@galacean/effects-core 2.6.0-alpha.0 → 2.6.0-beta.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/composition.d.ts +0 -1
- package/dist/events/types.d.ts +12 -1
- package/dist/index.js +157 -78
- package/dist/index.js.map +1 -1
- package/dist/index.mjs +157 -79
- package/dist/index.mjs.map +1 -1
- package/dist/plugins/animation-graph/nodes/index.d.ts +2 -1
- package/dist/plugins/animation-graph/nodes/layer-blend-node.d.ts +27 -0
- package/dist/plugins/animation-graph/pose.d.ts +1 -0
- package/dist/plugins/particle/particle-system.d.ts +0 -3
- package/dist/vfx-item.d.ts +0 -5
- package/package.json +2 -2
- /package/dist/plugins/animation-graph/nodes/{blend-1d-node.d.ts → blend-node.d.ts} +0 -0
package/dist/index.mjs
CHANGED
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@@ -3,7 +3,7 @@
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* Description: Galacean Effects runtime core for the web
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* Author: Ant Group CO., Ltd.
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* Contributors: 燃然,飂兮,十弦,云垣,茂安,意绮
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-
* Version: v2.6.0-
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* Version: v2.6.0-beta.0
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*/
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function asyncGeneratorStep(gen, resolve, reject, _next, _throw, key, arg) {
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@@ -1723,6 +1723,7 @@ var NodeDataType;
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NodeDataType["AnimationClipNodeData"] = "AnimationClipNodeData";
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NodeDataType["BlendNodeData"] = "BlendNodeData";
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NodeDataType["ApplyAdditiveNodeData"] = "ApplyAdditiveNodeData";
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NodeDataType["LayerBlendNodeData"] = "LayerBlendNodeData";
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NodeDataType["StateMachineNodeData"] = "StateMachineNodeData";
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NodeDataType["TransitionNodeData"] = "TransitionNodeData";
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NodeDataType["StateNodeData"] = "StateNodeData";
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@@ -4189,6 +4190,17 @@ var Pose = /*#__PURE__*/ function() {
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this.floatPropertyValues[animatedObjectIndex] = value;
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}
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};
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_proto.copyFrom = function copyFrom(pose) {
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for(var i = 0; i < this.parentSpaceTransforms.length; i++){
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this.parentSpaceTransforms[i].copyFrom(pose.parentSpaceTransforms[i]);
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}
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for(var i1 = 0; i1 < this.colorPropertyValues.length; i1++){
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this.colorPropertyValues[i1].copyFrom(pose.colorPropertyValues[i1]);
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}
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for(var i2 = 0; i2 < this.floatPropertyValues.length; i2++){
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this.floatPropertyValues[i2] = pose.floatPropertyValues[i2];
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}
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};
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return Pose;
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}();
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@@ -4728,6 +4740,109 @@ var ControlParameterTriggerNode = /*#__PURE__*/ function(BoolValueNode) {
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return ControlParameterTriggerNode;
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}(BoolValueNode);
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var LayerBlendNodeData = /*#__PURE__*/ function(GraphNodeData) {
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_inherits(LayerBlendNodeData, GraphNodeData);
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function LayerBlendNodeData() {
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var _this;
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_this = GraphNodeData.apply(this, arguments) || this;
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_this.baseNodeIndex = InvalidIndex;
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_this.layerDatas = [];
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return _this;
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}
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var _proto = LayerBlendNodeData.prototype;
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_proto.instantiate = function instantiate(context) {
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var node = this.createNode(LayerBlendNode, context);
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node.baseLayerNode = context.getNode(this.baseNodeIndex);
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for(var _iterator = _create_for_of_iterator_helper_loose(this.layerDatas), _step; !(_step = _iterator()).done;){
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var layerData = _step.value;
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node.layers.push({
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inputNode: context.getNode(layerData.inputNodeIndex),
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weightValueNode: context.getNode(layerData.weightValueNodeIndex),
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weight: 0
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});
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}
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};
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_proto.load = function load(data) {
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GraphNodeData.prototype.load.call(this, data);
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var _data_baseNodeIndex;
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this.baseNodeIndex = (_data_baseNodeIndex = data.baseNodeIndex) != null ? _data_baseNodeIndex : InvalidIndex;
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if (data.layerDatas) {
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for(var _iterator = _create_for_of_iterator_helper_loose(data.layerDatas), _step; !(_step = _iterator()).done;){
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var layerData = _step.value;
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this.layerDatas.push(_extends({
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inputNodeIndex: InvalidIndex,
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weightValueNodeIndex: InvalidIndex
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}, layerData));
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}
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}
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};
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return LayerBlendNodeData;
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}(GraphNodeData);
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LayerBlendNodeData = __decorate([
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nodeDataClass(NodeDataType.LayerBlendNodeData)
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], LayerBlendNodeData);
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var LayerBlendNode = /*#__PURE__*/ function(PoseNode) {
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_inherits(LayerBlendNode, PoseNode);
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function LayerBlendNode() {
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var _this;
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_this = PoseNode.apply(this, arguments) || this;
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_this.baseLayerNode = null;
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_this.layers = [];
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return _this;
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}
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var _proto = LayerBlendNode.prototype;
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_proto.initializeInternal = function initializeInternal(context) {
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var //-------------------------------------------------------------------------
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_this_baseLayerNode;
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PoseNode.prototype.initializeInternal.call(this, context);
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//-------------------------------------------------------------------------
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this.layerNodeResult = new PoseResult(context.skeleton);
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(_this_baseLayerNode = this.baseLayerNode) == null ? void 0 : _this_baseLayerNode.initialize(context);
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for(var _iterator = _create_for_of_iterator_helper_loose(this.layers), _step; !(_step = _iterator()).done;){
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var layer = _step.value;
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var _layer_inputNode, _layer_weightValueNode;
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(_layer_inputNode = layer.inputNode) == null ? void 0 : _layer_inputNode.initialize(context);
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(_layer_weightValueNode = layer.weightValueNode) == null ? void 0 : _layer_weightValueNode.initialize(context);
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}
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};
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_proto.shutdownInternal = function shutdownInternal(context) {
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var _this_baseLayerNode;
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(_this_baseLayerNode = this.baseLayerNode) == null ? void 0 : _this_baseLayerNode.shutdown(context);
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for(var _iterator = _create_for_of_iterator_helper_loose(this.layers), _step; !(_step = _iterator()).done;){
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var layer = _step.value;
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var _layer_inputNode, _layer_weightValueNode;
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(_layer_inputNode = layer.inputNode) == null ? void 0 : _layer_inputNode.shutdown(context);
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(_layer_weightValueNode = layer.weightValueNode) == null ? void 0 : _layer_weightValueNode.shutdown(context);
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}
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PoseNode.prototype.shutdownInternal.call(this, context);
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};
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_proto.evaluate = function evaluate(context, result) {
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if (!(this.baseLayerNode && this.baseLayerNode.isValid())) {
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return result;
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}
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this.markNodeActive(context);
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this.previousTime = this.baseLayerNode.getCurrentTime();
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result = this.baseLayerNode.evaluate(context, result);
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this.currentTime = this.baseLayerNode.getCurrentTime();
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this.duration = this.baseLayerNode.getDuration();
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this.updateLayers(context, result);
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return result;
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};
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_proto.updateLayers = function updateLayers(context, result) {
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for(var _iterator = _create_for_of_iterator_helper_loose(this.layers), _step; !(_step = _iterator()).done;){
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var layer = _step.value;
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if (layer.inputNode && layer.weightValueNode) {
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this.layerNodeResult.pose.copyFrom(result.pose);
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layer.inputNode.evaluate(context, this.layerNodeResult);
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var layerWeight = layer.weightValueNode.getValue(context);
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Blender.localBlend(result.pose, this.layerNodeResult.pose, layerWeight, result.pose);
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}
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}
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return result;
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};
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return LayerBlendNode;
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}(PoseNode);
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var EqualNodeData = /*#__PURE__*/ function(GraphNodeData) {
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_inherits(EqualNodeData, GraphNodeData);
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function EqualNodeData() {
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@@ -8182,8 +8297,8 @@ function initGLContext() {
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copy(WebGLRenderingContext);
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copy(WebGLRenderingContext.prototype);
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} else {
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initErrors.push(// iOS 16 lockdown mode
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"iOS16 lockdown mode, WebGL Constants not in global");
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initErrors.push(isIOS() ? // iOS 16 lockdown mode
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"iOS16 lockdown mode, WebGL Constants not in global" : "WebGL Constants not in global, please check your environment");
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}
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if (!initErrors.length && !("HALF_FLOAT" in glContext)) {
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// @ts-expect-error set default value
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@@ -8792,7 +8907,9 @@ function _loadVideo() {
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return [
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2,
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new Promise(function(resolve, reject) {
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var pending = video.play()
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var pending = video.play().catch(function(e) {
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reject(e);
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});
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if (pending) {
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void pending.then(function() {
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return resolve(video);
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@@ -15175,8 +15292,7 @@ var singleSplits = [
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* 设置当前图层的颜色
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* @since 2.5.0
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*/ function set(value) {
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this.
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this.material.setColor("_Color", this._color);
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this.setColor(value);
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}
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}
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]);
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@@ -16534,7 +16650,11 @@ function buildEasingCurve(leftKeyframe, rightKeyframe) {
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if (BezierMap[str]) {
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bezEasing = BezierMap[str];
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} else {
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-
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if (decimalEqual(valueInterval, 0)) {
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bezEasing = new BezierEasing();
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} else {
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bezEasing = new BezierEasing(x1, y1, x2, y2);
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}
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BezierMap[str] = bezEasing;
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}
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return {
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@@ -18957,12 +19077,23 @@ var seed$3 = 1;
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return transformData;
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};
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_proto.fromData = function fromData(data) {
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var
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var transformProps = {};
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transformProps.position = new Vector3().copyFrom(data.position);
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//@ts-expect-error
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if (data.quat) {
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//@ts-expect-error
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transformProps.quat = new Quaternion(data.quat.x, data.quat.y, data.quat.z, data.quat.w);
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} else {
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transformProps.rotation = new Euler(data.eulerHint.x, data.eulerHint.y, data.eulerHint.z);
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}
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transformProps.scale = new Vector3().copyFrom(data.scale);
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if (data.size) {
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transformProps.size = new Vector2().copyFrom(data.size);
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}
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if (data.anchor) {
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transformProps.anchor = new Vector2().copyFrom(data.anchor);
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}
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this.setTransform(transformProps);
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};
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_proto.dispose = function dispose() {};
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_proto.updateTRSCache = function updateTRSCache() {
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@@ -21382,44 +21513,6 @@ var ParticleSystem = /*#__PURE__*/ function(Component) {
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_proto.setVisible = function setVisible(visible) {
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this.renderer.setVisible(visible);
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};
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_proto.setOpacity = function setOpacity(opacity) {
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var _material_getVector4;
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var material = this.renderer.particleMesh.mesh.material;
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var geometry = this.renderer.particleMesh.mesh.geometry;
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var originalColor = ((_material_getVector4 = material.getVector4("uOpacityOverLifetimeValue")) == null ? void 0 : _material_getVector4.toArray()) || [
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1,
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];
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material.setVector4("uOpacityOverLifetimeValue", new Vector4(originalColor[0], originalColor[1], originalColor[2], opacity));
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var data = geometry.getAttributeData("aColor") || [];
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for(var i = 0; i < data.length; i += 32){
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data[i * 8 + 7] = opacity;
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}
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};
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/**
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* @internal
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*/ _proto.setColor = function setColor(r, g, b, a) {
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var _material_getVector4;
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var material = this.renderer.particleMesh.mesh.material;
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var geometry = this.renderer.particleMesh.mesh.geometry;
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var originalColor = ((_material_getVector4 = material.getVector4("uOpacityOverLifetimeValue")) == null ? void 0 : _material_getVector4.toArray()) || [
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1,
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1,
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1,
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1
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];
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material.setVector4("uOpacityOverLifetimeValue", new Vector4(originalColor[0], originalColor[1], originalColor[2], a));
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var data = geometry.getAttributeData("aColor") || [];
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for(var i = 0; i < data.length; i += 32){
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data[i * 8 + 4] = r;
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data[i * 8 + 5] = g;
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data[i * 8 + 6] = b;
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data[i * 8 + 7] = a;
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}
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};
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-
_proto.setParentTransform = function setParentTransform(transform) {};
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_proto.getTextures = function getTextures() {
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return this.renderer.getTextures();
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};
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@@ -23747,8 +23840,6 @@ var LateUpdateTickData = /*#__PURE__*/ function(TickData) {
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/**
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* 是否开启后处理
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*/ _this.postProcessingEnabled = false;
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-
// TODO: 待优化
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-
_this.assigned = false;
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/**
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* 销毁状态位
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*/ _this.destroyed = false;
|
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@@ -23816,7 +23907,6 @@ var LateUpdateTickData = /*#__PURE__*/ function(TickData) {
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aspect: width / height
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23817
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}));
|
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|
_this.url = scene.url;
|
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23819
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-
_this.assigned = true;
|
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|
_this.interactive = true;
|
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|
_this.handleItemMessage = handleItemMessage;
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|
_this.createRenderFrame();
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@@ -23885,6 +23975,7 @@ var LateUpdateTickData = /*#__PURE__*/ function(TickData) {
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23885
23975
|
* 暂停合成的播放
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23886
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|
*/ _proto.pause = function pause() {
|
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|
this.paused = true;
|
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23978
|
+
this.emit("pause");
|
|
23888
23979
|
};
|
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23889
23980
|
/**
|
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|
*
|
|
@@ -23903,6 +23994,9 @@ var LateUpdateTickData = /*#__PURE__*/ function(TickData) {
|
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23903
23994
|
*/ _proto.gotoAndPlay = function gotoAndPlay(time) {
|
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23904
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|
this.setTime(time);
|
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23905
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|
this.resume();
|
|
23997
|
+
this.emit("play", {
|
|
23998
|
+
time: time
|
|
23999
|
+
});
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23906
24000
|
};
|
|
23907
24001
|
/**
|
|
23908
24002
|
* 跳转合成到指定时间并暂停
|
|
@@ -23937,7 +24031,7 @@ var LateUpdateTickData = /*#__PURE__*/ function(TickData) {
|
|
|
23937
24031
|
this.forwardTime(time + this.startTime);
|
|
23938
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|
this.setSpeed(speed);
|
|
23939
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|
if (pause) {
|
|
23940
|
-
this.
|
|
24034
|
+
this.paused = true;
|
|
23941
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|
}
|
|
23942
24036
|
this.emit("goto", {
|
|
23943
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|
time: time
|
|
@@ -23996,7 +24090,7 @@ var LateUpdateTickData = /*#__PURE__*/ function(TickData) {
|
|
|
23996
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|
* 合成更新,针对所有 item 的更新
|
|
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|
* @param deltaTime - 更新的时间步长
|
|
23998
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|
*/ _proto.update = function update(deltaTime) {
|
|
23999
|
-
if (
|
|
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|
+
if (this.getPaused()) {
|
|
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|
return;
|
|
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24095
|
}
|
|
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24096
|
// scene VFXItem components lifetime function.
|
|
@@ -24629,10 +24723,13 @@ var VFXItem = /*#__PURE__*/ function(EffectsObject) {
|
|
|
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|
* @param {number} b
|
|
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24724
|
* @param {number} a
|
|
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|
* @internal
|
|
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|
+
* @deprecated 2.6.0 Please use `Component.setColor` instead
|
|
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|
*/ _proto.setColor = function setColor(r, g, b, a) {};
|
|
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|
/**
|
|
24634
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|
* 设置元素的透明度
|
|
24635
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|
* @param opacity - 透明度值,范围 [0,1]
|
|
24731
|
+
* @internal
|
|
24732
|
+
* @deprecated 2.6.0 Please use `Component.setColor` instead
|
|
24636
24733
|
*/ _proto.setOpacity = function setOpacity(opacity) {};
|
|
24637
24734
|
/**
|
|
24638
24735
|
* 激活或停用 VFXItem
|
|
@@ -24835,27 +24932,8 @@ var VFXItem = /*#__PURE__*/ function(EffectsObject) {
|
|
|
24835
24932
|
this.id = id.toString(); // TODO 老数据 id 是 number,需要转换
|
|
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24933
|
this.name = name;
|
|
24837
24934
|
this.start = delay ? delay : this.start;
|
|
24838
|
-
var transformProps = {};
|
|
24839
24935
|
if (transform) {
|
|
24840
|
-
|
|
24841
|
-
// FIXME: transform.rotation待删除
|
|
24842
|
-
//@ts-expect-error
|
|
24843
|
-
if (transform.quat) {
|
|
24844
|
-
//@ts-expect-error
|
|
24845
|
-
transformProps.quat = new Quaternion(transform.quat.x, transform.quat.y, transform.quat.z, transform.quat.w);
|
|
24846
|
-
} else {
|
|
24847
|
-
var _transform_eulerHint;
|
|
24848
|
-
//@ts-expect-error
|
|
24849
|
-
transformProps.rotation = new Euler().copyFrom((_transform_eulerHint = transform.eulerHint) != null ? _transform_eulerHint : transform.rotation);
|
|
24850
|
-
}
|
|
24851
|
-
transformProps.scale = new Vector3().copyFrom(transform.scale);
|
|
24852
|
-
if (transform.size) {
|
|
24853
|
-
transformProps.size = new Vector2().copyFrom(transform.size);
|
|
24854
|
-
}
|
|
24855
|
-
if (transform.anchor) {
|
|
24856
|
-
transformProps.anchor = new Vector2().copyFrom(transform.anchor);
|
|
24857
|
-
}
|
|
24858
|
-
this.transform.setTransform(transformProps);
|
|
24936
|
+
this.transform.fromData(transform);
|
|
24859
24937
|
}
|
|
24860
24938
|
this.transform.name = this.name;
|
|
24861
24939
|
this.transform.engine = this.engine;
|
|
@@ -30964,7 +31042,7 @@ function getStandardSpriteContent(sprite, transform) {
|
|
|
30964
31042
|
return ret;
|
|
30965
31043
|
}
|
|
30966
31044
|
|
|
30967
|
-
var version$1 = "2.6.0-
|
|
31045
|
+
var version$1 = "2.6.0-beta.0";
|
|
30968
31046
|
var v0 = /^(\d+)\.(\d+)\.(\d+)(-(\w+)\.\d+)?$/;
|
|
30969
31047
|
var standardVersion = /^(\d+)\.(\d+)$/;
|
|
30970
31048
|
var reverseParticle = false;
|
|
@@ -34214,8 +34292,8 @@ registerPlugin("sprite", SpriteLoader, VFXItem);
|
|
|
34214
34292
|
registerPlugin("particle", ParticleLoader, VFXItem);
|
|
34215
34293
|
registerPlugin("cal", CalculateLoader, VFXItem);
|
|
34216
34294
|
registerPlugin("interact", InteractLoader, VFXItem);
|
|
34217
|
-
var version = "2.6.0-
|
|
34295
|
+
var version = "2.6.0-beta.0";
|
|
34218
34296
|
logger.info("Core version: " + version + ".");
|
|
34219
34297
|
|
|
34220
|
-
export { AbstractPlugin, ActivationPlayable, ActivationPlayableAsset, ActivationTrack, AndNode, AndNodeData, Animatable, AnimationClip, AnimationClipNode, AnimationClipNodeData, AnimationGraphAsset, Animator, ApplyAdditiveNode, ApplyAdditiveNodeData, Asset, AssetLoader, AssetManager, AssetService, BYTES_TYPE_MAP, BaseRenderComponent, Behaviour, BezierCurve, BezierCurvePath, BezierCurveQuat, BinaryAsset, BlendNode, BlendNodeData, BoolValueNode, COMPRESSED_TEXTURE, COPY_FRAGMENT_SHADER, COPY_MESH_SHADER_ID, COPY_VERTEX_SHADER, CalculateLoader, Camera, CameraController, CameraVFXItemLoader, ColorCurve, ColorPropertyPlayableAsset, ColorPropertyTrack, Component, ComponentTimePlayable, ComponentTimePlayableAsset, ComponentTimeTrack, Composition, CompositionComponent, ConstBoolNode, ConstBoolNodeData, ConstFloatNode, ConstFloatNodeData, ControlParameterBoolNode, ControlParameterBoolNodeData, ControlParameterFloatNode, ControlParameterFloatNodeData, ControlParameterTriggerNode, ControlParameterTriggerNodeData, DEFAULT_FONTS, DEFAULT_FPS, Database, Deferred, DestroyOptions, Downloader, EFFECTS_COPY_MESH_NAME, EVENT_TYPE_CLICK, EVENT_TYPE_TOUCH_END, EVENT_TYPE_TOUCH_MOVE, EVENT_TYPE_TOUCH_START, EffectComponent, EffectsObject, EffectsPackage, Ellipse, Engine, EqualNodeData, EventEmitter, EventSystem, Fake3DAnimationMode, Fake3DComponent, FilterMode, Float16ArrayWrapper, FloatComparisonNode, FloatComparisonNodeData, FloatPropertyPlayableAsset, FloatPropertyTrack, FloatValueNode, Framebuffer, GLSLVersion, GPUCapability, Geometry, GlobalUniforms, GradientValue, GraphInstance, GraphNode, GraphNodeData, GraphicsPath, GreaterNodeData, HELP_LINK, HitTestType, InteractComponent, InteractLoader, InteractMesh, InvalidIndex, Item, KTXTexture, LessNodeData, LineSegments, LinearValue, MaskMode, MaskProcessor, Material, MaterialDataBlock, MaterialRenderType, MaterialTrack, Mesh, MeshCollider, NodeTransform, NotNode, NotNodeData, ObjectBindingTrack, OrNode, OrNodeData, OrderType, PLAYER_OPTIONS_ENV_EDITOR, POST_PROCESS_SETTINGS, ParticleBehaviourPlayable, ParticleBehaviourPlayableAsset, ParticleLoader, ParticleMesh, ParticleSystem, ParticleSystemRenderer, ParticleTrack, PassTextureCache, PathSegments, PluginSystem, PolyStar, Polygon, Pose, PoseNode, PostProcessVolume, PropertyTrack, RENDER_PASS_NAME_PREFIX, RENDER_PREFER_LOOKUP_TEXTURE, RUNTIME_ENV, RandomSetValue, RandomValue, RandomVectorValue, RenderFrame, RenderPass, RenderPassAttachmentStorageType, RenderPassDestroyAttachmentType, RenderPassPriorityNormal, RenderPassPriorityPostprocess, RenderPassPriorityPrepare, RenderTargetHandle, RenderTextureFormat, Renderbuffer, Renderer, RendererComponent, RuntimeClip, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_0, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_SIZE_0, SEMANTIC_PRE_COLOR_ATTACHMENT_0, SEMANTIC_PRE_COLOR_ATTACHMENT_SIZE_0, SPRITE_VERTEX_STRIDE, Scene, SemanticMap, SerializationHelper, Shader, ShaderCompileResultStatus, ShaderFactory, ShaderType, ShaderVariant, ShapeComponent, ShapePath, SourceType, SpriteColorPlayableAsset, SpriteColorTrack, SpriteComponent, SpriteLoader, StarType, StateMachineNode, StateMachineNodeData, StateNode, StateNodeData, StaticValue, SubCompositionPlayableAsset, SubCompositionTrack, TEMPLATE_USE_OFFSCREEN_CANVAS, TangentMode, TextComponent, TextComponentBase, TextLayout, TextLoader, TextStyle, Texture, TextureFactory, TextureLoadAction, TextureSourceType, TextureStoreAction, Ticker, TimelineAsset, TimelineClip, TimelinePlayable, TrackAsset, TrackSortWrapper, TrackType, Transform, TransformAnimationPlayable, TransformPlayableAsset, TransformTrack, TransitionNode, TransitionNodeData, TransitionState, VFXItem, ValueGetter, ValueNode, Vector2Curve, Vector2PropertyPlayableAsset, Vector2PropertyTrack, Vector3Curve, Vector4Curve, Vector4PropertyPlayableAsset, Vector4PropertyTrack, WeightedMode, addByOrder, addItem, addItemWithOrder, applyMixins, assertExist, asserts, base64ToFile, blend, buildLine, calculateTranslation, canvasPool, closePointEps, colorGradingFrag, colorStopsFromGradient, colorToArr$1 as colorToArr, combineImageTemplate, createCopyShader, createGLContext, createKeyFrameMeta, createShape, createValueGetter, curveEps, decimalEqual, defaultPlugins, deserializeMipmapTexture, earcut, effectsClass, effectsClassStore, enlargeBuffer, ensureFixedNumber, ensureVec3, findPreviousRenderPass, gaussianDown_frag as gaussianDownFrag, gaussianDownHFrag, gaussianDownVFrag, gaussianUpFrag, generateEmptyTypedArray, generateGUID, generateHalfFloatTexture, generateTransparentTexture, generateWhiteTexture, getBackgroundImage, getClass, getColorFromGradientStops, getConfig, getDefaultTextureFactory, getGeometryByShape, getGeometryTriangles, getKTXTextureOptions, getKeyFrameMetaByRawValue, getMergedStore, getNodeDataClass, getParticleMeshShader, getPixelRatio, getPreMultiAlpha, getStandardComposition, getStandardImage, getStandardItem, getStandardJSON, getTextureSize, glContext, glType2VertexFormatType, gpuTimer, imageDataFromColor, imageDataFromGradient, initErrors, initGLContext, integrate, interpolateColor, isAlipayMiniApp, isAndroid, isArray, isCanvas, isFunction, isIOS, isIOSByUA, isMiniProgram, isObject, isOpenHarmony, isSimulatorCellPhone, isString, isUniformStruct, isUniformStructArray, isValidFontFamily, isWebGL2, isWechatMiniApp, itemFrag, itemFrame_frag as itemFrameFrag, itemVert, loadAVIFOptional, loadBinary, loadBlob, loadImage, loadMedia, loadVideo, loadWebPOptional, logger, index as math, maxSpriteMeshItemCount, modifyMaxKeyframeShader, nearestPowerOfTwo, nodeDataClass, noop, normalizeColor, numberToFix, oldBezierKeyFramesToNew, parsePercent$1 as parsePercent, particleFrag, particleOriginTranslateMap$1 as particleOriginTranslateMap, particleUniformTypeMap, particleVert, passRenderLevel, pluginLoaderMap, randomInRange, registerPlugin, removeItem, rotateVec2, screenMeshVert, serialize, setBlendMode, setConfig, setDefaultTextureFactory, setMaskMode, setMaxSpriteMeshItemCount, setRayFromCamera, setSideMode, setSpriteMeshMaxItemCountByGPU, sortByOrder, index$1 as spec, thresholdFrag, throwDestroyedError, trailVert, translatePoint, trianglesFromRect, unregisterPlugin, valIfUndefined, value, valueDefine, vecFill, vecMulCombine, version, vertexFormatType2GLType };
|
|
34298
|
+
export { AbstractPlugin, ActivationPlayable, ActivationPlayableAsset, ActivationTrack, AndNode, AndNodeData, Animatable, AnimationClip, AnimationClipNode, AnimationClipNodeData, AnimationGraphAsset, Animator, ApplyAdditiveNode, ApplyAdditiveNodeData, Asset, AssetLoader, AssetManager, AssetService, BYTES_TYPE_MAP, BaseRenderComponent, Behaviour, BezierCurve, BezierCurvePath, BezierCurveQuat, BinaryAsset, BlendNode, BlendNodeData, BoolValueNode, COMPRESSED_TEXTURE, COPY_FRAGMENT_SHADER, COPY_MESH_SHADER_ID, COPY_VERTEX_SHADER, CalculateLoader, Camera, CameraController, CameraVFXItemLoader, ColorCurve, ColorPropertyPlayableAsset, ColorPropertyTrack, Component, ComponentTimePlayable, ComponentTimePlayableAsset, ComponentTimeTrack, Composition, CompositionComponent, ConstBoolNode, ConstBoolNodeData, ConstFloatNode, ConstFloatNodeData, ControlParameterBoolNode, ControlParameterBoolNodeData, ControlParameterFloatNode, ControlParameterFloatNodeData, ControlParameterTriggerNode, ControlParameterTriggerNodeData, DEFAULT_FONTS, DEFAULT_FPS, Database, Deferred, DestroyOptions, Downloader, EFFECTS_COPY_MESH_NAME, EVENT_TYPE_CLICK, EVENT_TYPE_TOUCH_END, EVENT_TYPE_TOUCH_MOVE, EVENT_TYPE_TOUCH_START, EffectComponent, EffectsObject, EffectsPackage, Ellipse, Engine, EqualNodeData, EventEmitter, EventSystem, Fake3DAnimationMode, Fake3DComponent, FilterMode, Float16ArrayWrapper, FloatComparisonNode, FloatComparisonNodeData, FloatPropertyPlayableAsset, FloatPropertyTrack, FloatValueNode, Framebuffer, GLSLVersion, GPUCapability, Geometry, GlobalUniforms, GradientValue, GraphInstance, GraphNode, GraphNodeData, GraphicsPath, GreaterNodeData, HELP_LINK, HitTestType, InteractComponent, InteractLoader, InteractMesh, InvalidIndex, Item, KTXTexture, LayerBlendNode, LayerBlendNodeData, LessNodeData, LineSegments, LinearValue, MaskMode, MaskProcessor, Material, MaterialDataBlock, MaterialRenderType, MaterialTrack, Mesh, MeshCollider, NodeTransform, NotNode, NotNodeData, ObjectBindingTrack, OrNode, OrNodeData, OrderType, PLAYER_OPTIONS_ENV_EDITOR, POST_PROCESS_SETTINGS, ParticleBehaviourPlayable, ParticleBehaviourPlayableAsset, ParticleLoader, ParticleMesh, ParticleSystem, ParticleSystemRenderer, ParticleTrack, PassTextureCache, PathSegments, PluginSystem, PolyStar, Polygon, Pose, PoseNode, PostProcessVolume, PropertyTrack, RENDER_PASS_NAME_PREFIX, RENDER_PREFER_LOOKUP_TEXTURE, RUNTIME_ENV, RandomSetValue, RandomValue, RandomVectorValue, RenderFrame, RenderPass, RenderPassAttachmentStorageType, RenderPassDestroyAttachmentType, RenderPassPriorityNormal, RenderPassPriorityPostprocess, RenderPassPriorityPrepare, RenderTargetHandle, RenderTextureFormat, Renderbuffer, Renderer, RendererComponent, RuntimeClip, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_0, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_SIZE_0, SEMANTIC_PRE_COLOR_ATTACHMENT_0, SEMANTIC_PRE_COLOR_ATTACHMENT_SIZE_0, SPRITE_VERTEX_STRIDE, Scene, SemanticMap, SerializationHelper, Shader, ShaderCompileResultStatus, ShaderFactory, ShaderType, ShaderVariant, ShapeComponent, ShapePath, SourceType, SpriteColorPlayableAsset, SpriteColorTrack, SpriteComponent, SpriteLoader, StarType, StateMachineNode, StateMachineNodeData, StateNode, StateNodeData, StaticValue, SubCompositionPlayableAsset, SubCompositionTrack, TEMPLATE_USE_OFFSCREEN_CANVAS, TangentMode, TextComponent, TextComponentBase, TextLayout, TextLoader, TextStyle, Texture, TextureFactory, TextureLoadAction, TextureSourceType, TextureStoreAction, Ticker, TimelineAsset, TimelineClip, TimelinePlayable, TrackAsset, TrackSortWrapper, TrackType, Transform, TransformAnimationPlayable, TransformPlayableAsset, TransformTrack, TransitionNode, TransitionNodeData, TransitionState, VFXItem, ValueGetter, ValueNode, Vector2Curve, Vector2PropertyPlayableAsset, Vector2PropertyTrack, Vector3Curve, Vector4Curve, Vector4PropertyPlayableAsset, Vector4PropertyTrack, WeightedMode, addByOrder, addItem, addItemWithOrder, applyMixins, assertExist, asserts, base64ToFile, blend, buildLine, calculateTranslation, canvasPool, closePointEps, colorGradingFrag, colorStopsFromGradient, colorToArr$1 as colorToArr, combineImageTemplate, createCopyShader, createGLContext, createKeyFrameMeta, createShape, createValueGetter, curveEps, decimalEqual, defaultPlugins, deserializeMipmapTexture, earcut, effectsClass, effectsClassStore, enlargeBuffer, ensureFixedNumber, ensureVec3, findPreviousRenderPass, gaussianDown_frag as gaussianDownFrag, gaussianDownHFrag, gaussianDownVFrag, gaussianUpFrag, generateEmptyTypedArray, generateGUID, generateHalfFloatTexture, generateTransparentTexture, generateWhiteTexture, getBackgroundImage, getClass, getColorFromGradientStops, getConfig, getDefaultTextureFactory, getGeometryByShape, getGeometryTriangles, getKTXTextureOptions, getKeyFrameMetaByRawValue, getMergedStore, getNodeDataClass, getParticleMeshShader, getPixelRatio, getPreMultiAlpha, getStandardComposition, getStandardImage, getStandardItem, getStandardJSON, getTextureSize, glContext, glType2VertexFormatType, gpuTimer, imageDataFromColor, imageDataFromGradient, initErrors, initGLContext, integrate, interpolateColor, isAlipayMiniApp, isAndroid, isArray, isCanvas, isFunction, isIOS, isIOSByUA, isMiniProgram, isObject, isOpenHarmony, isSimulatorCellPhone, isString, isUniformStruct, isUniformStructArray, isValidFontFamily, isWebGL2, isWechatMiniApp, itemFrag, itemFrame_frag as itemFrameFrag, itemVert, loadAVIFOptional, loadBinary, loadBlob, loadImage, loadMedia, loadVideo, loadWebPOptional, logger, index as math, maxSpriteMeshItemCount, modifyMaxKeyframeShader, nearestPowerOfTwo, nodeDataClass, noop, normalizeColor, numberToFix, oldBezierKeyFramesToNew, parsePercent$1 as parsePercent, particleFrag, particleOriginTranslateMap$1 as particleOriginTranslateMap, particleUniformTypeMap, particleVert, passRenderLevel, pluginLoaderMap, randomInRange, registerPlugin, removeItem, rotateVec2, screenMeshVert, serialize, setBlendMode, setConfig, setDefaultTextureFactory, setMaskMode, setMaxSpriteMeshItemCount, setRayFromCamera, setSideMode, setSpriteMeshMaxItemCountByGPU, sortByOrder, index$1 as spec, thresholdFrag, throwDestroyedError, trailVert, translatePoint, trianglesFromRect, unregisterPlugin, valIfUndefined, value, valueDefine, vecFill, vecMulCombine, version, vertexFormatType2GLType };
|
|
34221
34299
|
//# sourceMappingURL=index.mjs.map
|