@galacean/effects-core 2.7.0-alpha.2 → 2.7.0

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package/dist/camera.d.ts CHANGED
@@ -42,6 +42,14 @@ export interface CameraOptions extends CameraOptionsBase {
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  * 相机的旋转,四元数
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  */
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  quat?: spec.vec4;
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+ /**
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+ * 画布的像素宽度
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+ */
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+ pixelWidth: number;
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+ /**
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+ * 画布的像素高度
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+ */
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+ pixelHeight: number;
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  }
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  export interface CameraOptionsEx extends CameraOptionsBase {
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  /**
@@ -62,6 +70,14 @@ export interface CameraOptionsEx extends CameraOptionsBase {
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  */
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  export declare class Camera {
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  name: string;
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+ /**
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+ * 画布的像素宽度
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+ */
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+ pixelWidth: number;
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+ /**
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+ * 画布的像素高度
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+ */
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+ pixelHeight: number;
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  /**
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  * 编辑器用于缩放画布
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  */
@@ -202,5 +218,19 @@ export declare class Camera {
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  * 更新相机相关的矩阵,获取矩阵前会自动调用
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  */
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  updateMatrix(): void;
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+ /**
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+ * 将世界坐标转换为屏幕像素坐标
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+ * @param position - 世界坐标
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+ * @param out - 输出的屏幕坐标,如果不传则创建新的 Vector3
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+ * @returns 屏幕坐标 (x, y 为像素坐标,左下角为(0,0),右上角为(width,height),z 为深度比例 [0,1],0=近平面,1=远平面)
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+ */
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+ worldToScreenPoint(position: Vector3, out?: Vector3): Vector3;
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+ /**
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+ * 将屏幕像素坐标转换为世界坐标
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+ * @param position - 屏幕坐标 (x, y 为像素坐标,左下角为(0,0),z 为深度比例 [0,1],0=近平面,1=远平面)
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+ * @param out - 输出的世界坐标,如果不传则创建新的 Vector3
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+ * @returns 世界坐标
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+ */
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+ screenToWorldPoint(position: Vector3, out?: Vector3): Vector3;
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  }
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  export {};
@@ -123,8 +123,6 @@ export interface PolygonAttribute extends ShapeAttributes {
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  * @since 2.1.0
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  */
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  export declare class ShapeComponent extends RendererComponent implements Maskable {
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- private hasStroke;
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- private hasFill;
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  private shapeDirty;
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  private materialDirty;
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  private graphicsPath;
@@ -139,8 +137,10 @@ export declare class ShapeComponent extends RendererComponent implements Maskabl
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  * 用于点击测试的碰撞器
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  */
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  private meshCollider;
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- private renderer;
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+ private rendererOptions;
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  private geometry;
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+ private fillMaterials;
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+ private strokeMaterials;
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  private readonly maskManager;
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  get shape(): ShapeAttributes;
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  /**
@@ -159,6 +159,7 @@ export declare class ShapeComponent extends RendererComponent implements Maskabl
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  private updateMaterials;
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  private updatePaintMaterial;
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  private updateGradientMaterial;
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+ private createMaterialFromRendererOptions;
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  fromData(data: spec.ShapeComponentData): void;
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  private createPaint;
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  onApplyAnimationProperties(): void;
@@ -5,7 +5,7 @@ import { Camera } from './camera';
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  import { CompositionComponent } from './comp-vfx-item';
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  import type { PluginSystem } from './plugin-system';
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  import type { EventSystem, Plugin, Region } from './plugins';
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- import type { MeshRendererOptions, Renderer } from './render';
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+ import type { Renderer } from './render';
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  import { RenderFrame } from './render';
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  import type { Scene } from './scene';
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  import type { Texture } from './texture';
@@ -215,7 +215,6 @@ export declare class Composition extends EventEmitter<CompositionEvent<Compositi
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  * 是否开启后处理
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  */
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  postProcessingEnabled: boolean;
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- protected rendererOptions: MeshRendererOptions | null;
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  /**
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  * 销毁状态位
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  */
@@ -359,7 +358,6 @@ export declare class Composition extends EventEmitter<CompositionEvent<Compositi
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  */
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  update(deltaTime: number): void;
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  private shouldDispose;
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- private callAwake;
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  /**
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  * 更新相机
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  * @override
@@ -393,7 +391,7 @@ export declare class Composition extends EventEmitter<CompositionEvent<Compositi
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  */
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  getEngine(): import("@galacean/effects-core").Engine;
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  /**
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- * Item 求交测试,返回求交结果列表,x 和 y 是归一化到[-1, 1]区间的值,原点在左上角
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+ * Item 求交测试,返回求交结果列表,x 和 y 是归一化到[-1, 1]区间的值,x 向右,y 向上
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  * @param x - 鼠标或触点的 x,已经归一化到[-1, 1]
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  * @param y - 鼠标或触点的 y,已经归一化到[-1, 1]
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  * @param force - 是否强制求交,没有交互信息的 Item 也要进行求交测试
@@ -458,7 +456,6 @@ export declare class Composition extends EventEmitter<CompositionEvent<Compositi
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  * 卸载贴图纹理方法,减少内存
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  */
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  offloadTexture(): void;
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- getRendererOptions(): MeshRendererOptions;
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  /**
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  * 重新加载纹理
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  */
@@ -42,7 +42,7 @@ export declare abstract class EffectsObject {
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  */
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  fromData(data: spec.EffectsObjectData): void;
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  /**
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- *
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+ * 销毁当前对象
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  */
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  dispose(): void;
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  }
package/dist/engine.d.ts CHANGED
@@ -18,7 +18,7 @@ export declare class Engine implements Disposable {
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  * 渲染等级
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  */
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  renderLevel?: SceneRenderLevel;
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- emptyTexture: Texture;
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+ whiteTexture: Texture;
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  transparentTexture: Texture;
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  /**
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  * GPU 能力