@galacean/effects-plugin-editor-gizmo 2.0.0-alpha.30 → 2.0.0-alpha.32

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package/dist/index.mjs CHANGED
@@ -3,11 +3,11 @@
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  * Description: Galacean Effects player editor gizmo plugin
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  * Author: Ant Group CO., Ltd.
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  * Contributors: 茂安,旻诺
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- * Version: v2.0.0-alpha.30
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+ * Version: v2.0.0-alpha.32
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  */
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  import * as EFFECTS from '@galacean/effects';
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- import { math, DestroyOptions, glContext, ShaderType, GLSLVersion, Material, Mesh, GLGeometry, createShaderWithMacros, Texture, noop, Geometry, Transform, serialize, effectsClass, ParticleSystemRenderer, RendererComponent, assertExist, HitTestType, spec, removeItem, RenderPass, RenderPassPriorityPostprocess, TextureLoadAction, RenderPassPriorityPrepare, AbstractPlugin, registerPlugin, VFXItem, logger } from '@galacean/effects';
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+ import { math, DestroyOptions, glContext, ShaderType, GLSLVersion, Material, Mesh, GLGeometry, createShaderWithMacros, Texture, noop, Geometry, Transform, serialize, effectsClass, RendererComponent, ParticleSystemRenderer, assertExist, HitTestType, spec, removeItem, RenderPass, RenderPassPriorityPostprocess, TextureLoadAction, RenderPassPriorityPrepare, AbstractPlugin, registerPlugin, VFXItem, logger } from '@galacean/effects';
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  function asyncGeneratorStep(gen, resolve, reject, _next, _throw, key, arg) {
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  try {
@@ -3081,9 +3081,23 @@ var GizmoComponent = /*#__PURE__*/ function(RendererComponent1) {
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  }
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  composition.loaderData.gizmoItems.push(this.item);
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  };
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- _proto.render = function render(renderer) {
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+ _proto.update = function update(dt) {
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  this.updateRenderData();
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  };
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+ _proto.render = function render(renderer) {
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+ // The material of the 3D plugin is updated during the render phase. In order to obtain the correct value, it is kept consistent here.
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+ if (this.subType === GizmoSubType.modelWireframe) {
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+ if (this.wireframeMesh && this.targetItem) {
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+ var _this_targetItem_getComponent;
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+ //@ts-expect-error TODO 和 3D 类型解耦
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+ var meshes = (_this_targetItem_getComponent = this.targetItem.getComponent(RendererComponent)) == null ? void 0 : _this_targetItem_getComponent.content.subMeshes;
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+ var wireframeMeshes = this.wireframeMeshes;
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+ if ((meshes == null ? void 0 : meshes.length) > 0) {
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+ updateWireframeMesh(meshes[0].geometry.geometry, meshes[0].material.effectMaterial, wireframeMeshes[0], WireframeGeometryType.triangle);
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+ }
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+ }
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+ }
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+ };
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  _proto.updateRenderData = function updateRenderData() {
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  var item = this.item;
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  var gizmoSubType = this.subType;
@@ -3100,16 +3114,6 @@ var GizmoComponent = /*#__PURE__*/ function(RendererComponent1) {
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  this.wireframeMesh.worldMatrix = particle.particleMesh.mesh.worldMatrix;
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  }
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  }
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- } else if (gizmoSubType === GizmoSubType.modelWireframe) {
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- if (this.wireframeMesh && this.targetItem) {
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- var _this_targetItem_getComponent;
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- //@ts-expect-error TODO 和 3D 类型解耦
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- var meshes = (_this_targetItem_getComponent = this.targetItem.getComponent(RendererComponent)) == null ? void 0 : _this_targetItem_getComponent.content.subMeshes;
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- var wireframeMeshes = this.wireframeMeshes;
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- if ((meshes == null ? void 0 : meshes.length) > 0) {
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- updateWireframeMesh(meshes[0].geometry.geometry, meshes[0].material.effectMaterial, wireframeMeshes[0], WireframeGeometryType.triangle);
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- }
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- }
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  } else {
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  if (this.targetItem) {
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  if (this.contents) {
@@ -3689,7 +3693,7 @@ var EditorGizmoPlugin = /*#__PURE__*/ function(AbstractPlugin) {
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  }(AbstractPlugin);
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  registerPlugin("editor-gizmo", EditorGizmoPlugin, VFXItem);
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- var version = "2.0.0-alpha.30";
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+ var version = "2.0.0-alpha.32";
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  logger.info("Plugin editor gizmo version: " + version + ".");
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  if (version !== EFFECTS.version) {
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  console.error("注意:请统一 Editor Gizmo 插件与 Player 版本,不统一的版本混用会有不可预知的后果!", "\nAttention: Please ensure the Editor Gizmo plugin is synchronized with the Player version. Mixing and matching incompatible versions may result in unpredictable consequences!");