@galacean/effects-plugin-editor-gizmo 2.8.0-alpha.0 → 2.8.0-alpha.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.js +53 -17
- package/dist/index.js.map +1 -1
- package/dist/index.min.js +2 -2
- package/dist/index.min.js.map +1 -1
- package/dist/index.mjs +54 -18
- package/dist/index.mjs.map +1 -1
- package/package.json +3 -3
package/dist/index.mjs
CHANGED
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@@ -3,11 +3,11 @@
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* Description: Galacean Effects player editor gizmo plugin
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* Author: Ant Group CO., Ltd.
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* Contributors: 茂安,旻诺
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* Version: v2.8.0-alpha.
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* Version: v2.8.0-alpha.1
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*/
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import * as EFFECTS from '@galacean/effects';
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import { glContext, Texture, noop, math, Geometry, Transform, Mesh, Material, DestroyOptions, GLSLVersion, GLGeometry, serialize, effectsClass, RendererComponent, ParticleSystemRenderer, assertExist,
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import { glContext, Texture, noop, math, Geometry, Transform, Mesh, Material, DestroyOptions, GLSLVersion, GLGeometry, serialize, effectsClass, RendererComponent, ParticleSystemRenderer, assertExist, TextureLoadAction, HitTestType, spec, RenderPassPriorityPostprocess, RenderPass, RenderPassPriorityPrepare, AbstractPlugin, registerPlugin, VFXItem, logger } from '@galacean/effects';
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function asyncGeneratorStep(gen, resolve, reject, _next, _throw, key, arg) {
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try {
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@@ -3462,13 +3462,7 @@ var GizmoComponent = /*#__PURE__*/ function(RendererComponent1) {
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return renderPass.name === behindRenderPassName;
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});
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if (!rp) {
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rp = new
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name: behindRenderPassName,
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priority: RenderPassPriorityPostprocess + RenderPassPriorityPostprocess,
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clearAction: {
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depthAction: TextureLoadAction.clear
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}
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});
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rp = new DrawGizmoBehindPass(pipeline.renderer, {});
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pipeline.addRenderPass(rp);
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}
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return rp;
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@@ -3478,10 +3472,7 @@ var GizmoComponent = /*#__PURE__*/ function(RendererComponent1) {
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return renderPass.name === editorRenderPassName;
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});
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if (!rp) {
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rp = new
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name: editorRenderPassName,
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priority: RenderPassPriorityPostprocess + 2
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});
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rp = new DrawGizmoEditorPass(pipeline.renderer, {});
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pipeline.addRenderPass(rp);
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}
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return rp;
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@@ -3491,10 +3482,7 @@ var GizmoComponent = /*#__PURE__*/ function(RendererComponent1) {
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return renderPass.name === frontRenderPassName;
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});
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if (!rp) {
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rp = new
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name: frontRenderPassName,
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priority: RenderPassPriorityPrepare + 2
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});
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rp = new DrawGizmoFrontPass(pipeline.renderer, {});
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pipeline.addRenderPass(rp);
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}
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return rp;
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@@ -3512,6 +3500,54 @@ var CoordinateSpace;
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CoordinateSpace[CoordinateSpace["Local"] = 0] = "Local";
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CoordinateSpace[CoordinateSpace["World"] = 1] = "World";
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})(CoordinateSpace || (CoordinateSpace = {}));
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var DrawGizmoBehindPass = /*#__PURE__*/ function(RenderPass) {
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_inherits(DrawGizmoBehindPass, RenderPass);
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function DrawGizmoBehindPass(renderer, options) {
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var _this;
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_this = RenderPass.call(this, renderer, options) || this;
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_this.priority = RenderPassPriorityPostprocess + RenderPassPriorityPostprocess;
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_this.name = behindRenderPassName;
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return _this;
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}
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var _proto = DrawGizmoBehindPass.prototype;
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_proto.execute = function execute(renderer) {
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renderer.clear({
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depthAction: TextureLoadAction.clear
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});
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renderer.renderMeshes(this.meshes);
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};
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return DrawGizmoBehindPass;
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}(RenderPass);
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var DrawGizmoFrontPass = /*#__PURE__*/ function(RenderPass) {
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_inherits(DrawGizmoFrontPass, RenderPass);
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function DrawGizmoFrontPass(renderer, options) {
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var _this;
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_this = RenderPass.call(this, renderer, options) || this;
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_this.priority = RenderPassPriorityPrepare + 2;
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_this.name = frontRenderPassName;
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return _this;
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}
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var _proto = DrawGizmoFrontPass.prototype;
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_proto.execute = function execute(renderer) {
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renderer.renderMeshes(this.meshes);
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};
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return DrawGizmoFrontPass;
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}(RenderPass);
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var DrawGizmoEditorPass = /*#__PURE__*/ function(RenderPass) {
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_inherits(DrawGizmoEditorPass, RenderPass);
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function DrawGizmoEditorPass(renderer, options) {
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var _this;
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_this = RenderPass.call(this, renderer, options) || this;
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_this.priority = RenderPassPriorityPostprocess + 2;
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_this.name = editorRenderPassName;
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return _this;
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}
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var _proto = DrawGizmoEditorPass.prototype;
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_proto.execute = function execute(renderer) {
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renderer.renderMeshes(this.meshes);
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};
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return DrawGizmoEditorPass;
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}(RenderPass);
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var iconImages = new Map();
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var iconTextures = new Map();
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@@ -3599,7 +3635,7 @@ var EditorGizmoPlugin = /*#__PURE__*/ function(AbstractPlugin) {
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registerPlugin("editor-gizmo", EditorGizmoPlugin, VFXItem);
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/**
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* 插件版本号
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*/ var version = "2.8.0-alpha.
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*/ var version = "2.8.0-alpha.1";
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logger.info("Plugin editor gizmo version: " + version + ".");
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if (version !== EFFECTS.version) {
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console.error("注意:请统一 Editor Gizmo 插件与 Player 版本,不统一的版本混用会有不可预知的后果!", "\nAttention: Please ensure the Editor Gizmo plugin is synchronized with the Player version. Mixing and matching incompatible versions may result in unpredictable consequences!");
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