@galacean/effects-plugin-editor-gizmo 2.9.0-alpha.2 → 2.9.1-beta.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/gizmo-component.d.ts +6 -1
- package/dist/index.js +2 -11
- package/dist/index.js.map +1 -1
- package/dist/index.min.js +2 -2
- package/dist/index.min.js.map +1 -1
- package/dist/index.mjs +2 -11
- package/dist/index.mjs.map +1 -1
- package/package.json +3 -3
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@@ -1,8 +1,13 @@
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import type { GeometryDrawMode, RenderFrame, Renderer, Texture, VFXItem } from '@galacean/effects';
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import { RenderPass, Mesh, RendererComponent, Transform, math, spec } from '@galacean/effects';
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import type { GizmoVFXItemOptions } from './define';
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import { GizmoSubType } from './define';
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import type { EditorGizmoPlugin } from './gizmo-loader';
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import type { GizmoItemBounding } from './gizmo-vfx-item';
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interface GizmoComponentData extends spec.ComponentData {
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options: GizmoVFXItemOptions;
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transform?: Record<string, unknown>;
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}
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type Vector3 = math.Vector3;
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declare const Vector3: typeof math.Vector3;
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export declare class GizmoComponent extends RendererComponent {
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@@ -64,7 +69,7 @@ export declare class GizmoComponent extends RendererComponent {
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* @param iconTextures - XYZ 图标纹理(viewHelper 专用)
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*/
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createCombinationContent(item: VFXItem, subType: GizmoSubType, iconTextures?: Map<string, Texture>): void;
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fromData(data:
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fromData(data: GizmoComponentData): void;
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/**
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* 射线检测算法
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* @returns 包含射线检测算法回调方法的参数
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package/dist/index.js
CHANGED
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@@ -3,7 +3,7 @@
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* Description: Galacean Effects player editor gizmo plugin
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* Author: Ant Group CO., Ltd.
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* Contributors: 茂安,旻诺
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* Version: v2.9.
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* Version: v2.9.1-beta.0
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*/
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'use strict';
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@@ -3608,9 +3608,6 @@ var DrawGizmoBehindPass = /*#__PURE__*/ function(RenderPass) {
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});
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renderer.renderMeshes(this.meshes);
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};
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_proto.configure = function configure(renderer) {
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renderer.setFramebuffer(this.framebuffer);
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};
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return DrawGizmoBehindPass;
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}(EFFECTS.RenderPass);
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var DrawGizmoFrontPass = /*#__PURE__*/ function(RenderPass) {
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@@ -3626,9 +3623,6 @@ var DrawGizmoFrontPass = /*#__PURE__*/ function(RenderPass) {
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_proto.execute = function execute(renderer) {
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renderer.renderMeshes(this.meshes);
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};
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_proto.configure = function configure(renderer) {
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renderer.setFramebuffer(this.framebuffer);
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};
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return DrawGizmoFrontPass;
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}(EFFECTS.RenderPass);
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var DrawGizmoEditorPass = /*#__PURE__*/ function(RenderPass) {
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@@ -3644,9 +3638,6 @@ var DrawGizmoEditorPass = /*#__PURE__*/ function(RenderPass) {
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_proto.execute = function execute(renderer) {
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renderer.renderMeshes(this.meshes);
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};
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_proto.configure = function configure(renderer) {
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renderer.setFramebuffer(this.framebuffer);
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};
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return DrawGizmoEditorPass;
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}(EFFECTS.RenderPass);
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@@ -3733,7 +3724,7 @@ var EditorGizmoPlugin = /*#__PURE__*/ function(Plugin) {
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EFFECTS.registerPlugin("editor-gizmo", EditorGizmoPlugin);
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/**
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* 插件版本号
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*/ var version = "2.9.
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*/ var version = "2.9.1-beta.0";
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EFFECTS.logger.info("Plugin editor gizmo version: " + version + ".");
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if (version !== EFFECTS__namespace.version) {
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console.error("注意:请统一 Editor Gizmo 插件与 Player 版本,不统一的版本混用会有不可预知的后果!", "\nAttention: Please ensure the Editor Gizmo plugin is synchronized with the Player version. Mixing and matching incompatible versions may result in unpredictable consequences!");
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