@galacean/effects-core 2.5.0-alpha.2 → 2.5.0-alpha.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/index.mjs CHANGED
@@ -3,7 +3,7 @@
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  * Description: Galacean Effects runtime core for the web
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  * Author: Ant Group CO., Ltd.
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  * Contributors: 燃然,飂兮,十弦,云垣,茂安,意绮
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- * Version: v2.5.0-alpha.2
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+ * Version: v2.5.0-alpha.3
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  */
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  function asyncGeneratorStep(gen, resolve, reject, _next, _throw, key, arg) {
@@ -12867,16 +12867,17 @@ var singleSplits = [
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  };
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  this.configureMaterial(this.renderer);
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  if (baseRenderComponentData.geometry) {
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- this.geometry = this.engine.findObject(baseRenderComponentData.geometry);
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+ var baseGeometry = this.engine.findObject(baseRenderComponentData.geometry);
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  var uvTransform = baseRenderComponentData.splits && !baseRenderComponentData.textureSheetAnimation ? baseRenderComponentData.splits[0] : singleSplits[0];
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  var x = uvTransform[0];
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  var y = uvTransform[1];
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  var isRotate90 = uvTransform[4];
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  var width = isRotate90 ? uvTransform[3] : uvTransform[2];
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  var height = isRotate90 ? uvTransform[2] : uvTransform[3];
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- var aUV = this.geometry.getAttributeData("aUV");
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- var aPos = this.geometry.getAttributeData("aPos");
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- if (aUV && aPos) {
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+ var aUV = baseGeometry.getAttributeData("aUV");
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+ var aPos = baseGeometry.getAttributeData("aPos");
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+ var indices = baseGeometry.getIndexData();
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+ if (aUV && aPos && indices) {
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  var vertexCount = aUV.length / 2;
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  for(var i = 0; i < vertexCount; i++){
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  var positionOffset = i * 3;
@@ -12886,6 +12887,19 @@ var singleSplits = [
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  aUV[uvOffset] = (positionX + 0.5) * width + x;
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  aUV[uvOffset + 1] = (positionY + 0.5) * height + y;
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  }
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+ this.geometry.setAttributeData("aPos", aPos.slice());
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+ this.geometry.setAttributeData("aUV", aUV.slice());
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+ this.geometry.setIndexData(indices.slice());
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+ this.geometry.setDrawCount(indices.length);
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+ }
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+ this.geometry.subMeshes.length = 0;
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+ for(var _iterator = _create_for_of_iterator_helper_loose(baseGeometry.subMeshes), _step; !(_step = _iterator()).done;){
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+ var subMesh = _step.value;
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+ this.geometry.subMeshes.push({
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+ offset: subMesh.offset,
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+ indexCount: subMesh.indexCount,
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+ vertexCount: subMesh.vertexCount
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+ });
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  }
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  } else {
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  this.geometry = this.defaultGeometry;
@@ -21244,7 +21258,6 @@ var LateUpdateTickData = /*#__PURE__*/ function(TickData) {
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  /**
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  * 合成暂停/播放 标识
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  */ _this.paused = false;
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- _this.lastVideoUpdateTime = 0;
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  _this.isEndCalled = false;
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  _this._textures = [];
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  var _props_reusable = props.reusable, reusable = _props_reusable === void 0 ? false : _props_reusable, _props_speed = props.speed, speed = _props_speed === void 0 ? 1 : _props_speed, _props_baseRenderOrder = props.baseRenderOrder, baseRenderOrder = _props_baseRenderOrder === void 0 ? 0 : _props_baseRenderOrder, renderer = props.renderer, event = props.event, width = props.width, height = props.height, handleItemMessage = props.handleItemMessage;
@@ -21486,7 +21499,6 @@ var LateUpdateTickData = /*#__PURE__*/ function(TickData) {
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  var previousCompositionTime = this.time;
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  this.updateCompositionTime(deltaTime * this.speed / 1000);
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  var deltaTimeInMs = (this.time - previousCompositionTime) * 1000;
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- this.updateVideo();
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  // 更新 model-tree-plugin
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  this.updatePluginLoaders(deltaTimeInMs);
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  this.sceneTicking.update.tick(deltaTimeInMs);
@@ -21520,20 +21532,6 @@ var LateUpdateTickData = /*#__PURE__*/ function(TickData) {
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  }
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  };
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  /**
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- * 更新视频数据到纹理
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- * @override
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- */ _proto.updateVideo = function updateVideo() {
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- var now = performance.now();
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- // 视频固定30帧更新
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- if (now - this.lastVideoUpdateTime > 33) {
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- var _this_textures;
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- ((_this_textures = this.textures) != null ? _this_textures : []).forEach(function(tex) {
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- return tex == null ? void 0 : tex.uploadCurrentVideoFrame();
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- });
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- this.lastVideoUpdateTime = now;
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- }
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- };
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- /**
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  * 更新相机
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  * @override
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  */ _proto.updateCamera = function updateCamera() {
@@ -22793,6 +22791,7 @@ var SpriteComponent = /*#__PURE__*/ function(BaseRenderComponent) {
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  _this.engine.renderErrors.add(e);
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  });
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  }
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+ this.renderer.texture.uploadCurrentVideoFrame();
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  }
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  if (ta) {
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  var _this_material_getVector4;
@@ -26806,10 +26805,10 @@ var SerializationHelper = /*#__PURE__*/ function() {
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  }
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  var _proto = AssetLoader.prototype;
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  _proto.loadGUID = function loadGUID(dataPath) {
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- var guid = dataPath.id;
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  if (!dataPath) {
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  return null;
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  }
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+ var guid = dataPath.id;
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  var effectsObjectData = this.findData(guid);
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  var effectsObject;
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  if (!effectsObjectData) {
@@ -28389,7 +28388,7 @@ function getStandardSpriteContent(sprite, transform) {
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  return ret;
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  }
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- var version$1 = "2.5.0-alpha.2";
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+ var version$1 = "2.5.0-alpha.3";
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  var v0 = /^(\d+)\.(\d+)\.(\d+)(-(\w+)\.\d+)?$/;
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  var standardVersion = /^(\d+)\.(\d+)$/;
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  var reverseParticle = false;
@@ -31639,7 +31638,7 @@ registerPlugin("sprite", SpriteLoader, VFXItem);
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  registerPlugin("particle", ParticleLoader, VFXItem);
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  registerPlugin("cal", CalculateLoader, VFXItem);
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  registerPlugin("interact", InteractLoader, VFXItem);
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- var version = "2.5.0-alpha.2";
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+ var version = "2.5.0-alpha.3";
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  logger.info("Core version: " + version + ".");
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  export { AbstractPlugin, ActivationPlayable, ActivationPlayableAsset, ActivationTrack, AnimationClip, AnimationClipPlayable, Asset, AssetLoader, AssetManager, AssetService, BYTES_TYPE_MAP, BaseRenderComponent, Behaviour, BezierCurve, BezierCurvePath, BezierCurveQuat, BinaryAsset, COMPRESSED_TEXTURE, COPY_FRAGMENT_SHADER, COPY_MESH_SHADER_ID, COPY_VERTEX_SHADER, CalculateLoader, Camera, CameraController, CameraVFXItemLoader, ColorCurve, ColorPropertyPlayableAsset, ColorPropertyTrack, Component, Composition, CompositionComponent, DEFAULT_FONTS, DEFAULT_FPS, Database, Deferred, DestroyOptions, Downloader, EFFECTS_COPY_MESH_NAME, EVENT_TYPE_CLICK, EVENT_TYPE_TOUCH_END, EVENT_TYPE_TOUCH_MOVE, EVENT_TYPE_TOUCH_START, EffectComponent, EffectsObject, EffectsPackage, Ellipse, Engine, EventEmitter, EventSystem, Fake3DAnimationMode, Fake3DComponent, FilterMode, Float16ArrayWrapper, FloatPropertyPlayableAsset, FloatPropertyTrack, Framebuffer, GLSLVersion, GPUCapability, Geometry, GlobalUniforms, GradientValue, GraphicsPath, HELP_LINK, HitTestType, InteractComponent, InteractLoader, InteractMesh, Item, KTXTexture, LineSegments, LinearValue, MaskMode, MaskProcessor, Material, MaterialDataBlock, MaterialRenderType, MaterialTrack, Mesh, MeshCollider, ObjectBindingTrack, OrderType, PLAYER_OPTIONS_ENV_EDITOR, POST_PROCESS_SETTINGS, ParticleBehaviourPlayable, ParticleBehaviourPlayableAsset, ParticleLoader, ParticleMesh, ParticleSystem, ParticleSystemRenderer, ParticleTrack, PassTextureCache, PathSegments, PluginSystem, PolyStar, Polygon, PostProcessVolume, PropertyTrack, RENDER_PASS_NAME_PREFIX, RENDER_PREFER_LOOKUP_TEXTURE, RUNTIME_ENV, RandomSetValue, RandomValue, RandomVectorValue, RenderFrame, RenderPass, RenderPassAttachmentStorageType, RenderPassDestroyAttachmentType, RenderPassPriorityNormal, RenderPassPriorityPostprocess, RenderPassPriorityPrepare, RenderTargetHandle, RenderTextureFormat, Renderbuffer, Renderer, RendererComponent, RuntimeClip, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_0, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_SIZE_0, SEMANTIC_PRE_COLOR_ATTACHMENT_0, SEMANTIC_PRE_COLOR_ATTACHMENT_SIZE_0, SPRITE_VERTEX_STRIDE, Scene, SemanticMap, SerializationHelper, Shader, ShaderCompileResultStatus, ShaderFactory, ShaderType, ShaderVariant, ShapeComponent, ShapePath, SpriteColorPlayableAsset, SpriteColorTrack, SpriteComponent, SpriteLoader, StarType, StaticValue, SubCompositionPlayableAsset, SubCompositionTrack, TEMPLATE_USE_OFFSCREEN_CANVAS, TextComponent, TextComponentBase, TextLayout, TextLoader, TextStyle, Texture, TextureFactory, TextureLoadAction, TextureSourceType, TextureStoreAction, Ticker, TimelineAsset, TimelineClip, TimelinePlayable, TrackAsset, TrackSortWrapper, TrackType, Transform, TransformAnimationPlayable, TransformPlayableAsset, TransformTrack, VFXItem, ValueGetter, Vector2Curve, Vector2PropertyPlayableAsset, Vector2PropertyTrack, Vector4Curve, Vector4PropertyPlayableAsset, Vector4PropertyTrack, addByOrder, addItem, addItemWithOrder, applyMixins, assertExist, asserts, base64ToFile, blend, buildLine, calculateTranslation, canvasPool, closePointEps, colorGradingFrag, colorStopsFromGradient, colorToArr$1 as colorToArr, combineImageTemplate, createCopyShader, createGLContext, createKeyFrameMeta, createShape, createValueGetter, curveEps, decimalEqual, defaultPlugins, deserializeMipmapTexture, earcut, effectsClass, effectsClassStore, enlargeBuffer, ensureFixedNumber, ensureVec3, findPreviousRenderPass, gaussianDown_frag as gaussianDownFrag, gaussianDownHFrag, gaussianDownVFrag, gaussianUpFrag, generateEmptyTypedArray, generateGUID, generateHalfFloatTexture, generateTransparentTexture, generateWhiteTexture, getBackgroundImage, getColorFromGradientStops, getConfig, getDefaultTextureFactory, getGeometryByShape, getGeometryTriangles, getKTXTextureOptions, getKeyFrameMetaByRawValue, getMergedStore, getParticleMeshShader, getPixelRatio, getPreMultiAlpha, getStandardComposition, getStandardImage, getStandardItem, getStandardJSON, getTextureSize, glContext, glType2VertexFormatType, gpuTimer, imageDataFromColor, imageDataFromGradient, initErrors, initGLContext, integrate, interpolateColor, isAlipayMiniApp, isAndroid, isArray, isCanvas, isFunction, isIOS, isIOSByUA, isMiniProgram, isObject, isOpenHarmony, isSimulatorCellPhone, isString, isUniformStruct, isUniformStructArray, isValidFontFamily, isWebGL2, isWechatMiniApp, itemFrag, itemFrame_frag as itemFrameFrag, itemVert, loadAVIFOptional, loadBinary, loadBlob, loadImage, loadMedia, loadVideo, loadWebPOptional, logger, index as math, maxSpriteMeshItemCount, modifyMaxKeyframeShader, nearestPowerOfTwo, noop, normalizeColor, numberToFix, parsePercent$1 as parsePercent, particleFrag, particleOriginTranslateMap$1 as particleOriginTranslateMap, particleUniformTypeMap, particleVert, passRenderLevel, pluginLoaderMap, randomInRange, registerPlugin, removeItem, rotateVec2, screenMeshVert, serialize, setBlendMode, setConfig, setDefaultTextureFactory, setMaskMode, setMaxSpriteMeshItemCount, setRayFromCamera, setSideMode, setSpriteMeshMaxItemCountByGPU, sortByOrder, index$1 as spec, thresholdFrag, throwDestroyedError, trailVert, translatePoint, trianglesFromRect, unregisterPlugin, valIfUndefined, value, valueDefine, vecFill, vecMulCombine, version, vertexFormatType2GLType };