@galacean/effects-core 2.8.2 → 2.8.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/index.mjs CHANGED
@@ -3,7 +3,7 @@
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  * Description: Galacean Effects runtime core for the web
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  * Author: Ant Group CO., Ltd.
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  * Contributors: 燃然,飂兮,十弦,云垣,茂安,意绮
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- * Version: v2.8.2
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+ * Version: v2.8.4
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  */
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  function asyncGeneratorStep(gen, resolve, reject, _next, _throw, key, arg) {
@@ -2661,6 +2661,11 @@ function asserts(condition, msg) {
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  * @returns
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  */ function isValidFontFamily(fontFamily) {
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  // iOS 11/12 不支持自定义字体开头为数字的名称,特殊字符也有风险
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+ return isSafeFontFamily(fontFamily) || !isSimulatorCellPhone();
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+ }
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+ /**
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+ * @internal
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+ */ function isSafeFontFamily(fontFamily) {
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  return /^[^\d.][\w-]*$/.test(fontFamily);
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  }
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@@ -18366,6 +18371,15 @@ PostProcessVolume = __decorate([
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  });
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  })();
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  };
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+ _proto.onUpdate = function onUpdate(dt) {
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+ for(var i = 0; i < this.materials.length; i++){
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+ var material = this.materials[i];
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+ material.setVector2("_Size", this.transform.size);
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+ if (this.renderer.renderMode === RenderMode.BILLBOARD || this.renderer.renderMode === RenderMode.VERTICAL_BILLBOARD || this.renderer.renderMode === RenderMode.HORIZONTAL_BILLBOARD) {
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+ material.setVector3("_Scale", this.transform.scale);
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+ }
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+ }
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+ };
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  _proto.render = function render(renderer) {
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  if (!this.getVisible()) {
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  return;
@@ -18427,12 +18441,7 @@ PostProcessVolume = __decorate([
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  };
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  _proto.draw = function draw(renderer) {
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  for(var i = 0; i < this.materials.length; i++){
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- var material = this.materials[i];
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- material.setVector2("_Size", this.transform.size);
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- if (this.renderer.renderMode === RenderMode.BILLBOARD || this.renderer.renderMode === RenderMode.VERTICAL_BILLBOARD || this.renderer.renderMode === RenderMode.HORIZONTAL_BILLBOARD) {
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- material.setVector3("_Scale", this.transform.scale);
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- }
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- renderer.drawGeometry(this.geometry, this.transform.getWorldMatrix(), material, i);
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+ renderer.drawGeometry(this.geometry, this.transform.getWorldMatrix(), this.materials[i], i);
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  }
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  };
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  _proto.fromData = function fromData(data) {
@@ -25690,6 +25699,7 @@ var SpriteComponent = /*#__PURE__*/ function(MaskableGraphic) {
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  var _proto = SpriteComponent.prototype;
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  _proto.onUpdate = function onUpdate(dt) {
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  var _this = this;
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+ MaskableGraphic.prototype.onUpdate.call(this, dt);
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  var time = this.time;
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  var duration = this.duration;
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  var textureAnimation = this.textureSheetAnimation;
@@ -28683,11 +28693,11 @@ var TextLayout = /*#__PURE__*/ function() {
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  * @param totalLineHeight - 可选的实际总行高,用于替代默认计算
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  * @returns - 行高偏移值
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  */ _proto.getOffsetY = function getOffsetY(style, lineCount, lineHeight, fontSize, totalLineHeight) {
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- var outlineWidth = style.outlineWidth, fontScale = style.fontScale;
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+ var fontScale = style.fontScale;
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  // /3 计算Y轴偏移量,以匹配编辑器行为
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  var offsetY = (lineHeight - fontSize) / 3;
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  // 计算基础偏移量
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- var baseOffset = fontSize + outlineWidth * fontScale;
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+ var baseOffset = fontSize;
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  var commonCalculation = totalLineHeight !== undefined ? totalLineHeight : lineHeight * (lineCount - 1);
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  var offsetResult = 0;
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  switch(this.textVerticalAlign){
@@ -28703,11 +28713,16 @@ var TextLayout = /*#__PURE__*/ function() {
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  }
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  return offsetResult;
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  };
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- _proto.getOffsetX = function getOffsetX(style, maxWidth) {
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+ /**
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+ * 获取初始的水平偏移值
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+ * @param style - 字体基础数据
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+ * @param maxWidth - 最大行宽
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+ * @returns - 水平偏移值
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+ */ _proto.getOffsetX = function getOffsetX(style, maxWidth) {
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  var offsetX = 0;
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  switch(this.textAlign){
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  case TextAlignment.left:
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- offsetX = style.outlineWidth * style.fontScale;
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+ offsetX = 0;
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  break;
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  case TextAlignment.middle:
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  offsetX = (this.width * style.fontScale - maxWidth) / 2;
@@ -28783,7 +28798,8 @@ var TextStyle = /*#__PURE__*/ function() {
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  1
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  ];
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  this.outlineWidth = 0;
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- if (outline) {
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+ var _outline_outlineWidth;
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+ if (outline && ((_outline_outlineWidth = outline.outlineWidth) != null ? _outline_outlineWidth : 0) > 0) {
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  this.isOutlined = true;
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  var _outline_outlineColor;
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  this.outlineColor = [].concat((_outline_outlineColor = outline.outlineColor) != null ? _outline_outlineColor : [
@@ -28792,8 +28808,8 @@ var TextStyle = /*#__PURE__*/ function() {
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  1,
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  1
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  ]);
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- var _outline_outlineWidth;
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- this.outlineWidth = (_outline_outlineWidth = outline.outlineWidth) != null ? _outline_outlineWidth : 1;
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+ var _outline_outlineWidth1;
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+ this.outlineWidth = (_outline_outlineWidth1 = outline.outlineWidth) != null ? _outline_outlineWidth1 : 0;
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  }
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  // 重置阴影状态
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  this.hasShadow = false;
@@ -29054,6 +29070,10 @@ var TextComponent = /*#__PURE__*/ function(MaskableGraphic) {
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  * 文本行数
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  */ _this.lineCount = 0;
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  /**
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+ * 描边/阴影等特效导致的纹理扩容比例 X/Y
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+ */ _this.effectScaleX = 1;
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+ _this.effectScaleY = 1;
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+ /**
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  * 每一行文本的最大宽度
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  */ _this.maxLineWidth = 0;
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  /**
@@ -29115,6 +29135,16 @@ var TextComponent = /*#__PURE__*/ function(MaskableGraphic) {
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  _proto.onUpdate = function onUpdate(dt) {
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  MaskableGraphic.prototype.onUpdate.call(this, dt);
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  this.updateTexture();
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+ // 覆盖基类每帧更新 size 行为,应用扩容比例
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+ for(var _iterator = _create_for_of_iterator_helper_loose(this.materials), _step; !(_step = _iterator()).done;){
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+ var material = _step.value;
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+ var sizeX = this.transform.size.x;
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+ var sizeY = this.transform.size.y;
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+ var _this_getTextureExpandScale = this.getTextureExpandScale(), scalex = _this_getTextureExpandScale[0], scaley = _this_getTextureExpandScale[1];
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+ sizeX *= scalex;
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+ sizeY *= scaley;
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+ material.setVector2("_Size", new Vector2(sizeX, sizeY));
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+ }
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  };
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  _proto.onDestroy = function onDestroy() {
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  MaskableGraphic.prototype.onDestroy.call(this);
@@ -29304,23 +29334,32 @@ var TextComponent = /*#__PURE__*/ function(MaskableGraphic) {
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  var style = this.textStyle;
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  var layout = this.textLayout;
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  var fontScale = style.fontScale;
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- var width = (layout.width + style.fontOffset) * fontScale;
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+ var baseWidth = (layout.width + style.fontOffset) * fontScale;
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  var finalHeight = layout.lineHeight * this.lineCount;
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  var fontSize = style.fontSize * fontScale;
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  var lineHeight = layout.lineHeight * fontScale;
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  style.fontDesc = this.getFontDesc(fontSize);
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  var char = (this.text || "").split("");
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+ var baseHeight = 0;
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  if (layout.autoWidth) {
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- this.canvas.height = finalHeight * fontScale;
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+ baseHeight = finalHeight * fontScale;
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  this.item.transform.size.set(1, finalHeight / layout.height);
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  } else {
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- this.canvas.height = layout.height * fontScale;
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- }
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- var height = this.canvas.height;
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- this.renderToTexture(width, height, flipY, function(context) {
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+ baseHeight = layout.height * fontScale;
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+ }
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+ var _this_getEffectPadding = this.getEffectPadding(), padL = _this_getEffectPadding.padL, padR = _this_getEffectPadding.padR, padT = _this_getEffectPadding.padT, padB = _this_getEffectPadding.padB;
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+ var hasEffect = (padL | padR | padT | padB) !== 0;
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+ var texWidth = hasEffect ? Math.ceil(baseWidth + padL + padR) : baseWidth;
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+ var texHeight = hasEffect ? Math.ceil(baseHeight + padT + padB) : baseHeight;
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+ var shiftX = hasEffect ? padL : 0;
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+ var shiftY = hasEffect ? flipY ? padT : padB : 0;
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+ // 给渲染层用:扩容比例
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+ this.effectScaleX = baseWidth > 0 ? texWidth / baseWidth : 1;
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+ this.effectScaleY = baseHeight > 0 ? texHeight / baseHeight : 1;
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+ this.renderToTexture(texWidth, texHeight, flipY, function(context) {
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  // canvas size 变化后重新刷新 context
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- if (_this.maxLineWidth > width && layout.overflow === TextOverflow.display) {
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- context.font = _this.getFontDesc(fontSize * width / _this.maxLineWidth);
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+ if (_this.maxLineWidth > baseWidth && layout.overflow === TextOverflow.display) {
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+ context.font = _this.getFontDesc(fontSize * baseWidth / _this.maxLineWidth);
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  } else {
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  context.font = style.fontDesc;
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  }
@@ -29343,7 +29382,7 @@ var TextComponent = /*#__PURE__*/ function(MaskableGraphic) {
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  var textMetrics = context.measureText(str);
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  // 和浏览器行为保持一致
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  x += layout.letterSpace * fontScale;
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- if (x + textMetrics.width > width && i > 0 || str === "\n") {
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+ if (x + textMetrics.width > baseWidth && i > 0 || str === "\n") {
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  charsInfo.push({
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  y: y,
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  width: x,
@@ -29367,14 +29406,27 @@ var TextComponent = /*#__PURE__*/ function(MaskableGraphic) {
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  chars: charsArray,
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  charOffsetX: charOffsetX
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  });
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- charsInfo.forEach(function(charInfo) {
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- var x = layout.getOffsetX(style, charInfo.width);
29372
- charInfo.chars.forEach(function(str, i) {
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- if (style.isOutlined) {
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- context.strokeText(str, x + charInfo.charOffsetX[i], charInfo.y);
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+ // 先描边
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+ if (style.isOutlined && style.outlineWidth > 0) {
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+ charsInfo.forEach(function(charInfo) {
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+ var ox = layout.getOffsetX(style, charInfo.width);
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+ for(var i = 0; i < charInfo.chars.length; i++){
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+ var str = charInfo.chars[i];
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+ var drawX = shiftX + ox + charInfo.charOffsetX[i];
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+ var drawY = shiftY + charInfo.y;
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+ context.strokeText(str, drawX, drawY);
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29418
  }
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- context.fillText(str, x + charInfo.charOffsetX[i], charInfo.y);
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  });
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+ }
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+ // 再填充
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+ charsInfo.forEach(function(charInfo) {
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+ var ox = layout.getOffsetX(style, charInfo.width);
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+ for(var i = 0; i < charInfo.chars.length; i++){
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+ var str = charInfo.chars[i];
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+ var drawX = shiftX + ox + charInfo.charOffsetX[i];
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+ var drawY = shiftY + charInfo.y;
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+ context.fillText(str, drawX, drawY);
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+ }
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  });
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  if (style.hasShadow) {
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  context.shadowColor = "transparent";
@@ -29385,6 +29437,32 @@ var TextComponent = /*#__PURE__*/ function(MaskableGraphic) {
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  _proto.renderText = function renderText(options) {
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  this.updateTexture();
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  };
29440
+ /**
29441
+ * 给渲染层用:获取特效扩容比例(描边/阴影导致的纹理扩容)
29442
+ * @returns
29443
+ */ _proto.getTextureExpandScale = function getTextureExpandScale() {
29444
+ return [
29445
+ this.effectScaleX,
29446
+ this.effectScaleY
29447
+ ];
29448
+ };
29449
+ /**
29450
+ * 获取描边和阴影的 padding 值(单位:px)
29451
+ * @returns
29452
+ */ _proto.getEffectPadding = function getEffectPadding() {
29453
+ var style = this.textStyle;
29454
+ var hasDrawOutline = style.isOutlined && style.outlineWidth > 0;
29455
+ var outlinePad = hasDrawOutline ? Math.ceil(style.outlineWidth * 2 * style.fontScale) : 0;
29456
+ var hasShadow = style.hasShadow && (style.shadowBlur > 0 || style.shadowOffsetX !== 0 || style.shadowOffsetY !== 0);
29457
+ var shadowPad = hasShadow ? Math.ceil((Math.abs(style.shadowOffsetX) + Math.abs(style.shadowOffsetY) + style.shadowBlur) * style.fontScale) : 0;
29458
+ var pad = outlinePad + shadowPad;
29459
+ return {
29460
+ padL: pad,
29461
+ padR: pad,
29462
+ padT: pad,
29463
+ padB: pad
29464
+ };
29465
+ };
29388
29466
  _proto.setAutoWidth = function setAutoWidth(value) {
29389
29467
  var layout = this.textLayout;
29390
29468
  var normalizedValue = !!value;
@@ -31533,7 +31611,7 @@ function getStandardSpriteContent(sprite, transform) {
31533
31611
  return ret;
31534
31612
  }
31535
31613
 
31536
- var version$1 = "2.8.2";
31614
+ var version$1 = "2.8.4";
31537
31615
  var v0 = /^(\d+)\.(\d+)\.(\d+)(-(\w+)\.\d+)?$/;
31538
31616
  var standardVersion = /^(\d+)\.(\d+)$/;
31539
31617
  var reverseParticle = false;
@@ -35233,8 +35311,8 @@ registerPlugin("text", TextLoader);
35233
35311
  registerPlugin("sprite", SpriteLoader);
35234
35312
  registerPlugin("particle", ParticleLoader);
35235
35313
  registerPlugin("interact", InteractLoader);
35236
- var version = "2.8.2";
35314
+ var version = "2.8.4";
35237
35315
  logger.info("Core version: " + version + ".");
35238
35316
 
35239
- export { ActivationMixerPlayable, ActivationPlayable, ActivationPlayableAsset, ActivationTrack, AndNode, AndNodeData, Animatable, AnimationClip, AnimationClipNode, AnimationClipNodeData, AnimationGraphAsset, Animator, ApplyAdditiveNode, ApplyAdditiveNodeData, Asset, AssetLoader, AssetManager, AssetService, BYTES_TYPE_MAP, Behaviour, BezierCurve, BezierCurvePath, BezierCurveQuat, BinaryAsset, BlendNode, BlendNodeData, BoolValueNode, COPY_FRAGMENT_SHADER, COPY_MESH_SHADER_ID, COPY_VERTEX_SHADER, Camera, CameraController, CameraVFXItemLoader, ColorCurve, ColorPlayable, ColorPropertyMixerPlayable, ColorPropertyPlayableAsset, ColorPropertyTrack, Component, ComponentTimePlayable, ComponentTimePlayableAsset, ComponentTimeTrack, Composition, CompositionComponent, CompressTextureCapabilityType, ConstBoolNode, ConstBoolNodeData, ConstFloatNode, ConstFloatNodeData, ConstraintTarget, ControlParameterBoolNode, ControlParameterBoolNodeData, ControlParameterFloatNode, ControlParameterFloatNodeData, ControlParameterTriggerNode, ControlParameterTriggerNodeData, DEFAULT_FONTS, DEFAULT_FPS, Database, Deferred, DestroyOptions, Downloader, DrawObjectPass, EFFECTS_COPY_MESH_NAME, EVENT_TYPE_CLICK, EVENT_TYPE_TOUCH_END, EVENT_TYPE_TOUCH_MOVE, EVENT_TYPE_TOUCH_START, EffectComponent, EffectComponentTimeTrack, EffectsObject, EffectsPackage, Ellipse, Engine, EqualNodeData, EventEmitter, EventSystem, Fake3DAnimationMode, Fake3DComponent, FilterMode, Float16ArrayWrapper, FloatComparisonNode, FloatComparisonNodeData, FloatPropertyMixerPlayable, FloatPropertyPlayableAsset, FloatPropertyTrack, FloatValueNode, Framebuffer, GLSLVersion, GPUCapability, Geometry, GlobalUniforms, GradientValue, GraphInstance, GraphNode, GraphNodeData, GraphicsPath, GreaterNodeData, HELP_LINK, HitTestType, InteractComponent, InteractLoader, InteractMesh, InvalidIndex, Item, LayerBlendNode, LayerBlendNodeData, LessNodeData, LineSegments, LinearValue, MaskMode, MaskProcessor, MaskableGraphic, Material, MaterialDataBlock, MaterialRenderType, MaterialTrack, Mesh, MeshCollider, NodeTransform, NotNode, NotNodeData, ObjectBindingTrack, OrNode, OrNodeData, OrderType, PLAYER_OPTIONS_ENV_EDITOR, POST_PROCESS_SETTINGS, ParticleBehaviourPlayable, ParticleBehaviourPlayableAsset, ParticleLoader, ParticleMesh, ParticleMixerPlayable, ParticleSystem, ParticleSystemRenderer, ParticleTrack, PassTextureCache, PathSegments, PlayState, Playable, PlayableAsset, PlayableOutput, Plugin, PluginSystem, PointerEventData, PointerEventType, PolyStar, Polygon, Pose, PoseNode, PositionConstraint, PostProcessVolume, PropertyClipPlayable, PropertyTrack, RENDER_PREFER_LOOKUP_TEXTURE, RUNTIME_ENV, RandomSetValue, RandomValue, RandomVectorValue, RaycastResult, RenderFrame, RenderPass, RenderPassAttachmentStorageType, RenderPassDestroyAttachmentType, RenderPassPriorityNormal, RenderPassPriorityPostprocess, RenderPassPriorityPrepare, RenderTargetHandle, RenderTargetPool, RenderTextureFormat, Renderbuffer, Renderer, RendererComponent, RuntimeClip, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_0, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_SIZE_0, SEMANTIC_PRE_COLOR_ATTACHMENT_0, SEMANTIC_PRE_COLOR_ATTACHMENT_SIZE_0, SPRITE_VERTEX_STRIDE, Scene, SceneLoader, SerializationHelper, Shader, ShaderCompileResultStatus, ShaderFactory, ShaderType, ShaderVariant, ShapeComponent, ShapePath, SourceType, SpriteColorMixerPlayable, SpriteColorPlayableAsset, SpriteColorTrack, SpriteComponent, SpriteComponentTimeTrack, SpriteLoader, StarType, StateMachineNode, StateMachineNodeData, StateNode, StateNodeData, StaticValue, SubCompositionClipPlayable, SubCompositionMixerPlayable, SubCompositionPlayableAsset, SubCompositionTrack, TEMPLATE_USE_OFFSCREEN_CANVAS, TangentMode, TextComponent, TextComponentBase, TextLayout, TextLoader, TextStyle, Texture, TextureFactory, TextureLoadAction, TexturePaintScaleMode, TextureSourceType, TextureStoreAction, Ticker, TimelineAsset, TimelineClip, TimelineInstance, TrackAsset, TrackMixerPlayable, TrackType, Transform, TransformMixerPlayable, TransformPlayable, TransformPlayableAsset, TransformTrack, TransitionNode, TransitionNodeData, TransitionState, VFXItem, ValueGetter, ValueNode, Vector2Curve, Vector2PropertyMixerPlayable, Vector2PropertyPlayableAsset, Vector2PropertyTrack, Vector3Curve, Vector3PropertyMixerPlayable, Vector3PropertyTrack, Vector3ropertyPlayableAsset, Vector4Curve, Vector4PropertyMixerPlayable, Vector4PropertyPlayableAsset, Vector4PropertyTrack, WeightedMode, addByOrder, addItem, addItemWithOrder, applyMixins, assertExist, asserts, base64ToFile, buildLine, calculateTranslation, canUseBOM, canvasPool, closePointEps, colorGradingFrag, colorStopsFromGradient, colorToArr$1 as colorToArr, combineImageTemplate, createGLContext, createKeyFrameMeta, createShape, createValueGetter, curveEps, decimalEqual, deserializeMipmapTexture, earcut, effectsClass, effectsClassStore, enlargeBuffer, ensureFixedNumber, ensureVec3, gaussianDownHFrag, gaussianDownVFrag, gaussianUpFrag, generateEmptyTypedArray, generateGUID, generateHalfFloatTexture, generateTransparentTexture, generateWhiteTexture, getBackgroundImage, getClass, getColorFromGradientStops, getConfig, getDefaultTextureFactory, getGeometryByShape, getGeometryTriangles, getKeyFrameMetaByRawValue, getMergedStore, getNodeDataClass, getParticleMeshShader, getPixelRatio, getPluginUsageInfo, getPreMultiAlpha, getStandardComposition, getStandardImage, getStandardItem, getStandardJSON, getTextureSize, glContext, glType2VertexFormatType, gpuTimer, imageDataFromColor, imageDataFromGradient, initErrors, initGLContext, integrate, interpolateColor, isAlipayMiniApp, isAndroid, isArray, isCanvas, isFunction, isIOS, isIOSByUA, isMiniProgram, isObject, isOpenHarmony, isPlainObject, isPowerOfTwo, isSimulatorCellPhone, isString, isUniformStruct, isUniformStructArray, isValidFontFamily, isWebGL2, isWechatMiniApp, itemFrag, itemVert, loadAVIFOptional, loadBinary, loadBlob, loadImage, loadMedia, loadVideo, loadWebPOptional, logger, index as math, modifyMaxKeyframeShader, nearestPowerOfTwo, nodeDataClass, noop, normalizeColor, numberToFix, oldBezierKeyFramesToNew, parsePercent$1 as parsePercent, particleFrag, particleOriginTranslateMap$1 as particleOriginTranslateMap, particleUniformTypeMap, particleVert, passRenderLevel, pluginLoaderMap, randomInRange, registerPlugin, removeItem, rotateVec2, screenMeshVert, serialize, setBlendMode, setConfig, setDefaultTextureFactory, setMaskMode, setRayFromCamera, setSideMode, sortByOrder, index$1 as spec, textureLoaderRegistry, thresholdFrag, throwDestroyedError, trailVert, translatePoint, trianglesFromRect, unregisterPlugin, valIfUndefined, value, valueDefine, vecFill, vecMulCombine, version, vertexFormatType2GLType };
35317
+ export { ActivationMixerPlayable, ActivationPlayable, ActivationPlayableAsset, ActivationTrack, AndNode, AndNodeData, Animatable, AnimationClip, AnimationClipNode, AnimationClipNodeData, AnimationGraphAsset, Animator, ApplyAdditiveNode, ApplyAdditiveNodeData, Asset, AssetLoader, AssetManager, AssetService, BYTES_TYPE_MAP, Behaviour, BezierCurve, BezierCurvePath, BezierCurveQuat, BinaryAsset, BlendNode, BlendNodeData, BoolValueNode, COPY_FRAGMENT_SHADER, COPY_MESH_SHADER_ID, COPY_VERTEX_SHADER, Camera, CameraController, CameraVFXItemLoader, ColorCurve, ColorPlayable, ColorPropertyMixerPlayable, ColorPropertyPlayableAsset, ColorPropertyTrack, Component, ComponentTimePlayable, ComponentTimePlayableAsset, ComponentTimeTrack, Composition, CompositionComponent, CompressTextureCapabilityType, ConstBoolNode, ConstBoolNodeData, ConstFloatNode, ConstFloatNodeData, ConstraintTarget, ControlParameterBoolNode, ControlParameterBoolNodeData, ControlParameterFloatNode, ControlParameterFloatNodeData, ControlParameterTriggerNode, ControlParameterTriggerNodeData, DEFAULT_FONTS, DEFAULT_FPS, Database, Deferred, DestroyOptions, Downloader, DrawObjectPass, EFFECTS_COPY_MESH_NAME, EVENT_TYPE_CLICK, EVENT_TYPE_TOUCH_END, EVENT_TYPE_TOUCH_MOVE, EVENT_TYPE_TOUCH_START, EffectComponent, EffectComponentTimeTrack, EffectsObject, EffectsPackage, Ellipse, Engine, EqualNodeData, EventEmitter, EventSystem, Fake3DAnimationMode, Fake3DComponent, FilterMode, Float16ArrayWrapper, FloatComparisonNode, FloatComparisonNodeData, FloatPropertyMixerPlayable, FloatPropertyPlayableAsset, FloatPropertyTrack, FloatValueNode, Framebuffer, GLSLVersion, GPUCapability, Geometry, GlobalUniforms, GradientValue, GraphInstance, GraphNode, GraphNodeData, GraphicsPath, GreaterNodeData, HELP_LINK, HitTestType, InteractComponent, InteractLoader, InteractMesh, InvalidIndex, Item, LayerBlendNode, LayerBlendNodeData, LessNodeData, LineSegments, LinearValue, MaskMode, MaskProcessor, MaskableGraphic, Material, MaterialDataBlock, MaterialRenderType, MaterialTrack, Mesh, MeshCollider, NodeTransform, NotNode, NotNodeData, ObjectBindingTrack, OrNode, OrNodeData, OrderType, PLAYER_OPTIONS_ENV_EDITOR, POST_PROCESS_SETTINGS, ParticleBehaviourPlayable, ParticleBehaviourPlayableAsset, ParticleLoader, ParticleMesh, ParticleMixerPlayable, ParticleSystem, ParticleSystemRenderer, ParticleTrack, PassTextureCache, PathSegments, PlayState, Playable, PlayableAsset, PlayableOutput, Plugin, PluginSystem, PointerEventData, PointerEventType, PolyStar, Polygon, Pose, PoseNode, PositionConstraint, PostProcessVolume, PropertyClipPlayable, PropertyTrack, RENDER_PREFER_LOOKUP_TEXTURE, RUNTIME_ENV, RandomSetValue, RandomValue, RandomVectorValue, RaycastResult, RenderFrame, RenderPass, RenderPassAttachmentStorageType, RenderPassDestroyAttachmentType, RenderPassPriorityNormal, RenderPassPriorityPostprocess, RenderPassPriorityPrepare, RenderTargetHandle, RenderTargetPool, RenderTextureFormat, Renderbuffer, Renderer, RendererComponent, RuntimeClip, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_0, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_SIZE_0, SEMANTIC_PRE_COLOR_ATTACHMENT_0, SEMANTIC_PRE_COLOR_ATTACHMENT_SIZE_0, SPRITE_VERTEX_STRIDE, Scene, SceneLoader, SerializationHelper, Shader, ShaderCompileResultStatus, ShaderFactory, ShaderType, ShaderVariant, ShapeComponent, ShapePath, SourceType, SpriteColorMixerPlayable, SpriteColorPlayableAsset, SpriteColorTrack, SpriteComponent, SpriteComponentTimeTrack, SpriteLoader, StarType, StateMachineNode, StateMachineNodeData, StateNode, StateNodeData, StaticValue, SubCompositionClipPlayable, SubCompositionMixerPlayable, SubCompositionPlayableAsset, SubCompositionTrack, TEMPLATE_USE_OFFSCREEN_CANVAS, TangentMode, TextComponent, TextComponentBase, TextLayout, TextLoader, TextStyle, Texture, TextureFactory, TextureLoadAction, TexturePaintScaleMode, TextureSourceType, TextureStoreAction, Ticker, TimelineAsset, TimelineClip, TimelineInstance, TrackAsset, TrackMixerPlayable, TrackType, Transform, TransformMixerPlayable, TransformPlayable, TransformPlayableAsset, TransformTrack, TransitionNode, TransitionNodeData, TransitionState, VFXItem, ValueGetter, ValueNode, Vector2Curve, Vector2PropertyMixerPlayable, Vector2PropertyPlayableAsset, Vector2PropertyTrack, Vector3Curve, Vector3PropertyMixerPlayable, Vector3PropertyTrack, Vector3ropertyPlayableAsset, Vector4Curve, Vector4PropertyMixerPlayable, Vector4PropertyPlayableAsset, Vector4PropertyTrack, WeightedMode, addByOrder, addItem, addItemWithOrder, applyMixins, assertExist, asserts, base64ToFile, buildLine, calculateTranslation, canUseBOM, canvasPool, closePointEps, colorGradingFrag, colorStopsFromGradient, colorToArr$1 as colorToArr, combineImageTemplate, createGLContext, createKeyFrameMeta, createShape, createValueGetter, curveEps, decimalEqual, deserializeMipmapTexture, earcut, effectsClass, effectsClassStore, enlargeBuffer, ensureFixedNumber, ensureVec3, gaussianDownHFrag, gaussianDownVFrag, gaussianUpFrag, generateEmptyTypedArray, generateGUID, generateHalfFloatTexture, generateTransparentTexture, generateWhiteTexture, getBackgroundImage, getClass, getColorFromGradientStops, getConfig, getDefaultTextureFactory, getGeometryByShape, getGeometryTriangles, getKeyFrameMetaByRawValue, getMergedStore, getNodeDataClass, getParticleMeshShader, getPixelRatio, getPluginUsageInfo, getPreMultiAlpha, getStandardComposition, getStandardImage, getStandardItem, getStandardJSON, getTextureSize, glContext, glType2VertexFormatType, gpuTimer, imageDataFromColor, imageDataFromGradient, initErrors, initGLContext, integrate, interpolateColor, isAlipayMiniApp, isAndroid, isArray, isCanvas, isFunction, isIOS, isIOSByUA, isMiniProgram, isObject, isOpenHarmony, isPlainObject, isPowerOfTwo, isSafeFontFamily, isSimulatorCellPhone, isString, isUniformStruct, isUniformStructArray, isValidFontFamily, isWebGL2, isWechatMiniApp, itemFrag, itemVert, loadAVIFOptional, loadBinary, loadBlob, loadImage, loadMedia, loadVideo, loadWebPOptional, logger, index as math, modifyMaxKeyframeShader, nearestPowerOfTwo, nodeDataClass, noop, normalizeColor, numberToFix, oldBezierKeyFramesToNew, parsePercent$1 as parsePercent, particleFrag, particleOriginTranslateMap$1 as particleOriginTranslateMap, particleUniformTypeMap, particleVert, passRenderLevel, pluginLoaderMap, randomInRange, registerPlugin, removeItem, rotateVec2, screenMeshVert, serialize, setBlendMode, setConfig, setDefaultTextureFactory, setMaskMode, setRayFromCamera, setSideMode, sortByOrder, index$1 as spec, textureLoaderRegistry, thresholdFrag, throwDestroyedError, trailVert, translatePoint, trianglesFromRect, unregisterPlugin, valIfUndefined, value, valueDefine, vecFill, vecMulCombine, version, vertexFormatType2GLType };
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  //# sourceMappingURL=index.mjs.map