@galacean/effects-core 2.9.1-beta.0 → 2.9.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/index.mjs CHANGED
@@ -3,7 +3,7 @@
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  * Description: Galacean Effects runtime core for the web
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  * Author: Ant Group CO., Ltd.
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  * Contributors: 燃然,飂兮,十弦,云垣,茂安,意绮
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- * Version: v2.9.1-beta.0
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+ * Version: v2.9.1
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  */
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  function asyncGeneratorStep(gen, resolve, reject, _next, _throw, key, arg) {
@@ -32760,21 +32760,37 @@ function version36Migration(json) {
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32760
  var itemWorldPerPixel = textItem.transform.scale.x / ((_textComponent_options_textWidth = (_textComponent_options = textComponent.options) == null ? void 0 : _textComponent_options.textWidth) != null ? _textComponent_options_textWidth : 1);
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  var defaultWorldPerPixel = 0.0123;
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  var scaleFactor = itemWorldPerPixel / defaultWorldPerPixel;
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+ var oldScaleX = textItem.transform.scale.x;
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+ var oldScaleY = textItem.transform.scale.y;
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+ var oldScaleZ = textItem.transform.scale.z;
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  for(var _iterator = _create_for_of_iterator_helper_loose(json.items), _step1; !(_step1 = _iterator()).done;){
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  var item = _step1.value;
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  if (item.parentId === textItem.id && item.transform) {
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- item.transform.scale.x *= textItem.transform.scale.x / scaleFactor;
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- item.transform.scale.y *= textItem.transform.scale.y / scaleFactor;
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- item.transform.scale.z *= textItem.transform.scale.z / scaleFactor;
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+ item.transform.scale.x *= oldScaleX / scaleFactor;
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+ item.transform.scale.y *= oldScaleY / scaleFactor;
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+ item.transform.scale.z *= oldScaleZ / scaleFactor;
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  }
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  }
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  textItem.transform.scale.x = scaleFactor;
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  textItem.transform.scale.y = scaleFactor;
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  textItem.transform.scale.z = scaleFactor;
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+ textItemScaleInfos.push({
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+ item: textItem,
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+ scaleFactor: scaleFactor,
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+ oldScaleX: oldScaleX,
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+ oldScaleY: oldScaleY,
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+ oldScaleZ: oldScaleZ
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+ });
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  }
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  };
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+ var _json_animations;
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  // 兼容老数据 text item 的 transform scale 问题,老版本 text item 的 scale 实际上是 size,新的版本中 scale 和 size 分离
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+ var textItemScaleInfos = [];
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  for(var _iterator = _create_for_of_iterator_helper_loose(json.items), _step; !(_step = _iterator()).done;)_loop();
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+ // 迁移 AnimationClip 中指向 text item 的 scaleCurves 关键帧
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+ if (textItemScaleInfos.length > 0 && ((_json_animations = json.animations) == null ? void 0 : _json_animations.length)) {
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+ migrateTextScaleCurves(json, textItemScaleInfos);
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+ }
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  // 生成 item 的 children 字段,CompositionComponent 的 children 字段
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  var itemMap = new Map();
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  var compositionMap = new Map();
@@ -33179,6 +33195,181 @@ function convertSpineData(resource, content, jsonScene) {
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  })
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  };
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  }
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+ /**
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+ * 批量迁移所有指向 textItem(或其子元素)的 scaleCurves 关键帧。
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+ * Animator 组件挂在 composition 上,path 从 composition 的顶层 item 开始解析。
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+ * 所有 Map 只构建一次,避免每个 text item 重复分配。
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+ */ function migrateTextScaleCurves(json, textItemScaleInfos) {
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+ // 建立 id → item 和 id → children 映射
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+ var idToItem = new Map();
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+ var childrenMap = new Map();
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+ for(var _iterator = _create_for_of_iterator_helper_loose(json.items), _step; !(_step = _iterator()).done;){
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+ var item = _step.value;
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+ idToItem.set(item.id, item);
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+ if (item.parentId) {
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+ var children = childrenMap.get(item.parentId);
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+ if (!children) {
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+ children = [];
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+ childrenMap.set(item.parentId, children);
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+ }
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+ children.push(item);
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+ }
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+ }
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+ // 为每个 textItem 收集子孙 id 集合,并建立 targetId → scaleInfo 的快速查找
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+ var textItemIdToInfo = new Map();
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+ var textChildIdToInfo = new Map();
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+ for(var _iterator1 = _create_for_of_iterator_helper_loose(textItemScaleInfos), _step1; !(_step1 = _iterator1()).done;){
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+ var info = _step1.value;
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+ textItemIdToInfo.set(info.item.id, info);
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+ // 只收集直接子节点,深层后代已通过直接子节点的静态 scale 调整继承了正确的变换
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+ var children1 = childrenMap.get(info.item.id);
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+ if (children1) {
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+ for(var _iterator2 = _create_for_of_iterator_helper_loose(children1), _step2; !(_step2 = _iterator2()).done;){
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+ var child = _step2.value;
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+ textChildIdToInfo.set(child.id, info);
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+ }
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+ }
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+ }
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+ // 建立 component id → component 映射
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+ var componentMap = new Map();
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+ for(var _iterator3 = _create_for_of_iterator_helper_loose(json.components), _step3; !(_step3 = _iterator3()).done;){
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+ var comp = _step3.value;
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+ componentMap.set(comp.id, comp);
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+ }
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+ // 建立 animation id → data 映射
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+ var animationMap = new Map();
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+ for(var _iterator4 = _create_for_of_iterator_helper_loose(json.animations), _step4; !(_step4 = _iterator4()).done;){
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+ var anim = _step4.value;
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+ animationMap.set(anim.id, anim);
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+ }
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+ // 遍历所有 composition,找 Animator 组件并处理其 scaleCurves
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+ for(var _iterator5 = _create_for_of_iterator_helper_loose(json.compositions), _step5; !(_step5 = _iterator5()).done;){
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+ var composition = _step5.value;
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+ var _animatorData_graphAsset, _graphAsset_graphDataSet;
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+ var animatorComp = void 0;
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+ var compositionComp = void 0;
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+ for(var _iterator6 = _create_for_of_iterator_helper_loose(composition.components), _step6; !(_step6 = _iterator6()).done;){
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+ var compRef = _step6.value;
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+ var comp1 = componentMap.get(compRef.id);
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+ if ((comp1 == null ? void 0 : comp1.dataType) === DataType.Animator) {
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+ animatorComp = comp1;
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+ } else if ((comp1 == null ? void 0 : comp1.dataType) === DataType.CompositionComponent) {
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+ compositionComp = comp1;
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+ }
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+ if (animatorComp && compositionComp) {
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+ break;
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+ }
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+ }
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+ if (!animatorComp) {
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+ continue;
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+ }
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+ // 获取 composition 的顶层 items
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+ var topItems = void 0;
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+ if (compositionComp) {
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+ var ccData = compositionComp;
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+ var items = ccData.items;
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+ if (items) {
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+ topItems = [];
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+ for(var _iterator7 = _create_for_of_iterator_helper_loose(items), _step7; !(_step7 = _iterator7()).done;){
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+ var ref = _step7.value;
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+ var item1 = idToItem.get(ref.id);
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+ if (item1 && !item1.parentId) {
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+ topItems.push(item1);
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+ }
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+ }
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+ }
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+ }
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+ if ((!topItems || topItems.length === 0) && composition.children) {
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+ topItems = [];
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+ for(var _iterator8 = _create_for_of_iterator_helper_loose(composition.children), _step8; !(_step8 = _iterator8()).done;){
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+ var ref1 = _step8.value;
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+ var item2 = idToItem.get(ref1.id);
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+ if (item2) {
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+ topItems.push(item2);
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+ }
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+ }
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+ }
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+ if (!topItems || topItems.length === 0) {
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+ continue;
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+ }
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+ // 获取 Animator 关联的 AnimationClip
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+ var animatorData = animatorComp;
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+ var graphAsset = animationMap.get((_animatorData_graphAsset = animatorData.graphAsset) == null ? void 0 : _animatorData_graphAsset.id);
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+ if (!(graphAsset == null ? void 0 : (_graphAsset_graphDataSet = graphAsset.graphDataSet) == null ? void 0 : _graphAsset_graphDataSet.resources)) {
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+ continue;
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+ }
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+ for(var _iterator9 = _create_for_of_iterator_helper_loose(graphAsset.graphDataSet.resources), _step9; !(_step9 = _iterator9()).done;){
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+ var clipRef = _step9.value;
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+ var clip = animationMap.get(clipRef.id);
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+ if (!(clip == null ? void 0 : clip.scaleCurves)) {
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+ continue;
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+ }
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+ for(var _iterator10 = _create_for_of_iterator_helper_loose(clip.scaleCurves), _step10; !(_step10 = _iterator10()).done;){
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+ var scaleCurve = _step10.value;
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+ var target = resolveTargetFromTopItems(topItems, scaleCurve.path, childrenMap);
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+ if (!target) {
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+ continue;
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+ }
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+ var selfInfo = textItemIdToInfo.get(target.id);
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+ if (selfInfo) {
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+ // 曲线指向 textItem 自身:从旧 scale 空间转换到新 scale 空间
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+ scaleVector3CurveKeyFrames(scaleCurve.keyFrames, selfInfo.scaleFactor / selfInfo.oldScaleX, selfInfo.scaleFactor / selfInfo.oldScaleY, selfInfo.scaleFactor / selfInfo.oldScaleZ);
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+ continue;
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+ }
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+ var childInfo = textChildIdToInfo.get(target.id);
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+ if (childInfo) {
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+ // 曲线指向 textItem 的子元素:补偿父元素 scale 变化
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+ scaleVector3CurveKeyFrames(scaleCurve.keyFrames, childInfo.oldScaleX / childInfo.scaleFactor, childInfo.oldScaleY / childInfo.scaleFactor, childInfo.oldScaleZ / childInfo.scaleFactor);
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+ }
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+ }
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+ }
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+ }
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+ }
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+ function resolveTargetFromTopItems(topItems, path, childrenMap) {
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+ var _loop = function(i) {
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+ var _childrenMap_get;
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+ current = (_childrenMap_get = childrenMap.get(current.id)) == null ? void 0 : _childrenMap_get.find(function(c) {
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+ return c.name === segments[i];
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+ });
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+ };
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+ if (!path) {
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+ return undefined;
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+ }
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+ var segments = path.split("/");
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+ var current = topItems.find(function(item) {
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+ return item.name === segments[0];
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+ });
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+ for(var i = 1; i < segments.length && current; i++)_loop(i);
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+ return current;
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+ }
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+ function scaleVector3CurveKeyFrames(keyFrames, factorX, factorY, factorZ) {
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+ if (!Array.isArray(keyFrames) || keyFrames[0] !== ValueType.VECTOR3_CURVE) {
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+ return;
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+ }
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+ var value = keyFrames[1];
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+ if (!Array.isArray(value) || value.length !== 3) {
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+ return;
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+ }
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+ scaleBezierValue(value[0], factorX);
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+ scaleBezierValue(value[1], factorY);
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+ scaleBezierValue(value[2], factorZ);
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+ }
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+ function scaleBezierValue(bezier, factor) {
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+ if (!Array.isArray(bezier) || bezier[0] !== ValueType.BEZIER_CURVE || !Array.isArray(bezier[1])) {
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+ return;
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+ }
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+ var keyframes = bezier[1];
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+ for(var _iterator = _create_for_of_iterator_helper_loose(keyframes), _step; !(_step = _iterator()).done;){
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+ var kf = _step.value;
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+ if (!Array.isArray(kf) || kf.length < 2 || !Array.isArray(kf[1])) {
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+ continue;
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+ }
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+ var values = kf[1];
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+ for(var i = 1; i < values.length; i += 2){
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+ values[i] *= factor;
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+ }
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+ }
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+ }
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33373
 
33183
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  function getStandardParticleContent(particle) {
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  var options = particle.options;
@@ -33455,7 +33646,7 @@ function getStandardSpriteContent(sprite, transform) {
33455
33646
  return ret;
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33647
  }
33457
33648
 
33458
- var version$1 = "2.9.1-beta.0";
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+ var version$1 = "2.9.1";
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33650
  var v0 = /^(\d+)\.(\d+)\.(\d+)(-(\w+)\.\d+)?$/;
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  var standardVersion = /^(\d+)\.(\d+)$/;
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  var reverseParticle = false;
@@ -38509,7 +38700,7 @@ registerPlugin("text", TextLoader);
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  registerPlugin("sprite", SpriteLoader);
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  registerPlugin("particle", ParticleLoader);
38511
38702
  registerPlugin("interact", InteractLoader);
38512
- var version = "2.9.1-beta.0";
38703
+ var version = "2.9.1";
38513
38704
  logger.info("Core version: " + version + ".");
38514
38705
 
38515
38706
  export { ActivationMixerPlayable, ActivationPlayable, ActivationPlayableAsset, ActivationTrack, AndNode, AndNodeData, Animatable, AnimationClip, AnimationClipNode, AnimationClipNodeData, AnimationEvent, AnimationGraphAsset, Animator, ApplyAdditiveNode, ApplyAdditiveNodeData, Asset, AssetLoader, AssetManager, AssetService, BYTES_TYPE_MAP, Behaviour, BezierCurve, BezierCurvePath, BezierCurveQuat, BezierDataMap, BezierEasing, BezierLengthData, BezierMap, BezierPath, BezierQuat, BinaryAsset, BlendNode, BlendNodeData, BoolValueNode, BoundingBoxInfo, COPY_FRAGMENT_SHADER, COPY_MESH_SHADER_ID, COPY_VERTEX_SHADER, Camera, CameraController, CameraVFXItemLoader, ColorCurve, ColorPlayable, ColorPropertyMixerPlayable, ColorPropertyPlayableAsset, ColorPropertyTrack, Component, ComponentTimePlayable, ComponentTimePlayableAsset, ComponentTimeTrack, Composition, CompositionComponent, CompressTextureCapabilityType, ConstBoolNode, ConstBoolNodeData, ConstFloatNode, ConstFloatNodeData, ConstraintTarget, ControlParameterBoolNode, ControlParameterBoolNodeData, ControlParameterFloatNode, ControlParameterFloatNodeData, ControlParameterTriggerNode, ControlParameterTriggerNodeData, DEFAULT_FONTS, DEFAULT_FPS, Database, Deferred, DestroyOptions, Downloader, DrawObjectPass, EFFECTS_COPY_MESH_NAME, EVENT_TYPE_CLICK, EVENT_TYPE_TOUCH_END, EVENT_TYPE_TOUCH_MOVE, EVENT_TYPE_TOUCH_START, EffectComponent, EffectComponentTimeTrack, EffectsObject, EffectsPackage, Ellipse, Engine, EqualNodeData, EventEmitter, EventSystem, Fake3DAnimationMode, Fake3DComponent, FilterMode, Float16ArrayWrapper, FloatComparisonNode, FloatComparisonNodeData, FloatPropertyMixerPlayable, FloatPropertyPlayableAsset, FloatPropertyTrack, FloatValueNode, FrameComponent, Framebuffer, GLSLVersion, GPUCapability, Geometry, GlobalUniforms, GradientValue, GraphInstance, GraphNode, GraphNodeData, Graphics, GraphicsPath, GreaterNodeData, HELP_LINK, HitTestType, InteractComponent, InteractLoader, InteractMesh, InvalidIndex, Item, LayerBlendNode, LayerBlendNodeData, LessNodeData, LineSegments, LinearValue, MaskMode, MaskProcessor, MaskableGraphic, Material, MaterialDataBlock, MaterialRenderType, MaterialState, MaterialTrack, Mesh, NodeTransform, NotNode, NotNodeData, NotifyEvent, ObjectBindingTrack, OrNode, OrNodeData, OrderType, PLAYER_OPTIONS_ENV_EDITOR, POST_PROCESS_SETTINGS, ParticleBehaviourPlayable, ParticleBehaviourPlayableAsset, ParticleLoader, ParticleMesh, ParticleMixerPlayable, ParticleSystem, ParticleSystemRenderer, ParticleTrack, PassTextureCache, PathSegments, PlayState, Playable, PlayableAsset, PlayableOutput, Plugin, PluginSystem, PointerEventData, PointerEventType, PolyStar, Polygon, Pose, PoseNode, PositionConstraint, PostProcessVolume, Precomposition, PrecompositionManager, PropertyClipPlayable, PropertyTrack, RENDER_PREFER_LOOKUP_TEXTURE, RUNTIME_ENV, RandomSetValue, RandomValue, RandomVectorValue, RaycastResult, RenderFrame, RenderPass, RenderPassAttachmentStorageType, RenderPassDestroyAttachmentType, RenderPassPriorityNormal, RenderPassPriorityPostprocess, RenderPassPriorityPrepare, RenderTargetHandle, RenderTargetPool, RenderTextureFormat, Renderbuffer, Renderer, RendererComponent, RuntimeClip, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_0, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_SIZE_0, SEMANTIC_PRE_COLOR_ATTACHMENT_0, SEMANTIC_PRE_COLOR_ATTACHMENT_SIZE_0, SPRITE_VERTEX_STRIDE, Scene, SceneLoader, SerializationHelper, Shader, ShaderCompileResultStatus, ShaderFactory, ShaderType, ShaderVariant, ShapeComponent, ShapePath, SourceType, SpriteColorMixerPlayable, SpriteColorPlayableAsset, SpriteColorTrack, SpriteComponent, SpriteComponentTimeTrack, SpriteLoader, StarType, StateMachineNode, StateMachineNodeData, StateNode, StateNodeData, StaticValue, SubCompositionClipPlayable, SubCompositionMixerPlayable, SubCompositionPlayableAsset, SubCompositionTrack, TEMPLATE_USE_OFFSCREEN_CANVAS, TangentMode, TextComponent, TextComponentBase, TextLayout, TextLoader, TextStyle, Texture, TextureFactory, TextureLoadAction, TexturePaintScaleMode, TextureSourceType, TextureStoreAction, Ticker, TimelineAsset, TimelineClip, TimelineInstance, TrackAsset, TrackMixerPlayable, TrackType, Transform, TransformMixerPlayable, TransformPlayable, TransformPlayableAsset, TransformTrack, TransitionNode, TransitionNodeData, TransitionState, UpdateModes, VFXItem, ValueGetter, ValueNode, Vector2Curve, Vector2PropertyMixerPlayable, Vector2PropertyPlayableAsset, Vector2PropertyTrack, Vector3Curve, Vector3PropertyMixerPlayable, Vector3PropertyTrack, Vector3ropertyPlayableAsset, Vector4Curve, Vector4PropertyMixerPlayable, Vector4PropertyPlayableAsset, Vector4PropertyTrack, WeightedMode, addByOrder, addItem, addItemWithOrder, applyMixins, assertExist, asserts, base64ToFile, buildBezierData, buildEasingCurve, buildLine, calculateTranslation, canUseBOM, canvasPool, closePointEps, colorGradingFrag, colorStopsFromGradient, colorToArr$1 as colorToArr, combineImageTemplate, createGLContext, createKeyFrameMeta, createShape, createValueGetter, curveEps, decimalEqual, deserializeMipmapTexture, earcut, effectsClass, effectsClassStore, enlargeBuffer, ensureFixedNumber, ensureVec3, extractMinAndMax, gaussianDownHFrag, gaussianDownVFrag, gaussianUpFrag, generateEmptyTexture, generateEmptyTypedArray, generateGUID, generateHalfFloatTexture, generateWhiteTexture, getBackgroundImage, getClass, getColorFromGradientStops, getConfig, getControlPoints, getDefaultTextureFactory, getGeometryByShape, getGeometryTriangles, getKeyFrameMetaByRawValue, getMergedStore, getNodeDataClass, getParticleMeshShader, getPixelRatio, getPluginUsageInfo, getPreMultiAlpha, getStandardComposition, getStandardImage, getStandardItem, getStandardJSON, getTextureSize, glContext, glType2VertexFormatType, gpuTimer, imageDataFromColor, imageDataFromGradient, initErrors, initGLContext, integrate, interpolateColor, isAlipayMiniApp, isAndroid, isArray, isCanvas, isFunction, isIOS, isIOSByUA, isMiniProgram, isObject, isOpenHarmony, isPlainObject, isPowerOfTwo, isSafeFontFamily, isSimulatorCellPhone, isString, isUniformStruct, isUniformStructArray, isValidFontFamily, isWebGL2, isWechatMiniApp, itemFrag, itemVert, loadAVIFOptional, loadBinary, loadBlob, loadImage, loadMedia, loadVideo, loadWebPOptional, logger, index as math, modifyMaxKeyframeShader, nearestPowerOfTwo, nodeDataClass, noop, normalizeColor, numberToFix, oldBezierKeyFramesToNew, parsePercent$1 as parsePercent, particleFrag, particleOriginTranslateMap$1 as particleOriginTranslateMap, particleUniformTypeMap, particleVert, passRenderLevel, pluginLoaderMap, randomInRange, registerPlugin, removeItem, rotateVec2, screenMeshVert, serialize, setBlendMode, setConfig, setDefaultTextureFactory, setMaskMode, setRayFromCamera, setSideMode, sortByOrder, index$1 as spec, textureLoaderRegistry, thresholdFrag, throwDestroyedError, trailVert, translatePoint, trianglesFromRect, unregisterPlugin, valIfUndefined, value, valueDefine, vecFill, vecMulCombine, version, vertexFormatType2GLType };