@galacean/effects-plugin-model 0.0.1-alpha.3 → 1.1.0-alpha.0

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Files changed (40) hide show
  1. package/dist/gesture/index.d.ts +10 -10
  2. package/dist/gesture/protocol.d.ts +10 -10
  3. package/dist/gltf/loader-helper.d.ts +4 -2
  4. package/dist/index.d.ts +0 -1
  5. package/dist/index.js +291 -6275
  6. package/dist/index.js.map +1 -1
  7. package/dist/index.min.js +2 -2
  8. package/dist/index.mjs +289 -6263
  9. package/dist/index.mjs.map +1 -1
  10. package/dist/loader.mjs +110 -5941
  11. package/dist/loader.mjs.map +1 -1
  12. package/dist/plugin/model-tree-vfx-item.d.ts +2 -2
  13. package/dist/plugin/model-vfx-item.d.ts +5 -2
  14. package/dist/runtime/animation.d.ts +1 -1
  15. package/dist/runtime/camera.d.ts +6 -3
  16. package/dist/runtime/common.d.ts +5 -2
  17. package/dist/runtime/light.d.ts +1 -1
  18. package/dist/runtime/material.d.ts +1 -1
  19. package/dist/runtime/math.d.ts +8 -0
  20. package/dist/runtime/mesh.d.ts +6 -4
  21. package/dist/runtime/object.d.ts +4 -2
  22. package/dist/runtime/scene.d.ts +7 -5
  23. package/dist/runtime/shadow.d.ts +4 -1
  24. package/dist/utility/hit-test-helper.d.ts +5 -3
  25. package/dist/utility/plugin-helper.d.ts +6 -6
  26. package/dist/utility/ri-helper.d.ts +2 -2
  27. package/package.json +4 -4
  28. package/dist/math/box3.d.ts +0 -140
  29. package/dist/math/euler.d.ts +0 -139
  30. package/dist/math/index.d.ts +0 -11
  31. package/dist/math/matrix2.d.ts +0 -58
  32. package/dist/math/matrix3.d.ts +0 -113
  33. package/dist/math/matrix4.d.ts +0 -264
  34. package/dist/math/quaternion.d.ts +0 -214
  35. package/dist/math/sphere.d.ts +0 -81
  36. package/dist/math/type.d.ts +0 -29
  37. package/dist/math/utilities/index.d.ts +0 -9
  38. package/dist/math/vector2.d.ts +0 -394
  39. package/dist/math/vector3.d.ts +0 -164
  40. package/dist/math/vector4.d.ts +0 -132
@@ -1,4 +1,4 @@
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- import type { Composition, CameraOptions, spec } from '@galacean/effects';
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+ import type { Composition, CameraOptionsEx, spec } from '@galacean/effects';
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  import { Transform } from '@galacean/effects';
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  import type { CameraGestureHandler, CameraKeyEvent } from './protocol';
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  import { CameraGestureType } from './protocol';
@@ -12,18 +12,18 @@ export declare class CameraGestureHandlerImp implements CameraGestureHandler {
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  getItem(): ModelVFXItem | undefined;
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  getCurrentTarget(): string;
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  getCurrentType(): CameraGestureType;
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- onKeyEvent(event: CameraKeyEvent): CameraOptions;
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- onXYMoveBegin(x: number, y: number, width: number, height: number, cameraID: string): CameraOptions;
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- onXYMoving(x: number, y: number, speed?: number): CameraOptions;
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+ onKeyEvent(event: CameraKeyEvent): CameraOptionsEx;
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+ onXYMoveBegin(x: number, y: number, width: number, height: number, cameraID: string): CameraOptionsEx;
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+ onXYMoving(x: number, y: number, speed?: number): CameraOptionsEx;
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  onXYMoveEnd(): void;
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- onZMoveBegin(x: number, y: number, width: number, height: number, cameraID: string): CameraOptions;
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- onZMoving(x: number, y: number, speed: number): CameraOptions;
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+ onZMoveBegin(x: number, y: number, width: number, height: number, cameraID: string): CameraOptionsEx;
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+ onZMoving(x: number, y: number, speed: number): CameraOptionsEx;
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  onZMoveEnd(): void;
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- onRotateBegin(x: number, y: number, width: number, height: number, cameraID: string): CameraOptions;
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- onRotating(x: number, y: number, speed?: number): CameraOptions;
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+ onRotateBegin(x: number, y: number, width: number, height: number, cameraID: string): CameraOptionsEx;
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+ onRotating(x: number, y: number, speed?: number): CameraOptionsEx;
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  onRotateEnd(): void;
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- onRotatePointBegin(x: number, y: number, width: number, height: number, point: spec.vec3, cameraID: string): CameraOptions;
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- onRotatingPoint(x: number, y: number, speed?: number): CameraOptions;
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+ onRotatePointBegin(x: number, y: number, width: number, height: number, point: spec.vec3, cameraID: string): CameraOptionsEx;
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+ onRotatingPoint(x: number, y: number, speed?: number): CameraOptionsEx;
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  onRotatePointEnd(): void;
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  moveTo(cameraID: string, position: spec.vec3): void;
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  rotateTo(cameraID: string, quat: spec.vec4): void;
@@ -1,4 +1,4 @@
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- import type { CameraOptions, spec } from '@galacean/effects';
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+ import type { CameraOptionsEx, spec } from '@galacean/effects';
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  export interface CameraGestureHandler {
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  getCurrentTarget(): string;
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  getCurrentType(): CameraGestureType;
@@ -7,7 +7,7 @@ export interface CameraGestureHandler {
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  * @param event - 键盘事件信息
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  * @returns 当前的相机参数
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  */
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- onKeyEvent(event: CameraKeyEvent): CameraOptions;
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+ onKeyEvent(event: CameraKeyEvent): CameraOptionsEx;
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  /**
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  * 在 XY 方向上平移相机开始函数,在鼠标按下时调用
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  * @param x - 鼠标在 x 坐标上的值
@@ -17,7 +17,7 @@ export interface CameraGestureHandler {
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  * @param cameraID - 要控制的相机 item id
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  * @returns 当前的相机参数
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  */
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- onXYMoveBegin(x: number, y: number, width: number, height: number, cameraID: string): CameraOptions;
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+ onXYMoveBegin(x: number, y: number, width: number, height: number, cameraID: string): CameraOptionsEx;
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  /**
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  * 在 XY 方向上平移相机开始函数,在鼠标按下拖拽时调用
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  * @param x - 鼠标在 x 坐标上的值
@@ -25,7 +25,7 @@ export interface CameraGestureHandler {
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  * @param speed - 移动速度,默认是 0.015
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  * @returns 更新后的相机参数
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  */
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- onXYMoving(x: number, y: number, speed?: number): CameraOptions;
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+ onXYMoving(x: number, y: number, speed?: number): CameraOptionsEx;
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  /**
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  * 结束在 XY 方向上平移相机
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  */
@@ -39,7 +39,7 @@ export interface CameraGestureHandler {
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  * @param cameraID - 要控制的相机 item id
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  * @returns 当前的相机参数
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  */
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- onZMoveBegin(x: number, y: number, width: number, height: number, cameraID: string): CameraOptions;
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+ onZMoveBegin(x: number, y: number, width: number, height: number, cameraID: string): CameraOptionsEx;
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  /**
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  * 在 Z 方向上平移相机开始函数,类似缩放 3D 模型,在鼠标按下拖拽时调用
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  * @param x - 鼠标在 x 坐标上的值
@@ -47,7 +47,7 @@ export interface CameraGestureHandler {
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  * @param speed - 移动速度,默认是 0.015
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  * @returns 更新后的相机参数
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  */
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- onZMoving(x: number, y: number, speed?: number): CameraOptions;
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+ onZMoving(x: number, y: number, speed?: number): CameraOptionsEx;
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  /**
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  * 结束在 Z 方向上平移相机
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  */
@@ -61,7 +61,7 @@ export interface CameraGestureHandler {
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  * @param cameraID - 要控制的相机 item id
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  * @returns 当前的相机参数
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  */
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- onRotateBegin(x: number, y: number, width: number, height: number, cameraID: string): CameraOptions;
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+ onRotateBegin(x: number, y: number, width: number, height: number, cameraID: string): CameraOptionsEx;
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  /**
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  * 相机的自旋转,在鼠标按下拖拽时调用
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  * @param x - 鼠标在 x坐标上的值
@@ -69,7 +69,7 @@ export interface CameraGestureHandler {
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  * @param speed - 移动速度,默认是 1
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  * @returns 更新后的相机参数
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  */
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- onRotating(x: number, y: number, speed?: number): CameraOptions;
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+ onRotating(x: number, y: number, speed?: number): CameraOptionsEx;
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  /**
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  * 相机的自旋转
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  */
@@ -83,7 +83,7 @@ export interface CameraGestureHandler {
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  * @param cameraID - 要控制的相机 item id
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  * @returns 当前的相机参数
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  */
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- onRotatePointBegin(x: number, y: number, width: number, height: number, point: spec.vec3, cameraID: string): CameraOptions;
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+ onRotatePointBegin(x: number, y: number, width: number, height: number, point: spec.vec3, cameraID: string): CameraOptionsEx;
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  /**
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  * 相机绕某个点旋转,在鼠标按下拖拽时调用
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  * @param x - 鼠标在 x 坐标上的值
@@ -91,7 +91,7 @@ export interface CameraGestureHandler {
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  * @param speed - 移动速度,默认是 1
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  * @returns 更新后的相机参数
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  */
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- onRotatingPoint(x: number, y: number, speed?: number): CameraOptions;
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+ onRotatingPoint(x: number, y: number, speed?: number): CameraOptionsEx;
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  /**
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  * 相机绕某个点旋转
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  */
@@ -1,6 +1,7 @@
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- import type { spec } from '@galacean/effects';
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+ import type { spec, math } from '@galacean/effects';
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  import type { BaseTransform as Transform } from '../index';
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- import { Vector3, Matrix4, Quaternion, Euler } from '../math';
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+ import { Vector3, Matrix4, Quaternion, Euler } from '../runtime/math';
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+ type Euler = math.Euler;
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  export declare class LoaderHelper {
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  static getTransformFromMat4(mat: Matrix4): Transform;
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  static getEffectsTransformFromMat4(mat: Matrix4): Transform;
@@ -16,3 +17,4 @@ export declare class LoaderHelper {
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  static scaleTo255(val: number): number;
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  static scaleTo1(val: number): number;
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  }
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+ export {};
package/dist/index.d.ts CHANGED
@@ -32,7 +32,6 @@ export type ModelAnimTrackOptions = spec.ModelAnimTrackOptions<'studio'>;
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  export type ModelAnimationOptions = spec.ModelAnimationOptions<'studio'>;
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  export * from './gesture';
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  export * from './gltf';
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- export * from './math';
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  export * from './plugin';
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  export * from './runtime';
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  export * from './utility';