@galacean/effects-core 2.9.1 → 2.9.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.js +83 -20
- package/dist/index.js.map +1 -1
- package/dist/index.mjs +81 -21
- package/dist/index.mjs.map +1 -1
- package/dist/plugins/text/index.d.ts +1 -0
- package/dist/plugins/text/line-break.d.ts +29 -0
- package/package.json +1 -1
package/dist/index.mjs
CHANGED
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@@ -3,7 +3,7 @@
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3
3
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* Description: Galacean Effects runtime core for the web
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* Author: Ant Group CO., Ltd.
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* Contributors: 燃然,飂兮,十弦,云垣,茂安,意绮
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-
* Version: v2.9.
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* Version: v2.9.3
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*/
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function asyncGeneratorStep(gen, resolve, reject, _next, _throw, key, arg) {
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@@ -30186,6 +30186,54 @@ var ParticleLoader = /*#__PURE__*/ function(Plugin) {
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return ParticleLoader;
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}(_wrap_native_super(Plugin));
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/**
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* 文本换行机会判定:UAX #14 风格的"换行机会"模型。
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*
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* - CJK 表意字 / 假名 / 韩文音节:任意两个字之间都是合法断点(字符级)
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* - 空格 / 制表符 / NBSP:可断,且断行时被吞掉(不留在行尾 / 行首)
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* - 西文字母 / 数字:词内不可断;整体超宽时由调用方退化到字符级断(overflow-wrap)
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*
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* 不含 kinsoku 禁则(句号 / 逗号不进行首等留作后续)。
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*/ /** 换行机会类型(断点字符之后):决定断点字符归属及断行时是否吞掉 */ /**
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* 是否为可换行断点字符(空格 / 制表符 / NBSP)。
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* 断在此字符之前,且断行时该字符被吞掉(不进旧行也不进新行)。
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* @param ch - 当前字符
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*/ function isBreakChar(ch) {
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return ch === " " || ch === " " || ch === "\xa0";
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}
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/**
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* 是否为 CJK 类字符(中文表意字 / 假名 / 韩文音节)。可在其与相邻字符之间换行。
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* 用码点判定以支持 CJK 扩展 B 等代理对字符(不能用 /u 正则,browserslist 为 iOS 9)。
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* @param ch - 当前字符(须为完整码点,调用方应使用 Array.from 遍历)
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*/ function isCJKLike(ch) {
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var _ch_codePointAt;
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var cp = (_ch_codePointAt = ch.codePointAt(0)) != null ? _ch_codePointAt : 0;
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return cp >= 0x3400 && cp <= 0x4DBF || // CJK 统一表意扩展 A
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cp >= 0x4E00 && cp <= 0x9FFF || // CJK 统一表意
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cp >= 0xF900 && cp <= 0xFAFF || // CJK 兼容表意
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cp >= 0x20000 && cp <= 0x2FA1F || // CJK 扩展 B~F + 兼容增补(代理对)
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cp >= 0x3040 && cp <= 0x309F || // 平假名
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cp >= 0x30A0 && cp <= 0x30FF || // 片假名
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cp >= 0x31F0 && cp <= 0x31FF || // 片假名语音扩展
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cp >= 0xAC00 && cp <= 0xD7AF // 韩文音节
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;
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}
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/**
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* 计算 prev(已推入的字符)之后是否为换行机会。只看 prev,不看后续字符。
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* @param prev - 前一字符(已推入旧行)
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* @returns 'swallow'=prev 是空格类,断行时吞掉 prev;'keep'=prev 是 CJK,prev 留本行末、下行从其后起;false=不可断
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*/ function breakOpportunityAfter(prev) {
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// prev 是空格类 → 断在 prev 处,断行时吞掉 prev(不进旧行也不进新行)
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if (isBreakChar(prev)) {
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return "swallow";
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}
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// prev 是 CJK → prev 留本行末,下行从 prev 之后起(字符级断点,不吞)
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if (isCJKLike(prev)) {
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return "keep";
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}
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return false;
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}
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var CanvasPool = /*#__PURE__*/ function() {
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function CanvasPool() {
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this.elements = [];
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@@ -30667,9 +30715,6 @@ var DEFAULT_FONTS = [
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"courier"
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];
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/** 检测字符串是否包含需要 RTL 和连写排版的字符(阿拉伯语等) */ var HAS_RTL_OR_JOINING = /[\u0600-\u06FF\u0750-\u077F\u08A0-\u08FF\uFB50-\uFDFF\uFE70-\uFEFF]/;
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-
/** 可换行断点:空格、制表符等 */ var IS_BREAK_CHAR = function(ch) {
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-
return ch === " " || ch === " " || ch === "\xa0";
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-
};
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var seed$1 = 0;
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var TextComponent = /*#__PURE__*/ function(MaskableGraphic) {
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_inherits(TextComponent, MaskableGraphic);
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@@ -30770,13 +30815,15 @@ var TextComponent = /*#__PURE__*/ function(MaskableGraphic) {
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var lineCount = 1;
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var x = 0;
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var charCountInLine = 0;
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// 使用码点遍历,正确处理 emoji 与 CJK 扩展 B 等代理对字符
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var chars = Array.from(text);
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if (context) {
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context.font = this.getFontDesc(this.textStyle.fontSize);
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}
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if (overflow === TextOverflow.display) {
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-
for(var
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for(var _iterator = _create_for_of_iterator_helper_loose(chars), _step; !(_step = _iterator()).done;){
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var str = _step.value;
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var _context_measureText;
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var str = text[i];
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var _context_measureText_width;
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var textMetrics = (_context_measureText_width = context == null ? void 0 : (_context_measureText = context.measureText(str)) == null ? void 0 : _context_measureText.width) != null ? _context_measureText_width : 0;
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if (str === "\n") {
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@@ -30795,12 +30842,12 @@ var TextComponent = /*#__PURE__*/ function(MaskableGraphic) {
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return lineCount;
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}
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if (this.textLayout.keepWordIntact) {
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-
//
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// 单词完整换行:优先在换行机会处断行(空格吞断 / CJK 字间可断),避免从西文词中间断开
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var lastBreakX = 0;
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var countAtBreak = 0;
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-
for(var
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for(var _iterator1 = _create_for_of_iterator_helper_loose(chars), _step1; !(_step1 = _iterator1()).done;){
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var str1 = _step1.value;
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var _context_measureText1;
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var str1 = text[i1];
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var _context_measureText_width1;
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var textMetrics1 = (_context_measureText_width1 = context == null ? void 0 : (_context_measureText1 = context.measureText(str1)) == null ? void 0 : _context_measureText1.width) != null ? _context_measureText_width1 : 0;
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if (str1 === "\n") {
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@@ -30833,22 +30880,23 @@ var TextComponent = /*#__PURE__*/ function(MaskableGraphic) {
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}
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x += textMetrics1;
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charCountInLine++;
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-
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// 记换行机会:str 之后可断(空格 swallow / CJK keep)。lastBreakX 含 str 宽度(str 留本行末)
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if (breakOpportunityAfter(str1) !== false) {
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lastBreakX = x;
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countAtBreak = charCountInLine;
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}
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}
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} else {
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// 逐字符换行:允许在任意字符处断开
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-
for(var
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for(var i = 0; i < chars.length; i++){
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var _context_measureText2;
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-
var str2 =
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var str2 = chars[i];
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var _context_measureText_width2;
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var textMetrics2 = (_context_measureText_width2 = context == null ? void 0 : (_context_measureText2 = context.measureText(str2)) == null ? void 0 : _context_measureText2.width) != null ? _context_measureText_width2 : 0;
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if (charCountInLine > 0) {
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x += letterSpace;
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}
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-
if (x + textMetrics2 > width &&
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if (x + textMetrics2 > width && i > 0 || str2 === "\n") {
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lineCount++;
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this.maxLineWidth = Math.max(this.maxLineWidth, x);
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x = 0;
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@@ -30941,8 +30989,11 @@ var TextComponent = /*#__PURE__*/ function(MaskableGraphic) {
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var charsArray = [];
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var charOffsetX = [];
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if (layout.keepWordIntact) {
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-
//
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// 单词完整换行:优先在换行机会处断行(空格吞断 / CJK 字间可断),避免从西文词中间断开。
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// lastBreakIdx 指向断点字符在 charsArray 中的索引;breakSwallow=true 时该字符被吞(空格),
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// false 时该字符留本行末(CJK),下行均从 lastBreakIdx+1 起。
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var lastBreakIdx = -1;
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var breakSwallow = false;
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for(var i = 0; i < char.length; i++){
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var str = char[i];
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var textMetrics = context.measureText(str);
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@@ -30958,15 +31009,18 @@ var TextComponent = /*#__PURE__*/ function(MaskableGraphic) {
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charsArray = [];
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charOffsetX = [];
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lastBreakIdx = -1;
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breakSwallow = false;
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continue;
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}
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var spacing = charsArray.length > 0 ? layout.letterSpace : 0;
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var willWidth = x + spacing + textMetrics.width;
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if (willWidth > baseWidth && charsArray.length > 0) {
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if (lastBreakIdx > 0) {
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-
//
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-
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-
var
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// 在换行机会处断行:swallow 取 [0,lastBreakIdx)(吞掉断点字符),
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// keep 取 [0,lastBreakIdx](断点字符留本行末),下行均从 lastBreakIdx+1 起。
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var endIdx = breakSwallow ? lastBreakIdx : lastBreakIdx + 1;
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var lineChars = charsArray.slice(0, endIdx);
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var lineOffsets = charOffsetX.slice(0, endIdx);
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var lineWidth = lineChars.length > 0 ? lineOffsets[lineOffsets.length - 1] + context.measureText(lineChars[lineChars.length - 1]).width : 0;
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charsInfo.push({
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y: y,
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@@ -30987,6 +31041,7 @@ var TextComponent = /*#__PURE__*/ function(MaskableGraphic) {
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x += context.measureText(charsArray[j]).width;
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}
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lastBreakIdx = -1;
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breakSwallow = false;
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} else {
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charsInfo.push({
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y: y,
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@@ -30999,6 +31054,7 @@ var TextComponent = /*#__PURE__*/ function(MaskableGraphic) {
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charsArray = [];
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charOffsetX = [];
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lastBreakIdx = -1;
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breakSwallow = false;
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}
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}
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if (charsArray.length > 0) {
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@@ -31007,8 +31063,12 @@ var TextComponent = /*#__PURE__*/ function(MaskableGraphic) {
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charOffsetX.push(x);
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charsArray.push(str);
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x += textMetrics.width;
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-
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// 记换行机会:str 之后可断。lastBreakIdx 指向 str(charsArray 末尾),
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// swallow=吞 str(空格),keep=str 留本行末(CJK)。
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var opp = breakOpportunityAfter(str);
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if (opp !== false) {
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lastBreakIdx = charsArray.length - 1;
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breakSwallow = opp === "swallow";
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}
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}
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} else {
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@@ -33646,7 +33706,7 @@ function getStandardSpriteContent(sprite, transform) {
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return ret;
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}
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-
var version$1 = "2.9.
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var version$1 = "2.9.3";
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var v0 = /^(\d+)\.(\d+)\.(\d+)(-(\w+)\.\d+)?$/;
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var standardVersion = /^(\d+)\.(\d+)$/;
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var reverseParticle = false;
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@@ -38700,8 +38760,8 @@ registerPlugin("text", TextLoader);
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registerPlugin("sprite", SpriteLoader);
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registerPlugin("particle", ParticleLoader);
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registerPlugin("interact", InteractLoader);
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-
var version = "2.9.
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+
var version = "2.9.3";
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logger.info("Core version: " + version + ".");
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-
export { ActivationMixerPlayable, ActivationPlayable, ActivationPlayableAsset, ActivationTrack, AndNode, AndNodeData, Animatable, AnimationClip, AnimationClipNode, AnimationClipNodeData, AnimationEvent, AnimationGraphAsset, Animator, ApplyAdditiveNode, ApplyAdditiveNodeData, Asset, AssetLoader, AssetManager, AssetService, BYTES_TYPE_MAP, Behaviour, BezierCurve, BezierCurvePath, BezierCurveQuat, BezierDataMap, BezierEasing, BezierLengthData, BezierMap, BezierPath, BezierQuat, BinaryAsset, BlendNode, BlendNodeData, BoolValueNode, BoundingBoxInfo, COPY_FRAGMENT_SHADER, COPY_MESH_SHADER_ID, COPY_VERTEX_SHADER, Camera, CameraController, CameraVFXItemLoader, ColorCurve, ColorPlayable, ColorPropertyMixerPlayable, ColorPropertyPlayableAsset, ColorPropertyTrack, Component, ComponentTimePlayable, ComponentTimePlayableAsset, ComponentTimeTrack, Composition, CompositionComponent, CompressTextureCapabilityType, ConstBoolNode, ConstBoolNodeData, ConstFloatNode, ConstFloatNodeData, ConstraintTarget, ControlParameterBoolNode, ControlParameterBoolNodeData, ControlParameterFloatNode, ControlParameterFloatNodeData, ControlParameterTriggerNode, ControlParameterTriggerNodeData, DEFAULT_FONTS, DEFAULT_FPS, Database, Deferred, DestroyOptions, Downloader, DrawObjectPass, EFFECTS_COPY_MESH_NAME, EVENT_TYPE_CLICK, EVENT_TYPE_TOUCH_END, EVENT_TYPE_TOUCH_MOVE, EVENT_TYPE_TOUCH_START, EffectComponent, EffectComponentTimeTrack, EffectsObject, EffectsPackage, Ellipse, Engine, EqualNodeData, EventEmitter, EventSystem, Fake3DAnimationMode, Fake3DComponent, FilterMode, Float16ArrayWrapper, FloatComparisonNode, FloatComparisonNodeData, FloatPropertyMixerPlayable, FloatPropertyPlayableAsset, FloatPropertyTrack, FloatValueNode, FrameComponent, Framebuffer, GLSLVersion, GPUCapability, Geometry, GlobalUniforms, GradientValue, GraphInstance, GraphNode, GraphNodeData, Graphics, GraphicsPath, GreaterNodeData, HELP_LINK, HitTestType, InteractComponent, InteractLoader, InteractMesh, InvalidIndex, Item, LayerBlendNode, LayerBlendNodeData, LessNodeData, LineSegments, LinearValue, MaskMode, MaskProcessor, MaskableGraphic, Material, MaterialDataBlock, MaterialRenderType, MaterialState, MaterialTrack, Mesh, NodeTransform, NotNode, NotNodeData, NotifyEvent, ObjectBindingTrack, OrNode, OrNodeData, OrderType, PLAYER_OPTIONS_ENV_EDITOR, POST_PROCESS_SETTINGS, ParticleBehaviourPlayable, ParticleBehaviourPlayableAsset, ParticleLoader, ParticleMesh, ParticleMixerPlayable, ParticleSystem, ParticleSystemRenderer, ParticleTrack, PassTextureCache, PathSegments, PlayState, Playable, PlayableAsset, PlayableOutput, Plugin, PluginSystem, PointerEventData, PointerEventType, PolyStar, Polygon, Pose, PoseNode, PositionConstraint, PostProcessVolume, Precomposition, PrecompositionManager, PropertyClipPlayable, PropertyTrack, RENDER_PREFER_LOOKUP_TEXTURE, RUNTIME_ENV, RandomSetValue, RandomValue, RandomVectorValue, RaycastResult, RenderFrame, RenderPass, RenderPassAttachmentStorageType, RenderPassDestroyAttachmentType, RenderPassPriorityNormal, RenderPassPriorityPostprocess, RenderPassPriorityPrepare, RenderTargetHandle, RenderTargetPool, RenderTextureFormat, Renderbuffer, Renderer, RendererComponent, RuntimeClip, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_0, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_SIZE_0, SEMANTIC_PRE_COLOR_ATTACHMENT_0, SEMANTIC_PRE_COLOR_ATTACHMENT_SIZE_0, SPRITE_VERTEX_STRIDE, Scene, SceneLoader, SerializationHelper, Shader, ShaderCompileResultStatus, ShaderFactory, ShaderType, ShaderVariant, ShapeComponent, ShapePath, SourceType, SpriteColorMixerPlayable, SpriteColorPlayableAsset, SpriteColorTrack, SpriteComponent, SpriteComponentTimeTrack, SpriteLoader, StarType, StateMachineNode, StateMachineNodeData, StateNode, StateNodeData, StaticValue, SubCompositionClipPlayable, SubCompositionMixerPlayable, SubCompositionPlayableAsset, SubCompositionTrack, TEMPLATE_USE_OFFSCREEN_CANVAS, TangentMode, TextComponent, TextComponentBase, TextLayout, TextLoader, TextStyle, Texture, TextureFactory, TextureLoadAction, TexturePaintScaleMode, TextureSourceType, TextureStoreAction, Ticker, TimelineAsset, TimelineClip, TimelineInstance, TrackAsset, TrackMixerPlayable, TrackType, Transform, TransformMixerPlayable, TransformPlayable, TransformPlayableAsset, TransformTrack, TransitionNode, TransitionNodeData, TransitionState, UpdateModes, VFXItem, ValueGetter, ValueNode, Vector2Curve, Vector2PropertyMixerPlayable, Vector2PropertyPlayableAsset, Vector2PropertyTrack, Vector3Curve, Vector3PropertyMixerPlayable, Vector3PropertyTrack, Vector3ropertyPlayableAsset, Vector4Curve, Vector4PropertyMixerPlayable, Vector4PropertyPlayableAsset, Vector4PropertyTrack, WeightedMode, addByOrder, addItem, addItemWithOrder, applyMixins, assertExist, asserts, base64ToFile, buildBezierData, buildEasingCurve, buildLine, calculateTranslation, canUseBOM, canvasPool, closePointEps, colorGradingFrag, colorStopsFromGradient, colorToArr$1 as colorToArr, combineImageTemplate, createGLContext, createKeyFrameMeta, createShape, createValueGetter, curveEps, decimalEqual, deserializeMipmapTexture, earcut, effectsClass, effectsClassStore, enlargeBuffer, ensureFixedNumber, ensureVec3, extractMinAndMax, gaussianDownHFrag, gaussianDownVFrag, gaussianUpFrag, generateEmptyTexture, generateEmptyTypedArray, generateGUID, generateHalfFloatTexture, generateWhiteTexture, getBackgroundImage, getClass, getColorFromGradientStops, getConfig, getControlPoints, getDefaultTextureFactory, getGeometryByShape, getGeometryTriangles, getKeyFrameMetaByRawValue, getMergedStore, getNodeDataClass, getParticleMeshShader, getPixelRatio, getPluginUsageInfo, getPreMultiAlpha, getStandardComposition, getStandardImage, getStandardItem, getStandardJSON, getTextureSize, glContext, glType2VertexFormatType, gpuTimer, imageDataFromColor, imageDataFromGradient, initErrors, initGLContext, integrate, interpolateColor, isAlipayMiniApp, isAndroid, isArray, isCanvas, isFunction, isIOS, isIOSByUA, isMiniProgram, isObject, isOpenHarmony, isPlainObject, isPowerOfTwo, isSafeFontFamily, isSimulatorCellPhone, isString, isUniformStruct, isUniformStructArray, isValidFontFamily, isWebGL2, isWechatMiniApp, itemFrag, itemVert, loadAVIFOptional, loadBinary, loadBlob, loadImage, loadMedia, loadVideo, loadWebPOptional, logger, index as math, modifyMaxKeyframeShader, nearestPowerOfTwo, nodeDataClass, noop, normalizeColor, numberToFix, oldBezierKeyFramesToNew, parsePercent$1 as parsePercent, particleFrag, particleOriginTranslateMap$1 as particleOriginTranslateMap, particleUniformTypeMap, particleVert, passRenderLevel, pluginLoaderMap, randomInRange, registerPlugin, removeItem, rotateVec2, screenMeshVert, serialize, setBlendMode, setConfig, setDefaultTextureFactory, setMaskMode, setRayFromCamera, setSideMode, sortByOrder, index$1 as spec, textureLoaderRegistry, thresholdFrag, throwDestroyedError, trailVert, translatePoint, trianglesFromRect, unregisterPlugin, valIfUndefined, value, valueDefine, vecFill, vecMulCombine, version, vertexFormatType2GLType };
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export { ActivationMixerPlayable, ActivationPlayable, ActivationPlayableAsset, ActivationTrack, AndNode, AndNodeData, Animatable, AnimationClip, AnimationClipNode, AnimationClipNodeData, AnimationEvent, AnimationGraphAsset, Animator, ApplyAdditiveNode, ApplyAdditiveNodeData, Asset, AssetLoader, AssetManager, AssetService, BYTES_TYPE_MAP, Behaviour, BezierCurve, BezierCurvePath, BezierCurveQuat, BezierDataMap, BezierEasing, BezierLengthData, BezierMap, BezierPath, BezierQuat, BinaryAsset, BlendNode, BlendNodeData, BoolValueNode, BoundingBoxInfo, COPY_FRAGMENT_SHADER, COPY_MESH_SHADER_ID, COPY_VERTEX_SHADER, Camera, CameraController, CameraVFXItemLoader, ColorCurve, ColorPlayable, ColorPropertyMixerPlayable, ColorPropertyPlayableAsset, ColorPropertyTrack, Component, ComponentTimePlayable, ComponentTimePlayableAsset, ComponentTimeTrack, Composition, CompositionComponent, CompressTextureCapabilityType, ConstBoolNode, ConstBoolNodeData, ConstFloatNode, ConstFloatNodeData, ConstraintTarget, ControlParameterBoolNode, ControlParameterBoolNodeData, ControlParameterFloatNode, ControlParameterFloatNodeData, ControlParameterTriggerNode, ControlParameterTriggerNodeData, DEFAULT_FONTS, DEFAULT_FPS, Database, Deferred, DestroyOptions, Downloader, DrawObjectPass, EFFECTS_COPY_MESH_NAME, EVENT_TYPE_CLICK, EVENT_TYPE_TOUCH_END, EVENT_TYPE_TOUCH_MOVE, EVENT_TYPE_TOUCH_START, EffectComponent, EffectComponentTimeTrack, EffectsObject, EffectsPackage, Ellipse, Engine, EqualNodeData, EventEmitter, EventSystem, Fake3DAnimationMode, Fake3DComponent, FilterMode, Float16ArrayWrapper, FloatComparisonNode, FloatComparisonNodeData, FloatPropertyMixerPlayable, FloatPropertyPlayableAsset, FloatPropertyTrack, FloatValueNode, FrameComponent, Framebuffer, GLSLVersion, GPUCapability, Geometry, GlobalUniforms, GradientValue, GraphInstance, GraphNode, GraphNodeData, Graphics, GraphicsPath, GreaterNodeData, HELP_LINK, HitTestType, InteractComponent, InteractLoader, InteractMesh, InvalidIndex, Item, LayerBlendNode, LayerBlendNodeData, LessNodeData, LineSegments, LinearValue, MaskMode, MaskProcessor, MaskableGraphic, Material, MaterialDataBlock, MaterialRenderType, MaterialState, MaterialTrack, Mesh, NodeTransform, NotNode, NotNodeData, NotifyEvent, ObjectBindingTrack, OrNode, OrNodeData, OrderType, PLAYER_OPTIONS_ENV_EDITOR, POST_PROCESS_SETTINGS, ParticleBehaviourPlayable, ParticleBehaviourPlayableAsset, ParticleLoader, ParticleMesh, ParticleMixerPlayable, ParticleSystem, ParticleSystemRenderer, ParticleTrack, PassTextureCache, PathSegments, PlayState, Playable, PlayableAsset, PlayableOutput, Plugin, PluginSystem, PointerEventData, PointerEventType, PolyStar, Polygon, Pose, PoseNode, PositionConstraint, PostProcessVolume, Precomposition, PrecompositionManager, PropertyClipPlayable, PropertyTrack, RENDER_PREFER_LOOKUP_TEXTURE, RUNTIME_ENV, RandomSetValue, RandomValue, RandomVectorValue, RaycastResult, RenderFrame, RenderPass, RenderPassAttachmentStorageType, RenderPassDestroyAttachmentType, RenderPassPriorityNormal, RenderPassPriorityPostprocess, RenderPassPriorityPrepare, RenderTargetHandle, RenderTargetPool, RenderTextureFormat, Renderbuffer, Renderer, RendererComponent, RuntimeClip, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_0, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_SIZE_0, SEMANTIC_PRE_COLOR_ATTACHMENT_0, SEMANTIC_PRE_COLOR_ATTACHMENT_SIZE_0, SPRITE_VERTEX_STRIDE, Scene, SceneLoader, SerializationHelper, Shader, ShaderCompileResultStatus, ShaderFactory, ShaderType, ShaderVariant, ShapeComponent, ShapePath, SourceType, SpriteColorMixerPlayable, SpriteColorPlayableAsset, SpriteColorTrack, SpriteComponent, SpriteComponentTimeTrack, SpriteLoader, StarType, StateMachineNode, StateMachineNodeData, StateNode, StateNodeData, StaticValue, SubCompositionClipPlayable, SubCompositionMixerPlayable, SubCompositionPlayableAsset, SubCompositionTrack, TEMPLATE_USE_OFFSCREEN_CANVAS, TangentMode, TextComponent, TextComponentBase, TextLayout, TextLoader, TextStyle, Texture, TextureFactory, TextureLoadAction, TexturePaintScaleMode, TextureSourceType, TextureStoreAction, Ticker, TimelineAsset, TimelineClip, TimelineInstance, TrackAsset, TrackMixerPlayable, TrackType, Transform, TransformMixerPlayable, TransformPlayable, TransformPlayableAsset, TransformTrack, TransitionNode, TransitionNodeData, TransitionState, UpdateModes, VFXItem, ValueGetter, ValueNode, Vector2Curve, Vector2PropertyMixerPlayable, Vector2PropertyPlayableAsset, Vector2PropertyTrack, Vector3Curve, Vector3PropertyMixerPlayable, Vector3PropertyTrack, Vector3ropertyPlayableAsset, Vector4Curve, Vector4PropertyMixerPlayable, Vector4PropertyPlayableAsset, Vector4PropertyTrack, WeightedMode, addByOrder, addItem, addItemWithOrder, applyMixins, assertExist, asserts, base64ToFile, breakOpportunityAfter, buildBezierData, buildEasingCurve, buildLine, calculateTranslation, canUseBOM, canvasPool, closePointEps, colorGradingFrag, colorStopsFromGradient, colorToArr$1 as colorToArr, combineImageTemplate, createGLContext, createKeyFrameMeta, createShape, createValueGetter, curveEps, decimalEqual, deserializeMipmapTexture, earcut, effectsClass, effectsClassStore, enlargeBuffer, ensureFixedNumber, ensureVec3, extractMinAndMax, gaussianDownHFrag, gaussianDownVFrag, gaussianUpFrag, generateEmptyTexture, generateEmptyTypedArray, generateGUID, generateHalfFloatTexture, generateWhiteTexture, getBackgroundImage, getClass, getColorFromGradientStops, getConfig, getControlPoints, getDefaultTextureFactory, getGeometryByShape, getGeometryTriangles, getKeyFrameMetaByRawValue, getMergedStore, getNodeDataClass, getParticleMeshShader, getPixelRatio, getPluginUsageInfo, getPreMultiAlpha, getStandardComposition, getStandardImage, getStandardItem, getStandardJSON, getTextureSize, glContext, glType2VertexFormatType, gpuTimer, imageDataFromColor, imageDataFromGradient, initErrors, initGLContext, integrate, interpolateColor, isAlipayMiniApp, isAndroid, isArray, isBreakChar, isCJKLike, isCanvas, isFunction, isIOS, isIOSByUA, isMiniProgram, isObject, isOpenHarmony, isPlainObject, isPowerOfTwo, isSafeFontFamily, isSimulatorCellPhone, isString, isUniformStruct, isUniformStructArray, isValidFontFamily, isWebGL2, isWechatMiniApp, itemFrag, itemVert, loadAVIFOptional, loadBinary, loadBlob, loadImage, loadMedia, loadVideo, loadWebPOptional, logger, index as math, modifyMaxKeyframeShader, nearestPowerOfTwo, nodeDataClass, noop, normalizeColor, numberToFix, oldBezierKeyFramesToNew, parsePercent$1 as parsePercent, particleFrag, particleOriginTranslateMap$1 as particleOriginTranslateMap, particleUniformTypeMap, particleVert, passRenderLevel, pluginLoaderMap, randomInRange, registerPlugin, removeItem, rotateVec2, screenMeshVert, serialize, setBlendMode, setConfig, setDefaultTextureFactory, setMaskMode, setRayFromCamera, setSideMode, sortByOrder, index$1 as spec, textureLoaderRegistry, thresholdFrag, throwDestroyedError, trailVert, translatePoint, trianglesFromRect, unregisterPlugin, valIfUndefined, value, valueDefine, vecFill, vecMulCombine, version, vertexFormatType2GLType };
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