ return this.gltfGeometry.getTangent();
13355
+ }
13356
+ },
13357
+ {
13358
+ key: "jointAttribute",
13359
+ get: function get() {
13360
+ return this.gltfGeometry.getJoints(0);
13361
+ }
13362
+ },
13363
+ {
13364
+ key: "weightAttribute",
13365
+ get: function get() {
13366
+ return this.gltfGeometry.getWeights(0);
13367
+ }
13368
+ },
13369
+ {
13370
+ key: "hasPosition",
13371
+ get: function get() {
13372
+ return this.positionAttrib !== undefined;
13373
+ }
13374
+ },
13375
+ {
13376
+ key: "hasNormal",
13377
+ get: function get() {
13378
+ return this.normalAttrib !== undefined;
13379
+ }
13380
+ },
13381
+ {
13382
+ key: "hasTangent",
13383
+ get: function get() {
13384
+ return this.tangentAttrib !== undefined;
13385
+ }
13386
+ },
13387
+ {
13388
+ key: "hasTexCoord",
13389
+ get: function get() {
13390
+ return this.texCoordCount > 0;
13391
+ }
13392
+ },
13393
+ {
13394
+ key: "texCoordCount",
13395
+ get: function get() {
13396
+ for(var i = 0; i < 10; i++){
13397
+ if (this.texCoordAttrib(i) === undefined) {
13398
+ return i;
13399
+ }
13400
+ }
13401
+ return 0;
13402
+ }
13403
+ },
13404
+ {
13405
+ key: "hasJointAttribute",
13406
+ get: function get() {
13407
+ return this.jointAttribute !== undefined;
13408
+ }
13409
+ },
13410
+ {
13411
+ key: "hasWeightAttribute",
13412
+ get: function get() {
13413
+ return this.weightAttribute !== undefined;
13414
+ }
13415
+ },
13416
+ {
13417
+ key: "indexArray",
13418
+ get: function get() {
13419
+ if (this.gltfGeometry.indices === undefined) {
13420
+ return undefined;
13421
+ }
13422
+ switch(this.gltfGeometry.indices.type){
13423
+ case WebGLRenderingContext["UNSIGNED_INT"]:
13424
+ return this.gltfGeometry.indices.array;
13425
+ case WebGLRenderingContext["UNSIGNED_SHORT"]:
13426
+ return this.gltfGeometry.indices.array;
13427
+ case WebGLRenderingContext["UNSIGNED_BYTE"]:
13428
+ return this.gltfGeometry.indices.array;
13429
+ }
13430
+ return undefined;
13431
+ }
13432
+ },
13433
+ {
13434
+ key: "indexCount",
13435
+ get: function get() {
13436
+ if (this.gltfGeometry.indices !== undefined) {
13437
+ return this.gltfGeometry.indices.array.length;
13438
+ } else {
13439
+ return 0;
13440
+ }
13441
+ }
13442
+ },
13443
+ {
13444
+ key: "texCoordList",
13445
+ get: function get() {
13446
+ var texCoords = [];
13447
+ for(var i = 0; i < 10; i++){
13448
+ if (this.texCoordAttrib(i) !== undefined) {
13449
+ texCoords.push(i);
13450
+ } else {
13451
+ break;
13452
+ }
13453
+ }
13454
+ return texCoords;
13455
+ }
13456
+ }
13457
+ ]);
13458
+ return GeometryProxy;
13459
+ }();
13460
+ var MaterialProxy = /*#__PURE__*/ function() {
13461
+ function MaterialProxy(material, textures, tiny3dMode) {
13462
+ this.gltfMaterial = material;
13463
+ this.textures = textures;
13464
+ this.tiny3dMode = tiny3dMode;
13465
+ }
13466
+ var _proto = MaterialProxy.prototype;
13467
+ _proto.getTextureObject = function getTextureObject(index) {
13468
+ if (index < 0 || index >= this.textures.length) {
13469
+ return;
13470
+ }
13471
+ return this.textures[index];
13472
+ };
13473
+ _proto.getTextureObj = function getTextureObj(texInfo) {
13474
+ return texInfo ? this.getTextureObject(texInfo.index) : undefined;
13475
+ };
13476
+ _proto.getTextureCoord = function getTextureCoord(texInfo) {
13477
+ return texInfo ? texInfo.texCoord : undefined;
13478
+ };
13479
+ _proto.getTextureTransform = function getTextureTransform(texInfo) {
13480
+ var _texInfo_extensions;
13481
+ var transform = texInfo == null ? void 0 : (_texInfo_extensions = texInfo.extensions) == null ? void 0 : _texInfo_extensions.KHR_texture_transform;
13482
+ if (transform === undefined) {
13483
+ return;
13484
+ }
13485
+ if (transform.offset === undefined && transform.rotation === undefined && transform.scale === undefined) {
13486
+ return;
13487
+ }
13488
+ return {
13489
+ offset: transform.offset,
13490
+ rotation: transform.rotation,
13491
+ scale: transform.scale
13492
+ };
13493
+ };
13494
+ _proto.getSpecularAA = function getSpecularAA() {
13495
+ var _this_gltfMaterial_extras;
13496
+ return (_this_gltfMaterial_extras = this.gltfMaterial.extras) == null ? void 0 : _this_gltfMaterial_extras.useSpecularAA;
13497
+ };
13498
+ _create_class(MaterialProxy, [
13499
+ {
13500
+ key: "material",
13501
+ get: function get() {
13502
+ var mat = this.gltfMaterial;
13503
+ var isUnlit = GLTFHelper.isUnlitMaterial(mat);
13504
+ var blending = spec.MaterialBlending.opaque;
13505
+ switch(mat.alphaMode){
13506
+ case "OPAQUE":
13507
+ blending = spec.MaterialBlending.opaque;
13508
+ break;
13509
+ case "MASK":
13510
+ blending = spec.MaterialBlending.masked;
13511
+ break;
13512
+ case "BLEND":
13513
+ blending = spec.MaterialBlending.translucent;
13514
+ break;
13515
+ }
13516
+ var side = mat.doubleSided ? spec.SideMode.DOUBLE : spec.SideMode.FRONT;
13517
+ var enableShadow = false;
13518
+ var _mat_alphaCutOff;
13519
+ var alphaCutOff = (_mat_alphaCutOff = mat.alphaCutOff) != null ? _mat_alphaCutOff : 0.5;
13520
+ var name = mat.name;
13521
+ if (isUnlit) {
13522
+ var _mat_extras;
13523
+ return {
13524
+ name: name,
13525
+ type: spec.MaterialType.unlit,
13526
+ baseColorTexture: this.baseColorTextureObj,
13527
+ baseColorTextureCoordinate: this.baseColorTextureCoord,
13528
+ baseColorTextureTransform: this.baseColorTextureTransfrom,
13529
+ baseColorFactor: this.baseColorFactor,
13530
+ //
13531
+ depthMask: (_mat_extras = mat.extras) == null ? void 0 : _mat_extras.depthMask,
13532
+ blending: blending,
13533
+ alphaCutOff: alphaCutOff,
13534
+ side: side
13535
+ };
13536
+ } else {
13537
+ var _mat_extras1;
13538
+ return {
13539
+ name: name,
13540
+ type: spec.MaterialType.pbr,
13541
+ baseColorTexture: this.baseColorTextureObj,
13542
+ baseColorTextureCoordinate: this.baseColorTextureCoord,
13543
+ baseColorTextureTransform: this.baseColorTextureTransfrom,
13544
+ baseColorFactor: this.baseColorFactor,
13545
+ //
13546
+ useSpecularAA: this.getSpecularAA(),
13547
+ //
13548
+ metallicRoughnessTexture: this.metallicRoughnessTextureObj,
13549
+ metallicRoughnessTextureCoordinate: this.metallicRoughnessTextureCoord,
13550
+ metallicRoughnessTextureTransform: this.metallicRoughnessTextureTransfrom,
13551
+ metallicFactor: this.metalicFactor,
13552
+ roughnessFactor: this.roughnessFactor,
13553
+ //
13554
+ normalTexture: this.normalTextureObj,
13555
+ normalTextureCoordinate: this.normalTextureCoord,
13556
+ normalTextureTransform: this.normalTextureTransfrom,
13557
+ normalTextureScale: this.normalTextureScale,
13558
+ //
13559
+ occlusionTexture: this.occlusionTextureObj,
13560
+ occlusionTextureCoordinate: this.occlusionTextureCoord,
13561
+ occlusionTextureTransform: this.occlusionTextureTransfrom,
13562
+ occlusionTextureStrength: this.occlusionTextureStrength,
13563
+ //
13564
+ emissiveTexture: this.emissiveTextureObj,
13565
+ emissiveTextureCoordinate: this.emissiveTextureCoord,
13566
+ emissiveTextureTransform: this.emissiveTextureTransfrom,
13567
+ emissiveFactor: this.emissiveFactor,
13568
+ emissiveIntensity: 1.0,
13569
+ //
13570
+ depthMask: (_mat_extras1 = mat.extras) == null ? void 0 : _mat_extras1.depthMask,
13571
+ blending: blending,
13572
+ alphaCutOff: alphaCutOff,
13573
+ side: side,
13574
+ enableShadow: enableShadow
13575
+ };
13576
+ }
13577
+ }
13578
+ },
13579
+ {
13580
+ key: "baseColorTextureObj",
13581
+ get: function get() {
13582
+ return this.getTextureObj(this.gltfMaterial.baseColorTexture);
13583
+ }
13584
+ },
13585
+ {
13586
+ key: "baseColorTextureCoord",
13587
+ get: function get() {
13588
+ return this.getTextureCoord(this.gltfMaterial.baseColorTexture);
13589
+ }
13590
+ },
13591
+ {
13592
+ key: "baseColorTextureTransfrom",
13593
+ get: function get() {
13594
+ return this.getTextureTransform(this.gltfMaterial.baseColorTexture);
13595
+ }
13596
+ },
13597
+ {
13598
+ key: "metallicRoughnessTextureObj",
13599
+ get: function get() {
13600
+ return this.getTextureObj(this.gltfMaterial.metallicRoughnessTexture);
13601
+ }
13602
+ },
13603
+ {
13604
+ key: "metallicRoughnessTextureCoord",
13605
+ get: function get() {
13606
+ return this.getTextureCoord(this.gltfMaterial.metallicRoughnessTexture);
13607
+ }
13608
+ },
13609
+ {
13610
+ key: "metallicRoughnessTextureTransfrom",
13611
+ get: function get() {
13612
+ return this.getTextureTransform(this.gltfMaterial.metallicRoughnessTexture);
13613
+ }
13614
+ },
13615
+ {
13616
+ key: "normalTextureObj",
13617
+ get: function get() {
13618
+ return this.getTextureObj(this.gltfMaterial.normalTexture);
13619
+ }
13620
+ },
13621
+ {
13622
+ key: "normalTextureCoord",
13623
+ get: function get() {
13624
+ return this.getTextureCoord(this.gltfMaterial.normalTexture);
13625
+ }
13626
+ },
13627
+ {
13628
+ key: "normalTextureTransfrom",
13629
+ get: function get() {
13630
+ return this.getTextureTransform(this.gltfMaterial.normalTexture);
13631
+ }
13632
+ },
13633
+ {
13634
+ key: "occlusionTextureObj",
13635
+ get: function get() {
13636
+ return this.getTextureObj(this.gltfMaterial.occlusionTexture);
13637
+ }
13638
+ },
13639
+ {
13640
+ key: "occlusionTextureCoord",
13641
+ get: function get() {
13642
+ return this.getTextureCoord(this.gltfMaterial.occlusionTexture);
13643
+ }
13644
+ },
13645
+ {
13646
+ key: "occlusionTextureTransfrom",
13647
+ get: function get() {
13648
+ return this.getTextureTransform(this.gltfMaterial.occlusionTexture);
13649
+ }
13650
+ },
13651
+ {
13652
+ key: "emissiveTextureObj",
13653
+ get: function get() {
13654
+ return this.getTextureObj(this.gltfMaterial.emissiveTexture);
13655
+ }
13656
+ },
13657
+ {
13658
+ key: "emissiveTextureCoord",
13659
+ get: function get() {
13660
+ return this.getTextureCoord(this.gltfMaterial.emissiveTexture);
13661
+ }
13662
+ },
13663
+ {
13664
+ key: "emissiveTextureTransfrom",
13665
+ get: function get() {
13666
+ return this.getTextureTransform(this.gltfMaterial.emissiveTexture);
13667
+ }
13668
+ },
13669
+ {
13670
+ key: "hasEmissive",
13671
+ get: function get() {
13672
+ var factor = this.emissiveFactor;
13673
+ return factor[0] + factor[1] + factor[2] > 0;
13674
+ }
13675
+ },
13676
+ {
13677
+ key: "baseColorFactor",
13678
+ get: function get() {
13679
+ var f = this.gltfMaterial.baseColorFactor;
13680
+ if (f === undefined || f.length != 4) {
13681
+ return [
13682
+ 1,
13683
+ 1,
13684
+ 1,
13685
+ 1
13686
+ ];
13687
+ } else {
13688
+ return [
13689
+ f[0],
13690
+ f[1],
13691
+ f[2],
13692
+ f[3]
13693
+ ];
13694
+ }
13695
+ }
13696
+ },
13697
+ {
13698
+ key: "metalicFactor",
13699
+ get: function get() {
13700
+ var _this_gltfMaterial_metallicFactor;
13701
+ return (_this_gltfMaterial_metallicFactor = this.gltfMaterial.metallicFactor) != null ? _this_gltfMaterial_metallicFactor : 1;
13702
+ }
13703
+ },
13704
+ {
13705
+ key: "roughnessFactor",
13706
+ get: function get() {
13707
+ var _this_gltfMaterial_roughnessFactor;
13708
+ return (_this_gltfMaterial_roughnessFactor = this.gltfMaterial.roughnessFactor) != null ? _this_gltfMaterial_roughnessFactor : 1;
13709
+ }
13710
+ },
13711
+ {
13712
+ key: "normalTextureScale",
13713
+ get: function get() {
13714
+ var _this_gltfMaterial_normalTexture;
13715
+ var _this_gltfMaterial_normalTexture_scale;
13716
+ return (_this_gltfMaterial_normalTexture_scale = (_this_gltfMaterial_normalTexture = this.gltfMaterial.normalTexture) == null ? void 0 : _this_gltfMaterial_normalTexture.scale) != null ? _this_gltfMaterial_normalTexture_scale : 1;
13717
+ }
13718
+ },
13719
+ {
13720
+ key: "occlusionTextureStrength",
13721
+ get: function get() {
13722
+ var _this_gltfMaterial_occlusionTexture;
13723
+ var _this_gltfMaterial_occlusionTexture_strength;
13724
+ return (_this_gltfMaterial_occlusionTexture_strength = (_this_gltfMaterial_occlusionTexture = this.gltfMaterial.occlusionTexture) == null ? void 0 : _this_gltfMaterial_occlusionTexture.strength) != null ? _this_gltfMaterial_occlusionTexture_strength : 1;
13725
+ }
13726
+ },
13727
+ {
13728
+ key: "emissiveFactor",
13729
+ get: function get() {
13730
+ var f = this.gltfMaterial.emissiveFactor;
13731
+ if (f === undefined || f.length != 4) {
13732
+ return [
13733
+ 0,
13734
+ 0,
13735
+ 0,
13736
+ 1
13737
+ ];
13738
+ } else {
13739
+ return [
13740
+ f[0],
13741
+ f[1],
13742
+ f[2],
13743
+ 1.0
13744
+ ];
13745
+ }
13746
+ }
13747
+ }
13748
+ ]);
13749
+ return MaterialProxy;
13750
+ }();
13751
+ var GLTFHelper = /*#__PURE__*/ function() {
13752
+ function GLTFHelper() {}
13753
+ GLTFHelper.isUnlitMaterial = function isUnlitMaterial(mat) {
13754
+ var _mat_extensions;
13755
+ return ((_mat_extensions = mat.extensions) == null ? void 0 : _mat_extensions.KHR_materials_unlit) !== undefined;
13756
+ };
13757
+ GLTFHelper.createBoxFromGLTFBound = function createBoxFromGLTFBound(bound) {
13758
+ var boxMin = Vector3.fromArray(bound.box.min);
13759
+ var boxMax = Vector3.fromArray(bound.box.max);
13760
+ return new Box3(boxMin, boxMax);
13761
+ };
13762
+ return GLTFHelper;
13763
+ }();
12947
13764
 
12948
13765
  registerPlugin("tree", ModelTreePlugin, VFXItem, true);
12949
13766
  registerPlugin("model", ModelPlugin, VFXItem);
12950
- var version = "2.0.0-alpha.22";
13767
+ var version = "2.0.0-alpha.24";
12951
13768
  logger.info("Plugin model version: " + version + ".");
12952
13769
  if (version !== EFFECTS.version) {
12953
13770
  console.error("注意:请统一 Model 插件与 Player 版本,不统一的版本混用会有不可预知的后果!", "\nAttention: Please ensure the Model plugin is synchronized with the Player version. Mixing and matching incompatible versions may result in unpredictable consequences!");