@galacean/effects-core 2.8.0-alpha.2 → 2.8.0-alpha.3

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@@ -1,37 +1,22 @@
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  import type { RenderPassDestroyOptions } from './render-pass';
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  import { RenderTargetHandle, RenderPass } from './render-pass';
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  import type { Renderer } from './renderer';
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- export declare class BloomThresholdPass extends RenderPass {
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+ export declare class BloomPass extends RenderPass {
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  sceneTextureHandle: RenderTargetHandle;
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+ private readonly iterationCount;
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+ private thresholdMaterial;
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+ private downSampleHMaterial;
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+ private downSampleVMaterial;
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+ private upSampleMaterial;
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+ private tempRTs;
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+ private thresholdRT;
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  private mainTexture;
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- private screenMesh;
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- constructor(renderer: Renderer);
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+ constructor(renderer: Renderer, iterationCount?: number);
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  configure(renderer: Renderer): void;
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  execute(renderer: Renderer): void;
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  onCameraCleanup(renderer: Renderer): void;
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  dispose(options?: RenderPassDestroyOptions): void;
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  }
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- export declare class HQGaussianDownSamplePass extends RenderPass {
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- gaussianResult: RenderTargetHandle;
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- private mainTexture;
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- private screenMesh;
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- private readonly type;
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- private readonly level;
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- constructor(renderer: Renderer, type: 'V' | 'H', level: number);
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- configure(renderer: Renderer): void;
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- execute(renderer: Renderer): void;
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- onCameraCleanup(renderer: Renderer): void;
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- }
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- export declare class HQGaussianUpSamplePass extends RenderPass {
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- gaussianDownSampleResult: RenderTargetHandle;
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- private mainTexture;
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- private screenMesh;
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- private readonly level;
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- constructor(renderer: Renderer, level: number);
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- configure(renderer: Renderer): void;
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- execute(renderer: Renderer): void;
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- onCameraCleanup(renderer: Renderer): void;
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- }
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  export declare class ToneMappingPass extends RenderPass {
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  private screenMesh;
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  private sceneTextureHandle;
@@ -9,6 +9,7 @@ import type { RenderFrame, RenderingData } from './render-frame';
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  import type { RenderPassClearAction } from './render-pass';
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  import type { ShaderLibrary } from './shader';
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  import { RenderTargetPool } from './render-target-pool';
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+ import type { Texture } from '../texture';
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  export declare class Renderer implements LostHandler, RestoreHandler {
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  engine: Engine;
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  static create: (engine: Engine) => Renderer;
@@ -51,5 +52,12 @@ export declare class Renderer implements LostHandler, RestoreHandler {
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  drawGeometry(geometry: Geometry, matrix: Matrix4, material: Material, subMeshIndex?: number): void;
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  getTemporaryRT(name: string, width: number, height: number, depthBuffer: number, filter: FilterMode, format: RenderTextureFormat): Framebuffer;
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  releaseTemporaryRT(rt: Framebuffer): void;
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+ /**
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+ * 将源纹理复制到目标 Framebuffer,可使用自定义材质进行处理
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+ * @param source - 源纹理
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+ * @param destination - 目标 Framebuffer,如果为 null 则渲染到屏幕
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+ * @param material - 可选的自定义材质,不传则使用默认复制材质
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+ */
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+ blit(source: Texture, destination: Framebuffer | null, material?: Material): void;
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  dispose(): void;
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  }
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@galacean/effects-core",
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- "version": "2.8.0-alpha.2",
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+ "version": "2.8.0-alpha.3",
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  "description": "Galacean Effects runtime core for the web",
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  "module": "./dist/index.mjs",
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  "main": "./dist/index.js",