@galacean/effects-core 2.5.0-alpha.0 → 2.5.0-alpha.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/index.mjs CHANGED
@@ -3,7 +3,7 @@
3
3
  * Description: Galacean Effects runtime core for the web
4
4
  * Author: Ant Group CO., Ltd.
5
5
  * Contributors: 燃然,飂兮,十弦,云垣,茂安,意绮
6
- * Version: v2.5.0-alpha.0
6
+ * Version: v2.5.0-alpha.1
7
7
  */
8
8
 
9
9
  function asyncGeneratorStep(gen, resolve, reject, _next, _throw, key, arg) {
@@ -676,6 +676,17 @@ function asserts(condition, msg) {
676
676
  return /^[^\d.][\w-]*$/.test(fontFamily);
677
677
  }
678
678
 
679
+ /**
680
+ * Simple implementation of the deferred pattern.
681
+ * An object that exposes a promise and functions to resolve and reject it.
682
+ */ var Deferred = function Deferred() {
683
+ var _this = this;
684
+ this.promise = new Promise(function(resolve, reject) {
685
+ _this.resolve = resolve;
686
+ _this.reject = reject;
687
+ });
688
+ };
689
+
679
690
  var prefix = "[Galacean Effects]";
680
691
  var localLogger;
681
692
  function format(message) {
@@ -7621,6 +7632,8 @@ var MaterialRenderType;
7621
7632
  var MaskProcessor = /*#__PURE__*/ function() {
7622
7633
  function MaskProcessor(engine) {
7623
7634
  this.engine = engine;
7635
+ this.alphaMaskEnabled = false;
7636
+ this.maskMode = MaskMode.NONE;
7624
7637
  this.maskable = null;
7625
7638
  this.stencilClearAction = {
7626
7639
  stencilAction: TextureLoadAction.clear
@@ -7631,19 +7644,17 @@ var MaskProcessor = /*#__PURE__*/ function() {
7631
7644
  return 1;
7632
7645
  };
7633
7646
  _proto.getMaskMode = function getMaskMode(data) {
7634
- var maskMode = MaskMode.NONE;
7635
- if (data.mask) {
7636
- var _data_mask = data.mask, _data_mask_mask = _data_mask.mask, mask = _data_mask_mask === void 0 ? false : _data_mask_mask, _data_mask_mode = _data_mask.mode, mode = _data_mask_mode === void 0 ? MaskMode.NONE : _data_mask_mode, ref = _data_mask.ref;
7637
- if (mask) {
7638
- maskMode = MaskMode.MASK;
7639
- } else if (mode === ObscuredMode.OBSCURED || mode === ObscuredMode.REVERSE_OBSCURED) {
7640
- maskMode = mode === ObscuredMode.OBSCURED ? MaskMode.OBSCURED : MaskMode.REVERSE_OBSCURED;
7641
- if (ref) {
7642
- this.maskable = ref;
7643
- }
7647
+ var _data_isMask = data.isMask, isMask = _data_isMask === void 0 ? false : _data_isMask, _data_inverted = data.inverted, inverted = _data_inverted === void 0 ? false : _data_inverted, reference = data.reference, _data_alphaMaskEnabled = data.alphaMaskEnabled, alphaMaskEnabled = _data_alphaMaskEnabled === void 0 ? false : _data_alphaMaskEnabled;
7648
+ this.alphaMaskEnabled = alphaMaskEnabled;
7649
+ if (isMask) {
7650
+ this.maskMode = MaskMode.MASK;
7651
+ } else {
7652
+ this.maskMode = inverted ? MaskMode.REVERSE_OBSCURED : MaskMode.OBSCURED;
7653
+ if (reference) {
7654
+ this.maskable = this.engine.findObject(reference);
7644
7655
  }
7645
7656
  }
7646
- return maskMode;
7657
+ return this.maskMode;
7647
7658
  };
7648
7659
  _proto.drawStencilMask = function drawStencilMask(renderer) {
7649
7660
  if (this.maskable) {
@@ -12487,9 +12498,7 @@ var singleSplits = [
12487
12498
  occlusion: false,
12488
12499
  transparentOcclusion: false,
12489
12500
  side: SideMode.DOUBLE,
12490
- maskMode: MaskMode.NONE,
12491
- mask: 0,
12492
- alphaMask: false
12501
+ mask: 0
12493
12502
  };
12494
12503
  _this.defaultGeometry = Geometry.create(_this.engine, {
12495
12504
  attributes: {
@@ -12779,7 +12788,8 @@ var singleSplits = [
12779
12788
  return geometry;
12780
12789
  };
12781
12790
  _proto.configureMaterial = function configureMaterial(renderer) {
12782
- var side = renderer.side, occlusion = renderer.occlusion, blendMode = renderer.blending, maskMode = renderer.maskMode, mask = renderer.mask, texture = renderer.texture;
12791
+ var side = renderer.side, occlusion = renderer.occlusion, blendMode = renderer.blending, mask = renderer.mask, texture = renderer.texture;
12792
+ var maskMode = this.maskManager.maskMode;
12783
12793
  var material = this.material;
12784
12794
  material.blending = true;
12785
12795
  material.depthTest = true;
@@ -12800,9 +12810,9 @@ var singleSplits = [
12800
12810
  texParams.x = renderer.occlusion ? +renderer.transparentOcclusion : 1;
12801
12811
  texParams.y = preMultiAlpha;
12802
12812
  texParams.z = renderer.renderMode;
12803
- texParams.w = renderer.maskMode;
12813
+ texParams.w = maskMode;
12804
12814
  material.setVector4("_TexParams", texParams);
12805
- if (texParams.x === 0 || renderer.alphaMask) {
12815
+ if (texParams.x === 0 || this.maskManager.alphaMaskEnabled) {
12806
12816
  material.enableMacro("ALPHA_CLIP");
12807
12817
  } else {
12808
12818
  material.disableMacro("ALPHA_CLIP");
@@ -12829,11 +12839,10 @@ var singleSplits = [
12829
12839
  var renderer = (_baseRenderComponentData_renderer = baseRenderComponentData.renderer) != null ? _baseRenderComponentData_renderer : {};
12830
12840
  var splits = baseRenderComponentData.splits;
12831
12841
  var textureSheetAnimation = baseRenderComponentData.textureSheetAnimation;
12832
- var maskProps = data.mask;
12833
- if (maskProps && maskProps.ref) {
12834
- maskProps.ref = this.engine.findObject(maskProps.ref);
12842
+ var maskOptions = baseRenderComponentData.mask;
12843
+ if (maskOptions) {
12844
+ this.maskManager.getMaskMode(maskOptions);
12835
12845
  }
12836
- var maskMode = this.maskManager.getMaskMode(data);
12837
12846
  // TODO 新蒙板上线后移除
12838
12847
  //-------------------------------------------------------------------------
12839
12848
  var shapeData = renderer.shape;
@@ -12845,19 +12854,16 @@ var singleSplits = [
12845
12854
  //-------------------------------------------------------------------------
12846
12855
  this.splits = splits || singleSplits;
12847
12856
  this.textureSheetAnimation = textureSheetAnimation;
12848
- var _renderer_renderMode, _renderer_blending, _renderer_side, _renderer_alphaMask;
12857
+ var _renderer_renderMode, _renderer_blending, _renderer_side;
12849
12858
  this.renderer = {
12850
12859
  renderMode: (_renderer_renderMode = renderer.renderMode) != null ? _renderer_renderMode : RenderMode.MESH,
12851
12860
  blending: (_renderer_blending = renderer.blending) != null ? _renderer_blending : BlendingMode.ALPHA,
12852
12861
  texture: renderer.texture ? this.engine.findObject(renderer.texture) : this.engine.emptyTexture,
12853
12862
  occlusion: !!renderer.occlusion,
12854
- transparentOcclusion: !!renderer.transparentOcclusion || maskMode === MaskMode.MASK,
12863
+ transparentOcclusion: !!renderer.transparentOcclusion || this.maskManager.maskMode === MaskMode.MASK,
12855
12864
  side: (_renderer_side = renderer.side) != null ? _renderer_side : SideMode.DOUBLE,
12856
12865
  mask: this.maskManager.getRefValue(),
12857
- shape: shapeGeometry,
12858
- maskMode: maskMode,
12859
- //@ts-expect-error TODO 新蒙版兼容老数据需要增加纹理透明度蒙版是否开启参数
12860
- alphaMask: (_renderer_alphaMask = renderer.alphaMask) != null ? _renderer_alphaMask : false
12866
+ shape: shapeGeometry
12861
12867
  };
12862
12868
  this.configureMaterial(this.renderer);
12863
12869
  if (baseRenderComponentData.geometry) {
@@ -13200,17 +13206,15 @@ var ShapeComponent = /*#__PURE__*/ function(BaseRenderComponent) {
13200
13206
  break;
13201
13207
  }
13202
13208
  }
13203
- var maskProps = data.mask;
13204
- if (maskProps && maskProps.ref) {
13205
- maskProps.ref = this.engine.findObject(maskProps.ref);
13209
+ if (data.mask) {
13210
+ this.maskManager.getMaskMode(data.mask);
13206
13211
  }
13207
- var maskMode = this.maskManager.getMaskMode(data);
13208
13212
  var maskRef = this.maskManager.getRefValue();
13209
13213
  this.material.stencilRef = maskRef !== undefined ? [
13210
13214
  maskRef,
13211
13215
  maskRef
13212
13216
  ] : undefined;
13213
- setMaskMode(this.material, maskMode);
13217
+ setMaskMode(this.material, this.maskManager.maskMode);
13214
13218
  };
13215
13219
  _create_class(ShapeComponent, [
13216
13220
  {
@@ -19685,11 +19689,7 @@ var ParticleSystem = /*#__PURE__*/ function(Component) {
19685
19689
  var maskMode = MaskMode.NONE;
19686
19690
  var maskRef = 0;
19687
19691
  if (data.mask) {
19688
- var maskProps = data.mask;
19689
- if (maskProps && maskProps.ref) {
19690
- maskProps.ref = this.engine.findObject(maskProps.ref);
19691
- }
19692
- maskMode = this.maskManager.getMaskMode(data);
19692
+ maskMode = this.maskManager.getMaskMode(data.mask);
19693
19693
  maskRef = this.maskManager.getRefValue();
19694
19694
  }
19695
19695
  return {
@@ -27542,13 +27542,13 @@ function processMask(renderContent) {
27542
27542
  }
27543
27543
  if (maskMode === MaskMode.MASK) {
27544
27544
  renderContent.mask = {
27545
- mask: true
27545
+ isMask: true
27546
27546
  };
27547
27547
  currentMaskComponent = renderContent.id;
27548
27548
  } else if (maskMode === ObscuredMode.OBSCURED || maskMode === ObscuredMode.REVERSE_OBSCURED) {
27549
27549
  renderContent.mask = {
27550
- mode: maskMode,
27551
- ref: {
27550
+ inverted: maskMode === ObscuredMode.REVERSE_OBSCURED ? true : false,
27551
+ reference: {
27552
27552
  "id": currentMaskComponent
27553
27553
  }
27554
27554
  };
@@ -28372,6 +28372,7 @@ function getStandardSpriteContent(sprite, transform) {
28372
28372
  return ret;
28373
28373
  }
28374
28374
 
28375
+ var version$1 = "2.5.0-alpha.1";
28375
28376
  var v0 = /^(\d+)\.(\d+)\.(\d+)(-(\w+)\.\d+)?$/;
28376
28377
  var standardVersion = /^(\d+)\.(\d+)$/;
28377
28378
  var reverseParticle = false;
@@ -28379,6 +28380,11 @@ function getStandardJSON(json) {
28379
28380
  if (!json || typeof json !== "object") {
28380
28381
  throw new Error("Invalid input: Expected a JSON object.");
28381
28382
  }
28383
+ // 如果 JSON 中的 runtime 版本高于当前运行时版本,则发出警告
28384
+ if (checkRuntimeVersion(json)) {
28385
+ var _json_playerVersion;
28386
+ console.warn("The JSON need higher than " + ((_json_playerVersion = json.playerVersion) == null ? void 0 : _json_playerVersion.web) + " runtime version(current: " + version$1 + "). Some features may not work as expected.");
28387
+ }
28382
28388
  // 修正老版本数据中,meshItem 以及 lightItem 结束行为错误问题
28383
28389
  version22Migration(json);
28384
28390
  if (v0.test(json.version)) {
@@ -28694,6 +28700,21 @@ function getStandardItem(item, opt) {
28694
28700
  return {};
28695
28701
  }
28696
28702
  }
28703
+ /**
28704
+ * 检查 json.playerVersion.web 的版本号是否低于当前 runtime 的版本
28705
+ */ function checkRuntimeVersion(json) {
28706
+ var _ref = json.playerVersion || {}, _ref_web = _ref.web, web = _ref_web === void 0 ? "" : _ref_web;
28707
+ if (web) {
28708
+ var _v0_exec;
28709
+ var jsonVersionMatch = (_v0_exec = v0.exec(web)) != null ? _v0_exec : [];
28710
+ var _v0_exec1;
28711
+ var runtimeVersionMatch = (_v0_exec1 = v0.exec(version$1)) != null ? _v0_exec1 : [];
28712
+ var major = jsonVersionMatch[1], minor = jsonVersionMatch[2];
28713
+ var currentMajor = runtimeVersionMatch[1], currentMinor = runtimeVersionMatch[2];
28714
+ return Number(currentMajor) < Number(major) || Number(currentMajor) === Number(major) && Number(currentMinor) < Number(minor);
28715
+ }
28716
+ return false;
28717
+ }
28697
28718
 
28698
28719
  var _obj;
28699
28720
  /**
@@ -31601,8 +31622,8 @@ registerPlugin("sprite", SpriteLoader, VFXItem);
31601
31622
  registerPlugin("particle", ParticleLoader, VFXItem);
31602
31623
  registerPlugin("cal", CalculateLoader, VFXItem);
31603
31624
  registerPlugin("interact", InteractLoader, VFXItem);
31604
- var version = "2.5.0-alpha.0";
31625
+ var version = "2.5.0-alpha.1";
31605
31626
  logger.info("Core version: " + version + ".");
31606
31627
 
31607
- export { AbstractPlugin, ActivationPlayable, ActivationPlayableAsset, ActivationTrack, AnimationClip, AnimationClipPlayable, Asset, AssetLoader, AssetManager, AssetService, BYTES_TYPE_MAP, BaseRenderComponent, Behaviour, BezierCurve, BezierCurvePath, BezierCurveQuat, BinaryAsset, COMPRESSED_TEXTURE, COPY_FRAGMENT_SHADER, COPY_MESH_SHADER_ID, COPY_VERTEX_SHADER, CalculateLoader, Camera, CameraController, CameraVFXItemLoader, ColorCurve, ColorPropertyPlayableAsset, ColorPropertyTrack, Component, Composition, CompositionComponent, DEFAULT_FONTS, DEFAULT_FPS, Database, DestroyOptions, Downloader, EFFECTS_COPY_MESH_NAME, EVENT_TYPE_CLICK, EVENT_TYPE_TOUCH_END, EVENT_TYPE_TOUCH_MOVE, EVENT_TYPE_TOUCH_START, EffectComponent, EffectsObject, EffectsPackage, Ellipse, Engine, EventEmitter, EventSystem, Fake3DAnimationMode, Fake3DComponent, FilterMode, Float16ArrayWrapper, FloatPropertyPlayableAsset, FloatPropertyTrack, Framebuffer, GLSLVersion, GPUCapability, Geometry, GlobalUniforms, GradientValue, GraphicsPath, HELP_LINK, HitTestType, InteractComponent, InteractLoader, InteractMesh, Item, KTXTexture, LineSegments, LinearValue, MaskMode, MaskProcessor, Material, MaterialDataBlock, MaterialRenderType, MaterialTrack, Mesh, MeshCollider, ObjectBindingTrack, OrderType, PLAYER_OPTIONS_ENV_EDITOR, POST_PROCESS_SETTINGS, ParticleBehaviourPlayable, ParticleBehaviourPlayableAsset, ParticleLoader, ParticleMesh, ParticleSystem, ParticleSystemRenderer, ParticleTrack, PassTextureCache, PathSegments, PluginSystem, PolyStar, Polygon, PostProcessVolume, PropertyTrack, RENDER_PASS_NAME_PREFIX, RENDER_PREFER_LOOKUP_TEXTURE, RUNTIME_ENV, RandomSetValue, RandomValue, RandomVectorValue, RenderFrame, RenderPass, RenderPassAttachmentStorageType, RenderPassDestroyAttachmentType, RenderPassPriorityNormal, RenderPassPriorityPostprocess, RenderPassPriorityPrepare, RenderTargetHandle, RenderTextureFormat, Renderbuffer, Renderer, RendererComponent, RuntimeClip, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_0, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_SIZE_0, SEMANTIC_PRE_COLOR_ATTACHMENT_0, SEMANTIC_PRE_COLOR_ATTACHMENT_SIZE_0, SPRITE_VERTEX_STRIDE, Scene, SemanticMap, SerializationHelper, Shader, ShaderCompileResultStatus, ShaderFactory, ShaderType, ShaderVariant, ShapeComponent, ShapePath, SpriteColorPlayableAsset, SpriteColorTrack, SpriteComponent, SpriteLoader, StarType, StaticValue, SubCompositionPlayableAsset, SubCompositionTrack, TEMPLATE_USE_OFFSCREEN_CANVAS, TextComponent, TextComponentBase, TextLayout, TextLoader, TextStyle, Texture, TextureFactory, TextureLoadAction, TextureSourceType, TextureStoreAction, Ticker, TimelineAsset, TimelineClip, TimelinePlayable, TrackAsset, TrackSortWrapper, TrackType, Transform, TransformAnimationPlayable, TransformPlayableAsset, TransformTrack, VFXItem, ValueGetter, Vector2Curve, Vector2PropertyPlayableAsset, Vector2PropertyTrack, Vector4Curve, Vector4PropertyPlayableAsset, Vector4PropertyTrack, addByOrder, addItem, addItemWithOrder, applyMixins, assertExist, asserts, base64ToFile, blend, buildLine, calculateTranslation, canvasPool, closePointEps, colorGradingFrag, colorStopsFromGradient, colorToArr$1 as colorToArr, combineImageTemplate, createCopyShader, createGLContext, createKeyFrameMeta, createShape, createValueGetter, curveEps, decimalEqual, defaultPlugins, deserializeMipmapTexture, earcut, effectsClass, effectsClassStore, enlargeBuffer, ensureFixedNumber, ensureVec3, findPreviousRenderPass, gaussianDown_frag as gaussianDownFrag, gaussianDownHFrag, gaussianDownVFrag, gaussianUpFrag, generateEmptyTypedArray, generateGUID, generateHalfFloatTexture, generateTransparentTexture, generateWhiteTexture, getBackgroundImage, getColorFromGradientStops, getConfig, getDefaultTextureFactory, getGeometryByShape, getGeometryTriangles, getKTXTextureOptions, getKeyFrameMetaByRawValue, getMergedStore, getParticleMeshShader, getPixelRatio, getPreMultiAlpha, getStandardComposition, getStandardImage, getStandardItem, getStandardJSON, getTextureSize, glContext, glType2VertexFormatType, gpuTimer, imageDataFromColor, imageDataFromGradient, initErrors, initGLContext, integrate, interpolateColor, isAlipayMiniApp, isAndroid, isArray, isCanvas, isFunction, isIOS, isIOSByUA, isMiniProgram, isObject, isOpenHarmony, isSimulatorCellPhone, isString, isUniformStruct, isUniformStructArray, isValidFontFamily, isWebGL2, isWechatMiniApp, itemFrag, itemFrame_frag as itemFrameFrag, itemVert, loadAVIFOptional, loadBinary, loadBlob, loadImage, loadMedia, loadVideo, loadWebPOptional, logger, index as math, maxSpriteMeshItemCount, modifyMaxKeyframeShader, nearestPowerOfTwo, noop, normalizeColor, numberToFix, parsePercent$1 as parsePercent, particleFrag, particleOriginTranslateMap$1 as particleOriginTranslateMap, particleUniformTypeMap, particleVert, passRenderLevel, pluginLoaderMap, randomInRange, registerPlugin, removeItem, rotateVec2, screenMeshVert, serialize, setBlendMode, setConfig, setDefaultTextureFactory, setMaskMode, setMaxSpriteMeshItemCount, setRayFromCamera, setSideMode, setSpriteMeshMaxItemCountByGPU, sortByOrder, index$1 as spec, thresholdFrag, throwDestroyedError, trailVert, translatePoint, trianglesFromRect, unregisterPlugin, valIfUndefined, value, valueDefine, vecFill, vecMulCombine, version, vertexFormatType2GLType };
31628
+ export { AbstractPlugin, ActivationPlayable, ActivationPlayableAsset, ActivationTrack, AnimationClip, AnimationClipPlayable, Asset, AssetLoader, AssetManager, AssetService, BYTES_TYPE_MAP, BaseRenderComponent, Behaviour, BezierCurve, BezierCurvePath, BezierCurveQuat, BinaryAsset, COMPRESSED_TEXTURE, COPY_FRAGMENT_SHADER, COPY_MESH_SHADER_ID, COPY_VERTEX_SHADER, CalculateLoader, Camera, CameraController, CameraVFXItemLoader, ColorCurve, ColorPropertyPlayableAsset, ColorPropertyTrack, Component, Composition, CompositionComponent, DEFAULT_FONTS, DEFAULT_FPS, Database, Deferred, DestroyOptions, Downloader, EFFECTS_COPY_MESH_NAME, EVENT_TYPE_CLICK, EVENT_TYPE_TOUCH_END, EVENT_TYPE_TOUCH_MOVE, EVENT_TYPE_TOUCH_START, EffectComponent, EffectsObject, EffectsPackage, Ellipse, Engine, EventEmitter, EventSystem, Fake3DAnimationMode, Fake3DComponent, FilterMode, Float16ArrayWrapper, FloatPropertyPlayableAsset, FloatPropertyTrack, Framebuffer, GLSLVersion, GPUCapability, Geometry, GlobalUniforms, GradientValue, GraphicsPath, HELP_LINK, HitTestType, InteractComponent, InteractLoader, InteractMesh, Item, KTXTexture, LineSegments, LinearValue, MaskMode, MaskProcessor, Material, MaterialDataBlock, MaterialRenderType, MaterialTrack, Mesh, MeshCollider, ObjectBindingTrack, OrderType, PLAYER_OPTIONS_ENV_EDITOR, POST_PROCESS_SETTINGS, ParticleBehaviourPlayable, ParticleBehaviourPlayableAsset, ParticleLoader, ParticleMesh, ParticleSystem, ParticleSystemRenderer, ParticleTrack, PassTextureCache, PathSegments, PluginSystem, PolyStar, Polygon, PostProcessVolume, PropertyTrack, RENDER_PASS_NAME_PREFIX, RENDER_PREFER_LOOKUP_TEXTURE, RUNTIME_ENV, RandomSetValue, RandomValue, RandomVectorValue, RenderFrame, RenderPass, RenderPassAttachmentStorageType, RenderPassDestroyAttachmentType, RenderPassPriorityNormal, RenderPassPriorityPostprocess, RenderPassPriorityPrepare, RenderTargetHandle, RenderTextureFormat, Renderbuffer, Renderer, RendererComponent, RuntimeClip, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_0, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_SIZE_0, SEMANTIC_PRE_COLOR_ATTACHMENT_0, SEMANTIC_PRE_COLOR_ATTACHMENT_SIZE_0, SPRITE_VERTEX_STRIDE, Scene, SemanticMap, SerializationHelper, Shader, ShaderCompileResultStatus, ShaderFactory, ShaderType, ShaderVariant, ShapeComponent, ShapePath, SpriteColorPlayableAsset, SpriteColorTrack, SpriteComponent, SpriteLoader, StarType, StaticValue, SubCompositionPlayableAsset, SubCompositionTrack, TEMPLATE_USE_OFFSCREEN_CANVAS, TextComponent, TextComponentBase, TextLayout, TextLoader, TextStyle, Texture, TextureFactory, TextureLoadAction, TextureSourceType, TextureStoreAction, Ticker, TimelineAsset, TimelineClip, TimelinePlayable, TrackAsset, TrackSortWrapper, TrackType, Transform, TransformAnimationPlayable, TransformPlayableAsset, TransformTrack, VFXItem, ValueGetter, Vector2Curve, Vector2PropertyPlayableAsset, Vector2PropertyTrack, Vector4Curve, Vector4PropertyPlayableAsset, Vector4PropertyTrack, addByOrder, addItem, addItemWithOrder, applyMixins, assertExist, asserts, base64ToFile, blend, buildLine, calculateTranslation, canvasPool, closePointEps, colorGradingFrag, colorStopsFromGradient, colorToArr$1 as colorToArr, combineImageTemplate, createCopyShader, createGLContext, createKeyFrameMeta, createShape, createValueGetter, curveEps, decimalEqual, defaultPlugins, deserializeMipmapTexture, earcut, effectsClass, effectsClassStore, enlargeBuffer, ensureFixedNumber, ensureVec3, findPreviousRenderPass, gaussianDown_frag as gaussianDownFrag, gaussianDownHFrag, gaussianDownVFrag, gaussianUpFrag, generateEmptyTypedArray, generateGUID, generateHalfFloatTexture, generateTransparentTexture, generateWhiteTexture, getBackgroundImage, getColorFromGradientStops, getConfig, getDefaultTextureFactory, getGeometryByShape, getGeometryTriangles, getKTXTextureOptions, getKeyFrameMetaByRawValue, getMergedStore, getParticleMeshShader, getPixelRatio, getPreMultiAlpha, getStandardComposition, getStandardImage, getStandardItem, getStandardJSON, getTextureSize, glContext, glType2VertexFormatType, gpuTimer, imageDataFromColor, imageDataFromGradient, initErrors, initGLContext, integrate, interpolateColor, isAlipayMiniApp, isAndroid, isArray, isCanvas, isFunction, isIOS, isIOSByUA, isMiniProgram, isObject, isOpenHarmony, isSimulatorCellPhone, isString, isUniformStruct, isUniformStructArray, isValidFontFamily, isWebGL2, isWechatMiniApp, itemFrag, itemFrame_frag as itemFrameFrag, itemVert, loadAVIFOptional, loadBinary, loadBlob, loadImage, loadMedia, loadVideo, loadWebPOptional, logger, index as math, maxSpriteMeshItemCount, modifyMaxKeyframeShader, nearestPowerOfTwo, noop, normalizeColor, numberToFix, parsePercent$1 as parsePercent, particleFrag, particleOriginTranslateMap$1 as particleOriginTranslateMap, particleUniformTypeMap, particleVert, passRenderLevel, pluginLoaderMap, randomInRange, registerPlugin, removeItem, rotateVec2, screenMeshVert, serialize, setBlendMode, setConfig, setDefaultTextureFactory, setMaskMode, setMaxSpriteMeshItemCount, setRayFromCamera, setSideMode, setSpriteMeshMaxItemCountByGPU, sortByOrder, index$1 as spec, thresholdFrag, throwDestroyedError, trailVert, translatePoint, trianglesFromRect, unregisterPlugin, valIfUndefined, value, valueDefine, vecFill, vecMulCombine, version, vertexFormatType2GLType };
31608
31629
  //# sourceMappingURL=index.mjs.map