@galacean/effects-core 2.8.0 → 2.8.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/components/composition-component.d.ts +3 -2
- package/dist/index.js +80 -39
- package/dist/index.js.map +1 -1
- package/dist/index.mjs +80 -39
- package/dist/index.mjs.map +1 -1
- package/package.json +1 -1
package/dist/index.mjs
CHANGED
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@@ -3,7 +3,7 @@
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* Description: Galacean Effects runtime core for the web
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* Author: Ant Group CO., Ltd.
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* Contributors: 燃然,飂兮,十弦,云垣,茂安,意绮
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-
* Version: v2.8.
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6
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* Version: v2.8.2
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*/
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function asyncGeneratorStep(gen, resolve, reject, _next, _throw, key, arg) {
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@@ -13346,22 +13346,34 @@ function _loadVideo() {
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return [
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2,
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new Promise(function(resolve, reject) {
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var
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var settled = false;
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var handleSuccess = function() {
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if (settled) {
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return;
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}
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settled = true;
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cleanup();
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resolve(video);
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video.removeEventListener("error", handleError);
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};
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var handleError = function(
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-
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var handleError = function() {
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if (settled) {
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return;
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}
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settled = true;
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cleanup();
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reject("Load video fail.");
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};
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-
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-
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-
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-
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-
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var cleanup = function() {
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video.removeEventListener("loadeddata", handleSuccess);
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video.removeEventListener("canplay", handleSuccess);
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video.removeEventListener("error", handleError);
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};
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video.addEventListener("loadeddata", handleSuccess);
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video.addEventListener("canplay", handleSuccess);
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video.addEventListener("error", handleError);
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video.play().catch(function(err) {
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console.warn("Autoplay blocked:", err);
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});
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-
// 显式触发视频加载
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video.load();
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})
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];
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});
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@@ -16663,10 +16675,7 @@ var LateUpdateTickData = /*#__PURE__*/ function(TickData) {
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}
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var regions = [];
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var ray = this.getHitTestRay(x, y);
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this.
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var _ref_getComponent;
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(_ref_getComponent = ref.getComponent(CompositionComponent)) == null ? void 0 : _ref_getComponent.hitTest(ray, x, y, regions, force, options);
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});
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this.rootComposition.hitTest(ray, x, y, regions, force, options);
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return regions;
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};
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/**
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@@ -17743,10 +17752,32 @@ var CompositionComponent = /*#__PURE__*/ function(Component) {
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});
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};
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_proto.hitTest = function hitTest(ray, x, y, regions, force, options) {
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var
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var _this_item_composition;
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var isHitTestSuccess = this.hitTestRecursive(this.item, ray, x, y, regions, force, options);
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// 子元素碰撞测试成功加入当前预合成元素,判断是否是合成根元素,根元素不加入
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if (isHitTestSuccess && this.item !== ((_this_item_composition = this.item.composition) == null ? void 0 : _this_item_composition.rootItem)) {
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var item = this.item;
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var lastRegion = regions[regions.length - 1];
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var hitPositions = lastRegion.hitPositions;
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var region = {
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id: item.getInstanceId(),
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name: item.name,
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position: hitPositions[hitPositions.length - 1],
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parentId: item.parentId,
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hitPositions: hitPositions,
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behavior: InteractBehavior.NONE,
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item: item,
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composition: item.composition
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};
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regions.push(region);
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}
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return isHitTestSuccess;
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};
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_proto.hitTestRecursive = function hitTestRecursive(item, ray, x, y, regions, force, options) {
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var _this, _loop = function() {
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var hitTestItem = _step.value;
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if (hitTestItem.isActive && hitTestItem.transform.getValid() && !skip(hitTestItem)) {
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var hitParams = hitTestItem.getHitTestParams(force);
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if (hitParams) {
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var success = false;
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var intersectPoint = new Vector3();
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@@ -17791,35 +17822,48 @@ var CompositionComponent = /*#__PURE__*/ function(Component) {
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}
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if (success) {
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var region = {
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-
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-
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name: item.name,
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id: hitTestItem.getInstanceId(),
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name: hitTestItem.name,
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position: hitPositions[hitPositions.length - 1],
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parentId:
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parentId: hitTestItem.parentId,
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hitPositions: hitPositions,
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behavior: hitParams.behavior,
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item:
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item: hitTestItem,
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composition: _this.item.composition
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};
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regions.push(region);
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hitTestSuccess = true;
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if (stop(region)) {
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return {
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v:
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v: true
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};
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}
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}
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}
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if (VFXItem.isComposition(hitTestItem)) {
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if (hitTestItem.getComponent(CompositionComponent).hitTest(ray, x, y, regions, force, options)) {
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hitTestSuccess = true;
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}
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} else {
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if (_this.hitTestRecursive(hitTestItem, ray, x, y, regions, force, options)) {
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hitTestSuccess = true;
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}
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}
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}
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};
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var hitPositions = [];
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var stop = (options == null ? void 0 : options.stop) || noop;
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var skip = (options == null ? void 0 : options.skip) || noop;
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var maxCount =
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var maxCount = options == null ? void 0 : options.maxCount;
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if (maxCount !== undefined && regions.length >= maxCount) {
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return false;
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}
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var hitTestSuccess = false;
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for(var _iterator = _create_for_of_iterator_helper_loose(item.children), _step; !(_step = _iterator()).done;){
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var _ret = (_this = this, _loop());
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if (_type_of(_ret) === "object") return _ret.v;
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}
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return
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return hitTestSuccess;
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};
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/**
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* 设置当前合成子元素的渲染顺序
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@@ -29391,14 +29435,11 @@ var TextComponent = /*#__PURE__*/ function(MaskableGraphic) {
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this.isDirty = true;
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};
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_proto.setFontSize = function setFontSize(value) {
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-
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var size = Math.max(1, Number(value) || 1);
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if (this.textStyle.fontSize === size) {
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return;
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}
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var diff = this.textStyle.fontSize - value;
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var layout = this.textLayout;
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layout.lineHeight += diff;
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this.textStyle.fontSize = value;
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this.textStyle.fontSize = size;
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this.isDirty = true;
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};
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_proto.setOutlineWidth = function setOutlineWidth(value) {
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@@ -31492,7 +31533,7 @@ function getStandardSpriteContent(sprite, transform) {
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return ret;
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}
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var version$1 = "2.8.
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var version$1 = "2.8.2";
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var v0 = /^(\d+)\.(\d+)\.(\d+)(-(\w+)\.\d+)?$/;
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var standardVersion = /^(\d+)\.(\d+)$/;
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var reverseParticle = false;
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scene.jsonScene.items.forEach(function(item) {
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if (item.type === ItemType.text || item.type === ItemType.richtext) {
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var textVariable = variables[item.name];
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if (
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if (textVariable === undefined || textVariable === null) {
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return;
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}
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item.components.forEach(function(param) {
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@@ -35192,7 +35233,7 @@ registerPlugin("text", TextLoader);
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registerPlugin("sprite", SpriteLoader);
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registerPlugin("particle", ParticleLoader);
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registerPlugin("interact", InteractLoader);
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var version = "2.8.
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var version = "2.8.2";
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logger.info("Core version: " + version + ".");
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export { ActivationMixerPlayable, ActivationPlayable, ActivationPlayableAsset, ActivationTrack, AndNode, AndNodeData, Animatable, AnimationClip, AnimationClipNode, AnimationClipNodeData, AnimationGraphAsset, Animator, ApplyAdditiveNode, ApplyAdditiveNodeData, Asset, AssetLoader, AssetManager, AssetService, BYTES_TYPE_MAP, Behaviour, BezierCurve, BezierCurvePath, BezierCurveQuat, BinaryAsset, BlendNode, BlendNodeData, BoolValueNode, COPY_FRAGMENT_SHADER, COPY_MESH_SHADER_ID, COPY_VERTEX_SHADER, Camera, CameraController, CameraVFXItemLoader, ColorCurve, ColorPlayable, ColorPropertyMixerPlayable, ColorPropertyPlayableAsset, ColorPropertyTrack, Component, ComponentTimePlayable, ComponentTimePlayableAsset, ComponentTimeTrack, Composition, CompositionComponent, CompressTextureCapabilityType, ConstBoolNode, ConstBoolNodeData, ConstFloatNode, ConstFloatNodeData, ConstraintTarget, ControlParameterBoolNode, ControlParameterBoolNodeData, ControlParameterFloatNode, ControlParameterFloatNodeData, ControlParameterTriggerNode, ControlParameterTriggerNodeData, DEFAULT_FONTS, DEFAULT_FPS, Database, Deferred, DestroyOptions, Downloader, DrawObjectPass, EFFECTS_COPY_MESH_NAME, EVENT_TYPE_CLICK, EVENT_TYPE_TOUCH_END, EVENT_TYPE_TOUCH_MOVE, EVENT_TYPE_TOUCH_START, EffectComponent, EffectComponentTimeTrack, EffectsObject, EffectsPackage, Ellipse, Engine, EqualNodeData, EventEmitter, EventSystem, Fake3DAnimationMode, Fake3DComponent, FilterMode, Float16ArrayWrapper, FloatComparisonNode, FloatComparisonNodeData, FloatPropertyMixerPlayable, FloatPropertyPlayableAsset, FloatPropertyTrack, FloatValueNode, Framebuffer, GLSLVersion, GPUCapability, Geometry, GlobalUniforms, GradientValue, GraphInstance, GraphNode, GraphNodeData, GraphicsPath, GreaterNodeData, HELP_LINK, HitTestType, InteractComponent, InteractLoader, InteractMesh, InvalidIndex, Item, LayerBlendNode, LayerBlendNodeData, LessNodeData, LineSegments, LinearValue, MaskMode, MaskProcessor, MaskableGraphic, Material, MaterialDataBlock, MaterialRenderType, MaterialTrack, Mesh, MeshCollider, NodeTransform, NotNode, NotNodeData, ObjectBindingTrack, OrNode, OrNodeData, OrderType, PLAYER_OPTIONS_ENV_EDITOR, POST_PROCESS_SETTINGS, ParticleBehaviourPlayable, ParticleBehaviourPlayableAsset, ParticleLoader, ParticleMesh, ParticleMixerPlayable, ParticleSystem, ParticleSystemRenderer, ParticleTrack, PassTextureCache, PathSegments, PlayState, Playable, PlayableAsset, PlayableOutput, Plugin, PluginSystem, PointerEventData, PointerEventType, PolyStar, Polygon, Pose, PoseNode, PositionConstraint, PostProcessVolume, PropertyClipPlayable, PropertyTrack, RENDER_PREFER_LOOKUP_TEXTURE, RUNTIME_ENV, RandomSetValue, RandomValue, RandomVectorValue, RaycastResult, RenderFrame, RenderPass, RenderPassAttachmentStorageType, RenderPassDestroyAttachmentType, RenderPassPriorityNormal, RenderPassPriorityPostprocess, RenderPassPriorityPrepare, RenderTargetHandle, RenderTargetPool, RenderTextureFormat, Renderbuffer, Renderer, RendererComponent, RuntimeClip, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_0, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_SIZE_0, SEMANTIC_PRE_COLOR_ATTACHMENT_0, SEMANTIC_PRE_COLOR_ATTACHMENT_SIZE_0, SPRITE_VERTEX_STRIDE, Scene, SceneLoader, SerializationHelper, Shader, ShaderCompileResultStatus, ShaderFactory, ShaderType, ShaderVariant, ShapeComponent, ShapePath, SourceType, SpriteColorMixerPlayable, SpriteColorPlayableAsset, SpriteColorTrack, SpriteComponent, SpriteComponentTimeTrack, SpriteLoader, StarType, StateMachineNode, StateMachineNodeData, StateNode, StateNodeData, StaticValue, SubCompositionClipPlayable, SubCompositionMixerPlayable, SubCompositionPlayableAsset, SubCompositionTrack, TEMPLATE_USE_OFFSCREEN_CANVAS, TangentMode, TextComponent, TextComponentBase, TextLayout, TextLoader, TextStyle, Texture, TextureFactory, TextureLoadAction, TexturePaintScaleMode, TextureSourceType, TextureStoreAction, Ticker, TimelineAsset, TimelineClip, TimelineInstance, TrackAsset, TrackMixerPlayable, TrackType, Transform, TransformMixerPlayable, TransformPlayable, TransformPlayableAsset, TransformTrack, TransitionNode, TransitionNodeData, TransitionState, VFXItem, ValueGetter, ValueNode, Vector2Curve, Vector2PropertyMixerPlayable, Vector2PropertyPlayableAsset, Vector2PropertyTrack, Vector3Curve, Vector3PropertyMixerPlayable, Vector3PropertyTrack, Vector3ropertyPlayableAsset, Vector4Curve, Vector4PropertyMixerPlayable, Vector4PropertyPlayableAsset, Vector4PropertyTrack, WeightedMode, addByOrder, addItem, addItemWithOrder, applyMixins, assertExist, asserts, base64ToFile, buildLine, calculateTranslation, canUseBOM, canvasPool, closePointEps, colorGradingFrag, colorStopsFromGradient, colorToArr$1 as colorToArr, combineImageTemplate, createGLContext, createKeyFrameMeta, createShape, createValueGetter, curveEps, decimalEqual, deserializeMipmapTexture, earcut, effectsClass, effectsClassStore, enlargeBuffer, ensureFixedNumber, ensureVec3, gaussianDownHFrag, gaussianDownVFrag, gaussianUpFrag, generateEmptyTypedArray, generateGUID, generateHalfFloatTexture, generateTransparentTexture, generateWhiteTexture, getBackgroundImage, getClass, getColorFromGradientStops, getConfig, getDefaultTextureFactory, getGeometryByShape, getGeometryTriangles, getKeyFrameMetaByRawValue, getMergedStore, getNodeDataClass, getParticleMeshShader, getPixelRatio, getPluginUsageInfo, getPreMultiAlpha, getStandardComposition, getStandardImage, getStandardItem, getStandardJSON, getTextureSize, glContext, glType2VertexFormatType, gpuTimer, imageDataFromColor, imageDataFromGradient, initErrors, initGLContext, integrate, interpolateColor, isAlipayMiniApp, isAndroid, isArray, isCanvas, isFunction, isIOS, isIOSByUA, isMiniProgram, isObject, isOpenHarmony, isPlainObject, isPowerOfTwo, isSimulatorCellPhone, isString, isUniformStruct, isUniformStructArray, isValidFontFamily, isWebGL2, isWechatMiniApp, itemFrag, itemVert, loadAVIFOptional, loadBinary, loadBlob, loadImage, loadMedia, loadVideo, loadWebPOptional, logger, index as math, modifyMaxKeyframeShader, nearestPowerOfTwo, nodeDataClass, noop, normalizeColor, numberToFix, oldBezierKeyFramesToNew, parsePercent$1 as parsePercent, particleFrag, particleOriginTranslateMap$1 as particleOriginTranslateMap, particleUniformTypeMap, particleVert, passRenderLevel, pluginLoaderMap, randomInRange, registerPlugin, removeItem, rotateVec2, screenMeshVert, serialize, setBlendMode, setConfig, setDefaultTextureFactory, setMaskMode, setRayFromCamera, setSideMode, sortByOrder, index$1 as spec, textureLoaderRegistry, thresholdFrag, throwDestroyedError, trailVert, translatePoint, trianglesFromRect, unregisterPlugin, valIfUndefined, value, valueDefine, vecFill, vecMulCombine, version, vertexFormatType2GLType };
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