@galacean/effects-core 2.4.8 → 2.5.0-alpha.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/components/base-render-component.d.ts +18 -11
- package/dist/composition.d.ts +2 -1
- package/dist/fallback/utils.d.ts +1 -1
- package/dist/index.js +302 -301
- package/dist/index.js.map +1 -1
- package/dist/index.mjs +302 -302
- package/dist/index.mjs.map +1 -1
- package/dist/material/mask-ref-manager.d.ts +5 -2
- package/dist/material/types.d.ts +0 -7
- package/dist/plugins/particle/particle-system.d.ts +2 -8
- package/dist/plugins/sprite/sprite-item.d.ts +2 -22
- package/dist/plugins/text/text-item.d.ts +5 -4
- package/dist/utils/index.d.ts +1 -0
- package/dist/utils/promise-util.d.ts +9 -0
- package/package.json +2 -2
package/dist/index.mjs
CHANGED
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@@ -3,7 +3,7 @@
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* Description: Galacean Effects runtime core for the web
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* Author: Ant Group CO., Ltd.
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* Contributors: 燃然,飂兮,十弦,云垣,茂安,意绮
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-
* Version: v2.
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6
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+
* Version: v2.5.0-alpha.1
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*/
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function asyncGeneratorStep(gen, resolve, reject, _next, _throw, key, arg) {
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@@ -341,11 +341,6 @@ function colorToArr$1(hex, normalized) {
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parseInt(m[2], 16),
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parseInt(m[3], 16),
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255
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] || [
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0,
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0,
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0,
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255
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];
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}
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} else if (_instanceof1(hex, Array)) {
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@@ -681,6 +676,17 @@ function asserts(condition, msg) {
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return /^[^\d.][\w-]*$/.test(fontFamily);
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}
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/**
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* Simple implementation of the deferred pattern.
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* An object that exposes a promise and functions to resolve and reject it.
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*/ var Deferred = function Deferred() {
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var _this = this;
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this.promise = new Promise(function(resolve, reject) {
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_this.resolve = resolve;
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_this.reject = reject;
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});
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};
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var prefix = "[Galacean Effects]";
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var localLogger;
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function format(message) {
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@@ -7626,6 +7632,8 @@ var MaterialRenderType;
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var MaskProcessor = /*#__PURE__*/ function() {
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function MaskProcessor(engine) {
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this.engine = engine;
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this.alphaMaskEnabled = false;
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this.maskMode = MaskMode.NONE;
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this.maskable = null;
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this.stencilClearAction = {
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stencilAction: TextureLoadAction.clear
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@@ -7636,19 +7644,17 @@ var MaskProcessor = /*#__PURE__*/ function() {
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return 1;
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};
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_proto.getMaskMode = function getMaskMode(data) {
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var
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this.maskable = ref;
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}
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var _data_isMask = data.isMask, isMask = _data_isMask === void 0 ? false : _data_isMask, _data_inverted = data.inverted, inverted = _data_inverted === void 0 ? false : _data_inverted, reference = data.reference, _data_alphaMaskEnabled = data.alphaMaskEnabled, alphaMaskEnabled = _data_alphaMaskEnabled === void 0 ? false : _data_alphaMaskEnabled;
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this.alphaMaskEnabled = alphaMaskEnabled;
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if (isMask) {
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this.maskMode = MaskMode.MASK;
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} else {
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this.maskMode = inverted ? MaskMode.REVERSE_OBSCURED : MaskMode.OBSCURED;
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if (reference) {
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this.maskable = this.engine.findObject(reference);
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}
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}
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return maskMode;
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return this.maskMode;
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};
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_proto.drawStencilMask = function drawStencilMask(renderer) {
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if (this.maskable) {
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@@ -10208,7 +10214,7 @@ var itemFrame_frag = "#version 100\nprecision highp float;vec4 blendColor(vec4 c
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var integrate = "float calculateMovement(float t,vec2 p1,vec2 p2,vec2 p3,vec2 p4){float movement=0.0;float h=(t-p1.x)*0.05;for(int i=0;i<=20;i++){float t=float(i)*h;float nt=binarySearchT(t,p1.x,p2.x,p3.x,p4.x);float y=cubicBezier(nt,p1.y,p2.y,p3.y,p4.y);float weight=(i==0||i==20)? 1.0 :(mod(float(i),2.)!=0.)? 4.0 : 2.0;movement+=weight*y;}movement*=h/3.;return movement;}float integrateFromBezierCurveFrames(float time,float frameStart,float frameCount){int start=int(frameStart);int count=int(frameCount-1.);float ret=0.;for(int i=0;i<ITR_END;i+=2){vec4 k0=lookup_curve(i+start);vec4 k1=lookup_curve(i+1+start);if(i==0&&time<k0.x){return ret;}vec2 p1=vec2(k0.x,k0.y);vec2 p2=vec2(k0.z,k0.w);vec2 p3=vec2(k1.z,k1.w);vec2 p4=vec2(k1.x,k1.y);if(time>=k1.x){ret+=calculateMovement(k1.x,p1,p2,p3,p4);}if(time>=k0.x&&time<k1.x){return ret+calculateMovement(time,p1,p2,p3,p4);}}return ret;}float integrateByTimeLineSeg(float t,vec2 p0,vec2 p1){float t0=p0.x;float t1=p1.x;float y0=p0.y;float y1=p1.y;vec4 tSqr=vec4(t,t,t0,t0);tSqr=tSqr*tSqr;vec4 a=vec4(2.*t,3.,-t0,3.)*tSqr;float t1y0=t1*y0;vec4 b=vec4(y0-y1,t0*y1-t1y0,2.*y0+y1,t1y0);float r=dot(a,b);return r/(t0-t1)*0.16666667;}float integrateLineSeg(float time,vec2 p0,vec2 p1){float h=time-p0.x;float y0=p0.y;return(y0+y0+(p1.y-y0)*h/(p1.x-p0.x))*h/2.;}float integrateFromLineSeg(float time,float frameStart,float frameCount){if(time==0.){return 0.;}int start=int(frameStart);int count=int(frameCount-1.);float ret=0.;for(int i=0;i<ITR_END;i++){if(i>count){return ret;}vec4 ks=lookup_curve(i+start);vec2 k0=ks.xy;vec2 k1=ks.zw;if(time>k0.x&&time<=k1.x){return ret+integrateLineSeg(time,k0,k1);}ret+=integrateLineSeg(k1.x,k0,k1);vec2 k2=lookup_curve(i+start+1).xy;if(time>k1.x&&time<=k2.x){return ret+integrateLineSeg(time,k1,k2);}ret+=integrateLineSeg(k2.x,k1,k2);}return ret;}float integrateByTimeFromLineSeg(float time,float frameStart,float frameCount){if(time==0.){return 0.;}int start=int(frameStart);int count=int(frameCount-1.);float ret=0.;for(int i=0;i<ITR_END;i++){if(i>count){return ret;}vec4 ks=lookup_curve(i+start);vec2 k0=ks.xy;vec2 k1=ks.zw;if(time>k0.x&&time<=k1.x){return ret+integrateByTimeLineSeg(time,k0,k1);}ret+=integrateByTimeLineSeg(k1.x,k0,k1);vec2 k2=lookup_curve(i+start+1).xy;if(time>k1.x&&time<=k2.x){return ret+integrateByTimeLineSeg(time,k1,k2);}ret+=integrateByTimeLineSeg(k2.x,k1,k2);}return ret;}float getIntegrateFromTime0(float t1,vec4 value){float type=value.x;if(type==0.){return value.y*t1;}if(type==1.){vec2 p0=vec2(0.,value.y);vec2 p1=vec2(value.w,value.z);return integrateLineSeg(t1,p0,p1);}if(type==3.){return integrateFromLineSeg(t1,value.y,value.z);}if(type==4.){return mix(value.y,value.z,aSeed)*t1;}if(type==5.){return integrateFromBezierCurveFrames(t1,value.z,value.w);}return 0.;}float getIntegrateByTimeFromTime(float t0,float t1,vec4 value){float type=value.x;if(type==0.){return value.y*(t1*t1-t0*t0)/2.;}else if(type==1.){vec2 p0=vec2(0.,value.y);vec2 p1=vec2(value.w,value.z);return integrateByTimeLineSeg(t1,p0,p1)-integrateByTimeLineSeg(t0,p0,p1);}if(type==3.){return integrateByTimeFromLineSeg(t1,value.y,value.z)-integrateByTimeFromLineSeg(t0,value.y,value.z);}if(type==4.){return mix(value.y,value.z,aSeed)*(t1*t1-t0*t0)/2.;}if(type==5.){return integrateFromBezierCurveFrames(t1,value.z,value.w)-integrateFromBezierCurveFrames(t0,value.z,value.w);}return 0.;}";
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-
var itemVert = "precision highp float;attribute vec2
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var itemVert = "precision highp float;attribute vec2 aUV;attribute vec3 aPos;varying vec2 vTexCoord;varying vec3 vParams;varying vec4 vColor;uniform vec2 _Size;uniform vec3 _Scale;uniform vec4 _Color;uniform vec4 _TexParams;uniform vec4 _TexOffset;uniform mat4 effects_MatrixVP;uniform mat4 effects_ObjectToWorld;uniform mat4 effects_MatrixV;\n#ifdef ENV_EDITOR\nuniform vec4 uEditorTransform;\n#endif\nvoid main(){vec4 texParams=_TexParams;vTexCoord=vec2(aUV.xy*_TexOffset.zw+_TexOffset.xy);vColor=_Color;vParams=vec3(texParams.w,texParams.y,texParams.x);if(texParams.z==1.0){vec4 pos=vec4(aPos.xy*_Size,aPos.z,1.0);gl_Position=effects_MatrixVP*effects_ObjectToWorld*pos;}else{mat4 view=effects_MatrixV;vec3 camRight=vec3(view[0][0],view[1][0],view[2][0]);vec3 camUp=vec3(view[0][1],view[1][1],view[2][1]);vec3 worldPosition=vec3(effects_ObjectToWorld*vec4(0.0,0.0,0.0,1.0));vec3 vertexPosition=worldPosition+camRight*aPos.x*_Size.x*_Scale.x+camUp*aPos.y*_Size.y*_Scale.y;gl_Position=effects_MatrixVP*vec4(vertexPosition,1.0);}\n#ifdef ENV_EDITOR\ngl_Position=vec4(gl_Position.xy*uEditorTransform.xy+uEditorTransform.zw*gl_Position.w,gl_Position.zw);\n#endif\n}";
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var itemFrag = "precision highp float;varying vec4 vColor;varying vec2 vTexCoord;varying vec3 vParams;uniform sampler2D _MainTex;vec4 blendColor(vec4 color,vec4 vc,float mode){vec4 ret=color*vc;float alpha=ret.a;if(mode==1.){ret.rgb*=alpha;}else if(mode==2.){ret.rgb*=alpha;ret.a=dot(ret.rgb,vec3(0.33333333));}else if(mode==3.){alpha=color.r*alpha;ret=vec4(vc.rgb*alpha,alpha);}return ret;}void main(){vec4 color=vec4(0.);\n#ifdef TRANSPARENT_VIDEO\nfloat halfX=vTexCoord.x*0.5;vec2 uv_rgb=vec2(halfX,vTexCoord.y);vec2 uv_alpha=vec2(halfX+0.5,vTexCoord.y);vec3 rgb=texture2D(_MainTex,uv_rgb).rgb;float alpha=max(texture2D(_MainTex,uv_alpha).r,1e-5);vec4 texColor=vec4(rgb/alpha,alpha);\n#else\nvec4 texColor=texture2D(_MainTex,vTexCoord.xy);\n#endif\ncolor=blendColor(texColor,vColor,floor(0.5+vParams.y));\n#ifdef ALPHA_CLIP\nif(color.a<0.04){discard;}\n#endif\ncolor.a=clamp(color.a,0.0,1.0);gl_FragColor=color;}";
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@@ -12444,6 +12450,15 @@ function getBezier2DValue(out, t, p0, p1, cpx0, cpy0, cpx1, cpy1) {
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return out;
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}
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var singleSplits = [
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[
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undefined
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]
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];
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/**
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* @since 2.1.0
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*/ var BaseRenderComponent = /*#__PURE__*/ function(RendererComponent) {
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function BaseRenderComponent(engine) {
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var _this;
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_this = RendererComponent.call(this, engine) || this;
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_this.color = new Color(1, 1, 1, 1);
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_this.visible = true;
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_this.splits = singleSplits;
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/**
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* 用于点击测试的碰撞器
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*/ _this.meshCollider = new MeshCollider();
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_this._color = new Color(1, 1, 1, 1);
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// TODO 点击测试后续抽象一个 Collider 组件
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_this.getHitTestParams = function(force) {
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var sizeMatrix = Matrix4.fromScale(_this.transform.size.x, _this.transform.size.y, 1);
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occlusion: false,
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transparentOcclusion: false,
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side: SideMode.DOUBLE,
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mask: 0,
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alphaMask: false
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mask: 0
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};
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_this.defaultGeometry = Geometry.create(_this.engine, {
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attributes: {
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aPos: {
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type: glContext.FLOAT,
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size: 3,
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data: new Float32Array([
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])
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},
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aUV: {
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size: 2,
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offset: 0,
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releasable: true,
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type: glContext.FLOAT,
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data: new Float32Array([
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])
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}
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},
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indices: {
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data: new Uint16Array([
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releasable: true
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},
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mode: glContext.TRIANGLES,
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drawCount: 6
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});
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_this.geometry = _this.defaultGeometry;
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var material = Material.create(_this.engine, {
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shader: {
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fragment: itemFrag,
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});
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_this.material = material;
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_this.material.setColor("_Color", new Color(1, 1, 1, 1));
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_this.maskManager = new MaskProcessor(engine);
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return _this;
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}
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};
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_proto.setColor = function setColor(color) {
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if (_instanceof1(color, Color)) {
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this._color.copyFrom(color);
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} else {
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this._color.setFromArray(color);
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}
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this.material.setColor("_Color", this.
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this.material.setColor("_Color", this._color);
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};
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_proto.setTexture = function setTexture(input) {
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var _this = this;
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var boundingBox = this.meshCollider.getBoundingBox();
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return boundingBox;
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|
12588
12649
|
};
|
|
12589
|
-
_proto.getItemGeometryData = function getItemGeometryData(
|
|
12590
|
-
var
|
|
12650
|
+
_proto.getItemGeometryData = function getItemGeometryData(renderer) {
|
|
12651
|
+
var _this = this, splits = _this.splits, textureSheetAnimation = _this.textureSheetAnimation;
|
|
12652
|
+
var sx = 1, sy = 1;
|
|
12653
|
+
var geometry = this.defaultGeometry;
|
|
12591
12654
|
if (renderer.shape) {
|
|
12592
12655
|
var _renderer_shape = renderer.shape, _renderer_shape_index = _renderer_shape.index, index = _renderer_shape_index === void 0 ? [] : _renderer_shape_index, _renderer_shape_aPoint = _renderer_shape.aPoint, aPoint = _renderer_shape_aPoint === void 0 ? [] : _renderer_shape_aPoint;
|
|
12593
12656
|
var point = new Float32Array(aPoint);
|
|
12594
12657
|
var position = [];
|
|
12595
|
-
var
|
|
12658
|
+
var aUV = [];
|
|
12596
12659
|
for(var i = 0; i < point.length; i += 6){
|
|
12597
|
-
|
|
12660
|
+
point[i] *= sx;
|
|
12661
|
+
point[i + 1] *= sy;
|
|
12662
|
+
aUV.push(aPoint[i + 2], aPoint[i + 3]);
|
|
12598
12663
|
position.push(point[i], point[i + 1], 0.0);
|
|
12599
12664
|
}
|
|
12600
12665
|
geometry.setAttributeData("aPos", new Float32Array(position));
|
|
12601
12666
|
return {
|
|
12602
12667
|
index: index,
|
|
12603
|
-
|
|
12668
|
+
aUV: aUV
|
|
12604
12669
|
};
|
|
12605
|
-
}
|
|
12606
|
-
|
|
12607
|
-
|
|
12608
|
-
|
|
12670
|
+
}
|
|
12671
|
+
var originData = [
|
|
12672
|
+
-.5,
|
|
12673
|
+
.5,
|
|
12674
|
+
-.5,
|
|
12675
|
+
-.5,
|
|
12676
|
+
.5,
|
|
12677
|
+
.5,
|
|
12678
|
+
.5,
|
|
12679
|
+
-.5
|
|
12680
|
+
];
|
|
12681
|
+
var aUV1 = [];
|
|
12682
|
+
var index1 = [];
|
|
12683
|
+
var position1 = [];
|
|
12684
|
+
if (splits.length === 1) {
|
|
12685
|
+
var split = textureSheetAnimation ? [
|
|
12609
12686
|
0,
|
|
12610
|
-
-0.5,
|
|
12611
|
-
-0.5,
|
|
12612
12687
|
0,
|
|
12613
|
-
|
|
12614
|
-
|
|
12688
|
+
1,
|
|
12689
|
+
1,
|
|
12690
|
+
splits[0][4]
|
|
12691
|
+
] : splits[0];
|
|
12692
|
+
var texOffset = split[4] ? [
|
|
12615
12693
|
0,
|
|
12616
|
-
0
|
|
12617
|
-
|
|
12694
|
+
0,
|
|
12695
|
+
1,
|
|
12696
|
+
0,
|
|
12697
|
+
0,
|
|
12698
|
+
1,
|
|
12699
|
+
1,
|
|
12700
|
+
1
|
|
12701
|
+
] : [
|
|
12702
|
+
0,
|
|
12703
|
+
1,
|
|
12704
|
+
0,
|
|
12705
|
+
0,
|
|
12706
|
+
1,
|
|
12707
|
+
1,
|
|
12708
|
+
1,
|
|
12618
12709
|
0
|
|
12619
|
-
]
|
|
12620
|
-
|
|
12621
|
-
|
|
12622
|
-
|
|
12623
|
-
|
|
12624
|
-
|
|
12625
|
-
|
|
12626
|
-
|
|
12627
|
-
|
|
12628
|
-
|
|
12629
|
-
|
|
12630
|
-
|
|
12631
|
-
|
|
12632
|
-
|
|
12633
|
-
|
|
12634
|
-
|
|
12635
|
-
|
|
12636
|
-
|
|
12637
|
-
0
|
|
12638
|
-
]
|
|
12639
|
-
};
|
|
12640
|
-
}
|
|
12641
|
-
};
|
|
12642
|
-
_proto.createGeometry = function createGeometry() {
|
|
12643
|
-
var geometry = Geometry.create(this.engine, {
|
|
12644
|
-
attributes: {
|
|
12645
|
-
aPos: {
|
|
12646
|
-
type: glContext.FLOAT,
|
|
12647
|
-
size: 3,
|
|
12648
|
-
data: new Float32Array([
|
|
12649
|
-
-0.5,
|
|
12650
|
-
0.5,
|
|
12710
|
+
];
|
|
12711
|
+
var tox = split[0];
|
|
12712
|
+
var toy = split[1];
|
|
12713
|
+
var tsx = split[4] ? split[3] : split[2];
|
|
12714
|
+
var tsy = split[4] ? split[2] : split[3];
|
|
12715
|
+
aUV1.push(texOffset[0] * tsx + tox, texOffset[1] * tsy + toy, texOffset[2] * tsx + tox, texOffset[3] * tsy + toy, texOffset[4] * tsx + tox, texOffset[5] * tsy + toy, texOffset[6] * tsx + tox, texOffset[7] * tsy + toy);
|
|
12716
|
+
position1.push(originData[0], originData[1], 0.0, originData[2], originData[3], 0.0, originData[4], originData[5], 0.0, originData[6], originData[7], 0.0);
|
|
12717
|
+
index1.push(0, 1, 2, 2, 1, 3);
|
|
12718
|
+
} else {
|
|
12719
|
+
// TODO: 原有打包纹理拆分逻辑,待移除
|
|
12720
|
+
//-------------------------------------------------------------------------
|
|
12721
|
+
var col = 2;
|
|
12722
|
+
var row = 2;
|
|
12723
|
+
for(var x = 0; x < col; x++){
|
|
12724
|
+
for(var y = 0; y < row; y++){
|
|
12725
|
+
var base = (y * 2 + x) * 4;
|
|
12726
|
+
// @ts-expect-error
|
|
12727
|
+
var split1 = textureSheetAnimation ? [
|
|
12651
12728
|
0,
|
|
12652
|
-
-0.5,
|
|
12653
|
-
-0.5,
|
|
12654
12729
|
0,
|
|
12655
|
-
|
|
12656
|
-
|
|
12730
|
+
1,
|
|
12731
|
+
1,
|
|
12732
|
+
splits[0][4]
|
|
12733
|
+
] : splits[y * 2 + x];
|
|
12734
|
+
var texOffset1 = split1[4] ? [
|
|
12657
12735
|
0,
|
|
12658
|
-
0
|
|
12659
|
-
|
|
12736
|
+
0,
|
|
12737
|
+
1,
|
|
12738
|
+
0,
|
|
12739
|
+
0,
|
|
12740
|
+
1,
|
|
12741
|
+
1,
|
|
12742
|
+
1
|
|
12743
|
+
] : [
|
|
12744
|
+
0,
|
|
12745
|
+
1,
|
|
12746
|
+
0,
|
|
12747
|
+
0,
|
|
12748
|
+
1,
|
|
12749
|
+
1,
|
|
12750
|
+
1,
|
|
12660
12751
|
0
|
|
12661
|
-
]
|
|
12662
|
-
|
|
12663
|
-
|
|
12664
|
-
|
|
12665
|
-
|
|
12666
|
-
|
|
12667
|
-
|
|
12668
|
-
|
|
12752
|
+
];
|
|
12753
|
+
var dw = ((x + x + 1) / col - 1) / 2;
|
|
12754
|
+
var dh = ((y + y + 1) / row - 1) / 2;
|
|
12755
|
+
var tox1 = split1[0];
|
|
12756
|
+
var toy1 = split1[1];
|
|
12757
|
+
var tsx1 = split1[4] ? split1[3] : split1[2];
|
|
12758
|
+
var tsy1 = split1[4] ? split1[2] : split1[3];
|
|
12759
|
+
var origin = [
|
|
12760
|
+
originData[0] / col + dw,
|
|
12761
|
+
originData[1] / row + dh,
|
|
12762
|
+
originData[2] / col + dw,
|
|
12763
|
+
originData[3] / row + dh,
|
|
12764
|
+
originData[4] / col + dw,
|
|
12765
|
+
originData[5] / row + dh,
|
|
12766
|
+
originData[6] / col + dw,
|
|
12767
|
+
originData[7] / row + dh
|
|
12768
|
+
];
|
|
12769
|
+
aUV1.push(texOffset1[0] * tsx1 + tox1, texOffset1[1] * tsy1 + toy1, texOffset1[2] * tsx1 + tox1, texOffset1[3] * tsy1 + toy1, texOffset1[4] * tsx1 + tox1, texOffset1[5] * tsy1 + toy1, texOffset1[6] * tsx1 + tox1, texOffset1[7] * tsy1 + toy1);
|
|
12770
|
+
position1.push(origin[0] * sx, origin[1] * sy, 0.0, origin[2] * sx, origin[3] * sy, 0.0, origin[4] * sx, origin[5] * sy, 0.0, origin[6] * sx, origin[7] * sy, 0.0);
|
|
12771
|
+
index1.push(base, 1 + base, 2 + base, 2 + base, 1 + base, 3 + base);
|
|
12669
12772
|
}
|
|
12670
|
-
}
|
|
12671
|
-
|
|
12672
|
-
|
|
12673
|
-
|
|
12674
|
-
|
|
12675
|
-
|
|
12676
|
-
}
|
|
12677
|
-
|
|
12678
|
-
|
|
12773
|
+
}
|
|
12774
|
+
}
|
|
12775
|
+
geometry.setAttributeData("aPos", new Float32Array(position1));
|
|
12776
|
+
return {
|
|
12777
|
+
index: index1,
|
|
12778
|
+
aUV: aUV1
|
|
12779
|
+
};
|
|
12780
|
+
};
|
|
12781
|
+
_proto.configureDefaultGeometry = function configureDefaultGeometry(renderer) {
|
|
12782
|
+
var geoData = this.getItemGeometryData(renderer);
|
|
12783
|
+
var index = geoData.index, aUV = geoData.aUV;
|
|
12784
|
+
var geometry = this.defaultGeometry;
|
|
12679
12785
|
geometry.setIndexData(new Uint16Array(index));
|
|
12680
|
-
geometry.setAttributeData("
|
|
12786
|
+
geometry.setAttributeData("aUV", new Float32Array(aUV));
|
|
12681
12787
|
geometry.setDrawCount(index.length);
|
|
12682
12788
|
return geometry;
|
|
12683
12789
|
};
|
|
12684
12790
|
_proto.configureMaterial = function configureMaterial(renderer) {
|
|
12685
|
-
var side = renderer.side, occlusion = renderer.occlusion, blendMode = renderer.blending,
|
|
12791
|
+
var side = renderer.side, occlusion = renderer.occlusion, blendMode = renderer.blending, mask = renderer.mask, texture = renderer.texture;
|
|
12792
|
+
var maskMode = this.maskManager.maskMode;
|
|
12686
12793
|
var material = this.material;
|
|
12687
12794
|
material.blending = true;
|
|
12688
12795
|
material.depthTest = true;
|
|
@@ -12696,17 +12803,16 @@ function getBezier2DValue(out, t, p0, p1, cpx0, cpy0, cpx1, cpy1) {
|
|
|
12696
12803
|
setMaskMode(material, maskMode);
|
|
12697
12804
|
setSideMode(material, side);
|
|
12698
12805
|
material.shader.shaderData.properties = '_MainTex("_MainTex",2D) = "white" {}';
|
|
12699
|
-
material.setColor("_Color", new Color(0, 0, 0, 1));
|
|
12700
12806
|
material.setVector4("_TexOffset", new Vector4(0, 0, 1, 1));
|
|
12701
12807
|
material.setTexture("_MainTex", texture);
|
|
12702
|
-
|
|
12808
|
+
var preMultiAlpha = getPreMultiAlpha(blendMode);
|
|
12703
12809
|
var texParams = new Vector4();
|
|
12704
12810
|
texParams.x = renderer.occlusion ? +renderer.transparentOcclusion : 1;
|
|
12705
|
-
texParams.y =
|
|
12811
|
+
texParams.y = preMultiAlpha;
|
|
12706
12812
|
texParams.z = renderer.renderMode;
|
|
12707
|
-
texParams.w =
|
|
12813
|
+
texParams.w = maskMode;
|
|
12708
12814
|
material.setVector4("_TexParams", texParams);
|
|
12709
|
-
if (texParams.x === 0 ||
|
|
12815
|
+
if (texParams.x === 0 || this.maskManager.alphaMaskEnabled) {
|
|
12710
12816
|
material.enableMacro("ALPHA_CLIP");
|
|
12711
12817
|
} else {
|
|
12712
12818
|
material.disableMacro("ALPHA_CLIP");
|
|
@@ -12728,39 +12834,63 @@ function getBezier2DValue(out, t, p0, p1, cpx0, cpy0, cpx1, cpy1) {
|
|
|
12728
12834
|
};
|
|
12729
12835
|
_proto.fromData = function fromData(data) {
|
|
12730
12836
|
RendererComponent.prototype.fromData.call(this, data);
|
|
12731
|
-
var
|
|
12732
|
-
var
|
|
12733
|
-
var
|
|
12734
|
-
|
|
12735
|
-
|
|
12837
|
+
var baseRenderComponentData = data;
|
|
12838
|
+
var _baseRenderComponentData_renderer;
|
|
12839
|
+
var renderer = (_baseRenderComponentData_renderer = baseRenderComponentData.renderer) != null ? _baseRenderComponentData_renderer : {};
|
|
12840
|
+
var splits = baseRenderComponentData.splits;
|
|
12841
|
+
var textureSheetAnimation = baseRenderComponentData.textureSheetAnimation;
|
|
12842
|
+
var maskOptions = baseRenderComponentData.mask;
|
|
12843
|
+
if (maskOptions) {
|
|
12844
|
+
this.maskManager.getMaskMode(maskOptions);
|
|
12736
12845
|
}
|
|
12737
|
-
var maskMode = this.maskManager.getMaskMode(data);
|
|
12738
12846
|
// TODO 新蒙板上线后移除
|
|
12739
12847
|
//-------------------------------------------------------------------------
|
|
12740
12848
|
var shapeData = renderer.shape;
|
|
12741
|
-
|
|
12742
|
-
var split = data.splits && !data.textureSheetAnimation ? data.splits[0] : undefined;
|
|
12849
|
+
var split = splits && !textureSheetAnimation ? splits[0] : undefined;
|
|
12743
12850
|
var shapeGeometry = undefined;
|
|
12744
12851
|
if (shapeData !== undefined && shapeData !== null && !("aPoint" in shapeData && "index" in shapeData)) {
|
|
12745
12852
|
shapeGeometry = getGeometryByShape(shapeData, split);
|
|
12746
12853
|
}
|
|
12747
|
-
var _renderer_renderMode, _renderer_blending, _renderer_side, _renderer_alphaMask;
|
|
12748
12854
|
//-------------------------------------------------------------------------
|
|
12855
|
+
this.splits = splits || singleSplits;
|
|
12856
|
+
this.textureSheetAnimation = textureSheetAnimation;
|
|
12857
|
+
var _renderer_renderMode, _renderer_blending, _renderer_side;
|
|
12749
12858
|
this.renderer = {
|
|
12750
12859
|
renderMode: (_renderer_renderMode = renderer.renderMode) != null ? _renderer_renderMode : RenderMode.MESH,
|
|
12751
12860
|
blending: (_renderer_blending = renderer.blending) != null ? _renderer_blending : BlendingMode.ALPHA,
|
|
12752
12861
|
texture: renderer.texture ? this.engine.findObject(renderer.texture) : this.engine.emptyTexture,
|
|
12753
12862
|
occlusion: !!renderer.occlusion,
|
|
12754
|
-
transparentOcclusion: !!renderer.transparentOcclusion || maskMode === MaskMode.MASK,
|
|
12863
|
+
transparentOcclusion: !!renderer.transparentOcclusion || this.maskManager.maskMode === MaskMode.MASK,
|
|
12755
12864
|
side: (_renderer_side = renderer.side) != null ? _renderer_side : SideMode.DOUBLE,
|
|
12756
12865
|
mask: this.maskManager.getRefValue(),
|
|
12757
|
-
shape: shapeGeometry
|
|
12758
|
-
maskMode: maskMode,
|
|
12759
|
-
//@ts-expect-error TODO 新蒙版兼容老数据需要增加纹理透明度蒙版是否开启参数
|
|
12760
|
-
alphaMask: (_renderer_alphaMask = renderer.alphaMask) != null ? _renderer_alphaMask : false
|
|
12866
|
+
shape: shapeGeometry
|
|
12761
12867
|
};
|
|
12762
12868
|
this.configureMaterial(this.renderer);
|
|
12869
|
+
if (baseRenderComponentData.geometry) {
|
|
12870
|
+
this.geometry = this.engine.findObject(baseRenderComponentData.geometry);
|
|
12871
|
+
} else {
|
|
12872
|
+
this.geometry = this.defaultGeometry;
|
|
12873
|
+
this.configureDefaultGeometry(this.renderer);
|
|
12874
|
+
}
|
|
12763
12875
|
};
|
|
12876
|
+
_create_class(BaseRenderComponent, [
|
|
12877
|
+
{
|
|
12878
|
+
key: "color",
|
|
12879
|
+
get: /**
|
|
12880
|
+
* 获取当前图层的颜色
|
|
12881
|
+
* @since 2.5.0
|
|
12882
|
+
*/ function get() {
|
|
12883
|
+
return this._color;
|
|
12884
|
+
},
|
|
12885
|
+
set: /**
|
|
12886
|
+
* 设置当前图层的颜色
|
|
12887
|
+
* @since 2.5.0
|
|
12888
|
+
*/ function set(value) {
|
|
12889
|
+
this._color = value;
|
|
12890
|
+
this.material.setColor("_Color", this._color);
|
|
12891
|
+
}
|
|
12892
|
+
}
|
|
12893
|
+
]);
|
|
12764
12894
|
return BaseRenderComponent;
|
|
12765
12895
|
}(RendererComponent);
|
|
12766
12896
|
|
|
@@ -12775,37 +12905,8 @@ var ShapeComponent = /*#__PURE__*/ function(BaseRenderComponent) {
|
|
|
12775
12905
|
_this.graphicsPath = new GraphicsPath();
|
|
12776
12906
|
_this.vert = "\nprecision highp float;\n\nattribute vec3 aPos;//x y\n\nuniform mat4 effects_MatrixVP;\nuniform mat4 effects_MatrixInvV;\nuniform mat4 effects_ObjectToWorld;\n\nvoid main() {\n vec4 pos = vec4(aPos.xyz, 1.0);\n gl_Position = effects_MatrixVP * effects_ObjectToWorld * pos;\n}\n";
|
|
12777
12907
|
_this.frag = "\nprecision highp float;\n\nuniform vec4 _Color;\n\nvoid main() {\n vec4 color = _Color;\n color.rgb *= color.a;\n gl_FragColor = color;\n}\n";
|
|
12778
|
-
//
|
|
12908
|
+
// Add Geometry SubMesh
|
|
12779
12909
|
//-------------------------------------------------------------------------
|
|
12780
|
-
_this.geometry = Geometry.create(engine, {
|
|
12781
|
-
attributes: {
|
|
12782
|
-
aPos: {
|
|
12783
|
-
type: glContext.FLOAT,
|
|
12784
|
-
size: 3,
|
|
12785
|
-
data: new Float32Array([
|
|
12786
|
-
-0.5,
|
|
12787
|
-
0.5,
|
|
12788
|
-
0,
|
|
12789
|
-
-0.5,
|
|
12790
|
-
-0.5,
|
|
12791
|
-
0,
|
|
12792
|
-
0.5,
|
|
12793
|
-
0.5,
|
|
12794
|
-
0,
|
|
12795
|
-
0.5,
|
|
12796
|
-
-0.5,
|
|
12797
|
-
0
|
|
12798
|
-
])
|
|
12799
|
-
},
|
|
12800
|
-
aUV: {
|
|
12801
|
-
type: glContext.FLOAT,
|
|
12802
|
-
size: 2,
|
|
12803
|
-
data: new Float32Array()
|
|
12804
|
-
}
|
|
12805
|
-
},
|
|
12806
|
-
mode: glContext.TRIANGLES,
|
|
12807
|
-
drawCount: 4
|
|
12808
|
-
});
|
|
12809
12910
|
_this.geometry.subMeshes.push({
|
|
12810
12911
|
offset: 0,
|
|
12811
12912
|
indexCount: 0,
|
|
@@ -13105,17 +13206,15 @@ var ShapeComponent = /*#__PURE__*/ function(BaseRenderComponent) {
|
|
|
13105
13206
|
break;
|
|
13106
13207
|
}
|
|
13107
13208
|
}
|
|
13108
|
-
|
|
13109
|
-
|
|
13110
|
-
maskProps.ref = this.engine.findObject(maskProps.ref);
|
|
13209
|
+
if (data.mask) {
|
|
13210
|
+
this.maskManager.getMaskMode(data.mask);
|
|
13111
13211
|
}
|
|
13112
|
-
var maskMode = this.maskManager.getMaskMode(data);
|
|
13113
13212
|
var maskRef = this.maskManager.getRefValue();
|
|
13114
13213
|
this.material.stencilRef = maskRef !== undefined ? [
|
|
13115
13214
|
maskRef,
|
|
13116
13215
|
maskRef
|
|
13117
13216
|
] : undefined;
|
|
13118
|
-
setMaskMode(this.material, maskMode);
|
|
13217
|
+
setMaskMode(this.material, this.maskManager.maskMode);
|
|
13119
13218
|
};
|
|
13120
13219
|
_create_class(ShapeComponent, [
|
|
13121
13220
|
{
|
|
@@ -19590,11 +19689,7 @@ var ParticleSystem = /*#__PURE__*/ function(Component) {
|
|
|
19590
19689
|
var maskMode = MaskMode.NONE;
|
|
19591
19690
|
var maskRef = 0;
|
|
19592
19691
|
if (data.mask) {
|
|
19593
|
-
|
|
19594
|
-
if (maskProps && maskProps.ref) {
|
|
19595
|
-
maskProps.ref = this.engine.findObject(maskProps.ref);
|
|
19596
|
-
}
|
|
19597
|
-
maskMode = this.maskManager.getMaskMode(data);
|
|
19692
|
+
maskMode = this.maskManager.getMaskMode(data.mask);
|
|
19598
19693
|
maskRef = this.maskManager.getRefValue();
|
|
19599
19694
|
}
|
|
19600
19695
|
return {
|
|
@@ -20135,7 +20230,7 @@ var RuntimeClip = /*#__PURE__*/ function() {
|
|
|
20135
20230
|
this.playable.play();
|
|
20136
20231
|
}
|
|
20137
20232
|
this.parentMixer.setClipWeight(this.playable, weight);
|
|
20138
|
-
var clipTime = clip.toLocalTime(localTime);
|
|
20233
|
+
var clipTime = parseFloat(clip.toLocalTime(localTime).toFixed(3));
|
|
20139
20234
|
this.playable.setTime(clipTime);
|
|
20140
20235
|
// 判断动画是否结束
|
|
20141
20236
|
if (ended) {
|
|
@@ -21324,12 +21419,11 @@ var LateUpdateTickData = /*#__PURE__*/ function(TickData) {
|
|
|
21324
21419
|
* 前进合成到指定时间
|
|
21325
21420
|
* @param time - 相对0时刻的时间
|
|
21326
21421
|
*/ _proto.forwardTime = function forwardTime(time) {
|
|
21327
|
-
var deltaTime = time * 1000 - this.time * 1000;
|
|
21422
|
+
var deltaTime = time * 1000 - this.rootComposition.time * 1000;
|
|
21328
21423
|
var reverse = deltaTime < 0;
|
|
21329
21424
|
var step = 15;
|
|
21330
21425
|
var t = Math.abs(deltaTime);
|
|
21331
21426
|
var ss = reverse ? -step : step;
|
|
21332
|
-
// FIXME Update 中可能会修改合成时间,这边需要优化更新逻辑
|
|
21333
21427
|
for(t; t > step; t -= step){
|
|
21334
21428
|
this.update(ss);
|
|
21335
21429
|
}
|
|
@@ -21369,14 +21463,13 @@ var LateUpdateTickData = /*#__PURE__*/ function(TickData) {
|
|
|
21369
21463
|
this.callAwake(this.rootItem);
|
|
21370
21464
|
this.rootItem.beginPlay();
|
|
21371
21465
|
}
|
|
21372
|
-
var
|
|
21373
|
-
this.
|
|
21374
|
-
var deltaTimeInMs = (this.time - previousCompositionTime) * 1000;
|
|
21466
|
+
var dt = parseFloat(this.getUpdateTime(deltaTime * this.speed).toFixed(0));
|
|
21467
|
+
this.updateRootComposition(dt / 1000);
|
|
21375
21468
|
this.updateVideo();
|
|
21376
21469
|
// 更新 model-tree-plugin
|
|
21377
|
-
this.updatePluginLoaders(
|
|
21378
|
-
this.sceneTicking.update.tick(
|
|
21379
|
-
this.sceneTicking.lateUpdate.tick(
|
|
21470
|
+
this.updatePluginLoaders(deltaTime);
|
|
21471
|
+
this.sceneTicking.update.tick(dt);
|
|
21472
|
+
this.sceneTicking.lateUpdate.tick(dt);
|
|
21380
21473
|
this.updateCamera();
|
|
21381
21474
|
this.prepareRender();
|
|
21382
21475
|
if (this.isEnded && !this.isEndCalled) {
|
|
@@ -21392,6 +21485,14 @@ var LateUpdateTickData = /*#__PURE__*/ function(TickData) {
|
|
|
21392
21485
|
_proto.shouldDispose = function shouldDispose() {
|
|
21393
21486
|
return this.isEnded && this.rootItem.endBehavior === EndBehavior.destroy && !this.reusable;
|
|
21394
21487
|
};
|
|
21488
|
+
_proto.getUpdateTime = function getUpdateTime(t) {
|
|
21489
|
+
var startTimeInMs = this.startTime * 1000;
|
|
21490
|
+
var now = this.rootComposition.time * 1000;
|
|
21491
|
+
if (t < 0 && now + t < startTimeInMs) {
|
|
21492
|
+
return startTimeInMs - now;
|
|
21493
|
+
}
|
|
21494
|
+
return t;
|
|
21495
|
+
};
|
|
21395
21496
|
_proto.callAwake = function callAwake(item) {
|
|
21396
21497
|
for(var _iterator = _create_for_of_iterator_helper_loose(item.components), _step; !(_step = _iterator()).done;){
|
|
21397
21498
|
var component = _step.value;
|
|
@@ -21436,18 +21537,14 @@ var LateUpdateTickData = /*#__PURE__*/ function(TickData) {
|
|
|
21436
21537
|
};
|
|
21437
21538
|
/**
|
|
21438
21539
|
* 更新主合成组件
|
|
21439
|
-
*/ _proto.
|
|
21540
|
+
*/ _proto.updateRootComposition = function updateRootComposition(deltaTime) {
|
|
21440
21541
|
if (this.rootComposition.state === PlayState.Paused || !this.rootComposition.isActiveAndEnabled) {
|
|
21441
21542
|
return;
|
|
21442
21543
|
}
|
|
21443
|
-
|
|
21444
|
-
var
|
|
21445
|
-
if (deltaTime < 0 && localTime < 0) {
|
|
21446
|
-
localTime = 0;
|
|
21447
|
-
}
|
|
21544
|
+
var localTime = parseFloat((this.time + deltaTime - this.rootItem.start).toFixed(3));
|
|
21545
|
+
var isEnded = false;
|
|
21448
21546
|
var duration = this.rootItem.duration;
|
|
21449
21547
|
var endBehavior = this.rootItem.endBehavior;
|
|
21450
|
-
var isEnded = false;
|
|
21451
21548
|
if (localTime - duration > 0.001) {
|
|
21452
21549
|
isEnded = true;
|
|
21453
21550
|
switch(endBehavior){
|
|
@@ -21472,7 +21569,7 @@ var LateUpdateTickData = /*#__PURE__*/ function(TickData) {
|
|
|
21472
21569
|
}
|
|
21473
21570
|
}
|
|
21474
21571
|
}
|
|
21475
|
-
this.rootComposition.time = localTime
|
|
21572
|
+
this.rootComposition.time = localTime;
|
|
21476
21573
|
// end state changed, handle onEnd flags
|
|
21477
21574
|
if (this.isEnded !== isEnded) {
|
|
21478
21575
|
if (isEnded) {
|
|
@@ -22628,15 +22725,6 @@ var ColorPlayable = /*#__PURE__*/ function(Playable) {
|
|
|
22628
22725
|
return ColorPlayable;
|
|
22629
22726
|
}(Playable);
|
|
22630
22727
|
|
|
22631
|
-
var singleSplits = [
|
|
22632
|
-
[
|
|
22633
|
-
0,
|
|
22634
|
-
0,
|
|
22635
|
-
1,
|
|
22636
|
-
1,
|
|
22637
|
-
undefined
|
|
22638
|
-
]
|
|
22639
|
-
];
|
|
22640
22728
|
var seed$2 = 0;
|
|
22641
22729
|
var SpriteColorPlayableAsset = /*#__PURE__*/ function(PlayableAsset) {
|
|
22642
22730
|
_inherits(SpriteColorPlayableAsset, PlayableAsset);
|
|
@@ -22662,10 +22750,8 @@ var SpriteComponent = /*#__PURE__*/ function(BaseRenderComponent) {
|
|
|
22662
22750
|
function SpriteComponent(engine, props) {
|
|
22663
22751
|
var _this;
|
|
22664
22752
|
_this = BaseRenderComponent.call(this, engine) || this;
|
|
22665
|
-
_this.splits = singleSplits;
|
|
22666
22753
|
_this.frameAnimationLoop = false;
|
|
22667
22754
|
_this.name = "MSprite" + seed$2++;
|
|
22668
|
-
_this.geometry = _this.createGeometry();
|
|
22669
22755
|
if (props) {
|
|
22670
22756
|
_this.fromData(props);
|
|
22671
22757
|
}
|
|
@@ -22755,111 +22841,10 @@ var SpriteComponent = /*#__PURE__*/ function(BaseRenderComponent) {
|
|
|
22755
22841
|
source.video.load();
|
|
22756
22842
|
}
|
|
22757
22843
|
};
|
|
22758
|
-
_proto.getItemGeometryData = function getItemGeometryData(geometry) {
|
|
22759
|
-
var _this = this, splits = _this.splits, textureSheetAnimation = _this.textureSheetAnimation;
|
|
22760
|
-
var sx = 1, sy = 1;
|
|
22761
|
-
var renderer = this.renderer;
|
|
22762
|
-
if (renderer.shape) {
|
|
22763
|
-
var _renderer_shape = renderer.shape, _renderer_shape_index = _renderer_shape.index, index = _renderer_shape_index === void 0 ? [] : _renderer_shape_index, _renderer_shape_aPoint = _renderer_shape.aPoint, aPoint = _renderer_shape_aPoint === void 0 ? [] : _renderer_shape_aPoint;
|
|
22764
|
-
var point = new Float32Array(aPoint);
|
|
22765
|
-
var position = [];
|
|
22766
|
-
var atlasOffset = [];
|
|
22767
|
-
for(var i = 0; i < point.length; i += 6){
|
|
22768
|
-
point[i] *= sx;
|
|
22769
|
-
point[i + 1] *= sy;
|
|
22770
|
-
atlasOffset.push(aPoint[i + 2], aPoint[i + 3]);
|
|
22771
|
-
position.push(point[i], point[i + 1], 0.0);
|
|
22772
|
-
}
|
|
22773
|
-
geometry.setAttributeData("aPos", new Float32Array(position));
|
|
22774
|
-
return {
|
|
22775
|
-
index: index,
|
|
22776
|
-
atlasOffset: atlasOffset
|
|
22777
|
-
};
|
|
22778
|
-
}
|
|
22779
|
-
var originData = [
|
|
22780
|
-
-.5,
|
|
22781
|
-
.5,
|
|
22782
|
-
-.5,
|
|
22783
|
-
-.5,
|
|
22784
|
-
.5,
|
|
22785
|
-
.5,
|
|
22786
|
-
.5,
|
|
22787
|
-
-.5
|
|
22788
|
-
];
|
|
22789
|
-
var atlasOffset1 = [];
|
|
22790
|
-
var index1 = [];
|
|
22791
|
-
var col = 2;
|
|
22792
|
-
var row = 2;
|
|
22793
|
-
if (splits.length === 1) {
|
|
22794
|
-
col = 1;
|
|
22795
|
-
row = 1;
|
|
22796
|
-
}
|
|
22797
|
-
var position1 = [];
|
|
22798
|
-
for(var x = 0; x < col; x++){
|
|
22799
|
-
for(var y = 0; y < row; y++){
|
|
22800
|
-
var base = (y * 2 + x) * 4;
|
|
22801
|
-
// @ts-expect-error
|
|
22802
|
-
var split = textureSheetAnimation ? [
|
|
22803
|
-
0,
|
|
22804
|
-
0,
|
|
22805
|
-
1,
|
|
22806
|
-
1,
|
|
22807
|
-
splits[0][4]
|
|
22808
|
-
] : splits[y * 2 + x];
|
|
22809
|
-
var texOffset = split[4] ? [
|
|
22810
|
-
0,
|
|
22811
|
-
0,
|
|
22812
|
-
1,
|
|
22813
|
-
0,
|
|
22814
|
-
0,
|
|
22815
|
-
1,
|
|
22816
|
-
1,
|
|
22817
|
-
1
|
|
22818
|
-
] : [
|
|
22819
|
-
0,
|
|
22820
|
-
1,
|
|
22821
|
-
0,
|
|
22822
|
-
0,
|
|
22823
|
-
1,
|
|
22824
|
-
1,
|
|
22825
|
-
1,
|
|
22826
|
-
0
|
|
22827
|
-
];
|
|
22828
|
-
var dw = ((x + x + 1) / col - 1) / 2;
|
|
22829
|
-
var dh = ((y + y + 1) / row - 1) / 2;
|
|
22830
|
-
var tox = split[0];
|
|
22831
|
-
var toy = split[1];
|
|
22832
|
-
var tsx = split[4] ? split[3] : split[2];
|
|
22833
|
-
var tsy = split[4] ? split[2] : split[3];
|
|
22834
|
-
var origin = [
|
|
22835
|
-
originData[0] / col + dw,
|
|
22836
|
-
originData[1] / row + dh,
|
|
22837
|
-
originData[2] / col + dw,
|
|
22838
|
-
originData[3] / row + dh,
|
|
22839
|
-
originData[4] / col + dw,
|
|
22840
|
-
originData[5] / row + dh,
|
|
22841
|
-
originData[6] / col + dw,
|
|
22842
|
-
originData[7] / row + dh
|
|
22843
|
-
];
|
|
22844
|
-
atlasOffset1.push(texOffset[0] * tsx + tox, texOffset[1] * tsy + toy, texOffset[2] * tsx + tox, texOffset[3] * tsy + toy, texOffset[4] * tsx + tox, texOffset[5] * tsy + toy, texOffset[6] * tsx + tox, texOffset[7] * tsy + toy);
|
|
22845
|
-
position1.push(origin[0] * sx, origin[1] * sy, 0.0, origin[2] * sx, origin[3] * sy, 0.0, origin[4] * sx, origin[5] * sy, 0.0, origin[6] * sx, origin[7] * sy, 0.0);
|
|
22846
|
-
index1.push(base, 1 + base, 2 + base, 2 + base, 1 + base, 3 + base);
|
|
22847
|
-
}
|
|
22848
|
-
}
|
|
22849
|
-
geometry.setAttributeData("aPos", new Float32Array(position1));
|
|
22850
|
-
return {
|
|
22851
|
-
index: index1,
|
|
22852
|
-
atlasOffset: atlasOffset1
|
|
22853
|
-
};
|
|
22854
|
-
};
|
|
22855
22844
|
_proto.fromData = function fromData(data) {
|
|
22856
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|
BaseRenderComponent.prototype.fromData.call(this, data);
|
|
22857
22846
|
var interaction = data.interaction, options = data.options;
|
|
22858
22847
|
this.interaction = interaction;
|
|
22859
|
-
this.splits = data.splits || singleSplits;
|
|
22860
|
-
this.textureSheetAnimation = data.textureSheetAnimation;
|
|
22861
|
-
var geometry = this.createGeometry();
|
|
22862
|
-
this.geometry = geometry;
|
|
22863
22848
|
var startColor = options.startColor || [
|
|
22864
22849
|
1,
|
|
22865
22850
|
1,
|
|
@@ -26138,7 +26123,6 @@ var TextComponent = /*#__PURE__*/ function(BaseRenderComponent) {
|
|
|
26138
26123
|
_this.SCALE_FACTOR = 0.1;
|
|
26139
26124
|
_this.ALPHA_FIX_VALUE = 1 / 255;
|
|
26140
26125
|
_this.name = "MText" + seed$1++;
|
|
26141
|
-
_this.geometry = _this.createGeometry();
|
|
26142
26126
|
if (props) {
|
|
26143
26127
|
_this.fromData(props);
|
|
26144
26128
|
}
|
|
@@ -27019,11 +27003,6 @@ function colorToArr(hex, normalized) {
|
|
|
27019
27003
|
parseInt(m[2], 16),
|
|
27020
27004
|
parseInt(m[3], 16),
|
|
27021
27005
|
255
|
|
27022
|
-
] || [
|
|
27023
|
-
0,
|
|
27024
|
-
0,
|
|
27025
|
-
0,
|
|
27026
|
-
255
|
|
27027
27006
|
];
|
|
27028
27007
|
}
|
|
27029
27008
|
} else if (_instanceof1(hex, Array)) {
|
|
@@ -27563,13 +27542,13 @@ function processMask(renderContent) {
|
|
|
27563
27542
|
}
|
|
27564
27543
|
if (maskMode === MaskMode.MASK) {
|
|
27565
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|
renderContent.mask = {
|
|
27566
|
-
|
|
27545
|
+
isMask: true
|
|
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|
};
|
|
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|
currentMaskComponent = renderContent.id;
|
|
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|
} else if (maskMode === ObscuredMode.OBSCURED || maskMode === ObscuredMode.REVERSE_OBSCURED) {
|
|
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|
renderContent.mask = {
|
|
27571
|
-
|
|
27572
|
-
|
|
27550
|
+
inverted: maskMode === ObscuredMode.REVERSE_OBSCURED ? true : false,
|
|
27551
|
+
reference: {
|
|
27573
27552
|
"id": currentMaskComponent
|
|
27574
27553
|
}
|
|
27575
27554
|
};
|
|
@@ -28393,6 +28372,7 @@ function getStandardSpriteContent(sprite, transform) {
|
|
|
28393
28372
|
return ret;
|
|
28394
28373
|
}
|
|
28395
28374
|
|
|
28375
|
+
var version$1 = "2.5.0-alpha.1";
|
|
28396
28376
|
var v0 = /^(\d+)\.(\d+)\.(\d+)(-(\w+)\.\d+)?$/;
|
|
28397
28377
|
var standardVersion = /^(\d+)\.(\d+)$/;
|
|
28398
28378
|
var reverseParticle = false;
|
|
@@ -28400,6 +28380,11 @@ function getStandardJSON(json) {
|
|
|
28400
28380
|
if (!json || typeof json !== "object") {
|
|
28401
28381
|
throw new Error("Invalid input: Expected a JSON object.");
|
|
28402
28382
|
}
|
|
28383
|
+
// 如果 JSON 中的 runtime 版本高于当前运行时版本,则发出警告
|
|
28384
|
+
if (checkRuntimeVersion(json)) {
|
|
28385
|
+
var _json_playerVersion;
|
|
28386
|
+
console.warn("The JSON need higher than " + ((_json_playerVersion = json.playerVersion) == null ? void 0 : _json_playerVersion.web) + " runtime version(current: " + version$1 + "). Some features may not work as expected.");
|
|
28387
|
+
}
|
|
28403
28388
|
// 修正老版本数据中,meshItem 以及 lightItem 结束行为错误问题
|
|
28404
28389
|
version22Migration(json);
|
|
28405
28390
|
if (v0.test(json.version)) {
|
|
@@ -28715,6 +28700,21 @@ function getStandardItem(item, opt) {
|
|
|
28715
28700
|
return {};
|
|
28716
28701
|
}
|
|
28717
28702
|
}
|
|
28703
|
+
/**
|
|
28704
|
+
* 检查 json.playerVersion.web 的版本号是否低于当前 runtime 的版本
|
|
28705
|
+
*/ function checkRuntimeVersion(json) {
|
|
28706
|
+
var _ref = json.playerVersion || {}, _ref_web = _ref.web, web = _ref_web === void 0 ? "" : _ref_web;
|
|
28707
|
+
if (web) {
|
|
28708
|
+
var _v0_exec;
|
|
28709
|
+
var jsonVersionMatch = (_v0_exec = v0.exec(web)) != null ? _v0_exec : [];
|
|
28710
|
+
var _v0_exec1;
|
|
28711
|
+
var runtimeVersionMatch = (_v0_exec1 = v0.exec(version$1)) != null ? _v0_exec1 : [];
|
|
28712
|
+
var major = jsonVersionMatch[1], minor = jsonVersionMatch[2];
|
|
28713
|
+
var currentMajor = runtimeVersionMatch[1], currentMinor = runtimeVersionMatch[2];
|
|
28714
|
+
return Number(currentMajor) < Number(major) || Number(currentMajor) === Number(major) && Number(currentMinor) < Number(minor);
|
|
28715
|
+
}
|
|
28716
|
+
return false;
|
|
28717
|
+
}
|
|
28718
28718
|
|
|
28719
28719
|
var _obj;
|
|
28720
28720
|
/**
|
|
@@ -31622,8 +31622,8 @@ registerPlugin("sprite", SpriteLoader, VFXItem);
|
|
|
31622
31622
|
registerPlugin("particle", ParticleLoader, VFXItem);
|
|
31623
31623
|
registerPlugin("cal", CalculateLoader, VFXItem);
|
|
31624
31624
|
registerPlugin("interact", InteractLoader, VFXItem);
|
|
31625
|
-
var version = "2.
|
|
31625
|
+
var version = "2.5.0-alpha.1";
|
|
31626
31626
|
logger.info("Core version: " + version + ".");
|
|
31627
31627
|
|
|
31628
|
-
export { AbstractPlugin, ActivationPlayable, ActivationPlayableAsset, ActivationTrack, AnimationClip, AnimationClipPlayable, Asset, AssetLoader, AssetManager, AssetService, BYTES_TYPE_MAP, BaseRenderComponent, Behaviour, BezierCurve, BezierCurvePath, BezierCurveQuat, BinaryAsset, COMPRESSED_TEXTURE, COPY_FRAGMENT_SHADER, COPY_MESH_SHADER_ID, COPY_VERTEX_SHADER, CalculateLoader, Camera, CameraController, CameraVFXItemLoader, ColorCurve, ColorPropertyPlayableAsset, ColorPropertyTrack, Component, Composition, CompositionComponent, DEFAULT_FONTS, DEFAULT_FPS, Database, DestroyOptions, Downloader, EFFECTS_COPY_MESH_NAME, EVENT_TYPE_CLICK, EVENT_TYPE_TOUCH_END, EVENT_TYPE_TOUCH_MOVE, EVENT_TYPE_TOUCH_START, EffectComponent, EffectsObject, EffectsPackage, Ellipse, Engine, EventEmitter, EventSystem, Fake3DAnimationMode, Fake3DComponent, FilterMode, Float16ArrayWrapper, FloatPropertyPlayableAsset, FloatPropertyTrack, Framebuffer, GLSLVersion, GPUCapability, Geometry, GlobalUniforms, GradientValue, GraphicsPath, HELP_LINK, HitTestType, InteractComponent, InteractLoader, InteractMesh, Item, KTXTexture, LineSegments, LinearValue, MaskMode, MaskProcessor, Material, MaterialDataBlock, MaterialRenderType, MaterialTrack, Mesh, MeshCollider, ObjectBindingTrack, OrderType, PLAYER_OPTIONS_ENV_EDITOR, POST_PROCESS_SETTINGS, ParticleBehaviourPlayable, ParticleBehaviourPlayableAsset, ParticleLoader, ParticleMesh, ParticleSystem, ParticleSystemRenderer, ParticleTrack, PassTextureCache, PathSegments, PluginSystem, PolyStar, Polygon, PostProcessVolume, PropertyTrack, RENDER_PASS_NAME_PREFIX, RENDER_PREFER_LOOKUP_TEXTURE, RUNTIME_ENV, RandomSetValue, RandomValue, RandomVectorValue, RenderFrame, RenderPass, RenderPassAttachmentStorageType, RenderPassDestroyAttachmentType, RenderPassPriorityNormal, RenderPassPriorityPostprocess, RenderPassPriorityPrepare, RenderTargetHandle, RenderTextureFormat, Renderbuffer, Renderer, RendererComponent, RuntimeClip, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_0, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_SIZE_0, SEMANTIC_PRE_COLOR_ATTACHMENT_0, SEMANTIC_PRE_COLOR_ATTACHMENT_SIZE_0, SPRITE_VERTEX_STRIDE, Scene, SemanticMap, SerializationHelper, Shader, ShaderCompileResultStatus, ShaderFactory, ShaderType, ShaderVariant, ShapeComponent, ShapePath, SpriteColorPlayableAsset, SpriteColorTrack, SpriteComponent, SpriteLoader, StarType, StaticValue, SubCompositionPlayableAsset, SubCompositionTrack, TEMPLATE_USE_OFFSCREEN_CANVAS, TextComponent, TextComponentBase, TextLayout, TextLoader, TextStyle, Texture, TextureFactory, TextureLoadAction, TextureSourceType, TextureStoreAction, Ticker, TimelineAsset, TimelineClip, TimelinePlayable, TrackAsset, TrackSortWrapper, TrackType, Transform, TransformAnimationPlayable, TransformPlayableAsset, TransformTrack, VFXItem, ValueGetter, Vector2Curve, Vector2PropertyPlayableAsset, Vector2PropertyTrack, Vector4Curve, Vector4PropertyPlayableAsset, Vector4PropertyTrack, addByOrder, addItem, addItemWithOrder, applyMixins, assertExist, asserts, base64ToFile, blend, buildLine, calculateTranslation, canvasPool, closePointEps, colorGradingFrag, colorStopsFromGradient, colorToArr$1 as colorToArr, combineImageTemplate, createCopyShader, createGLContext, createKeyFrameMeta, createShape, createValueGetter, curveEps, decimalEqual, defaultPlugins, deserializeMipmapTexture, earcut, effectsClass, effectsClassStore, enlargeBuffer, ensureFixedNumber, ensureVec3, findPreviousRenderPass, gaussianDown_frag as gaussianDownFrag, gaussianDownHFrag, gaussianDownVFrag, gaussianUpFrag, generateEmptyTypedArray, generateGUID, generateHalfFloatTexture, generateTransparentTexture, generateWhiteTexture, getBackgroundImage, getColorFromGradientStops, getConfig, getDefaultTextureFactory, getGeometryByShape, getGeometryTriangles, getKTXTextureOptions, getKeyFrameMetaByRawValue, getMergedStore, getParticleMeshShader, getPixelRatio, getPreMultiAlpha, getStandardComposition, getStandardImage, getStandardItem, getStandardJSON, getTextureSize, glContext, glType2VertexFormatType, gpuTimer, imageDataFromColor, imageDataFromGradient, initErrors, initGLContext, integrate, interpolateColor, isAlipayMiniApp, isAndroid, isArray, isCanvas, isFunction, isIOS, isIOSByUA, isMiniProgram, isObject, isOpenHarmony, isSimulatorCellPhone, isString, isUniformStruct, isUniformStructArray, isValidFontFamily, isWebGL2, isWechatMiniApp, itemFrag, itemFrame_frag as itemFrameFrag, itemVert, loadAVIFOptional, loadBinary, loadBlob, loadImage, loadMedia, loadVideo, loadWebPOptional, logger, index as math, maxSpriteMeshItemCount, modifyMaxKeyframeShader, nearestPowerOfTwo, noop, normalizeColor, numberToFix, parsePercent$1 as parsePercent, particleFrag, particleOriginTranslateMap$1 as particleOriginTranslateMap, particleUniformTypeMap, particleVert, passRenderLevel, pluginLoaderMap, randomInRange, registerPlugin, removeItem, rotateVec2, screenMeshVert, serialize, setBlendMode, setConfig, setDefaultTextureFactory, setMaskMode, setMaxSpriteMeshItemCount, setRayFromCamera, setSideMode, setSpriteMeshMaxItemCountByGPU, sortByOrder, index$1 as spec, thresholdFrag, throwDestroyedError, trailVert, translatePoint, trianglesFromRect, unregisterPlugin, valIfUndefined, value, valueDefine, vecFill, vecMulCombine, version, vertexFormatType2GLType };
|
|
31628
|
+
export { AbstractPlugin, ActivationPlayable, ActivationPlayableAsset, ActivationTrack, AnimationClip, AnimationClipPlayable, Asset, AssetLoader, AssetManager, AssetService, BYTES_TYPE_MAP, BaseRenderComponent, Behaviour, BezierCurve, BezierCurvePath, BezierCurveQuat, BinaryAsset, COMPRESSED_TEXTURE, COPY_FRAGMENT_SHADER, COPY_MESH_SHADER_ID, COPY_VERTEX_SHADER, CalculateLoader, Camera, CameraController, CameraVFXItemLoader, ColorCurve, ColorPropertyPlayableAsset, ColorPropertyTrack, Component, Composition, CompositionComponent, DEFAULT_FONTS, DEFAULT_FPS, Database, Deferred, DestroyOptions, Downloader, EFFECTS_COPY_MESH_NAME, EVENT_TYPE_CLICK, EVENT_TYPE_TOUCH_END, EVENT_TYPE_TOUCH_MOVE, EVENT_TYPE_TOUCH_START, EffectComponent, EffectsObject, EffectsPackage, Ellipse, Engine, EventEmitter, EventSystem, Fake3DAnimationMode, Fake3DComponent, FilterMode, Float16ArrayWrapper, FloatPropertyPlayableAsset, FloatPropertyTrack, Framebuffer, GLSLVersion, GPUCapability, Geometry, GlobalUniforms, GradientValue, GraphicsPath, HELP_LINK, HitTestType, InteractComponent, InteractLoader, InteractMesh, Item, KTXTexture, LineSegments, LinearValue, MaskMode, MaskProcessor, Material, MaterialDataBlock, MaterialRenderType, MaterialTrack, Mesh, MeshCollider, ObjectBindingTrack, OrderType, PLAYER_OPTIONS_ENV_EDITOR, POST_PROCESS_SETTINGS, ParticleBehaviourPlayable, ParticleBehaviourPlayableAsset, ParticleLoader, ParticleMesh, ParticleSystem, ParticleSystemRenderer, ParticleTrack, PassTextureCache, PathSegments, PluginSystem, PolyStar, Polygon, PostProcessVolume, PropertyTrack, RENDER_PASS_NAME_PREFIX, RENDER_PREFER_LOOKUP_TEXTURE, RUNTIME_ENV, RandomSetValue, RandomValue, RandomVectorValue, RenderFrame, RenderPass, RenderPassAttachmentStorageType, RenderPassDestroyAttachmentType, RenderPassPriorityNormal, RenderPassPriorityPostprocess, RenderPassPriorityPrepare, RenderTargetHandle, RenderTextureFormat, Renderbuffer, Renderer, RendererComponent, RuntimeClip, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_0, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_SIZE_0, SEMANTIC_PRE_COLOR_ATTACHMENT_0, SEMANTIC_PRE_COLOR_ATTACHMENT_SIZE_0, SPRITE_VERTEX_STRIDE, Scene, SemanticMap, SerializationHelper, Shader, ShaderCompileResultStatus, ShaderFactory, ShaderType, ShaderVariant, ShapeComponent, ShapePath, SpriteColorPlayableAsset, SpriteColorTrack, SpriteComponent, SpriteLoader, StarType, StaticValue, SubCompositionPlayableAsset, SubCompositionTrack, TEMPLATE_USE_OFFSCREEN_CANVAS, TextComponent, TextComponentBase, TextLayout, TextLoader, TextStyle, Texture, TextureFactory, TextureLoadAction, TextureSourceType, TextureStoreAction, Ticker, TimelineAsset, TimelineClip, TimelinePlayable, TrackAsset, TrackSortWrapper, TrackType, Transform, TransformAnimationPlayable, TransformPlayableAsset, TransformTrack, VFXItem, ValueGetter, Vector2Curve, Vector2PropertyPlayableAsset, Vector2PropertyTrack, Vector4Curve, Vector4PropertyPlayableAsset, Vector4PropertyTrack, addByOrder, addItem, addItemWithOrder, applyMixins, assertExist, asserts, base64ToFile, blend, buildLine, calculateTranslation, canvasPool, closePointEps, colorGradingFrag, colorStopsFromGradient, colorToArr$1 as colorToArr, combineImageTemplate, createCopyShader, createGLContext, createKeyFrameMeta, createShape, createValueGetter, curveEps, decimalEqual, defaultPlugins, deserializeMipmapTexture, earcut, effectsClass, effectsClassStore, enlargeBuffer, ensureFixedNumber, ensureVec3, findPreviousRenderPass, gaussianDown_frag as gaussianDownFrag, gaussianDownHFrag, gaussianDownVFrag, gaussianUpFrag, generateEmptyTypedArray, generateGUID, generateHalfFloatTexture, generateTransparentTexture, generateWhiteTexture, getBackgroundImage, getColorFromGradientStops, getConfig, getDefaultTextureFactory, getGeometryByShape, getGeometryTriangles, getKTXTextureOptions, getKeyFrameMetaByRawValue, getMergedStore, getParticleMeshShader, getPixelRatio, getPreMultiAlpha, getStandardComposition, getStandardImage, getStandardItem, getStandardJSON, getTextureSize, glContext, glType2VertexFormatType, gpuTimer, imageDataFromColor, imageDataFromGradient, initErrors, initGLContext, integrate, interpolateColor, isAlipayMiniApp, isAndroid, isArray, isCanvas, isFunction, isIOS, isIOSByUA, isMiniProgram, isObject, isOpenHarmony, isSimulatorCellPhone, isString, isUniformStruct, isUniformStructArray, isValidFontFamily, isWebGL2, isWechatMiniApp, itemFrag, itemFrame_frag as itemFrameFrag, itemVert, loadAVIFOptional, loadBinary, loadBlob, loadImage, loadMedia, loadVideo, loadWebPOptional, logger, index as math, maxSpriteMeshItemCount, modifyMaxKeyframeShader, nearestPowerOfTwo, noop, normalizeColor, numberToFix, parsePercent$1 as parsePercent, particleFrag, particleOriginTranslateMap$1 as particleOriginTranslateMap, particleUniformTypeMap, particleVert, passRenderLevel, pluginLoaderMap, randomInRange, registerPlugin, removeItem, rotateVec2, screenMeshVert, serialize, setBlendMode, setConfig, setDefaultTextureFactory, setMaskMode, setMaxSpriteMeshItemCount, setRayFromCamera, setSideMode, setSpriteMeshMaxItemCountByGPU, sortByOrder, index$1 as spec, thresholdFrag, throwDestroyedError, trailVert, translatePoint, trianglesFromRect, unregisterPlugin, valIfUndefined, value, valueDefine, vecFill, vecMulCombine, version, vertexFormatType2GLType };
|
|
31629
31629
|
//# sourceMappingURL=index.mjs.map
|