@galacean/effects-core 2.6.0-beta.0 → 2.6.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/index.mjs CHANGED
@@ -3,7 +3,7 @@
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  * Description: Galacean Effects runtime core for the web
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  * Author: Ant Group CO., Ltd.
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  * Contributors: 燃然,飂兮,十弦,云垣,茂安,意绮
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- * Version: v2.6.0-beta.0
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+ * Version: v2.6.0
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  */
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  function asyncGeneratorStep(gen, resolve, reject, _next, _throw, key, arg) {
@@ -462,6 +462,8 @@ function getPixelRatio() {
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  }
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  return 1;
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  }
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+ // window 对象不存在时需要判断
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+ var canUseBOM = typeof window !== "undefined";
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  function isIOS() {
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  // real ios device not in simulator
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  return !!navigator.platform && /iPad|iPhone|iPod/.test(navigator.platform);
@@ -5580,7 +5582,7 @@ var Skeleton = /*#__PURE__*/ function() {
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  };
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  _proto.addRecordedProperty = function addRecordedProperty(path, className, property, type) {
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  var totalPath = path + className + property;
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- if (this.pathToObjectIndex.get(totalPath)) {
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+ if (this.pathToObjectIndex.get(totalPath) !== undefined) {
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  return;
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  }
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  var targetBone = this.findTarget(path);
@@ -8286,6 +8288,8 @@ function gpuTimer(gl) {
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  var initErrors = [];
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  var glContext = {};
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+ var IOS16_LOCKDOWN_MODE = "iOS16 lockdown mode, WebGL Constants not in global";
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+ var WEBGL_CONSTANTS_NOT_IN_GLOBAL = "WebGL Constants not in global, please check your environment";
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  if (!initErrors.length) {
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  initGLContext();
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  }
@@ -8297,8 +8301,12 @@ function initGLContext() {
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  copy(WebGLRenderingContext);
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  copy(WebGLRenderingContext.prototype);
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  } else {
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- initErrors.push(isIOS() ? // iOS 16 lockdown mode
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- "iOS16 lockdown mode, WebGL Constants not in global" : "WebGL Constants not in global, please check your environment");
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+ if (canUseBOM) {
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+ initErrors.push(// iOS 16 lockdown mode
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+ isIOS() ? IOS16_LOCKDOWN_MODE : WEBGL_CONSTANTS_NOT_IN_GLOBAL);
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+ } else {
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+ initErrors.push(WEBGL_CONSTANTS_NOT_IN_GLOBAL);
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+ }
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  }
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  if (!initErrors.length && !("HALF_FLOAT" in glContext)) {
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  // @ts-expect-error set default value
@@ -10008,18 +10016,15 @@ var MaskProcessor = /*#__PURE__*/ function() {
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  _proto.getRefValue = function getRefValue() {
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  return 1;
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  };
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- _proto.getMaskMode = function getMaskMode(data) {
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+ _proto.setMaskOptions = function setMaskOptions(data) {
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  var _data_isMask = data.isMask, isMask = _data_isMask === void 0 ? false : _data_isMask, _data_inverted = data.inverted, inverted = _data_inverted === void 0 ? false : _data_inverted, reference = data.reference, _data_alphaMaskEnabled = data.alphaMaskEnabled, alphaMaskEnabled = _data_alphaMaskEnabled === void 0 ? false : _data_alphaMaskEnabled;
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  this.alphaMaskEnabled = alphaMaskEnabled;
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  if (isMask) {
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  this.maskMode = MaskMode.MASK;
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  } else {
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  this.maskMode = inverted ? MaskMode.REVERSE_OBSCURED : MaskMode.OBSCURED;
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- if (reference) {
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- this.maskable = this.engine.findObject(reference);
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- }
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+ this.maskable = this.engine.findObject(reference);
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  }
10022
- return this.maskMode;
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  };
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  _proto.drawStencilMask = function drawStencilMask(renderer) {
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  if (this.maskable) {
@@ -15206,7 +15211,7 @@ var singleSplits = [
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  var textureSheetAnimation = baseRenderComponentData.textureSheetAnimation;
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  var maskOptions = baseRenderComponentData.mask;
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  if (maskOptions) {
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- this.maskManager.getMaskMode(maskOptions);
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+ this.maskManager.setMaskOptions(maskOptions);
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  }
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  // TODO 新蒙板上线后移除
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  //-------------------------------------------------------------------------
@@ -15612,7 +15617,7 @@ var ShapeComponent = /*#__PURE__*/ function(BaseRenderComponent) {
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  }
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  }
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  if (data.mask) {
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- this.maskManager.getMaskMode(data.mask);
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+ this.maskManager.setMaskOptions(data.mask);
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  }
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  var maskRef = this.maskManager.getRefValue();
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  this.material.stencilRef = maskRef !== undefined ? [
@@ -15839,6 +15844,7 @@ var EventSystem = /*#__PURE__*/ function() {
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  var touchstart = "mousedown";
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  var touchmove = "mousemove";
15841
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  var touchend = "mouseup";
15847
+ var touchcancel = "mouseleave";
15842
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  var getTouchEventValue = function(event, x, y, dx, dy) {
15843
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  if (dx === void 0) dx = 0;
15844
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  if (dy === void 0) dy = 0;
@@ -15892,6 +15898,7 @@ var EventSystem = /*#__PURE__*/ function() {
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  touchstart = "touchstart";
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  touchmove = "touchmove";
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  touchend = "touchend";
15901
+ touchcancel = "touchcancel";
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  }
15896
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  var _obj;
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  this.nativeHandlers = (_obj = {}, _obj[touchstart] = function(event) {
@@ -15934,6 +15941,7 @@ var EventSystem = /*#__PURE__*/ function() {
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  }
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  currentTouch = 0;
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  }, _obj);
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+ this.nativeHandlers[touchcancel] = this.nativeHandlers[touchend];
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  Object.keys(this.nativeHandlers).forEach(function(name) {
15938
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  var _this_target;
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  (_this_target = _this.target) == null ? void 0 : _this_target.addEventListener(String(name), _this.nativeHandlers[name]);
@@ -18067,16 +18075,23 @@ var InteractComponent = /*#__PURE__*/ function(RendererComponent) {
18067
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  var _this;
18068
18076
  _this = RendererComponent.apply(this, arguments) || this;
18069
18077
  /**
18070
- * 拖拽的惯性衰减系数,范围[0, 1], 越大惯性越强
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+ * 拖拽后的惯性衰减系数,范围[0, 1], 越大惯性越强
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+ * @default 0.95
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  */ _this.downgrade = 0.95;
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  /**
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- * 拖拽的距离映射系数,越大越容易拖动
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+ * 拖拽后的惯性速度,范围[0, +∞), 越大惯性越强
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+ * @default 25
18084
+ * @since 2.6.0
18085
+ */ _this.speed = 25;
18086
+ /**
18087
+ * 拖拽时的距离映射系数,越大越容易拖动
18088
+ * @default [1, 1]
18074
18089
  */ _this.dragRatio = [
18075
18090
  1,
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18091
  1
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  ];
18078
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  /**
18079
- * 拖拽X范围
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+ * 拖拽范围(编辑器制作时已经设置好,特殊情况可运行时修改)
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  */ _this.dragRange = {
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  dxRange: [
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  0,
@@ -18087,6 +18102,13 @@ var InteractComponent = /*#__PURE__*/ function(RendererComponent) {
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18102
  0
18088
18103
  ]
18089
18104
  };
18105
+ /**
18106
+ * 滑动失效区域,范围[0, 1],单位 %,避免滑动触控冲突(如 iOS 右滑退出时不执行)
18107
+ * > 若是数组形式,格式为:[top、right、bottom、left]
18108
+ * @since 2.6.0
18109
+ * @default 0
18110
+ */ _this.invalidBorderRange = 0;
18111
+ _this.invalidByBorderRange = false;
18090
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  _this.duringPlay = false;
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18113
  /** 是否响应点击和拖拽交互事件 */ _this._interactive = true;
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  _this.lastTime = -1;
@@ -18126,7 +18148,6 @@ var InteractComponent = /*#__PURE__*/ function(RendererComponent) {
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  ];
18127
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  };
18128
18150
  _proto.onStart = function onStart() {
18129
- var options = this.item.props.content.options;
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  var env = this.item.engine.renderer.env;
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  var composition = this.item.composition;
18132
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  var _this_interactData_options = this.interactData.options, type = _this_interactData_options.type, showPreview = _this_interactData_options.showPreview;
@@ -18139,11 +18160,6 @@ var InteractComponent = /*#__PURE__*/ function(RendererComponent) {
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18160
  }
18140
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  }
18141
18162
  }
18142
- if (options.type === InteractType.DRAG) {
18143
- if (env !== PLAYER_OPTIONS_ENV_EDITOR || options.enableInEditor) {
18144
- (composition == null ? void 0 : composition.event) && this.beginDragTarget(options, composition.event);
18145
- }
18146
- }
18147
18163
  if (this.previewContent) {
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  this.previewContent.mesh.item = this.item;
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  this.materials = this.previewContent.mesh.materials;
@@ -18153,7 +18169,8 @@ var InteractComponent = /*#__PURE__*/ function(RendererComponent) {
18153
18169
  _proto.onDisable = function onDisable() {
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  RendererComponent.prototype.onDisable.call(this);
18155
18171
  if (this.item && this.item.composition) {
18156
- if (this.duringPlay && !this.item.transform.getValid()) {
18172
+ // Triggers the Message end event, do not trigger when reverse playback
18173
+ if (this.duringPlay && !this.item.transform.getValid() && this.item.composition.getSpeed() > 0) {
18157
18174
  this.item.composition.removeInteractiveItem(this.item, this.item.props.content.options.type);
18158
18175
  this.duringPlay = false;
18159
18176
  }
@@ -18172,14 +18189,17 @@ var InteractComponent = /*#__PURE__*/ function(RendererComponent) {
18172
18189
  var enableInEditor = options.enableInEditor;
18173
18190
  if (env !== PLAYER_OPTIONS_ENV_EDITOR || enableInEditor) {
18174
18191
  var _this_item_composition;
18175
- ((_this_item_composition = this.item.composition) == null ? void 0 : _this_item_composition.event) && this.beginDragTarget(options, this.item.composition.event);
18192
+ var event = ((_this_item_composition = this.item.composition) != null ? _this_item_composition : {}).event;
18193
+ if (event) {
18194
+ this.beginDragTarget(options, event);
18195
+ }
18176
18196
  }
18177
18197
  }
18178
18198
  };
18179
18199
  _proto.onUpdate = function onUpdate(dt) {
18180
18200
  var _this_previewContent;
18181
18201
  this.duringPlay = true;
18182
- // trigger messageBegin when item enter
18202
+ // Trigger messageBegin when item enter
18183
18203
  if (this.lastTime <= this.item.time) {
18184
18204
  if (this.item.time >= 0 && this.lastTime < 0) {
18185
18205
  var _this_item_composition;
@@ -18187,8 +18207,8 @@ var InteractComponent = /*#__PURE__*/ function(RendererComponent) {
18187
18207
  (_this_item_composition = this.item.composition) == null ? void 0 : _this_item_composition.addInteractiveItem(this.item, options.type);
18188
18208
  }
18189
18209
  } else {
18190
- // loop trigger
18191
- if (this.item.time >= 0) {
18210
+ // Loop trigger, do not trigger when reverse playback
18211
+ if (this.item.time >= 0 && dt > 0) {
18192
18212
  var _this_item_composition1;
18193
18213
  var options1 = this.item.props.content.options;
18194
18214
  (_this_item_composition1 = this.item.composition) == null ? void 0 : _this_item_composition1.addInteractiveItem(this.item, options1.type);
@@ -18262,6 +18282,13 @@ var InteractComponent = /*#__PURE__*/ function(RendererComponent) {
18262
18282
  if (!_this.canInteract()) {
18263
18283
  return;
18264
18284
  }
18285
+ _this.invalidByBorderRange = _this.checkInvalidBorderRange({
18286
+ x: event.x,
18287
+ y: event.y
18288
+ });
18289
+ if (_this.invalidByBorderRange) {
18290
+ return;
18291
+ }
18265
18292
  _this.dragEvent = null;
18266
18293
  _this.bouncingArg = null;
18267
18294
  var camera = (_this_item_composition = _this.item.composition) == null ? void 0 : _this_item_composition.camera;
@@ -18279,6 +18306,9 @@ var InteractComponent = /*#__PURE__*/ function(RendererComponent) {
18279
18306
  };
18280
18307
  },
18281
18308
  touchmove: function(event) {
18309
+ if (_this.invalidByBorderRange) {
18310
+ return;
18311
+ }
18282
18312
  _this.handleDragMove(dragEvent, event);
18283
18313
  _this.bouncingArg = event;
18284
18314
  },
@@ -18288,9 +18318,8 @@ var InteractComponent = /*#__PURE__*/ function(RendererComponent) {
18288
18318
  }
18289
18319
  var bouncingArg = _this.bouncingArg;
18290
18320
  if (!shouldIgnoreBouncing(bouncingArg, 3) && bouncingArg) {
18291
- var speed = 5;
18292
- bouncingArg.vx *= speed;
18293
- bouncingArg.vy *= speed;
18321
+ bouncingArg.vx *= _this.speed;
18322
+ bouncingArg.vy *= _this.speed;
18294
18323
  _this.dragEvent = _extends({}, dragEvent);
18295
18324
  }
18296
18325
  dragEvent = null;
@@ -18341,6 +18370,31 @@ var InteractComponent = /*#__PURE__*/ function(RendererComponent) {
18341
18370
  var _this_item_composition;
18342
18371
  return Boolean((_this_item_composition = this.item.composition) == null ? void 0 : _this_item_composition.interactive) && this._interactive;
18343
18372
  };
18373
+ /**
18374
+ * 检查滑动手势边界
18375
+ * @param position
18376
+ */ _proto.checkInvalidBorderRange = function checkInvalidBorderRange(position) {
18377
+ var invalidBorderRange = this.invalidBorderRange;
18378
+ if (invalidBorderRange) {
18379
+ var top = 0;
18380
+ var right = 0;
18381
+ var bottom = 0;
18382
+ var left = 0;
18383
+ if (typeof invalidBorderRange === "number") {
18384
+ top = invalidBorderRange;
18385
+ right = invalidBorderRange;
18386
+ bottom = invalidBorderRange;
18387
+ left = invalidBorderRange;
18388
+ } else if (isArray(invalidBorderRange)) {
18389
+ var ref, ref1, ref2, ref3, ref4;
18390
+ ref = invalidBorderRange, ref1 = ref[0], top = ref1 === void 0 ? 0 : ref1, ref2 = ref[1], right = ref2 === void 0 ? 0 : ref2, ref3 = ref[2], bottom = ref3 === void 0 ? 0 : ref3, ref4 = ref[3], left = ref4 === void 0 ? 0 : ref4;
18391
+ }
18392
+ if (position.x < left - 1 || position.x > 1 - right || position.y < top - 1 || position.y > 1 - bottom) {
18393
+ return true;
18394
+ }
18395
+ }
18396
+ return false;
18397
+ };
18344
18398
  _create_class(InteractComponent, [
18345
18399
  {
18346
18400
  key: "interactive",
@@ -22135,7 +22189,9 @@ var ParticleSystem = /*#__PURE__*/ function(Component) {
22135
22189
  this.options.startSize = createValueGetter(options.startSize);
22136
22190
  this.options.sizeAspect = createValueGetter(options.sizeAspect || 1);
22137
22191
  }
22138
- var maskProps = this.getMaskOptions(props);
22192
+ if (props.mask) {
22193
+ this.maskManager.setMaskOptions(props.mask);
22194
+ }
22139
22195
  var particleMeshProps = {
22140
22196
  // listIndex: vfxItem.listIndex,
22141
22197
  meshSlots: options.meshSlots,
@@ -22156,8 +22212,8 @@ var ParticleSystem = /*#__PURE__*/ function(Component) {
22156
22212
  occlusion: !!renderer.occlusion,
22157
22213
  transparentOcclusion: !!renderer.transparentOcclusion,
22158
22214
  maxCount: options.maxCount,
22159
- mask: maskProps.maskRef,
22160
- maskMode: maskProps.maskMode,
22215
+ mask: this.maskManager.getRefValue(),
22216
+ maskMode: this.maskManager.maskMode,
22161
22217
  forceTarget: forceTarget,
22162
22218
  diffuse: renderer.texture ? this.engine.findObject(renderer.texture) : undefined,
22163
22219
  sizeOverLifetime: sizeOverLifetimeGetter,
@@ -22238,7 +22294,9 @@ var ParticleSystem = /*#__PURE__*/ function(Component) {
22238
22294
  inheritParticleColor: !!trails.inheritParticleColor,
22239
22295
  parentAffectsPosition: !!trails.parentAffectsPosition
22240
22296
  };
22241
- maskProps = this.getMaskOptions(trails);
22297
+ if (trails.mask) {
22298
+ this.maskManager.setMaskOptions(trails.mask);
22299
+ }
22242
22300
  trailMeshProps = {
22243
22301
  name: "Trail",
22244
22302
  matrix: Matrix4.IDENTITY,
@@ -22255,8 +22313,8 @@ var ParticleSystem = /*#__PURE__*/ function(Component) {
22255
22313
  occlusion: !!trails.occlusion,
22256
22314
  transparentOcclusion: !!trails.transparentOcclusion,
22257
22315
  textureMap: trails.textureMap,
22258
- mask: maskProps.maskRef,
22259
- maskMode: maskProps.maskMode
22316
+ mask: this.maskManager.getRefValue(),
22317
+ maskMode: this.maskManager.maskMode
22260
22318
  };
22261
22319
  if (trails.colorOverLifetime && trails.colorOverLifetime[0] === ValueType.GRADIENT_COLOR) {
22262
22320
  trailMeshProps.colorOverLifetime = trails.colorOverLifetime[1];
@@ -22281,18 +22339,6 @@ var ParticleSystem = /*#__PURE__*/ function(Component) {
22281
22339
  this.item.getHitTestParams = this.getHitTestParams;
22282
22340
  this.item._content = this;
22283
22341
  };
22284
- _proto.getMaskOptions = function getMaskOptions(data) {
22285
- var maskMode = MaskMode.NONE;
22286
- var maskRef = 0;
22287
- if (data.mask) {
22288
- maskMode = this.maskManager.getMaskMode(data.mask);
22289
- maskRef = this.maskManager.getRefValue();
22290
- }
22291
- return {
22292
- maskMode: maskMode,
22293
- maskRef: maskRef
22294
- };
22295
- };
22296
22342
  _create_class(ParticleSystem, [
22297
22343
  {
22298
22344
  key: "timePassed",
@@ -25470,7 +25516,11 @@ var SpriteComponent = /*#__PURE__*/ function(BaseRenderComponent) {
25470
25516
  dy
25471
25517
  ]);
25472
25518
  }
25473
- this.time += dt / 1000;
25519
+ this.time = time + dt / 1000;
25520
+ };
25521
+ _proto.onDisable = function onDisable() {
25522
+ BaseRenderComponent.prototype.onDisable.call(this);
25523
+ this.time = 0;
25474
25524
  };
25475
25525
  _proto.onDestroy = function onDestroy() {
25476
25526
  var texture = this.renderer.texture;
@@ -30101,6 +30151,7 @@ var itemMap = new Map();
30101
30151
  }
30102
30152
  }
30103
30153
  }
30154
+ json.version = JSONSceneVersion["3_2"];
30104
30155
  return json;
30105
30156
  }
30106
30157
  function version32Migration(json) {
@@ -30120,6 +30171,7 @@ function version32Migration(json) {
30120
30171
  var comp = _step2.value;
30121
30172
  processContent(comp);
30122
30173
  }
30174
+ json.version = JSONSceneVersion["3_3"];
30123
30175
  return json;
30124
30176
  }
30125
30177
  function version33Migration(json) {
@@ -30187,6 +30239,7 @@ function version33Migration(json) {
30187
30239
  }
30188
30240
  }
30189
30241
  }
30242
+ json.version = JSONSceneVersion["3_4"];
30190
30243
  return json;
30191
30244
  }
30192
30245
  function processContent(composition) {
@@ -31042,7 +31095,7 @@ function getStandardSpriteContent(sprite, transform) {
31042
31095
  return ret;
31043
31096
  }
31044
31097
 
31045
- var version$1 = "2.6.0-beta.0";
31098
+ var version$1 = "2.6.0";
31046
31099
  var v0 = /^(\d+)\.(\d+)\.(\d+)(-(\w+)\.\d+)?$/;
31047
31100
  var standardVersion = /^(\d+)\.(\d+)$/;
31048
31101
  var reverseParticle = false;
@@ -34292,8 +34345,8 @@ registerPlugin("sprite", SpriteLoader, VFXItem);
34292
34345
  registerPlugin("particle", ParticleLoader, VFXItem);
34293
34346
  registerPlugin("cal", CalculateLoader, VFXItem);
34294
34347
  registerPlugin("interact", InteractLoader, VFXItem);
34295
- var version = "2.6.0-beta.0";
34348
+ var version = "2.6.0";
34296
34349
  logger.info("Core version: " + version + ".");
34297
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34298
- export { AbstractPlugin, ActivationPlayable, ActivationPlayableAsset, ActivationTrack, AndNode, AndNodeData, Animatable, AnimationClip, AnimationClipNode, AnimationClipNodeData, AnimationGraphAsset, Animator, ApplyAdditiveNode, ApplyAdditiveNodeData, Asset, AssetLoader, AssetManager, AssetService, BYTES_TYPE_MAP, BaseRenderComponent, Behaviour, BezierCurve, BezierCurvePath, BezierCurveQuat, BinaryAsset, BlendNode, BlendNodeData, BoolValueNode, COMPRESSED_TEXTURE, COPY_FRAGMENT_SHADER, COPY_MESH_SHADER_ID, COPY_VERTEX_SHADER, CalculateLoader, Camera, CameraController, CameraVFXItemLoader, ColorCurve, ColorPropertyPlayableAsset, ColorPropertyTrack, Component, ComponentTimePlayable, ComponentTimePlayableAsset, ComponentTimeTrack, Composition, CompositionComponent, ConstBoolNode, ConstBoolNodeData, ConstFloatNode, ConstFloatNodeData, ControlParameterBoolNode, ControlParameterBoolNodeData, ControlParameterFloatNode, ControlParameterFloatNodeData, ControlParameterTriggerNode, ControlParameterTriggerNodeData, DEFAULT_FONTS, DEFAULT_FPS, Database, Deferred, DestroyOptions, Downloader, EFFECTS_COPY_MESH_NAME, EVENT_TYPE_CLICK, EVENT_TYPE_TOUCH_END, EVENT_TYPE_TOUCH_MOVE, EVENT_TYPE_TOUCH_START, EffectComponent, EffectsObject, EffectsPackage, Ellipse, Engine, EqualNodeData, EventEmitter, EventSystem, Fake3DAnimationMode, Fake3DComponent, FilterMode, Float16ArrayWrapper, FloatComparisonNode, FloatComparisonNodeData, FloatPropertyPlayableAsset, FloatPropertyTrack, FloatValueNode, Framebuffer, GLSLVersion, GPUCapability, Geometry, GlobalUniforms, GradientValue, GraphInstance, GraphNode, GraphNodeData, GraphicsPath, GreaterNodeData, HELP_LINK, HitTestType, InteractComponent, InteractLoader, InteractMesh, InvalidIndex, Item, KTXTexture, LayerBlendNode, LayerBlendNodeData, LessNodeData, LineSegments, LinearValue, MaskMode, MaskProcessor, Material, MaterialDataBlock, MaterialRenderType, MaterialTrack, Mesh, MeshCollider, NodeTransform, NotNode, NotNodeData, ObjectBindingTrack, OrNode, OrNodeData, OrderType, PLAYER_OPTIONS_ENV_EDITOR, POST_PROCESS_SETTINGS, ParticleBehaviourPlayable, ParticleBehaviourPlayableAsset, ParticleLoader, ParticleMesh, ParticleSystem, ParticleSystemRenderer, ParticleTrack, PassTextureCache, PathSegments, PluginSystem, PolyStar, Polygon, Pose, PoseNode, PostProcessVolume, PropertyTrack, RENDER_PASS_NAME_PREFIX, RENDER_PREFER_LOOKUP_TEXTURE, RUNTIME_ENV, RandomSetValue, RandomValue, RandomVectorValue, RenderFrame, RenderPass, RenderPassAttachmentStorageType, RenderPassDestroyAttachmentType, RenderPassPriorityNormal, RenderPassPriorityPostprocess, RenderPassPriorityPrepare, RenderTargetHandle, RenderTextureFormat, Renderbuffer, Renderer, RendererComponent, RuntimeClip, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_0, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_SIZE_0, SEMANTIC_PRE_COLOR_ATTACHMENT_0, SEMANTIC_PRE_COLOR_ATTACHMENT_SIZE_0, SPRITE_VERTEX_STRIDE, Scene, SemanticMap, SerializationHelper, Shader, ShaderCompileResultStatus, ShaderFactory, ShaderType, ShaderVariant, ShapeComponent, ShapePath, SourceType, SpriteColorPlayableAsset, SpriteColorTrack, SpriteComponent, SpriteLoader, StarType, StateMachineNode, StateMachineNodeData, StateNode, StateNodeData, StaticValue, SubCompositionPlayableAsset, SubCompositionTrack, TEMPLATE_USE_OFFSCREEN_CANVAS, TangentMode, TextComponent, TextComponentBase, TextLayout, TextLoader, TextStyle, Texture, TextureFactory, TextureLoadAction, TextureSourceType, TextureStoreAction, Ticker, TimelineAsset, TimelineClip, TimelinePlayable, TrackAsset, TrackSortWrapper, TrackType, Transform, TransformAnimationPlayable, TransformPlayableAsset, TransformTrack, TransitionNode, TransitionNodeData, TransitionState, VFXItem, ValueGetter, ValueNode, Vector2Curve, Vector2PropertyPlayableAsset, Vector2PropertyTrack, Vector3Curve, Vector4Curve, Vector4PropertyPlayableAsset, Vector4PropertyTrack, WeightedMode, addByOrder, addItem, addItemWithOrder, applyMixins, assertExist, asserts, base64ToFile, blend, buildLine, calculateTranslation, canvasPool, closePointEps, colorGradingFrag, colorStopsFromGradient, colorToArr$1 as colorToArr, combineImageTemplate, createCopyShader, createGLContext, createKeyFrameMeta, createShape, createValueGetter, curveEps, decimalEqual, defaultPlugins, deserializeMipmapTexture, earcut, effectsClass, effectsClassStore, enlargeBuffer, ensureFixedNumber, ensureVec3, findPreviousRenderPass, gaussianDown_frag as gaussianDownFrag, gaussianDownHFrag, gaussianDownVFrag, gaussianUpFrag, generateEmptyTypedArray, generateGUID, generateHalfFloatTexture, generateTransparentTexture, generateWhiteTexture, getBackgroundImage, getClass, getColorFromGradientStops, getConfig, getDefaultTextureFactory, getGeometryByShape, getGeometryTriangles, getKTXTextureOptions, getKeyFrameMetaByRawValue, getMergedStore, getNodeDataClass, getParticleMeshShader, getPixelRatio, getPreMultiAlpha, getStandardComposition, getStandardImage, getStandardItem, getStandardJSON, getTextureSize, glContext, glType2VertexFormatType, gpuTimer, imageDataFromColor, imageDataFromGradient, initErrors, initGLContext, integrate, interpolateColor, isAlipayMiniApp, isAndroid, isArray, isCanvas, isFunction, isIOS, isIOSByUA, isMiniProgram, isObject, isOpenHarmony, isSimulatorCellPhone, isString, isUniformStruct, isUniformStructArray, isValidFontFamily, isWebGL2, isWechatMiniApp, itemFrag, itemFrame_frag as itemFrameFrag, itemVert, loadAVIFOptional, loadBinary, loadBlob, loadImage, loadMedia, loadVideo, loadWebPOptional, logger, index as math, maxSpriteMeshItemCount, modifyMaxKeyframeShader, nearestPowerOfTwo, nodeDataClass, noop, normalizeColor, numberToFix, oldBezierKeyFramesToNew, parsePercent$1 as parsePercent, particleFrag, particleOriginTranslateMap$1 as particleOriginTranslateMap, particleUniformTypeMap, particleVert, passRenderLevel, pluginLoaderMap, randomInRange, registerPlugin, removeItem, rotateVec2, screenMeshVert, serialize, setBlendMode, setConfig, setDefaultTextureFactory, setMaskMode, setMaxSpriteMeshItemCount, setRayFromCamera, setSideMode, setSpriteMeshMaxItemCountByGPU, sortByOrder, index$1 as spec, thresholdFrag, throwDestroyedError, trailVert, translatePoint, trianglesFromRect, unregisterPlugin, valIfUndefined, value, valueDefine, vecFill, vecMulCombine, version, vertexFormatType2GLType };
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+ export { AbstractPlugin, ActivationPlayable, ActivationPlayableAsset, ActivationTrack, AndNode, AndNodeData, Animatable, AnimationClip, AnimationClipNode, AnimationClipNodeData, AnimationGraphAsset, Animator, ApplyAdditiveNode, ApplyAdditiveNodeData, Asset, AssetLoader, AssetManager, AssetService, BYTES_TYPE_MAP, BaseRenderComponent, Behaviour, BezierCurve, BezierCurvePath, BezierCurveQuat, BinaryAsset, BlendNode, BlendNodeData, BoolValueNode, COMPRESSED_TEXTURE, COPY_FRAGMENT_SHADER, COPY_MESH_SHADER_ID, COPY_VERTEX_SHADER, CalculateLoader, Camera, CameraController, CameraVFXItemLoader, ColorCurve, ColorPropertyPlayableAsset, ColorPropertyTrack, Component, ComponentTimePlayable, ComponentTimePlayableAsset, ComponentTimeTrack, Composition, CompositionComponent, ConstBoolNode, ConstBoolNodeData, ConstFloatNode, ConstFloatNodeData, ControlParameterBoolNode, ControlParameterBoolNodeData, ControlParameterFloatNode, ControlParameterFloatNodeData, ControlParameterTriggerNode, ControlParameterTriggerNodeData, DEFAULT_FONTS, DEFAULT_FPS, Database, Deferred, DestroyOptions, Downloader, EFFECTS_COPY_MESH_NAME, EVENT_TYPE_CLICK, EVENT_TYPE_TOUCH_END, EVENT_TYPE_TOUCH_MOVE, EVENT_TYPE_TOUCH_START, EffectComponent, EffectsObject, EffectsPackage, Ellipse, Engine, EqualNodeData, EventEmitter, EventSystem, Fake3DAnimationMode, Fake3DComponent, FilterMode, Float16ArrayWrapper, FloatComparisonNode, FloatComparisonNodeData, FloatPropertyPlayableAsset, FloatPropertyTrack, FloatValueNode, Framebuffer, GLSLVersion, GPUCapability, Geometry, GlobalUniforms, GradientValue, GraphInstance, GraphNode, GraphNodeData, GraphicsPath, GreaterNodeData, HELP_LINK, HitTestType, InteractComponent, InteractLoader, InteractMesh, InvalidIndex, Item, KTXTexture, LayerBlendNode, LayerBlendNodeData, LessNodeData, LineSegments, LinearValue, MaskMode, MaskProcessor, Material, MaterialDataBlock, MaterialRenderType, MaterialTrack, Mesh, MeshCollider, NodeTransform, NotNode, NotNodeData, ObjectBindingTrack, OrNode, OrNodeData, OrderType, PLAYER_OPTIONS_ENV_EDITOR, POST_PROCESS_SETTINGS, ParticleBehaviourPlayable, ParticleBehaviourPlayableAsset, ParticleLoader, ParticleMesh, ParticleSystem, ParticleSystemRenderer, ParticleTrack, PassTextureCache, PathSegments, PluginSystem, PolyStar, Polygon, Pose, PoseNode, PostProcessVolume, PropertyTrack, RENDER_PASS_NAME_PREFIX, RENDER_PREFER_LOOKUP_TEXTURE, RUNTIME_ENV, RandomSetValue, RandomValue, RandomVectorValue, RenderFrame, RenderPass, RenderPassAttachmentStorageType, RenderPassDestroyAttachmentType, RenderPassPriorityNormal, RenderPassPriorityPostprocess, RenderPassPriorityPrepare, RenderTargetHandle, RenderTextureFormat, Renderbuffer, Renderer, RendererComponent, RuntimeClip, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_0, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_SIZE_0, SEMANTIC_PRE_COLOR_ATTACHMENT_0, SEMANTIC_PRE_COLOR_ATTACHMENT_SIZE_0, SPRITE_VERTEX_STRIDE, Scene, SemanticMap, SerializationHelper, Shader, ShaderCompileResultStatus, ShaderFactory, ShaderType, ShaderVariant, ShapeComponent, ShapePath, SourceType, SpriteColorPlayableAsset, SpriteColorTrack, SpriteComponent, SpriteLoader, StarType, StateMachineNode, StateMachineNodeData, StateNode, StateNodeData, StaticValue, SubCompositionPlayableAsset, SubCompositionTrack, TEMPLATE_USE_OFFSCREEN_CANVAS, TangentMode, TextComponent, TextComponentBase, TextLayout, TextLoader, TextStyle, Texture, TextureFactory, TextureLoadAction, TextureSourceType, TextureStoreAction, Ticker, TimelineAsset, TimelineClip, TimelinePlayable, TrackAsset, TrackSortWrapper, TrackType, Transform, TransformAnimationPlayable, TransformPlayableAsset, TransformTrack, TransitionNode, TransitionNodeData, TransitionState, VFXItem, ValueGetter, ValueNode, Vector2Curve, Vector2PropertyPlayableAsset, Vector2PropertyTrack, Vector3Curve, Vector4Curve, Vector4PropertyPlayableAsset, Vector4PropertyTrack, WeightedMode, addByOrder, addItem, addItemWithOrder, applyMixins, assertExist, asserts, base64ToFile, blend, buildLine, calculateTranslation, canUseBOM, canvasPool, closePointEps, colorGradingFrag, colorStopsFromGradient, colorToArr$1 as colorToArr, combineImageTemplate, createCopyShader, createGLContext, createKeyFrameMeta, createShape, createValueGetter, curveEps, decimalEqual, defaultPlugins, deserializeMipmapTexture, earcut, effectsClass, effectsClassStore, enlargeBuffer, ensureFixedNumber, ensureVec3, findPreviousRenderPass, gaussianDown_frag as gaussianDownFrag, gaussianDownHFrag, gaussianDownVFrag, gaussianUpFrag, generateEmptyTypedArray, generateGUID, generateHalfFloatTexture, generateTransparentTexture, generateWhiteTexture, getBackgroundImage, getClass, getColorFromGradientStops, getConfig, getDefaultTextureFactory, getGeometryByShape, getGeometryTriangles, getKTXTextureOptions, getKeyFrameMetaByRawValue, getMergedStore, getNodeDataClass, getParticleMeshShader, getPixelRatio, getPreMultiAlpha, getStandardComposition, getStandardImage, getStandardItem, getStandardJSON, getTextureSize, glContext, glType2VertexFormatType, gpuTimer, imageDataFromColor, imageDataFromGradient, initErrors, initGLContext, integrate, interpolateColor, isAlipayMiniApp, isAndroid, isArray, isCanvas, isFunction, isIOS, isIOSByUA, isMiniProgram, isObject, isOpenHarmony, isSimulatorCellPhone, isString, isUniformStruct, isUniformStructArray, isValidFontFamily, isWebGL2, isWechatMiniApp, itemFrag, itemFrame_frag as itemFrameFrag, itemVert, loadAVIFOptional, loadBinary, loadBlob, loadImage, loadMedia, loadVideo, loadWebPOptional, logger, index as math, maxSpriteMeshItemCount, modifyMaxKeyframeShader, nearestPowerOfTwo, nodeDataClass, noop, normalizeColor, numberToFix, oldBezierKeyFramesToNew, parsePercent$1 as parsePercent, particleFrag, particleOriginTranslateMap$1 as particleOriginTranslateMap, particleUniformTypeMap, particleVert, passRenderLevel, pluginLoaderMap, randomInRange, registerPlugin, removeItem, rotateVec2, screenMeshVert, serialize, setBlendMode, setConfig, setDefaultTextureFactory, setMaskMode, setMaxSpriteMeshItemCount, setRayFromCamera, setSideMode, setSpriteMeshMaxItemCountByGPU, sortByOrder, index$1 as spec, thresholdFrag, throwDestroyedError, trailVert, translatePoint, trianglesFromRect, unregisterPlugin, valIfUndefined, value, valueDefine, vecFill, vecMulCombine, version, vertexFormatType2GLType };
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  //# sourceMappingURL=index.mjs.map