@galacean/effects-core 2.4.7 → 2.5.0-alpha.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/components/base-render-component.d.ts +17 -8
- package/dist/fallback/utils.d.ts +1 -1
- package/dist/index.js +222 -245
- package/dist/index.js.map +1 -1
- package/dist/index.mjs +222 -245
- package/dist/index.mjs.map +1 -1
- package/dist/plugins/sprite/sprite-item.d.ts +2 -22
- package/dist/plugins/text/text-item.d.ts +2 -2
- package/package.json +1 -1
package/dist/index.mjs
CHANGED
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@@ -3,7 +3,7 @@
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3
3
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* Description: Galacean Effects runtime core for the web
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* Author: Ant Group CO., Ltd.
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* Contributors: 燃然,飂兮,十弦,云垣,茂安,意绮
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-
* Version: v2.
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6
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+
* Version: v2.5.0-alpha.0
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7
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*/
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function asyncGeneratorStep(gen, resolve, reject, _next, _throw, key, arg) {
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@@ -341,11 +341,6 @@ function colorToArr$1(hex, normalized) {
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parseInt(m[2], 16),
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parseInt(m[3], 16),
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255
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] || [
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0,
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0,
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-
0,
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-
255
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];
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}
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} else if (_instanceof1(hex, Array)) {
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@@ -10208,7 +10203,7 @@ var itemFrame_frag = "#version 100\nprecision highp float;vec4 blendColor(vec4 c
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10208
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var integrate = "float calculateMovement(float t,vec2 p1,vec2 p2,vec2 p3,vec2 p4){float movement=0.0;float h=(t-p1.x)*0.05;for(int i=0;i<=20;i++){float t=float(i)*h;float nt=binarySearchT(t,p1.x,p2.x,p3.x,p4.x);float y=cubicBezier(nt,p1.y,p2.y,p3.y,p4.y);float weight=(i==0||i==20)? 1.0 :(mod(float(i),2.)!=0.)? 4.0 : 2.0;movement+=weight*y;}movement*=h/3.;return movement;}float integrateFromBezierCurveFrames(float time,float frameStart,float frameCount){int start=int(frameStart);int count=int(frameCount-1.);float ret=0.;for(int i=0;i<ITR_END;i+=2){vec4 k0=lookup_curve(i+start);vec4 k1=lookup_curve(i+1+start);if(i==0&&time<k0.x){return ret;}vec2 p1=vec2(k0.x,k0.y);vec2 p2=vec2(k0.z,k0.w);vec2 p3=vec2(k1.z,k1.w);vec2 p4=vec2(k1.x,k1.y);if(time>=k1.x){ret+=calculateMovement(k1.x,p1,p2,p3,p4);}if(time>=k0.x&&time<k1.x){return ret+calculateMovement(time,p1,p2,p3,p4);}}return ret;}float integrateByTimeLineSeg(float t,vec2 p0,vec2 p1){float t0=p0.x;float t1=p1.x;float y0=p0.y;float y1=p1.y;vec4 tSqr=vec4(t,t,t0,t0);tSqr=tSqr*tSqr;vec4 a=vec4(2.*t,3.,-t0,3.)*tSqr;float t1y0=t1*y0;vec4 b=vec4(y0-y1,t0*y1-t1y0,2.*y0+y1,t1y0);float r=dot(a,b);return r/(t0-t1)*0.16666667;}float integrateLineSeg(float time,vec2 p0,vec2 p1){float h=time-p0.x;float y0=p0.y;return(y0+y0+(p1.y-y0)*h/(p1.x-p0.x))*h/2.;}float integrateFromLineSeg(float time,float frameStart,float frameCount){if(time==0.){return 0.;}int start=int(frameStart);int count=int(frameCount-1.);float ret=0.;for(int i=0;i<ITR_END;i++){if(i>count){return ret;}vec4 ks=lookup_curve(i+start);vec2 k0=ks.xy;vec2 k1=ks.zw;if(time>k0.x&&time<=k1.x){return ret+integrateLineSeg(time,k0,k1);}ret+=integrateLineSeg(k1.x,k0,k1);vec2 k2=lookup_curve(i+start+1).xy;if(time>k1.x&&time<=k2.x){return ret+integrateLineSeg(time,k1,k2);}ret+=integrateLineSeg(k2.x,k1,k2);}return ret;}float integrateByTimeFromLineSeg(float time,float frameStart,float frameCount){if(time==0.){return 0.;}int start=int(frameStart);int count=int(frameCount-1.);float ret=0.;for(int i=0;i<ITR_END;i++){if(i>count){return ret;}vec4 ks=lookup_curve(i+start);vec2 k0=ks.xy;vec2 k1=ks.zw;if(time>k0.x&&time<=k1.x){return ret+integrateByTimeLineSeg(time,k0,k1);}ret+=integrateByTimeLineSeg(k1.x,k0,k1);vec2 k2=lookup_curve(i+start+1).xy;if(time>k1.x&&time<=k2.x){return ret+integrateByTimeLineSeg(time,k1,k2);}ret+=integrateByTimeLineSeg(k2.x,k1,k2);}return ret;}float getIntegrateFromTime0(float t1,vec4 value){float type=value.x;if(type==0.){return value.y*t1;}if(type==1.){vec2 p0=vec2(0.,value.y);vec2 p1=vec2(value.w,value.z);return integrateLineSeg(t1,p0,p1);}if(type==3.){return integrateFromLineSeg(t1,value.y,value.z);}if(type==4.){return mix(value.y,value.z,aSeed)*t1;}if(type==5.){return integrateFromBezierCurveFrames(t1,value.z,value.w);}return 0.;}float getIntegrateByTimeFromTime(float t0,float t1,vec4 value){float type=value.x;if(type==0.){return value.y*(t1*t1-t0*t0)/2.;}else if(type==1.){vec2 p0=vec2(0.,value.y);vec2 p1=vec2(value.w,value.z);return integrateByTimeLineSeg(t1,p0,p1)-integrateByTimeLineSeg(t0,p0,p1);}if(type==3.){return integrateByTimeFromLineSeg(t1,value.y,value.z)-integrateByTimeFromLineSeg(t0,value.y,value.z);}if(type==4.){return mix(value.y,value.z,aSeed)*(t1*t1-t0*t0)/2.;}if(type==5.){return integrateFromBezierCurveFrames(t1,value.z,value.w)-integrateFromBezierCurveFrames(t0,value.z,value.w);}return 0.;}";
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-
var itemVert = "precision highp float;attribute vec2
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var itemVert = "precision highp float;attribute vec2 aUV;attribute vec3 aPos;varying vec2 vTexCoord;varying vec3 vParams;varying vec4 vColor;uniform vec2 _Size;uniform vec3 _Scale;uniform vec4 _Color;uniform vec4 _TexParams;uniform vec4 _TexOffset;uniform mat4 effects_MatrixVP;uniform mat4 effects_ObjectToWorld;uniform mat4 effects_MatrixV;\n#ifdef ENV_EDITOR\nuniform vec4 uEditorTransform;\n#endif\nvoid main(){vec4 texParams=_TexParams;vTexCoord=vec2(aUV.xy*_TexOffset.zw+_TexOffset.xy);vColor=_Color;vParams=vec3(texParams.w,texParams.y,texParams.x);if(texParams.z==1.0){vec4 pos=vec4(aPos.xy*_Size,aPos.z,1.0);gl_Position=effects_MatrixVP*effects_ObjectToWorld*pos;}else{mat4 view=effects_MatrixV;vec3 camRight=vec3(view[0][0],view[1][0],view[2][0]);vec3 camUp=vec3(view[0][1],view[1][1],view[2][1]);vec3 worldPosition=vec3(effects_ObjectToWorld*vec4(0.0,0.0,0.0,1.0));vec3 vertexPosition=worldPosition+camRight*aPos.x*_Size.x*_Scale.x+camUp*aPos.y*_Size.y*_Scale.y;gl_Position=effects_MatrixVP*vec4(vertexPosition,1.0);}\n#ifdef ENV_EDITOR\ngl_Position=vec4(gl_Position.xy*uEditorTransform.xy+uEditorTransform.zw*gl_Position.w,gl_Position.zw);\n#endif\n}";
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var itemFrag = "precision highp float;varying vec4 vColor;varying vec2 vTexCoord;varying vec3 vParams;uniform sampler2D _MainTex;vec4 blendColor(vec4 color,vec4 vc,float mode){vec4 ret=color*vc;float alpha=ret.a;if(mode==1.){ret.rgb*=alpha;}else if(mode==2.){ret.rgb*=alpha;ret.a=dot(ret.rgb,vec3(0.33333333));}else if(mode==3.){alpha=color.r*alpha;ret=vec4(vc.rgb*alpha,alpha);}return ret;}void main(){vec4 color=vec4(0.);\n#ifdef TRANSPARENT_VIDEO\nfloat halfX=vTexCoord.x*0.5;vec2 uv_rgb=vec2(halfX,vTexCoord.y);vec2 uv_alpha=vec2(halfX+0.5,vTexCoord.y);vec3 rgb=texture2D(_MainTex,uv_rgb).rgb;float alpha=max(texture2D(_MainTex,uv_alpha).r,1e-5);vec4 texColor=vec4(rgb/alpha,alpha);\n#else\nvec4 texColor=texture2D(_MainTex,vTexCoord.xy);\n#endif\ncolor=blendColor(texColor,vColor,floor(0.5+vParams.y));\n#ifdef ALPHA_CLIP\nif(color.a<0.04){discard;}\n#endif\ncolor.a=clamp(color.a,0.0,1.0);gl_FragColor=color;}";
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@@ -12444,6 +12439,15 @@ function getBezier2DValue(out, t, p0, p1, cpx0, cpy0, cpx1, cpy1) {
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return out;
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}
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+
var singleSplits = [
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[
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0,
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0,
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1,
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1,
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undefined
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]
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];
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/**
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* @since 2.1.0
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*/ var BaseRenderComponent = /*#__PURE__*/ function(RendererComponent) {
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@@ -12451,11 +12455,12 @@ function getBezier2DValue(out, t, p0, p1, cpx0, cpy0, cpx1, cpy1) {
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function BaseRenderComponent(engine) {
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var _this;
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_this = RendererComponent.call(this, engine) || this;
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-
_this.color = new Color(1, 1, 1, 1);
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_this.visible = true;
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_this.splits = singleSplits;
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/**
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* 用于点击测试的碰撞器
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*/ _this.meshCollider = new MeshCollider();
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_this._color = new Color(1, 1, 1, 1);
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// TODO 点击测试后续抽象一个 Collider 组件
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_this.getHitTestParams = function(force) {
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var sizeMatrix = Matrix4.fromScale(_this.transform.size.x, _this.transform.size.y, 1);
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@@ -12486,6 +12491,58 @@ function getBezier2DValue(out, t, p0, p1, cpx0, cpy0, cpx1, cpy1) {
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mask: 0,
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alphaMask: false
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};
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_this.defaultGeometry = Geometry.create(_this.engine, {
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attributes: {
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aPos: {
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type: glContext.FLOAT,
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size: 3,
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data: new Float32Array([
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0,
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])
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},
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aUV: {
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size: 2,
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offset: 0,
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releasable: true,
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type: glContext.FLOAT,
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data: new Float32Array([
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0
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])
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}
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},
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indices: {
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data: new Uint16Array([
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]),
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releasable: true
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},
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mode: glContext.TRIANGLES,
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drawCount: 6
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});
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_this.geometry = _this.defaultGeometry;
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var material = Material.create(_this.engine, {
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shader: {
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fragment: itemFrag,
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}
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});
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_this.material = material;
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_this.material.setColor("_Color", new Color()
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]));
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_this.material.setColor("_Color", new Color(1, 1, 1, 1));
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_this.maskManager = new MaskProcessor(engine);
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return _this;
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}
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};
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_proto.setColor = function setColor(color) {
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if (_instanceof1(color, Color)) {
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this.
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this._color.copyFrom(color);
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} else {
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this.
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this._color.setFromArray(color);
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}
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this.material.setColor("_Color", this.
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this.material.setColor("_Color", this._color);
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};
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_proto.setTexture = function setTexture(input) {
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var _this = this;
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var boundingBox = this.meshCollider.getBoundingBox();
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return boundingBox;
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};
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_proto.getItemGeometryData = function getItemGeometryData(
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var
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_proto.getItemGeometryData = function getItemGeometryData(renderer) {
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var _this = this, splits = _this.splits, textureSheetAnimation = _this.textureSheetAnimation;
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var sx = 1, sy = 1;
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var geometry = this.defaultGeometry;
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if (renderer.shape) {
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var _renderer_shape = renderer.shape, _renderer_shape_index = _renderer_shape.index, index = _renderer_shape_index === void 0 ? [] : _renderer_shape_index, _renderer_shape_aPoint = _renderer_shape.aPoint, aPoint = _renderer_shape_aPoint === void 0 ? [] : _renderer_shape_aPoint;
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var point = new Float32Array(aPoint);
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var position = [];
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var
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var aUV = [];
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for(var i = 0; i < point.length; i += 6){
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point[i] *= sx;
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point[i + 1] *= sy;
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aUV.push(aPoint[i + 2], aPoint[i + 3]);
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position.push(point[i], point[i + 1], 0.0);
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}
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geometry.setAttributeData("aPos", new Float32Array(position));
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return {
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index: index,
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-
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aUV: aUV
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};
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}
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}
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var originData = [
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-.5,
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-.5,
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-.5
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];
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var aUV1 = [];
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var index1 = [];
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var position1 = [];
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if (splits.length === 1) {
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var split = textureSheetAnimation ? [
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splits[0][4]
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] : splits[0];
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var texOffset = split[4] ? [
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0,
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1
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] : [
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1,
|
|
12695
|
+
0,
|
|
12696
|
+
0,
|
|
12697
|
+
1,
|
|
12698
|
+
1,
|
|
12699
|
+
1,
|
|
12618
12700
|
0
|
|
12619
|
-
]
|
|
12620
|
-
|
|
12621
|
-
|
|
12622
|
-
|
|
12623
|
-
|
|
12624
|
-
|
|
12625
|
-
|
|
12626
|
-
|
|
12627
|
-
|
|
12628
|
-
|
|
12629
|
-
|
|
12630
|
-
|
|
12631
|
-
|
|
12632
|
-
|
|
12633
|
-
|
|
12634
|
-
|
|
12635
|
-
|
|
12636
|
-
|
|
12637
|
-
0
|
|
12638
|
-
]
|
|
12639
|
-
};
|
|
12640
|
-
}
|
|
12641
|
-
};
|
|
12642
|
-
_proto.createGeometry = function createGeometry() {
|
|
12643
|
-
var geometry = Geometry.create(this.engine, {
|
|
12644
|
-
attributes: {
|
|
12645
|
-
aPos: {
|
|
12646
|
-
type: glContext.FLOAT,
|
|
12647
|
-
size: 3,
|
|
12648
|
-
data: new Float32Array([
|
|
12649
|
-
-0.5,
|
|
12650
|
-
0.5,
|
|
12701
|
+
];
|
|
12702
|
+
var tox = split[0];
|
|
12703
|
+
var toy = split[1];
|
|
12704
|
+
var tsx = split[4] ? split[3] : split[2];
|
|
12705
|
+
var tsy = split[4] ? split[2] : split[3];
|
|
12706
|
+
aUV1.push(texOffset[0] * tsx + tox, texOffset[1] * tsy + toy, texOffset[2] * tsx + tox, texOffset[3] * tsy + toy, texOffset[4] * tsx + tox, texOffset[5] * tsy + toy, texOffset[6] * tsx + tox, texOffset[7] * tsy + toy);
|
|
12707
|
+
position1.push(originData[0], originData[1], 0.0, originData[2], originData[3], 0.0, originData[4], originData[5], 0.0, originData[6], originData[7], 0.0);
|
|
12708
|
+
index1.push(0, 1, 2, 2, 1, 3);
|
|
12709
|
+
} else {
|
|
12710
|
+
// TODO: 原有打包纹理拆分逻辑,待移除
|
|
12711
|
+
//-------------------------------------------------------------------------
|
|
12712
|
+
var col = 2;
|
|
12713
|
+
var row = 2;
|
|
12714
|
+
for(var x = 0; x < col; x++){
|
|
12715
|
+
for(var y = 0; y < row; y++){
|
|
12716
|
+
var base = (y * 2 + x) * 4;
|
|
12717
|
+
// @ts-expect-error
|
|
12718
|
+
var split1 = textureSheetAnimation ? [
|
|
12651
12719
|
0,
|
|
12652
|
-
-0.5,
|
|
12653
|
-
-0.5,
|
|
12654
12720
|
0,
|
|
12655
|
-
|
|
12656
|
-
|
|
12721
|
+
1,
|
|
12722
|
+
1,
|
|
12723
|
+
splits[0][4]
|
|
12724
|
+
] : splits[y * 2 + x];
|
|
12725
|
+
var texOffset1 = split1[4] ? [
|
|
12657
12726
|
0,
|
|
12658
|
-
0
|
|
12659
|
-
|
|
12727
|
+
0,
|
|
12728
|
+
1,
|
|
12729
|
+
0,
|
|
12730
|
+
0,
|
|
12731
|
+
1,
|
|
12732
|
+
1,
|
|
12733
|
+
1
|
|
12734
|
+
] : [
|
|
12735
|
+
0,
|
|
12736
|
+
1,
|
|
12737
|
+
0,
|
|
12738
|
+
0,
|
|
12739
|
+
1,
|
|
12740
|
+
1,
|
|
12741
|
+
1,
|
|
12660
12742
|
0
|
|
12661
|
-
]
|
|
12662
|
-
|
|
12663
|
-
|
|
12664
|
-
|
|
12665
|
-
|
|
12666
|
-
|
|
12667
|
-
|
|
12668
|
-
|
|
12743
|
+
];
|
|
12744
|
+
var dw = ((x + x + 1) / col - 1) / 2;
|
|
12745
|
+
var dh = ((y + y + 1) / row - 1) / 2;
|
|
12746
|
+
var tox1 = split1[0];
|
|
12747
|
+
var toy1 = split1[1];
|
|
12748
|
+
var tsx1 = split1[4] ? split1[3] : split1[2];
|
|
12749
|
+
var tsy1 = split1[4] ? split1[2] : split1[3];
|
|
12750
|
+
var origin = [
|
|
12751
|
+
originData[0] / col + dw,
|
|
12752
|
+
originData[1] / row + dh,
|
|
12753
|
+
originData[2] / col + dw,
|
|
12754
|
+
originData[3] / row + dh,
|
|
12755
|
+
originData[4] / col + dw,
|
|
12756
|
+
originData[5] / row + dh,
|
|
12757
|
+
originData[6] / col + dw,
|
|
12758
|
+
originData[7] / row + dh
|
|
12759
|
+
];
|
|
12760
|
+
aUV1.push(texOffset1[0] * tsx1 + tox1, texOffset1[1] * tsy1 + toy1, texOffset1[2] * tsx1 + tox1, texOffset1[3] * tsy1 + toy1, texOffset1[4] * tsx1 + tox1, texOffset1[5] * tsy1 + toy1, texOffset1[6] * tsx1 + tox1, texOffset1[7] * tsy1 + toy1);
|
|
12761
|
+
position1.push(origin[0] * sx, origin[1] * sy, 0.0, origin[2] * sx, origin[3] * sy, 0.0, origin[4] * sx, origin[5] * sy, 0.0, origin[6] * sx, origin[7] * sy, 0.0);
|
|
12762
|
+
index1.push(base, 1 + base, 2 + base, 2 + base, 1 + base, 3 + base);
|
|
12669
12763
|
}
|
|
12670
|
-
}
|
|
12671
|
-
|
|
12672
|
-
|
|
12673
|
-
|
|
12674
|
-
|
|
12675
|
-
|
|
12676
|
-
}
|
|
12677
|
-
|
|
12678
|
-
|
|
12764
|
+
}
|
|
12765
|
+
}
|
|
12766
|
+
geometry.setAttributeData("aPos", new Float32Array(position1));
|
|
12767
|
+
return {
|
|
12768
|
+
index: index1,
|
|
12769
|
+
aUV: aUV1
|
|
12770
|
+
};
|
|
12771
|
+
};
|
|
12772
|
+
_proto.configureDefaultGeometry = function configureDefaultGeometry(renderer) {
|
|
12773
|
+
var geoData = this.getItemGeometryData(renderer);
|
|
12774
|
+
var index = geoData.index, aUV = geoData.aUV;
|
|
12775
|
+
var geometry = this.defaultGeometry;
|
|
12679
12776
|
geometry.setIndexData(new Uint16Array(index));
|
|
12680
|
-
geometry.setAttributeData("
|
|
12777
|
+
geometry.setAttributeData("aUV", new Float32Array(aUV));
|
|
12681
12778
|
geometry.setDrawCount(index.length);
|
|
12682
12779
|
return geometry;
|
|
12683
12780
|
};
|
|
@@ -12696,13 +12793,12 @@ function getBezier2DValue(out, t, p0, p1, cpx0, cpy0, cpx1, cpy1) {
|
|
|
12696
12793
|
setMaskMode(material, maskMode);
|
|
12697
12794
|
setSideMode(material, side);
|
|
12698
12795
|
material.shader.shaderData.properties = '_MainTex("_MainTex",2D) = "white" {}';
|
|
12699
|
-
material.setColor("_Color", new Color(0, 0, 0, 1));
|
|
12700
12796
|
material.setVector4("_TexOffset", new Vector4(0, 0, 1, 1));
|
|
12701
12797
|
material.setTexture("_MainTex", texture);
|
|
12702
|
-
|
|
12798
|
+
var preMultiAlpha = getPreMultiAlpha(blendMode);
|
|
12703
12799
|
var texParams = new Vector4();
|
|
12704
12800
|
texParams.x = renderer.occlusion ? +renderer.transparentOcclusion : 1;
|
|
12705
|
-
texParams.y =
|
|
12801
|
+
texParams.y = preMultiAlpha;
|
|
12706
12802
|
texParams.z = renderer.renderMode;
|
|
12707
12803
|
texParams.w = renderer.maskMode;
|
|
12708
12804
|
material.setVector4("_TexParams", texParams);
|
|
@@ -12728,8 +12824,11 @@ function getBezier2DValue(out, t, p0, p1, cpx0, cpy0, cpx1, cpy1) {
|
|
|
12728
12824
|
};
|
|
12729
12825
|
_proto.fromData = function fromData(data) {
|
|
12730
12826
|
RendererComponent.prototype.fromData.call(this, data);
|
|
12731
|
-
var
|
|
12732
|
-
var
|
|
12827
|
+
var baseRenderComponentData = data;
|
|
12828
|
+
var _baseRenderComponentData_renderer;
|
|
12829
|
+
var renderer = (_baseRenderComponentData_renderer = baseRenderComponentData.renderer) != null ? _baseRenderComponentData_renderer : {};
|
|
12830
|
+
var splits = baseRenderComponentData.splits;
|
|
12831
|
+
var textureSheetAnimation = baseRenderComponentData.textureSheetAnimation;
|
|
12733
12832
|
var maskProps = data.mask;
|
|
12734
12833
|
if (maskProps && maskProps.ref) {
|
|
12735
12834
|
maskProps.ref = this.engine.findObject(maskProps.ref);
|
|
@@ -12738,14 +12837,15 @@ function getBezier2DValue(out, t, p0, p1, cpx0, cpy0, cpx1, cpy1) {
|
|
|
12738
12837
|
// TODO 新蒙板上线后移除
|
|
12739
12838
|
//-------------------------------------------------------------------------
|
|
12740
12839
|
var shapeData = renderer.shape;
|
|
12741
|
-
|
|
12742
|
-
var split = data.splits && !data.textureSheetAnimation ? data.splits[0] : undefined;
|
|
12840
|
+
var split = splits && !textureSheetAnimation ? splits[0] : undefined;
|
|
12743
12841
|
var shapeGeometry = undefined;
|
|
12744
12842
|
if (shapeData !== undefined && shapeData !== null && !("aPoint" in shapeData && "index" in shapeData)) {
|
|
12745
12843
|
shapeGeometry = getGeometryByShape(shapeData, split);
|
|
12746
12844
|
}
|
|
12747
|
-
var _renderer_renderMode, _renderer_blending, _renderer_side, _renderer_alphaMask;
|
|
12748
12845
|
//-------------------------------------------------------------------------
|
|
12846
|
+
this.splits = splits || singleSplits;
|
|
12847
|
+
this.textureSheetAnimation = textureSheetAnimation;
|
|
12848
|
+
var _renderer_renderMode, _renderer_blending, _renderer_side, _renderer_alphaMask;
|
|
12749
12849
|
this.renderer = {
|
|
12750
12850
|
renderMode: (_renderer_renderMode = renderer.renderMode) != null ? _renderer_renderMode : RenderMode.MESH,
|
|
12751
12851
|
blending: (_renderer_blending = renderer.blending) != null ? _renderer_blending : BlendingMode.ALPHA,
|
|
@@ -12760,7 +12860,31 @@ function getBezier2DValue(out, t, p0, p1, cpx0, cpy0, cpx1, cpy1) {
|
|
|
12760
12860
|
alphaMask: (_renderer_alphaMask = renderer.alphaMask) != null ? _renderer_alphaMask : false
|
|
12761
12861
|
};
|
|
12762
12862
|
this.configureMaterial(this.renderer);
|
|
12863
|
+
if (baseRenderComponentData.geometry) {
|
|
12864
|
+
this.geometry = this.engine.findObject(baseRenderComponentData.geometry);
|
|
12865
|
+
} else {
|
|
12866
|
+
this.geometry = this.defaultGeometry;
|
|
12867
|
+
this.configureDefaultGeometry(this.renderer);
|
|
12868
|
+
}
|
|
12763
12869
|
};
|
|
12870
|
+
_create_class(BaseRenderComponent, [
|
|
12871
|
+
{
|
|
12872
|
+
key: "color",
|
|
12873
|
+
get: /**
|
|
12874
|
+
* 获取当前图层的颜色
|
|
12875
|
+
* @since 2.5.0
|
|
12876
|
+
*/ function get() {
|
|
12877
|
+
return this._color;
|
|
12878
|
+
},
|
|
12879
|
+
set: /**
|
|
12880
|
+
* 设置当前图层的颜色
|
|
12881
|
+
* @since 2.5.0
|
|
12882
|
+
*/ function set(value) {
|
|
12883
|
+
this._color = value;
|
|
12884
|
+
this.material.setColor("_Color", this._color);
|
|
12885
|
+
}
|
|
12886
|
+
}
|
|
12887
|
+
]);
|
|
12764
12888
|
return BaseRenderComponent;
|
|
12765
12889
|
}(RendererComponent);
|
|
12766
12890
|
|
|
@@ -12775,37 +12899,8 @@ var ShapeComponent = /*#__PURE__*/ function(BaseRenderComponent) {
|
|
|
12775
12899
|
_this.graphicsPath = new GraphicsPath();
|
|
12776
12900
|
_this.vert = "\nprecision highp float;\n\nattribute vec3 aPos;//x y\n\nuniform mat4 effects_MatrixVP;\nuniform mat4 effects_MatrixInvV;\nuniform mat4 effects_ObjectToWorld;\n\nvoid main() {\n vec4 pos = vec4(aPos.xyz, 1.0);\n gl_Position = effects_MatrixVP * effects_ObjectToWorld * pos;\n}\n";
|
|
12777
12901
|
_this.frag = "\nprecision highp float;\n\nuniform vec4 _Color;\n\nvoid main() {\n vec4 color = _Color;\n color.rgb *= color.a;\n gl_FragColor = color;\n}\n";
|
|
12778
|
-
//
|
|
12902
|
+
// Add Geometry SubMesh
|
|
12779
12903
|
//-------------------------------------------------------------------------
|
|
12780
|
-
_this.geometry = Geometry.create(engine, {
|
|
12781
|
-
attributes: {
|
|
12782
|
-
aPos: {
|
|
12783
|
-
type: glContext.FLOAT,
|
|
12784
|
-
size: 3,
|
|
12785
|
-
data: new Float32Array([
|
|
12786
|
-
-0.5,
|
|
12787
|
-
0.5,
|
|
12788
|
-
0,
|
|
12789
|
-
-0.5,
|
|
12790
|
-
-0.5,
|
|
12791
|
-
0,
|
|
12792
|
-
0.5,
|
|
12793
|
-
0.5,
|
|
12794
|
-
0,
|
|
12795
|
-
0.5,
|
|
12796
|
-
-0.5,
|
|
12797
|
-
0
|
|
12798
|
-
])
|
|
12799
|
-
},
|
|
12800
|
-
aUV: {
|
|
12801
|
-
type: glContext.FLOAT,
|
|
12802
|
-
size: 2,
|
|
12803
|
-
data: new Float32Array()
|
|
12804
|
-
}
|
|
12805
|
-
},
|
|
12806
|
-
mode: glContext.TRIANGLES,
|
|
12807
|
-
drawCount: 4
|
|
12808
|
-
});
|
|
12809
12904
|
_this.geometry.subMeshes.push({
|
|
12810
12905
|
offset: 0,
|
|
12811
12906
|
indexCount: 0,
|
|
@@ -22630,15 +22725,6 @@ var ColorPlayable = /*#__PURE__*/ function(Playable) {
|
|
|
22630
22725
|
return ColorPlayable;
|
|
22631
22726
|
}(Playable);
|
|
22632
22727
|
|
|
22633
|
-
var singleSplits = [
|
|
22634
|
-
[
|
|
22635
|
-
0,
|
|
22636
|
-
0,
|
|
22637
|
-
1,
|
|
22638
|
-
1,
|
|
22639
|
-
undefined
|
|
22640
|
-
]
|
|
22641
|
-
];
|
|
22642
22728
|
var seed$2 = 0;
|
|
22643
22729
|
var SpriteColorPlayableAsset = /*#__PURE__*/ function(PlayableAsset) {
|
|
22644
22730
|
_inherits(SpriteColorPlayableAsset, PlayableAsset);
|
|
@@ -22664,10 +22750,8 @@ var SpriteComponent = /*#__PURE__*/ function(BaseRenderComponent) {
|
|
|
22664
22750
|
function SpriteComponent(engine, props) {
|
|
22665
22751
|
var _this;
|
|
22666
22752
|
_this = BaseRenderComponent.call(this, engine) || this;
|
|
22667
|
-
_this.splits = singleSplits;
|
|
22668
22753
|
_this.frameAnimationLoop = false;
|
|
22669
22754
|
_this.name = "MSprite" + seed$2++;
|
|
22670
|
-
_this.geometry = _this.createGeometry();
|
|
22671
22755
|
if (props) {
|
|
22672
22756
|
_this.fromData(props);
|
|
22673
22757
|
}
|
|
@@ -22757,111 +22841,10 @@ var SpriteComponent = /*#__PURE__*/ function(BaseRenderComponent) {
|
|
|
22757
22841
|
source.video.load();
|
|
22758
22842
|
}
|
|
22759
22843
|
};
|
|
22760
|
-
_proto.getItemGeometryData = function getItemGeometryData(geometry) {
|
|
22761
|
-
var _this = this, splits = _this.splits, textureSheetAnimation = _this.textureSheetAnimation;
|
|
22762
|
-
var sx = 1, sy = 1;
|
|
22763
|
-
var renderer = this.renderer;
|
|
22764
|
-
if (renderer.shape) {
|
|
22765
|
-
var _renderer_shape = renderer.shape, _renderer_shape_index = _renderer_shape.index, index = _renderer_shape_index === void 0 ? [] : _renderer_shape_index, _renderer_shape_aPoint = _renderer_shape.aPoint, aPoint = _renderer_shape_aPoint === void 0 ? [] : _renderer_shape_aPoint;
|
|
22766
|
-
var point = new Float32Array(aPoint);
|
|
22767
|
-
var position = [];
|
|
22768
|
-
var atlasOffset = [];
|
|
22769
|
-
for(var i = 0; i < point.length; i += 6){
|
|
22770
|
-
point[i] *= sx;
|
|
22771
|
-
point[i + 1] *= sy;
|
|
22772
|
-
atlasOffset.push(aPoint[i + 2], aPoint[i + 3]);
|
|
22773
|
-
position.push(point[i], point[i + 1], 0.0);
|
|
22774
|
-
}
|
|
22775
|
-
geometry.setAttributeData("aPos", new Float32Array(position));
|
|
22776
|
-
return {
|
|
22777
|
-
index: index,
|
|
22778
|
-
atlasOffset: atlasOffset
|
|
22779
|
-
};
|
|
22780
|
-
}
|
|
22781
|
-
var originData = [
|
|
22782
|
-
-.5,
|
|
22783
|
-
.5,
|
|
22784
|
-
-.5,
|
|
22785
|
-
-.5,
|
|
22786
|
-
.5,
|
|
22787
|
-
.5,
|
|
22788
|
-
.5,
|
|
22789
|
-
-.5
|
|
22790
|
-
];
|
|
22791
|
-
var atlasOffset1 = [];
|
|
22792
|
-
var index1 = [];
|
|
22793
|
-
var col = 2;
|
|
22794
|
-
var row = 2;
|
|
22795
|
-
if (splits.length === 1) {
|
|
22796
|
-
col = 1;
|
|
22797
|
-
row = 1;
|
|
22798
|
-
}
|
|
22799
|
-
var position1 = [];
|
|
22800
|
-
for(var x = 0; x < col; x++){
|
|
22801
|
-
for(var y = 0; y < row; y++){
|
|
22802
|
-
var base = (y * 2 + x) * 4;
|
|
22803
|
-
// @ts-expect-error
|
|
22804
|
-
var split = textureSheetAnimation ? [
|
|
22805
|
-
0,
|
|
22806
|
-
0,
|
|
22807
|
-
1,
|
|
22808
|
-
1,
|
|
22809
|
-
splits[0][4]
|
|
22810
|
-
] : splits[y * 2 + x];
|
|
22811
|
-
var texOffset = split[4] ? [
|
|
22812
|
-
0,
|
|
22813
|
-
0,
|
|
22814
|
-
1,
|
|
22815
|
-
0,
|
|
22816
|
-
0,
|
|
22817
|
-
1,
|
|
22818
|
-
1,
|
|
22819
|
-
1
|
|
22820
|
-
] : [
|
|
22821
|
-
0,
|
|
22822
|
-
1,
|
|
22823
|
-
0,
|
|
22824
|
-
0,
|
|
22825
|
-
1,
|
|
22826
|
-
1,
|
|
22827
|
-
1,
|
|
22828
|
-
0
|
|
22829
|
-
];
|
|
22830
|
-
var dw = ((x + x + 1) / col - 1) / 2;
|
|
22831
|
-
var dh = ((y + y + 1) / row - 1) / 2;
|
|
22832
|
-
var tox = split[0];
|
|
22833
|
-
var toy = split[1];
|
|
22834
|
-
var tsx = split[4] ? split[3] : split[2];
|
|
22835
|
-
var tsy = split[4] ? split[2] : split[3];
|
|
22836
|
-
var origin = [
|
|
22837
|
-
originData[0] / col + dw,
|
|
22838
|
-
originData[1] / row + dh,
|
|
22839
|
-
originData[2] / col + dw,
|
|
22840
|
-
originData[3] / row + dh,
|
|
22841
|
-
originData[4] / col + dw,
|
|
22842
|
-
originData[5] / row + dh,
|
|
22843
|
-
originData[6] / col + dw,
|
|
22844
|
-
originData[7] / row + dh
|
|
22845
|
-
];
|
|
22846
|
-
atlasOffset1.push(texOffset[0] * tsx + tox, texOffset[1] * tsy + toy, texOffset[2] * tsx + tox, texOffset[3] * tsy + toy, texOffset[4] * tsx + tox, texOffset[5] * tsy + toy, texOffset[6] * tsx + tox, texOffset[7] * tsy + toy);
|
|
22847
|
-
position1.push(origin[0] * sx, origin[1] * sy, 0.0, origin[2] * sx, origin[3] * sy, 0.0, origin[4] * sx, origin[5] * sy, 0.0, origin[6] * sx, origin[7] * sy, 0.0);
|
|
22848
|
-
index1.push(base, 1 + base, 2 + base, 2 + base, 1 + base, 3 + base);
|
|
22849
|
-
}
|
|
22850
|
-
}
|
|
22851
|
-
geometry.setAttributeData("aPos", new Float32Array(position1));
|
|
22852
|
-
return {
|
|
22853
|
-
index: index1,
|
|
22854
|
-
atlasOffset: atlasOffset1
|
|
22855
|
-
};
|
|
22856
|
-
};
|
|
22857
22844
|
_proto.fromData = function fromData(data) {
|
|
22858
22845
|
BaseRenderComponent.prototype.fromData.call(this, data);
|
|
22859
22846
|
var interaction = data.interaction, options = data.options;
|
|
22860
22847
|
this.interaction = interaction;
|
|
22861
|
-
this.splits = data.splits || singleSplits;
|
|
22862
|
-
this.textureSheetAnimation = data.textureSheetAnimation;
|
|
22863
|
-
var geometry = this.createGeometry();
|
|
22864
|
-
this.geometry = geometry;
|
|
22865
22848
|
var startColor = options.startColor || [
|
|
22866
22849
|
1,
|
|
22867
22850
|
1,
|
|
@@ -26140,7 +26123,6 @@ var TextComponent = /*#__PURE__*/ function(BaseRenderComponent) {
|
|
|
26140
26123
|
_this.SCALE_FACTOR = 0.1;
|
|
26141
26124
|
_this.ALPHA_FIX_VALUE = 1 / 255;
|
|
26142
26125
|
_this.name = "MText" + seed$1++;
|
|
26143
|
-
_this.geometry = _this.createGeometry();
|
|
26144
26126
|
if (props) {
|
|
26145
26127
|
_this.fromData(props);
|
|
26146
26128
|
}
|
|
@@ -27021,11 +27003,6 @@ function colorToArr(hex, normalized) {
|
|
|
27021
27003
|
parseInt(m[2], 16),
|
|
27022
27004
|
parseInt(m[3], 16),
|
|
27023
27005
|
255
|
|
27024
|
-
] || [
|
|
27025
|
-
0,
|
|
27026
|
-
0,
|
|
27027
|
-
0,
|
|
27028
|
-
255
|
|
27029
27006
|
];
|
|
27030
27007
|
}
|
|
27031
27008
|
} else if (_instanceof1(hex, Array)) {
|
|
@@ -31624,7 +31601,7 @@ registerPlugin("sprite", SpriteLoader, VFXItem);
|
|
|
31624
31601
|
registerPlugin("particle", ParticleLoader, VFXItem);
|
|
31625
31602
|
registerPlugin("cal", CalculateLoader, VFXItem);
|
|
31626
31603
|
registerPlugin("interact", InteractLoader, VFXItem);
|
|
31627
|
-
var version = "2.
|
|
31604
|
+
var version = "2.5.0-alpha.0";
|
|
31628
31605
|
logger.info("Core version: " + version + ".");
|
|
31629
31606
|
|
|
31630
31607
|
export { AbstractPlugin, ActivationPlayable, ActivationPlayableAsset, ActivationTrack, AnimationClip, AnimationClipPlayable, Asset, AssetLoader, AssetManager, AssetService, BYTES_TYPE_MAP, BaseRenderComponent, Behaviour, BezierCurve, BezierCurvePath, BezierCurveQuat, BinaryAsset, COMPRESSED_TEXTURE, COPY_FRAGMENT_SHADER, COPY_MESH_SHADER_ID, COPY_VERTEX_SHADER, CalculateLoader, Camera, CameraController, CameraVFXItemLoader, ColorCurve, ColorPropertyPlayableAsset, ColorPropertyTrack, Component, Composition, CompositionComponent, DEFAULT_FONTS, DEFAULT_FPS, Database, DestroyOptions, Downloader, EFFECTS_COPY_MESH_NAME, EVENT_TYPE_CLICK, EVENT_TYPE_TOUCH_END, EVENT_TYPE_TOUCH_MOVE, EVENT_TYPE_TOUCH_START, EffectComponent, EffectsObject, EffectsPackage, Ellipse, Engine, EventEmitter, EventSystem, Fake3DAnimationMode, Fake3DComponent, FilterMode, Float16ArrayWrapper, FloatPropertyPlayableAsset, FloatPropertyTrack, Framebuffer, GLSLVersion, GPUCapability, Geometry, GlobalUniforms, GradientValue, GraphicsPath, HELP_LINK, HitTestType, InteractComponent, InteractLoader, InteractMesh, Item, KTXTexture, LineSegments, LinearValue, MaskMode, MaskProcessor, Material, MaterialDataBlock, MaterialRenderType, MaterialTrack, Mesh, MeshCollider, ObjectBindingTrack, OrderType, PLAYER_OPTIONS_ENV_EDITOR, POST_PROCESS_SETTINGS, ParticleBehaviourPlayable, ParticleBehaviourPlayableAsset, ParticleLoader, ParticleMesh, ParticleSystem, ParticleSystemRenderer, ParticleTrack, PassTextureCache, PathSegments, PluginSystem, PolyStar, Polygon, PostProcessVolume, PropertyTrack, RENDER_PASS_NAME_PREFIX, RENDER_PREFER_LOOKUP_TEXTURE, RUNTIME_ENV, RandomSetValue, RandomValue, RandomVectorValue, RenderFrame, RenderPass, RenderPassAttachmentStorageType, RenderPassDestroyAttachmentType, RenderPassPriorityNormal, RenderPassPriorityPostprocess, RenderPassPriorityPrepare, RenderTargetHandle, RenderTextureFormat, Renderbuffer, Renderer, RendererComponent, RuntimeClip, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_0, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_SIZE_0, SEMANTIC_PRE_COLOR_ATTACHMENT_0, SEMANTIC_PRE_COLOR_ATTACHMENT_SIZE_0, SPRITE_VERTEX_STRIDE, Scene, SemanticMap, SerializationHelper, Shader, ShaderCompileResultStatus, ShaderFactory, ShaderType, ShaderVariant, ShapeComponent, ShapePath, SpriteColorPlayableAsset, SpriteColorTrack, SpriteComponent, SpriteLoader, StarType, StaticValue, SubCompositionPlayableAsset, SubCompositionTrack, TEMPLATE_USE_OFFSCREEN_CANVAS, TextComponent, TextComponentBase, TextLayout, TextLoader, TextStyle, Texture, TextureFactory, TextureLoadAction, TextureSourceType, TextureStoreAction, Ticker, TimelineAsset, TimelineClip, TimelinePlayable, TrackAsset, TrackSortWrapper, TrackType, Transform, TransformAnimationPlayable, TransformPlayableAsset, TransformTrack, VFXItem, ValueGetter, Vector2Curve, Vector2PropertyPlayableAsset, Vector2PropertyTrack, Vector4Curve, Vector4PropertyPlayableAsset, Vector4PropertyTrack, addByOrder, addItem, addItemWithOrder, applyMixins, assertExist, asserts, base64ToFile, blend, buildLine, calculateTranslation, canvasPool, closePointEps, colorGradingFrag, colorStopsFromGradient, colorToArr$1 as colorToArr, combineImageTemplate, createCopyShader, createGLContext, createKeyFrameMeta, createShape, createValueGetter, curveEps, decimalEqual, defaultPlugins, deserializeMipmapTexture, earcut, effectsClass, effectsClassStore, enlargeBuffer, ensureFixedNumber, ensureVec3, findPreviousRenderPass, gaussianDown_frag as gaussianDownFrag, gaussianDownHFrag, gaussianDownVFrag, gaussianUpFrag, generateEmptyTypedArray, generateGUID, generateHalfFloatTexture, generateTransparentTexture, generateWhiteTexture, getBackgroundImage, getColorFromGradientStops, getConfig, getDefaultTextureFactory, getGeometryByShape, getGeometryTriangles, getKTXTextureOptions, getKeyFrameMetaByRawValue, getMergedStore, getParticleMeshShader, getPixelRatio, getPreMultiAlpha, getStandardComposition, getStandardImage, getStandardItem, getStandardJSON, getTextureSize, glContext, glType2VertexFormatType, gpuTimer, imageDataFromColor, imageDataFromGradient, initErrors, initGLContext, integrate, interpolateColor, isAlipayMiniApp, isAndroid, isArray, isCanvas, isFunction, isIOS, isIOSByUA, isMiniProgram, isObject, isOpenHarmony, isSimulatorCellPhone, isString, isUniformStruct, isUniformStructArray, isValidFontFamily, isWebGL2, isWechatMiniApp, itemFrag, itemFrame_frag as itemFrameFrag, itemVert, loadAVIFOptional, loadBinary, loadBlob, loadImage, loadMedia, loadVideo, loadWebPOptional, logger, index as math, maxSpriteMeshItemCount, modifyMaxKeyframeShader, nearestPowerOfTwo, noop, normalizeColor, numberToFix, parsePercent$1 as parsePercent, particleFrag, particleOriginTranslateMap$1 as particleOriginTranslateMap, particleUniformTypeMap, particleVert, passRenderLevel, pluginLoaderMap, randomInRange, registerPlugin, removeItem, rotateVec2, screenMeshVert, serialize, setBlendMode, setConfig, setDefaultTextureFactory, setMaskMode, setMaxSpriteMeshItemCount, setRayFromCamera, setSideMode, setSpriteMeshMaxItemCountByGPU, sortByOrder, index$1 as spec, thresholdFrag, throwDestroyedError, trailVert, translatePoint, trianglesFromRect, unregisterPlugin, valIfUndefined, value, valueDefine, vecFill, vecMulCombine, version, vertexFormatType2GLType };
|