@galacean/effects-plugin-editor-gizmo 2.8.0-alpha.0 → 2.8.0-alpha.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/gizmo-loader.d.ts +1 -3
- package/dist/index.js +87 -47
- package/dist/index.js.map +1 -1
- package/dist/index.min.js +2 -2
- package/dist/index.min.js.map +1 -1
- package/dist/index.mjs +88 -48
- package/dist/index.mjs.map +1 -1
- package/package.json +3 -3
package/dist/gizmo-loader.d.ts
CHANGED
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@@ -3,7 +3,5 @@ import { AbstractPlugin } from '@galacean/effects';
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export declare const iconTextures: Map<string, Texture>;
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export declare class EditorGizmoPlugin extends AbstractPlugin {
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order: number;
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-
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-
onCompositionConstructed(composition: Composition, scene: Scene): void;
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-
onCompositionReset(composition: Composition): void;
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onCompositionConstructed(composition: Composition, scene: Scene): Promise<void>;
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}
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package/dist/index.js
CHANGED
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@@ -3,7 +3,7 @@
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* Description: Galacean Effects player editor gizmo plugin
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* Author: Ant Group CO., Ltd.
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* Contributors: 茂安,旻诺
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* Version: v2.8.0-alpha.
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* Version: v2.8.0-alpha.2
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*/
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'use strict';
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@@ -3018,8 +3018,8 @@ exports.GizmoComponent = /*#__PURE__*/ function(RendererComponent1) {
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return;
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}
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var composition = this.item.composition;
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var
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for(var _iterator1 = _create_for_of_iterator_helper_loose((
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var _PluginSystem_getPlugins;
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for(var _iterator1 = _create_for_of_iterator_helper_loose((_PluginSystem_getPlugins = EFFECTS.PluginSystem.getPlugins()) != null ? _PluginSystem_getPlugins : []), _step1; !(_step1 = _iterator1()).done;){
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var plugin = _step1.value;
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if (plugin.name === "editor-gizmo") {
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this.gizmoPlugin = plugin;
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@@ -3485,13 +3485,7 @@ exports.GizmoComponent = /*#__PURE__*/ function(RendererComponent1) {
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return renderPass.name === behindRenderPassName;
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});
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if (!rp) {
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rp = new
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name: behindRenderPassName,
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priority: EFFECTS.RenderPassPriorityPostprocess + EFFECTS.RenderPassPriorityPostprocess,
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clearAction: {
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depthAction: EFFECTS.TextureLoadAction.clear
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}
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});
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+
rp = new DrawGizmoBehindPass(pipeline.renderer);
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pipeline.addRenderPass(rp);
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}
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return rp;
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@@ -3501,10 +3495,7 @@ exports.GizmoComponent = /*#__PURE__*/ function(RendererComponent1) {
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return renderPass.name === editorRenderPassName;
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});
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if (!rp) {
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rp = new
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name: editorRenderPassName,
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priority: EFFECTS.RenderPassPriorityPostprocess + 2
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});
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rp = new DrawGizmoEditorPass(pipeline.renderer);
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pipeline.addRenderPass(rp);
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}
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return rp;
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@@ -3514,10 +3505,7 @@ exports.GizmoComponent = /*#__PURE__*/ function(RendererComponent1) {
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return renderPass.name === frontRenderPassName;
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});
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if (!rp) {
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rp = new
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name: frontRenderPassName,
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priority: EFFECTS.RenderPassPriorityPrepare + 2
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});
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rp = new DrawGizmoFrontPass(pipeline.renderer);
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pipeline.addRenderPass(rp);
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}
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return rp;
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@@ -3535,6 +3523,63 @@ exports.CoordinateSpace = void 0;
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CoordinateSpace[CoordinateSpace["Local"] = 0] = "Local";
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CoordinateSpace[CoordinateSpace["World"] = 1] = "World";
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})(exports.CoordinateSpace || (exports.CoordinateSpace = {}));
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var DrawGizmoBehindPass = /*#__PURE__*/ function(RenderPass) {
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_inherits(DrawGizmoBehindPass, RenderPass);
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function DrawGizmoBehindPass(renderer) {
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var _this;
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_this = RenderPass.call(this, renderer) || this;
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_this.priority = EFFECTS.RenderPassPriorityPostprocess + EFFECTS.RenderPassPriorityPostprocess;
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_this.name = behindRenderPassName;
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return _this;
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}
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var _proto = DrawGizmoBehindPass.prototype;
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_proto.execute = function execute(renderer) {
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renderer.clear({
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depthAction: EFFECTS.TextureLoadAction.clear
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});
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renderer.renderMeshes(this.meshes);
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};
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_proto.configure = function configure(renderer) {
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renderer.setFramebuffer(this.framebuffer);
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};
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return DrawGizmoBehindPass;
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}(EFFECTS.RenderPass);
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var DrawGizmoFrontPass = /*#__PURE__*/ function(RenderPass) {
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_inherits(DrawGizmoFrontPass, RenderPass);
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function DrawGizmoFrontPass(renderer) {
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var _this;
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_this = RenderPass.call(this, renderer) || this;
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_this.priority = EFFECTS.RenderPassPriorityPrepare + 2;
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_this.name = frontRenderPassName;
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return _this;
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}
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var _proto = DrawGizmoFrontPass.prototype;
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_proto.execute = function execute(renderer) {
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renderer.renderMeshes(this.meshes);
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};
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_proto.configure = function configure(renderer) {
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renderer.setFramebuffer(this.framebuffer);
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};
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return DrawGizmoFrontPass;
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}(EFFECTS.RenderPass);
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var DrawGizmoEditorPass = /*#__PURE__*/ function(RenderPass) {
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_inherits(DrawGizmoEditorPass, RenderPass);
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function DrawGizmoEditorPass(renderer) {
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var _this;
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_this = RenderPass.call(this, renderer) || this;
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_this.priority = EFFECTS.RenderPassPriorityPostprocess + 2;
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_this.name = editorRenderPassName;
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return _this;
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}
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var _proto = DrawGizmoEditorPass.prototype;
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_proto.execute = function execute(renderer) {
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renderer.renderMeshes(this.meshes);
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};
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_proto.configure = function configure(renderer) {
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renderer.setFramebuffer(this.framebuffer);
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};
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return DrawGizmoEditorPass;
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}(EFFECTS.RenderPass);
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var iconImages = new Map();
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var iconTextures = new Map();
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@@ -3548,35 +3593,13 @@ var EditorGizmoPlugin = /*#__PURE__*/ function(AbstractPlugin) {
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}
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var _proto = EditorGizmoPlugin.prototype;
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_proto.onCompositionConstructed = function onCompositionConstructed(composition, scene) {
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var engine = composition.renderer.engine;
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iconTextures.clear();
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iconImages.forEach(function(image, name) {
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iconTextures.set(name, createTexture(engine, image));
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});
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iconImages.clear();
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};
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_proto.onCompositionReset = function onCompositionReset(composition) {
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var items = composition.items;
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var targetMap = {};
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for(var i = 0; i < items.length; i++){
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var item = items[i];
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var gizmoComponent = item.getComponent(exports.GizmoComponent);
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if (gizmoComponent) {
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if (!targetMap[gizmoComponent.target]) {
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targetMap[gizmoComponent.target] = [];
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}
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targetMap[gizmoComponent.target].push(item);
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}
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}
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composition.loaderData.gizmoTarget = targetMap;
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composition.loaderData.gizmoItems = [];
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};
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EditorGizmoPlugin.prepareResource = function prepareResource(scene) {
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return _async_to_generator(function() {
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var _iterator, _step, _step_value, name, data, _, _tmp;
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var engine, _iterator, _step, _step_value, name, data, _, _tmp, items, targetMap, i, item, gizmoComponent;
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return __generator(this, function(_state) {
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switch(_state.label){
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case 0:
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engine = composition.renderer.engine;
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iconTextures.clear();
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if (!(iconImages.size !== axisIconMap.size)) return [
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@@ -3608,9 +3631,26 @@ var EditorGizmoPlugin = /*#__PURE__*/ function(AbstractPlugin) {
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];
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case 4:
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iconImages.forEach(function(image, name) {
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iconTextures.set(name, createTexture(engine, image));
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});
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iconImages.clear();
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items = composition.items;
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targetMap = {};
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for(i = 0; i < items.length; i++){
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item = items[i];
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gizmoComponent = item.getComponent(exports.GizmoComponent);
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if (gizmoComponent) {
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if (!targetMap[gizmoComponent.target]) {
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targetMap[gizmoComponent.target] = [];
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}
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targetMap[gizmoComponent.target].push(item);
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}
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}
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composition.loaderData.gizmoTarget = targetMap;
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composition.loaderData.gizmoItems = [];
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return [
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true
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2
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];
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}
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});
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@@ -3619,10 +3659,10 @@ var EditorGizmoPlugin = /*#__PURE__*/ function(AbstractPlugin) {
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return EditorGizmoPlugin;
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}(EFFECTS.AbstractPlugin);
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-
EFFECTS.registerPlugin("editor-gizmo", EditorGizmoPlugin
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EFFECTS.registerPlugin("editor-gizmo", EditorGizmoPlugin);
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/**
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* 插件版本号
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-
*/ var version = "2.8.0-alpha.
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*/ var version = "2.8.0-alpha.2";
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EFFECTS.logger.info("Plugin editor gizmo version: " + version + ".");
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if (version !== EFFECTS__namespace.version) {
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console.error("注意:请统一 Editor Gizmo 插件与 Player 版本,不统一的版本混用会有不可预知的后果!", "\nAttention: Please ensure the Editor Gizmo plugin is synchronized with the Player version. Mixing and matching incompatible versions may result in unpredictable consequences!");
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