@galacean/effects-core 2.6.7 → 2.6.9
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/composition.d.ts +1 -1
- package/dist/index.js +1504 -1503
- package/dist/index.js.map +1 -1
- package/dist/index.mjs +1504 -1503
- package/dist/index.mjs.map +1 -1
- package/dist/plugins/animation-graph/pose.d.ts +1 -1
- package/dist/plugins/animation-graph/skeleton.d.ts +1 -1
- package/package.json +1 -1
package/dist/index.mjs
CHANGED
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@@ -3,7 +3,7 @@
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3
3
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* Description: Galacean Effects runtime core for the web
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4
4
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* Author: Ant Group CO., Ltd.
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5
5
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* Contributors: 燃然,飂兮,十弦,云垣,茂安,意绮
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6
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-
* Version: v2.6.
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6
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+
* Version: v2.6.9
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7
7
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*/
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8
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9
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function asyncGeneratorStep(gen, resolve, reject, _next, _throw, key, arg) {
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@@ -4141,6 +4141,1027 @@ var Blender = /*#__PURE__*/ function() {
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4141
4141
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Blender.normalBlendFunction = new NormalBlend();
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4142
4142
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Blender.additiveBlendFunction = new AdditiveBlend();
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4143
4143
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4144
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+
/**
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4145
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* 四维向量
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4146
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+
*/ var Vector4 = /*#__PURE__*/ function() {
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4147
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function Vector4(x, y, z, w) {
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4148
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if (x === void 0) x = 0;
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4149
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if (y === void 0) y = 0;
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4150
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if (z === void 0) z = 0;
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4151
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if (w === void 0) w = 0;
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this.x = x;
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4153
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this.y = y;
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4154
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this.z = z;
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4155
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this.w = w;
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4156
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}
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4157
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var _proto = Vector4.prototype;
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4158
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/**
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4159
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* 设置向量
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4160
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* @param x - x 轴分量
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4161
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* @param y - y 轴分量
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4162
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* @param z - z 轴分量
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4163
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* @param w - w 轴分量
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4164
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* @returns
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4165
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*/ _proto.set = function set(x, y, z, w) {
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4166
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this.x = x;
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this.y = y;
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4168
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this.z = z;
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4169
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this.w = w;
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4170
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return this;
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4171
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};
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4172
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/**
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4173
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* 设置零向量
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4174
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* @returns 向量
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4175
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+
*/ _proto.setZero = function setZero() {
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4176
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this.x = 0;
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4177
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this.y = 0;
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4178
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this.z = 0;
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4179
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this.w = 0;
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4180
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return this;
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4181
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};
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4182
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/**
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4183
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* 通过标量数值设置向量
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* @param num - 数值
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* @returns 向量
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4186
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*/ _proto.setFromNumber = function setFromNumber(num) {
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4187
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this.x = num;
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this.y = num;
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this.z = num;
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4190
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this.w = num;
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4191
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return this;
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4192
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};
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4193
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/**
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4194
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* 通过数组创建向量
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4195
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* @param array - 数组
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4196
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* @param [offset=0] - 起始偏移值
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4197
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* @returns 向量
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4198
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+
*/ _proto.setFromArray = function setFromArray(array, offset) {
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4199
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+
if (offset === void 0) offset = 0;
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4200
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+
var _array_offset;
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4201
|
+
this.x = (_array_offset = array[offset]) != null ? _array_offset : 0;
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4202
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+
var _array_;
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4203
|
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this.y = (_array_ = array[offset + 1]) != null ? _array_ : 0;
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4204
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+
var _array_1;
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4205
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+
this.z = (_array_1 = array[offset + 2]) != null ? _array_1 : 0;
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4206
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var _array_2;
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this.w = (_array_2 = array[offset + 3]) != null ? _array_2 : 0;
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4208
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return this;
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4209
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};
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4210
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/**
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4211
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* 拷贝向量
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4212
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* @param v - 复制对象
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4213
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* @returns 拷贝结果
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4214
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*/ _proto.copyFrom = function copyFrom(v) {
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4215
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this.x = v.x;
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4216
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this.y = v.y;
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4217
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this.z = v.z;
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4218
|
+
this.w = v.w;
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4219
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return this;
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4220
|
+
};
|
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4221
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+
/**
|
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4222
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+
* 克隆向量
|
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4223
|
+
* @returns 克隆结果
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4224
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+
*/ _proto.clone = function clone() {
|
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4225
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+
return new Vector4(this.x, this.y, this.z, this.w);
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4226
|
+
};
|
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4227
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+
/**
|
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4228
|
+
* 根据下标设置向量分量
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4229
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+
* @param index - 下标值
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4230
|
+
* @param value - 分量值
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4231
|
+
* @returns 向量
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4232
|
+
*/ _proto.setElement = function setElement(index, value) {
|
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4233
|
+
switch(index){
|
|
4234
|
+
case 0:
|
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4235
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+
this.x = value;
|
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4236
|
+
break;
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4237
|
+
case 1:
|
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4238
|
+
this.y = value;
|
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4239
|
+
break;
|
|
4240
|
+
case 2:
|
|
4241
|
+
this.z = value;
|
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4242
|
+
break;
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4243
|
+
case 3:
|
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4244
|
+
this.w = value;
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4245
|
+
break;
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4246
|
+
default:
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4247
|
+
console.error("index is out of range: " + index);
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4248
|
+
}
|
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4249
|
+
return this;
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|
4250
|
+
};
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4251
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+
/**
|
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4252
|
+
* 根据下标获取向量分量
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4253
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+
* @param index - 下标
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4254
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+
* @returns 分量值
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4255
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+
*/ _proto.getElement = function getElement(index) {
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4256
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+
switch(index){
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4257
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+
case 0:
|
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4258
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+
return this.x;
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4259
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+
case 1:
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4260
|
+
return this.y;
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4261
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+
case 2:
|
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4262
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+
return this.z;
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4263
|
+
case 3:
|
|
4264
|
+
return this.w;
|
|
4265
|
+
default:
|
|
4266
|
+
console.error("index is out of range: " + index);
|
|
4267
|
+
}
|
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4268
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+
return 0;
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4269
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+
};
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4270
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+
/**
|
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4271
|
+
* 向量相加
|
|
4272
|
+
* @param right - 相加对象,向量 | 数字
|
|
4273
|
+
* @returns 相加结果
|
|
4274
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+
*/ _proto.add = function add(right) {
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|
4275
|
+
if (typeof right === "number") {
|
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4276
|
+
this.x += right;
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4277
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+
this.y += right;
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4278
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+
this.z += right;
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4279
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+
this.w += right;
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4280
|
+
} else if (_instanceof1(right, Array)) {
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|
4281
|
+
this.x += right[0];
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4282
|
+
this.y += right[1];
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4283
|
+
this.z += right[2];
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4284
|
+
this.w += right[3];
|
|
4285
|
+
} else {
|
|
4286
|
+
this.x += right.x;
|
|
4287
|
+
this.y += right.y;
|
|
4288
|
+
this.z += right.z;
|
|
4289
|
+
this.w += right.w;
|
|
4290
|
+
}
|
|
4291
|
+
return this;
|
|
4292
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+
};
|
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4293
|
+
/**
|
|
4294
|
+
* 向量相加
|
|
4295
|
+
* @param left - 向量
|
|
4296
|
+
* @param right - 向量
|
|
4297
|
+
* @returns 求和结果
|
|
4298
|
+
*/ _proto.addVectors = function addVectors(left, right) {
|
|
4299
|
+
this.x = left.x + right.x;
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|
4300
|
+
this.y = left.y + right.y;
|
|
4301
|
+
this.z = left.z + right.z;
|
|
4302
|
+
this.w = left.w + right.w;
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|
4303
|
+
return this;
|
|
4304
|
+
};
|
|
4305
|
+
/**
|
|
4306
|
+
* 向量比例缩放后相加
|
|
4307
|
+
* @param right - 向量
|
|
4308
|
+
* @param s - 比例
|
|
4309
|
+
* @returns 求和结果
|
|
4310
|
+
*/ _proto.addScaledVector = function addScaledVector(right, s) {
|
|
4311
|
+
this.x += right.x * s;
|
|
4312
|
+
this.y += right.y * s;
|
|
4313
|
+
this.z += right.z * s;
|
|
4314
|
+
this.w += right.w * s;
|
|
4315
|
+
return this;
|
|
4316
|
+
};
|
|
4317
|
+
/**
|
|
4318
|
+
* 向量相减
|
|
4319
|
+
* @param right - 相减对象,向量 | 数字
|
|
4320
|
+
* @returns 相减结果
|
|
4321
|
+
*/ _proto.subtract = function subtract(right) {
|
|
4322
|
+
if (typeof right === "number") {
|
|
4323
|
+
this.x -= right;
|
|
4324
|
+
this.y -= right;
|
|
4325
|
+
this.z -= right;
|
|
4326
|
+
this.w -= right;
|
|
4327
|
+
} else if (_instanceof1(right, Array)) {
|
|
4328
|
+
this.x -= right[0];
|
|
4329
|
+
this.y -= right[1];
|
|
4330
|
+
this.z -= right[2];
|
|
4331
|
+
this.w -= right[3];
|
|
4332
|
+
} else {
|
|
4333
|
+
this.x -= right.x;
|
|
4334
|
+
this.y -= right.y;
|
|
4335
|
+
this.z -= right.z;
|
|
4336
|
+
this.w -= right.w;
|
|
4337
|
+
}
|
|
4338
|
+
return this;
|
|
4339
|
+
};
|
|
4340
|
+
/**
|
|
4341
|
+
* 向量相减
|
|
4342
|
+
* @param left - 向量
|
|
4343
|
+
* @param right - 向量
|
|
4344
|
+
* @returns 向量
|
|
4345
|
+
*/ _proto.subtractVectors = function subtractVectors(left, right) {
|
|
4346
|
+
this.x = left.x - right.x;
|
|
4347
|
+
this.y = left.y - right.y;
|
|
4348
|
+
this.z = left.z - right.z;
|
|
4349
|
+
this.w = left.w - right.w;
|
|
4350
|
+
return this;
|
|
4351
|
+
};
|
|
4352
|
+
/**
|
|
4353
|
+
* 向量相乘
|
|
4354
|
+
* @param right - 相乘对象,对象 | 数字
|
|
4355
|
+
* @returns 向量
|
|
4356
|
+
*/ _proto.multiply = function multiply(right) {
|
|
4357
|
+
if (typeof right === "number") {
|
|
4358
|
+
this.x *= right;
|
|
4359
|
+
this.y *= right;
|
|
4360
|
+
this.z *= right;
|
|
4361
|
+
this.w *= right;
|
|
4362
|
+
} else if (_instanceof1(right, Array)) {
|
|
4363
|
+
this.x *= right[0];
|
|
4364
|
+
this.y *= right[1];
|
|
4365
|
+
this.z *= right[2];
|
|
4366
|
+
this.w *= right[3];
|
|
4367
|
+
} else {
|
|
4368
|
+
this.x *= right.x;
|
|
4369
|
+
this.y *= right.y;
|
|
4370
|
+
this.z *= right.z;
|
|
4371
|
+
this.w *= right.w;
|
|
4372
|
+
}
|
|
4373
|
+
return this;
|
|
4374
|
+
};
|
|
4375
|
+
/**
|
|
4376
|
+
* 向量相乘
|
|
4377
|
+
* @param left - 向量
|
|
4378
|
+
* @param right - 向量
|
|
4379
|
+
* @returns 向量
|
|
4380
|
+
*/ _proto.multiplyVectors = function multiplyVectors(left, right) {
|
|
4381
|
+
this.x = left.x * right.x;
|
|
4382
|
+
this.y = left.y * right.y;
|
|
4383
|
+
this.z = left.z * right.z;
|
|
4384
|
+
this.w = left.w * right.w;
|
|
4385
|
+
return this;
|
|
4386
|
+
};
|
|
4387
|
+
/**
|
|
4388
|
+
* 向量相除
|
|
4389
|
+
* @param right - 相除对象,对象 | 数字
|
|
4390
|
+
* @returns 向量
|
|
4391
|
+
*/ _proto.divide = function divide(right) {
|
|
4392
|
+
if (typeof right === "number") {
|
|
4393
|
+
this.x /= right;
|
|
4394
|
+
this.y /= right;
|
|
4395
|
+
this.z /= right;
|
|
4396
|
+
this.w /= right;
|
|
4397
|
+
} else if (_instanceof1(right, Array)) {
|
|
4398
|
+
this.x /= right[0];
|
|
4399
|
+
this.y /= right[1];
|
|
4400
|
+
this.z /= right[2];
|
|
4401
|
+
this.w /= right[3];
|
|
4402
|
+
} else {
|
|
4403
|
+
this.x /= right.x;
|
|
4404
|
+
this.y /= right.y;
|
|
4405
|
+
this.z /= right.z;
|
|
4406
|
+
this.w /= right.w;
|
|
4407
|
+
}
|
|
4408
|
+
return this;
|
|
4409
|
+
};
|
|
4410
|
+
/**
|
|
4411
|
+
* 向量缩放
|
|
4412
|
+
* @param v - 数字
|
|
4413
|
+
* @returns 缩放结果
|
|
4414
|
+
*/ _proto.scale = function scale(v) {
|
|
4415
|
+
this.x *= v;
|
|
4416
|
+
this.y *= v;
|
|
4417
|
+
this.z *= v;
|
|
4418
|
+
this.w *= v;
|
|
4419
|
+
return this;
|
|
4420
|
+
};
|
|
4421
|
+
/**
|
|
4422
|
+
* 分量求和
|
|
4423
|
+
* @returns 求和结果
|
|
4424
|
+
*/ _proto.sum = function sum() {
|
|
4425
|
+
return this.x + this.y + this.z + this.w;
|
|
4426
|
+
};
|
|
4427
|
+
/**
|
|
4428
|
+
* 向量求最小值
|
|
4429
|
+
* @param v - 向量或数值
|
|
4430
|
+
* @returns 最小值
|
|
4431
|
+
*/ _proto.min = function min(v) {
|
|
4432
|
+
if (typeof v === "number") {
|
|
4433
|
+
this.x = Math.min(this.x, v);
|
|
4434
|
+
this.y = Math.min(this.y, v);
|
|
4435
|
+
this.z = Math.min(this.z, v);
|
|
4436
|
+
this.w = Math.min(this.w, v);
|
|
4437
|
+
} else {
|
|
4438
|
+
this.x = Math.min(this.x, v.x);
|
|
4439
|
+
this.y = Math.min(this.y, v.y);
|
|
4440
|
+
this.z = Math.min(this.z, v.z);
|
|
4441
|
+
this.w = Math.min(this.w, v.w);
|
|
4442
|
+
}
|
|
4443
|
+
return this;
|
|
4444
|
+
};
|
|
4445
|
+
/**
|
|
4446
|
+
* 向量求最大值
|
|
4447
|
+
* @param v - 向量或数值
|
|
4448
|
+
* @returns 最大值
|
|
4449
|
+
*/ _proto.max = function max(v) {
|
|
4450
|
+
if (typeof v === "number") {
|
|
4451
|
+
this.x = Math.max(this.x, v);
|
|
4452
|
+
this.y = Math.max(this.y, v);
|
|
4453
|
+
this.z = Math.max(this.z, v);
|
|
4454
|
+
this.w = Math.max(this.w, v);
|
|
4455
|
+
} else {
|
|
4456
|
+
this.x = Math.max(this.x, v.x);
|
|
4457
|
+
this.y = Math.max(this.y, v.y);
|
|
4458
|
+
this.z = Math.max(this.z, v.z);
|
|
4459
|
+
this.w = Math.max(this.w, v.w);
|
|
4460
|
+
}
|
|
4461
|
+
return this;
|
|
4462
|
+
};
|
|
4463
|
+
/**
|
|
4464
|
+
* 向量阈值约束
|
|
4465
|
+
* @param min - 最小值
|
|
4466
|
+
* @param max - 最大值
|
|
4467
|
+
* @returns 向量
|
|
4468
|
+
*/ _proto.clamp = function clamp(min, max) {
|
|
4469
|
+
return this.max(min).min(max);
|
|
4470
|
+
};
|
|
4471
|
+
/**
|
|
4472
|
+
* 向量向下取整
|
|
4473
|
+
* @returns 取整结果
|
|
4474
|
+
*/ _proto.floor = function floor() {
|
|
4475
|
+
this.x = Math.floor(this.x);
|
|
4476
|
+
this.y = Math.floor(this.y);
|
|
4477
|
+
this.z = Math.floor(this.z);
|
|
4478
|
+
this.w = Math.floor(this.w);
|
|
4479
|
+
return this;
|
|
4480
|
+
};
|
|
4481
|
+
/**
|
|
4482
|
+
* 向量向上取整
|
|
4483
|
+
* @returns 取整结果
|
|
4484
|
+
*/ _proto.ceil = function ceil() {
|
|
4485
|
+
this.x = Math.ceil(this.x);
|
|
4486
|
+
this.y = Math.ceil(this.y);
|
|
4487
|
+
this.z = Math.ceil(this.z);
|
|
4488
|
+
this.w = Math.ceil(this.w);
|
|
4489
|
+
return this;
|
|
4490
|
+
};
|
|
4491
|
+
/**
|
|
4492
|
+
* 向量四舍五入
|
|
4493
|
+
* @returns 求值结果
|
|
4494
|
+
*/ _proto.round = function round() {
|
|
4495
|
+
this.x = Math.round(this.x);
|
|
4496
|
+
this.y = Math.round(this.y);
|
|
4497
|
+
this.z = Math.round(this.z);
|
|
4498
|
+
this.w = Math.round(this.w);
|
|
4499
|
+
return this;
|
|
4500
|
+
};
|
|
4501
|
+
/**
|
|
4502
|
+
* 向量取绝对值
|
|
4503
|
+
* @returns 向量
|
|
4504
|
+
*/ _proto.abs = function abs() {
|
|
4505
|
+
this.x = Math.abs(this.x);
|
|
4506
|
+
this.y = Math.abs(this.y);
|
|
4507
|
+
this.z = Math.abs(this.z);
|
|
4508
|
+
this.w = Math.abs(this.w);
|
|
4509
|
+
return this;
|
|
4510
|
+
};
|
|
4511
|
+
/**
|
|
4512
|
+
* 向量取反
|
|
4513
|
+
* @returns 取反结果
|
|
4514
|
+
*/ _proto.negate = function negate() {
|
|
4515
|
+
this.x = -this.x;
|
|
4516
|
+
this.y = -this.y;
|
|
4517
|
+
this.z = -this.z;
|
|
4518
|
+
this.w = -this.w;
|
|
4519
|
+
return this;
|
|
4520
|
+
};
|
|
4521
|
+
/**
|
|
4522
|
+
* 向量长度平方
|
|
4523
|
+
* @returns 长度平方
|
|
4524
|
+
*/ _proto.lengthSquared = function lengthSquared() {
|
|
4525
|
+
return this.x * this.x + this.y * this.y + this.z * this.z + this.w * this.w;
|
|
4526
|
+
};
|
|
4527
|
+
/**
|
|
4528
|
+
* 向量长度
|
|
4529
|
+
* @returns 长度
|
|
4530
|
+
*/ _proto.length = function length() {
|
|
4531
|
+
return Math.sqrt(this.x * this.x + this.y * this.y + this.z * this.z + this.w * this.w);
|
|
4532
|
+
};
|
|
4533
|
+
/**
|
|
4534
|
+
* 向量归一化
|
|
4535
|
+
* @returns 归一化结果
|
|
4536
|
+
*/ _proto.normalize = function normalize() {
|
|
4537
|
+
return this.divide(this.length() || 1);
|
|
4538
|
+
};
|
|
4539
|
+
/**
|
|
4540
|
+
* 设置向量长度
|
|
4541
|
+
* @param length - 长度
|
|
4542
|
+
* @returns 向量
|
|
4543
|
+
*/ _proto.setLength = function setLength(length) {
|
|
4544
|
+
return this.normalize().multiply(length);
|
|
4545
|
+
};
|
|
4546
|
+
/**
|
|
4547
|
+
* 向量求线性插值
|
|
4548
|
+
* @param v - 向量
|
|
4549
|
+
* @param alpha - 插值比例
|
|
4550
|
+
* @returns 插值结果
|
|
4551
|
+
*/ _proto.lerp = function lerp(v, alpha) {
|
|
4552
|
+
this.x += (v.x - this.x) * alpha;
|
|
4553
|
+
this.y += (v.y - this.y) * alpha;
|
|
4554
|
+
this.z += (v.z - this.z) * alpha;
|
|
4555
|
+
this.w += (v.w - this.w) * alpha;
|
|
4556
|
+
return this;
|
|
4557
|
+
};
|
|
4558
|
+
/**
|
|
4559
|
+
* 两向量求线性插值
|
|
4560
|
+
* @param v1 - 第一个向量
|
|
4561
|
+
* @param v2 - 第二个向量
|
|
4562
|
+
* @param alpha - 插值比例
|
|
4563
|
+
* @returns 插值结果
|
|
4564
|
+
*/ _proto.lerpVectors = function lerpVectors(v1, v2, alpha) {
|
|
4565
|
+
this.x = v1.x + (v2.x - v1.x) * alpha;
|
|
4566
|
+
this.y = v1.y + (v2.y - v1.y) * alpha;
|
|
4567
|
+
this.z = v1.z + (v2.z - v1.z) * alpha;
|
|
4568
|
+
this.w = v1.w + (v2.w - v1.w) * alpha;
|
|
4569
|
+
return this;
|
|
4570
|
+
};
|
|
4571
|
+
/**
|
|
4572
|
+
* 向量求点积
|
|
4573
|
+
* @param v - 向量
|
|
4574
|
+
* @returns 点积结果
|
|
4575
|
+
*/ _proto.dot = function dot(v) {
|
|
4576
|
+
return this.x * v.x + this.y * v.y + this.z * v.z + this.w * v.w;
|
|
4577
|
+
};
|
|
4578
|
+
/**
|
|
4579
|
+
* 向量判等
|
|
4580
|
+
* @param v - 向量
|
|
4581
|
+
* @returns 判等结果
|
|
4582
|
+
*/ _proto.equals = function equals(v) {
|
|
4583
|
+
return v.x === this.x && v.y === this.y && v.z === this.z && v.w === this.w;
|
|
4584
|
+
};
|
|
4585
|
+
/**
|
|
4586
|
+
* 是否零向量
|
|
4587
|
+
* @returns 是否零向量
|
|
4588
|
+
*/ _proto.isZero = function isZero() {
|
|
4589
|
+
var eps = NumberEpsilon;
|
|
4590
|
+
var _this = this, x = _this.x, y = _this.y, z = _this.z, w = _this.w;
|
|
4591
|
+
return Math.abs(x) <= eps && Math.abs(y) <= eps && Math.abs(z) <= eps && Math.abs(w) <= eps;
|
|
4592
|
+
};
|
|
4593
|
+
/**
|
|
4594
|
+
* 向量转数组
|
|
4595
|
+
* @returns 数组
|
|
4596
|
+
*/ _proto.toArray = function toArray() {
|
|
4597
|
+
return [
|
|
4598
|
+
this.x,
|
|
4599
|
+
this.y,
|
|
4600
|
+
this.z,
|
|
4601
|
+
this.w
|
|
4602
|
+
];
|
|
4603
|
+
};
|
|
4604
|
+
_proto.toVector3 = function toVector3() {
|
|
4605
|
+
return new Vector3(this.x, this.y, this.z);
|
|
4606
|
+
};
|
|
4607
|
+
_proto.fill = function fill(array, offset) {
|
|
4608
|
+
if (offset === void 0) offset = 0;
|
|
4609
|
+
array[offset] = this.x;
|
|
4610
|
+
array[offset + 1] = this.y;
|
|
4611
|
+
array[offset + 2] = this.z;
|
|
4612
|
+
array[offset + 3] = this.w;
|
|
4613
|
+
};
|
|
4614
|
+
/**
|
|
4615
|
+
* 生成随机向量
|
|
4616
|
+
* @returns 向量
|
|
4617
|
+
*/ _proto.random = function random() {
|
|
4618
|
+
this.x = Math.random();
|
|
4619
|
+
this.y = Math.random();
|
|
4620
|
+
this.z = Math.random();
|
|
4621
|
+
this.w = Math.random();
|
|
4622
|
+
return this;
|
|
4623
|
+
};
|
|
4624
|
+
/**
|
|
4625
|
+
* 变换矩阵作用于向量
|
|
4626
|
+
* @param m - 变换矩阵
|
|
4627
|
+
* @param [out] - 输出结果,如果没有设置就直接覆盖当前值
|
|
4628
|
+
* @returns 向量
|
|
4629
|
+
*/ _proto.applyMatrix = function applyMatrix(m, out) {
|
|
4630
|
+
return m.transformVector4(this, out);
|
|
4631
|
+
};
|
|
4632
|
+
/**
|
|
4633
|
+
* 通过标量数值创建向量
|
|
4634
|
+
* @param num - 数值
|
|
4635
|
+
* @returns 向量
|
|
4636
|
+
*/ Vector4.fromNumber = function fromNumber(num) {
|
|
4637
|
+
return new Vector4().setFromNumber(num);
|
|
4638
|
+
};
|
|
4639
|
+
/**
|
|
4640
|
+
* 通过数组创建向量
|
|
4641
|
+
* @param array - 数组
|
|
4642
|
+
* @param [offset=0] - 起始偏移值
|
|
4643
|
+
* @returns 向量
|
|
4644
|
+
*/ Vector4.fromArray = function fromArray(array, offset) {
|
|
4645
|
+
if (offset === void 0) offset = 0;
|
|
4646
|
+
return new Vector4().setFromArray(array, offset);
|
|
4647
|
+
};
|
|
4648
|
+
return Vector4;
|
|
4649
|
+
}();
|
|
4650
|
+
/**
|
|
4651
|
+
* 四维向量的常量
|
|
4652
|
+
*/ Vector4.ONE = new Vector4(1.0, 1.0, 1.0, 1.0);
|
|
4653
|
+
Vector4.ZERO = new Vector4(0.0, 0.0, 0.0, 0.0);
|
|
4654
|
+
|
|
4655
|
+
var Color = /*#__PURE__*/ function() {
|
|
4656
|
+
function Color(r, g, b, a) {
|
|
4657
|
+
if (r === void 0) r = 0;
|
|
4658
|
+
if (g === void 0) g = 0;
|
|
4659
|
+
if (b === void 0) b = 0;
|
|
4660
|
+
if (a === void 0) a = 0;
|
|
4661
|
+
this.r = r;
|
|
4662
|
+
this.g = g;
|
|
4663
|
+
this.b = b;
|
|
4664
|
+
this.a = a;
|
|
4665
|
+
}
|
|
4666
|
+
var _proto = Color.prototype;
|
|
4667
|
+
/**
|
|
4668
|
+
* 设置颜色
|
|
4669
|
+
* @param r - r 分量
|
|
4670
|
+
* @param g - g 分量
|
|
4671
|
+
* @param b - b 分量
|
|
4672
|
+
* @param a - a 分量
|
|
4673
|
+
* @returns
|
|
4674
|
+
*/ _proto.set = function set(r, g, b, a) {
|
|
4675
|
+
this.r = r;
|
|
4676
|
+
this.g = g;
|
|
4677
|
+
this.b = b;
|
|
4678
|
+
this.a = a;
|
|
4679
|
+
return this;
|
|
4680
|
+
};
|
|
4681
|
+
/**
|
|
4682
|
+
* 设置零颜色
|
|
4683
|
+
* @returns
|
|
4684
|
+
*/ _proto.setZero = function setZero() {
|
|
4685
|
+
this.r = 0;
|
|
4686
|
+
this.g = 0;
|
|
4687
|
+
this.b = 0;
|
|
4688
|
+
this.a = 0;
|
|
4689
|
+
return this;
|
|
4690
|
+
};
|
|
4691
|
+
/**
|
|
4692
|
+
* 通过标量数值设置颜色
|
|
4693
|
+
* @param num - 数值
|
|
4694
|
+
* @returns
|
|
4695
|
+
*/ _proto.setFromNumber = function setFromNumber(num) {
|
|
4696
|
+
this.r = num;
|
|
4697
|
+
this.g = num;
|
|
4698
|
+
this.b = num;
|
|
4699
|
+
this.a = num;
|
|
4700
|
+
return this;
|
|
4701
|
+
};
|
|
4702
|
+
/**
|
|
4703
|
+
* 通过Vector4创建颜色
|
|
4704
|
+
* @param v - Vector4
|
|
4705
|
+
* @returns
|
|
4706
|
+
*/ _proto.setFromVector4 = function setFromVector4(v) {
|
|
4707
|
+
this.r = v.x;
|
|
4708
|
+
this.g = v.y;
|
|
4709
|
+
this.b = v.z;
|
|
4710
|
+
this.a = v.w;
|
|
4711
|
+
return this;
|
|
4712
|
+
};
|
|
4713
|
+
/**
|
|
4714
|
+
* 通过数组创建颜色
|
|
4715
|
+
* @param array - 数组
|
|
4716
|
+
* @param [offset=0] - 起始偏移值
|
|
4717
|
+
* @returns
|
|
4718
|
+
*/ _proto.setFromArray = function setFromArray(array, offset) {
|
|
4719
|
+
if (offset === void 0) offset = 0;
|
|
4720
|
+
var _array_offset;
|
|
4721
|
+
this.r = (_array_offset = array[offset]) != null ? _array_offset : 0;
|
|
4722
|
+
var _array_;
|
|
4723
|
+
this.g = (_array_ = array[offset + 1]) != null ? _array_ : 0;
|
|
4724
|
+
var _array_1;
|
|
4725
|
+
this.b = (_array_1 = array[offset + 2]) != null ? _array_1 : 0;
|
|
4726
|
+
var _array_2;
|
|
4727
|
+
this.a = (_array_2 = array[offset + 3]) != null ? _array_2 : 0;
|
|
4728
|
+
return this;
|
|
4729
|
+
};
|
|
4730
|
+
_proto.setFromHSV = function setFromHSV(hue, saturation, value, alpha) {
|
|
4731
|
+
if (alpha === void 0) alpha = 1;
|
|
4732
|
+
var chroma = value * saturation;
|
|
4733
|
+
var h = hue / 60;
|
|
4734
|
+
var x = chroma * (1 - Math.abs(h % 2 - 1));
|
|
4735
|
+
var r = 0;
|
|
4736
|
+
var g = 0;
|
|
4737
|
+
var b = 0;
|
|
4738
|
+
if (h >= 0 && h <= 1) {
|
|
4739
|
+
r = chroma;
|
|
4740
|
+
g = x;
|
|
4741
|
+
} else if (h >= 1 && h <= 2) {
|
|
4742
|
+
r = x;
|
|
4743
|
+
g = chroma;
|
|
4744
|
+
} else if (h >= 2 && h <= 3) {
|
|
4745
|
+
g = chroma;
|
|
4746
|
+
b = x;
|
|
4747
|
+
} else if (h >= 3 && h <= 4) {
|
|
4748
|
+
g = x;
|
|
4749
|
+
b = chroma;
|
|
4750
|
+
} else if (h >= 4 && h <= 5) {
|
|
4751
|
+
r = x;
|
|
4752
|
+
b = chroma;
|
|
4753
|
+
} else if (h >= 5 && h <= 6) {
|
|
4754
|
+
r = chroma;
|
|
4755
|
+
b = x;
|
|
4756
|
+
}
|
|
4757
|
+
var m = value - chroma;
|
|
4758
|
+
return this.set(r + m, g + m, b + m, alpha);
|
|
4759
|
+
};
|
|
4760
|
+
_proto.setFromHexString = function setFromHexString(hex) {
|
|
4761
|
+
if (hex.substring(0, 1) !== "#" || hex.length !== 9 && hex.length !== 7) {
|
|
4762
|
+
return this;
|
|
4763
|
+
}
|
|
4764
|
+
var r = parseInt(hex.substring(1, 3), 16) / 255.0;
|
|
4765
|
+
var g = parseInt(hex.substring(3, 5), 16) / 255.0;
|
|
4766
|
+
var b = parseInt(hex.substring(5, 7), 16) / 255.0;
|
|
4767
|
+
var a = hex.length === 9 ? parseInt(hex.substring(7, 9), 16) / 255.0 : 1.0;
|
|
4768
|
+
return this.set(r, g, b, a);
|
|
4769
|
+
};
|
|
4770
|
+
/**
|
|
4771
|
+
* 拷贝颜色
|
|
4772
|
+
* @param v - 复制对象
|
|
4773
|
+
* @returns 拷贝结果
|
|
4774
|
+
*/ _proto.copyFrom = function copyFrom(v) {
|
|
4775
|
+
this.r = v.r;
|
|
4776
|
+
this.g = v.g;
|
|
4777
|
+
this.b = v.b;
|
|
4778
|
+
this.a = v.a;
|
|
4779
|
+
return this;
|
|
4780
|
+
};
|
|
4781
|
+
/**
|
|
4782
|
+
* 克隆颜色
|
|
4783
|
+
* @returns 克隆结果
|
|
4784
|
+
*/ _proto.clone = function clone() {
|
|
4785
|
+
return new Color(this.r, this.g, this.b, this.a);
|
|
4786
|
+
};
|
|
4787
|
+
/**
|
|
4788
|
+
* 根据下标设置颜色分量
|
|
4789
|
+
* @param index - 下标值
|
|
4790
|
+
* @param value - 分量值
|
|
4791
|
+
* @returns
|
|
4792
|
+
*/ _proto.setElement = function setElement(index, value) {
|
|
4793
|
+
switch(index){
|
|
4794
|
+
case 0:
|
|
4795
|
+
this.r = value;
|
|
4796
|
+
break;
|
|
4797
|
+
case 1:
|
|
4798
|
+
this.g = value;
|
|
4799
|
+
break;
|
|
4800
|
+
case 2:
|
|
4801
|
+
this.b = value;
|
|
4802
|
+
break;
|
|
4803
|
+
case 3:
|
|
4804
|
+
this.a = value;
|
|
4805
|
+
break;
|
|
4806
|
+
default:
|
|
4807
|
+
console.error("index is out of range: " + index);
|
|
4808
|
+
}
|
|
4809
|
+
return this;
|
|
4810
|
+
};
|
|
4811
|
+
/**
|
|
4812
|
+
* 根据下标获取颜色分量
|
|
4813
|
+
* @param index - 下标
|
|
4814
|
+
* @returns 分量值
|
|
4815
|
+
*/ _proto.getElement = function getElement(index) {
|
|
4816
|
+
switch(index){
|
|
4817
|
+
case 0:
|
|
4818
|
+
return this.r;
|
|
4819
|
+
case 1:
|
|
4820
|
+
return this.g;
|
|
4821
|
+
case 2:
|
|
4822
|
+
return this.b;
|
|
4823
|
+
case 3:
|
|
4824
|
+
return this.a;
|
|
4825
|
+
default:
|
|
4826
|
+
console.error("index is out of range: " + index);
|
|
4827
|
+
}
|
|
4828
|
+
return 0;
|
|
4829
|
+
};
|
|
4830
|
+
/**
|
|
4831
|
+
* 颜色相加
|
|
4832
|
+
* @param right - 相加对象,颜色 | 数字
|
|
4833
|
+
* @returns 相加结果
|
|
4834
|
+
*/ _proto.add = function add(right) {
|
|
4835
|
+
if (typeof right === "number") {
|
|
4836
|
+
this.r += right;
|
|
4837
|
+
this.g += right;
|
|
4838
|
+
this.b += right;
|
|
4839
|
+
this.a += right;
|
|
4840
|
+
} else if (_instanceof1(right, Array)) {
|
|
4841
|
+
this.r += right[0];
|
|
4842
|
+
this.g += right[1];
|
|
4843
|
+
this.b += right[2];
|
|
4844
|
+
this.a += right[3];
|
|
4845
|
+
} else {
|
|
4846
|
+
this.r += right.r;
|
|
4847
|
+
this.g += right.g;
|
|
4848
|
+
this.b += right.b;
|
|
4849
|
+
this.a += right.a;
|
|
4850
|
+
}
|
|
4851
|
+
return this;
|
|
4852
|
+
};
|
|
4853
|
+
/**
|
|
4854
|
+
* 颜色相减
|
|
4855
|
+
* @param right - 相减对象,颜色 | 数字
|
|
4856
|
+
* @returns 相减结果
|
|
4857
|
+
*/ _proto.subtract = function subtract(right) {
|
|
4858
|
+
if (typeof right === "number") {
|
|
4859
|
+
this.r -= right;
|
|
4860
|
+
this.g -= right;
|
|
4861
|
+
this.b -= right;
|
|
4862
|
+
this.a -= right;
|
|
4863
|
+
} else if (_instanceof1(right, Array)) {
|
|
4864
|
+
this.r -= right[0];
|
|
4865
|
+
this.g -= right[1];
|
|
4866
|
+
this.b -= right[2];
|
|
4867
|
+
this.a -= right[3];
|
|
4868
|
+
} else {
|
|
4869
|
+
this.r -= right.r;
|
|
4870
|
+
this.g -= right.g;
|
|
4871
|
+
this.b -= right.b;
|
|
4872
|
+
this.a -= right.a;
|
|
4873
|
+
}
|
|
4874
|
+
return this;
|
|
4875
|
+
};
|
|
4876
|
+
/**
|
|
4877
|
+
* 颜色相乘
|
|
4878
|
+
* @param right - 相乘对象,对象 | 数字
|
|
4879
|
+
* @returns 颜色
|
|
4880
|
+
*/ _proto.multiply = function multiply(right) {
|
|
4881
|
+
if (typeof right === "number") {
|
|
4882
|
+
this.r *= right;
|
|
4883
|
+
this.g *= right;
|
|
4884
|
+
this.b *= right;
|
|
4885
|
+
this.a *= right;
|
|
4886
|
+
} else if (_instanceof1(right, Array)) {
|
|
4887
|
+
this.r *= right[0];
|
|
4888
|
+
this.g *= right[1];
|
|
4889
|
+
this.b *= right[2];
|
|
4890
|
+
this.a *= right[3];
|
|
4891
|
+
} else {
|
|
4892
|
+
this.r *= right.r;
|
|
4893
|
+
this.g *= right.g;
|
|
4894
|
+
this.b *= right.b;
|
|
4895
|
+
this.a *= right.a;
|
|
4896
|
+
}
|
|
4897
|
+
return this;
|
|
4898
|
+
};
|
|
4899
|
+
/**
|
|
4900
|
+
* 颜色相除
|
|
4901
|
+
* @param right - 相除对象,对象 | 数字
|
|
4902
|
+
* @returns 颜色
|
|
4903
|
+
*/ _proto.divide = function divide(right) {
|
|
4904
|
+
if (typeof right === "number") {
|
|
4905
|
+
this.r /= right;
|
|
4906
|
+
this.g /= right;
|
|
4907
|
+
this.b /= right;
|
|
4908
|
+
this.a /= right;
|
|
4909
|
+
} else if (_instanceof1(right, Array)) {
|
|
4910
|
+
this.r /= right[0];
|
|
4911
|
+
this.g /= right[1];
|
|
4912
|
+
this.b /= right[2];
|
|
4913
|
+
this.a /= right[3];
|
|
4914
|
+
} else {
|
|
4915
|
+
this.r /= right.r;
|
|
4916
|
+
this.g /= right.g;
|
|
4917
|
+
this.b /= right.b;
|
|
4918
|
+
this.a /= right.a;
|
|
4919
|
+
}
|
|
4920
|
+
return this;
|
|
4921
|
+
};
|
|
4922
|
+
/**
|
|
4923
|
+
* 颜色缩放
|
|
4924
|
+
* @param v - 数字
|
|
4925
|
+
* @returns 缩放结果
|
|
4926
|
+
*/ _proto.scale = function scale(v) {
|
|
4927
|
+
this.r *= v;
|
|
4928
|
+
this.g *= v;
|
|
4929
|
+
this.b *= v;
|
|
4930
|
+
this.a *= v;
|
|
4931
|
+
return this;
|
|
4932
|
+
};
|
|
4933
|
+
/**
|
|
4934
|
+
* 颜色求最小值
|
|
4935
|
+
* @param v - 颜色或数值
|
|
4936
|
+
* @returns 最小值
|
|
4937
|
+
*/ _proto.min = function min(v) {
|
|
4938
|
+
if (typeof v === "number") {
|
|
4939
|
+
this.r = Math.min(this.r, v);
|
|
4940
|
+
this.g = Math.min(this.g, v);
|
|
4941
|
+
this.b = Math.min(this.b, v);
|
|
4942
|
+
this.a = Math.min(this.a, v);
|
|
4943
|
+
} else {
|
|
4944
|
+
this.r = Math.min(this.r, v.r);
|
|
4945
|
+
this.g = Math.min(this.g, v.g);
|
|
4946
|
+
this.b = Math.min(this.b, v.b);
|
|
4947
|
+
this.a = Math.min(this.a, v.a);
|
|
4948
|
+
}
|
|
4949
|
+
return this;
|
|
4950
|
+
};
|
|
4951
|
+
/**
|
|
4952
|
+
* 颜色求最大值
|
|
4953
|
+
* @param v - 颜色或数值
|
|
4954
|
+
* @returns 最大值
|
|
4955
|
+
*/ _proto.max = function max(v) {
|
|
4956
|
+
if (typeof v === "number") {
|
|
4957
|
+
this.r = Math.max(this.r, v);
|
|
4958
|
+
this.g = Math.max(this.g, v);
|
|
4959
|
+
this.b = Math.max(this.b, v);
|
|
4960
|
+
this.a = Math.max(this.a, v);
|
|
4961
|
+
} else {
|
|
4962
|
+
this.r = Math.max(this.r, v.r);
|
|
4963
|
+
this.g = Math.max(this.g, v.g);
|
|
4964
|
+
this.b = Math.max(this.b, v.b);
|
|
4965
|
+
this.a = Math.max(this.a, v.a);
|
|
4966
|
+
}
|
|
4967
|
+
return this;
|
|
4968
|
+
};
|
|
4969
|
+
/**
|
|
4970
|
+
* 颜色阈值约束
|
|
4971
|
+
* @param min - 最小值
|
|
4972
|
+
* @param max - 最大值
|
|
4973
|
+
* @returns 颜色
|
|
4974
|
+
*/ _proto.clamp = function clamp(min, max) {
|
|
4975
|
+
return this.max(min).min(max);
|
|
4976
|
+
};
|
|
4977
|
+
/**
|
|
4978
|
+
* 颜色求线性插值
|
|
4979
|
+
* @param v - 颜色
|
|
4980
|
+
* @param alpha - 插值比例
|
|
4981
|
+
* @returns 插值结果
|
|
4982
|
+
*/ _proto.lerp = function lerp(v, alpha) {
|
|
4983
|
+
this.r += (v.r - this.r) * alpha;
|
|
4984
|
+
this.g += (v.g - this.g) * alpha;
|
|
4985
|
+
this.b += (v.b - this.b) * alpha;
|
|
4986
|
+
this.a += (v.a - this.a) * alpha;
|
|
4987
|
+
return this;
|
|
4988
|
+
};
|
|
4989
|
+
/**
|
|
4990
|
+
* 计算颜色亮度值
|
|
4991
|
+
* @returns 亮度值
|
|
4992
|
+
*/ _proto.luminance = function luminance() {
|
|
4993
|
+
return this.r * 0.3 + this.g * 0.59 + this.b * 0.11;
|
|
4994
|
+
};
|
|
4995
|
+
/**
|
|
4996
|
+
* 颜色判等
|
|
4997
|
+
* @param v - 颜色
|
|
4998
|
+
* @returns 判等结果
|
|
4999
|
+
*/ _proto.equals = function equals(v) {
|
|
5000
|
+
return v.r === this.r && v.g === this.g && v.b === this.b && v.a === this.a;
|
|
5001
|
+
};
|
|
5002
|
+
_proto.toLinear = function toLinear() {
|
|
5003
|
+
this.r = Color.gammaToLinear(this.r);
|
|
5004
|
+
this.g = Color.gammaToLinear(this.g);
|
|
5005
|
+
this.b = Color.gammaToLinear(this.b);
|
|
5006
|
+
return this;
|
|
5007
|
+
};
|
|
5008
|
+
_proto.toGamma = function toGamma() {
|
|
5009
|
+
this.r = Color.linearToGamma(this.r);
|
|
5010
|
+
this.g = Color.linearToGamma(this.g);
|
|
5011
|
+
this.b = Color.linearToGamma(this.b);
|
|
5012
|
+
return this;
|
|
5013
|
+
};
|
|
5014
|
+
/**
|
|
5015
|
+
* 颜色转数组
|
|
5016
|
+
* @returns 数组
|
|
5017
|
+
*/ _proto.toArray = function toArray() {
|
|
5018
|
+
return [
|
|
5019
|
+
this.r,
|
|
5020
|
+
this.g,
|
|
5021
|
+
this.b,
|
|
5022
|
+
this.a
|
|
5023
|
+
];
|
|
5024
|
+
};
|
|
5025
|
+
_proto.toVector4 = function toVector4() {
|
|
5026
|
+
return new Vector4(this.r, this.g, this.b, this.a);
|
|
5027
|
+
};
|
|
5028
|
+
/**
|
|
5029
|
+
* RGB 颜色空间转 HSV
|
|
5030
|
+
* @param result HSV 值
|
|
5031
|
+
*/ _proto.toHSV = function toHSV() {
|
|
5032
|
+
var _this = this, r = _this.r, g = _this.g, b = _this.b, a = _this.a;
|
|
5033
|
+
var max = Math.max(r, g, b);
|
|
5034
|
+
var min = Math.min(r, g, b);
|
|
5035
|
+
var v = max;
|
|
5036
|
+
var dm = max - min;
|
|
5037
|
+
var h = 0;
|
|
5038
|
+
var s = 0;
|
|
5039
|
+
if (max !== 0) {
|
|
5040
|
+
s = dm / max;
|
|
5041
|
+
}
|
|
5042
|
+
if (max != min) {
|
|
5043
|
+
if (max == r) {
|
|
5044
|
+
h = (g - b) / dm;
|
|
5045
|
+
if (g < b) {
|
|
5046
|
+
h += 6;
|
|
5047
|
+
}
|
|
5048
|
+
} else if (max == g) {
|
|
5049
|
+
h = (b - r) / dm + 2;
|
|
5050
|
+
} else if (max == b) {
|
|
5051
|
+
h = (r - g) / dm + 4;
|
|
5052
|
+
}
|
|
5053
|
+
h *= 60;
|
|
5054
|
+
}
|
|
5055
|
+
return new Color(h, s, v, a);
|
|
5056
|
+
};
|
|
5057
|
+
_proto.toHexString = function toHexString(includeAlpha) {
|
|
5058
|
+
if (includeAlpha === void 0) includeAlpha = true;
|
|
5059
|
+
var R = Color.ToHex(Math.round(this.r * 255));
|
|
5060
|
+
var G = Color.ToHex(Math.round(this.g * 255));
|
|
5061
|
+
var B = Color.ToHex(Math.round(this.b * 255));
|
|
5062
|
+
var A = Color.ToHex(Math.round(this.a * 255));
|
|
5063
|
+
if (includeAlpha) {
|
|
5064
|
+
return "#" + R + G + B + A;
|
|
5065
|
+
} else {
|
|
5066
|
+
return "#" + R + G + B;
|
|
5067
|
+
}
|
|
5068
|
+
};
|
|
5069
|
+
_proto.fill = function fill(array, offset) {
|
|
5070
|
+
if (offset === void 0) offset = 0;
|
|
5071
|
+
array[offset] = this.r;
|
|
5072
|
+
array[offset + 1] = this.g;
|
|
5073
|
+
array[offset + 2] = this.b;
|
|
5074
|
+
array[offset + 3] = this.a;
|
|
5075
|
+
};
|
|
5076
|
+
/**
|
|
5077
|
+
* 通过标量数值创建颜色
|
|
5078
|
+
* @param num - 数值
|
|
5079
|
+
* @returns
|
|
5080
|
+
*/ Color.fromNumber = function fromNumber(num) {
|
|
5081
|
+
return new Color().setFromNumber(num);
|
|
5082
|
+
};
|
|
5083
|
+
/**
|
|
5084
|
+
* 通过数组创建颜色
|
|
5085
|
+
* @param array - 数组
|
|
5086
|
+
* @param [offset=0] - 起始偏移值
|
|
5087
|
+
* @returns
|
|
5088
|
+
*/ Color.fromArray = function fromArray(array, offset) {
|
|
5089
|
+
if (offset === void 0) offset = 0;
|
|
5090
|
+
return new Color().setFromArray(array, offset);
|
|
5091
|
+
};
|
|
5092
|
+
/**
|
|
5093
|
+
* 通过 hex 字符串创建颜色
|
|
5094
|
+
* @param hex - hex 字符串
|
|
5095
|
+
* @returns
|
|
5096
|
+
*/ Color.fromHexString = function fromHexString(hex) {
|
|
5097
|
+
return new Color().setFromHexString(hex);
|
|
5098
|
+
};
|
|
5099
|
+
Color.fromHSV = function fromHSV(hue, saturation, value, alpha) {
|
|
5100
|
+
if (alpha === void 0) alpha = 1;
|
|
5101
|
+
return new Color().setFromHSV(hue, saturation, value, alpha);
|
|
5102
|
+
};
|
|
5103
|
+
/**
|
|
5104
|
+
* 颜色值从 Gamma 空间转到线性空间
|
|
5105
|
+
* @param v - Gamma 空间颜色值
|
|
5106
|
+
* @returns 线性空间颜色值
|
|
5107
|
+
*/ Color.gammaToLinear = function gammaToLinear(v) {
|
|
5108
|
+
if (v <= 0.0) {
|
|
5109
|
+
return 0.0;
|
|
5110
|
+
} else if (v <= 0.04045) {
|
|
5111
|
+
return v / 12.92;
|
|
5112
|
+
} else if (v < 1.0) {
|
|
5113
|
+
return Math.pow((v + 0.055) / 1.055, 2.4);
|
|
5114
|
+
} else {
|
|
5115
|
+
return Math.pow(v, 2.4);
|
|
5116
|
+
}
|
|
5117
|
+
};
|
|
5118
|
+
/**
|
|
5119
|
+
* 颜色值从线性空间转到 Gamma 空间
|
|
5120
|
+
* @param value - 线性空间颜色值
|
|
5121
|
+
* @returns Gamma 空间颜色值
|
|
5122
|
+
*/ Color.linearToGamma = function linearToGamma(value) {
|
|
5123
|
+
if (value <= 0.0) {
|
|
5124
|
+
return 0.0;
|
|
5125
|
+
} else if (value < 0.0031308) {
|
|
5126
|
+
return 12.92 * value;
|
|
5127
|
+
} else if (value < 1.0) {
|
|
5128
|
+
return 1.055 * Math.pow(value, 0.41666) - 0.055;
|
|
5129
|
+
} else {
|
|
5130
|
+
return Math.pow(value, 0.41666);
|
|
5131
|
+
}
|
|
5132
|
+
};
|
|
5133
|
+
Color.ToHex = function ToHex(i) {
|
|
5134
|
+
var str = i.toString(16);
|
|
5135
|
+
if (i <= 15) {
|
|
5136
|
+
return ("0" + str).toUpperCase();
|
|
5137
|
+
}
|
|
5138
|
+
return str.toUpperCase();
|
|
5139
|
+
};
|
|
5140
|
+
return Color;
|
|
5141
|
+
}();
|
|
5142
|
+
/**
|
|
5143
|
+
* 颜色的常量
|
|
5144
|
+
*/ Color.BLACK = new Color(0, 0, 0, 1) // 纯黑色
|
|
5145
|
+
;
|
|
5146
|
+
Color.BLUE = new Color(0, 0, 1, 1) // 纯蓝色
|
|
5147
|
+
;
|
|
5148
|
+
Color.CLEAR = new Color(0, 0, 0, 0) // 完全透明
|
|
5149
|
+
;
|
|
5150
|
+
Color.CYAN = new Color(0, 1, 1, 1) // 青色
|
|
5151
|
+
;
|
|
5152
|
+
Color.GRAY = new Color(0.5, 0.5, 0.5, 1) // 灰色
|
|
5153
|
+
;
|
|
5154
|
+
Color.GREEN = new Color(0, 1, 0, 1) // 纯绿色
|
|
5155
|
+
;
|
|
5156
|
+
Color.MAGENTA = new Color(1, 0, 1, 1) // 洋红色
|
|
5157
|
+
;
|
|
5158
|
+
Color.RED = new Color(1, 0, 0, 1) // 纯红色
|
|
5159
|
+
;
|
|
5160
|
+
Color.WHITE = new Color(1, 1, 1, 1) // 纯白色
|
|
5161
|
+
;
|
|
5162
|
+
Color.YELLOW = new Color(1, 0.92, 0.016, 1) // 黄色
|
|
5163
|
+
;
|
|
5164
|
+
|
|
4144
5165
|
var NodeTransform = /*#__PURE__*/ function() {
|
|
4145
5166
|
function NodeTransform(transform) {
|
|
4146
5167
|
this.position = new Vector3();
|
|
@@ -4180,7 +5201,7 @@ var Pose = /*#__PURE__*/ function() {
|
|
|
4180
5201
|
}
|
|
4181
5202
|
for(var _iterator2 = _create_for_of_iterator_helper_loose(skeleton.defaultColorPropertyValues), _step2; !(_step2 = _iterator2()).done;){
|
|
4182
5203
|
var defaultColor = _step2.value;
|
|
4183
|
-
this.colorPropertyValues.push(defaultColor);
|
|
5204
|
+
this.colorPropertyValues.push(new Color().copyFrom(defaultColor));
|
|
4184
5205
|
}
|
|
4185
5206
|
}
|
|
4186
5207
|
var _proto = Pose.prototype;
|
|
@@ -5596,1059 +6617,548 @@ var Skeleton = /*#__PURE__*/ function() {
|
|
|
5596
6617
|
}
|
|
5597
6618
|
var targetBone = this.findTarget(path);
|
|
5598
6619
|
if (!targetBone) {
|
|
5599
|
-
return;
|
|
5600
|
-
}
|
|
5601
|
-
this.parentSpaceTransforms.push(new NodeTransform(targetBone.transform));
|
|
5602
|
-
this.animatedTransforms.push(targetBone.transform);
|
|
5603
|
-
this.pathToBoneIndex.set(path, this.parentSpaceTransforms.length - 1);
|
|
5604
|
-
};
|
|
5605
|
-
_proto.addRecordedProperty = function addRecordedProperty(path, className, property, type) {
|
|
5606
|
-
var totalPath = path + className + property;
|
|
5607
|
-
if (this.pathToObjectIndex.get(totalPath) !== undefined) {
|
|
5608
|
-
return;
|
|
5609
|
-
}
|
|
5610
|
-
var targetBone = this.findTarget(path);
|
|
5611
|
-
if (!targetBone) {
|
|
5612
|
-
return;
|
|
5613
|
-
}
|
|
5614
|
-
var animatedComponentOrItem;
|
|
5615
|
-
// Find target component or VFXItem
|
|
5616
|
-
if (className === VFXItemType) {
|
|
5617
|
-
animatedComponentOrItem = targetBone;
|
|
5618
|
-
} else {
|
|
5619
|
-
animatedComponentOrItem = targetBone.getComponent(getClass(className));
|
|
5620
|
-
}
|
|
5621
|
-
if (!animatedComponentOrItem) {
|
|
5622
|
-
console.error("The " + className + " Component was not found.");
|
|
5623
|
-
}
|
|
5624
|
-
// Find last animated object by path
|
|
5625
|
-
var propertyNames = property.split(".");
|
|
5626
|
-
var lastPropertyName = propertyNames[propertyNames.length - 1];
|
|
5627
|
-
var target = animatedComponentOrItem;
|
|
5628
|
-
for(var i = 0; i < propertyNames.length - 1; i++){
|
|
5629
|
-
var _$property = target[propertyNames[i]];
|
|
5630
|
-
if (_$property === undefined) {
|
|
5631
|
-
console.error("The " + propertyNames[i] + " property of " + target + " was not found.");
|
|
5632
|
-
}
|
|
5633
|
-
target = _$property;
|
|
5634
|
-
}
|
|
5635
|
-
var animatedObject = {
|
|
5636
|
-
target: target,
|
|
5637
|
-
property: lastPropertyName
|
|
5638
|
-
};
|
|
5639
|
-
switch(type){
|
|
5640
|
-
case 0:
|
|
5641
|
-
this.floatAnimatedObjects.push(animatedObject);
|
|
5642
|
-
this.defaultFloatPropertyValues.push(target[lastPropertyName]);
|
|
5643
|
-
this.pathToObjectIndex.set(totalPath, this.floatAnimatedObjects.length - 1);
|
|
5644
|
-
break;
|
|
5645
|
-
case 1:
|
|
5646
|
-
this.colorAnimatedObjects.push(animatedObject);
|
|
5647
|
-
this.defaultColorPropertyValues.push(target[lastPropertyName]);
|
|
5648
|
-
this.pathToObjectIndex.set(totalPath, this.colorAnimatedObjects.length - 1);
|
|
5649
|
-
}
|
|
5650
|
-
};
|
|
5651
|
-
_proto.findTarget = function findTarget(boneName) {
|
|
5652
|
-
if (boneName === "") {
|
|
5653
|
-
return this.rootBone;
|
|
5654
|
-
}
|
|
5655
|
-
var itemNames = boneName.split("/");
|
|
5656
|
-
var currentItem = this.rootBone;
|
|
5657
|
-
for(var _iterator = _create_for_of_iterator_helper_loose(itemNames), _step; !(_step = _iterator()).done;){
|
|
5658
|
-
var itemName = _step.value;
|
|
5659
|
-
var target = currentItem.find(itemName);
|
|
5660
|
-
if (!target) {
|
|
5661
|
-
return null;
|
|
5662
|
-
}
|
|
5663
|
-
currentItem = target;
|
|
5664
|
-
}
|
|
5665
|
-
return currentItem;
|
|
5666
|
-
};
|
|
5667
|
-
return Skeleton;
|
|
5668
|
-
}();
|
|
5669
|
-
|
|
5670
|
-
var GraphInstance = /*#__PURE__*/ function() {
|
|
5671
|
-
function GraphInstance(graphAsset, rootBone) {
|
|
5672
|
-
this.graphAsset = graphAsset;
|
|
5673
|
-
this.nodes = [];
|
|
5674
|
-
this.context = new GraphContext();
|
|
5675
|
-
// Initialize skeleton
|
|
5676
|
-
var recordProperties = {
|
|
5677
|
-
position: [],
|
|
5678
|
-
scale: [],
|
|
5679
|
-
rotation: [],
|
|
5680
|
-
euler: [],
|
|
5681
|
-
floats: [],
|
|
5682
|
-
colors: []
|
|
5683
|
-
};
|
|
5684
|
-
for(var _iterator = _create_for_of_iterator_helper_loose(graphAsset.graphDataSet.resources), _step; !(_step = _iterator()).done;){
|
|
5685
|
-
var animationClip = _step.value;
|
|
5686
|
-
if (!animationClip) {
|
|
5687
|
-
continue;
|
|
5688
|
-
}
|
|
5689
|
-
for(var _iterator1 = _create_for_of_iterator_helper_loose(animationClip.positionCurves), _step1; !(_step1 = _iterator1()).done;){
|
|
5690
|
-
var positionCurve = _step1.value;
|
|
5691
|
-
recordProperties.position.push(positionCurve.path);
|
|
5692
|
-
}
|
|
5693
|
-
for(var _iterator2 = _create_for_of_iterator_helper_loose(animationClip.rotationCurves), _step2; !(_step2 = _iterator2()).done;){
|
|
5694
|
-
var rotationCurve = _step2.value;
|
|
5695
|
-
recordProperties.rotation.push(rotationCurve.path);
|
|
5696
|
-
}
|
|
5697
|
-
for(var _iterator3 = _create_for_of_iterator_helper_loose(animationClip.scaleCurves), _step3; !(_step3 = _iterator3()).done;){
|
|
5698
|
-
var scaleCurve = _step3.value;
|
|
5699
|
-
recordProperties.scale.push(scaleCurve.path);
|
|
5700
|
-
}
|
|
5701
|
-
for(var _iterator4 = _create_for_of_iterator_helper_loose(animationClip.eulerCurves), _step4; !(_step4 = _iterator4()).done;){
|
|
5702
|
-
var eulerCurve = _step4.value;
|
|
5703
|
-
recordProperties.euler.push(eulerCurve.path);
|
|
5704
|
-
}
|
|
5705
|
-
for(var _iterator5 = _create_for_of_iterator_helper_loose(animationClip.floatCurves), _step5; !(_step5 = _iterator5()).done;){
|
|
5706
|
-
var floatCurve = _step5.value;
|
|
5707
|
-
recordProperties.floats.push(floatCurve);
|
|
5708
|
-
}
|
|
5709
|
-
for(var _iterator6 = _create_for_of_iterator_helper_loose(animationClip.colorCurves), _step6; !(_step6 = _iterator6()).done;){
|
|
5710
|
-
var colorCurve = _step6.value;
|
|
5711
|
-
recordProperties.colors.push(colorCurve);
|
|
5712
|
-
}
|
|
5713
|
-
}
|
|
5714
|
-
this.skeleton = new Skeleton(rootBone, recordProperties);
|
|
5715
|
-
// create PoseResult
|
|
5716
|
-
this.result = new PoseResult(this.skeleton);
|
|
5717
|
-
this.context.skeleton = this.skeleton;
|
|
5718
|
-
// instantiate graph nodes
|
|
5719
|
-
var instantiationContext = new InstantiationContext();
|
|
5720
|
-
instantiationContext.nodes = this.nodes;
|
|
5721
|
-
instantiationContext.nodeDatas = graphAsset.nodeDatas;
|
|
5722
|
-
instantiationContext.dataSet = graphAsset.graphDataSet;
|
|
5723
|
-
for(var i = 0; i < graphAsset.nodeDatas.length; i++){
|
|
5724
|
-
if (!instantiationContext.nodes[i]) {
|
|
5725
|
-
graphAsset.nodeDatas[i].instantiate(instantiationContext);
|
|
5726
|
-
}
|
|
5727
|
-
}
|
|
5728
|
-
this.rootNode = this.nodes[graphAsset.rootNodeIndex];
|
|
5729
|
-
}
|
|
5730
|
-
var _proto = GraphInstance.prototype;
|
|
5731
|
-
_proto.evaluateGraph = function evaluateGraph(deltaTime) {
|
|
5732
|
-
this.context.update(deltaTime);
|
|
5733
|
-
if (!this.rootNode.isInitialized()) {
|
|
5734
|
-
this.resetGraphState();
|
|
5735
|
-
}
|
|
5736
|
-
// Evaluate the entire animation graph starting from the rootNode
|
|
5737
|
-
if (this.rootNode) {
|
|
5738
|
-
this.result = this.rootNode.evaluate(this.context, this.result);
|
|
5739
|
-
}
|
|
5740
|
-
// Reset trigger nodes
|
|
5741
|
-
for(var i = 0; i < this.getNumControlParameters(); i++){
|
|
5742
|
-
var controlParameterNode = this.nodes[i];
|
|
5743
|
-
if (_instanceof1(controlParameterNode, ControlParameterTriggerNode)) {
|
|
5744
|
-
controlParameterNode.setValue(false);
|
|
5745
|
-
}
|
|
5746
|
-
}
|
|
5747
|
-
return this.result;
|
|
5748
|
-
};
|
|
5749
|
-
_proto.isInitialized = function isInitialized() {
|
|
5750
|
-
return this.rootNode && this.rootNode.isInitialized();
|
|
5751
|
-
};
|
|
5752
|
-
// General Node Info
|
|
5753
|
-
//-------------------------------------------------------------------------
|
|
5754
|
-
_proto.isNodeActive = function isNodeActive(nodeIdx) {
|
|
5755
|
-
return this.isControlParameter(nodeIdx) || this.nodes[nodeIdx].isNodeActive(this.context.updateID);
|
|
5756
|
-
};
|
|
5757
|
-
// Graph State
|
|
5758
|
-
//-------------------------------------------------------------------------
|
|
5759
|
-
_proto.resetGraphState = function resetGraphState() {
|
|
5760
|
-
if (this.rootNode.isInitialized()) {
|
|
5761
|
-
this.rootNode.shutdown(this.context);
|
|
5762
|
-
}
|
|
5763
|
-
this.context.updateID++; // Bump the update ID to ensure that any initialization code that relies on it is dirtied.
|
|
5764
|
-
this.rootNode.initialize(this.context);
|
|
5765
|
-
};
|
|
5766
|
-
// Control Parameters
|
|
5767
|
-
//-------------------------------------------------------------------------
|
|
5768
|
-
_proto.getNumControlParameters = function getNumControlParameters() {
|
|
5769
|
-
return this.graphAsset.controlParameterIDs.length;
|
|
5770
|
-
};
|
|
5771
|
-
_proto.getControlParameterIndex = function getControlParameterIndex(parameterID) {
|
|
5772
|
-
var parameterLookupMap = this.graphAsset.parameterLookupMap;
|
|
5773
|
-
var res = parameterLookupMap.get(parameterID);
|
|
5774
|
-
if (res !== undefined) {
|
|
5775
|
-
return res;
|
|
5776
|
-
}
|
|
5777
|
-
console.warn("Parameter '" + parameterID + "' does not exist.");
|
|
5778
|
-
return InvalidIndex;
|
|
5779
|
-
};
|
|
5780
|
-
_proto.getControlParameterID = function getControlParameterID(parameterNodeIndex) {
|
|
5781
|
-
return this.graphAsset.controlParameterIDs[parameterNodeIndex];
|
|
5782
|
-
};
|
|
5783
|
-
_proto.setBool = function setBool(name, value) {
|
|
5784
|
-
this.setControlParameterValue(name, value);
|
|
5785
|
-
};
|
|
5786
|
-
_proto.setFloat = function setFloat(name, value) {
|
|
5787
|
-
this.setControlParameterValue(name, value);
|
|
5788
|
-
};
|
|
5789
|
-
_proto.setTrigger = function setTrigger(name) {
|
|
5790
|
-
this.setControlParameterValue(name, true);
|
|
5791
|
-
};
|
|
5792
|
-
_proto.resetTrigger = function resetTrigger(name) {
|
|
5793
|
-
this.setControlParameterValue(name, false);
|
|
5794
|
-
};
|
|
5795
|
-
// Debug Information
|
|
5796
|
-
//-------------------------------------------------------------------------
|
|
5797
|
-
_proto.getPoseNodeDebugInfo = function getPoseNodeDebugInfo(nodeIdx) {
|
|
5798
|
-
var node = this.nodes[nodeIdx];
|
|
5799
|
-
return node.getDebugInfo();
|
|
5800
|
-
};
|
|
5801
|
-
_proto.getRuntimeNodeDebugValue = function getRuntimeNodeDebugValue(nodeIdx) {
|
|
5802
|
-
var valueNode = this.nodes[nodeIdx];
|
|
5803
|
-
return valueNode.getValue(this.context);
|
|
5804
|
-
};
|
|
5805
|
-
_proto.getNodeDebugInstance = function getNodeDebugInstance(nodeIdx) {
|
|
5806
|
-
return this.nodes[nodeIdx];
|
|
5807
|
-
};
|
|
5808
|
-
_proto.isControlParameter = function isControlParameter(nodeIdx) {
|
|
5809
|
-
return nodeIdx < this.getNumControlParameters();
|
|
5810
|
-
};
|
|
5811
|
-
_proto.setControlParameterValue = function setControlParameterValue(name, value) {
|
|
5812
|
-
var index = this.getControlParameterIndex(name);
|
|
5813
|
-
if (index !== InvalidIndex) {
|
|
5814
|
-
this.nodes[index].setValue(value);
|
|
5815
|
-
}
|
|
5816
|
-
};
|
|
5817
|
-
return GraphInstance;
|
|
5818
|
-
}();
|
|
5819
|
-
|
|
5820
|
-
function _defineProperties(target, props) {
|
|
5821
|
-
for(var i = 0; i < props.length; i++){
|
|
5822
|
-
var descriptor = props[i];
|
|
5823
|
-
descriptor.enumerable = descriptor.enumerable || false;
|
|
5824
|
-
descriptor.configurable = true;
|
|
5825
|
-
if ("value" in descriptor) descriptor.writable = true;
|
|
5826
|
-
Object.defineProperty(target, descriptor.key, descriptor);
|
|
5827
|
-
}
|
|
5828
|
-
}
|
|
5829
|
-
function _create_class(Constructor, protoProps, staticProps) {
|
|
5830
|
-
if (protoProps) _defineProperties(Constructor.prototype, protoProps);
|
|
5831
|
-
if (staticProps) _defineProperties(Constructor, staticProps);
|
|
5832
|
-
return Constructor;
|
|
5833
|
-
}
|
|
5834
|
-
|
|
5835
|
-
/**
|
|
5836
|
-
* @since 2.0.0
|
|
5837
|
-
*/ var Component = /*#__PURE__*/ function(EffectsObject) {
|
|
5838
|
-
_inherits(Component, EffectsObject);
|
|
5839
|
-
function Component() {
|
|
5840
|
-
var _this;
|
|
5841
|
-
_this = EffectsObject.apply(this, arguments) || this;
|
|
5842
|
-
_this.isAwakeCalled = false;
|
|
5843
|
-
_this.isStartCalled = false;
|
|
5844
|
-
_this.isEnableCalled = false;
|
|
5845
|
-
_this._enabled = true;
|
|
5846
|
-
return _this;
|
|
5847
|
-
}
|
|
5848
|
-
var _proto = Component.prototype;
|
|
5849
|
-
/**
|
|
5850
|
-
* 生命周期函数,初始化后调用,生命周期内只调用一次
|
|
5851
|
-
*/ _proto.onAwake = function onAwake() {
|
|
5852
|
-
// OVERRIDE
|
|
5853
|
-
};
|
|
5854
|
-
/**
|
|
5855
|
-
* 在 enabled 变为 true 时触发
|
|
5856
|
-
*/ _proto.onEnable = function onEnable() {
|
|
5857
|
-
// OVERRIDE
|
|
5858
|
-
};
|
|
5859
|
-
/**
|
|
5860
|
-
* 在 enabled 变为 false 时触发
|
|
5861
|
-
*/ _proto.onDisable = function onDisable() {
|
|
5862
|
-
// OVERRIDE
|
|
5863
|
-
};
|
|
5864
|
-
/**
|
|
5865
|
-
* 生命周期函数,在第一次 update 前调用,生命周期内只调用一次
|
|
5866
|
-
*/ _proto.onStart = function onStart() {
|
|
5867
|
-
// OVERRIDE
|
|
5868
|
-
};
|
|
5869
|
-
/**
|
|
5870
|
-
* 生命周期函数,每帧调用一次
|
|
5871
|
-
*/ _proto.onUpdate = function onUpdate(dt) {
|
|
5872
|
-
// OVERRIDE
|
|
5873
|
-
};
|
|
5874
|
-
/**
|
|
5875
|
-
* 生命周期函数,每帧调用一次,在 update 之后调用
|
|
5876
|
-
*/ _proto.onLateUpdate = function onLateUpdate(dt) {
|
|
5877
|
-
// OVERRIDE
|
|
5878
|
-
};
|
|
5879
|
-
/**
|
|
5880
|
-
* 生命周期函数,在组件销毁时调用
|
|
5881
|
-
*/ _proto.onDestroy = function onDestroy() {
|
|
5882
|
-
// OVERRIDE
|
|
5883
|
-
};
|
|
5884
|
-
/**
|
|
5885
|
-
* @internal
|
|
5886
|
-
*/ _proto.enable = function enable() {
|
|
5887
|
-
if (this.item.composition) {
|
|
5888
|
-
this.item.composition.sceneTicking.addComponent(this);
|
|
5889
|
-
this.isEnableCalled = true;
|
|
5890
|
-
}
|
|
5891
|
-
this.onEnable();
|
|
5892
|
-
};
|
|
5893
|
-
/**
|
|
5894
|
-
* @internal
|
|
5895
|
-
*/ _proto.disable = function disable() {
|
|
5896
|
-
this.onDisable();
|
|
5897
|
-
if (this.item.composition) {
|
|
5898
|
-
this.isEnableCalled = false;
|
|
5899
|
-
this.item.composition.sceneTicking.removeComponent(this);
|
|
5900
|
-
}
|
|
5901
|
-
};
|
|
5902
|
-
_proto.setVFXItem = function setVFXItem(item) {
|
|
5903
|
-
this.item = item;
|
|
5904
|
-
if (item.isDuringPlay) {
|
|
5905
|
-
if (!this.isAwakeCalled) {
|
|
5906
|
-
this.onAwake();
|
|
5907
|
-
this.isAwakeCalled = true;
|
|
5908
|
-
}
|
|
5909
|
-
if (item.isActive && this.enabled) {
|
|
5910
|
-
this.start();
|
|
5911
|
-
this.enable();
|
|
5912
|
-
}
|
|
5913
|
-
}
|
|
5914
|
-
};
|
|
5915
|
-
_proto.fromData = function fromData(data) {
|
|
5916
|
-
EffectsObject.prototype.fromData.call(this, data);
|
|
5917
|
-
};
|
|
5918
|
-
_proto.dispose = function dispose() {
|
|
5919
|
-
if (this.isEnableCalled) {
|
|
5920
|
-
this.disable();
|
|
5921
|
-
}
|
|
5922
|
-
if (this.isAwakeCalled) {
|
|
5923
|
-
this.isAwakeCalled = false;
|
|
5924
|
-
this.onDestroy();
|
|
5925
|
-
}
|
|
5926
|
-
if (this.item) {
|
|
5927
|
-
removeItem(this.item.components, this);
|
|
5928
|
-
}
|
|
5929
|
-
};
|
|
5930
|
-
_proto.start = function start() {
|
|
5931
|
-
if (this.isStartCalled) {
|
|
5932
|
-
return;
|
|
5933
|
-
}
|
|
5934
|
-
this.isStartCalled = true;
|
|
5935
|
-
this.onStart();
|
|
5936
|
-
};
|
|
5937
|
-
_create_class(Component, [
|
|
5938
|
-
{
|
|
5939
|
-
key: "transform",
|
|
5940
|
-
get: /**
|
|
5941
|
-
* 附加到的 VFXItem 对象 Transform 组件
|
|
5942
|
-
*/ function get() {
|
|
5943
|
-
return this.item.transform;
|
|
5944
|
-
}
|
|
5945
|
-
},
|
|
5946
|
-
{
|
|
5947
|
-
key: "isActiveAndEnabled",
|
|
5948
|
-
get: /**
|
|
5949
|
-
* 组件是否可以更新,true 更新,false 不更新
|
|
5950
|
-
*/ function get() {
|
|
5951
|
-
return this.item.isActive && this.enabled;
|
|
5952
|
-
}
|
|
5953
|
-
},
|
|
5954
|
-
{
|
|
5955
|
-
key: "enabled",
|
|
5956
|
-
get: function get() {
|
|
5957
|
-
return this._enabled;
|
|
5958
|
-
},
|
|
5959
|
-
set: function set(value) {
|
|
5960
|
-
if (this.enabled !== value) {
|
|
5961
|
-
this._enabled = value;
|
|
5962
|
-
if (value) {
|
|
5963
|
-
if (this.isActiveAndEnabled) {
|
|
5964
|
-
this.enable();
|
|
5965
|
-
if (!this.isStartCalled) {
|
|
5966
|
-
this.onStart();
|
|
5967
|
-
this.isStartCalled = true;
|
|
5968
|
-
}
|
|
5969
|
-
}
|
|
5970
|
-
} else {
|
|
5971
|
-
if (this.isEnableCalled) {
|
|
5972
|
-
this.disable();
|
|
5973
|
-
}
|
|
5974
|
-
}
|
|
5975
|
-
}
|
|
5976
|
-
}
|
|
5977
|
-
}
|
|
5978
|
-
]);
|
|
5979
|
-
return Component;
|
|
5980
|
-
}(EffectsObject);
|
|
5981
|
-
__decorate([
|
|
5982
|
-
serialize()
|
|
5983
|
-
], Component.prototype, "item", void 0);
|
|
5984
|
-
__decorate([
|
|
5985
|
-
serialize()
|
|
5986
|
-
], Component.prototype, "_enabled", void 0);
|
|
5987
|
-
/**
|
|
5988
|
-
* @since 2.0.0
|
|
5989
|
-
* @deprecated 2.4.0 Please use Component instead
|
|
5990
|
-
*/ var Behaviour = /*#__PURE__*/ function(Component) {
|
|
5991
|
-
_inherits(Behaviour, Component);
|
|
5992
|
-
function Behaviour() {
|
|
5993
|
-
return Component.apply(this, arguments);
|
|
5994
|
-
}
|
|
5995
|
-
var _proto = Behaviour.prototype;
|
|
5996
|
-
_proto.setVFXItem = function setVFXItem(item) {
|
|
5997
|
-
Component.prototype.setVFXItem.call(this, item);
|
|
5998
|
-
};
|
|
5999
|
-
_proto.dispose = function dispose() {
|
|
6000
|
-
Component.prototype.dispose.call(this);
|
|
6001
|
-
};
|
|
6002
|
-
return Behaviour;
|
|
6003
|
-
}(Component);
|
|
6004
|
-
|
|
6005
|
-
var Animator = /*#__PURE__*/ function(Component) {
|
|
6006
|
-
_inherits(Animator, Component);
|
|
6007
|
-
function Animator() {
|
|
6008
|
-
var _this;
|
|
6009
|
-
_this = Component.apply(this, arguments) || this;
|
|
6010
|
-
/**
|
|
6011
|
-
* @internal
|
|
6012
|
-
*/ _this.graph = null;
|
|
6013
|
-
_this.graphAsset = null;
|
|
6014
|
-
return _this;
|
|
6015
|
-
}
|
|
6016
|
-
var _proto = Animator.prototype;
|
|
6017
|
-
_proto.setBool = function setBool(name, value) {
|
|
6018
|
-
if (this.graph) {
|
|
6019
|
-
this.graph.setBool(name, value);
|
|
6020
|
-
}
|
|
6021
|
-
};
|
|
6022
|
-
_proto.setFloat = function setFloat(name, value) {
|
|
6023
|
-
if (this.graph) {
|
|
6024
|
-
this.graph.setFloat(name, value);
|
|
6025
|
-
}
|
|
6026
|
-
};
|
|
6027
|
-
_proto.setTrigger = function setTrigger(name) {
|
|
6028
|
-
if (this.graph) {
|
|
6029
|
-
this.graph.setTrigger(name);
|
|
6030
|
-
}
|
|
6031
|
-
};
|
|
6032
|
-
_proto.resetTrigger = function resetTrigger(name) {
|
|
6033
|
-
if (this.graph) {
|
|
6034
|
-
this.graph.resetTrigger(name);
|
|
6620
|
+
return;
|
|
6035
6621
|
}
|
|
6622
|
+
this.parentSpaceTransforms.push(new NodeTransform(targetBone.transform));
|
|
6623
|
+
this.animatedTransforms.push(targetBone.transform);
|
|
6624
|
+
this.pathToBoneIndex.set(path, this.parentSpaceTransforms.length - 1);
|
|
6036
6625
|
};
|
|
6037
|
-
_proto.
|
|
6038
|
-
|
|
6039
|
-
|
|
6626
|
+
_proto.addRecordedProperty = function addRecordedProperty(path, className, property, type) {
|
|
6627
|
+
var totalPath = path + className + property;
|
|
6628
|
+
if (this.pathToObjectIndex.get(totalPath) !== undefined) {
|
|
6629
|
+
return;
|
|
6040
6630
|
}
|
|
6041
|
-
|
|
6042
|
-
|
|
6043
|
-
if (!this.graph) {
|
|
6631
|
+
var targetBone = this.findTarget(path);
|
|
6632
|
+
if (!targetBone) {
|
|
6044
6633
|
return;
|
|
6045
6634
|
}
|
|
6046
|
-
var
|
|
6047
|
-
//
|
|
6048
|
-
|
|
6049
|
-
|
|
6050
|
-
|
|
6051
|
-
|
|
6052
|
-
var rotation = result.pose.parentSpaceTransforms[i].rotation;
|
|
6053
|
-
var scale = result.pose.parentSpaceTransforms[i].scale;
|
|
6054
|
-
var euler = result.pose.parentSpaceTransforms[i].euler;
|
|
6055
|
-
animatedTransforms[i].setPosition(position.x, position.y, position.z);
|
|
6056
|
-
animatedTransforms[i].setScale(scale.x, scale.y, scale.z);
|
|
6057
|
-
if (this.graph.skeleton.useEuler) {
|
|
6058
|
-
animatedTransforms[i].setRotation(euler.x, euler.y, euler.z);
|
|
6059
|
-
} else {
|
|
6060
|
-
animatedTransforms[i].setQuaternion(rotation.x, rotation.y, rotation.z, rotation.w);
|
|
6061
|
-
}
|
|
6635
|
+
var animatedComponentOrItem;
|
|
6636
|
+
// Find target component or VFXItem
|
|
6637
|
+
if (className === VFXItemType) {
|
|
6638
|
+
animatedComponentOrItem = targetBone;
|
|
6639
|
+
} else {
|
|
6640
|
+
animatedComponentOrItem = targetBone.getComponent(getClass(className));
|
|
6062
6641
|
}
|
|
6063
|
-
|
|
6064
|
-
|
|
6065
|
-
var floatAnimatedObjects = this.graph.skeleton.floatAnimatedObjects;
|
|
6066
|
-
for(var i1 = 0; i1 < floatAnimatedObjects.length; i1++){
|
|
6067
|
-
var animatedObject = floatAnimatedObjects[i1];
|
|
6068
|
-
var property = animatedObject.property;
|
|
6069
|
-
animatedObject.target[property] = result.pose.floatPropertyValues[i1];
|
|
6642
|
+
if (!animatedComponentOrItem) {
|
|
6643
|
+
console.error("The " + className + " Component was not found.");
|
|
6070
6644
|
}
|
|
6071
|
-
|
|
6072
|
-
|
|
6073
|
-
|
|
6074
|
-
|
|
6075
|
-
|
|
6645
|
+
// Find last animated object by path
|
|
6646
|
+
var propertyNames = property.split(".");
|
|
6647
|
+
var lastPropertyName = propertyNames[propertyNames.length - 1];
|
|
6648
|
+
var target = animatedComponentOrItem;
|
|
6649
|
+
for(var i = 0; i < propertyNames.length - 1; i++){
|
|
6650
|
+
var _$property = target[propertyNames[i]];
|
|
6651
|
+
if (_$property === undefined) {
|
|
6652
|
+
console.error("The " + propertyNames[i] + " property of " + target + " was not found.");
|
|
6653
|
+
}
|
|
6654
|
+
target = _$property;
|
|
6655
|
+
}
|
|
6656
|
+
var animatedObject = {
|
|
6657
|
+
target: target,
|
|
6658
|
+
property: lastPropertyName
|
|
6659
|
+
};
|
|
6660
|
+
switch(type){
|
|
6661
|
+
case 0:
|
|
6662
|
+
this.floatAnimatedObjects.push(animatedObject);
|
|
6663
|
+
this.defaultFloatPropertyValues.push(target[lastPropertyName]);
|
|
6664
|
+
this.pathToObjectIndex.set(totalPath, this.floatAnimatedObjects.length - 1);
|
|
6665
|
+
break;
|
|
6666
|
+
case 1:
|
|
6667
|
+
this.colorAnimatedObjects.push(animatedObject);
|
|
6668
|
+
this.defaultColorPropertyValues.push(new Color().copyFrom(target[lastPropertyName]));
|
|
6669
|
+
this.pathToObjectIndex.set(totalPath, this.colorAnimatedObjects.length - 1);
|
|
6076
6670
|
}
|
|
6077
6671
|
};
|
|
6078
|
-
_proto.
|
|
6079
|
-
|
|
6672
|
+
_proto.findTarget = function findTarget(boneName) {
|
|
6673
|
+
if (boneName === "") {
|
|
6674
|
+
return this.rootBone;
|
|
6675
|
+
}
|
|
6676
|
+
var itemNames = boneName.split("/");
|
|
6677
|
+
var currentItem = this.rootBone;
|
|
6678
|
+
for(var _iterator = _create_for_of_iterator_helper_loose(itemNames), _step; !(_step = _iterator()).done;){
|
|
6679
|
+
var itemName = _step.value;
|
|
6680
|
+
var target = currentItem.find(itemName);
|
|
6681
|
+
if (!target) {
|
|
6682
|
+
return null;
|
|
6683
|
+
}
|
|
6684
|
+
currentItem = target;
|
|
6685
|
+
}
|
|
6686
|
+
return currentItem;
|
|
6080
6687
|
};
|
|
6081
|
-
return
|
|
6082
|
-
}(
|
|
6083
|
-
Animator = __decorate([
|
|
6084
|
-
effectsClass("Animator")
|
|
6085
|
-
], Animator);
|
|
6688
|
+
return Skeleton;
|
|
6689
|
+
}();
|
|
6086
6690
|
|
|
6087
|
-
|
|
6088
|
-
|
|
6089
|
-
|
|
6090
|
-
|
|
6091
|
-
|
|
6092
|
-
|
|
6093
|
-
var
|
|
6094
|
-
|
|
6095
|
-
|
|
6096
|
-
|
|
6097
|
-
|
|
6098
|
-
|
|
6099
|
-
|
|
6100
|
-
|
|
6101
|
-
|
|
6102
|
-
|
|
6103
|
-
|
|
6104
|
-
|
|
6105
|
-
_proto.onDisable = function onDisable() {
|
|
6106
|
-
var _this_item_composition;
|
|
6107
|
-
(_this_item_composition = this.item.composition) == null ? void 0 : _this_item_composition.renderFrame.removeMeshFromDefaultRenderPass(this);
|
|
6108
|
-
};
|
|
6109
|
-
_create_class(RendererComponent, [
|
|
6110
|
-
{
|
|
6111
|
-
key: "priority",
|
|
6112
|
-
get: function get() {
|
|
6113
|
-
return this._priority;
|
|
6114
|
-
},
|
|
6115
|
-
set: function set(value) {
|
|
6116
|
-
this._priority = value;
|
|
6691
|
+
var GraphInstance = /*#__PURE__*/ function() {
|
|
6692
|
+
function GraphInstance(graphAsset, rootBone) {
|
|
6693
|
+
this.graphAsset = graphAsset;
|
|
6694
|
+
this.nodes = [];
|
|
6695
|
+
this.context = new GraphContext();
|
|
6696
|
+
// Initialize skeleton
|
|
6697
|
+
var recordProperties = {
|
|
6698
|
+
position: [],
|
|
6699
|
+
scale: [],
|
|
6700
|
+
rotation: [],
|
|
6701
|
+
euler: [],
|
|
6702
|
+
floats: [],
|
|
6703
|
+
colors: []
|
|
6704
|
+
};
|
|
6705
|
+
for(var _iterator = _create_for_of_iterator_helper_loose(graphAsset.graphDataSet.resources), _step; !(_step = _iterator()).done;){
|
|
6706
|
+
var animationClip = _step.value;
|
|
6707
|
+
if (!animationClip) {
|
|
6708
|
+
continue;
|
|
6117
6709
|
}
|
|
6118
|
-
|
|
6119
|
-
|
|
6120
|
-
|
|
6121
|
-
|
|
6122
|
-
|
|
6123
|
-
|
|
6124
|
-
|
|
6125
|
-
|
|
6126
|
-
|
|
6127
|
-
|
|
6128
|
-
|
|
6129
|
-
|
|
6710
|
+
for(var _iterator1 = _create_for_of_iterator_helper_loose(animationClip.positionCurves), _step1; !(_step1 = _iterator1()).done;){
|
|
6711
|
+
var positionCurve = _step1.value;
|
|
6712
|
+
recordProperties.position.push(positionCurve.path);
|
|
6713
|
+
}
|
|
6714
|
+
for(var _iterator2 = _create_for_of_iterator_helper_loose(animationClip.rotationCurves), _step2; !(_step2 = _iterator2()).done;){
|
|
6715
|
+
var rotationCurve = _step2.value;
|
|
6716
|
+
recordProperties.rotation.push(rotationCurve.path);
|
|
6717
|
+
}
|
|
6718
|
+
for(var _iterator3 = _create_for_of_iterator_helper_loose(animationClip.scaleCurves), _step3; !(_step3 = _iterator3()).done;){
|
|
6719
|
+
var scaleCurve = _step3.value;
|
|
6720
|
+
recordProperties.scale.push(scaleCurve.path);
|
|
6721
|
+
}
|
|
6722
|
+
for(var _iterator4 = _create_for_of_iterator_helper_loose(animationClip.eulerCurves), _step4; !(_step4 = _iterator4()).done;){
|
|
6723
|
+
var eulerCurve = _step4.value;
|
|
6724
|
+
recordProperties.euler.push(eulerCurve.path);
|
|
6725
|
+
}
|
|
6726
|
+
for(var _iterator5 = _create_for_of_iterator_helper_loose(animationClip.floatCurves), _step5; !(_step5 = _iterator5()).done;){
|
|
6727
|
+
var floatCurve = _step5.value;
|
|
6728
|
+
recordProperties.floats.push(floatCurve);
|
|
6729
|
+
}
|
|
6730
|
+
for(var _iterator6 = _create_for_of_iterator_helper_loose(animationClip.colorCurves), _step6; !(_step6 = _iterator6()).done;){
|
|
6731
|
+
var colorCurve = _step6.value;
|
|
6732
|
+
recordProperties.colors.push(colorCurve);
|
|
6130
6733
|
}
|
|
6131
6734
|
}
|
|
6132
|
-
|
|
6133
|
-
|
|
6134
|
-
|
|
6135
|
-
|
|
6136
|
-
|
|
6137
|
-
|
|
6138
|
-
|
|
6139
|
-
|
|
6140
|
-
|
|
6141
|
-
|
|
6142
|
-
|
|
6143
|
-
|
|
6144
|
-
|
|
6145
|
-
|
|
6146
|
-
|
|
6147
|
-
if (y === void 0) y = 0;
|
|
6148
|
-
if (z === void 0) z = 0;
|
|
6149
|
-
if (w === void 0) w = 0;
|
|
6150
|
-
this.x = x;
|
|
6151
|
-
this.y = y;
|
|
6152
|
-
this.z = z;
|
|
6153
|
-
this.w = w;
|
|
6735
|
+
this.skeleton = new Skeleton(rootBone, recordProperties);
|
|
6736
|
+
// create PoseResult
|
|
6737
|
+
this.result = new PoseResult(this.skeleton);
|
|
6738
|
+
this.context.skeleton = this.skeleton;
|
|
6739
|
+
// instantiate graph nodes
|
|
6740
|
+
var instantiationContext = new InstantiationContext();
|
|
6741
|
+
instantiationContext.nodes = this.nodes;
|
|
6742
|
+
instantiationContext.nodeDatas = graphAsset.nodeDatas;
|
|
6743
|
+
instantiationContext.dataSet = graphAsset.graphDataSet;
|
|
6744
|
+
for(var i = 0; i < graphAsset.nodeDatas.length; i++){
|
|
6745
|
+
if (!instantiationContext.nodes[i]) {
|
|
6746
|
+
graphAsset.nodeDatas[i].instantiate(instantiationContext);
|
|
6747
|
+
}
|
|
6748
|
+
}
|
|
6749
|
+
this.rootNode = this.nodes[graphAsset.rootNodeIndex];
|
|
6154
6750
|
}
|
|
6155
|
-
var _proto =
|
|
6156
|
-
|
|
6157
|
-
|
|
6158
|
-
|
|
6159
|
-
|
|
6160
|
-
|
|
6161
|
-
|
|
6162
|
-
|
|
6163
|
-
|
|
6164
|
-
|
|
6165
|
-
|
|
6166
|
-
|
|
6167
|
-
|
|
6168
|
-
|
|
6169
|
-
|
|
6170
|
-
|
|
6171
|
-
|
|
6172
|
-
|
|
6173
|
-
*/ _proto.setZero = function setZero() {
|
|
6174
|
-
this.x = 0;
|
|
6175
|
-
this.y = 0;
|
|
6176
|
-
this.z = 0;
|
|
6177
|
-
this.w = 0;
|
|
6178
|
-
return this;
|
|
6179
|
-
};
|
|
6180
|
-
/**
|
|
6181
|
-
* 通过标量数值设置向量
|
|
6182
|
-
* @param num - 数值
|
|
6183
|
-
* @returns 向量
|
|
6184
|
-
*/ _proto.setFromNumber = function setFromNumber(num) {
|
|
6185
|
-
this.x = num;
|
|
6186
|
-
this.y = num;
|
|
6187
|
-
this.z = num;
|
|
6188
|
-
this.w = num;
|
|
6189
|
-
return this;
|
|
6190
|
-
};
|
|
6191
|
-
/**
|
|
6192
|
-
* 通过数组创建向量
|
|
6193
|
-
* @param array - 数组
|
|
6194
|
-
* @param [offset=0] - 起始偏移值
|
|
6195
|
-
* @returns 向量
|
|
6196
|
-
*/ _proto.setFromArray = function setFromArray(array, offset) {
|
|
6197
|
-
if (offset === void 0) offset = 0;
|
|
6198
|
-
var _array_offset;
|
|
6199
|
-
this.x = (_array_offset = array[offset]) != null ? _array_offset : 0;
|
|
6200
|
-
var _array_;
|
|
6201
|
-
this.y = (_array_ = array[offset + 1]) != null ? _array_ : 0;
|
|
6202
|
-
var _array_1;
|
|
6203
|
-
this.z = (_array_1 = array[offset + 2]) != null ? _array_1 : 0;
|
|
6204
|
-
var _array_2;
|
|
6205
|
-
this.w = (_array_2 = array[offset + 3]) != null ? _array_2 : 0;
|
|
6206
|
-
return this;
|
|
6751
|
+
var _proto = GraphInstance.prototype;
|
|
6752
|
+
_proto.evaluateGraph = function evaluateGraph(deltaTime) {
|
|
6753
|
+
this.context.update(deltaTime);
|
|
6754
|
+
if (!this.rootNode.isInitialized()) {
|
|
6755
|
+
this.resetGraphState();
|
|
6756
|
+
}
|
|
6757
|
+
// Evaluate the entire animation graph starting from the rootNode
|
|
6758
|
+
if (this.rootNode) {
|
|
6759
|
+
this.result = this.rootNode.evaluate(this.context, this.result);
|
|
6760
|
+
}
|
|
6761
|
+
// Reset trigger nodes
|
|
6762
|
+
for(var i = 0; i < this.getNumControlParameters(); i++){
|
|
6763
|
+
var controlParameterNode = this.nodes[i];
|
|
6764
|
+
if (_instanceof1(controlParameterNode, ControlParameterTriggerNode)) {
|
|
6765
|
+
controlParameterNode.setValue(false);
|
|
6766
|
+
}
|
|
6767
|
+
}
|
|
6768
|
+
return this.result;
|
|
6207
6769
|
};
|
|
6208
|
-
|
|
6209
|
-
|
|
6210
|
-
* @param v - 复制对象
|
|
6211
|
-
* @returns 拷贝结果
|
|
6212
|
-
*/ _proto.copyFrom = function copyFrom(v) {
|
|
6213
|
-
this.x = v.x;
|
|
6214
|
-
this.y = v.y;
|
|
6215
|
-
this.z = v.z;
|
|
6216
|
-
this.w = v.w;
|
|
6217
|
-
return this;
|
|
6770
|
+
_proto.isInitialized = function isInitialized() {
|
|
6771
|
+
return this.rootNode && this.rootNode.isInitialized();
|
|
6218
6772
|
};
|
|
6219
|
-
|
|
6220
|
-
|
|
6221
|
-
|
|
6222
|
-
|
|
6223
|
-
return new Vector4(this.x, this.y, this.z, this.w);
|
|
6773
|
+
// General Node Info
|
|
6774
|
+
//-------------------------------------------------------------------------
|
|
6775
|
+
_proto.isNodeActive = function isNodeActive(nodeIdx) {
|
|
6776
|
+
return this.isControlParameter(nodeIdx) || this.nodes[nodeIdx].isNodeActive(this.context.updateID);
|
|
6224
6777
|
};
|
|
6225
|
-
|
|
6226
|
-
|
|
6227
|
-
|
|
6228
|
-
|
|
6229
|
-
|
|
6230
|
-
*/ _proto.setElement = function setElement(index, value) {
|
|
6231
|
-
switch(index){
|
|
6232
|
-
case 0:
|
|
6233
|
-
this.x = value;
|
|
6234
|
-
break;
|
|
6235
|
-
case 1:
|
|
6236
|
-
this.y = value;
|
|
6237
|
-
break;
|
|
6238
|
-
case 2:
|
|
6239
|
-
this.z = value;
|
|
6240
|
-
break;
|
|
6241
|
-
case 3:
|
|
6242
|
-
this.w = value;
|
|
6243
|
-
break;
|
|
6244
|
-
default:
|
|
6245
|
-
console.error("index is out of range: " + index);
|
|
6778
|
+
// Graph State
|
|
6779
|
+
//-------------------------------------------------------------------------
|
|
6780
|
+
_proto.resetGraphState = function resetGraphState() {
|
|
6781
|
+
if (this.rootNode.isInitialized()) {
|
|
6782
|
+
this.rootNode.shutdown(this.context);
|
|
6246
6783
|
}
|
|
6247
|
-
|
|
6784
|
+
this.context.updateID++; // Bump the update ID to ensure that any initialization code that relies on it is dirtied.
|
|
6785
|
+
this.rootNode.initialize(this.context);
|
|
6248
6786
|
};
|
|
6249
|
-
|
|
6250
|
-
|
|
6251
|
-
|
|
6252
|
-
|
|
6253
|
-
*/ _proto.getElement = function getElement(index) {
|
|
6254
|
-
switch(index){
|
|
6255
|
-
case 0:
|
|
6256
|
-
return this.x;
|
|
6257
|
-
case 1:
|
|
6258
|
-
return this.y;
|
|
6259
|
-
case 2:
|
|
6260
|
-
return this.z;
|
|
6261
|
-
case 3:
|
|
6262
|
-
return this.w;
|
|
6263
|
-
default:
|
|
6264
|
-
console.error("index is out of range: " + index);
|
|
6265
|
-
}
|
|
6266
|
-
return 0;
|
|
6787
|
+
// Control Parameters
|
|
6788
|
+
//-------------------------------------------------------------------------
|
|
6789
|
+
_proto.getNumControlParameters = function getNumControlParameters() {
|
|
6790
|
+
return this.graphAsset.controlParameterIDs.length;
|
|
6267
6791
|
};
|
|
6268
|
-
|
|
6269
|
-
|
|
6270
|
-
|
|
6271
|
-
|
|
6272
|
-
|
|
6273
|
-
if (typeof right === "number") {
|
|
6274
|
-
this.x += right;
|
|
6275
|
-
this.y += right;
|
|
6276
|
-
this.z += right;
|
|
6277
|
-
this.w += right;
|
|
6278
|
-
} else if (_instanceof1(right, Array)) {
|
|
6279
|
-
this.x += right[0];
|
|
6280
|
-
this.y += right[1];
|
|
6281
|
-
this.z += right[2];
|
|
6282
|
-
this.w += right[3];
|
|
6283
|
-
} else {
|
|
6284
|
-
this.x += right.x;
|
|
6285
|
-
this.y += right.y;
|
|
6286
|
-
this.z += right.z;
|
|
6287
|
-
this.w += right.w;
|
|
6792
|
+
_proto.getControlParameterIndex = function getControlParameterIndex(parameterID) {
|
|
6793
|
+
var parameterLookupMap = this.graphAsset.parameterLookupMap;
|
|
6794
|
+
var res = parameterLookupMap.get(parameterID);
|
|
6795
|
+
if (res !== undefined) {
|
|
6796
|
+
return res;
|
|
6288
6797
|
}
|
|
6289
|
-
|
|
6290
|
-
|
|
6291
|
-
/**
|
|
6292
|
-
* 向量相加
|
|
6293
|
-
* @param left - 向量
|
|
6294
|
-
* @param right - 向量
|
|
6295
|
-
* @returns 求和结果
|
|
6296
|
-
*/ _proto.addVectors = function addVectors(left, right) {
|
|
6297
|
-
this.x = left.x + right.x;
|
|
6298
|
-
this.y = left.y + right.y;
|
|
6299
|
-
this.z = left.z + right.z;
|
|
6300
|
-
this.w = left.w + right.w;
|
|
6301
|
-
return this;
|
|
6798
|
+
console.warn("Parameter '" + parameterID + "' does not exist.");
|
|
6799
|
+
return InvalidIndex;
|
|
6302
6800
|
};
|
|
6303
|
-
|
|
6304
|
-
|
|
6305
|
-
* @param right - 向量
|
|
6306
|
-
* @param s - 比例
|
|
6307
|
-
* @returns 求和结果
|
|
6308
|
-
*/ _proto.addScaledVector = function addScaledVector(right, s) {
|
|
6309
|
-
this.x += right.x * s;
|
|
6310
|
-
this.y += right.y * s;
|
|
6311
|
-
this.z += right.z * s;
|
|
6312
|
-
this.w += right.w * s;
|
|
6313
|
-
return this;
|
|
6801
|
+
_proto.getControlParameterID = function getControlParameterID(parameterNodeIndex) {
|
|
6802
|
+
return this.graphAsset.controlParameterIDs[parameterNodeIndex];
|
|
6314
6803
|
};
|
|
6315
|
-
|
|
6316
|
-
|
|
6317
|
-
* @param right - 相减对象,向量 | 数字
|
|
6318
|
-
* @returns 相减结果
|
|
6319
|
-
*/ _proto.subtract = function subtract(right) {
|
|
6320
|
-
if (typeof right === "number") {
|
|
6321
|
-
this.x -= right;
|
|
6322
|
-
this.y -= right;
|
|
6323
|
-
this.z -= right;
|
|
6324
|
-
this.w -= right;
|
|
6325
|
-
} else if (_instanceof1(right, Array)) {
|
|
6326
|
-
this.x -= right[0];
|
|
6327
|
-
this.y -= right[1];
|
|
6328
|
-
this.z -= right[2];
|
|
6329
|
-
this.w -= right[3];
|
|
6330
|
-
} else {
|
|
6331
|
-
this.x -= right.x;
|
|
6332
|
-
this.y -= right.y;
|
|
6333
|
-
this.z -= right.z;
|
|
6334
|
-
this.w -= right.w;
|
|
6335
|
-
}
|
|
6336
|
-
return this;
|
|
6804
|
+
_proto.setBool = function setBool(name, value) {
|
|
6805
|
+
this.setControlParameterValue(name, value);
|
|
6337
6806
|
};
|
|
6338
|
-
|
|
6339
|
-
|
|
6340
|
-
* @param left - 向量
|
|
6341
|
-
* @param right - 向量
|
|
6342
|
-
* @returns 向量
|
|
6343
|
-
*/ _proto.subtractVectors = function subtractVectors(left, right) {
|
|
6344
|
-
this.x = left.x - right.x;
|
|
6345
|
-
this.y = left.y - right.y;
|
|
6346
|
-
this.z = left.z - right.z;
|
|
6347
|
-
this.w = left.w - right.w;
|
|
6348
|
-
return this;
|
|
6807
|
+
_proto.setFloat = function setFloat(name, value) {
|
|
6808
|
+
this.setControlParameterValue(name, value);
|
|
6349
6809
|
};
|
|
6350
|
-
|
|
6351
|
-
|
|
6352
|
-
* @param right - 相乘对象,对象 | 数字
|
|
6353
|
-
* @returns 向量
|
|
6354
|
-
*/ _proto.multiply = function multiply(right) {
|
|
6355
|
-
if (typeof right === "number") {
|
|
6356
|
-
this.x *= right;
|
|
6357
|
-
this.y *= right;
|
|
6358
|
-
this.z *= right;
|
|
6359
|
-
this.w *= right;
|
|
6360
|
-
} else if (_instanceof1(right, Array)) {
|
|
6361
|
-
this.x *= right[0];
|
|
6362
|
-
this.y *= right[1];
|
|
6363
|
-
this.z *= right[2];
|
|
6364
|
-
this.w *= right[3];
|
|
6365
|
-
} else {
|
|
6366
|
-
this.x *= right.x;
|
|
6367
|
-
this.y *= right.y;
|
|
6368
|
-
this.z *= right.z;
|
|
6369
|
-
this.w *= right.w;
|
|
6370
|
-
}
|
|
6371
|
-
return this;
|
|
6810
|
+
_proto.setTrigger = function setTrigger(name) {
|
|
6811
|
+
this.setControlParameterValue(name, true);
|
|
6372
6812
|
};
|
|
6373
|
-
|
|
6374
|
-
|
|
6375
|
-
* @param left - 向量
|
|
6376
|
-
* @param right - 向量
|
|
6377
|
-
* @returns 向量
|
|
6378
|
-
*/ _proto.multiplyVectors = function multiplyVectors(left, right) {
|
|
6379
|
-
this.x = left.x * right.x;
|
|
6380
|
-
this.y = left.y * right.y;
|
|
6381
|
-
this.z = left.z * right.z;
|
|
6382
|
-
this.w = left.w * right.w;
|
|
6383
|
-
return this;
|
|
6813
|
+
_proto.resetTrigger = function resetTrigger(name) {
|
|
6814
|
+
this.setControlParameterValue(name, false);
|
|
6384
6815
|
};
|
|
6385
|
-
|
|
6386
|
-
|
|
6387
|
-
|
|
6388
|
-
|
|
6389
|
-
|
|
6390
|
-
if (typeof right === "number") {
|
|
6391
|
-
this.x /= right;
|
|
6392
|
-
this.y /= right;
|
|
6393
|
-
this.z /= right;
|
|
6394
|
-
this.w /= right;
|
|
6395
|
-
} else if (_instanceof1(right, Array)) {
|
|
6396
|
-
this.x /= right[0];
|
|
6397
|
-
this.y /= right[1];
|
|
6398
|
-
this.z /= right[2];
|
|
6399
|
-
this.w /= right[3];
|
|
6400
|
-
} else {
|
|
6401
|
-
this.x /= right.x;
|
|
6402
|
-
this.y /= right.y;
|
|
6403
|
-
this.z /= right.z;
|
|
6404
|
-
this.w /= right.w;
|
|
6405
|
-
}
|
|
6406
|
-
return this;
|
|
6816
|
+
// Debug Information
|
|
6817
|
+
//-------------------------------------------------------------------------
|
|
6818
|
+
_proto.getPoseNodeDebugInfo = function getPoseNodeDebugInfo(nodeIdx) {
|
|
6819
|
+
var node = this.nodes[nodeIdx];
|
|
6820
|
+
return node.getDebugInfo();
|
|
6407
6821
|
};
|
|
6408
|
-
|
|
6409
|
-
|
|
6410
|
-
|
|
6411
|
-
* @returns 缩放结果
|
|
6412
|
-
*/ _proto.scale = function scale(v) {
|
|
6413
|
-
this.x *= v;
|
|
6414
|
-
this.y *= v;
|
|
6415
|
-
this.z *= v;
|
|
6416
|
-
this.w *= v;
|
|
6417
|
-
return this;
|
|
6822
|
+
_proto.getRuntimeNodeDebugValue = function getRuntimeNodeDebugValue(nodeIdx) {
|
|
6823
|
+
var valueNode = this.nodes[nodeIdx];
|
|
6824
|
+
return valueNode.getValue(this.context);
|
|
6418
6825
|
};
|
|
6419
|
-
|
|
6420
|
-
|
|
6421
|
-
* @returns 求和结果
|
|
6422
|
-
*/ _proto.sum = function sum() {
|
|
6423
|
-
return this.x + this.y + this.z + this.w;
|
|
6826
|
+
_proto.getNodeDebugInstance = function getNodeDebugInstance(nodeIdx) {
|
|
6827
|
+
return this.nodes[nodeIdx];
|
|
6424
6828
|
};
|
|
6425
|
-
|
|
6426
|
-
|
|
6427
|
-
* @param v - 向量或数值
|
|
6428
|
-
* @returns 最小值
|
|
6429
|
-
*/ _proto.min = function min(v) {
|
|
6430
|
-
if (typeof v === "number") {
|
|
6431
|
-
this.x = Math.min(this.x, v);
|
|
6432
|
-
this.y = Math.min(this.y, v);
|
|
6433
|
-
this.z = Math.min(this.z, v);
|
|
6434
|
-
this.w = Math.min(this.w, v);
|
|
6435
|
-
} else {
|
|
6436
|
-
this.x = Math.min(this.x, v.x);
|
|
6437
|
-
this.y = Math.min(this.y, v.y);
|
|
6438
|
-
this.z = Math.min(this.z, v.z);
|
|
6439
|
-
this.w = Math.min(this.w, v.w);
|
|
6440
|
-
}
|
|
6441
|
-
return this;
|
|
6829
|
+
_proto.isControlParameter = function isControlParameter(nodeIdx) {
|
|
6830
|
+
return nodeIdx < this.getNumControlParameters();
|
|
6442
6831
|
};
|
|
6443
|
-
|
|
6444
|
-
|
|
6445
|
-
|
|
6446
|
-
|
|
6447
|
-
*/ _proto.max = function max(v) {
|
|
6448
|
-
if (typeof v === "number") {
|
|
6449
|
-
this.x = Math.max(this.x, v);
|
|
6450
|
-
this.y = Math.max(this.y, v);
|
|
6451
|
-
this.z = Math.max(this.z, v);
|
|
6452
|
-
this.w = Math.max(this.w, v);
|
|
6453
|
-
} else {
|
|
6454
|
-
this.x = Math.max(this.x, v.x);
|
|
6455
|
-
this.y = Math.max(this.y, v.y);
|
|
6456
|
-
this.z = Math.max(this.z, v.z);
|
|
6457
|
-
this.w = Math.max(this.w, v.w);
|
|
6832
|
+
_proto.setControlParameterValue = function setControlParameterValue(name, value) {
|
|
6833
|
+
var index = this.getControlParameterIndex(name);
|
|
6834
|
+
if (index !== InvalidIndex) {
|
|
6835
|
+
this.nodes[index].setValue(value);
|
|
6458
6836
|
}
|
|
6459
|
-
return this;
|
|
6460
6837
|
};
|
|
6838
|
+
return GraphInstance;
|
|
6839
|
+
}();
|
|
6840
|
+
|
|
6841
|
+
function _defineProperties(target, props) {
|
|
6842
|
+
for(var i = 0; i < props.length; i++){
|
|
6843
|
+
var descriptor = props[i];
|
|
6844
|
+
descriptor.enumerable = descriptor.enumerable || false;
|
|
6845
|
+
descriptor.configurable = true;
|
|
6846
|
+
if ("value" in descriptor) descriptor.writable = true;
|
|
6847
|
+
Object.defineProperty(target, descriptor.key, descriptor);
|
|
6848
|
+
}
|
|
6849
|
+
}
|
|
6850
|
+
function _create_class(Constructor, protoProps, staticProps) {
|
|
6851
|
+
if (protoProps) _defineProperties(Constructor.prototype, protoProps);
|
|
6852
|
+
if (staticProps) _defineProperties(Constructor, staticProps);
|
|
6853
|
+
return Constructor;
|
|
6854
|
+
}
|
|
6855
|
+
|
|
6856
|
+
/**
|
|
6857
|
+
* @since 2.0.0
|
|
6858
|
+
*/ var Component = /*#__PURE__*/ function(EffectsObject) {
|
|
6859
|
+
_inherits(Component, EffectsObject);
|
|
6860
|
+
function Component() {
|
|
6861
|
+
var _this;
|
|
6862
|
+
_this = EffectsObject.apply(this, arguments) || this;
|
|
6863
|
+
_this.isAwakeCalled = false;
|
|
6864
|
+
_this.isStartCalled = false;
|
|
6865
|
+
_this.isEnableCalled = false;
|
|
6866
|
+
_this._enabled = true;
|
|
6867
|
+
return _this;
|
|
6868
|
+
}
|
|
6869
|
+
var _proto = Component.prototype;
|
|
6461
6870
|
/**
|
|
6462
|
-
|
|
6463
|
-
|
|
6464
|
-
|
|
6465
|
-
* @returns 向量
|
|
6466
|
-
*/ _proto.clamp = function clamp(min, max) {
|
|
6467
|
-
return this.max(min).min(max);
|
|
6871
|
+
* 生命周期函数,初始化后调用,生命周期内只调用一次
|
|
6872
|
+
*/ _proto.onAwake = function onAwake() {
|
|
6873
|
+
// OVERRIDE
|
|
6468
6874
|
};
|
|
6469
6875
|
/**
|
|
6470
|
-
|
|
6471
|
-
|
|
6472
|
-
|
|
6473
|
-
this.x = Math.floor(this.x);
|
|
6474
|
-
this.y = Math.floor(this.y);
|
|
6475
|
-
this.z = Math.floor(this.z);
|
|
6476
|
-
this.w = Math.floor(this.w);
|
|
6477
|
-
return this;
|
|
6876
|
+
* 在 enabled 变为 true 时触发
|
|
6877
|
+
*/ _proto.onEnable = function onEnable() {
|
|
6878
|
+
// OVERRIDE
|
|
6478
6879
|
};
|
|
6479
6880
|
/**
|
|
6480
|
-
|
|
6481
|
-
|
|
6482
|
-
|
|
6483
|
-
this.x = Math.ceil(this.x);
|
|
6484
|
-
this.y = Math.ceil(this.y);
|
|
6485
|
-
this.z = Math.ceil(this.z);
|
|
6486
|
-
this.w = Math.ceil(this.w);
|
|
6487
|
-
return this;
|
|
6881
|
+
* 在 enabled 变为 false 时触发
|
|
6882
|
+
*/ _proto.onDisable = function onDisable() {
|
|
6883
|
+
// OVERRIDE
|
|
6488
6884
|
};
|
|
6489
6885
|
/**
|
|
6490
|
-
|
|
6491
|
-
|
|
6492
|
-
|
|
6493
|
-
this.x = Math.round(this.x);
|
|
6494
|
-
this.y = Math.round(this.y);
|
|
6495
|
-
this.z = Math.round(this.z);
|
|
6496
|
-
this.w = Math.round(this.w);
|
|
6497
|
-
return this;
|
|
6886
|
+
* 生命周期函数,在第一次 update 前调用,生命周期内只调用一次
|
|
6887
|
+
*/ _proto.onStart = function onStart() {
|
|
6888
|
+
// OVERRIDE
|
|
6498
6889
|
};
|
|
6499
6890
|
/**
|
|
6500
|
-
|
|
6501
|
-
|
|
6502
|
-
|
|
6503
|
-
this.x = Math.abs(this.x);
|
|
6504
|
-
this.y = Math.abs(this.y);
|
|
6505
|
-
this.z = Math.abs(this.z);
|
|
6506
|
-
this.w = Math.abs(this.w);
|
|
6507
|
-
return this;
|
|
6891
|
+
* 生命周期函数,每帧调用一次
|
|
6892
|
+
*/ _proto.onUpdate = function onUpdate(dt) {
|
|
6893
|
+
// OVERRIDE
|
|
6508
6894
|
};
|
|
6509
6895
|
/**
|
|
6510
|
-
|
|
6511
|
-
|
|
6512
|
-
|
|
6513
|
-
this.x = -this.x;
|
|
6514
|
-
this.y = -this.y;
|
|
6515
|
-
this.z = -this.z;
|
|
6516
|
-
this.w = -this.w;
|
|
6517
|
-
return this;
|
|
6896
|
+
* 生命周期函数,每帧调用一次,在 update 之后调用
|
|
6897
|
+
*/ _proto.onLateUpdate = function onLateUpdate(dt) {
|
|
6898
|
+
// OVERRIDE
|
|
6518
6899
|
};
|
|
6519
6900
|
/**
|
|
6520
|
-
|
|
6521
|
-
|
|
6522
|
-
|
|
6523
|
-
return this.x * this.x + this.y * this.y + this.z * this.z + this.w * this.w;
|
|
6901
|
+
* 生命周期函数,在组件销毁时调用
|
|
6902
|
+
*/ _proto.onDestroy = function onDestroy() {
|
|
6903
|
+
// OVERRIDE
|
|
6524
6904
|
};
|
|
6525
6905
|
/**
|
|
6526
|
-
|
|
6527
|
-
|
|
6528
|
-
|
|
6529
|
-
|
|
6906
|
+
* @internal
|
|
6907
|
+
*/ _proto.enable = function enable() {
|
|
6908
|
+
if (this.item.composition) {
|
|
6909
|
+
this.item.composition.sceneTicking.addComponent(this);
|
|
6910
|
+
this.isEnableCalled = true;
|
|
6911
|
+
}
|
|
6912
|
+
this.onEnable();
|
|
6530
6913
|
};
|
|
6531
6914
|
/**
|
|
6532
|
-
|
|
6533
|
-
|
|
6534
|
-
|
|
6535
|
-
|
|
6915
|
+
* @internal
|
|
6916
|
+
*/ _proto.disable = function disable() {
|
|
6917
|
+
this.onDisable();
|
|
6918
|
+
if (this.item.composition) {
|
|
6919
|
+
this.isEnableCalled = false;
|
|
6920
|
+
this.item.composition.sceneTicking.removeComponent(this);
|
|
6921
|
+
}
|
|
6536
6922
|
};
|
|
6537
|
-
|
|
6538
|
-
|
|
6539
|
-
|
|
6540
|
-
|
|
6541
|
-
|
|
6542
|
-
|
|
6923
|
+
_proto.setVFXItem = function setVFXItem(item) {
|
|
6924
|
+
this.item = item;
|
|
6925
|
+
if (item.isDuringPlay) {
|
|
6926
|
+
if (!this.isAwakeCalled) {
|
|
6927
|
+
this.onAwake();
|
|
6928
|
+
this.isAwakeCalled = true;
|
|
6929
|
+
}
|
|
6930
|
+
if (item.isActive && this.enabled) {
|
|
6931
|
+
this.start();
|
|
6932
|
+
this.enable();
|
|
6933
|
+
}
|
|
6934
|
+
}
|
|
6543
6935
|
};
|
|
6544
|
-
|
|
6545
|
-
|
|
6546
|
-
* @param v - 向量
|
|
6547
|
-
* @param alpha - 插值比例
|
|
6548
|
-
* @returns 插值结果
|
|
6549
|
-
*/ _proto.lerp = function lerp(v, alpha) {
|
|
6550
|
-
this.x += (v.x - this.x) * alpha;
|
|
6551
|
-
this.y += (v.y - this.y) * alpha;
|
|
6552
|
-
this.z += (v.z - this.z) * alpha;
|
|
6553
|
-
this.w += (v.w - this.w) * alpha;
|
|
6554
|
-
return this;
|
|
6936
|
+
_proto.fromData = function fromData(data) {
|
|
6937
|
+
EffectsObject.prototype.fromData.call(this, data);
|
|
6555
6938
|
};
|
|
6556
|
-
|
|
6557
|
-
|
|
6558
|
-
|
|
6559
|
-
|
|
6560
|
-
|
|
6561
|
-
|
|
6562
|
-
|
|
6563
|
-
|
|
6564
|
-
|
|
6565
|
-
|
|
6566
|
-
|
|
6567
|
-
return this;
|
|
6939
|
+
_proto.dispose = function dispose() {
|
|
6940
|
+
if (this.isEnableCalled) {
|
|
6941
|
+
this.disable();
|
|
6942
|
+
}
|
|
6943
|
+
if (this.isAwakeCalled) {
|
|
6944
|
+
this.isAwakeCalled = false;
|
|
6945
|
+
this.onDestroy();
|
|
6946
|
+
}
|
|
6947
|
+
if (this.item) {
|
|
6948
|
+
removeItem(this.item.components, this);
|
|
6949
|
+
}
|
|
6568
6950
|
};
|
|
6569
|
-
|
|
6570
|
-
|
|
6571
|
-
|
|
6572
|
-
|
|
6573
|
-
|
|
6574
|
-
|
|
6951
|
+
_proto.start = function start() {
|
|
6952
|
+
if (this.isStartCalled) {
|
|
6953
|
+
return;
|
|
6954
|
+
}
|
|
6955
|
+
this.isStartCalled = true;
|
|
6956
|
+
this.onStart();
|
|
6575
6957
|
};
|
|
6576
|
-
|
|
6577
|
-
|
|
6578
|
-
|
|
6579
|
-
|
|
6580
|
-
|
|
6581
|
-
|
|
6958
|
+
_create_class(Component, [
|
|
6959
|
+
{
|
|
6960
|
+
key: "transform",
|
|
6961
|
+
get: /**
|
|
6962
|
+
* 附加到的 VFXItem 对象 Transform 组件
|
|
6963
|
+
*/ function get() {
|
|
6964
|
+
return this.item.transform;
|
|
6965
|
+
}
|
|
6966
|
+
},
|
|
6967
|
+
{
|
|
6968
|
+
key: "isActiveAndEnabled",
|
|
6969
|
+
get: /**
|
|
6970
|
+
* 组件是否可以更新,true 更新,false 不更新
|
|
6971
|
+
*/ function get() {
|
|
6972
|
+
return this.item.isActive && this.enabled;
|
|
6973
|
+
}
|
|
6974
|
+
},
|
|
6975
|
+
{
|
|
6976
|
+
key: "enabled",
|
|
6977
|
+
get: function get() {
|
|
6978
|
+
return this._enabled;
|
|
6979
|
+
},
|
|
6980
|
+
set: function set(value) {
|
|
6981
|
+
if (this.enabled !== value) {
|
|
6982
|
+
this._enabled = value;
|
|
6983
|
+
if (value) {
|
|
6984
|
+
if (this.isActiveAndEnabled) {
|
|
6985
|
+
this.enable();
|
|
6986
|
+
if (!this.isStartCalled) {
|
|
6987
|
+
this.onStart();
|
|
6988
|
+
this.isStartCalled = true;
|
|
6989
|
+
}
|
|
6990
|
+
}
|
|
6991
|
+
} else {
|
|
6992
|
+
if (this.isEnableCalled) {
|
|
6993
|
+
this.disable();
|
|
6994
|
+
}
|
|
6995
|
+
}
|
|
6996
|
+
}
|
|
6997
|
+
}
|
|
6998
|
+
}
|
|
6999
|
+
]);
|
|
7000
|
+
return Component;
|
|
7001
|
+
}(EffectsObject);
|
|
7002
|
+
__decorate([
|
|
7003
|
+
serialize()
|
|
7004
|
+
], Component.prototype, "item", void 0);
|
|
7005
|
+
__decorate([
|
|
7006
|
+
serialize()
|
|
7007
|
+
], Component.prototype, "_enabled", void 0);
|
|
7008
|
+
/**
|
|
7009
|
+
* @since 2.0.0
|
|
7010
|
+
* @deprecated 2.4.0 Please use Component instead
|
|
7011
|
+
*/ var Behaviour = /*#__PURE__*/ function(Component) {
|
|
7012
|
+
_inherits(Behaviour, Component);
|
|
7013
|
+
function Behaviour() {
|
|
7014
|
+
return Component.apply(this, arguments);
|
|
7015
|
+
}
|
|
7016
|
+
var _proto = Behaviour.prototype;
|
|
7017
|
+
_proto.setVFXItem = function setVFXItem(item) {
|
|
7018
|
+
Component.prototype.setVFXItem.call(this, item);
|
|
6582
7019
|
};
|
|
6583
|
-
|
|
6584
|
-
|
|
6585
|
-
* @returns 是否零向量
|
|
6586
|
-
*/ _proto.isZero = function isZero() {
|
|
6587
|
-
var eps = NumberEpsilon;
|
|
6588
|
-
var _this = this, x = _this.x, y = _this.y, z = _this.z, w = _this.w;
|
|
6589
|
-
return Math.abs(x) <= eps && Math.abs(y) <= eps && Math.abs(z) <= eps && Math.abs(w) <= eps;
|
|
7020
|
+
_proto.dispose = function dispose() {
|
|
7021
|
+
Component.prototype.dispose.call(this);
|
|
6590
7022
|
};
|
|
6591
|
-
|
|
6592
|
-
|
|
6593
|
-
|
|
6594
|
-
|
|
6595
|
-
|
|
6596
|
-
|
|
6597
|
-
|
|
6598
|
-
|
|
6599
|
-
|
|
6600
|
-
|
|
7023
|
+
return Behaviour;
|
|
7024
|
+
}(Component);
|
|
7025
|
+
|
|
7026
|
+
var Animator = /*#__PURE__*/ function(Component) {
|
|
7027
|
+
_inherits(Animator, Component);
|
|
7028
|
+
function Animator() {
|
|
7029
|
+
var _this;
|
|
7030
|
+
_this = Component.apply(this, arguments) || this;
|
|
7031
|
+
/**
|
|
7032
|
+
* @internal
|
|
7033
|
+
*/ _this.graph = null;
|
|
7034
|
+
_this.graphAsset = null;
|
|
7035
|
+
return _this;
|
|
7036
|
+
}
|
|
7037
|
+
var _proto = Animator.prototype;
|
|
7038
|
+
_proto.setBool = function setBool(name, value) {
|
|
7039
|
+
if (this.graph) {
|
|
7040
|
+
this.graph.setBool(name, value);
|
|
7041
|
+
}
|
|
6601
7042
|
};
|
|
6602
|
-
_proto.
|
|
6603
|
-
|
|
7043
|
+
_proto.setFloat = function setFloat(name, value) {
|
|
7044
|
+
if (this.graph) {
|
|
7045
|
+
this.graph.setFloat(name, value);
|
|
7046
|
+
}
|
|
6604
7047
|
};
|
|
6605
|
-
_proto.
|
|
6606
|
-
if (
|
|
6607
|
-
|
|
6608
|
-
|
|
6609
|
-
array[offset + 2] = this.z;
|
|
6610
|
-
array[offset + 3] = this.w;
|
|
7048
|
+
_proto.setTrigger = function setTrigger(name) {
|
|
7049
|
+
if (this.graph) {
|
|
7050
|
+
this.graph.setTrigger(name);
|
|
7051
|
+
}
|
|
6611
7052
|
};
|
|
6612
|
-
|
|
6613
|
-
|
|
6614
|
-
|
|
6615
|
-
|
|
6616
|
-
this.x = Math.random();
|
|
6617
|
-
this.y = Math.random();
|
|
6618
|
-
this.z = Math.random();
|
|
6619
|
-
this.w = Math.random();
|
|
6620
|
-
return this;
|
|
7053
|
+
_proto.resetTrigger = function resetTrigger(name) {
|
|
7054
|
+
if (this.graph) {
|
|
7055
|
+
this.graph.resetTrigger(name);
|
|
7056
|
+
}
|
|
6621
7057
|
};
|
|
6622
|
-
|
|
6623
|
-
|
|
6624
|
-
|
|
6625
|
-
|
|
6626
|
-
* @returns 向量
|
|
6627
|
-
*/ _proto.applyMatrix = function applyMatrix(m, out) {
|
|
6628
|
-
return m.transformVector4(this, out);
|
|
7058
|
+
_proto.onStart = function onStart() {
|
|
7059
|
+
if (this.graphAsset) {
|
|
7060
|
+
this.graph = new GraphInstance(this.graphAsset, this.item);
|
|
7061
|
+
}
|
|
6629
7062
|
};
|
|
6630
|
-
|
|
6631
|
-
|
|
6632
|
-
|
|
6633
|
-
|
|
6634
|
-
|
|
6635
|
-
|
|
7063
|
+
_proto.onUpdate = function onUpdate(dt) {
|
|
7064
|
+
if (!this.graph) {
|
|
7065
|
+
return;
|
|
7066
|
+
}
|
|
7067
|
+
var result = this.graph.evaluateGraph(dt / 1000);
|
|
7068
|
+
// Apply transform animation
|
|
7069
|
+
//-------------------------------------------------------------------------
|
|
7070
|
+
var animatedTransforms = this.graph.skeleton.animatedTransforms;
|
|
7071
|
+
for(var i = 0; i < animatedTransforms.length; i++){
|
|
7072
|
+
var position = result.pose.parentSpaceTransforms[i].position;
|
|
7073
|
+
var rotation = result.pose.parentSpaceTransforms[i].rotation;
|
|
7074
|
+
var scale = result.pose.parentSpaceTransforms[i].scale;
|
|
7075
|
+
var euler = result.pose.parentSpaceTransforms[i].euler;
|
|
7076
|
+
animatedTransforms[i].setPosition(position.x, position.y, position.z);
|
|
7077
|
+
animatedTransforms[i].setScale(scale.x, scale.y, scale.z);
|
|
7078
|
+
if (this.graph.skeleton.useEuler) {
|
|
7079
|
+
animatedTransforms[i].setRotation(euler.x, euler.y, euler.z);
|
|
7080
|
+
} else {
|
|
7081
|
+
animatedTransforms[i].setQuaternion(rotation.x, rotation.y, rotation.z, rotation.w);
|
|
7082
|
+
}
|
|
7083
|
+
}
|
|
7084
|
+
// Apply property animation
|
|
7085
|
+
//-------------------------------------------------------------------------
|
|
7086
|
+
var floatAnimatedObjects = this.graph.skeleton.floatAnimatedObjects;
|
|
7087
|
+
for(var i1 = 0; i1 < floatAnimatedObjects.length; i1++){
|
|
7088
|
+
var animatedObject = floatAnimatedObjects[i1];
|
|
7089
|
+
var property = animatedObject.property;
|
|
7090
|
+
animatedObject.target[property] = result.pose.floatPropertyValues[i1];
|
|
7091
|
+
}
|
|
7092
|
+
var colorAnimatedObjects = this.graph.skeleton.colorAnimatedObjects;
|
|
7093
|
+
for(var i2 = 0; i2 < colorAnimatedObjects.length; i2++){
|
|
7094
|
+
var animatedObject1 = colorAnimatedObjects[i2];
|
|
7095
|
+
var property1 = animatedObject1.property;
|
|
7096
|
+
animatedObject1.target[property1] = result.pose.colorPropertyValues[i2];
|
|
7097
|
+
}
|
|
6636
7098
|
};
|
|
6637
|
-
|
|
6638
|
-
|
|
6639
|
-
* @param array - 数组
|
|
6640
|
-
* @param [offset=0] - 起始偏移值
|
|
6641
|
-
* @returns 向量
|
|
6642
|
-
*/ Vector4.fromArray = function fromArray(array, offset) {
|
|
6643
|
-
if (offset === void 0) offset = 0;
|
|
6644
|
-
return new Vector4().setFromArray(array, offset);
|
|
7099
|
+
_proto.fromData = function fromData(data) {
|
|
7100
|
+
this.graphAsset = this.engine.findObject(data.graphAsset);
|
|
6645
7101
|
};
|
|
6646
|
-
return
|
|
6647
|
-
}();
|
|
7102
|
+
return Animator;
|
|
7103
|
+
}(Component);
|
|
7104
|
+
Animator = __decorate([
|
|
7105
|
+
effectsClass("Animator")
|
|
7106
|
+
], Animator);
|
|
7107
|
+
|
|
6648
7108
|
/**
|
|
6649
|
-
|
|
6650
|
-
|
|
6651
|
-
|
|
7109
|
+
* 所有渲染组件的基类
|
|
7110
|
+
* @since 2.0.0
|
|
7111
|
+
*/ var RendererComponent = /*#__PURE__*/ function(Component) {
|
|
7112
|
+
_inherits(RendererComponent, Component);
|
|
7113
|
+
function RendererComponent() {
|
|
7114
|
+
var _this;
|
|
7115
|
+
_this = Component.apply(this, arguments) || this;
|
|
7116
|
+
_this.materials = [];
|
|
7117
|
+
_this._priority = 0;
|
|
7118
|
+
return _this;
|
|
7119
|
+
}
|
|
7120
|
+
var _proto = RendererComponent.prototype;
|
|
7121
|
+
_proto.render = function render(renderer) {};
|
|
7122
|
+
_proto.onEnable = function onEnable() {
|
|
7123
|
+
var _this_item_composition;
|
|
7124
|
+
(_this_item_composition = this.item.composition) == null ? void 0 : _this_item_composition.renderFrame.addMeshToDefaultRenderPass(this);
|
|
7125
|
+
};
|
|
7126
|
+
_proto.onDisable = function onDisable() {
|
|
7127
|
+
var _this_item_composition;
|
|
7128
|
+
(_this_item_composition = this.item.composition) == null ? void 0 : _this_item_composition.renderFrame.removeMeshFromDefaultRenderPass(this);
|
|
7129
|
+
};
|
|
7130
|
+
_create_class(RendererComponent, [
|
|
7131
|
+
{
|
|
7132
|
+
key: "priority",
|
|
7133
|
+
get: function get() {
|
|
7134
|
+
return this._priority;
|
|
7135
|
+
},
|
|
7136
|
+
set: function set(value) {
|
|
7137
|
+
this._priority = value;
|
|
7138
|
+
}
|
|
7139
|
+
},
|
|
7140
|
+
{
|
|
7141
|
+
key: "material",
|
|
7142
|
+
get: function get() {
|
|
7143
|
+
return this.materials[0];
|
|
7144
|
+
},
|
|
7145
|
+
set: function set(material) {
|
|
7146
|
+
if (this.materials.length === 0) {
|
|
7147
|
+
this.materials.push(material);
|
|
7148
|
+
} else {
|
|
7149
|
+
this.materials[0] = material;
|
|
7150
|
+
}
|
|
7151
|
+
}
|
|
7152
|
+
}
|
|
7153
|
+
]);
|
|
7154
|
+
return RendererComponent;
|
|
7155
|
+
}(Component);
|
|
7156
|
+
__decorate([
|
|
7157
|
+
serialize()
|
|
7158
|
+
], RendererComponent.prototype, "materials", void 0);
|
|
7159
|
+
__decorate([
|
|
7160
|
+
serialize()
|
|
7161
|
+
], RendererComponent.prototype, "_priority", void 0);
|
|
6652
7162
|
|
|
6653
7163
|
/**
|
|
6654
7164
|
* Mesh 组件
|
|
@@ -6777,516 +7287,6 @@ PostProcessVolume = __decorate([
|
|
|
6777
7287
|
effectsClass(DataType.PostProcessVolume)
|
|
6778
7288
|
], PostProcessVolume);
|
|
6779
7289
|
|
|
6780
|
-
var Color = /*#__PURE__*/ function() {
|
|
6781
|
-
function Color(r, g, b, a) {
|
|
6782
|
-
if (r === void 0) r = 0;
|
|
6783
|
-
if (g === void 0) g = 0;
|
|
6784
|
-
if (b === void 0) b = 0;
|
|
6785
|
-
if (a === void 0) a = 0;
|
|
6786
|
-
this.r = r;
|
|
6787
|
-
this.g = g;
|
|
6788
|
-
this.b = b;
|
|
6789
|
-
this.a = a;
|
|
6790
|
-
}
|
|
6791
|
-
var _proto = Color.prototype;
|
|
6792
|
-
/**
|
|
6793
|
-
* 设置颜色
|
|
6794
|
-
* @param r - r 分量
|
|
6795
|
-
* @param g - g 分量
|
|
6796
|
-
* @param b - b 分量
|
|
6797
|
-
* @param a - a 分量
|
|
6798
|
-
* @returns
|
|
6799
|
-
*/ _proto.set = function set(r, g, b, a) {
|
|
6800
|
-
this.r = r;
|
|
6801
|
-
this.g = g;
|
|
6802
|
-
this.b = b;
|
|
6803
|
-
this.a = a;
|
|
6804
|
-
return this;
|
|
6805
|
-
};
|
|
6806
|
-
/**
|
|
6807
|
-
* 设置零颜色
|
|
6808
|
-
* @returns
|
|
6809
|
-
*/ _proto.setZero = function setZero() {
|
|
6810
|
-
this.r = 0;
|
|
6811
|
-
this.g = 0;
|
|
6812
|
-
this.b = 0;
|
|
6813
|
-
this.a = 0;
|
|
6814
|
-
return this;
|
|
6815
|
-
};
|
|
6816
|
-
/**
|
|
6817
|
-
* 通过标量数值设置颜色
|
|
6818
|
-
* @param num - 数值
|
|
6819
|
-
* @returns
|
|
6820
|
-
*/ _proto.setFromNumber = function setFromNumber(num) {
|
|
6821
|
-
this.r = num;
|
|
6822
|
-
this.g = num;
|
|
6823
|
-
this.b = num;
|
|
6824
|
-
this.a = num;
|
|
6825
|
-
return this;
|
|
6826
|
-
};
|
|
6827
|
-
/**
|
|
6828
|
-
* 通过Vector4创建颜色
|
|
6829
|
-
* @param v - Vector4
|
|
6830
|
-
* @returns
|
|
6831
|
-
*/ _proto.setFromVector4 = function setFromVector4(v) {
|
|
6832
|
-
this.r = v.x;
|
|
6833
|
-
this.g = v.y;
|
|
6834
|
-
this.b = v.z;
|
|
6835
|
-
this.a = v.w;
|
|
6836
|
-
return this;
|
|
6837
|
-
};
|
|
6838
|
-
/**
|
|
6839
|
-
* 通过数组创建颜色
|
|
6840
|
-
* @param array - 数组
|
|
6841
|
-
* @param [offset=0] - 起始偏移值
|
|
6842
|
-
* @returns
|
|
6843
|
-
*/ _proto.setFromArray = function setFromArray(array, offset) {
|
|
6844
|
-
if (offset === void 0) offset = 0;
|
|
6845
|
-
var _array_offset;
|
|
6846
|
-
this.r = (_array_offset = array[offset]) != null ? _array_offset : 0;
|
|
6847
|
-
var _array_;
|
|
6848
|
-
this.g = (_array_ = array[offset + 1]) != null ? _array_ : 0;
|
|
6849
|
-
var _array_1;
|
|
6850
|
-
this.b = (_array_1 = array[offset + 2]) != null ? _array_1 : 0;
|
|
6851
|
-
var _array_2;
|
|
6852
|
-
this.a = (_array_2 = array[offset + 3]) != null ? _array_2 : 0;
|
|
6853
|
-
return this;
|
|
6854
|
-
};
|
|
6855
|
-
_proto.setFromHSV = function setFromHSV(hue, saturation, value, alpha) {
|
|
6856
|
-
if (alpha === void 0) alpha = 1;
|
|
6857
|
-
var chroma = value * saturation;
|
|
6858
|
-
var h = hue / 60;
|
|
6859
|
-
var x = chroma * (1 - Math.abs(h % 2 - 1));
|
|
6860
|
-
var r = 0;
|
|
6861
|
-
var g = 0;
|
|
6862
|
-
var b = 0;
|
|
6863
|
-
if (h >= 0 && h <= 1) {
|
|
6864
|
-
r = chroma;
|
|
6865
|
-
g = x;
|
|
6866
|
-
} else if (h >= 1 && h <= 2) {
|
|
6867
|
-
r = x;
|
|
6868
|
-
g = chroma;
|
|
6869
|
-
} else if (h >= 2 && h <= 3) {
|
|
6870
|
-
g = chroma;
|
|
6871
|
-
b = x;
|
|
6872
|
-
} else if (h >= 3 && h <= 4) {
|
|
6873
|
-
g = x;
|
|
6874
|
-
b = chroma;
|
|
6875
|
-
} else if (h >= 4 && h <= 5) {
|
|
6876
|
-
r = x;
|
|
6877
|
-
b = chroma;
|
|
6878
|
-
} else if (h >= 5 && h <= 6) {
|
|
6879
|
-
r = chroma;
|
|
6880
|
-
b = x;
|
|
6881
|
-
}
|
|
6882
|
-
var m = value - chroma;
|
|
6883
|
-
return this.set(r + m, g + m, b + m, alpha);
|
|
6884
|
-
};
|
|
6885
|
-
_proto.setFromHexString = function setFromHexString(hex) {
|
|
6886
|
-
if (hex.substring(0, 1) !== "#" || hex.length !== 9 && hex.length !== 7) {
|
|
6887
|
-
return this;
|
|
6888
|
-
}
|
|
6889
|
-
var r = parseInt(hex.substring(1, 3), 16) / 255.0;
|
|
6890
|
-
var g = parseInt(hex.substring(3, 5), 16) / 255.0;
|
|
6891
|
-
var b = parseInt(hex.substring(5, 7), 16) / 255.0;
|
|
6892
|
-
var a = hex.length === 9 ? parseInt(hex.substring(7, 9), 16) / 255.0 : 1.0;
|
|
6893
|
-
return this.set(r, g, b, a);
|
|
6894
|
-
};
|
|
6895
|
-
/**
|
|
6896
|
-
* 拷贝颜色
|
|
6897
|
-
* @param v - 复制对象
|
|
6898
|
-
* @returns 拷贝结果
|
|
6899
|
-
*/ _proto.copyFrom = function copyFrom(v) {
|
|
6900
|
-
this.r = v.r;
|
|
6901
|
-
this.g = v.g;
|
|
6902
|
-
this.b = v.b;
|
|
6903
|
-
this.a = v.a;
|
|
6904
|
-
return this;
|
|
6905
|
-
};
|
|
6906
|
-
/**
|
|
6907
|
-
* 克隆颜色
|
|
6908
|
-
* @returns 克隆结果
|
|
6909
|
-
*/ _proto.clone = function clone() {
|
|
6910
|
-
return new Color(this.r, this.g, this.b, this.a);
|
|
6911
|
-
};
|
|
6912
|
-
/**
|
|
6913
|
-
* 根据下标设置颜色分量
|
|
6914
|
-
* @param index - 下标值
|
|
6915
|
-
* @param value - 分量值
|
|
6916
|
-
* @returns
|
|
6917
|
-
*/ _proto.setElement = function setElement(index, value) {
|
|
6918
|
-
switch(index){
|
|
6919
|
-
case 0:
|
|
6920
|
-
this.r = value;
|
|
6921
|
-
break;
|
|
6922
|
-
case 1:
|
|
6923
|
-
this.g = value;
|
|
6924
|
-
break;
|
|
6925
|
-
case 2:
|
|
6926
|
-
this.b = value;
|
|
6927
|
-
break;
|
|
6928
|
-
case 3:
|
|
6929
|
-
this.a = value;
|
|
6930
|
-
break;
|
|
6931
|
-
default:
|
|
6932
|
-
console.error("index is out of range: " + index);
|
|
6933
|
-
}
|
|
6934
|
-
return this;
|
|
6935
|
-
};
|
|
6936
|
-
/**
|
|
6937
|
-
* 根据下标获取颜色分量
|
|
6938
|
-
* @param index - 下标
|
|
6939
|
-
* @returns 分量值
|
|
6940
|
-
*/ _proto.getElement = function getElement(index) {
|
|
6941
|
-
switch(index){
|
|
6942
|
-
case 0:
|
|
6943
|
-
return this.r;
|
|
6944
|
-
case 1:
|
|
6945
|
-
return this.g;
|
|
6946
|
-
case 2:
|
|
6947
|
-
return this.b;
|
|
6948
|
-
case 3:
|
|
6949
|
-
return this.a;
|
|
6950
|
-
default:
|
|
6951
|
-
console.error("index is out of range: " + index);
|
|
6952
|
-
}
|
|
6953
|
-
return 0;
|
|
6954
|
-
};
|
|
6955
|
-
/**
|
|
6956
|
-
* 颜色相加
|
|
6957
|
-
* @param right - 相加对象,颜色 | 数字
|
|
6958
|
-
* @returns 相加结果
|
|
6959
|
-
*/ _proto.add = function add(right) {
|
|
6960
|
-
if (typeof right === "number") {
|
|
6961
|
-
this.r += right;
|
|
6962
|
-
this.g += right;
|
|
6963
|
-
this.b += right;
|
|
6964
|
-
this.a += right;
|
|
6965
|
-
} else if (_instanceof1(right, Array)) {
|
|
6966
|
-
this.r += right[0];
|
|
6967
|
-
this.g += right[1];
|
|
6968
|
-
this.b += right[2];
|
|
6969
|
-
this.a += right[3];
|
|
6970
|
-
} else {
|
|
6971
|
-
this.r += right.r;
|
|
6972
|
-
this.g += right.g;
|
|
6973
|
-
this.b += right.b;
|
|
6974
|
-
this.a += right.a;
|
|
6975
|
-
}
|
|
6976
|
-
return this;
|
|
6977
|
-
};
|
|
6978
|
-
/**
|
|
6979
|
-
* 颜色相减
|
|
6980
|
-
* @param right - 相减对象,颜色 | 数字
|
|
6981
|
-
* @returns 相减结果
|
|
6982
|
-
*/ _proto.subtract = function subtract(right) {
|
|
6983
|
-
if (typeof right === "number") {
|
|
6984
|
-
this.r -= right;
|
|
6985
|
-
this.g -= right;
|
|
6986
|
-
this.b -= right;
|
|
6987
|
-
this.a -= right;
|
|
6988
|
-
} else if (_instanceof1(right, Array)) {
|
|
6989
|
-
this.r -= right[0];
|
|
6990
|
-
this.g -= right[1];
|
|
6991
|
-
this.b -= right[2];
|
|
6992
|
-
this.a -= right[3];
|
|
6993
|
-
} else {
|
|
6994
|
-
this.r -= right.r;
|
|
6995
|
-
this.g -= right.g;
|
|
6996
|
-
this.b -= right.b;
|
|
6997
|
-
this.a -= right.a;
|
|
6998
|
-
}
|
|
6999
|
-
return this;
|
|
7000
|
-
};
|
|
7001
|
-
/**
|
|
7002
|
-
* 颜色相乘
|
|
7003
|
-
* @param right - 相乘对象,对象 | 数字
|
|
7004
|
-
* @returns 颜色
|
|
7005
|
-
*/ _proto.multiply = function multiply(right) {
|
|
7006
|
-
if (typeof right === "number") {
|
|
7007
|
-
this.r *= right;
|
|
7008
|
-
this.g *= right;
|
|
7009
|
-
this.b *= right;
|
|
7010
|
-
this.a *= right;
|
|
7011
|
-
} else if (_instanceof1(right, Array)) {
|
|
7012
|
-
this.r *= right[0];
|
|
7013
|
-
this.g *= right[1];
|
|
7014
|
-
this.b *= right[2];
|
|
7015
|
-
this.a *= right[3];
|
|
7016
|
-
} else {
|
|
7017
|
-
this.r *= right.r;
|
|
7018
|
-
this.g *= right.g;
|
|
7019
|
-
this.b *= right.b;
|
|
7020
|
-
this.a *= right.a;
|
|
7021
|
-
}
|
|
7022
|
-
return this;
|
|
7023
|
-
};
|
|
7024
|
-
/**
|
|
7025
|
-
* 颜色相除
|
|
7026
|
-
* @param right - 相除对象,对象 | 数字
|
|
7027
|
-
* @returns 颜色
|
|
7028
|
-
*/ _proto.divide = function divide(right) {
|
|
7029
|
-
if (typeof right === "number") {
|
|
7030
|
-
this.r /= right;
|
|
7031
|
-
this.g /= right;
|
|
7032
|
-
this.b /= right;
|
|
7033
|
-
this.a /= right;
|
|
7034
|
-
} else if (_instanceof1(right, Array)) {
|
|
7035
|
-
this.r /= right[0];
|
|
7036
|
-
this.g /= right[1];
|
|
7037
|
-
this.b /= right[2];
|
|
7038
|
-
this.a /= right[3];
|
|
7039
|
-
} else {
|
|
7040
|
-
this.r /= right.r;
|
|
7041
|
-
this.g /= right.g;
|
|
7042
|
-
this.b /= right.b;
|
|
7043
|
-
this.a /= right.a;
|
|
7044
|
-
}
|
|
7045
|
-
return this;
|
|
7046
|
-
};
|
|
7047
|
-
/**
|
|
7048
|
-
* 颜色缩放
|
|
7049
|
-
* @param v - 数字
|
|
7050
|
-
* @returns 缩放结果
|
|
7051
|
-
*/ _proto.scale = function scale(v) {
|
|
7052
|
-
this.r *= v;
|
|
7053
|
-
this.g *= v;
|
|
7054
|
-
this.b *= v;
|
|
7055
|
-
this.a *= v;
|
|
7056
|
-
return this;
|
|
7057
|
-
};
|
|
7058
|
-
/**
|
|
7059
|
-
* 颜色求最小值
|
|
7060
|
-
* @param v - 颜色或数值
|
|
7061
|
-
* @returns 最小值
|
|
7062
|
-
*/ _proto.min = function min(v) {
|
|
7063
|
-
if (typeof v === "number") {
|
|
7064
|
-
this.r = Math.min(this.r, v);
|
|
7065
|
-
this.g = Math.min(this.g, v);
|
|
7066
|
-
this.b = Math.min(this.b, v);
|
|
7067
|
-
this.a = Math.min(this.a, v);
|
|
7068
|
-
} else {
|
|
7069
|
-
this.r = Math.min(this.r, v.r);
|
|
7070
|
-
this.g = Math.min(this.g, v.g);
|
|
7071
|
-
this.b = Math.min(this.b, v.b);
|
|
7072
|
-
this.a = Math.min(this.a, v.a);
|
|
7073
|
-
}
|
|
7074
|
-
return this;
|
|
7075
|
-
};
|
|
7076
|
-
/**
|
|
7077
|
-
* 颜色求最大值
|
|
7078
|
-
* @param v - 颜色或数值
|
|
7079
|
-
* @returns 最大值
|
|
7080
|
-
*/ _proto.max = function max(v) {
|
|
7081
|
-
if (typeof v === "number") {
|
|
7082
|
-
this.r = Math.max(this.r, v);
|
|
7083
|
-
this.g = Math.max(this.g, v);
|
|
7084
|
-
this.b = Math.max(this.b, v);
|
|
7085
|
-
this.a = Math.max(this.a, v);
|
|
7086
|
-
} else {
|
|
7087
|
-
this.r = Math.max(this.r, v.r);
|
|
7088
|
-
this.g = Math.max(this.g, v.g);
|
|
7089
|
-
this.b = Math.max(this.b, v.b);
|
|
7090
|
-
this.a = Math.max(this.a, v.a);
|
|
7091
|
-
}
|
|
7092
|
-
return this;
|
|
7093
|
-
};
|
|
7094
|
-
/**
|
|
7095
|
-
* 颜色阈值约束
|
|
7096
|
-
* @param min - 最小值
|
|
7097
|
-
* @param max - 最大值
|
|
7098
|
-
* @returns 颜色
|
|
7099
|
-
*/ _proto.clamp = function clamp(min, max) {
|
|
7100
|
-
return this.max(min).min(max);
|
|
7101
|
-
};
|
|
7102
|
-
/**
|
|
7103
|
-
* 颜色求线性插值
|
|
7104
|
-
* @param v - 颜色
|
|
7105
|
-
* @param alpha - 插值比例
|
|
7106
|
-
* @returns 插值结果
|
|
7107
|
-
*/ _proto.lerp = function lerp(v, alpha) {
|
|
7108
|
-
this.r += (v.r - this.r) * alpha;
|
|
7109
|
-
this.g += (v.g - this.g) * alpha;
|
|
7110
|
-
this.b += (v.b - this.b) * alpha;
|
|
7111
|
-
this.a += (v.a - this.a) * alpha;
|
|
7112
|
-
return this;
|
|
7113
|
-
};
|
|
7114
|
-
/**
|
|
7115
|
-
* 计算颜色亮度值
|
|
7116
|
-
* @returns 亮度值
|
|
7117
|
-
*/ _proto.luminance = function luminance() {
|
|
7118
|
-
return this.r * 0.3 + this.g * 0.59 + this.b * 0.11;
|
|
7119
|
-
};
|
|
7120
|
-
/**
|
|
7121
|
-
* 颜色判等
|
|
7122
|
-
* @param v - 颜色
|
|
7123
|
-
* @returns 判等结果
|
|
7124
|
-
*/ _proto.equals = function equals(v) {
|
|
7125
|
-
return v.r === this.r && v.g === this.g && v.b === this.b && v.a === this.a;
|
|
7126
|
-
};
|
|
7127
|
-
_proto.toLinear = function toLinear() {
|
|
7128
|
-
this.r = Color.gammaToLinear(this.r);
|
|
7129
|
-
this.g = Color.gammaToLinear(this.g);
|
|
7130
|
-
this.b = Color.gammaToLinear(this.b);
|
|
7131
|
-
return this;
|
|
7132
|
-
};
|
|
7133
|
-
_proto.toGamma = function toGamma() {
|
|
7134
|
-
this.r = Color.linearToGamma(this.r);
|
|
7135
|
-
this.g = Color.linearToGamma(this.g);
|
|
7136
|
-
this.b = Color.linearToGamma(this.b);
|
|
7137
|
-
return this;
|
|
7138
|
-
};
|
|
7139
|
-
/**
|
|
7140
|
-
* 颜色转数组
|
|
7141
|
-
* @returns 数组
|
|
7142
|
-
*/ _proto.toArray = function toArray() {
|
|
7143
|
-
return [
|
|
7144
|
-
this.r,
|
|
7145
|
-
this.g,
|
|
7146
|
-
this.b,
|
|
7147
|
-
this.a
|
|
7148
|
-
];
|
|
7149
|
-
};
|
|
7150
|
-
_proto.toVector4 = function toVector4() {
|
|
7151
|
-
return new Vector4(this.r, this.g, this.b, this.a);
|
|
7152
|
-
};
|
|
7153
|
-
/**
|
|
7154
|
-
* RGB 颜色空间转 HSV
|
|
7155
|
-
* @param result HSV 值
|
|
7156
|
-
*/ _proto.toHSV = function toHSV() {
|
|
7157
|
-
var _this = this, r = _this.r, g = _this.g, b = _this.b, a = _this.a;
|
|
7158
|
-
var max = Math.max(r, g, b);
|
|
7159
|
-
var min = Math.min(r, g, b);
|
|
7160
|
-
var v = max;
|
|
7161
|
-
var dm = max - min;
|
|
7162
|
-
var h = 0;
|
|
7163
|
-
var s = 0;
|
|
7164
|
-
if (max !== 0) {
|
|
7165
|
-
s = dm / max;
|
|
7166
|
-
}
|
|
7167
|
-
if (max != min) {
|
|
7168
|
-
if (max == r) {
|
|
7169
|
-
h = (g - b) / dm;
|
|
7170
|
-
if (g < b) {
|
|
7171
|
-
h += 6;
|
|
7172
|
-
}
|
|
7173
|
-
} else if (max == g) {
|
|
7174
|
-
h = (b - r) / dm + 2;
|
|
7175
|
-
} else if (max == b) {
|
|
7176
|
-
h = (r - g) / dm + 4;
|
|
7177
|
-
}
|
|
7178
|
-
h *= 60;
|
|
7179
|
-
}
|
|
7180
|
-
return new Color(h, s, v, a);
|
|
7181
|
-
};
|
|
7182
|
-
_proto.toHexString = function toHexString(includeAlpha) {
|
|
7183
|
-
if (includeAlpha === void 0) includeAlpha = true;
|
|
7184
|
-
var R = Color.ToHex(Math.round(this.r * 255));
|
|
7185
|
-
var G = Color.ToHex(Math.round(this.g * 255));
|
|
7186
|
-
var B = Color.ToHex(Math.round(this.b * 255));
|
|
7187
|
-
var A = Color.ToHex(Math.round(this.a * 255));
|
|
7188
|
-
if (includeAlpha) {
|
|
7189
|
-
return "#" + R + G + B + A;
|
|
7190
|
-
} else {
|
|
7191
|
-
return "#" + R + G + B;
|
|
7192
|
-
}
|
|
7193
|
-
};
|
|
7194
|
-
_proto.fill = function fill(array, offset) {
|
|
7195
|
-
if (offset === void 0) offset = 0;
|
|
7196
|
-
array[offset] = this.r;
|
|
7197
|
-
array[offset + 1] = this.g;
|
|
7198
|
-
array[offset + 2] = this.b;
|
|
7199
|
-
array[offset + 3] = this.a;
|
|
7200
|
-
};
|
|
7201
|
-
/**
|
|
7202
|
-
* 通过标量数值创建颜色
|
|
7203
|
-
* @param num - 数值
|
|
7204
|
-
* @returns
|
|
7205
|
-
*/ Color.fromNumber = function fromNumber(num) {
|
|
7206
|
-
return new Color().setFromNumber(num);
|
|
7207
|
-
};
|
|
7208
|
-
/**
|
|
7209
|
-
* 通过数组创建颜色
|
|
7210
|
-
* @param array - 数组
|
|
7211
|
-
* @param [offset=0] - 起始偏移值
|
|
7212
|
-
* @returns
|
|
7213
|
-
*/ Color.fromArray = function fromArray(array, offset) {
|
|
7214
|
-
if (offset === void 0) offset = 0;
|
|
7215
|
-
return new Color().setFromArray(array, offset);
|
|
7216
|
-
};
|
|
7217
|
-
/**
|
|
7218
|
-
* 通过 hex 字符串创建颜色
|
|
7219
|
-
* @param hex - hex 字符串
|
|
7220
|
-
* @returns
|
|
7221
|
-
*/ Color.fromHexString = function fromHexString(hex) {
|
|
7222
|
-
return new Color().setFromHexString(hex);
|
|
7223
|
-
};
|
|
7224
|
-
Color.fromHSV = function fromHSV(hue, saturation, value, alpha) {
|
|
7225
|
-
if (alpha === void 0) alpha = 1;
|
|
7226
|
-
return new Color().setFromHSV(hue, saturation, value, alpha);
|
|
7227
|
-
};
|
|
7228
|
-
/**
|
|
7229
|
-
* 颜色值从 Gamma 空间转到线性空间
|
|
7230
|
-
* @param v - Gamma 空间颜色值
|
|
7231
|
-
* @returns 线性空间颜色值
|
|
7232
|
-
*/ Color.gammaToLinear = function gammaToLinear(v) {
|
|
7233
|
-
if (v <= 0.0) {
|
|
7234
|
-
return 0.0;
|
|
7235
|
-
} else if (v <= 0.04045) {
|
|
7236
|
-
return v / 12.92;
|
|
7237
|
-
} else if (v < 1.0) {
|
|
7238
|
-
return Math.pow((v + 0.055) / 1.055, 2.4);
|
|
7239
|
-
} else {
|
|
7240
|
-
return Math.pow(v, 2.4);
|
|
7241
|
-
}
|
|
7242
|
-
};
|
|
7243
|
-
/**
|
|
7244
|
-
* 颜色值从线性空间转到 Gamma 空间
|
|
7245
|
-
* @param value - 线性空间颜色值
|
|
7246
|
-
* @returns Gamma 空间颜色值
|
|
7247
|
-
*/ Color.linearToGamma = function linearToGamma(value) {
|
|
7248
|
-
if (value <= 0.0) {
|
|
7249
|
-
return 0.0;
|
|
7250
|
-
} else if (value < 0.0031308) {
|
|
7251
|
-
return 12.92 * value;
|
|
7252
|
-
} else if (value < 1.0) {
|
|
7253
|
-
return 1.055 * Math.pow(value, 0.41666) - 0.055;
|
|
7254
|
-
} else {
|
|
7255
|
-
return Math.pow(value, 0.41666);
|
|
7256
|
-
}
|
|
7257
|
-
};
|
|
7258
|
-
Color.ToHex = function ToHex(i) {
|
|
7259
|
-
var str = i.toString(16);
|
|
7260
|
-
if (i <= 15) {
|
|
7261
|
-
return ("0" + str).toUpperCase();
|
|
7262
|
-
}
|
|
7263
|
-
return str.toUpperCase();
|
|
7264
|
-
};
|
|
7265
|
-
return Color;
|
|
7266
|
-
}();
|
|
7267
|
-
/**
|
|
7268
|
-
* 颜色的常量
|
|
7269
|
-
*/ Color.BLACK = new Color(0, 0, 0, 1) // 纯黑色
|
|
7270
|
-
;
|
|
7271
|
-
Color.BLUE = new Color(0, 0, 1, 1) // 纯蓝色
|
|
7272
|
-
;
|
|
7273
|
-
Color.CLEAR = new Color(0, 0, 0, 0) // 完全透明
|
|
7274
|
-
;
|
|
7275
|
-
Color.CYAN = new Color(0, 1, 1, 1) // 青色
|
|
7276
|
-
;
|
|
7277
|
-
Color.GRAY = new Color(0.5, 0.5, 0.5, 1) // 灰色
|
|
7278
|
-
;
|
|
7279
|
-
Color.GREEN = new Color(0, 1, 0, 1) // 纯绿色
|
|
7280
|
-
;
|
|
7281
|
-
Color.MAGENTA = new Color(1, 0, 1, 1) // 洋红色
|
|
7282
|
-
;
|
|
7283
|
-
Color.RED = new Color(1, 0, 0, 1) // 纯红色
|
|
7284
|
-
;
|
|
7285
|
-
Color.WHITE = new Color(1, 1, 1, 1) // 纯白色
|
|
7286
|
-
;
|
|
7287
|
-
Color.YELLOW = new Color(1, 0.92, 0.016, 1) // 黄色
|
|
7288
|
-
;
|
|
7289
|
-
|
|
7290
7290
|
/**
|
|
7291
7291
|
* 四阶矩阵(列优先矩阵)
|
|
7292
7292
|
*/ var Matrix4 = /*#__PURE__*/ function() {
|
|
@@ -24297,7 +24297,7 @@ var LateUpdateTickData = /*#__PURE__*/ function(TickData) {
|
|
|
24297
24297
|
return (_this_renderer = this.renderer) == null ? void 0 : _this_renderer.engine;
|
|
24298
24298
|
};
|
|
24299
24299
|
/**
|
|
24300
|
-
* Item 求交测试,返回求交结果列表,x 和 y 是归一化到[-1, 1]
|
|
24300
|
+
* Item 求交测试,返回求交结果列表,x 和 y 是归一化到[-1, 1]区间的值,x 向右,y 向上
|
|
24301
24301
|
* @param x - 鼠标或触点的 x,已经归一化到[-1, 1]
|
|
24302
24302
|
* @param y - 鼠标或触点的 y,已经归一化到[-1, 1]
|
|
24303
24303
|
* @param force - 是否强制求交,没有交互信息的 Item 也要进行求交测试
|
|
@@ -25009,7 +25009,7 @@ var VFXItem = /*#__PURE__*/ function(EffectsObject) {
|
|
|
25009
25009
|
};
|
|
25010
25010
|
_proto.fromData = function fromData(data) {
|
|
25011
25011
|
EffectsObject.prototype.fromData.call(this, data);
|
|
25012
|
-
var id = data.id, name = data.name, delay = data.delay, parentId = data.parentId, endBehavior = data.endBehavior, transform = data.transform, _data_duration = data.duration, duration = _data_duration === void 0 ? 0 : _data_duration;
|
|
25012
|
+
var id = data.id, name = data.name, delay = data.delay, parentId = data.parentId, endBehavior = data.endBehavior, transform = data.transform, _data_duration = data.duration, duration = _data_duration === void 0 ? 0 : _data_duration, _data_visible = data.visible, visible = _data_visible === void 0 ? true : _data_visible;
|
|
25013
25013
|
this.props = data;
|
|
25014
25014
|
this.type = data.type;
|
|
25015
25015
|
this.id = id.toString(); // TODO 老数据 id 是 number,需要转换
|
|
@@ -25048,6 +25048,7 @@ var VFXItem = /*#__PURE__*/ function(EffectsObject) {
|
|
|
25048
25048
|
if (VFXItem.isComposition(this)) {
|
|
25049
25049
|
this.instantiatePreComposition();
|
|
25050
25050
|
}
|
|
25051
|
+
this.setVisible(visible);
|
|
25051
25052
|
};
|
|
25052
25053
|
_proto.toData = function toData() {
|
|
25053
25054
|
var _this_parent;
|
|
@@ -31143,7 +31144,7 @@ function getStandardSpriteContent(sprite, transform) {
|
|
|
31143
31144
|
return ret;
|
|
31144
31145
|
}
|
|
31145
31146
|
|
|
31146
|
-
var version$1 = "2.6.
|
|
31147
|
+
var version$1 = "2.6.9";
|
|
31147
31148
|
var v0 = /^(\d+)\.(\d+)\.(\d+)(-(\w+)\.\d+)?$/;
|
|
31148
31149
|
var standardVersion = /^(\d+)\.(\d+)$/;
|
|
31149
31150
|
var reverseParticle = false;
|
|
@@ -34397,7 +34398,7 @@ registerPlugin("sprite", SpriteLoader, VFXItem);
|
|
|
34397
34398
|
registerPlugin("particle", ParticleLoader, VFXItem);
|
|
34398
34399
|
registerPlugin("cal", CalculateLoader, VFXItem);
|
|
34399
34400
|
registerPlugin("interact", InteractLoader, VFXItem);
|
|
34400
|
-
var version = "2.6.
|
|
34401
|
+
var version = "2.6.9";
|
|
34401
34402
|
logger.info("Core version: " + version + ".");
|
|
34402
34403
|
|
|
34403
34404
|
export { AbstractPlugin, ActivationPlayable, ActivationPlayableAsset, ActivationTrack, AndNode, AndNodeData, Animatable, AnimationClip, AnimationClipNode, AnimationClipNodeData, AnimationGraphAsset, Animator, ApplyAdditiveNode, ApplyAdditiveNodeData, Asset, AssetLoader, AssetManager, AssetService, BYTES_TYPE_MAP, BaseRenderComponent, Behaviour, BezierCurve, BezierCurvePath, BezierCurveQuat, BinaryAsset, BlendNode, BlendNodeData, BoolValueNode, COMPRESSED_TEXTURE, COPY_FRAGMENT_SHADER, COPY_MESH_SHADER_ID, COPY_VERTEX_SHADER, CalculateLoader, Camera, CameraController, CameraVFXItemLoader, ColorCurve, ColorPropertyPlayableAsset, ColorPropertyTrack, Component, ComponentTimePlayable, ComponentTimePlayableAsset, ComponentTimeTrack, Composition, CompositionComponent, ConstBoolNode, ConstBoolNodeData, ConstFloatNode, ConstFloatNodeData, ControlParameterBoolNode, ControlParameterBoolNodeData, ControlParameterFloatNode, ControlParameterFloatNodeData, ControlParameterTriggerNode, ControlParameterTriggerNodeData, DEFAULT_FONTS, DEFAULT_FPS, Database, Deferred, DestroyOptions, Downloader, EFFECTS_COPY_MESH_NAME, EVENT_TYPE_CLICK, EVENT_TYPE_TOUCH_END, EVENT_TYPE_TOUCH_MOVE, EVENT_TYPE_TOUCH_START, EffectComponent, EffectsObject, EffectsPackage, Ellipse, Engine, EqualNodeData, EventEmitter, EventSystem, Fake3DAnimationMode, Fake3DComponent, FilterMode, Float16ArrayWrapper, FloatComparisonNode, FloatComparisonNodeData, FloatPropertyPlayableAsset, FloatPropertyTrack, FloatValueNode, Framebuffer, GLSLVersion, GPUCapability, Geometry, GlobalUniforms, GradientValue, GraphInstance, GraphNode, GraphNodeData, GraphicsPath, GreaterNodeData, HELP_LINK, HitTestType, InteractComponent, InteractLoader, InteractMesh, InvalidIndex, Item, KTXTexture, LayerBlendNode, LayerBlendNodeData, LessNodeData, LineSegments, LinearValue, MaskMode, MaskProcessor, Material, MaterialDataBlock, MaterialRenderType, MaterialTrack, Mesh, MeshCollider, NodeTransform, NotNode, NotNodeData, ObjectBindingTrack, OrNode, OrNodeData, OrderType, PLAYER_OPTIONS_ENV_EDITOR, POST_PROCESS_SETTINGS, ParticleBehaviourPlayable, ParticleBehaviourPlayableAsset, ParticleLoader, ParticleMesh, ParticleSystem, ParticleSystemRenderer, ParticleTrack, PassTextureCache, PathSegments, PluginSystem, PolyStar, Polygon, Pose, PoseNode, PostProcessVolume, PropertyTrack, RENDER_PASS_NAME_PREFIX, RENDER_PREFER_LOOKUP_TEXTURE, RUNTIME_ENV, RandomSetValue, RandomValue, RandomVectorValue, RenderFrame, RenderPass, RenderPassAttachmentStorageType, RenderPassDestroyAttachmentType, RenderPassPriorityNormal, RenderPassPriorityPostprocess, RenderPassPriorityPrepare, RenderTargetHandle, RenderTextureFormat, Renderbuffer, Renderer, RendererComponent, RuntimeClip, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_0, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_SIZE_0, SEMANTIC_PRE_COLOR_ATTACHMENT_0, SEMANTIC_PRE_COLOR_ATTACHMENT_SIZE_0, SPRITE_VERTEX_STRIDE, Scene, SemanticMap, SerializationHelper, Shader, ShaderCompileResultStatus, ShaderFactory, ShaderType, ShaderVariant, ShapeComponent, ShapePath, SourceType, SpriteColorPlayableAsset, SpriteColorTrack, SpriteComponent, SpriteLoader, StarType, StateMachineNode, StateMachineNodeData, StateNode, StateNodeData, StaticValue, SubCompositionPlayableAsset, SubCompositionTrack, TEMPLATE_USE_OFFSCREEN_CANVAS, TangentMode, TextComponent, TextComponentBase, TextLayout, TextLoader, TextStyle, Texture, TextureFactory, TextureLoadAction, TextureSourceType, TextureStoreAction, Ticker, TimelineAsset, TimelineClip, TimelinePlayable, TrackAsset, TrackSortWrapper, TrackType, Transform, TransformAnimationPlayable, TransformPlayableAsset, TransformTrack, TransitionNode, TransitionNodeData, TransitionState, VFXItem, ValueGetter, ValueNode, Vector2Curve, Vector2PropertyPlayableAsset, Vector2PropertyTrack, Vector3Curve, Vector4Curve, Vector4PropertyPlayableAsset, Vector4PropertyTrack, WeightedMode, addByOrder, addItem, addItemWithOrder, applyMixins, assertExist, asserts, base64ToFile, blend, buildLine, calculateTranslation, canUseBOM, canvasPool, closePointEps, colorGradingFrag, colorStopsFromGradient, colorToArr$1 as colorToArr, combineImageTemplate, createCopyShader, createGLContext, createKeyFrameMeta, createShape, createValueGetter, curveEps, decimalEqual, defaultPlugins, deserializeMipmapTexture, earcut, effectsClass, effectsClassStore, enlargeBuffer, ensureFixedNumber, ensureVec3, findPreviousRenderPass, gaussianDown_frag as gaussianDownFrag, gaussianDownHFrag, gaussianDownVFrag, gaussianUpFrag, generateEmptyTypedArray, generateGUID, generateHalfFloatTexture, generateTransparentTexture, generateWhiteTexture, getBackgroundImage, getClass, getColorFromGradientStops, getConfig, getDefaultTextureFactory, getGeometryByShape, getGeometryTriangles, getKTXTextureOptions, getKeyFrameMetaByRawValue, getMergedStore, getNodeDataClass, getParticleMeshShader, getPixelRatio, getPreMultiAlpha, getStandardComposition, getStandardImage, getStandardItem, getStandardJSON, getTextureSize, glContext, glType2VertexFormatType, gpuTimer, imageDataFromColor, imageDataFromGradient, initErrors, initGLContext, integrate, interpolateColor, isAlipayMiniApp, isAndroid, isArray, isCanvas, isFunction, isIOS, isIOSByUA, isMiniProgram, isObject, isOpenHarmony, isPlainObject, isSimulatorCellPhone, isString, isUniformStruct, isUniformStructArray, isValidFontFamily, isWebGL2, isWechatMiniApp, itemFrag, itemFrame_frag as itemFrameFrag, itemVert, loadAVIFOptional, loadBinary, loadBlob, loadImage, loadMedia, loadVideo, loadWebPOptional, logger, index as math, maxSpriteMeshItemCount, modifyMaxKeyframeShader, nearestPowerOfTwo, nodeDataClass, noop, normalizeColor, numberToFix, oldBezierKeyFramesToNew, parsePercent$1 as parsePercent, particleFrag, particleOriginTranslateMap$1 as particleOriginTranslateMap, particleUniformTypeMap, particleVert, passRenderLevel, pluginLoaderMap, randomInRange, registerPlugin, removeItem, rotateVec2, screenMeshVert, serialize, setBlendMode, setConfig, setDefaultTextureFactory, setMaskMode, setMaxSpriteMeshItemCount, setRayFromCamera, setSideMode, setSpriteMeshMaxItemCountByGPU, sortByOrder, index$1 as spec, thresholdFrag, throwDestroyedError, trailVert, translatePoint, trianglesFromRect, unregisterPlugin, valIfUndefined, value, valueDefine, vecFill, vecMulCombine, version, vertexFormatType2GLType };
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