@galacean/effects-plugin-model 2.0.0-alpha.2 → 2.0.0-alpha.21
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/alipay.js +13071 -0
- package/dist/alipay.js.map +1 -0
- package/dist/alipay.mjs +12952 -0
- package/dist/alipay.mjs.map +1 -0
- package/dist/gesture/index.d.ts +2 -2
- package/dist/gltf/index.d.ts +2 -1
- package/dist/gltf/json-converter.d.ts +53 -0
- package/dist/gltf/loader-ext.d.ts +6 -37
- package/dist/gltf/loader-impl.d.ts +61 -63
- package/dist/gltf/protocol.d.ts +51 -29
- package/dist/index.d.ts +9 -0
- package/dist/index.js +8118 -6773
- package/dist/index.js.map +1 -1
- package/dist/index.min.js +3 -4
- package/dist/index.min.js.map +1 -1
- package/dist/index.mjs +7974 -6665
- package/dist/index.mjs.map +1 -1
- package/dist/loader.mjs +10761 -9510
- package/dist/loader.mjs.map +1 -1
- package/dist/plugin/model-item.d.ts +73 -37
- package/dist/plugin/model-plugin.d.ts +4 -3
- package/dist/plugin/model-tree-item.d.ts +4 -8
- package/dist/runtime/animation.d.ts +18 -15
- package/dist/runtime/camera.d.ts +7 -6
- package/dist/runtime/common.d.ts +2 -0
- package/dist/runtime/index.d.ts +1 -0
- package/dist/runtime/light.d.ts +6 -5
- package/dist/runtime/material.d.ts +74 -92
- package/dist/runtime/math.d.ts +2 -1
- package/dist/runtime/mesh.d.ts +20 -22
- package/dist/runtime/scene.d.ts +2 -1
- package/dist/runtime/shader-libs/standard-shader-source.d.ts +1 -0
- package/dist/runtime/shader-libs/standard-shader.d.ts +8 -0
- package/dist/runtime/skybox.d.ts +25 -6
- package/dist/utility/plugin-helper.d.ts +12 -11
- package/dist/utility/shader-helper.d.ts +2 -0
- package/package.json +12 -7
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import type {
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import type { Texture, Material } from '@galacean/effects';
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import { spec } from '@galacean/effects';
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import type {
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import {
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import {
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import type { MacroInfo } from '../index';
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import type { Matrix3 } from './math';
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import { Vector3, Vector4, Color } from './math';
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import { PMaterialType } from './common';
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import { PObject } from './object';
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/**
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* 3D 材质基础类,支持公共的材质功能
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*/
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export declare abstract class PMaterialBase extends PObject {
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effectMaterial: Material;
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/**
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* 材质类型,主要是 pbr 和 unlit 两类
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*/
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/**
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* 深度是否写入,默认是写入
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ZWrite: boolean;
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/**
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* 是否深度测试提示,默认开启
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ZTest: boolean;
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/**
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*
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* 渲染类型,默认是不透明
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*/
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renderType: spec.RenderType;
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/**
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* 是否 Alpha 裁剪,默认关闭
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*/
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alphaClip: boolean;
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/**
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* Alpha 测试截断值
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alphaCutoff: number;
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/**
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* 面侧模式,默认是正面
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*/
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renderFace: spec.RenderFace;
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/**
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* 获取着色器特性列表,根据材质状态
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* @returns 特性列表
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*/
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getShaderFeatures(): string[];
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getShaderMacros(): MacroInfo[];
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/**
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* 根据材质状态,更新 GE 材质状态
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* @param material - GE 材质
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* @param inFeatureList - 外部特性列表
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build(inFeatureList?: string[]): void;
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* @param mode - GE 混合模式
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* @returns
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*/
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getBlendMode(mode?: spec.MaterialBlending): PBlendMode;
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/**
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* 获取面侧模式,根据 GE 面侧模式
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* @param mode - GE 面侧模式
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* @returns
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*/
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getFaceSideMode(mode?: spec.SideMode): PFaceSideMode;
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getFeatureList(inFeatureList?: string[]): string[];
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getMacroList(inMacroList?: MacroInfo[]): MacroInfo[];
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/**
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* 设置材质状态,根据 GE 材质状态
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* @param material - GE 材质
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isOpaque(): boolean;
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/**
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*
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* 是否 Alpha 裁剪
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* @returns
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isAlphaClip(): boolean;
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/**
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* 是否半透明
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* @returns
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*/
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/**
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* 是否加法混合
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* @returns
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*/
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isAdditive(): boolean;
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/**
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* 是否需要混合
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* @returns
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*/
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requireBlend(): boolean;
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isTransparent(): boolean;
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/**
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* 是否正面模式
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* @returns
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*/
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isFrontSide(): boolean;
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/**
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* 是否背面模式
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* @returns
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*/
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isBackSide(): boolean;
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/**
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* 是否双面模式
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* @returns
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isBothSide(): boolean;
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}
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/**
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* 无光照材质类,负责无关照或者不接受光照情况下的物体材质效果
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export declare class PMaterialUnlit extends PMaterialBase {
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/**
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* 基础颜色纹理
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*/
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baseColorTexture?: Texture;
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/**
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* 基础颜色纹理变换
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*/
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baseColorTextureTrans: Matrix3;
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/**
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* 基础颜色值,默认是白色 Color(1, 1, 1, 1)
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*/
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baseColorFactor: Color;
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/**
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* 创建无光照材质,支持基础颜色纹理
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* @param
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* @param material - effect 材质对象
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*/
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create(
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create(material: Material): void;
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* 销毁材质
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* @returns 着色器特性列表
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getShaderFeatures(): string[];
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getShaderMacros(): MacroInfo[];
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/**
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* 更新对应的 GE 材质中着色器的 Uniform 数据
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setBaseColorTexture(val: Texture): void;
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* 获取基础颜色纹理
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* @returns
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getBaseColorFactor():
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getBaseColorFactor(): Color;
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* 设置基础颜色值
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* @param val - 颜色值
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setBaseColorFactor(val: Vector4 | spec.vec4): void;
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setBaseColorFactor(val: Color | Vector4 | spec.vec4): void;
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}
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/**
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* PBR 材质类,负责基于物理的材质效果,也是渲染中最常用的材质。
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baseColorTextureTrans
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baseColorTextureTrans: Matrix3;
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baseColorFactor: Color;
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metallicRoughnessTextureTrans: Matrix3;
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normalTextureTrans: Matrix3;
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occlusionTextureTrans: Matrix3;
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emissiveTextureTrans: Matrix3;
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* 自发光颜色值,默认是黑色 Vector4(0, 0, 0, 0)
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emissiveIntensity: number;
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enableShadow: boolean;
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*/
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hasOcclusionTexture(): boolean;
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|
-
/**
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|
-
* 是否有遮挡纹理坐标变换
|
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|
-
* @returns
|
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|
-
*/
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|
-
hasOcclusionTextureTrans(): boolean;
|
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328
|
/**
|
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|
* 获取遮挡纹理
|
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330
|
* @returns
|
|
@@ -362,11 +340,6 @@ export declare class PMaterialPBR extends PMaterialBase {
|
|
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|
* @returns
|
|
363
341
|
*/
|
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|
hasEmissiveTexture(): boolean;
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|
-
/**
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|
-
* 是否有自发光纹理坐标变换
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-
* @returns
|
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-
*/
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|
-
hasEmissiveTextureTrans(): boolean;
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343
|
/**
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* 获取自发光纹理
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|
* @returns
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|
@@ -378,20 +351,30 @@ export declare class PMaterialPBR extends PMaterialBase {
|
|
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*/
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|
setEmissiveTexture(val: Texture): void;
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|
/**
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-
*
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+
* 是否有自发光值,包含强度
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|
* @returns
|
|
383
356
|
*/
|
|
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|
-
|
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+
hasEmissiveValue(): boolean;
|
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|
/**
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|
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|
-
*
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|
+
* 获取自发光颜色
|
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|
* @returns
|
|
388
361
|
*/
|
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|
-
getEmissiveFactor():
|
|
362
|
+
getEmissiveFactor(): Color;
|
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363
|
/**
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* 设置自发光颜色
|
|
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|
* @param val - 颜色
|
|
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|
*/
|
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|
-
setEmissiveFactor(val: Vector3 | spec.vec3): void;
|
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+
setEmissiveFactor(val: Color | Vector3 | spec.vec3): void;
|
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368
|
+
/**
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|
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+
* 获取自发光强度
|
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+
* @returns
|
|
371
|
+
*/
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+
getEmissiveIntensity(): number;
|
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|
+
/**
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+
* 设置自发光强度
|
|
375
|
+
* @param val - 强度
|
|
376
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+
*/
|
|
377
|
+
setEmissiveIntensity(val: number): void;
|
|
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378
|
}
|
|
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379
|
/**
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|
397
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|
* 材质类型,包括无光照材质和 PBR 材质
|
|
@@ -399,8 +382,7 @@ export declare class PMaterialPBR extends PMaterialBase {
|
|
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399
382
|
export type PMaterial = PMaterialUnlit | PMaterialPBR;
|
|
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383
|
/**
|
|
401
384
|
* 创建插件材质对象
|
|
402
|
-
* @param
|
|
385
|
+
* @param material - Effects 材质对象
|
|
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386
|
* @returns 材质对象
|
|
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387
|
*/
|
|
405
|
-
export declare function createPluginMaterial(
|
|
406
|
-
export declare function createInternalMaterial(options: {}): {};
|
|
388
|
+
export declare function createPluginMaterial(material: Material): PMaterial;
|
package/dist/runtime/math.d.ts
CHANGED
|
@@ -1,5 +1,5 @@
|
|
|
1
1
|
import { math } from '@galacean/effects';
|
|
2
|
-
export declare const Vector2: typeof math.Vector2, Vector3: typeof math.Vector3, Vector4: typeof math.Vector4, Matrix3: typeof math.Matrix3, Matrix4: typeof math.Matrix4, Euler: typeof math.Euler, EulerOrder: typeof math.EulerOrder, Quaternion: typeof math.Quaternion, Box3: typeof math.Box3, Sphere: typeof math.Sphere, Ray: typeof math.Ray, DEG2RAD: number;
|
|
2
|
+
export declare const Vector2: typeof math.Vector2, Vector3: typeof math.Vector3, Vector4: typeof math.Vector4, Matrix3: typeof math.Matrix3, Matrix4: typeof math.Matrix4, Color: typeof math.Color, Euler: typeof math.Euler, EulerOrder: typeof math.EulerOrder, Quaternion: typeof math.Quaternion, Box3: typeof math.Box3, Sphere: typeof math.Sphere, Ray: typeof math.Ray, DEG2RAD: number;
|
|
3
3
|
export type Ray = math.Ray;
|
|
4
4
|
export type Euler = math.Euler;
|
|
5
5
|
export type Vector2 = math.Vector2;
|
|
@@ -7,4 +7,5 @@ export type Vector3 = math.Vector3;
|
|
|
7
7
|
export type Vector4 = math.Vector4;
|
|
8
8
|
export type Matrix3 = math.Matrix3;
|
|
9
9
|
export type Matrix4 = math.Matrix4;
|
|
10
|
+
export type Color = math.Color;
|
|
10
11
|
export type Quaternion = math.Quaternion;
|
package/dist/runtime/mesh.d.ts
CHANGED
|
@@ -1,6 +1,6 @@
|
|
|
1
|
-
import type {
|
|
2
|
-
import { spec,
|
|
3
|
-
import type {
|
|
1
|
+
import type { Engine, math, VFXItem, Renderer, Geometry } from '@galacean/effects';
|
|
2
|
+
import { spec, Material } from '@galacean/effects';
|
|
3
|
+
import type { ModelMeshComponentData } from '../index';
|
|
4
4
|
import { PEntity } from './object';
|
|
5
5
|
import type { PMaterial } from './material';
|
|
6
6
|
import { Matrix4, Vector3, Box3 } from './math';
|
|
@@ -26,11 +26,12 @@ export declare class PMesh extends PEntity {
|
|
|
26
26
|
/**
|
|
27
27
|
* 父元素
|
|
28
28
|
*/
|
|
29
|
-
parentItem?: VFXItem
|
|
29
|
+
parentItem?: VFXItem;
|
|
30
30
|
/**
|
|
31
31
|
* 父元素索引
|
|
32
32
|
*/
|
|
33
33
|
parentItemId?: string;
|
|
34
|
+
rootBoneItem?: VFXItem;
|
|
34
35
|
/**
|
|
35
36
|
* 蒙皮
|
|
36
37
|
*/
|
|
@@ -42,7 +43,7 @@ export declare class PMesh extends PEntity {
|
|
|
42
43
|
/**
|
|
43
44
|
* primitive 对象数组
|
|
44
45
|
*/
|
|
45
|
-
|
|
46
|
+
subMeshes: PSubMesh[];
|
|
46
47
|
/**
|
|
47
48
|
* 是否隐藏,默认是隐藏
|
|
48
49
|
*/
|
|
@@ -75,12 +76,12 @@ export declare class PMesh extends PEntity {
|
|
|
75
76
|
* 构造函数,创建 Mesh 对象,并与所属组件和父元素相关联
|
|
76
77
|
* @param engine - 引擎
|
|
77
78
|
* @param name - 名称
|
|
78
|
-
* @param
|
|
79
|
+
* @param meshData - Mesh 参数
|
|
79
80
|
* @param owner - 所属的 Mesh 组件
|
|
80
81
|
* @param parentId - 父元素索引
|
|
81
82
|
* @param parent - 父元素
|
|
82
83
|
*/
|
|
83
|
-
constructor(engine: Engine, name: string,
|
|
84
|
+
constructor(engine: Engine, name: string, meshData: ModelMeshComponentData, owner?: ModelMeshComponent, parentId?: string, parent?: VFXItem);
|
|
84
85
|
/**
|
|
85
86
|
* 创建 GE 的 Mesh、Geometry 和 Material 对象
|
|
86
87
|
* @param scene - 场景管理器
|
|
@@ -115,7 +116,7 @@ export declare class PMesh extends PEntity {
|
|
|
115
116
|
* @param parentId - 父元素索引
|
|
116
117
|
* @param parentItem - 父 VFX 元素
|
|
117
118
|
*/
|
|
118
|
-
updateParentInfo(parentId: string, parentItem: VFXItem
|
|
119
|
+
updateParentInfo(parentId: string, parentItem: VFXItem): void;
|
|
119
120
|
/**
|
|
120
121
|
* 根据当前场景状态更新内部材质数据
|
|
121
122
|
* @param scene - 场景管理器
|
|
@@ -144,15 +145,11 @@ export declare class PMesh extends PEntity {
|
|
|
144
145
|
* 是否有蒙皮
|
|
145
146
|
*/
|
|
146
147
|
get hasSkin(): boolean;
|
|
147
|
-
/**
|
|
148
|
-
* 获取 GE Mesh 数组
|
|
149
|
-
*/
|
|
150
|
-
get mriMeshs(): Mesh[];
|
|
151
148
|
}
|
|
152
149
|
/**
|
|
153
|
-
*
|
|
150
|
+
* PSubMesh 类,负责 Sub Mesh相关的功能,支持骨骼动画和 PBR 渲染
|
|
154
151
|
*/
|
|
155
|
-
export declare class
|
|
152
|
+
export declare class PSubMesh {
|
|
156
153
|
private engine;
|
|
157
154
|
/**
|
|
158
155
|
* 宿主 Mesh,包含了当前 Primitive
|
|
@@ -173,10 +170,6 @@ export declare class PPrimitive {
|
|
|
173
170
|
* 名称
|
|
174
171
|
*/
|
|
175
172
|
name: string;
|
|
176
|
-
/**
|
|
177
|
-
* GE Mesh
|
|
178
|
-
*/
|
|
179
|
-
effectsMesh: Mesh;
|
|
180
173
|
/**
|
|
181
174
|
* 渲染优先级
|
|
182
175
|
*/
|
|
@@ -192,10 +185,10 @@ export declare class PPrimitive {
|
|
|
192
185
|
constructor(engine: Engine);
|
|
193
186
|
/**
|
|
194
187
|
* 创建 Primitive 对象
|
|
195
|
-
* @param
|
|
188
|
+
* @param data - Primitive 参数
|
|
196
189
|
* @param parent - 所属 Mesh 对象
|
|
197
190
|
*/
|
|
198
|
-
create(
|
|
191
|
+
create(geometry: Geometry, material: Material, parent: PMesh): void;
|
|
199
192
|
/**
|
|
200
193
|
* 创建 GE Mesh、Geometry 和 Material 对象,用于后面的渲染
|
|
201
194
|
* 着色器部分 Uniform 数据来自 uniformSemantics
|
|
@@ -207,6 +200,7 @@ export declare class PPrimitive {
|
|
|
207
200
|
[k: string]: any;
|
|
208
201
|
}, skybox?: PSkybox): void;
|
|
209
202
|
private getFeatureList;
|
|
203
|
+
private getMacroList;
|
|
210
204
|
/**
|
|
211
205
|
* 销毁,需要释放创建的 GE 对象
|
|
212
206
|
*/
|
|
@@ -260,12 +254,12 @@ export declare class PPrimitive {
|
|
|
260
254
|
* 设置材质
|
|
261
255
|
* @param val - 插件材质对象或材质参数
|
|
262
256
|
*/
|
|
263
|
-
setMaterial(val: PMaterial |
|
|
257
|
+
setMaterial(val: PMaterial | Material): void;
|
|
264
258
|
/**
|
|
265
259
|
* 获取 GE 材质
|
|
266
260
|
* @returns
|
|
267
261
|
*/
|
|
268
|
-
|
|
262
|
+
getEffectsMaterial(): Material;
|
|
269
263
|
/**
|
|
270
264
|
* 是否无光照材质
|
|
271
265
|
* @returns
|
|
@@ -354,4 +348,8 @@ export declare class PGeometry {
|
|
|
354
348
|
*/
|
|
355
349
|
hasWeights(): boolean;
|
|
356
350
|
}
|
|
351
|
+
export interface MacroInfo {
|
|
352
|
+
name: string;
|
|
353
|
+
value?: boolean | number;
|
|
354
|
+
}
|
|
357
355
|
export {};
|
package/dist/runtime/scene.d.ts
CHANGED
|
@@ -4,7 +4,8 @@ import { PMesh } from './mesh';
|
|
|
4
4
|
import type { PCamera } from './camera';
|
|
5
5
|
import { PCameraManager } from './camera';
|
|
6
6
|
import { PLight, PLightManager } from './light';
|
|
7
|
-
import { Vector3
|
|
7
|
+
import type { Vector3 } from './math';
|
|
8
|
+
import { Matrix4, Box3 } from './math';
|
|
8
9
|
import { PSkybox } from './skybox';
|
|
9
10
|
import type { CompositionCache } from './cache';
|
|
10
11
|
import type { PEntity } from './object';
|
|
@@ -1,3 +1,4 @@
|
|
|
1
|
+
import { PMaterialType } from '../common';
|
|
1
2
|
import type { PShaderContext } from '../shader';
|
|
2
3
|
/**
|
|
3
4
|
* 着色器代码生成类
|
|
@@ -19,4 +20,11 @@ export declare class StandardShader {
|
|
|
19
20
|
* @returns
|
|
20
21
|
*/
|
|
21
22
|
static getFragmentShaderCode(context: PShaderContext): string;
|
|
23
|
+
static genVertexShaderCode(materialType: PMaterialType, isWebGL2?: boolean): string;
|
|
24
|
+
/**
|
|
25
|
+
* 获取片段着色器代码
|
|
26
|
+
* @param materialType - 材质类型
|
|
27
|
+
* @returns
|
|
28
|
+
*/
|
|
29
|
+
static genFragmentShaderCode(materialType: PMaterialType, isWebGL2?: boolean): string;
|
|
22
30
|
}
|
package/dist/runtime/skybox.d.ts
CHANGED
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
import type { Mesh, Material, TextureSourceOptions, Engine, Renderer } from '@galacean/effects';
|
|
2
|
-
import { Texture } from '@galacean/effects';
|
|
3
|
-
import type { ModelSkyboxOptions } from '../index';
|
|
2
|
+
import { spec, Texture } from '@galacean/effects';
|
|
3
|
+
import type { ModelSkyboxComponentData, ModelSkyboxOptions } from '../index';
|
|
4
4
|
import { PEntity } from './object';
|
|
5
5
|
import { PMaterialBase } from './material';
|
|
6
6
|
import type { PSceneManager } from './scene';
|
|
@@ -68,10 +68,10 @@ export declare class PSkybox extends PEntity {
|
|
|
68
68
|
/**
|
|
69
69
|
* 构造函数
|
|
70
70
|
* @param name - 名称
|
|
71
|
-
* @param
|
|
71
|
+
* @param data - 天空盒参数
|
|
72
72
|
* @param owner - 所属天空盒组件元素
|
|
73
73
|
*/
|
|
74
|
-
constructor(name: string,
|
|
74
|
+
constructor(name: string, data: ModelSkyboxComponentData, owner?: ModelSkyboxComponent);
|
|
75
75
|
/**
|
|
76
76
|
* 设置 BRDF 查询纹理
|
|
77
77
|
* @param brdfLUT - 纹理
|
|
@@ -212,7 +212,7 @@ export interface PSkyboxBaseParams {
|
|
|
212
212
|
/**
|
|
213
213
|
* 辐射照度系数
|
|
214
214
|
*/
|
|
215
|
-
irradianceCoeffs?: number[]
|
|
215
|
+
irradianceCoeffs?: number[];
|
|
216
216
|
/**
|
|
217
217
|
* 高光贴图 Mip 层数
|
|
218
218
|
*/
|
|
@@ -286,6 +286,17 @@ export declare class PSkyboxCreator {
|
|
|
286
286
|
* @returns 天空盒选项
|
|
287
287
|
*/
|
|
288
288
|
static createSkyboxOptions(engine: Engine, params: PSkyboxParams): Promise<ModelSkyboxOptions>;
|
|
289
|
+
/**
|
|
290
|
+
* 创建天空盒选项
|
|
291
|
+
* @param engine - 引擎
|
|
292
|
+
* @param params - 天空盒参数
|
|
293
|
+
* @returns 天空盒选项
|
|
294
|
+
*/
|
|
295
|
+
static createSkyboxComponentData(params: PSkyboxParams): {
|
|
296
|
+
imageList: spec.Image[];
|
|
297
|
+
textureOptionsList: TextureSourceOptions[];
|
|
298
|
+
component: spec.SkyboxComponentData;
|
|
299
|
+
};
|
|
289
300
|
/**
|
|
290
301
|
* 创建高光 Cube Map 纹理
|
|
291
302
|
* @param engine - 引擎
|
|
@@ -293,13 +304,21 @@ export declare class PSkyboxCreator {
|
|
|
293
304
|
* @returns 纹理
|
|
294
305
|
*/
|
|
295
306
|
static createSpecularCubeMap(engine: Engine, params: PSkyboxParams): Promise<Texture>;
|
|
307
|
+
static getSpecularCubeMapData(params: PSkyboxParams): {
|
|
308
|
+
images: spec.Image[];
|
|
309
|
+
textureOptions: TextureSourceOptions;
|
|
310
|
+
};
|
|
296
311
|
/**
|
|
297
312
|
* 创建漫反射纹理
|
|
298
313
|
* @param engine - 引擎
|
|
299
314
|
* @param params - 天空盒参数
|
|
300
315
|
* @returns 纹理或未定义
|
|
301
316
|
*/
|
|
302
|
-
static createDiffuseCubeMap(engine: Engine, params: PSkyboxParams): Promise<Texture |
|
|
317
|
+
static createDiffuseCubeMap(engine: Engine, params: PSkyboxParams): Promise<Texture | null>;
|
|
318
|
+
static getDiffuseCubeMapData(params: PSkyboxParams): {
|
|
319
|
+
images: spec.Image[];
|
|
320
|
+
textureOptions: TextureSourceOptions;
|
|
321
|
+
} | undefined;
|
|
303
322
|
/**
|
|
304
323
|
* 创建天空盒参数
|
|
305
324
|
* @param skyboxType - 天空盒类型
|