@galacean/effects-core 2.5.0-alpha.1 → 2.5.0-alpha.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/composition.d.ts +1 -2
- package/dist/index.js +39 -22
- package/dist/index.js.map +1 -1
- package/dist/index.mjs +39 -22
- package/dist/index.mjs.map +1 -1
- package/package.json +1 -1
package/dist/index.mjs
CHANGED
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@@ -3,7 +3,7 @@
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* Description: Galacean Effects runtime core for the web
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* Author: Ant Group CO., Ltd.
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* Contributors: 燃然,飂兮,十弦,云垣,茂安,意绮
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-
* Version: v2.5.0-alpha.
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* Version: v2.5.0-alpha.2
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*/
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function asyncGeneratorStep(gen, resolve, reject, _next, _throw, key, arg) {
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@@ -12868,6 +12868,25 @@ var singleSplits = [
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this.configureMaterial(this.renderer);
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if (baseRenderComponentData.geometry) {
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this.geometry = this.engine.findObject(baseRenderComponentData.geometry);
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var uvTransform = baseRenderComponentData.splits && !baseRenderComponentData.textureSheetAnimation ? baseRenderComponentData.splits[0] : singleSplits[0];
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var x = uvTransform[0];
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var y = uvTransform[1];
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var isRotate90 = uvTransform[4];
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var width = isRotate90 ? uvTransform[3] : uvTransform[2];
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var height = isRotate90 ? uvTransform[2] : uvTransform[3];
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var aUV = this.geometry.getAttributeData("aUV");
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var aPos = this.geometry.getAttributeData("aPos");
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if (aUV && aPos) {
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var vertexCount = aUV.length / 2;
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for(var i = 0; i < vertexCount; i++){
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var positionOffset = i * 3;
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var uvOffset = i * 2;
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var positionX = aPos[positionOffset];
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var positionY = aPos[positionOffset + 1];
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aUV[uvOffset] = (positionX + 0.5) * width + x;
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aUV[uvOffset + 1] = (positionY + 0.5) * height + y;
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}
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}
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} else {
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this.geometry = this.defaultGeometry;
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this.configureDefaultGeometry(this.renderer);
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@@ -20230,7 +20249,7 @@ var RuntimeClip = /*#__PURE__*/ function() {
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this.playable.play();
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}
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this.parentMixer.setClipWeight(this.playable, weight);
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var clipTime =
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var clipTime = clip.toLocalTime(localTime);
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this.playable.setTime(clipTime);
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// 判断动画是否结束
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if (ended) {
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@@ -21419,11 +21438,12 @@ var LateUpdateTickData = /*#__PURE__*/ function(TickData) {
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* 前进合成到指定时间
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* @param time - 相对0时刻的时间
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*/ _proto.forwardTime = function forwardTime(time) {
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var deltaTime = time * 1000 - this.
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var deltaTime = time * 1000 - this.time * 1000;
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var reverse = deltaTime < 0;
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var step = 15;
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var t = Math.abs(deltaTime);
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var ss = reverse ? -step : step;
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// FIXME Update 中可能会修改合成时间,这边需要优化更新逻辑
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for(t; t > step; t -= step){
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this.update(ss);
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}
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@@ -21463,13 +21483,14 @@ var LateUpdateTickData = /*#__PURE__*/ function(TickData) {
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this.callAwake(this.rootItem);
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this.rootItem.beginPlay();
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}
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-
var
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this.
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var previousCompositionTime = this.time;
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this.updateCompositionTime(deltaTime * this.speed / 1000);
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var deltaTimeInMs = (this.time - previousCompositionTime) * 1000;
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this.updateVideo();
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// 更新 model-tree-plugin
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this.updatePluginLoaders(
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this.sceneTicking.update.tick(
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this.sceneTicking.lateUpdate.tick(
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this.updatePluginLoaders(deltaTimeInMs);
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this.sceneTicking.update.tick(deltaTimeInMs);
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this.sceneTicking.lateUpdate.tick(deltaTimeInMs);
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this.updateCamera();
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this.prepareRender();
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if (this.isEnded && !this.isEndCalled) {
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@@ -21485,14 +21506,6 @@ var LateUpdateTickData = /*#__PURE__*/ function(TickData) {
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_proto.shouldDispose = function shouldDispose() {
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return this.isEnded && this.rootItem.endBehavior === EndBehavior.destroy && !this.reusable;
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};
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_proto.getUpdateTime = function getUpdateTime(t) {
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var startTimeInMs = this.startTime * 1000;
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var now = this.rootComposition.time * 1000;
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if (t < 0 && now + t < startTimeInMs) {
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return startTimeInMs - now;
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}
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return t;
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};
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_proto.callAwake = function callAwake(item) {
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for(var _iterator = _create_for_of_iterator_helper_loose(item.components), _step; !(_step = _iterator()).done;){
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var component = _step.value;
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@@ -21537,14 +21550,18 @@ var LateUpdateTickData = /*#__PURE__*/ function(TickData) {
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};
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/**
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* 更新主合成组件
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-
*/ _proto.
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*/ _proto.updateCompositionTime = function updateCompositionTime(deltaTime) {
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if (this.rootComposition.state === PlayState.Paused || !this.rootComposition.isActiveAndEnabled) {
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return;
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}
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-
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var
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// 相对于合成开始时间的时间
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var localTime = this.time + deltaTime - this.startTime;
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if (deltaTime < 0 && localTime < 0) {
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localTime = 0;
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}
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var duration = this.rootItem.duration;
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var endBehavior = this.rootItem.endBehavior;
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var isEnded = false;
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if (localTime - duration > 0.001) {
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isEnded = true;
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switch(endBehavior){
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}
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}
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}
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this.rootComposition.time = localTime;
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this.rootComposition.time = localTime + this.startTime;
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// end state changed, handle onEnd flags
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if (this.isEnded !== isEnded) {
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if (isEnded) {
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@@ -28372,7 +28389,7 @@ function getStandardSpriteContent(sprite, transform) {
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return ret;
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}
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var version$1 = "2.5.0-alpha.
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var version$1 = "2.5.0-alpha.2";
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var v0 = /^(\d+)\.(\d+)\.(\d+)(-(\w+)\.\d+)?$/;
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var standardVersion = /^(\d+)\.(\d+)$/;
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var reverseParticle = false;
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@@ -31622,7 +31639,7 @@ registerPlugin("sprite", SpriteLoader, VFXItem);
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registerPlugin("particle", ParticleLoader, VFXItem);
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registerPlugin("cal", CalculateLoader, VFXItem);
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registerPlugin("interact", InteractLoader, VFXItem);
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var version = "2.5.0-alpha.
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var version = "2.5.0-alpha.2";
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logger.info("Core version: " + version + ".");
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export { AbstractPlugin, ActivationPlayable, ActivationPlayableAsset, ActivationTrack, AnimationClip, AnimationClipPlayable, Asset, AssetLoader, AssetManager, AssetService, BYTES_TYPE_MAP, BaseRenderComponent, Behaviour, BezierCurve, BezierCurvePath, BezierCurveQuat, BinaryAsset, COMPRESSED_TEXTURE, COPY_FRAGMENT_SHADER, COPY_MESH_SHADER_ID, COPY_VERTEX_SHADER, CalculateLoader, Camera, CameraController, CameraVFXItemLoader, ColorCurve, ColorPropertyPlayableAsset, ColorPropertyTrack, Component, Composition, CompositionComponent, DEFAULT_FONTS, DEFAULT_FPS, Database, Deferred, DestroyOptions, Downloader, EFFECTS_COPY_MESH_NAME, EVENT_TYPE_CLICK, EVENT_TYPE_TOUCH_END, EVENT_TYPE_TOUCH_MOVE, EVENT_TYPE_TOUCH_START, EffectComponent, EffectsObject, EffectsPackage, Ellipse, Engine, EventEmitter, EventSystem, Fake3DAnimationMode, Fake3DComponent, FilterMode, Float16ArrayWrapper, FloatPropertyPlayableAsset, FloatPropertyTrack, Framebuffer, GLSLVersion, GPUCapability, Geometry, GlobalUniforms, GradientValue, GraphicsPath, HELP_LINK, HitTestType, InteractComponent, InteractLoader, InteractMesh, Item, KTXTexture, LineSegments, LinearValue, MaskMode, MaskProcessor, Material, MaterialDataBlock, MaterialRenderType, MaterialTrack, Mesh, MeshCollider, ObjectBindingTrack, OrderType, PLAYER_OPTIONS_ENV_EDITOR, POST_PROCESS_SETTINGS, ParticleBehaviourPlayable, ParticleBehaviourPlayableAsset, ParticleLoader, ParticleMesh, ParticleSystem, ParticleSystemRenderer, ParticleTrack, PassTextureCache, PathSegments, PluginSystem, PolyStar, Polygon, PostProcessVolume, PropertyTrack, RENDER_PASS_NAME_PREFIX, RENDER_PREFER_LOOKUP_TEXTURE, RUNTIME_ENV, RandomSetValue, RandomValue, RandomVectorValue, RenderFrame, RenderPass, RenderPassAttachmentStorageType, RenderPassDestroyAttachmentType, RenderPassPriorityNormal, RenderPassPriorityPostprocess, RenderPassPriorityPrepare, RenderTargetHandle, RenderTextureFormat, Renderbuffer, Renderer, RendererComponent, RuntimeClip, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_0, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_SIZE_0, SEMANTIC_PRE_COLOR_ATTACHMENT_0, SEMANTIC_PRE_COLOR_ATTACHMENT_SIZE_0, SPRITE_VERTEX_STRIDE, Scene, SemanticMap, SerializationHelper, Shader, ShaderCompileResultStatus, ShaderFactory, ShaderType, ShaderVariant, ShapeComponent, ShapePath, SpriteColorPlayableAsset, SpriteColorTrack, SpriteComponent, SpriteLoader, StarType, StaticValue, SubCompositionPlayableAsset, SubCompositionTrack, TEMPLATE_USE_OFFSCREEN_CANVAS, TextComponent, TextComponentBase, TextLayout, TextLoader, TextStyle, Texture, TextureFactory, TextureLoadAction, TextureSourceType, TextureStoreAction, Ticker, TimelineAsset, TimelineClip, TimelinePlayable, TrackAsset, TrackSortWrapper, TrackType, Transform, TransformAnimationPlayable, TransformPlayableAsset, TransformTrack, VFXItem, ValueGetter, Vector2Curve, Vector2PropertyPlayableAsset, Vector2PropertyTrack, Vector4Curve, Vector4PropertyPlayableAsset, Vector4PropertyTrack, addByOrder, addItem, addItemWithOrder, applyMixins, assertExist, asserts, base64ToFile, blend, buildLine, calculateTranslation, canvasPool, closePointEps, colorGradingFrag, colorStopsFromGradient, colorToArr$1 as colorToArr, combineImageTemplate, createCopyShader, createGLContext, createKeyFrameMeta, createShape, createValueGetter, curveEps, decimalEqual, defaultPlugins, deserializeMipmapTexture, earcut, effectsClass, effectsClassStore, enlargeBuffer, ensureFixedNumber, ensureVec3, findPreviousRenderPass, gaussianDown_frag as gaussianDownFrag, gaussianDownHFrag, gaussianDownVFrag, gaussianUpFrag, generateEmptyTypedArray, generateGUID, generateHalfFloatTexture, generateTransparentTexture, generateWhiteTexture, getBackgroundImage, getColorFromGradientStops, getConfig, getDefaultTextureFactory, getGeometryByShape, getGeometryTriangles, getKTXTextureOptions, getKeyFrameMetaByRawValue, getMergedStore, getParticleMeshShader, getPixelRatio, getPreMultiAlpha, getStandardComposition, getStandardImage, getStandardItem, getStandardJSON, getTextureSize, glContext, glType2VertexFormatType, gpuTimer, imageDataFromColor, imageDataFromGradient, initErrors, initGLContext, integrate, interpolateColor, isAlipayMiniApp, isAndroid, isArray, isCanvas, isFunction, isIOS, isIOSByUA, isMiniProgram, isObject, isOpenHarmony, isSimulatorCellPhone, isString, isUniformStruct, isUniformStructArray, isValidFontFamily, isWebGL2, isWechatMiniApp, itemFrag, itemFrame_frag as itemFrameFrag, itemVert, loadAVIFOptional, loadBinary, loadBlob, loadImage, loadMedia, loadVideo, loadWebPOptional, logger, index as math, maxSpriteMeshItemCount, modifyMaxKeyframeShader, nearestPowerOfTwo, noop, normalizeColor, numberToFix, parsePercent$1 as parsePercent, particleFrag, particleOriginTranslateMap$1 as particleOriginTranslateMap, particleUniformTypeMap, particleVert, passRenderLevel, pluginLoaderMap, randomInRange, registerPlugin, removeItem, rotateVec2, screenMeshVert, serialize, setBlendMode, setConfig, setDefaultTextureFactory, setMaskMode, setMaxSpriteMeshItemCount, setRayFromCamera, setSideMode, setSpriteMeshMaxItemCountByGPU, sortByOrder, index$1 as spec, thresholdFrag, throwDestroyedError, trailVert, translatePoint, trianglesFromRect, unregisterPlugin, valIfUndefined, value, valueDefine, vecFill, vecMulCombine, version, vertexFormatType2GLType };
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