@galacean/effects-core 2.7.0-alpha.1 → 2.7.0-alpha.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/index.mjs CHANGED
@@ -3,7 +3,7 @@
3
3
  * Description: Galacean Effects runtime core for the web
4
4
  * Author: Ant Group CO., Ltd.
5
5
  * Contributors: 燃然,飂兮,十弦,云垣,茂安,意绮
6
- * Version: v2.7.0-alpha.1
6
+ * Version: v2.7.0-alpha.2
7
7
  */
8
8
 
9
9
  function asyncGeneratorStep(gen, resolve, reject, _next, _throw, key, arg) {
@@ -3730,20 +3730,21 @@ var BuiltinObjectGUID = {
3730
3730
  UnlitShader: "unlit000000000000000000000000000"
3731
3731
  };
3732
3732
 
3733
- /**
3734
- * 填充类型
3735
- */ var FillType$1;
3733
+ var FillType;
3736
3734
  (function(FillType) {
3737
- /**
3738
- * 纯色
3739
- */ FillType[FillType["Solid"] = 0] = "Solid";
3740
- /**
3741
- * 线性渐变
3742
- */ FillType[FillType["LinearGradient"] = 1] = "LinearGradient";
3743
- /**
3744
- * 径向渐变
3745
- */ FillType[FillType["RadialGradient"] = 2] = "RadialGradient";
3746
- })(FillType$1 || (FillType$1 = {}));
3735
+ FillType[FillType["Solid"] = 0] = "Solid";
3736
+ FillType[FillType["GradientLinear"] = 1] = "GradientLinear";
3737
+ FillType[FillType["GradientRadial"] = 2] = "GradientRadial";
3738
+ FillType[FillType["GradientAngular"] = 3] = "GradientAngular";
3739
+ FillType[FillType["Texture"] = 4] = "Texture";
3740
+ })(FillType || (FillType = {}));
3741
+ var TexturePaintScaleMode$1;
3742
+ (function(TexturePaintScaleMode) {
3743
+ TexturePaintScaleMode[TexturePaintScaleMode["Fill"] = 0] = "Fill";
3744
+ TexturePaintScaleMode[TexturePaintScaleMode["Fit"] = 1] = "Fit";
3745
+ TexturePaintScaleMode[TexturePaintScaleMode["Crop"] = 2] = "Crop";
3746
+ TexturePaintScaleMode[TexturePaintScaleMode["Tile"] = 3] = "Tile";
3747
+ })(TexturePaintScaleMode$1 || (TexturePaintScaleMode$1 = {}));
3747
3748
 
3748
3749
  /**
3749
3750
  * 矢量图形类型
@@ -4012,7 +4013,8 @@ var index$1 = /*#__PURE__*/Object.freeze({
4012
4013
  get TextWeight () { return TextWeight; },
4013
4014
  get FontStyle () { return FontStyle; },
4014
4015
  BuiltinObjectGUID: BuiltinObjectGUID,
4015
- get FillType () { return FillType$1; },
4016
+ get FillType () { return FillType; },
4017
+ get TexturePaintScaleMode () { return TexturePaintScaleMode$1; },
4016
4018
  get ShapePrimitiveType () { return ShapePrimitiveType; },
4017
4019
  get LineCap () { return LineCap; },
4018
4020
  get LineJoin () { return LineJoin; },
@@ -16236,16 +16238,8 @@ var ColorCurve = /*#__PURE__*/ function(ValueGetter) {
16236
16238
 
16237
16239
  var vert = "precision highp float;attribute vec3 aPos;attribute vec2 aUV;varying vec2 uv0;uniform mat4 effects_MatrixVP;uniform mat4 effects_MatrixInvV;uniform mat4 effects_ObjectToWorld;void main(){vec4 pos=vec4(aPos.xyz,1.0);uv0=aUV;gl_Position=effects_MatrixVP*effects_ObjectToWorld*pos;}";
16238
16240
 
16239
- var frag = "precision highp float;\n#define _MAX_STOPS 8\n#define PI 3.14159265359\nuniform vec4 _Color;uniform vec4 _Colors[_MAX_STOPS];uniform float _Stops[_MAX_STOPS];uniform int _StopsCount;uniform float _FillType;uniform vec2 _StartPoint;uniform vec2 _EndPoint;uniform sampler2D _ImageTex;uniform vec2 _ImageSize;uniform vec2 _DestSize;uniform int _ImageScaleMode;uniform mat3 _ImageTransform;uniform float _ImageScalingFactor;uniform float _ImageOpacity;varying vec2 uv0;vec4 smoothMix(vec4 a,vec4 b,float t){return mix(a,b,smoothstep(0.0,1.0,t));}float calculateAngleRatio(vec2 v1,vec2 v2){float angle=atan(v2.y,v2.x)-atan(v1.y,v1.x);if(angle<0.0)angle+=2.0*PI;return angle/(2.0*PI);}vec2 applyTransform(mat3 m,vec2 uv){vec3 p=m*vec3(uv,1.0);return p.xy;}void main(){vec4 finalColor=vec4(1.0);if(_FillType==0.0){finalColor=_Color;}else if(_FillType==1.0||_FillType==2.0||_FillType==3.0){float t=0.0;if(_FillType==1.0){vec2 gradientVector=_EndPoint-_StartPoint;vec2 pixelVector=uv0-_StartPoint;float denom=max(dot(gradientVector,gradientVector),1e-6);t=clamp(dot(pixelVector,gradientVector)/denom,0.0,1.0);}else if(_FillType==2.0){float maxRadius=max(distance(_EndPoint,_StartPoint),0.001);t=clamp(distance(uv0,_StartPoint)/maxRadius,0.0,1.0);}else{vec2 center=_StartPoint;vec2 referenceVector=_EndPoint-center;vec2 targetVector=uv0-center;if(length(targetVector)>0.001){t=calculateAngleRatio(referenceVector,targetVector);}}finalColor=_Colors[0];for(int i=1;i<_MAX_STOPS;i++){if(i>=_StopsCount)break;float prevStop=_Stops[i-1];float currStop=_Stops[i];if(t>=prevStop&&t<=currStop){float localT=(t-prevStop)/max(currStop-prevStop,1e-6);finalColor=smoothMix(_Colors[i-1],_Colors[i],localT);break;}}}else if(_FillType==4.0){vec2 uv=uv0;float rSrc=_ImageSize.x/max(_ImageSize.y,1.0);float rDst=_DestSize.x/max(_DestSize.y,1.0);bool maskOutside=false;if(_ImageScaleMode==0){vec2 scale=vec2(1.0);if(rDst>rSrc){scale=vec2(1.0,rSrc/rDst);}else{scale=vec2(rDst/rSrc,1.0);}uv=(uv-0.5)*scale+0.5;uv=clamp(uv,0.0,1.0);}else if(_ImageScaleMode==1){vec2 scale=vec2(1.0);if(rDst>rSrc){scale=vec2(rSrc/rDst,1.0);}else{scale=vec2(1.0,rSrc/rDst);}uv=(uv-0.5)*scale+0.5;maskOutside=true;}else if(_ImageScaleMode==2){uv=applyTransform(_ImageTransform,uv0);maskOutside=true;}else if(_ImageScaleMode==3){float aspectFix=rDst/max(rSrc,1e-6);vec2 uvTile=(uv0-0.5)*vec2(aspectFix,1.0)+0.5;float s=max(abs(_ImageScalingFactor),1e-6);uv=fract(uvTile*s);}vec4 img=texture2D(_ImageTex,uv);if(maskOutside){if(uv.x<0.0||uv.x>1.0||uv.y<0.0||uv.y>1.0){img.a=0.0;}}img.a*=_ImageOpacity;finalColor=img;}finalColor.rgb*=finalColor.a;gl_FragColor=finalColor;}";
16241
+ var frag = "precision highp float;\n#define _MAX_STOPS 8\n#define PI 3.14159265359\nuniform vec4 _Color;uniform vec4 _Colors[_MAX_STOPS];uniform float _Stops[_MAX_STOPS];uniform int _StopsCount;uniform float _FillType;uniform vec2 _StartPoint;uniform vec2 _EndPoint;uniform sampler2D _ImageTex;uniform vec2 _ImageSize;uniform vec2 _DestSize;uniform int _ImageScaleMode;uniform mat3 _TextureTransform;uniform float _ImageScalingFactor;uniform float _ImageOpacity;varying vec2 uv0;vec4 smoothMix(vec4 a,vec4 b,float t){return mix(a,b,smoothstep(0.0,1.0,t));}float calculateAngleRatio(vec2 v1,vec2 v2){float angle=atan(v2.y,v2.x)-atan(v1.y,v1.x);if(angle<0.0)angle+=2.0*PI;return angle/(2.0*PI);}vec2 applyTransform(mat3 m,vec2 uv){uv=uv-vec2(0.5,0.5);vec3 p=m*vec3(uv,1.0);p.xy=p.xy+vec2(0.5,0.5);return p.xy;}void main(){vec4 finalColor=vec4(1.0);if(_FillType==0.0){finalColor=_Color;}else if(_FillType==1.0||_FillType==2.0||_FillType==3.0){float t=0.0;if(_FillType==1.0){vec2 gradientVector=_EndPoint-_StartPoint;vec2 pixelVector=uv0-_StartPoint;float denom=max(dot(gradientVector,gradientVector),1e-6);t=clamp(dot(pixelVector,gradientVector)/denom,0.0,1.0);}else if(_FillType==2.0){float maxRadius=max(distance(_EndPoint,_StartPoint),0.001);t=clamp(distance(uv0,_StartPoint)/maxRadius,0.0,1.0);}else{vec2 center=_StartPoint;vec2 referenceVector=_EndPoint-center;vec2 targetVector=uv0-center;if(length(targetVector)>0.001){t=calculateAngleRatio(referenceVector,targetVector);}}finalColor=_Colors[0];for(int i=1;i<_MAX_STOPS;i++){if(i>=_StopsCount)break;float prevStop=_Stops[i-1];float currStop=_Stops[i];if(t>=prevStop&&t<=currStop){float localT=(t-prevStop)/max(currStop-prevStop,1e-6);finalColor=smoothMix(_Colors[i-1],_Colors[i],localT);break;}}}else if(_FillType==4.0){vec2 uv=uv0;float rSrc=_ImageSize.x/max(_ImageSize.y,1.0);float rDst=_DestSize.x/max(_DestSize.y,1.0);bool maskOutside=false;if(_ImageScaleMode==0){vec2 scale=vec2(1.0);if(rDst>rSrc){scale=vec2(1.0,rSrc/rDst);}else{scale=vec2(rDst/rSrc,1.0);}uv=(uv-0.5)*scale+0.5;uv=clamp(uv,0.0,1.0);}else if(_ImageScaleMode==1){vec2 scale=vec2(1.0);if(rDst>rSrc){scale=vec2(rSrc/rDst,1.0);}else{scale=vec2(1.0,rSrc/rDst);}uv=(uv-0.5)*scale+0.5;maskOutside=true;}else if(_ImageScaleMode==2){uv=applyTransform(_TextureTransform,uv0);maskOutside=true;}else if(_ImageScaleMode==3){float aspectFix=rDst/max(rSrc,1e-6);vec2 uvTile=(uv0-0.5)*vec2(aspectFix,1.0)+0.5;float s=max(abs(_ImageScalingFactor),1e-6);uv=fract(uvTile*s);}vec4 img=texture2D(_ImageTex,uv);if(maskOutside){if(uv.x<0.0||uv.x>1.0||uv.y<0.0||uv.y>1.0){img.a=0.0;}}img.a*=_ImageOpacity;finalColor=img;}finalColor.rgb*=finalColor.a;gl_FragColor=finalColor;}";
16240
16242
 
16241
- var FillType;
16242
- (function(FillType) {
16243
- FillType[FillType["Solid"] = 0] = "Solid";
16244
- FillType[FillType["GradientLinear"] = 1] = "GradientLinear";
16245
- FillType[FillType["GradientRadial"] = 2] = "GradientRadial";
16246
- FillType[FillType["GradientAngular"] = 3] = "GradientAngular";
16247
- FillType[FillType["Texture"] = 4] = "Texture";
16248
- })(FillType || (FillType = {}));
16249
16243
  var TexturePaintScaleMode;
16250
16244
  (function(TexturePaintScaleMode) {
16251
16245
  TexturePaintScaleMode[TexturePaintScaleMode["Fill"] = 0] = "Fill";
@@ -16271,6 +16265,9 @@ var ShapeComponent = /*#__PURE__*/ function(RendererComponent) {
16271
16265
  join: LineJoin.Miter,
16272
16266
  miterLimit: 10
16273
16267
  };
16268
+ _this.strokeWidth = 1;
16269
+ _this.strokeCap = LineCap.Butt;
16270
+ _this.strokeJoin = LineJoin.Miter;
16274
16271
  _this.strokes = [];
16275
16272
  /**
16276
16273
  * 用于点击测试的碰撞器
@@ -16304,12 +16301,12 @@ var ShapeComponent = /*#__PURE__*/ function(RendererComponent) {
16304
16301
  // Create Shape Attrributes
16305
16302
  //-------------------------------------------------------------------------
16306
16303
  var gradientStrokeFill = {
16307
- type: 0,
16304
+ type: FillType.Solid,
16308
16305
  color: new Color(1, 1, 1, 1)
16309
16306
  };
16310
16307
  _this.strokes.push(gradientStrokeFill);
16311
16308
  var gradientLayerFill = {
16312
- type: 0,
16309
+ type: FillType.Solid,
16313
16310
  color: new Color(1, 1, 1, 1)
16314
16311
  };
16315
16312
  _this.fills.push(gradientLayerFill);
@@ -16473,6 +16470,9 @@ var ShapeComponent = /*#__PURE__*/ function(RendererComponent) {
16473
16470
  indices.length;
16474
16471
  var vertOffset1 = vertices.length / 2;
16475
16472
  var lineStyle = this.strokeAttributes;
16473
+ lineStyle.cap = this.strokeCap;
16474
+ lineStyle.join = this.strokeJoin;
16475
+ lineStyle.width = this.strokeWidth;
16476
16476
  var close = true;
16477
16477
  if (this.shapeAttributes.type === ShapePrimitiveType.Custom) {
16478
16478
  close = shape1.closePath;
@@ -16637,11 +16637,11 @@ var ShapeComponent = /*#__PURE__*/ function(RendererComponent) {
16637
16637
  };
16638
16638
  _proto.updatePaintMaterial = function updatePaintMaterial(material, paint) {
16639
16639
  material.setFloat("_FillType", paint.type);
16640
- if (paint.type === 0) {
16640
+ if (paint.type === FillType.Solid) {
16641
16641
  material.color = paint.color;
16642
- } else if (paint.type === 1 || paint.type === 3 || paint.type === 2) {
16642
+ } else if (paint.type === FillType.GradientLinear || paint.type === FillType.GradientAngular || paint.type === FillType.GradientRadial) {
16643
16643
  this.updateGradientMaterial(material, paint.gradientStops, paint.startPoint, paint.endPoint);
16644
- } else if (paint.type === 4) {
16644
+ } else if (paint.type === FillType.Texture) {
16645
16645
  material.setInt("_ImageScaleMode", paint.scaleMode);
16646
16646
  material.setVector2("_ImageSize", new Vector2(paint.texture.getWidth(), paint.texture.getHeight()));
16647
16647
  var boundingBox = this.getBoundingBox();
@@ -16651,6 +16651,8 @@ var ShapeComponent = /*#__PURE__*/ function(RendererComponent) {
16651
16651
  material.setFloat("_ImageOpacity", paint.opacity);
16652
16652
  material.setFloat("_ImageScalingFactor", paint.scalingFactor);
16653
16653
  material.setTexture("_ImageTex", paint.texture);
16654
+ var transform = paint.textureTransform;
16655
+ material.setMatrix3("_TextureTransform", new Matrix3().scale(transform.scale.x, transform.scale.y).rotate(transform.rotation).translate(transform.offset.x, transform.offset.y).invert());
16654
16656
  }
16655
16657
  };
16656
16658
  _proto.updateGradientMaterial = function updateGradientMaterial(material, gradient, startPoint, endPoint) {
@@ -16686,17 +16688,12 @@ var ShapeComponent = /*#__PURE__*/ function(RendererComponent) {
16686
16688
  side: (_renderer_side = renderer.side) != null ? _renderer_side : SideMode.DOUBLE,
16687
16689
  mask: this.maskManager.getRefValue()
16688
16690
  };
16689
- var strokeAttributes = data.stroke;
16690
- if (strokeAttributes) {
16691
- this.strokeAttributes = {
16692
- width: strokeAttributes.width,
16693
- alignment: 0.5,
16694
- cap: strokeAttributes.cap,
16695
- join: strokeAttributes.join,
16696
- miterLimit: 10
16697
- };
16698
- }
16699
- //@ts-expect-error
16691
+ var _data_strokeCap;
16692
+ this.strokeCap = (_data_strokeCap = data.strokeCap) != null ? _data_strokeCap : LineCap.Butt;
16693
+ var _data_strokeWidth;
16694
+ this.strokeWidth = (_data_strokeWidth = data.strokeWidth) != null ? _data_strokeWidth : 1;
16695
+ var _data_strokeJoin;
16696
+ this.strokeJoin = (_data_strokeJoin = data.strokeJoin) != null ? _data_strokeJoin : LineJoin.Miter;
16700
16697
  for(var _iterator = _create_for_of_iterator_helper_loose(data.strokes), _step; !(_step = _iterator()).done;){
16701
16698
  var stroke = _step.value;
16702
16699
  var strokeParam = stroke;
@@ -16705,7 +16702,6 @@ var ShapeComponent = /*#__PURE__*/ function(RendererComponent) {
16705
16702
  this.strokes[0] = this.createPaint(strokeParam);
16706
16703
  }
16707
16704
  }
16708
- //@ts-expect-error
16709
16705
  for(var _iterator1 = _create_for_of_iterator_helper_loose(data.fills), _step1; !(_step1 = _iterator1()).done;){
16710
16706
  var fill = _step1.value;
16711
16707
  var fillParam = fill;
@@ -16795,7 +16791,7 @@ var ShapeComponent = /*#__PURE__*/ function(RendererComponent) {
16795
16791
  _proto.createPaint = function createPaint(paintData) {
16796
16792
  var paint;
16797
16793
  switch(paintData.type){
16798
- case 0:
16794
+ case FillType.Solid:
16799
16795
  {
16800
16796
  paint = {
16801
16797
  type: paintData.type,
@@ -16803,9 +16799,9 @@ var ShapeComponent = /*#__PURE__*/ function(RendererComponent) {
16803
16799
  };
16804
16800
  break;
16805
16801
  }
16806
- case 1:
16807
- case 3:
16808
- case 2:
16802
+ case FillType.GradientLinear:
16803
+ case FillType.GradientAngular:
16804
+ case FillType.GradientRadial:
16809
16805
  {
16810
16806
  paint = {
16811
16807
  type: paintData.type,
@@ -16815,15 +16811,32 @@ var ShapeComponent = /*#__PURE__*/ function(RendererComponent) {
16815
16811
  };
16816
16812
  break;
16817
16813
  }
16818
- case 4:
16814
+ case FillType.Texture:
16819
16815
  {
16816
+ var _paintData_textureTransform;
16817
+ var textureTransform = _extends({
16818
+ offset: {
16819
+ x: 0,
16820
+ y: 0
16821
+ },
16822
+ rotation: 0,
16823
+ scale: {
16824
+ x: 1,
16825
+ y: 1
16826
+ }
16827
+ }, (_paintData_textureTransform = paintData.textureTransform) != null ? _paintData_textureTransform : {});
16820
16828
  var _paintData_scalingFactor, _paintData_opacity;
16821
16829
  paint = {
16822
16830
  type: paintData.type,
16823
16831
  texture: this.engine.findObject(paintData.texture),
16824
16832
  scaleMode: paintData.scaleMode,
16825
16833
  scalingFactor: (_paintData_scalingFactor = paintData.scalingFactor) != null ? _paintData_scalingFactor : 1,
16826
- opacity: (_paintData_opacity = paintData.opacity) != null ? _paintData_opacity : 1
16834
+ opacity: (_paintData_opacity = paintData.opacity) != null ? _paintData_opacity : 1,
16835
+ textureTransform: {
16836
+ offset: new Vector2().copyFrom(textureTransform.offset),
16837
+ rotation: textureTransform.rotation,
16838
+ scale: new Vector2().copyFrom(textureTransform.scale)
16839
+ }
16827
16840
  };
16828
16841
  break;
16829
16842
  }
@@ -30479,28 +30492,35 @@ function version34Migration(json) {
30479
30492
  }
30480
30493
  if (componentData1.dataType === DataType.ShapeComponent) {
30481
30494
  var shapeComponentData = componentData1;
30482
- //@ts-expect-error
30483
30495
  shapeComponentData.fills = [];
30496
+ //@ts-expect-error
30484
30497
  if (shapeComponentData.fill) {
30485
30498
  var solidPaintData = {
30486
30499
  type: FillType.Solid,
30500
+ //@ts-expect-error
30487
30501
  color: shapeComponentData.fill.color
30488
30502
  };
30489
- //@ts-expect-error
30490
30503
  shapeComponentData.fills.push(solidPaintData);
30491
30504
  }
30492
- delete shapeComponentData.fill;
30493
30505
  //@ts-expect-error
30506
+ delete shapeComponentData.fill;
30494
30507
  shapeComponentData.strokes = [];
30508
+ //@ts-expect-error
30495
30509
  if (shapeComponentData.stroke) {
30496
30510
  var solidPaintData1 = {
30497
30511
  type: FillType.Solid,
30512
+ //@ts-expect-error
30498
30513
  color: shapeComponentData.stroke.color
30499
30514
  };
30500
- //@ts-expect-error
30501
30515
  shapeComponentData.strokes.push(solidPaintData1);
30502
30516
  //@ts-expect-error
30503
- shapeComponentData.stroke.color = undefined;
30517
+ shapeComponentData.strokeWidth = shapeComponentData.stroke.width;
30518
+ //@ts-expect-error
30519
+ shapeComponentData.strokeCap = shapeComponentData.stroke.cap;
30520
+ //@ts-expect-error
30521
+ shapeComponentData.strokeJoin = shapeComponentData.stroke.join;
30522
+ //@ts-expect-error
30523
+ delete shapeComponentData.stroke;
30504
30524
  }
30505
30525
  }
30506
30526
  }
@@ -31430,7 +31450,7 @@ function getStandardSpriteContent(sprite, transform) {
31430
31450
  return ret;
31431
31451
  }
31432
31452
 
31433
- var version$1 = "2.7.0-alpha.1";
31453
+ var version$1 = "2.7.0-alpha.2";
31434
31454
  var v0 = /^(\d+)\.(\d+)\.(\d+)(-(\w+)\.\d+)?$/;
31435
31455
  var standardVersion = /^(\d+)\.(\d+)$/;
31436
31456
  var reverseParticle = false;
@@ -34703,8 +34723,8 @@ registerPlugin("sprite", SpriteLoader, VFXItem);
34703
34723
  registerPlugin("particle", ParticleLoader, VFXItem);
34704
34724
  registerPlugin("cal", CalculateLoader, VFXItem);
34705
34725
  registerPlugin("interact", InteractLoader, VFXItem);
34706
- var version = "2.7.0-alpha.1";
34726
+ var version = "2.7.0-alpha.2";
34707
34727
  logger.info("Core version: " + version + ".");
34708
34728
 
34709
- export { AbstractPlugin, ActivationMixerPlayable, ActivationPlayable, ActivationPlayableAsset, ActivationTrack, AndNode, AndNodeData, Animatable, AnimationClip, AnimationClipNode, AnimationClipNodeData, AnimationGraphAsset, Animator, ApplyAdditiveNode, ApplyAdditiveNodeData, Asset, AssetLoader, AssetManager, AssetService, BYTES_TYPE_MAP, Behaviour, BezierCurve, BezierCurvePath, BezierCurveQuat, BinaryAsset, BlendNode, BlendNodeData, BoolValueNode, COMPRESSED_TEXTURE, COPY_FRAGMENT_SHADER, COPY_MESH_SHADER_ID, COPY_VERTEX_SHADER, CalculateLoader, Camera, CameraController, CameraVFXItemLoader, ColorCurve, ColorPlayable, ColorPropertyMixerPlayable, ColorPropertyPlayableAsset, ColorPropertyTrack, Component, ComponentTimePlayable, ComponentTimePlayableAsset, ComponentTimeTrack, Composition, CompositionComponent, ConstBoolNode, ConstBoolNodeData, ConstFloatNode, ConstFloatNodeData, ControlParameterBoolNode, ControlParameterBoolNodeData, ControlParameterFloatNode, ControlParameterFloatNodeData, ControlParameterTriggerNode, ControlParameterTriggerNodeData, DEFAULT_FONTS, DEFAULT_FPS, Database, Deferred, DestroyOptions, Downloader, EFFECTS_COPY_MESH_NAME, EVENT_TYPE_CLICK, EVENT_TYPE_TOUCH_END, EVENT_TYPE_TOUCH_MOVE, EVENT_TYPE_TOUCH_START, EffectComponent, EffectComponentTimeTrack, EffectsObject, EffectsPackage, Ellipse, Engine, EqualNodeData, EventEmitter, EventSystem, Fake3DAnimationMode, Fake3DComponent, FillType, FilterMode, Float16ArrayWrapper, FloatComparisonNode, FloatComparisonNodeData, FloatPropertyMixerPlayable, FloatPropertyPlayableAsset, FloatPropertyTrack, FloatValueNode, Framebuffer, GLSLVersion, GPUCapability, Geometry, GlobalUniforms, GradientValue, GraphInstance, GraphNode, GraphNodeData, GraphicsPath, GreaterNodeData, HELP_LINK, HitTestType, InteractComponent, InteractLoader, InteractMesh, InvalidIndex, Item, KTXTexture, LayerBlendNode, LayerBlendNodeData, LessNodeData, LineSegments, LinearValue, MaskMode, MaskProcessor, MaskableGraphic, Material, MaterialDataBlock, MaterialRenderType, MaterialTrack, Mesh, MeshCollider, NodeTransform, NotNode, NotNodeData, ObjectBindingTrack, OrNode, OrNodeData, OrderType, PLAYER_OPTIONS_ENV_EDITOR, POST_PROCESS_SETTINGS, ParticleBehaviourPlayable, ParticleBehaviourPlayableAsset, ParticleLoader, ParticleMesh, ParticleMixerPlayable, ParticleSystem, ParticleSystemRenderer, ParticleTrack, PassTextureCache, PathSegments, PlayState, Playable, PlayableAsset, PlayableOutput, PluginSystem, PolyStar, Polygon, Pose, PoseNode, PostProcessVolume, PropertyClipPlayable, PropertyTrack, RENDER_PASS_NAME_PREFIX, RENDER_PREFER_LOOKUP_TEXTURE, RUNTIME_ENV, RandomSetValue, RandomValue, RandomVectorValue, RenderFrame, RenderPass, RenderPassAttachmentStorageType, RenderPassDestroyAttachmentType, RenderPassPriorityNormal, RenderPassPriorityPostprocess, RenderPassPriorityPrepare, RenderTargetHandle, RenderTextureFormat, Renderbuffer, Renderer, RendererComponent, RuntimeClip, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_0, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_SIZE_0, SEMANTIC_PRE_COLOR_ATTACHMENT_0, SEMANTIC_PRE_COLOR_ATTACHMENT_SIZE_0, SPRITE_VERTEX_STRIDE, Scene, SemanticMap, SerializationHelper, Shader, ShaderCompileResultStatus, ShaderFactory, ShaderType, ShaderVariant, ShapeComponent, ShapePath, SourceType, SpriteColorMixerPlayable, SpriteColorPlayableAsset, SpriteColorTrack, SpriteComponent, SpriteComponentTimeTrack, SpriteLoader, StarType, StateMachineNode, StateMachineNodeData, StateNode, StateNodeData, StaticValue, SubCompositionClipPlayable, SubCompositionMixerPlayable, SubCompositionPlayableAsset, SubCompositionTrack, TEMPLATE_USE_OFFSCREEN_CANVAS, TangentMode, TextComponent, TextComponentBase, TextLayout, TextLoader, TextStyle, Texture, TextureFactory, TextureLoadAction, TexturePaintScaleMode, TextureSourceType, TextureStoreAction, Ticker, TimelineAsset, TimelineClip, TimelineInstance, TrackAsset, TrackMixerPlayable, TrackType, Transform, TransformMixerPlayable, TransformPlayable, TransformPlayableAsset, TransformTrack, TransitionNode, TransitionNodeData, TransitionState, VFXItem, ValueGetter, ValueNode, Vector2Curve, Vector2PropertyMixerPlayable, Vector2PropertyPlayableAsset, Vector2PropertyTrack, Vector3Curve, Vector3PropertyMixerPlayable, Vector3PropertyTrack, Vector3ropertyPlayableAsset, Vector4Curve, Vector4PropertyMixerPlayable, Vector4PropertyPlayableAsset, Vector4PropertyTrack, WeightedMode, addByOrder, addItem, addItemWithOrder, applyMixins, assertExist, asserts, base64ToFile, buildLine, calculateTranslation, canUseBOM, canvasPool, closePointEps, colorGradingFrag, colorStopsFromGradient, colorToArr$1 as colorToArr, combineImageTemplate, createCopyShader, createGLContext, createKeyFrameMeta, createShape, createValueGetter, curveEps, decimalEqual, defaultPlugins, deserializeMipmapTexture, earcut, effectsClass, effectsClassStore, enlargeBuffer, ensureFixedNumber, ensureVec3, findPreviousRenderPass, gaussianDownHFrag, gaussianDownVFrag, gaussianUpFrag, generateEmptyTypedArray, generateGUID, generateHalfFloatTexture, generateTransparentTexture, generateWhiteTexture, getBackgroundImage, getClass, getColorFromGradientStops, getConfig, getDefaultTextureFactory, getGeometryByShape, getGeometryTriangles, getKTXTextureOptions, getKeyFrameMetaByRawValue, getMergedStore, getNodeDataClass, getParticleMeshShader, getPixelRatio, getPreMultiAlpha, getStandardComposition, getStandardImage, getStandardItem, getStandardJSON, getTextureSize, glContext, glType2VertexFormatType, gpuTimer, imageDataFromColor, imageDataFromGradient, initErrors, initGLContext, integrate, interpolateColor, isAlipayMiniApp, isAndroid, isArray, isCanvas, isFunction, isIOS, isIOSByUA, isMiniProgram, isObject, isOpenHarmony, isPlainObject, isSimulatorCellPhone, isString, isUniformStruct, isUniformStructArray, isValidFontFamily, isWebGL2, isWechatMiniApp, itemFrag, itemVert, loadAVIFOptional, loadBinary, loadBlob, loadImage, loadMedia, loadVideo, loadWebPOptional, logger, index as math, maxSpriteMeshItemCount, modifyMaxKeyframeShader, nearestPowerOfTwo, nodeDataClass, noop, normalizeColor, numberToFix, oldBezierKeyFramesToNew, parsePercent$1 as parsePercent, particleFrag, particleOriginTranslateMap$1 as particleOriginTranslateMap, particleUniformTypeMap, particleVert, passRenderLevel, pluginLoaderMap, randomInRange, registerPlugin, removeItem, rotateVec2, screenMeshVert, serialize, setBlendMode, setConfig, setDefaultTextureFactory, setMaskMode, setMaxSpriteMeshItemCount, setRayFromCamera, setSideMode, setSpriteMeshMaxItemCountByGPU, sortByOrder, index$1 as spec, thresholdFrag, throwDestroyedError, trailVert, translatePoint, trianglesFromRect, unregisterPlugin, valIfUndefined, value, valueDefine, vecFill, vecMulCombine, version, vertexFormatType2GLType };
34729
+ export { AbstractPlugin, ActivationMixerPlayable, ActivationPlayable, ActivationPlayableAsset, ActivationTrack, AndNode, AndNodeData, Animatable, AnimationClip, AnimationClipNode, AnimationClipNodeData, AnimationGraphAsset, Animator, ApplyAdditiveNode, ApplyAdditiveNodeData, Asset, AssetLoader, AssetManager, AssetService, BYTES_TYPE_MAP, Behaviour, BezierCurve, BezierCurvePath, BezierCurveQuat, BinaryAsset, BlendNode, BlendNodeData, BoolValueNode, COMPRESSED_TEXTURE, COPY_FRAGMENT_SHADER, COPY_MESH_SHADER_ID, COPY_VERTEX_SHADER, CalculateLoader, Camera, CameraController, CameraVFXItemLoader, ColorCurve, ColorPlayable, ColorPropertyMixerPlayable, ColorPropertyPlayableAsset, ColorPropertyTrack, Component, ComponentTimePlayable, ComponentTimePlayableAsset, ComponentTimeTrack, Composition, CompositionComponent, ConstBoolNode, ConstBoolNodeData, ConstFloatNode, ConstFloatNodeData, ControlParameterBoolNode, ControlParameterBoolNodeData, ControlParameterFloatNode, ControlParameterFloatNodeData, ControlParameterTriggerNode, ControlParameterTriggerNodeData, DEFAULT_FONTS, DEFAULT_FPS, Database, Deferred, DestroyOptions, Downloader, EFFECTS_COPY_MESH_NAME, EVENT_TYPE_CLICK, EVENT_TYPE_TOUCH_END, EVENT_TYPE_TOUCH_MOVE, EVENT_TYPE_TOUCH_START, EffectComponent, EffectComponentTimeTrack, EffectsObject, EffectsPackage, Ellipse, Engine, EqualNodeData, EventEmitter, EventSystem, Fake3DAnimationMode, Fake3DComponent, FilterMode, Float16ArrayWrapper, FloatComparisonNode, FloatComparisonNodeData, FloatPropertyMixerPlayable, FloatPropertyPlayableAsset, FloatPropertyTrack, FloatValueNode, Framebuffer, GLSLVersion, GPUCapability, Geometry, GlobalUniforms, GradientValue, GraphInstance, GraphNode, GraphNodeData, GraphicsPath, GreaterNodeData, HELP_LINK, HitTestType, InteractComponent, InteractLoader, InteractMesh, InvalidIndex, Item, KTXTexture, LayerBlendNode, LayerBlendNodeData, LessNodeData, LineSegments, LinearValue, MaskMode, MaskProcessor, MaskableGraphic, Material, MaterialDataBlock, MaterialRenderType, MaterialTrack, Mesh, MeshCollider, NodeTransform, NotNode, NotNodeData, ObjectBindingTrack, OrNode, OrNodeData, OrderType, PLAYER_OPTIONS_ENV_EDITOR, POST_PROCESS_SETTINGS, ParticleBehaviourPlayable, ParticleBehaviourPlayableAsset, ParticleLoader, ParticleMesh, ParticleMixerPlayable, ParticleSystem, ParticleSystemRenderer, ParticleTrack, PassTextureCache, PathSegments, PlayState, Playable, PlayableAsset, PlayableOutput, PluginSystem, PolyStar, Polygon, Pose, PoseNode, PostProcessVolume, PropertyClipPlayable, PropertyTrack, RENDER_PASS_NAME_PREFIX, RENDER_PREFER_LOOKUP_TEXTURE, RUNTIME_ENV, RandomSetValue, RandomValue, RandomVectorValue, RenderFrame, RenderPass, RenderPassAttachmentStorageType, RenderPassDestroyAttachmentType, RenderPassPriorityNormal, RenderPassPriorityPostprocess, RenderPassPriorityPrepare, RenderTargetHandle, RenderTextureFormat, Renderbuffer, Renderer, RendererComponent, RuntimeClip, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_0, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_SIZE_0, SEMANTIC_PRE_COLOR_ATTACHMENT_0, SEMANTIC_PRE_COLOR_ATTACHMENT_SIZE_0, SPRITE_VERTEX_STRIDE, Scene, SemanticMap, SerializationHelper, Shader, ShaderCompileResultStatus, ShaderFactory, ShaderType, ShaderVariant, ShapeComponent, ShapePath, SourceType, SpriteColorMixerPlayable, SpriteColorPlayableAsset, SpriteColorTrack, SpriteComponent, SpriteComponentTimeTrack, SpriteLoader, StarType, StateMachineNode, StateMachineNodeData, StateNode, StateNodeData, StaticValue, SubCompositionClipPlayable, SubCompositionMixerPlayable, SubCompositionPlayableAsset, SubCompositionTrack, TEMPLATE_USE_OFFSCREEN_CANVAS, TangentMode, TextComponent, TextComponentBase, TextLayout, TextLoader, TextStyle, Texture, TextureFactory, TextureLoadAction, TexturePaintScaleMode, TextureSourceType, TextureStoreAction, Ticker, TimelineAsset, TimelineClip, TimelineInstance, TrackAsset, TrackMixerPlayable, TrackType, Transform, TransformMixerPlayable, TransformPlayable, TransformPlayableAsset, TransformTrack, TransitionNode, TransitionNodeData, TransitionState, VFXItem, ValueGetter, ValueNode, Vector2Curve, Vector2PropertyMixerPlayable, Vector2PropertyPlayableAsset, Vector2PropertyTrack, Vector3Curve, Vector3PropertyMixerPlayable, Vector3PropertyTrack, Vector3ropertyPlayableAsset, Vector4Curve, Vector4PropertyMixerPlayable, Vector4PropertyPlayableAsset, Vector4PropertyTrack, WeightedMode, addByOrder, addItem, addItemWithOrder, applyMixins, assertExist, asserts, base64ToFile, buildLine, calculateTranslation, canUseBOM, canvasPool, closePointEps, colorGradingFrag, colorStopsFromGradient, colorToArr$1 as colorToArr, combineImageTemplate, createCopyShader, createGLContext, createKeyFrameMeta, createShape, createValueGetter, curveEps, decimalEqual, defaultPlugins, deserializeMipmapTexture, earcut, effectsClass, effectsClassStore, enlargeBuffer, ensureFixedNumber, ensureVec3, findPreviousRenderPass, gaussianDownHFrag, gaussianDownVFrag, gaussianUpFrag, generateEmptyTypedArray, generateGUID, generateHalfFloatTexture, generateTransparentTexture, generateWhiteTexture, getBackgroundImage, getClass, getColorFromGradientStops, getConfig, getDefaultTextureFactory, getGeometryByShape, getGeometryTriangles, getKTXTextureOptions, getKeyFrameMetaByRawValue, getMergedStore, getNodeDataClass, getParticleMeshShader, getPixelRatio, getPreMultiAlpha, getStandardComposition, getStandardImage, getStandardItem, getStandardJSON, getTextureSize, glContext, glType2VertexFormatType, gpuTimer, imageDataFromColor, imageDataFromGradient, initErrors, initGLContext, integrate, interpolateColor, isAlipayMiniApp, isAndroid, isArray, isCanvas, isFunction, isIOS, isIOSByUA, isMiniProgram, isObject, isOpenHarmony, isPlainObject, isSimulatorCellPhone, isString, isUniformStruct, isUniformStructArray, isValidFontFamily, isWebGL2, isWechatMiniApp, itemFrag, itemVert, loadAVIFOptional, loadBinary, loadBlob, loadImage, loadMedia, loadVideo, loadWebPOptional, logger, index as math, maxSpriteMeshItemCount, modifyMaxKeyframeShader, nearestPowerOfTwo, nodeDataClass, noop, normalizeColor, numberToFix, oldBezierKeyFramesToNew, parsePercent$1 as parsePercent, particleFrag, particleOriginTranslateMap$1 as particleOriginTranslateMap, particleUniformTypeMap, particleVert, passRenderLevel, pluginLoaderMap, randomInRange, registerPlugin, removeItem, rotateVec2, screenMeshVert, serialize, setBlendMode, setConfig, setDefaultTextureFactory, setMaskMode, setMaxSpriteMeshItemCount, setRayFromCamera, setSideMode, setSpriteMeshMaxItemCountByGPU, sortByOrder, index$1 as spec, thresholdFrag, throwDestroyedError, trailVert, translatePoint, trianglesFromRect, unregisterPlugin, valIfUndefined, value, valueDefine, vecFill, vecMulCombine, version, vertexFormatType2GLType };
34710
34730
  //# sourceMappingURL=index.mjs.map