@galacean/effects-core 2.8.2 → 2.8.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/components/base-render-component.d.ts +1 -0
- package/dist/index.js +104 -31
- package/dist/index.js.map +1 -1
- package/dist/index.mjs +104 -31
- package/dist/index.mjs.map +1 -1
- package/dist/plugins/text/text-item.d.ts +20 -0
- package/dist/plugins/text/text-layout.d.ts +6 -0
- package/package.json +1 -1
package/dist/index.mjs
CHANGED
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@@ -3,7 +3,7 @@
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3
3
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* Description: Galacean Effects runtime core for the web
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* Author: Ant Group CO., Ltd.
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* Contributors: 燃然,飂兮,十弦,云垣,茂安,意绮
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-
* Version: v2.8.
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6
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* Version: v2.8.3
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7
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*/
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function asyncGeneratorStep(gen, resolve, reject, _next, _throw, key, arg) {
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@@ -18366,6 +18366,15 @@ PostProcessVolume = __decorate([
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});
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})();
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};
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18369
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+
_proto.onUpdate = function onUpdate(dt) {
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18370
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for(var i = 0; i < this.materials.length; i++){
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18371
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var material = this.materials[i];
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18372
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material.setVector2("_Size", this.transform.size);
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if (this.renderer.renderMode === RenderMode.BILLBOARD || this.renderer.renderMode === RenderMode.VERTICAL_BILLBOARD || this.renderer.renderMode === RenderMode.HORIZONTAL_BILLBOARD) {
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material.setVector3("_Scale", this.transform.scale);
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}
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}
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};
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_proto.render = function render(renderer) {
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if (!this.getVisible()) {
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return;
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@@ -18427,12 +18436,7 @@ PostProcessVolume = __decorate([
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};
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_proto.draw = function draw(renderer) {
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for(var i = 0; i < this.materials.length; i++){
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-
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material.setVector2("_Size", this.transform.size);
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if (this.renderer.renderMode === RenderMode.BILLBOARD || this.renderer.renderMode === RenderMode.VERTICAL_BILLBOARD || this.renderer.renderMode === RenderMode.HORIZONTAL_BILLBOARD) {
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material.setVector3("_Scale", this.transform.scale);
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}
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renderer.drawGeometry(this.geometry, this.transform.getWorldMatrix(), material, i);
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renderer.drawGeometry(this.geometry, this.transform.getWorldMatrix(), this.materials[i], i);
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}
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};
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_proto.fromData = function fromData(data) {
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@@ -25690,6 +25694,7 @@ var SpriteComponent = /*#__PURE__*/ function(MaskableGraphic) {
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var _proto = SpriteComponent.prototype;
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_proto.onUpdate = function onUpdate(dt) {
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var _this = this;
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MaskableGraphic.prototype.onUpdate.call(this, dt);
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var time = this.time;
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var duration = this.duration;
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var textureAnimation = this.textureSheetAnimation;
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@@ -28683,11 +28688,11 @@ var TextLayout = /*#__PURE__*/ function() {
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* @param totalLineHeight - 可选的实际总行高,用于替代默认计算
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* @returns - 行高偏移值
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*/ _proto.getOffsetY = function getOffsetY(style, lineCount, lineHeight, fontSize, totalLineHeight) {
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-
var
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var fontScale = style.fontScale;
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// /3 计算Y轴偏移量,以匹配编辑器行为
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var offsetY = (lineHeight - fontSize) / 3;
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// 计算基础偏移量
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-
var baseOffset = fontSize
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var baseOffset = fontSize;
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var commonCalculation = totalLineHeight !== undefined ? totalLineHeight : lineHeight * (lineCount - 1);
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var offsetResult = 0;
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switch(this.textVerticalAlign){
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@@ -28703,11 +28708,16 @@ var TextLayout = /*#__PURE__*/ function() {
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}
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return offsetResult;
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};
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-
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/**
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* 获取初始的水平偏移值
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* @param style - 字体基础数据
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* @param maxWidth - 最大行宽
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* @returns - 水平偏移值
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*/ _proto.getOffsetX = function getOffsetX(style, maxWidth) {
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var offsetX = 0;
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switch(this.textAlign){
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case TextAlignment.left:
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-
offsetX =
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offsetX = 0;
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break;
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case TextAlignment.middle:
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offsetX = (this.width * style.fontScale - maxWidth) / 2;
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@@ -28783,7 +28793,8 @@ var TextStyle = /*#__PURE__*/ function() {
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1
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];
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this.outlineWidth = 0;
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-
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+
var _outline_outlineWidth;
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if (outline && ((_outline_outlineWidth = outline.outlineWidth) != null ? _outline_outlineWidth : 0) > 0) {
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this.isOutlined = true;
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var _outline_outlineColor;
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this.outlineColor = [].concat((_outline_outlineColor = outline.outlineColor) != null ? _outline_outlineColor : [
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@@ -28792,8 +28803,8 @@ var TextStyle = /*#__PURE__*/ function() {
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1,
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1
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]);
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-
var
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-
this.outlineWidth = (
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var _outline_outlineWidth1;
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this.outlineWidth = (_outline_outlineWidth1 = outline.outlineWidth) != null ? _outline_outlineWidth1 : 0;
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}
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// 重置阴影状态
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this.hasShadow = false;
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@@ -29054,6 +29065,10 @@ var TextComponent = /*#__PURE__*/ function(MaskableGraphic) {
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* 文本行数
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*/ _this.lineCount = 0;
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/**
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* 描边/阴影等特效导致的纹理扩容比例 X/Y
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*/ _this.effectScaleX = 1;
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_this.effectScaleY = 1;
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/**
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* 每一行文本的最大宽度
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*/ _this.maxLineWidth = 0;
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/**
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@@ -29115,6 +29130,16 @@ var TextComponent = /*#__PURE__*/ function(MaskableGraphic) {
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_proto.onUpdate = function onUpdate(dt) {
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MaskableGraphic.prototype.onUpdate.call(this, dt);
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this.updateTexture();
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// 覆盖基类每帧更新 size 行为,应用扩容比例
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for(var _iterator = _create_for_of_iterator_helper_loose(this.materials), _step; !(_step = _iterator()).done;){
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var material = _step.value;
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var sizeX = this.transform.size.x;
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var sizeY = this.transform.size.y;
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var _this_getTextureExpandScale = this.getTextureExpandScale(), scalex = _this_getTextureExpandScale[0], scaley = _this_getTextureExpandScale[1];
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sizeX *= scalex;
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sizeY *= scaley;
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material.setVector2("_Size", new Vector2(sizeX, sizeY));
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}
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};
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_proto.onDestroy = function onDestroy() {
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MaskableGraphic.prototype.onDestroy.call(this);
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@@ -29304,23 +29329,32 @@ var TextComponent = /*#__PURE__*/ function(MaskableGraphic) {
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var style = this.textStyle;
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var layout = this.textLayout;
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var fontScale = style.fontScale;
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-
var
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+
var baseWidth = (layout.width + style.fontOffset) * fontScale;
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var finalHeight = layout.lineHeight * this.lineCount;
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var fontSize = style.fontSize * fontScale;
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var lineHeight = layout.lineHeight * fontScale;
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style.fontDesc = this.getFontDesc(fontSize);
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var char = (this.text || "").split("");
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var baseHeight = 0;
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if (layout.autoWidth) {
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-
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baseHeight = finalHeight * fontScale;
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this.item.transform.size.set(1, finalHeight / layout.height);
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} else {
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-
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}
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var
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-
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baseHeight = layout.height * fontScale;
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}
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var _this_getEffectPadding = this.getEffectPadding(), padL = _this_getEffectPadding.padL, padR = _this_getEffectPadding.padR, padT = _this_getEffectPadding.padT, padB = _this_getEffectPadding.padB;
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var hasEffect = (padL | padR | padT | padB) !== 0;
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var texWidth = hasEffect ? Math.ceil(baseWidth + padL + padR) : baseWidth;
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var texHeight = hasEffect ? Math.ceil(baseHeight + padT + padB) : baseHeight;
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var shiftX = hasEffect ? padL : 0;
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29350
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var shiftY = hasEffect ? flipY ? padT : padB : 0;
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// 给渲染层用:扩容比例
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+
this.effectScaleX = baseWidth > 0 ? texWidth / baseWidth : 1;
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29353
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+
this.effectScaleY = baseHeight > 0 ? texHeight / baseHeight : 1;
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+
this.renderToTexture(texWidth, texHeight, flipY, function(context) {
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// canvas size 变化后重新刷新 context
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29322
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-
if (_this.maxLineWidth >
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29323
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-
context.font = _this.getFontDesc(fontSize *
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+
if (_this.maxLineWidth > baseWidth && layout.overflow === TextOverflow.display) {
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29357
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+
context.font = _this.getFontDesc(fontSize * baseWidth / _this.maxLineWidth);
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} else {
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context.font = style.fontDesc;
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}
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@@ -29343,7 +29377,7 @@ var TextComponent = /*#__PURE__*/ function(MaskableGraphic) {
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var textMetrics = context.measureText(str);
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// 和浏览器行为保持一致
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x += layout.letterSpace * fontScale;
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-
if (x + textMetrics.width >
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+
if (x + textMetrics.width > baseWidth && i > 0 || str === "\n") {
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charsInfo.push({
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y: y,
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width: x,
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@@ -29367,14 +29401,27 @@ var TextComponent = /*#__PURE__*/ function(MaskableGraphic) {
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chars: charsArray,
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charOffsetX: charOffsetX
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});
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-
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-
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-
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-
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-
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+
// 先描边
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29405
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+
if (style.isOutlined) {
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29406
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+
charsInfo.forEach(function(charInfo) {
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+
var ox = layout.getOffsetX(style, charInfo.width);
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+
for(var i = 0; i < charInfo.chars.length; i++){
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var str = charInfo.chars[i];
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var drawX = shiftX + ox + charInfo.charOffsetX[i];
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+
var drawY = shiftY + charInfo.y;
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29412
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context.strokeText(str, drawX, drawY);
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}
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-
context.fillText(str, x + charInfo.charOffsetX[i], charInfo.y);
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});
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+
}
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+
// 再填充
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+
charsInfo.forEach(function(charInfo) {
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var ox = layout.getOffsetX(style, charInfo.width);
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+
for(var i = 0; i < charInfo.chars.length; i++){
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var str = charInfo.chars[i];
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var drawX = shiftX + ox + charInfo.charOffsetX[i];
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+
var drawY = shiftY + charInfo.y;
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+
context.fillText(str, drawX, drawY);
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+
}
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});
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if (style.hasShadow) {
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context.shadowColor = "transparent";
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@@ -29385,6 +29432,32 @@ var TextComponent = /*#__PURE__*/ function(MaskableGraphic) {
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_proto.renderText = function renderText(options) {
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this.updateTexture();
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};
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+
/**
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* 给渲染层用:获取特效扩容比例(描边/阴影导致的纹理扩容)
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* @returns
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*/ _proto.getTextureExpandScale = function getTextureExpandScale() {
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return [
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this.effectScaleX,
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+
this.effectScaleY
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];
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};
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/**
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* 获取描边和阴影的 padding 值(单位:px)
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* @returns
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*/ _proto.getEffectPadding = function getEffectPadding() {
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var style = this.textStyle;
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var hasDrawOutline = style.isOutlined && style.outlineWidth > 0;
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+
var outlinePad = hasDrawOutline ? Math.ceil(style.outlineWidth * 2 * style.fontScale) : 0;
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+
var hasShadow = style.hasShadow && (style.shadowBlur > 0 || style.shadowOffsetX !== 0 || style.shadowOffsetY !== 0);
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+
var shadowPad = hasShadow ? Math.ceil((Math.abs(style.shadowOffsetX) + Math.abs(style.shadowOffsetY) + style.shadowBlur) * style.fontScale) : 0;
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+
var pad = outlinePad + shadowPad;
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+
return {
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+
padL: pad,
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padR: pad,
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+
padT: pad,
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+
padB: pad
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+
};
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+
};
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_proto.setAutoWidth = function setAutoWidth(value) {
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var layout = this.textLayout;
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var normalizedValue = !!value;
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@@ -31533,7 +31606,7 @@ function getStandardSpriteContent(sprite, transform) {
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return ret;
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}
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-
var version$1 = "2.8.
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+
var version$1 = "2.8.3";
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var v0 = /^(\d+)\.(\d+)\.(\d+)(-(\w+)\.\d+)?$/;
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var standardVersion = /^(\d+)\.(\d+)$/;
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var reverseParticle = false;
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@@ -35233,7 +35306,7 @@ registerPlugin("text", TextLoader);
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registerPlugin("sprite", SpriteLoader);
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registerPlugin("particle", ParticleLoader);
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registerPlugin("interact", InteractLoader);
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35236
|
-
var version = "2.8.
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+
var version = "2.8.3";
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logger.info("Core version: " + version + ".");
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export { ActivationMixerPlayable, ActivationPlayable, ActivationPlayableAsset, ActivationTrack, AndNode, AndNodeData, Animatable, AnimationClip, AnimationClipNode, AnimationClipNodeData, AnimationGraphAsset, Animator, ApplyAdditiveNode, ApplyAdditiveNodeData, Asset, AssetLoader, AssetManager, AssetService, BYTES_TYPE_MAP, Behaviour, BezierCurve, BezierCurvePath, BezierCurveQuat, BinaryAsset, BlendNode, BlendNodeData, BoolValueNode, COPY_FRAGMENT_SHADER, COPY_MESH_SHADER_ID, COPY_VERTEX_SHADER, Camera, CameraController, CameraVFXItemLoader, ColorCurve, ColorPlayable, ColorPropertyMixerPlayable, ColorPropertyPlayableAsset, ColorPropertyTrack, Component, ComponentTimePlayable, ComponentTimePlayableAsset, ComponentTimeTrack, Composition, CompositionComponent, CompressTextureCapabilityType, ConstBoolNode, ConstBoolNodeData, ConstFloatNode, ConstFloatNodeData, ConstraintTarget, ControlParameterBoolNode, ControlParameterBoolNodeData, ControlParameterFloatNode, ControlParameterFloatNodeData, ControlParameterTriggerNode, ControlParameterTriggerNodeData, DEFAULT_FONTS, DEFAULT_FPS, Database, Deferred, DestroyOptions, Downloader, DrawObjectPass, EFFECTS_COPY_MESH_NAME, EVENT_TYPE_CLICK, EVENT_TYPE_TOUCH_END, EVENT_TYPE_TOUCH_MOVE, EVENT_TYPE_TOUCH_START, EffectComponent, EffectComponentTimeTrack, EffectsObject, EffectsPackage, Ellipse, Engine, EqualNodeData, EventEmitter, EventSystem, Fake3DAnimationMode, Fake3DComponent, FilterMode, Float16ArrayWrapper, FloatComparisonNode, FloatComparisonNodeData, FloatPropertyMixerPlayable, FloatPropertyPlayableAsset, FloatPropertyTrack, FloatValueNode, Framebuffer, GLSLVersion, GPUCapability, Geometry, GlobalUniforms, GradientValue, GraphInstance, GraphNode, GraphNodeData, GraphicsPath, GreaterNodeData, HELP_LINK, HitTestType, InteractComponent, InteractLoader, InteractMesh, InvalidIndex, Item, LayerBlendNode, LayerBlendNodeData, LessNodeData, LineSegments, LinearValue, MaskMode, MaskProcessor, MaskableGraphic, Material, MaterialDataBlock, MaterialRenderType, MaterialTrack, Mesh, MeshCollider, NodeTransform, NotNode, NotNodeData, ObjectBindingTrack, OrNode, OrNodeData, OrderType, PLAYER_OPTIONS_ENV_EDITOR, POST_PROCESS_SETTINGS, ParticleBehaviourPlayable, ParticleBehaviourPlayableAsset, ParticleLoader, ParticleMesh, ParticleMixerPlayable, ParticleSystem, ParticleSystemRenderer, ParticleTrack, PassTextureCache, PathSegments, PlayState, Playable, PlayableAsset, PlayableOutput, Plugin, PluginSystem, PointerEventData, PointerEventType, PolyStar, Polygon, Pose, PoseNode, PositionConstraint, PostProcessVolume, PropertyClipPlayable, PropertyTrack, RENDER_PREFER_LOOKUP_TEXTURE, RUNTIME_ENV, RandomSetValue, RandomValue, RandomVectorValue, RaycastResult, RenderFrame, RenderPass, RenderPassAttachmentStorageType, RenderPassDestroyAttachmentType, RenderPassPriorityNormal, RenderPassPriorityPostprocess, RenderPassPriorityPrepare, RenderTargetHandle, RenderTargetPool, RenderTextureFormat, Renderbuffer, Renderer, RendererComponent, RuntimeClip, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_0, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_SIZE_0, SEMANTIC_PRE_COLOR_ATTACHMENT_0, SEMANTIC_PRE_COLOR_ATTACHMENT_SIZE_0, SPRITE_VERTEX_STRIDE, Scene, SceneLoader, SerializationHelper, Shader, ShaderCompileResultStatus, ShaderFactory, ShaderType, ShaderVariant, ShapeComponent, ShapePath, SourceType, SpriteColorMixerPlayable, SpriteColorPlayableAsset, SpriteColorTrack, SpriteComponent, SpriteComponentTimeTrack, SpriteLoader, StarType, StateMachineNode, StateMachineNodeData, StateNode, StateNodeData, StaticValue, SubCompositionClipPlayable, SubCompositionMixerPlayable, SubCompositionPlayableAsset, SubCompositionTrack, TEMPLATE_USE_OFFSCREEN_CANVAS, TangentMode, TextComponent, TextComponentBase, TextLayout, TextLoader, TextStyle, Texture, TextureFactory, TextureLoadAction, TexturePaintScaleMode, TextureSourceType, TextureStoreAction, Ticker, TimelineAsset, TimelineClip, TimelineInstance, TrackAsset, TrackMixerPlayable, TrackType, Transform, TransformMixerPlayable, TransformPlayable, TransformPlayableAsset, TransformTrack, TransitionNode, TransitionNodeData, TransitionState, VFXItem, ValueGetter, ValueNode, Vector2Curve, Vector2PropertyMixerPlayable, Vector2PropertyPlayableAsset, Vector2PropertyTrack, Vector3Curve, Vector3PropertyMixerPlayable, Vector3PropertyTrack, Vector3ropertyPlayableAsset, Vector4Curve, Vector4PropertyMixerPlayable, Vector4PropertyPlayableAsset, Vector4PropertyTrack, WeightedMode, addByOrder, addItem, addItemWithOrder, applyMixins, assertExist, asserts, base64ToFile, buildLine, calculateTranslation, canUseBOM, canvasPool, closePointEps, colorGradingFrag, colorStopsFromGradient, colorToArr$1 as colorToArr, combineImageTemplate, createGLContext, createKeyFrameMeta, createShape, createValueGetter, curveEps, decimalEqual, deserializeMipmapTexture, earcut, effectsClass, effectsClassStore, enlargeBuffer, ensureFixedNumber, ensureVec3, gaussianDownHFrag, gaussianDownVFrag, gaussianUpFrag, generateEmptyTypedArray, generateGUID, generateHalfFloatTexture, generateTransparentTexture, generateWhiteTexture, getBackgroundImage, getClass, getColorFromGradientStops, getConfig, getDefaultTextureFactory, getGeometryByShape, getGeometryTriangles, getKeyFrameMetaByRawValue, getMergedStore, getNodeDataClass, getParticleMeshShader, getPixelRatio, getPluginUsageInfo, getPreMultiAlpha, getStandardComposition, getStandardImage, getStandardItem, getStandardJSON, getTextureSize, glContext, glType2VertexFormatType, gpuTimer, imageDataFromColor, imageDataFromGradient, initErrors, initGLContext, integrate, interpolateColor, isAlipayMiniApp, isAndroid, isArray, isCanvas, isFunction, isIOS, isIOSByUA, isMiniProgram, isObject, isOpenHarmony, isPlainObject, isPowerOfTwo, isSimulatorCellPhone, isString, isUniformStruct, isUniformStructArray, isValidFontFamily, isWebGL2, isWechatMiniApp, itemFrag, itemVert, loadAVIFOptional, loadBinary, loadBlob, loadImage, loadMedia, loadVideo, loadWebPOptional, logger, index as math, modifyMaxKeyframeShader, nearestPowerOfTwo, nodeDataClass, noop, normalizeColor, numberToFix, oldBezierKeyFramesToNew, parsePercent$1 as parsePercent, particleFrag, particleOriginTranslateMap$1 as particleOriginTranslateMap, particleUniformTypeMap, particleVert, passRenderLevel, pluginLoaderMap, randomInRange, registerPlugin, removeItem, rotateVec2, screenMeshVert, serialize, setBlendMode, setConfig, setDefaultTextureFactory, setMaskMode, setRayFromCamera, setSideMode, sortByOrder, index$1 as spec, textureLoaderRegistry, thresholdFrag, throwDestroyedError, trailVert, translatePoint, trianglesFromRect, unregisterPlugin, valIfUndefined, value, valueDefine, vecFill, vecMulCombine, version, vertexFormatType2GLType };
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