@galacean/effects-plugin-model 0.0.1-alpha.0 → 0.0.1-alpha.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/loader.mjs CHANGED
@@ -3,7 +3,7 @@
3
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  * Description: Galacean Effects player model plugin
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4
  * Author: Ant Group CO., Ltd.
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  * Contributors: 飂兮
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- * Version: v0.0.1-alpha.0
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+ * Version: v0.0.1-alpha.2
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  */
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  import { Transform, spec, PLAYER_OPTIONS_ENV_EDITOR, glContext, TextureSourceType, Texture, RenderPass, TextureLoadAction, DestroyOptions, RenderPassDestroyAttachmentType, DEG2RAD, Geometry, Renderer, Mesh, getDefaultTextureFactory, Player, loadImage } from '@galacean/effects';
@@ -5853,7 +5853,7 @@ var LoaderHelper = /** @class */ (function () {
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  scale: transform.scale.xyz,
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  };
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  };
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- LoaderHelper.getMarsTransformFromMat4 = function (mat) {
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+ LoaderHelper.getEffectsTransformFromMat4 = function (mat) {
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  var transform = new Transform({
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  valid: true,
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  });
@@ -5882,7 +5882,7 @@ var LoaderHelper = /** @class */ (function () {
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  var mat = Matrix4.IDENTITY.clone().rotate(c, a);
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  return LoaderHelper.getTransformFromMat4(mat);
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  };
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- LoaderHelper.getMarsTransformFromDirection = function (d) {
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+ LoaderHelper.getEffectsTransformFromDirection = function (d) {
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  var d0 = Vector3.fromArray([0, 0, 1]);
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  var d1 = d.clone().normalize();
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  var a = Vector3.cross(d0, d1);
@@ -5893,15 +5893,15 @@ var LoaderHelper = /** @class */ (function () {
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  var b = Vector3.dot(d1, d0);
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  var c = Math.acos(b);
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  var mat = Matrix4.IDENTITY.clone().rotate(c, a);
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- return LoaderHelper.getMarsTransformFromMat4(mat);
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+ return LoaderHelper.getEffectsTransformFromMat4(mat);
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  };
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  LoaderHelper.getTransformFromTransDir = function (t, d) {
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  var transform = LoaderHelper.getTransformFromDirection(d);
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  transform.position = t.xyz;
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  return transform;
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  };
5903
- LoaderHelper.getMarsTransformFromTransDir = function (t, d) {
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- var transform = LoaderHelper.getMarsTransformFromDirection(d);
5903
+ LoaderHelper.getEffectsTransformFromTransDir = function (t, d) {
5904
+ var transform = LoaderHelper.getEffectsTransformFromDirection(d);
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  transform.position = t.xyz;
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  return transform;
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  };
@@ -6194,18 +6194,18 @@ var PTransform = /** @class */ (function () {
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  this.setMatrix(matrix);
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  return this;
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  };
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- PTransform.prototype.fromMarsTransform = function (trans) {
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+ PTransform.prototype.fromEffectsTransform = function (trans) {
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  if (trans instanceof Transform) {
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  this.setMatrix(trans.getWorldMatrix());
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  }
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  else {
6202
- var marsTrans = new Transform(__assign(__assign({}, trans), { valid: true }));
6203
- marsTrans.setValid(true);
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- this.setMatrix(marsTrans.getWorldMatrix());
6202
+ var effectsTrans = new Transform(__assign(__assign({}, trans), { valid: true }));
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+ effectsTrans.setValid(true);
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+ this.setMatrix(effectsTrans.getWorldMatrix());
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  }
6206
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  return this;
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  };
6208
- PTransform.prototype.toMarsTransform = function (transform) {
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+ PTransform.prototype.toEffectsTransform = function (transform) {
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  var mat = this.getMatrix();
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  transform.cloneFromMatrix(mat.toArray());
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  return transform;
@@ -6974,7 +6974,7 @@ var PMorph = /** @class */ (function (_super) {
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  return _this;
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  }
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  /**
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- * 通过 Mars 的 Geometry 数据创建 Morph 动画相关状态,并进行必要的正确性检查
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+ * 通过 Geometry 数据创建 Morph 动画相关状态,并进行必要的正确性检查
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  *
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  * @param geometry - Mesh 的几何对象,是否包含 Morph 动画都是可以的
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  */
@@ -7078,7 +7078,7 @@ var PMorph = /** @class */ (function (_super) {
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  * 主要用于统计 Morph 动画中新增的 Attribute 名称的个数,会作为最终的 weights 数组长度使用
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  *
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  * @param attributeNameList - Attribute 名数组列表,只与 Morph Target 中的属性有关
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- * @param geometry - Mars 的 Geometry 对象,是否有 Morph 动画都可以
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+ * @param geometry - Geometry 对象,是否有 Morph 动画都可以
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  * @returns 存在的 Attribute 名称数目
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  */
7084
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  PMorph.prototype.getAttributeMorphCount = function (attributeNameList, geometry) {
@@ -7245,7 +7245,6 @@ var PAnimTrack = /** @class */ (function () {
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  };
7246
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  /**
7247
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  * 生成 Mesh 元素的父节点
7248
- * 为 Mesh 元素生成 Mars 中的父节点,这里是和燃燃确定的生成方式
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  *
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  * @param parentId - 父节点 id 名称
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  * @param nodeIndex - Mesh 节点索引
@@ -7390,10 +7389,10 @@ var PAnimation = /** @class */ (function (_super) {
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  return PAnimationManager;
7391
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  })(PObject));
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7391
 
7393
- var MarsRIHelper = /** @class */ (function () {
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- function MarsRIHelper() {
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+ var WebGLHelper = /** @class */ (function () {
7393
+ function WebGLHelper() {
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7394
  }
7396
- MarsRIHelper.createTexture2D = function (engine, image, texture, isBaseColor, tiny3dMode) {
7395
+ WebGLHelper.createTexture2D = function (engine, image, texture, isBaseColor, tiny3dMode) {
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  return __awaiter(this, void 0, void 0, function () {
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  var blob, urlCreator, imageUrl, imageObj;
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  return __generator(this, function (_a) {
@@ -7425,7 +7424,7 @@ var MarsRIHelper = /** @class */ (function () {
7425
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  // || minFilter === glContext.LINEAR_MIPMAP_NEAREST) {
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  minFilter = glContext.LINEAR_MIPMAP_LINEAR;
7427
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  //}
7428
- if (!MarsRIHelper.isPow2(imageObj.width) || !MarsRIHelper.isPow2(imageObj.height)) {
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+ if (!WebGLHelper.isPow2(imageObj.width) || !WebGLHelper.isPow2(imageObj.height)) {
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  minFilter = glContext.LINEAR;
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  }
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  //
@@ -7459,7 +7458,7 @@ var MarsRIHelper = /** @class */ (function () {
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  });
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  });
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  };
7462
- MarsRIHelper.createTextureList = function (engine, images, textures) {
7461
+ WebGLHelper.createTextureList = function (engine, images, textures) {
7463
7462
  return __awaiter(this, void 0, void 0, function () {
7464
7463
  var outTextures;
7465
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  var _this = this;
@@ -7475,7 +7474,7 @@ var MarsRIHelper = /** @class */ (function () {
7475
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  });
7476
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  });
7477
7476
  };
7478
- MarsRIHelper.getTextureCubeData = function (images) {
7477
+ WebGLHelper.getTextureCubeData = function (images) {
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7478
  return __awaiter(this, void 0, void 0, function () {
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7479
  var cubeData, _a;
7481
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  return __generator(this, function (_b) {
@@ -7515,7 +7514,7 @@ var MarsRIHelper = /** @class */ (function () {
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  });
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7515
  });
7517
7516
  };
7518
- MarsRIHelper.getTextureCubeMipmapData = function (images) {
7517
+ WebGLHelper.getTextureCubeMipmapData = function (images) {
7519
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  return __awaiter(this, void 0, void 0, function () {
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  var mipmaps, i, _a, _b;
7521
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  return __generator(this, function (_c) {
@@ -7539,7 +7538,7 @@ var MarsRIHelper = /** @class */ (function () {
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  });
7540
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  });
7541
7540
  };
7542
- MarsRIHelper.createTextureCubeFromURL = function (engine, cubeImage) {
7541
+ WebGLHelper.createTextureCubeFromURL = function (engine, cubeImage) {
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  return __awaiter(this, void 0, void 0, function () {
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  var textureOptions;
7545
7544
  return __generator(this, function (_a) {
@@ -7556,7 +7555,7 @@ var MarsRIHelper = /** @class */ (function () {
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  });
7557
7556
  });
7558
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  };
7559
- MarsRIHelper.createTextureCubeMipmapFromURL = function (engine, cubeImages) {
7558
+ WebGLHelper.createTextureCubeMipmapFromURL = function (engine, cubeImages) {
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7559
  return __awaiter(this, void 0, void 0, function () {
7561
7560
  var textureOptions;
7562
7561
  return __generator(this, function (_a) {
@@ -7573,12 +7572,12 @@ var MarsRIHelper = /** @class */ (function () {
7573
7572
  });
7574
7573
  });
7575
7574
  };
7576
- MarsRIHelper.createTextureCubeFromBuffer = function (engine, cubeImages) {
7575
+ WebGLHelper.createTextureCubeFromBuffer = function (engine, cubeImages) {
7577
7576
  return __awaiter(this, void 0, void 0, function () {
7578
7577
  var cubemap;
7579
7578
  return __generator(this, function (_a) {
7580
7579
  switch (_a.label) {
7581
- case 0: return [4 /*yield*/, MarsRIHelper.getTextureCubeData(cubeImages)];
7580
+ case 0: return [4 /*yield*/, WebGLHelper.getTextureCubeData(cubeImages)];
7582
7581
  case 1:
7583
7582
  cubemap = _a.sent();
7584
7583
  return [2 /*return*/, Texture.create(engine, __assign({ name: 'createTextureCubeFromBuffer', sourceType: TextureSourceType.image, cube: cubemap, target: glContext.TEXTURE_CUBE_MAP }, this.cubemapTexConfig))];
@@ -7586,12 +7585,12 @@ var MarsRIHelper = /** @class */ (function () {
7586
7585
  });
7587
7586
  });
7588
7587
  };
7589
- MarsRIHelper.createTextureCubeMipmapFromBuffer = function (engine, cubeImages, level0Size) {
7588
+ WebGLHelper.createTextureCubeMipmapFromBuffer = function (engine, cubeImages, level0Size) {
7590
7589
  return __awaiter(this, void 0, void 0, function () {
7591
7590
  var mipmaps, mipCount, index, url, imageData;
7592
7591
  return __generator(this, function (_a) {
7593
7592
  switch (_a.label) {
7594
- case 0: return [4 /*yield*/, MarsRIHelper.getTextureCubeMipmapData(cubeImages)];
7593
+ case 0: return [4 /*yield*/, WebGLHelper.getTextureCubeMipmapData(cubeImages)];
7595
7594
  case 1:
7596
7595
  mipmaps = _a.sent();
7597
7596
  mipCount = 0;
@@ -7613,7 +7612,7 @@ var MarsRIHelper = /** @class */ (function () {
7613
7612
  });
7614
7613
  });
7615
7614
  };
7616
- MarsRIHelper.getTexture = function (index, textures) {
7615
+ WebGLHelper.getTexture = function (index, textures) {
7617
7616
  if (index < 0 || index >= textures.length) {
7618
7617
  return undefined;
7619
7618
  }
@@ -7621,7 +7620,7 @@ var MarsRIHelper = /** @class */ (function () {
7621
7620
  return textures[index];
7622
7621
  }
7623
7622
  };
7624
- MarsRIHelper.createTextureFromImage = function (engine, image) {
7623
+ WebGLHelper.createTextureFromImage = function (engine, image) {
7625
7624
  var options = {
7626
7625
  name: 'createTextureFromImage',
7627
7626
  image: image,
@@ -7634,7 +7633,7 @@ var MarsRIHelper = /** @class */ (function () {
7634
7633
  };
7635
7634
  return Texture.create(engine, options);
7636
7635
  };
7637
- MarsRIHelper.createRenderPass = function (renderer, name, priority, meshData, fboOpts) {
7636
+ WebGLHelper.createRenderPass = function (renderer, name, priority, meshData, fboOpts) {
7638
7637
  var meshList = meshData instanceof Mesh ? [meshData] : meshData;
7639
7638
  return new RenderPass(renderer, {
7640
7639
  name: name,
@@ -7655,10 +7654,10 @@ var MarsRIHelper = /** @class */ (function () {
7655
7654
  viewport: fboOpts.viewport,
7656
7655
  });
7657
7656
  };
7658
- MarsRIHelper.deleteTexture = function (texture) {
7657
+ WebGLHelper.deleteTexture = function (texture) {
7659
7658
  texture.dispose();
7660
7659
  };
7661
- MarsRIHelper.deleteMesh = function (mesh) {
7660
+ WebGLHelper.deleteMesh = function (mesh) {
7662
7661
  mesh.dispose({
7663
7662
  geometries: DestroyOptions.destroy,
7664
7663
  material: {
@@ -7666,10 +7665,10 @@ var MarsRIHelper = /** @class */ (function () {
7666
7665
  },
7667
7666
  });
7668
7667
  };
7669
- MarsRIHelper.deleteGeometry = function (geometry) {
7668
+ WebGLHelper.deleteGeometry = function (geometry) {
7670
7669
  geometry.dispose();
7671
7670
  };
7672
- MarsRIHelper.deleteRenderPass = function (pass) {
7671
+ WebGLHelper.deleteRenderPass = function (pass) {
7673
7672
  pass.dispose({
7674
7673
  meshes: {
7675
7674
  geometries: DestroyOptions.destroy,
@@ -7688,14 +7687,14 @@ var MarsRIHelper = /** @class */ (function () {
7688
7687
  * @param mesh - gl mesh 对象
7689
7688
  * @return 是否半透明
7690
7689
  */
7691
- MarsRIHelper.isTransparentMesh = function (mesh) {
7690
+ WebGLHelper.isTransparentMesh = function (mesh) {
7692
7691
  return mesh.material.blending === true;
7693
7692
  };
7694
7693
  /**
7695
7694
  * renderer 是否支持 Float 纹理
7696
7695
  * @returns
7697
7696
  */
7698
- MarsRIHelper.isSupportFloatTexture = function (engine) {
7697
+ WebGLHelper.isSupportFloatTexture = function (engine) {
7699
7698
  var capability = engine.gpuCapability;
7700
7699
  return capability.detail.floatTexture !== 0;
7701
7700
  };
@@ -7703,27 +7702,27 @@ var MarsRIHelper = /** @class */ (function () {
7703
7702
  * renderer 是否支持 HalfFloat 纹理
7704
7703
  * @returns
7705
7704
  */
7706
- MarsRIHelper.isSupportHalfFloatTexture = function (engine) {
7705
+ WebGLHelper.isSupportHalfFloatTexture = function (engine) {
7707
7706
  var capability = engine.gpuCapability;
7708
7707
  return capability.detail.halfFloatTexture !== 0;
7709
7708
  };
7710
- MarsRIHelper.isPow2 = function (v) {
7709
+ WebGLHelper.isPow2 = function (v) {
7711
7710
  return !(v & (v - 1)) && (!!v);
7712
7711
  };
7713
- MarsRIHelper.cubemapTexConfig = {
7712
+ WebGLHelper.cubemapTexConfig = {
7714
7713
  name: 'cubemap texture',
7715
7714
  wrapS: glContext.CLAMP_TO_EDGE,
7716
7715
  wrapT: glContext.CLAMP_TO_EDGE,
7717
7716
  magFilter: glContext.LINEAR,
7718
7717
  minFilter: glContext.LINEAR,
7719
7718
  };
7720
- MarsRIHelper.cubemapMipTexConfig = {
7719
+ WebGLHelper.cubemapMipTexConfig = {
7721
7720
  wrapS: glContext.CLAMP_TO_EDGE,
7722
7721
  wrapT: glContext.CLAMP_TO_EDGE,
7723
7722
  magFilter: glContext.LINEAR,
7724
7723
  minFilter: glContext.LINEAR_MIPMAP_LINEAR,
7725
7724
  };
7726
- return MarsRIHelper;
7725
+ return WebGLHelper;
7727
7726
  }());
7728
7727
  var PluginHelper = /** @class */ (function () {
7729
7728
  function PluginHelper() {
@@ -7866,12 +7865,12 @@ var PluginHelper = /** @class */ (function () {
7866
7865
  rotationMat.multiplyByPoint3(deltaPos);
7867
7866
  var newCamPos = deltaPos.clone().addVector(targetPos);
7868
7867
  var viewMatrix = new Matrix4().lookAt(newCamPos, targetPos, new Vector3(0, 1, 0)).inverse();
7869
- var marsTransform = new Transform();
7870
- marsTransform.setValid(true);
7871
- marsTransform.cloneFromMatrix(viewMatrix.toArray());
7872
- return marsTransform;
7868
+ var effectsTransform = new Transform();
7869
+ effectsTransform.setValid(true);
7870
+ effectsTransform.cloneFromMatrix(viewMatrix.toArray());
7871
+ return effectsTransform;
7873
7872
  };
7874
- PluginHelper.preprocessMarsScene = function (scene, runtimeEnv, compatibleMode, autoAdjustScene) {
7873
+ PluginHelper.preprocessEffectsScene = function (scene, runtimeEnv, compatibleMode, autoAdjustScene) {
7875
7874
  var _this = this;
7876
7875
  var deviceEnv = (runtimeEnv !== PLAYER_OPTIONS_ENV_EDITOR);
7877
7876
  var tiny3dMode = (compatibleMode === 'tiny3d');
@@ -8192,7 +8191,8 @@ var WebHelper = /** @class */ (function () {
8192
8191
  a.href = url;
8193
8192
  a.click();
8194
8193
  };
8195
- WebHelper.createPlayer = function () {
8194
+ WebHelper.createPlayer = function (manualRender) {
8195
+ if (manualRender === void 0) { manualRender = true; }
8196
8196
  var canvas = document.createElement('canvas');
8197
8197
  canvas.width = 512;
8198
8198
  canvas.height = 512;
@@ -8201,7 +8201,7 @@ var WebHelper = /** @class */ (function () {
8201
8201
  renderFramework: 'webgl2',
8202
8202
  env: PLAYER_OPTIONS_ENV_EDITOR,
8203
8203
  willCaptureImage: true,
8204
- manualRender: true,
8204
+ manualRender: manualRender,
8205
8205
  });
8206
8206
  };
8207
8207
  WebHelper.sleep = function (ms) {
@@ -8512,7 +8512,7 @@ var CheckerHelper = /** @class */ (function () {
8512
8512
  CheckerHelper.checkTextureUndef = function (v) {
8513
8513
  return v === undefined ? true : this.checkTexture(v);
8514
8514
  };
8515
- CheckerHelper.checkMarsTexTransform = function (v) {
8515
+ CheckerHelper.checkTexTransform = function (v) {
8516
8516
  if (!this.checkVec2Undef(v.offset)) {
8517
8517
  return false;
8518
8518
  }
@@ -8530,17 +8530,17 @@ var CheckerHelper = /** @class */ (function () {
8530
8530
  }
8531
8531
  return true;
8532
8532
  };
8533
- CheckerHelper.checkMarsTexTransformUndef = function (v) {
8534
- return v === undefined ? true : this.checkMarsTexTransform(v);
8533
+ CheckerHelper.checkTexTransformUndef = function (v) {
8534
+ return v === undefined ? true : this.checkTexTransform(v);
8535
8535
  };
8536
- CheckerHelper.checkMarsMatBlending = function (v) {
8536
+ CheckerHelper.checkMatBlending = function (v) {
8537
8537
  return v === undefined
8538
8538
  || v === spec.MaterialBlending.opaque
8539
8539
  || v === spec.MaterialBlending.masked
8540
8540
  || v === spec.MaterialBlending.translucent
8541
8541
  || v === spec.MaterialBlending.additive;
8542
8542
  };
8543
- CheckerHelper.checkMarsMatSide = function (v) {
8543
+ CheckerHelper.checkMatSide = function (v) {
8544
8544
  return v === undefined || v === spec.SideMode.BACK || v === spec.SideMode.DOUBLE || v === spec.SideMode.FRONT;
8545
8545
  };
8546
8546
  CheckerHelper.checkAnimPath = function (v) {
@@ -8635,7 +8635,7 @@ var CheckerHelper = /** @class */ (function () {
8635
8635
  attribArray.create(dataAttrib, dataArray);
8636
8636
  return attribArray;
8637
8637
  };
8638
- CheckerHelper.assertMarsSkinOptions = function (v) {
8638
+ CheckerHelper.assertModelSkinOptions = function (v) {
8639
8639
  if (!this.checkStringUndef(v.name)) {
8640
8640
  console.error("Invalid skin name ".concat(v.name, ", ").concat(this.stringify(v)));
8641
8641
  }
@@ -8672,7 +8672,7 @@ var CheckerHelper = /** @class */ (function () {
8672
8672
  }
8673
8673
  }
8674
8674
  };
8675
- CheckerHelper.assertMarsMatOptions = function (v) {
8675
+ CheckerHelper.assertMatOptions = function (v) {
8676
8676
  if (v.type === spec.MaterialType.unlit) {
8677
8677
  if (!this.checkString(v.name)) {
8678
8678
  console.error("Invalid material name ".concat(v.name, ", ").concat(this.stringify(v)));
@@ -8684,7 +8684,7 @@ var CheckerHelper = /** @class */ (function () {
8684
8684
  if (!this.checkTextureUndef(v.baseColorTexture)) {
8685
8685
  console.error("Invalid material baseColorTexture ".concat(v.baseColorTexture, ", ").concat(this.stringify(v)));
8686
8686
  }
8687
- if (!this.checkMarsTexTransformUndef(v.baseColorTextureTransform)) {
8687
+ if (!this.checkTexTransformUndef(v.baseColorTextureTransform)) {
8688
8688
  console.error("Invalid material baseColorTextureTransform ".concat(v.baseColorTextureTransform, ", ").concat(this.stringify(v)));
8689
8689
  }
8690
8690
  if (!this.checkTexCoord(v.baseColorTextureCoordinate)) {
@@ -8694,10 +8694,10 @@ var CheckerHelper = /** @class */ (function () {
8694
8694
  if (!this.checkBooleanUndef(v.depthMask)) {
8695
8695
  console.error("Invalid material depthMask ".concat(v.depthMask, ", ").concat(this.stringify(v)));
8696
8696
  }
8697
- if (!this.checkMarsMatBlending(v.blending)) {
8697
+ if (!this.checkMatBlending(v.blending)) {
8698
8698
  console.error("Invalid material blending ".concat(v.blending, ", ").concat(this.stringify(v)));
8699
8699
  }
8700
- if (!this.checkMarsMatSide(v.side)) {
8700
+ if (!this.checkMatSide(v.side)) {
8701
8701
  console.error("Invalid material side ".concat(v.side, ", ").concat(this.stringify(v)));
8702
8702
  }
8703
8703
  if (v.blending === spec.MaterialBlending.masked) {
@@ -8720,7 +8720,7 @@ var CheckerHelper = /** @class */ (function () {
8720
8720
  if (!this.checkTextureUndef(v.baseColorTexture)) {
8721
8721
  console.error("Invalid material baseColorTexture ".concat(v.baseColorTexture, ", ").concat(this.stringify(v)));
8722
8722
  }
8723
- if (!this.checkMarsTexTransformUndef(v.baseColorTextureTransform)) {
8723
+ if (!this.checkTexTransformUndef(v.baseColorTextureTransform)) {
8724
8724
  console.error("Invalid material baseColorTextureTransform ".concat(v.baseColorTextureTransform, ", ").concat(this.stringify(v)));
8725
8725
  }
8726
8726
  if (!this.checkTexCoord(v.baseColorTextureCoordinate)) {
@@ -8739,7 +8739,7 @@ var CheckerHelper = /** @class */ (function () {
8739
8739
  if (!this.checkTextureUndef(v.metallicRoughnessTexture)) {
8740
8740
  console.error("Invalid material metallicRoughnessTexture ".concat(v.metallicRoughnessTexture, ", ").concat(this.stringify(v)));
8741
8741
  }
8742
- if (!this.checkMarsTexTransformUndef(v.metallicRoughnessTextureTransform)) {
8742
+ if (!this.checkTexTransformUndef(v.metallicRoughnessTextureTransform)) {
8743
8743
  console.error("Invalid material metallicRoughnessTextureTransform ".concat(v.metallicRoughnessTextureTransform, ", ").concat(this.stringify(v)));
8744
8744
  }
8745
8745
  if (!this.checkTexCoord(v.metallicRoughnessTextureCoordinate)) {
@@ -8752,7 +8752,7 @@ var CheckerHelper = /** @class */ (function () {
8752
8752
  if (!this.checkNonnegativeUndef(v.normalTextureScale)) {
8753
8753
  console.error("Invalid material normalTextureScale ".concat(v.normalTextureScale, ", ").concat(this.stringify(v)));
8754
8754
  }
8755
- if (!this.checkMarsTexTransformUndef(v.normalTextureTransform)) {
8755
+ if (!this.checkTexTransformUndef(v.normalTextureTransform)) {
8756
8756
  console.error("Invalid material normalTextureTransform ".concat(v.normalTextureTransform, ", ").concat(this.stringify(v)));
8757
8757
  }
8758
8758
  if (!this.checkTexCoord(v.normalTextureCoordinate)) {
@@ -8765,7 +8765,7 @@ var CheckerHelper = /** @class */ (function () {
8765
8765
  if (!this.checkNumber01Undef(v.occlusionTextureStrength)) {
8766
8766
  console.error("Invalid material occlusionTextureStrength ".concat(v.occlusionTextureStrength, ", ").concat(this.stringify(v)));
8767
8767
  }
8768
- if (!this.checkMarsTexTransformUndef(v.occlusionTextureTransform)) {
8768
+ if (!this.checkTexTransformUndef(v.occlusionTextureTransform)) {
8769
8769
  console.error("Invalid material occlusionTextureTransform ".concat(v.occlusionTextureTransform, ", ").concat(this.stringify(v)));
8770
8770
  }
8771
8771
  if (!this.checkTexCoord(v.occlusionTextureCoordinate)) {
@@ -8782,7 +8782,7 @@ var CheckerHelper = /** @class */ (function () {
8782
8782
  if (!this.checkTextureUndef(v.emissiveTexture)) {
8783
8783
  console.error("Invalid material emissiveTexture ".concat(v.emissiveTexture, ", ").concat(this.stringify(v)));
8784
8784
  }
8785
- if (!this.checkMarsTexTransformUndef(v.emissiveTextureTransform)) {
8785
+ if (!this.checkTexTransformUndef(v.emissiveTextureTransform)) {
8786
8786
  console.error("Invalid material emissiveTextureTransform ".concat(v.emissiveTextureTransform, ", ").concat(this.stringify(v)));
8787
8787
  }
8788
8788
  if (!this.checkTexCoord(v.emissiveTextureCoordinate)) {
@@ -8792,10 +8792,10 @@ var CheckerHelper = /** @class */ (function () {
8792
8792
  if (!this.checkBooleanUndef(v.depthMask)) {
8793
8793
  console.error("Invalid material depthMask ".concat(v.depthMask, ", ").concat(this.stringify(v)));
8794
8794
  }
8795
- if (!this.checkMarsMatBlending(v.blending)) {
8795
+ if (!this.checkMatBlending(v.blending)) {
8796
8796
  console.error("Invalid material blending ".concat(v.blending, ", ").concat(this.stringify(v)));
8797
8797
  }
8798
- if (!this.checkMarsMatSide(v.side)) {
8798
+ if (!this.checkMatSide(v.side)) {
8799
8799
  console.error("Invalid material side ".concat(v.side, ", ").concat(this.stringify(v)));
8800
8800
  }
8801
8801
  if (v.blending === spec.MaterialBlending.masked) {
@@ -8811,22 +8811,22 @@ var CheckerHelper = /** @class */ (function () {
8811
8811
  console.error("Invalid material type ".concat(this.stringify(v)));
8812
8812
  }
8813
8813
  };
8814
- CheckerHelper.assertMarsPrimOptions = function (v, s) {
8814
+ CheckerHelper.assertPrimOptions = function (v, s) {
8815
8815
  this.assertGeometry(v.geometry, s);
8816
- this.assertMarsMatOptions(v.material);
8816
+ this.assertMatOptions(v.material);
8817
8817
  return true;
8818
8818
  };
8819
- CheckerHelper.assertMarsMeshOptions = function (v) {
8819
+ CheckerHelper.assertModelMeshOptions = function (v) {
8820
8820
  if (!this.checkParent(v.parent)) {
8821
8821
  console.error("Invalid mesh parent ".concat(v.parent, ", ").concat(this.stringify(v)));
8822
8822
  }
8823
8823
  if (v.skin !== undefined) {
8824
- this.assertMarsSkinOptions(v.skin);
8824
+ this.assertModelSkinOptions(v.skin);
8825
8825
  }
8826
8826
  var morphList = [];
8827
8827
  for (var i = 0; i < v.primitives.length; i++) {
8828
8828
  var prim = v.primitives[i];
8829
- if (!this.assertMarsPrimOptions(prim)) {
8829
+ if (!this.assertPrimOptions(prim)) {
8830
8830
  console.error("Invalid primitive ".concat(prim, ", ").concat(this.stringify(v)));
8831
8831
  }
8832
8832
  var morph = new PMorph();
@@ -8844,7 +8844,7 @@ var CheckerHelper = /** @class */ (function () {
8844
8844
  console.error("Invalid mesh hide ".concat(v.hide, ", ").concat(this.stringify(v)));
8845
8845
  }
8846
8846
  };
8847
- CheckerHelper.assertMarsCameraOptions = function (v) {
8847
+ CheckerHelper.assertModelCameraOptions = function (v) {
8848
8848
  if (!this.checkParent(v.parent)) {
8849
8849
  console.error("Invalid camera parent ".concat(v.parent, ", ").concat(this.stringify(v)));
8850
8850
  }
@@ -8864,7 +8864,7 @@ var CheckerHelper = /** @class */ (function () {
8864
8864
  console.error("Invalid camera clipMode ".concat(v.clipMode, ", ").concat(this.stringify(v)));
8865
8865
  }
8866
8866
  };
8867
- CheckerHelper.assertMarsLightOptions = function (v) {
8867
+ CheckerHelper.assertModelLightOptions = function (v) {
8868
8868
  if (v.lightType === 'directional') {
8869
8869
  if (!this.checkParent(v.parent)) {
8870
8870
  console.error("Invalid light parent ".concat(v.parent, ", ").concat(this.stringify(v)));
@@ -8925,7 +8925,7 @@ var CheckerHelper = /** @class */ (function () {
8925
8925
  console.error("Invalid light type ".concat(this.stringify(v)));
8926
8926
  }
8927
8927
  };
8928
- CheckerHelper.assertMarsSkyboxOptions = function (v) {
8928
+ CheckerHelper.assertModelSkyboxOptions = function (v) {
8929
8929
  var _this = this;
8930
8930
  if (!this.checkBoolean(v.renderable)) {
8931
8931
  console.error("Invalid skybox renderable ".concat(v.renderable, ", ").concat(this.stringify(v)));
@@ -8969,7 +8969,7 @@ var CheckerHelper = /** @class */ (function () {
8969
8969
  console.error("Invalid skybox specularMipCount or specularImageSize, ".concat(this.stringify(v)));
8970
8970
  }
8971
8971
  };
8972
- CheckerHelper.checkMarsAnimTrackOptions = function (v) {
8972
+ CheckerHelper.checkModelAnimTrackOptions = function (v) {
8973
8973
  if (!this.checkNonnegative(v.node)) {
8974
8974
  console.error("Invalid track node ".concat(v.node, ", ").concat(this.stringify(v)));
8975
8975
  return false;
@@ -8992,7 +8992,7 @@ var CheckerHelper = /** @class */ (function () {
8992
8992
  }
8993
8993
  return true;
8994
8994
  };
8995
- CheckerHelper.assertMarsAnimOptions = function (v) {
8995
+ CheckerHelper.assertModelAnimOptions = function (v) {
8996
8996
  var _this = this;
8997
8997
  if (!this.checkStringUndef(v.name)) {
8998
8998
  console.error("Invalid animation name ".concat(v.name, ", ").concat(this.stringify(v)));
@@ -9001,7 +9001,7 @@ var CheckerHelper = /** @class */ (function () {
9001
9001
  console.error("Invalid animation tracks ".concat(v.tracks, ", ").concat(this.stringify(v)));
9002
9002
  }
9003
9003
  v.tracks.forEach(function (t) {
9004
- if (!_this.checkMarsAnimTrackOptions(t)) {
9004
+ if (!_this.checkModelAnimTrackOptions(t)) {
9005
9005
  console.error("Invalid animation track ".concat(t, ", ").concat(_this.stringify(v)));
9006
9006
  }
9007
9007
  });
@@ -9015,7 +9015,7 @@ var CheckerHelper = /** @class */ (function () {
9015
9015
  if (!Array.isArray(v.animations)) {
9016
9016
  console.error("Invalid tree animations ".concat(v.animations, ", ").concat(this.stringify(v)));
9017
9017
  }
9018
- v.animations.forEach(function (anim) { _this.assertMarsAnimOptions(anim); });
9018
+ v.animations.forEach(function (anim) { _this.assertModelAnimOptions(anim); });
9019
9019
  if (v.animation !== undefined) {
9020
9020
  if (v.animation < -1 || v.animation >= v.animations.length) {
9021
9021
  console.error("Invalid tree animations ".concat(v.animations, ", ").concat(this.stringify(v)));
@@ -9030,7 +9030,7 @@ var CheckerHelper = /** @class */ (function () {
9030
9030
  // continue;
9031
9031
  // }
9032
9032
  if (prop === 'internal') {
9033
- // mars对象中保存与WebGL相关的数据,可以忽略
9033
+ // WebGL相关的数据,可以忽略
9034
9034
  continue;
9035
9035
  }
9036
9036
  if (typeof (object[prop]) == 'function') {
@@ -10115,10 +10115,10 @@ var PSkyboxCreator = /** @class */ (function () {
10115
10115
  minFilter: glContext.LINEAR_MIPMAP_LINEAR,
10116
10116
  });
10117
10117
  if (params.type === 'url') {
10118
- return [2 /*return*/, MarsRIHelper.createTextureCubeMipmapFromURL(engine, params.specularImage)];
10118
+ return [2 /*return*/, WebGLHelper.createTextureCubeMipmapFromURL(engine, params.specularImage)];
10119
10119
  }
10120
10120
  else {
10121
- return [2 /*return*/, MarsRIHelper.createTextureCubeMipmapFromBuffer(engine, params.specularImage, params.specularImageSize)];
10121
+ return [2 /*return*/, WebGLHelper.createTextureCubeMipmapFromBuffer(engine, params.specularImage, params.specularImageSize)];
10122
10122
  }
10123
10123
  });
10124
10124
  });
@@ -10130,10 +10130,10 @@ var PSkyboxCreator = /** @class */ (function () {
10130
10130
  return [2 /*return*/];
10131
10131
  }
10132
10132
  if (params.type === 'url') {
10133
- return [2 /*return*/, MarsRIHelper.createTextureCubeFromURL(engine, params.diffuseImage)];
10133
+ return [2 /*return*/, WebGLHelper.createTextureCubeFromURL(engine, params.diffuseImage)];
10134
10134
  }
10135
10135
  else {
10136
- return [2 /*return*/, MarsRIHelper.createTextureCubeFromBuffer(engine, params.diffuseImage)];
10136
+ return [2 /*return*/, WebGLHelper.createTextureCubeFromBuffer(engine, params.diffuseImage)];
10137
10137
  }
10138
10138
  });
10139
10139
  });
@@ -10348,14 +10348,14 @@ var PSkyboxCreator = /** @class */ (function () {
10348
10348
  }());
10349
10349
 
10350
10350
  var globalGLTFLoader;
10351
- function getDefaultMarsGLTFLoader(engine, options) {
10351
+ function getDefaultEffectsGLTFLoader(engine, options) {
10352
10352
  if (!globalGLTFLoader) {
10353
10353
  globalGLTFLoader = new LoaderImpl();
10354
10354
  }
10355
10355
  globalGLTFLoader.initial(engine, options);
10356
10356
  return globalGLTFLoader;
10357
10357
  }
10358
- function setDefaultMarsGLTFLoader(loader) {
10358
+ function setDefaultEffectsGLTFLoader(loader) {
10359
10359
  globalGLTFLoader = loader;
10360
10360
  }
10361
10361
  var LoaderImpl = /** @class */ (function () {
@@ -10365,11 +10365,11 @@ var LoaderImpl = /** @class */ (function () {
10365
10365
  this.engine = engine;
10366
10366
  this._loaderOptions = options !== null && options !== void 0 ? options : {};
10367
10367
  };
10368
- LoaderImpl.prototype.processLight = function (lights, fromGLTFToMars) {
10368
+ LoaderImpl.prototype.processLight = function (lights, fromGLTF) {
10369
10369
  var _this = this;
10370
10370
  lights.forEach(function (l) {
10371
10371
  if (l.color === undefined) {
10372
- if (fromGLTFToMars) {
10372
+ if (fromGLTF) {
10373
10373
  l.color = [255, 255, 255, 255];
10374
10374
  }
10375
10375
  else {
@@ -10377,26 +10377,26 @@ var LoaderImpl = /** @class */ (function () {
10377
10377
  }
10378
10378
  }
10379
10379
  else {
10380
- l.color[0] = _this.scaleColorVal(l.color[0], fromGLTFToMars);
10381
- l.color[1] = _this.scaleColorVal(l.color[1], fromGLTFToMars);
10382
- l.color[2] = _this.scaleColorVal(l.color[2], fromGLTFToMars);
10383
- l.color[3] = _this.scaleColorVal(l.color[3], fromGLTFToMars);
10380
+ l.color[0] = _this.scaleColorVal(l.color[0], fromGLTF);
10381
+ l.color[1] = _this.scaleColorVal(l.color[1], fromGLTF);
10382
+ l.color[2] = _this.scaleColorVal(l.color[2], fromGLTF);
10383
+ l.color[3] = _this.scaleColorVal(l.color[3], fromGLTF);
10384
10384
  }
10385
10385
  });
10386
10386
  };
10387
- LoaderImpl.prototype.processCamera = function (cameras, fromGLTFToMars) {
10388
- var scale = fromGLTFToMars ? 180.0 / Math.PI : Math.PI / 180.0;
10387
+ LoaderImpl.prototype.processCamera = function (cameras, fromGLTF) {
10388
+ var scale = fromGLTF ? 180.0 / Math.PI : Math.PI / 180.0;
10389
10389
  cameras.forEach(function (camera) {
10390
10390
  if (camera.perspective !== undefined) {
10391
10391
  camera.perspective.yfov *= scale;
10392
10392
  }
10393
10393
  });
10394
10394
  };
10395
- LoaderImpl.prototype.processMaterial = function (materials, fromGLTFToMars) {
10395
+ LoaderImpl.prototype.processMaterial = function (materials, fromGLTF) {
10396
10396
  var _this = this;
10397
10397
  materials.forEach(function (mat) {
10398
10398
  if (mat.baseColorFactor === undefined) {
10399
- if (fromGLTFToMars) {
10399
+ if (fromGLTF) {
10400
10400
  mat.baseColorFactor = [255, 255, 255, 255];
10401
10401
  }
10402
10402
  else {
@@ -10404,13 +10404,13 @@ var LoaderImpl = /** @class */ (function () {
10404
10404
  }
10405
10405
  }
10406
10406
  else {
10407
- mat.baseColorFactor[0] = _this.scaleColorVal(mat.baseColorFactor[0], fromGLTFToMars);
10408
- mat.baseColorFactor[1] = _this.scaleColorVal(mat.baseColorFactor[1], fromGLTFToMars);
10409
- mat.baseColorFactor[2] = _this.scaleColorVal(mat.baseColorFactor[2], fromGLTFToMars);
10410
- mat.baseColorFactor[3] = _this.scaleColorVal(mat.baseColorFactor[3], fromGLTFToMars);
10407
+ mat.baseColorFactor[0] = _this.scaleColorVal(mat.baseColorFactor[0], fromGLTF);
10408
+ mat.baseColorFactor[1] = _this.scaleColorVal(mat.baseColorFactor[1], fromGLTF);
10409
+ mat.baseColorFactor[2] = _this.scaleColorVal(mat.baseColorFactor[2], fromGLTF);
10410
+ mat.baseColorFactor[3] = _this.scaleColorVal(mat.baseColorFactor[3], fromGLTF);
10411
10411
  }
10412
10412
  if (mat.emissiveFactor === undefined) {
10413
- if (fromGLTFToMars) {
10413
+ if (fromGLTF) {
10414
10414
  mat.emissiveFactor = [255, 255, 255, 255];
10415
10415
  }
10416
10416
  else {
@@ -10418,12 +10418,12 @@ var LoaderImpl = /** @class */ (function () {
10418
10418
  }
10419
10419
  }
10420
10420
  else {
10421
- mat.emissiveFactor[0] = _this.scaleColorVal(mat.emissiveFactor[0], fromGLTFToMars);
10422
- mat.emissiveFactor[1] = _this.scaleColorVal(mat.emissiveFactor[1], fromGLTFToMars);
10423
- mat.emissiveFactor[2] = _this.scaleColorVal(mat.emissiveFactor[2], fromGLTFToMars);
10424
- mat.emissiveFactor[3] = _this.scaleColorVal(mat.emissiveFactor[3], fromGLTFToMars);
10421
+ mat.emissiveFactor[0] = _this.scaleColorVal(mat.emissiveFactor[0], fromGLTF);
10422
+ mat.emissiveFactor[1] = _this.scaleColorVal(mat.emissiveFactor[1], fromGLTF);
10423
+ mat.emissiveFactor[2] = _this.scaleColorVal(mat.emissiveFactor[2], fromGLTF);
10424
+ mat.emissiveFactor[3] = _this.scaleColorVal(mat.emissiveFactor[3], fromGLTF);
10425
10425
  }
10426
- if (fromGLTFToMars && mat.occlusionTexture !== undefined && mat.occlusionTexture.strength === undefined) {
10426
+ if (fromGLTF && mat.occlusionTexture !== undefined && mat.occlusionTexture.strength === undefined) {
10427
10427
  mat.occlusionTexture.strength = _this.isTiny3dMode() ? 0 : 1;
10428
10428
  }
10429
10429
  });
@@ -10516,7 +10516,7 @@ var LoaderImpl = /** @class */ (function () {
10516
10516
  return proxy.material;
10517
10517
  };
10518
10518
  LoaderImpl.prototype.createTexture2D = function (image, texture, isBaseColor) {
10519
- return MarsRIHelper.createTexture2D(this.engine, image, texture, isBaseColor, this.isTiny3dMode());
10519
+ return WebGLHelper.createTexture2D(this.engine, image, texture, isBaseColor, this.isTiny3dMode());
10520
10520
  };
10521
10521
  LoaderImpl.prototype.createTextureCube = function (cubeImages, level0Size) {
10522
10522
  var _this = this;
@@ -10550,11 +10550,11 @@ var LoaderImpl = /** @class */ (function () {
10550
10550
  //
10551
10551
  if (mipmaps.length == 1) {
10552
10552
  // no mipmaps
10553
- return MarsRIHelper.createTextureCubeFromBuffer(this.engine, mipmaps[0]);
10553
+ return WebGLHelper.createTextureCubeFromBuffer(this.engine, mipmaps[0]);
10554
10554
  }
10555
10555
  else {
10556
10556
  // has mipmaps
10557
- return MarsRIHelper.createTextureCubeMipmapFromBuffer(this.engine, mipmaps, level0Size !== null && level0Size !== void 0 ? level0Size : Math.pow(2, mipmaps.length - 1));
10557
+ return WebGLHelper.createTextureCubeMipmapFromBuffer(this.engine, mipmaps, level0Size !== null && level0Size !== void 0 ? level0Size : Math.pow(2, mipmaps.length - 1));
10558
10558
  }
10559
10559
  };
10560
10560
  LoaderImpl.prototype.createSkybox = function (ibl) {
@@ -10601,24 +10601,24 @@ var LoaderImpl = /** @class */ (function () {
10601
10601
  var params = PSkyboxCreator.getSkyboxParams(typ);
10602
10602
  return PSkyboxCreator.createSkyboxOptions(this.engine, params);
10603
10603
  };
10604
- LoaderImpl.prototype.scaleColorVal = function (val, fromGLTFToMars) {
10605
- return fromGLTFToMars ? LoaderHelper.scaleTo255(val) : LoaderHelper.scaleTo1(val);
10604
+ LoaderImpl.prototype.scaleColorVal = function (val, fromGLTF) {
10605
+ return fromGLTF ? LoaderHelper.scaleTo255(val) : LoaderHelper.scaleTo1(val);
10606
10606
  };
10607
- LoaderImpl.prototype.scaleColorVec = function (vec, fromGLTFToMars) {
10607
+ LoaderImpl.prototype.scaleColorVec = function (vec, fromGLTF) {
10608
10608
  var _this = this;
10609
- return vec.map(function (val) { return _this.scaleColorVal(val, fromGLTFToMars); });
10609
+ return vec.map(function (val) { return _this.scaleColorVal(val, fromGLTF); });
10610
10610
  };
10611
10611
  LoaderImpl.prototype.loadScene = function (options) {
10612
10612
  var _a;
10613
10613
  return __awaiter(this, void 0, void 0, function () {
10614
- var gltfResource, marsItems, treeId, itemSkybox, sceneAABB;
10614
+ var gltfResource, modelItems, treeId, itemSkybox, sceneAABB;
10615
10615
  var _this = this;
10616
10616
  return __generator(this, function (_b) {
10617
10617
  switch (_b.label) {
10618
10618
  case 0:
10619
10619
  this._clear();
10620
10620
  this._sceneOptions = options;
10621
- this.engine = (_a = options.mars.renderer) === null || _a === void 0 ? void 0 : _a.engine;
10621
+ this.engine = (_a = options.effects.renderer) === null || _a === void 0 ? void 0 : _a.engine;
10622
10622
  this._loaderOptions = { compatibleMode: options.gltf.compatibleMode };
10623
10623
  gltfResource = options.gltf.resource;
10624
10624
  if (typeof gltfResource === 'string' || gltfResource instanceof Uint8Array) {
@@ -10637,30 +10637,30 @@ var LoaderImpl = /** @class */ (function () {
10637
10637
  return [4 /*yield*/, this._preprocess()];
10638
10638
  case 1:
10639
10639
  _b.sent();
10640
- marsItems = [];
10640
+ modelItems = [];
10641
10641
  treeId = 'sceneTree';
10642
- marsItems.push(this._createItemTree(treeId, this._gltfScene));
10642
+ modelItems.push(this._createItemTree(treeId, this._gltfScene));
10643
10643
  itemSkybox = this._createItemSkybox();
10644
10644
  if (itemSkybox !== undefined) {
10645
- marsItems.push(itemSkybox);
10645
+ modelItems.push(itemSkybox);
10646
10646
  }
10647
10647
  this._gltfScene.nodes.forEach(function (node) {
10648
10648
  if (node.mesh !== undefined) {
10649
10649
  var itemMesh = _this._createItemMesh(node, treeId);
10650
10650
  if (itemMesh !== undefined) {
10651
- marsItems.push(itemMesh);
10651
+ modelItems.push(itemMesh);
10652
10652
  }
10653
10653
  }
10654
10654
  if (node.light !== undefined) {
10655
10655
  var itemLight = _this._createItemLight(node, treeId);
10656
10656
  if (itemLight !== undefined) {
10657
- marsItems.push(itemLight);
10657
+ modelItems.push(itemLight);
10658
10658
  }
10659
10659
  }
10660
10660
  if (node.camera !== undefined) {
10661
10661
  var itemCamera = _this._createItemCamera(node, treeId);
10662
10662
  if (itemCamera !== undefined) {
10663
- marsItems.push(itemCamera);
10663
+ modelItems.push(itemCamera);
10664
10664
  }
10665
10665
  }
10666
10666
  });
@@ -10673,7 +10673,7 @@ var LoaderImpl = /** @class */ (function () {
10673
10673
  });
10674
10674
  return [2 /*return*/, {
10675
10675
  source: this.getRemarkString(),
10676
- items: marsItems,
10676
+ items: modelItems,
10677
10677
  sceneAABB: {
10678
10678
  min: sceneAABB.min.toArray(),
10679
10679
  max: sceneAABB.max.toArray(),
@@ -10767,7 +10767,7 @@ var LoaderImpl = /** @class */ (function () {
10767
10767
  var texIndex = texInfo.index;
10768
10768
  var tex = this._gltfTextures[texIndex];
10769
10769
  var img = this._gltfImages[tex.source];
10770
- return MarsRIHelper.createTexture2D(this.engine, img, tex, isBaseColor, this.isTiny3dMode()).then(function (tex) {
10770
+ return WebGLHelper.createTexture2D(this.engine, img, tex, isBaseColor, this.isTiny3dMode()).then(function (tex) {
10771
10771
  _this.getTextureManager().addTexture(matIndex, texIndex, tex, isBaseColor);
10772
10772
  });
10773
10773
  };
@@ -10998,7 +10998,7 @@ var LoaderImpl = /** @class */ (function () {
10998
10998
  // 硬编码,内部指定的播放全部动画的索引值
10999
10999
  return -88888888;
11000
11000
  }
11001
- var animationInfo = this._sceneOptions.mars.playAnimation;
11001
+ var animationInfo = this._sceneOptions.effects.playAnimation;
11002
11002
  if (animationInfo === undefined) {
11003
11003
  return -1;
11004
11004
  }
@@ -11023,10 +11023,10 @@ var LoaderImpl = /** @class */ (function () {
11023
11023
  }
11024
11024
  };
11025
11025
  LoaderImpl.prototype.isPlayAnimation = function () {
11026
- return this._sceneOptions.mars.playAnimation !== undefined;
11026
+ return this._sceneOptions.effects.playAnimation !== undefined;
11027
11027
  };
11028
11028
  LoaderImpl.prototype.isPlayAllAnimation = function () {
11029
- return this._sceneOptions.mars.playAllAnimation === true;
11029
+ return this._sceneOptions.effects.playAllAnimation === true;
11030
11030
  };
11031
11031
  LoaderImpl.prototype.getRemarkString = function () {
11032
11032
  var remark = this._sceneOptions.gltf.remark;
@@ -11048,11 +11048,11 @@ var LoaderImpl = /** @class */ (function () {
11048
11048
  };
11049
11049
  LoaderImpl.prototype.getItemDuration = function () {
11050
11050
  var _a;
11051
- return (_a = this._sceneOptions.mars.duration) !== null && _a !== void 0 ? _a : 9999;
11051
+ return (_a = this._sceneOptions.effects.duration) !== null && _a !== void 0 ? _a : 9999;
11052
11052
  };
11053
11053
  LoaderImpl.prototype.getItemEndBehavior = function () {
11054
11054
  var _a;
11055
- return (_a = this._sceneOptions.mars.endBehavior) !== null && _a !== void 0 ? _a : spec.ItemEndBehavior.loop;
11055
+ return (_a = this._sceneOptions.effects.endBehavior) !== null && _a !== void 0 ? _a : spec.ItemEndBehavior.loop;
11056
11056
  };
11057
11057
  LoaderImpl.prototype.getSkyboxType = function () {
11058
11058
  var typeName = this._sceneOptions.gltf.skyboxType;
@@ -11699,8 +11699,8 @@ var CameraGestureHandlerImp = /** @class */ (function () {
11699
11699
  return this.composition.camera.getOptions();
11700
11700
  }
11701
11701
  var camera = this.composition.camera;
11702
- var marsTransfrom = new Transform(__assign(__assign({}, camera.getOptions()), { valid: true }));
11703
- var cameraTransform = new PTransform().fromMarsTransform(marsTransfrom);
11702
+ var effectsTransfrom = new Transform(__assign(__assign({}, camera.getOptions()), { valid: true }));
11703
+ var cameraTransform = new PTransform().fromEffectsTransform(effectsTransfrom);
11704
11704
  var cameraCoordiante = new PCoordinate().fromPTransform(cameraTransform);
11705
11705
  // compute move direction
11706
11706
  var xAxis = (_a = event.xAxis) !== null && _a !== void 0 ? _a : 0;
@@ -11891,7 +11891,7 @@ var CameraGestureHandlerImp = /** @class */ (function () {
11891
11891
  var newDistance = distance !== null && distance !== void 0 ? distance : 5;
11892
11892
  var targetPoint = Vector3.fromArray(point);
11893
11893
  //
11894
- var transform = new PTransform().fromMarsTransform(item.transform);
11894
+ var transform = new PTransform().fromEffectsTransform(item.transform);
11895
11895
  var coordinate = new PCoordinate().fromPTransform(transform);
11896
11896
  var lookatDir = coordinate.zAxis.clone().multiplyScalar(1.0);
11897
11897
  //
@@ -11917,7 +11917,7 @@ var CameraGestureHandlerImp = /** @class */ (function () {
11917
11917
  // const newLookatDir = targetPoint.clone().subVector(cameraPos).normalize();
11918
11918
  // const newOffset = newLookatDir.clone().multiplyScalar(newDistance);
11919
11919
  // const newPosition = targetPoint.clone().subVector(newOffset);
11920
- // const oldTransform = new PTransform().fromMarsTransform(item.transform);
11920
+ // const oldTransform = new PTransform().fromEffectsTransform(item.transform);
11921
11921
  // const oldCoordinate = new PCoordinate().fromPTransform(oldTransform)
11922
11922
  // const oldLookatDir = oldCoordinate.zAxis.clone().multiplyScalar(-1.0);
11923
11923
  // const rotateAxis = oldLookatDir.cross(newLookatDir);
@@ -12028,13 +12028,13 @@ var CameraGestureHandlerImp = /** @class */ (function () {
12028
12028
  this.startParams.target = '';
12029
12029
  };
12030
12030
  CameraGestureHandlerImp.prototype.updateCameraTransform = function (cameraOptions) {
12031
- var marsTransfrom = new Transform(cameraOptions);
12032
- marsTransfrom.setValid(true);
12033
- this.cameraTransform.fromMarsTransform(marsTransfrom);
12031
+ var effectsTransfrom = new Transform(cameraOptions);
12032
+ effectsTransfrom.setValid(true);
12033
+ this.cameraTransform.fromEffectsTransform(effectsTransfrom);
12034
12034
  this.cameraCoordiante.fromPTransform(this.cameraTransform);
12035
12035
  };
12036
12036
  return CameraGestureHandlerImp;
12037
12037
  }());
12038
12038
 
12039
- export { CameraGestureHandlerImp, CameraGestureType, LoaderHelper, LoaderImpl, getDefaultMarsGLTFLoader, setDefaultMarsGLTFLoader };
12039
+ export { CameraGestureHandlerImp, CameraGestureType, LoaderHelper, LoaderImpl, getDefaultEffectsGLTFLoader, setDefaultEffectsGLTFLoader };
12040
12040
  //# sourceMappingURL=loader.mjs.map