@galacean/effects-plugin-editor-gizmo 2.0.0-alpha.17 → 2.0.0-alpha.19

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/index.js CHANGED
@@ -3,14 +3,34 @@
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  * Description: Galacean Effects player editor gizmo plugin
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  * Author: Ant Group CO., Ltd.
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  * Contributors: 茂安,旻诺
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- * Version: v2.0.0-alpha.17
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+ * Version: v2.0.0-alpha.19
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  */
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  'use strict';
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  Object.defineProperty(exports, '__esModule', { value: true });
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- var effects = require('@galacean/effects');
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+ var EFFECTS = require('@galacean/effects');
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+
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+ function _interopNamespace(e) {
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+ if (e && e.__esModule) return e;
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+ var n = Object.create(null);
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+ if (e) {
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+ Object.keys(e).forEach(function (k) {
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+ if (k !== 'default') {
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+ var d = Object.getOwnPropertyDescriptor(e, k);
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+ Object.defineProperty(n, k, d.get ? d : {
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+ enumerable: true,
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+ get: function () { return e[k]; }
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+ });
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+ }
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+ });
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+ }
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+ n["default"] = e;
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+ return Object.freeze(n);
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+ }
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+
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+ var EFFECTS__namespace = /*#__PURE__*/_interopNamespace(EFFECTS);
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  function asyncGeneratorStep(gen, resolve, reject, _next, _throw, key, arg) {
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  try {
@@ -245,7 +265,7 @@ function _extends() {
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  return _extends.apply(this, arguments);
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  }
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- var Vector4 = effects.math.Vector4;
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+ var Vector4 = EFFECTS.math.Vector4;
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  var WireframeGeometryType;
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  (function(WireframeGeometryType) {
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  WireframeGeometryType[WireframeGeometryType["triangle"] = 0] = "triangle";
@@ -256,9 +276,9 @@ function destroyWireframeMesh(mesh) {
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  (_mesh_geometry = mesh.geometry) == null ? void 0 : _mesh_geometry.dispose();
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  mesh.dispose({
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  material: {
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- textures: effects.DestroyOptions.keep
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+ textures: EFFECTS.DestroyOptions.keep
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  },
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- geometries: effects.DestroyOptions.keep
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+ geometries: EFFECTS.DestroyOptions.keep
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  });
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  }
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  function updateWireframeMesh(originMesh, wireframe, type) {
@@ -305,14 +325,14 @@ function createModeWireframe(engine, mesh, color) {
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  var level = engine.gpuCapability.level;
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  var geometry = new SharedGeometry(engine, {
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  geometry: mesh.firstGeometry(),
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- mode: effects.glContext.LINES,
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+ mode: EFFECTS.glContext.LINES,
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  index: {
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  data: new Uint32Array(0)
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  }
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  });
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- var _mesh_material_props_shader = mesh.material.props.shader, vertex = _mesh_material_props_shader.vertex, fragment = _mesh_material_props_shader.fragment, marcos = _mesh_material_props_shader.marcos;
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+ var _mesh_material_props_shader = mesh.material.props.shader, vertex = _mesh_material_props_shader.vertex, fragment = _mesh_material_props_shader.fragment, macros = _mesh_material_props_shader.macros;
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  var materialOptions = _extends({}, mesh.material.props);
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- var newMarcos = [].concat(marcos || [], [
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+ var newMacros = [].concat(macros || [], [
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  [
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  "PREVIEW_BORDER",
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  1
@@ -320,16 +340,16 @@ function createModeWireframe(engine, mesh, color) {
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  ]);
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  var _mesh_name;
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  materialOptions.shader = {
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- vertex: createGizmoShader(newMarcos, vertex, effects.ShaderType.vertex, level),
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- fragment: createGizmoShader(newMarcos, fragment, effects.ShaderType.fragment, level),
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+ vertex: createGizmoShader(newMacros, vertex, EFFECTS.ShaderType.vertex, level),
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+ fragment: createGizmoShader(newMacros, fragment, EFFECTS.ShaderType.fragment, level),
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  shared: true,
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  name: ((_mesh_name = mesh.name) != null ? _mesh_name : "unamedmesh") + "_wireframe",
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- glslVersion: engine.gpuCapability.level === 2 ? effects.GLSLVersion.GLSL3 : effects.GLSLVersion.GLSL1
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+ glslVersion: engine.gpuCapability.level === 2 ? EFFECTS.GLSLVersion.GLSL3 : EFFECTS.GLSLVersion.GLSL1
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  };
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- var material = effects.Material.create(engine, materialOptions);
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+ var material = EFFECTS.Material.create(engine, materialOptions);
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  material.depthTest = mesh.material.depthTest;
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  material.setVector4("uPreviewColor", new Vector4(color[0], color[1], color[2], 1));
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- return updateWireframeMesh(mesh, effects.Mesh.create(engine, {
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+ return updateWireframeMesh(mesh, EFFECTS.Mesh.create(engine, {
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  geometry: geometry,
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  material: material,
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  priority: 3000,
@@ -427,12 +447,12 @@ var SharedGeometry = /*#__PURE__*/ function(GLGeometry) {
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  this.source = null;
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  };
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  return SharedGeometry;
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- }(effects.GLGeometry);
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- function createGizmoShader(marcos, shader, shaderType, level) {
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+ }(EFFECTS.GLGeometry);
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+ function createGizmoShader(macros, shader, shaderType, level) {
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  var versionTag = /#version\s+\b\d{3}\b\s*(es)?/;
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  var shaderMatch = shader.match(versionTag);
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  var newShader = shaderMatch ? shader.substring(shaderMatch[0].length) : shader;
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- return effects.createShaderWithMarcos(marcos, newShader, shaderType, level);
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+ return EFFECTS.createShaderWithMacros(macros, newShader, shaderType, level);
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  }
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  // 坐标轴默认颜色
@@ -453,7 +473,7 @@ var color = {
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  245 / 255
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  ]
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  };
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- var renderMode = effects.glContext.TRIANGLES;
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+ var renderMode = EFFECTS.glContext.TRIANGLES;
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  // 坐标轴默认图标
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  var axisIconMap = new Map();
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  axisIconMap.set("light", "data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAEwAAABMCAYAAAGwkGG9AAABYWlDQ1BrQ0dDb2xvc\n lNwYWNlRGlzcGxheVAzAAAokWNgYFJJLCjIYWFgYMjNKykKcndSiIiMUmB/yMAOhLwMYgwKicnFBY4BAT5AJQwwGhV8u8bACK\n Iv64LMOiU1tUm1XsDXYqbw1YuvRJsw1aMArpTU4mQg/QeIU5MLikoYGBhTgGzl8pICELsDyBYpAjoKyJ4DYqdD2BtA7CQI+wh\n YTUiQM5B9A8hWSM5IBJrB+API1klCEk9HYkPtBQFul8zigpzESoUAYwKuJQOUpFaUgGjn/ILKosz0jBIFR2AopSp45iXr6SgY\n GRiaMzCAwhyi+nMgOCwZxc4gxJrvMzDY7v////9uhJjXfgaGjUCdXDsRYhoWDAyC3AwMJ3YWJBYlgoWYgZgpLY2B4dNyBgbeS\n AYG4QtAPdHFacZGYHlGHicGBtZ7//9/VmNgYJ/MwPB3wv//vxf9//93MVDzHQaGA3kAFSFl7jXH0fsAAAA4ZVhJZk1NACoAAA\n AIAAGHaQAEAAAAAQAAABoAAAAAAAKgAgAEAAAAAQAAAEygAwAEAAAAAQAAAEwAAAAANXHl2gAADOxJREFUeAHtXAuMVcUZPuf\n cu8uyC+626wOM8hBsLY192FJN1QKpmIJRxNZt2qahW2qxlCCwu/fa2lZpKPTeZYGlUN1YlfSRVIi80qqxpCjW1vqqrY0hBtyF\n YqNphV0q7HL3Pvr9lzuH/8ydmXPuayPkngTOP/9r/vln5p85/8xdy5KeeHzdjFgsflBCWw5HgCGTyaRmR6ORKQTH4/FxnJ6Fi\n 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WfVcQYZhqNexeWOGbjccVymnQ3lXAffRifgQ0OnnoHjPqGzmwYObmNvtu3wjZHIimzICdMtZqx8r8NZfqmYdzCkr8WdzoO6Cs\n 4mfK7DP4nFZgpi5HOw/SKN/XXwzT447jBW1Glh/NkYGnJaZ2FEncpknDn4Ow57NQrPajRWXxoA43Bne5Ztp5/AiNPdUJ9Avgq\n HQvbaVCpzG4Tc6Sk8AI/eiT1Qjyify+/cgKjDjFuEGae6f5EkX4WxaXsRjqjB0KTT4GstKxTGHzV+etmyZe+cyw7StS03QHro\n j4QlEqmZuJRPB9LPYSS+TTL/B5JA5hg3+BSjAAAAAElFTkSuQmCC");
@@ -497,11 +517,11 @@ function _createImage() {
497
517
  * @param image - 图片对象
498
518
  * @returns 纹理
499
519
  */ function createTexture(engine, image, hookDestroy) {
500
- var texture = effects.Texture.create(engine, {
520
+ var texture = EFFECTS.Texture.create(engine, {
501
521
  image: image
502
522
  });
503
523
  if (hookDestroy) {
504
- texture.dispose = effects.noop;
524
+ texture.dispose = EFFECTS.noop;
505
525
  }
506
526
  return texture;
507
527
  }
@@ -589,7 +609,7 @@ function _createImage() {
589
609
  return GeometryData;
590
610
  }();
591
611
 
592
- var Vector3$7 = effects.math.Vector3;
612
+ var Vector3$7 = EFFECTS.math.Vector3;
593
613
  /**
594
614
  *
595
615
  */ var SphereGeometryData = /*#__PURE__*/ function(GeometryData) {
@@ -717,7 +737,7 @@ var BoxGeometryData = /*#__PURE__*/ function(GeometryData) {
717
737
  return BoxGeometryData;
718
738
  }(GeometryData);
719
739
 
720
- var Vector3$6 = effects.math.Vector3;
740
+ var Vector3$6 = EFFECTS.math.Vector3;
721
741
  /**
722
742
  *
723
743
  */ var CylinderGeometryData = /*#__PURE__*/ function(GeometryData) {
@@ -840,7 +860,7 @@ var Vector3$6 = effects.math.Vector3;
840
860
  return ConeGeometryData;
841
861
  }(CylinderGeometryData);
842
862
 
843
- var Vector3$5 = effects.math.Vector3;
863
+ var Vector3$5 = EFFECTS.math.Vector3;
844
864
  /**
845
865
  *
846
866
  */ var TorusGeometryData = /*#__PURE__*/ function(GeometryData) {
@@ -933,7 +953,7 @@ var Vector3$5 = effects.math.Vector3;
933
953
  return PlaneGeometryData;
934
954
  }(GeometryData);
935
955
 
936
- var Euler$1 = effects.math.Euler, Vector3$4 = effects.math.Vector3, Matrix4$5 = effects.math.Matrix4;
956
+ var Euler$1 = EFFECTS.math.Euler, Vector3$4 = EFFECTS.math.Vector3, Matrix4$5 = EFFECTS.math.Matrix4;
937
957
  /**
938
958
  *
939
959
  */ var FrustumGeometryData = /*#__PURE__*/ function(GeometryData) {
@@ -1149,7 +1169,7 @@ exports.GeometryType = void 0;
1149
1169
  geometryData = new BoxGeometryData(size.width, size.height, size.depth);
1150
1170
  break;
1151
1171
  }
1152
- var result = effects.Geometry.create(engine, {
1172
+ var result = EFFECTS.Geometry.create(engine, {
1153
1173
  attributes: {
1154
1174
  a_Position: {
1155
1175
  size: 3,
@@ -1173,7 +1193,7 @@ exports.GeometryType = void 0;
1173
1193
  return result;
1174
1194
  }
1175
1195
 
1176
- effects.math.Vector3; effects.math.Ray;
1196
+ EFFECTS.math.Vector3; EFFECTS.math.Ray;
1177
1197
  var BoundingType;
1178
1198
  (function(BoundingType) {
1179
1199
  BoundingType[BoundingType["box"] = 0] = "box";
@@ -1182,7 +1202,7 @@ var BoundingType;
1182
1202
  BoundingType[BoundingType["line"] = 3] = "line";
1183
1203
  })(BoundingType || (BoundingType = {}));
1184
1204
 
1185
- var Matrix4$4 = effects.math.Matrix4, Vector2$2 = effects.math.Vector2;
1205
+ var Matrix4$4 = EFFECTS.math.Matrix4, Vector2$2 = EFFECTS.math.Vector2;
1186
1206
  function distanceOfPointAndLine(point, line) {
1187
1207
  //三角形三个边长
1188
1208
  var AC = new Vector2$2();
@@ -1252,7 +1272,7 @@ function computeOrthographicOffCenter(left, right, bottom, top, near, far) {
1252
1272
  tx, ty, tz, 1.0);
1253
1273
  }
1254
1274
 
1255
- var Vector2$1 = effects.math.Vector2, Vector3$3 = effects.math.Vector3, Matrix4$3 = effects.math.Matrix4;
1275
+ var Vector2$1 = EFFECTS.math.Vector2, Vector3$3 = EFFECTS.math.Vector3, Matrix4$3 = EFFECTS.math.Matrix4;
1256
1276
  /**
1257
1277
  * 根据 gizmoSubType 类型创建几何体 Mesh
1258
1278
  * @param subType - gizmoSubType 类型
@@ -1360,16 +1380,16 @@ var Vector2$1 = effects.math.Vector2, Vector3$3 = effects.math.Vector3, Matrix4$
1360
1380
  color: color.zAxisColor,
1361
1381
  renderMode: renderMode
1362
1382
  });
1363
- var xCircleTransform = new effects.Transform({
1383
+ var xCircleTransform = new EFFECTS.Transform({
1364
1384
  valid: true
1365
1385
  });
1366
- var yCircleTransform = new effects.Transform({
1386
+ var yCircleTransform = new EFFECTS.Transform({
1367
1387
  valid: true
1368
1388
  });
1369
- var zCircleTransform = new effects.Transform({
1389
+ var zCircleTransform = new EFFECTS.Transform({
1370
1390
  valid: true
1371
1391
  });
1372
- var centerTransform = new effects.Transform({
1392
+ var centerTransform = new EFFECTS.Transform({
1373
1393
  valid: true
1374
1394
  });
1375
1395
  xCircleTransform.setRotation(0, 90, 0);
@@ -1469,13 +1489,13 @@ var Vector2$1 = effects.math.Vector2, Vector3$3 = effects.math.Vector3, Matrix4$
1469
1489
  name: name,
1470
1490
  depthTest: true
1471
1491
  }, "blend");
1472
- var xArrowTransform = new effects.Transform({
1492
+ var xArrowTransform = new EFFECTS.Transform({
1473
1493
  valid: true
1474
1494
  });
1475
- var yArrowTransform = new effects.Transform({
1495
+ var yArrowTransform = new EFFECTS.Transform({
1476
1496
  valid: true
1477
1497
  });
1478
- var zArrowTransform = new effects.Transform({
1498
+ var zArrowTransform = new EFFECTS.Transform({
1479
1499
  valid: true
1480
1500
  });
1481
1501
  xArrowTransform.setRotation(0, 0, 90);
@@ -1509,13 +1529,13 @@ var Vector2$1 = effects.math.Vector2, Vector3$3 = effects.math.Vector3, Matrix4$
1509
1529
  depthTest: true,
1510
1530
  name: name
1511
1531
  });
1512
- var xyPlaneTransform = new effects.Transform({
1532
+ var xyPlaneTransform = new EFFECTS.Transform({
1513
1533
  valid: true
1514
1534
  });
1515
- var yzPlaneTransform = new effects.Transform({
1535
+ var yzPlaneTransform = new EFFECTS.Transform({
1516
1536
  valid: true
1517
1537
  });
1518
- var zxPlaneTransform = new effects.Transform({
1538
+ var zxPlaneTransform = new EFFECTS.Transform({
1519
1539
  valid: true
1520
1540
  });
1521
1541
  var delta = axisSize.width / 8;
@@ -1614,16 +1634,16 @@ var Vector2$1 = effects.math.Vector2, Vector3$3 = effects.math.Vector3, Matrix4$
1614
1634
  depthTest: true,
1615
1635
  name: name
1616
1636
  }, "blend");
1617
- var xCubeTransform = new effects.Transform({
1637
+ var xCubeTransform = new EFFECTS.Transform({
1618
1638
  valid: true
1619
1639
  });
1620
- var yCubeTransform = new effects.Transform({
1640
+ var yCubeTransform = new EFFECTS.Transform({
1621
1641
  valid: true
1622
1642
  });
1623
- var zCubeTransform = new effects.Transform({
1643
+ var zCubeTransform = new EFFECTS.Transform({
1624
1644
  valid: true
1625
1645
  });
1626
- var centerCubeTransform = new effects.Transform({
1646
+ var centerCubeTransform = new EFFECTS.Transform({
1627
1647
  valid: true
1628
1648
  });
1629
1649
  xCubeTransform.translate(axisSize.width, 0, 0);
@@ -1684,13 +1704,13 @@ var Vector2$1 = effects.math.Vector2, Vector3$3 = effects.math.Vector3, Matrix4$
1684
1704
  renderMode: renderMode,
1685
1705
  depthTest: depthTest
1686
1706
  }, texture.get("posZ"));
1687
- var posXSphereTransform = new effects.Transform({
1707
+ var posXSphereTransform = new EFFECTS.Transform({
1688
1708
  valid: true
1689
1709
  });
1690
- var posYSphereTransform = new effects.Transform({
1710
+ var posYSphereTransform = new EFFECTS.Transform({
1691
1711
  valid: true
1692
1712
  });
1693
- var posZSphereTransform = new effects.Transform({
1713
+ var posZSphereTransform = new EFFECTS.Transform({
1694
1714
  valid: true
1695
1715
  });
1696
1716
  posXSphereTransform.translate(length, 0, 0);
@@ -1711,13 +1731,13 @@ var Vector2$1 = effects.math.Vector2, Vector3$3 = effects.math.Vector3, Matrix4$
1711
1731
  renderMode: renderMode,
1712
1732
  depthTest: depthTest
1713
1733
  }, texture.get("negZ"));
1714
- var negXSphereTransform = new effects.Transform({
1734
+ var negXSphereTransform = new EFFECTS.Transform({
1715
1735
  valid: true
1716
1736
  });
1717
- var negYSphereTransform = new effects.Transform({
1737
+ var negYSphereTransform = new EFFECTS.Transform({
1718
1738
  valid: true
1719
1739
  });
1720
- var negZSphereTransform = new effects.Transform({
1740
+ var negZSphereTransform = new EFFECTS.Transform({
1721
1741
  valid: true
1722
1742
  });
1723
1743
  negXSphereTransform.translate(-length, 0, 0);
@@ -1792,13 +1812,13 @@ var Vector2$1 = effects.math.Vector2, Vector3$3 = effects.math.Vector3, Matrix4$
1792
1812
  depthTest: true,
1793
1813
  name: name
1794
1814
  });
1795
- var xAxisTransform = new effects.Transform({
1815
+ var xAxisTransform = new EFFECTS.Transform({
1796
1816
  valid: true
1797
1817
  });
1798
- var yAxisTransform = new effects.Transform({
1818
+ var yAxisTransform = new EFFECTS.Transform({
1799
1819
  valid: true
1800
1820
  });
1801
- var zAxisTransform = new effects.Transform({
1821
+ var zAxisTransform = new EFFECTS.Transform({
1802
1822
  valid: true
1803
1823
  });
1804
1824
  yAxisTransform.setRotation(0, 0, 90);
@@ -1874,7 +1894,7 @@ var Vector2$1 = effects.math.Vector2, Vector3$3 = effects.math.Vector3, Matrix4$
1874
1894
  material = createMaterial(engine, color, depthTest);
1875
1895
  break;
1876
1896
  }
1877
- return effects.Mesh.create(engine, {
1897
+ return EFFECTS.Mesh.create(engine, {
1878
1898
  name: name ? name : geometryType.toString(),
1879
1899
  geometry: geometry,
1880
1900
  material: material,
@@ -1902,7 +1922,7 @@ var Vector2$1 = effects.math.Vector2, Vector3$3 = effects.math.Vector3, Matrix4$
1902
1922
  radius: Math.pow(Math.pow(options.size.width, 2) + Math.pow(options.size.height, 2), 0.5) / 2
1903
1923
  });
1904
1924
  }
1905
- return effects.Mesh.create(engine, {
1925
+ return EFFECTS.Mesh.create(engine, {
1906
1926
  name: options.name || "sprite",
1907
1927
  geometry: geometry,
1908
1928
  material: material,
@@ -1918,7 +1938,7 @@ var Vector2$1 = effects.math.Vector2, Vector3$3 = effects.math.Vector3, Matrix4$
1918
1938
  */ function createMaterial(engine, color, depthTest) {
1919
1939
  var myColor = color ? Vector3$3.fromArray(color) : new Vector3$3(255, 255, 255);
1920
1940
  var myDepthTest = depthTest ? depthTest : false;
1921
- var material = effects.Material.create(engine, {
1941
+ var material = EFFECTS.Material.create(engine, {
1922
1942
  uniformValues: {
1923
1943
  u_color: new Float32Array(myColor.toArray()),
1924
1944
  u_model: new Float32Array([
@@ -1969,7 +1989,7 @@ var Vector2$1 = effects.math.Vector2, Vector3$3 = effects.math.Vector3, Matrix4$
1969
1989
  */ function createHideBackMaterial(engine, color, depthTest) {
1970
1990
  var myColor = color ? Vector3$3.fromArray(color) : new Vector3$3(255, 255, 255);
1971
1991
  var myDepthTest = depthTest ? depthTest : false;
1972
- var material = effects.Material.create(engine, {
1992
+ var material = EFFECTS.Material.create(engine, {
1973
1993
  uniformValues: {
1974
1994
  u_color: new Float32Array(myColor.toArray()),
1975
1995
  u_model: new Float32Array([
@@ -2034,7 +2054,7 @@ var Vector2$1 = effects.math.Vector2, Vector3$3 = effects.math.Vector3, Matrix4$
2034
2054
  var myColor = color ? Vector3$3.fromArray(color) : new Vector3$3(255, 255, 255);
2035
2055
  var myDepthTest = depthTest ? depthTest : false;
2036
2056
  var myAlpha = alpha ? alpha : 1;
2037
- var material = effects.Material.create(engine, {
2057
+ var material = EFFECTS.Material.create(engine, {
2038
2058
  uniformValues: {
2039
2059
  u_color: new Float32Array(myColor.toArray()),
2040
2060
  u_alpha: new Float32Array([
@@ -2079,14 +2099,14 @@ var Vector2$1 = effects.math.Vector2, Vector3$3 = effects.math.Vector3, Matrix4$
2079
2099
  material.stencilTest = false;
2080
2100
  material.blending = true;
2081
2101
  material.blendEquation = [
2082
- effects.glContext.FUNC_ADD,
2083
- effects.glContext.FUNC_ADD
2102
+ EFFECTS.glContext.FUNC_ADD,
2103
+ EFFECTS.glContext.FUNC_ADD
2084
2104
  ];
2085
2105
  material.blendFunction = [
2086
- effects.glContext.SRC_ALPHA,
2087
- effects.glContext.ONE_MINUS_SRC_ALPHA,
2088
- effects.glContext.SRC_ALPHA,
2089
- effects.glContext.ONE_MINUS_SRC_ALPHA
2106
+ EFFECTS.glContext.SRC_ALPHA,
2107
+ EFFECTS.glContext.ONE_MINUS_SRC_ALPHA,
2108
+ EFFECTS.glContext.SRC_ALPHA,
2109
+ EFFECTS.glContext.ONE_MINUS_SRC_ALPHA
2090
2110
  ];
2091
2111
  material.depthMask = true;
2092
2112
  return material;
@@ -2117,7 +2137,7 @@ function createSpriteMaterial(engine, data, depthTest) {
2117
2137
  0
2118
2138
  ])
2119
2139
  };
2120
- var material = effects.Material.create(engine, {
2140
+ var material = EFFECTS.Material.create(engine, {
2121
2141
  uniformValues: uniformValues,
2122
2142
  uniformSemantics: {
2123
2143
  u_viewinverse: "VIEWINVERSE",
@@ -2133,7 +2153,7 @@ function createSpriteMaterial(engine, data, depthTest) {
2133
2153
  });
2134
2154
  material.setMatrix("u_model", Matrix4$3.IDENTITY);
2135
2155
  material.setVector2("u_alpha", new Vector2$1(1, 0));
2136
- if (_instanceof1(data, effects.Texture)) {
2156
+ if (_instanceof1(data, EFFECTS.Texture)) {
2137
2157
  material.setTexture("u_iconTex", data);
2138
2158
  // uniformValues.u_iconTex = data;
2139
2159
  } else {
@@ -2150,14 +2170,14 @@ function createSpriteMaterial(engine, data, depthTest) {
2150
2170
  material.stencilTest = false;
2151
2171
  material.blending = true;
2152
2172
  material.blendEquation = [
2153
- effects.glContext.FUNC_ADD,
2154
- effects.glContext.FUNC_ADD
2173
+ EFFECTS.glContext.FUNC_ADD,
2174
+ EFFECTS.glContext.FUNC_ADD
2155
2175
  ];
2156
2176
  material.blendFunction = [
2157
- effects.glContext.SRC_ALPHA,
2158
- effects.glContext.ONE_MINUS_SRC_ALPHA,
2159
- effects.glContext.SRC_ALPHA,
2160
- effects.glContext.ONE_MINUS_SRC_ALPHA
2177
+ EFFECTS.glContext.SRC_ALPHA,
2178
+ EFFECTS.glContext.ONE_MINUS_SRC_ALPHA,
2179
+ EFFECTS.glContext.SRC_ALPHA,
2180
+ EFFECTS.glContext.ONE_MINUS_SRC_ALPHA
2161
2181
  ];
2162
2182
  return material;
2163
2183
  }
@@ -2193,7 +2213,7 @@ function createSpriteMaterial(engine, data, depthTest) {
2193
2213
  });
2194
2214
  }
2195
2215
 
2196
- var Matrix4$2 = effects.math.Matrix4; effects.math.Vector2; var Vector3$2 = effects.math.Vector3;
2216
+ var Matrix4$2 = EFFECTS.math.Matrix4; EFFECTS.math.Vector2; var Vector3$2 = EFFECTS.math.Vector3;
2197
2217
  /**
2198
2218
  * 线条包围盒射线检测算法
2199
2219
  * @param out - 射线与包围盒交点位置
@@ -2231,7 +2251,7 @@ var Matrix4$2 = effects.math.Matrix4; effects.math.Vector2; var Vector3$2 = effe
2231
2251
  }
2232
2252
  }
2233
2253
 
2234
- var Euler = effects.math.Euler, Vector3$1 = effects.math.Vector3, Matrix4$1 = effects.math.Matrix4;
2254
+ var Euler = EFFECTS.math.Euler, Vector3$1 = EFFECTS.math.Vector3, Matrix4$1 = EFFECTS.math.Matrix4;
2235
2255
  var rectSize = 0.04;
2236
2256
  var DEG2RAD = Math.PI / 180;
2237
2257
  function arcPath(radius, arc, options) {
@@ -2743,7 +2763,7 @@ function createMeshFromShape(engine, args, options) {
2743
2763
  }
2744
2764
  function createMesh(engine, points, indices, color, depthTest, name) {
2745
2765
  if (depthTest === void 0) depthTest = false;
2746
- var material = effects.Material.create(engine, {
2766
+ var material = EFFECTS.Material.create(engine, {
2747
2767
  uniformValues: {
2748
2768
  u_color: new Float32Array(color),
2749
2769
  u_model: new Float32Array([
@@ -2781,7 +2801,7 @@ function createMesh(engine, points, indices, color, depthTest, name) {
2781
2801
  material.stencilTest = false;
2782
2802
  material.blending = false;
2783
2803
  material.depthMask = true;
2784
- var geometry = effects.Geometry.create(engine, {
2804
+ var geometry = EFFECTS.Geometry.create(engine, {
2785
2805
  attributes: {
2786
2806
  a_Position: {
2787
2807
  size: 3,
@@ -2791,10 +2811,10 @@ function createMesh(engine, points, indices, color, depthTest, name) {
2791
2811
  indices: {
2792
2812
  data: indices
2793
2813
  },
2794
- mode: effects.glContext.LINES,
2814
+ mode: EFFECTS.glContext.LINES,
2795
2815
  drawCount: indices.length
2796
2816
  });
2797
- return effects.Mesh.create(engine, {
2817
+ return EFFECTS.Mesh.create(engine, {
2798
2818
  name: name,
2799
2819
  geometry: geometry,
2800
2820
  material: material,
@@ -2802,8 +2822,8 @@ function createMesh(engine, points, indices, color, depthTest, name) {
2802
2822
  });
2803
2823
  }
2804
2824
 
2805
- var Vector2 = effects.math.Vector2, Vector3 = effects.math.Vector3, Matrix4 = effects.math.Matrix4, Quaternion = effects.math.Quaternion;
2806
- var constants = effects.glContext;
2825
+ var Vector2 = EFFECTS.math.Vector2, Vector3 = EFFECTS.math.Vector3, Matrix4 = EFFECTS.math.Matrix4, Quaternion = EFFECTS.math.Quaternion;
2826
+ var constants = EFFECTS.glContext;
2807
2827
  exports.GizmoComponent = /*#__PURE__*/ function(ItemBehaviour) {
2808
2828
  _inherits(GizmoComponent, ItemBehaviour);
2809
2829
  function GizmoComponent() {
@@ -2830,7 +2850,7 @@ exports.GizmoComponent = /*#__PURE__*/ function(ItemBehaviour) {
2830
2850
  var worldQuat = new Quaternion();
2831
2851
  var worldSca = new Vector3(1, 1, 1);
2832
2852
  targetItem.transform.assignWorldTRS(worldPos, worldQuat);
2833
- var targetTransform = new effects.Transform({
2853
+ var targetTransform = new EFFECTS.Transform({
2834
2854
  position: worldPos,
2835
2855
  quat: worldQuat,
2836
2856
  scale: worldSca,
@@ -2856,7 +2876,7 @@ exports.GizmoComponent = /*#__PURE__*/ function(ItemBehaviour) {
2856
2876
  // eslint-disable-next-line @typescript-eslint/no-this-alias
2857
2877
  var self = item;
2858
2878
  return {
2859
- type: effects.HitTestType.custom,
2879
+ type: EFFECTS.HitTestType.custom,
2860
2880
  /**
2861
2881
  * 自定义射线检测算法
2862
2882
  * @param ray 射线参数
@@ -2902,7 +2922,7 @@ exports.GizmoComponent = /*#__PURE__*/ function(ItemBehaviour) {
2902
2922
  var proMat4 = computeOrthographicOffCenter(-width / 2, width / 2, -height / 2, height / 2, -distance, distance);
2903
2923
  // 将包围盒挂到相机的 transform 上
2904
2924
  var cameraModelMat4 = self.composition.camera.getInverseViewMatrix();
2905
- var localTransform = new effects.Transform({
2925
+ var localTransform = new EFFECTS.Transform({
2906
2926
  valid: true
2907
2927
  });
2908
2928
  localTransform.cloneFromMatrix(worldMat4);
@@ -3004,7 +3024,7 @@ exports.GizmoComponent = /*#__PURE__*/ function(ItemBehaviour) {
3004
3024
  }
3005
3025
  return hitPositions;
3006
3026
  },
3007
- behavior: effects.spec.InteractBehavior.NOTIFY
3027
+ behavior: EFFECTS.spec.InteractBehavior.NOTIFY
3008
3028
  };
3009
3029
  }
3010
3030
  };
@@ -3099,7 +3119,7 @@ exports.GizmoComponent = /*#__PURE__*/ function(ItemBehaviour) {
3099
3119
  item.content.material.setMatrix("u_model", this.mat);
3100
3120
  }
3101
3121
  if (this.wireframeMesh && this.targetItem) {
3102
- var particle = this.targetItem.getComponent(effects.ParticleSystemRenderer);
3122
+ var particle = this.targetItem.getComponent(EFFECTS.ParticleSystemRenderer);
3103
3123
  if (particle) {
3104
3124
  updateWireframeMesh(particle.particleMesh.mesh, this.wireframeMesh, WireframeGeometryType.quad);
3105
3125
  this.wireframeMesh.worldMatrix = particle.particleMesh.mesh.worldMatrix;
@@ -3109,7 +3129,7 @@ exports.GizmoComponent = /*#__PURE__*/ function(ItemBehaviour) {
3109
3129
  if (this.wireframeMesh && this.targetItem) {
3110
3130
  var _this_targetItem_getComponent;
3111
3131
  //@ts-expect-error
3112
- var meshes = (_this_targetItem_getComponent = this.targetItem.getComponent(effects.RendererComponent)) == null ? void 0 : _this_targetItem_getComponent.content.mriMeshs;
3132
+ var meshes = (_this_targetItem_getComponent = this.targetItem.getComponent(EFFECTS.RendererComponent)) == null ? void 0 : _this_targetItem_getComponent.content.mriMeshs;
3113
3133
  var wireframeMeshes = this.wireframeMeshes;
3114
3134
  if ((meshes == null ? void 0 : meshes.length) > 0) {
3115
3135
  for(var i = 0; i < meshes.length; i++){
@@ -3125,7 +3145,7 @@ exports.GizmoComponent = /*#__PURE__*/ function(ItemBehaviour) {
3125
3145
  var worldQuat = new Quaternion();
3126
3146
  var worldScale = new Vector3(1, 1, 1);
3127
3147
  this.targetItem.transform.assignWorldTRS(worldPos, worldQuat);
3128
- var targetTransform = new effects.Transform({
3148
+ var targetTransform = new EFFECTS.Transform({
3129
3149
  position: worldPos,
3130
3150
  quat: worldQuat,
3131
3151
  scale: worldScale,
@@ -3168,7 +3188,7 @@ exports.GizmoComponent = /*#__PURE__*/ function(ItemBehaviour) {
3168
3188
  var padding = this.size.padding || 1; // 指定viewHelper与屏幕右上角的边距
3169
3189
  var localMat = void 0;
3170
3190
  localMat = transform.getWorldMatrix();
3171
- var worldTransform = new effects.Transform({
3191
+ var worldTransform = new EFFECTS.Transform({
3172
3192
  valid: true
3173
3193
  });
3174
3194
  worldTransform.cloneFromMatrix(localMat);
@@ -3207,7 +3227,7 @@ exports.GizmoComponent = /*#__PURE__*/ function(ItemBehaviour) {
3207
3227
  var worldQuat1 = new Quaternion();
3208
3228
  var worldSca = new Vector3(1, 1, 1);
3209
3229
  this.targetItem.transform.assignWorldTRS(worldPos1, worldQuat1);
3210
- var targetTransform1 = new effects.Transform({
3230
+ var targetTransform1 = new EFFECTS.Transform({
3211
3231
  position: worldPos1,
3212
3232
  quat: worldQuat1,
3213
3233
  scale: worldSca,
@@ -3289,11 +3309,11 @@ exports.GizmoComponent = /*#__PURE__*/ function(ItemBehaviour) {
3289
3309
  _proto.createModelContent = function createModelContent(item, meshesToAdd) {
3290
3310
  var _this = this;
3291
3311
  var _item_composition;
3292
- var modelComponent = item.getComponent(effects.RendererComponent);
3312
+ var modelComponent = item.getComponent(EFFECTS.RendererComponent);
3293
3313
  //@ts-expect-error
3294
3314
  var ms = modelComponent.content.mriMeshs;
3295
3315
  var engine = (_item_composition = item.composition) == null ? void 0 : _item_composition.renderer.engine;
3296
- effects.assertExist(engine);
3316
+ EFFECTS.assertExist(engine);
3297
3317
  if (ms) {
3298
3318
  this.targetItem = item;
3299
3319
  this.wireframeMeshes = [];
@@ -3308,7 +3328,7 @@ exports.GizmoComponent = /*#__PURE__*/ function(ItemBehaviour) {
3308
3328
  var _this_item_composition;
3309
3329
  var shape = item.props.content.shape;
3310
3330
  var engine = (_this_item_composition = this.item.composition) == null ? void 0 : _this_item_composition.renderer.engine;
3311
- effects.assertExist(engine);
3331
+ EFFECTS.assertExist(engine);
3312
3332
  this.targetItem = item;
3313
3333
  if (shape && shape.type) {
3314
3334
  var mesh = this.item._content = createMeshFromShape(engine, shape, {
@@ -3332,7 +3352,7 @@ exports.GizmoComponent = /*#__PURE__*/ function(ItemBehaviour) {
3332
3352
  center: this.size.center
3333
3353
  };
3334
3354
  var engine = (_gizmoItem_composition = gizmoItem.composition) == null ? void 0 : _gizmoItem_composition.renderer.engine;
3335
- effects.assertExist(engine);
3355
+ EFFECTS.assertExist(engine);
3336
3356
  this.targetItem = item;
3337
3357
  if (shape) {
3338
3358
  var mesh = gizmoItem._content = createMeshFromShape(engine, shape, {
@@ -3357,7 +3377,7 @@ exports.GizmoComponent = /*#__PURE__*/ function(ItemBehaviour) {
3357
3377
  depthTest: this.depthTest
3358
3378
  };
3359
3379
  var engine = (_gizmoItem_composition = gizmoItem.composition) == null ? void 0 : _gizmoItem_composition.renderer.engine;
3360
- effects.assertExist(engine);
3380
+ EFFECTS.assertExist(engine);
3361
3381
  var mesh = gizmoItem._content = createMeshFromSubType(engine, subType, this.boundingMap, iconTextures, options);
3362
3382
  this.targetItem = item;
3363
3383
  meshesToAdd.push(mesh);
@@ -3376,7 +3396,7 @@ exports.GizmoComponent = /*#__PURE__*/ function(ItemBehaviour) {
3376
3396
  renderMode: this.renderMode
3377
3397
  };
3378
3398
  var engine = (_gizmoItem_composition = gizmoItem.composition) == null ? void 0 : _gizmoItem_composition.renderer.engine;
3379
- effects.assertExist(engine);
3399
+ EFFECTS.assertExist(engine);
3380
3400
  this.contents = createMeshFromSubType(engine, subType, this.boundingMap, iconTextures, options);
3381
3401
  for(var _iterator = _create_for_of_iterator_helper_loose(this.contents.keys()), _step; !(_step = _iterator()).done;){
3382
3402
  var mesh = _step.value;
@@ -3405,13 +3425,13 @@ exports.GizmoComponent = /*#__PURE__*/ function(ItemBehaviour) {
3405
3425
  b / 255
3406
3426
  ];
3407
3427
  if (data) {
3408
- item.transform = new effects.Transform(data.transform);
3428
+ item.transform = new EFFECTS.Transform(data.transform);
3409
3429
  }
3410
3430
  };
3411
3431
  return GizmoComponent;
3412
- }(effects.ItemBehaviour);
3432
+ }(EFFECTS.ItemBehaviour);
3413
3433
  exports.GizmoComponent = __decorate([
3414
- effects.effectsClass("GizmoComponent")
3434
+ EFFECTS.effectsClass("GizmoComponent")
3415
3435
  ], exports.GizmoComponent);
3416
3436
 
3417
3437
  var editorRenderPassName = "editor-gizmo";
@@ -3581,7 +3601,7 @@ var EditorGizmoPlugin = /*#__PURE__*/ function(AbstractPlugin) {
3581
3601
  } else {
3582
3602
  _this.getEditorRenderPass(renderFrame).removeMesh(mesh);
3583
3603
  }
3584
- effects.removeItem(_this.meshToAdd, mesh);
3604
+ EFFECTS.removeItem(_this.meshToAdd, mesh);
3585
3605
  });
3586
3606
  this.meshToRemove.length = 0;
3587
3607
  // composition.loaderData.gizmoItems.forEach((item: GizmoVFXItem) => item.updateRenderData());
@@ -3592,11 +3612,11 @@ var EditorGizmoPlugin = /*#__PURE__*/ function(AbstractPlugin) {
3592
3612
  return renderPass.name === behindRenderPassName;
3593
3613
  });
3594
3614
  if (!rp) {
3595
- rp = new effects.RenderPass(pipeline.renderer, {
3615
+ rp = new EFFECTS.RenderPass(pipeline.renderer, {
3596
3616
  name: behindRenderPassName,
3597
- priority: effects.RenderPassPriorityPostprocess + effects.RenderPassPriorityPostprocess,
3617
+ priority: EFFECTS.RenderPassPriorityPostprocess + EFFECTS.RenderPassPriorityPostprocess,
3598
3618
  clearAction: {
3599
- depthAction: effects.TextureLoadAction.clear
3619
+ depthAction: EFFECTS.TextureLoadAction.clear
3600
3620
  }
3601
3621
  });
3602
3622
  pipeline.addRenderPass(rp);
@@ -3608,9 +3628,9 @@ var EditorGizmoPlugin = /*#__PURE__*/ function(AbstractPlugin) {
3608
3628
  return renderPass.name === editorRenderPassName;
3609
3629
  });
3610
3630
  if (!rp) {
3611
- rp = new effects.RenderPass(pipeline.renderer, {
3631
+ rp = new EFFECTS.RenderPass(pipeline.renderer, {
3612
3632
  name: editorRenderPassName,
3613
- priority: effects.RenderPassPriorityPostprocess + 2
3633
+ priority: EFFECTS.RenderPassPriorityPostprocess + 2
3614
3634
  });
3615
3635
  pipeline.addRenderPass(rp);
3616
3636
  }
@@ -3621,9 +3641,9 @@ var EditorGizmoPlugin = /*#__PURE__*/ function(AbstractPlugin) {
3621
3641
  return renderPass.name === frontRenderPassName;
3622
3642
  });
3623
3643
  if (!rp) {
3624
- rp = new effects.RenderPass(pipeline.renderer, {
3644
+ rp = new EFFECTS.RenderPass(pipeline.renderer, {
3625
3645
  name: frontRenderPassName,
3626
- priority: effects.RenderPassPriorityPrepare + 2
3646
+ priority: EFFECTS.RenderPassPriorityPrepare + 2
3627
3647
  });
3628
3648
  pipeline.addRenderPass(rp);
3629
3649
  }
@@ -3678,12 +3698,12 @@ var EditorGizmoPlugin = /*#__PURE__*/ function(AbstractPlugin) {
3678
3698
  iconTextures.clear();
3679
3699
  };
3680
3700
  return EditorGizmoPlugin;
3681
- }(effects.AbstractPlugin);
3701
+ }(EFFECTS.AbstractPlugin);
3682
3702
 
3683
- effects.registerPlugin("editor-gizmo", EditorGizmoPlugin, effects.VFXItem);
3684
- var version = "2.0.0-alpha.17";
3685
- effects.logger.info("plugin editor gizmo version: " + version);
3686
- if (version !== effects.version) {
3703
+ EFFECTS.registerPlugin("editor-gizmo", EditorGizmoPlugin, EFFECTS.VFXItem);
3704
+ var version = "2.0.0-alpha.19";
3705
+ EFFECTS.logger.info("Plugin editor gizmo version: " + version + ".");
3706
+ if (version !== EFFECTS__namespace.version) {
3687
3707
  console.error("注意:请统一 Editor Gizmo 插件与 Player 版本,不统一的版本混用会有不可预知的后果!", "\nAttention: Please ensure the Editor Gizmo plugin is synchronized with the Player version. Mixing and matching incompatible versions may result in unpredictable consequences!");
3688
3708
  }
3689
3709