@galacean/effects-core 2.4.6 → 2.4.7

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/index.mjs CHANGED
@@ -3,7 +3,7 @@
3
3
  * Description: Galacean Effects runtime core for the web
4
4
  * Author: Ant Group CO., Ltd.
5
5
  * Contributors: 燃然,飂兮,十弦,云垣,茂安,意绮
6
- * Version: v2.4.6
6
+ * Version: v2.4.7
7
7
  */
8
8
 
9
9
  function asyncGeneratorStep(gen, resolve, reject, _next, _throw, key, arg) {
@@ -21135,13 +21135,12 @@ var LateUpdateTickData = /*#__PURE__*/ function(TickData) {
21135
21135
  _this._textures = [];
21136
21136
  var _props_reusable = props.reusable, reusable = _props_reusable === void 0 ? false : _props_reusable, _props_speed = props.speed, speed = _props_speed === void 0 ? 1 : _props_speed, _props_baseRenderOrder = props.baseRenderOrder, baseRenderOrder = _props_baseRenderOrder === void 0 ? 0 : _props_baseRenderOrder, renderer = props.renderer, event = props.event, width = props.width, height = props.height, handleItemMessage = props.handleItemMessage;
21137
21137
  _this.renderer = renderer;
21138
- _this._textures = scene.textureOptions;
21138
+ _this._textures = scene.textures;
21139
21139
  var _scene_jsonScene_renderSettings_postProcessingEnabled;
21140
21140
  _this.postProcessingEnabled = (_scene_jsonScene_renderSettings_postProcessingEnabled = (_scene_jsonScene_renderSettings = scene.jsonScene.renderSettings) == null ? void 0 : _scene_jsonScene_renderSettings.postProcessingEnabled) != null ? _scene_jsonScene_renderSettings_postProcessingEnabled : false;
21141
21141
  _this.getEngine().renderLevel = scene.renderLevel;
21142
21142
  if (reusable) {
21143
21143
  _this.keepResource = true;
21144
- scene.textures = undefined;
21145
21144
  scene.consumed = true;
21146
21145
  }
21147
21146
  var sourceContent = scene.jsonScene.compositions[0];
@@ -26258,8 +26257,9 @@ var TextComponentBase = /*#__PURE__*/ function() {
26258
26257
  this.isDirty = true;
26259
26258
  };
26260
26259
  /**
26261
- * 设置字体类型
26262
- * @param value 字体类型
26260
+ * 设置字体样式
26261
+ * @param value 设置字体样式
26262
+ * @default "normal"
26263
26263
  * @returns
26264
26264
  */ _proto.setFontStyle = function setFontStyle(value) {
26265
26265
  if (this.textStyle.fontStyle === value) {
@@ -27410,7 +27410,6 @@ function getStandardInteractContent(ui) {
27410
27410
  var currentMaskComponent;
27411
27411
  var componentMap = new Map();
27412
27412
  var itemMap = new Map();
27413
- var refCompositions = new Map();
27414
27413
  /**
27415
27414
  * 3.1 版本数据适配
27416
27415
  * - 富文本插件名称的适配
@@ -27458,27 +27457,20 @@ var refCompositions = new Map();
27458
27457
  function version32Migration(json) {
27459
27458
  componentMap.clear();
27460
27459
  itemMap.clear();
27461
- refCompositions.clear();
27462
27460
  var compositions = json.compositions, items = json.items, components = json.components;
27463
27461
  // 处理旧蒙版数据
27464
- var mainComp = compositions[0];
27465
27462
  for(var _iterator = _create_for_of_iterator_helper_loose(components), _step; !(_step = _iterator()).done;){
27466
27463
  var component = _step.value;
27467
27464
  componentMap.set(component.id, component);
27468
27465
  }
27469
- for(var _iterator1 = _create_for_of_iterator_helper_loose(compositions), _step1; !(_step1 = _iterator1()).done;){
27470
- var comp = _step1.value;
27471
- if (comp.id === json.compositionId) {
27472
- mainComp = comp;
27473
- } else {
27474
- refCompositions.set(comp.id, comp);
27475
- }
27476
- }
27477
- for(var _iterator2 = _create_for_of_iterator_helper_loose(items), _step2; !(_step2 = _iterator2()).done;){
27478
- var item = _step2.value;
27466
+ for(var _iterator1 = _create_for_of_iterator_helper_loose(items), _step1; !(_step1 = _iterator1()).done;){
27467
+ var item = _step1.value;
27479
27468
  itemMap.set(item.id, item);
27480
27469
  }
27481
- processContent(mainComp);
27470
+ for(var _iterator2 = _create_for_of_iterator_helper_loose(compositions), _step2; !(_step2 = _iterator2()).done;){
27471
+ var comp = _step2.value;
27472
+ processContent(comp);
27473
+ }
27482
27474
  return json;
27483
27475
  }
27484
27476
  function version33Migration(json) {
@@ -27563,12 +27555,6 @@ function processContent(composition) {
27563
27555
  processMask(component);
27564
27556
  }
27565
27557
  }
27566
- // 处理预合成的渲染顺序
27567
- if (itemProps.type === ItemType.composition) {
27568
- var refId = itemProps.content.options.refId;
27569
- var comp = refCompositions.get(refId);
27570
- comp && processContent(comp);
27571
- }
27572
27558
  }
27573
27559
  }
27574
27560
  function processMask(renderContent) {
@@ -28957,7 +28943,7 @@ var seed = 1;
28957
28943
  });
28958
28944
  });
28959
28945
  loadResourcePromise = /*#__PURE__*/ _async_to_generator(function() {
28960
- var scene, link, jsonScene, pluginSystem, loadedImages, images, _ref, jsonScene1, pluginSystem1, _jsonScene_bins, bins, images1, fonts, _ref1, loadedBins, loadedImages1, loadedTextures, totalTime;
28946
+ var scene, link, _ref, jsonScene, pluginSystem, _jsonScene_bins, bins, images, fonts, _ref1, loadedBins, loadedImages, loadedTextures, totalTime;
28961
28947
  return __generator(this, function(_state) {
28962
28948
  switch(_state.label){
28963
28949
  case 0:
@@ -28988,37 +28974,23 @@ var seed = 1;
28988
28974
  case 3:
28989
28975
  if (!Scene.isJSONObject(rawJSON)) return [
28990
28976
  3,
28991
- 5
28977
+ 4
28992
28978
  ];
28993
- // 已经加载过的 可能需要更新数据模板
28994
28979
  scene = _extends({}, rawJSON);
28995
- jsonScene = scene.jsonScene, pluginSystem = scene.pluginSystem, loadedImages = scene.images;
28996
- images = jsonScene.images;
28997
- _this.assignImagesToAssets(images, loadedImages);
28998
- return [
28999
- 4,
29000
- Promise.all([
29001
- hookTimeInfo("plugin:processAssets", function() {
29002
- return _this.processPluginAssets(jsonScene, pluginSystem, options);
29003
- })
29004
- ])
29005
- ];
29006
- case 4:
29007
- _state.sent();
29008
28980
  return [
29009
28981
  3,
29010
- 10
28982
+ 9
29011
28983
  ];
29012
- case 5:
28984
+ case 4:
29013
28985
  return [
29014
28986
  4,
29015
28987
  hookTimeInfo("processJSON", function() {
29016
28988
  return _this.processJSON(rawJSON);
29017
28989
  })
29018
28990
  ];
29019
- case 6:
29020
- _ref = _state.sent(), jsonScene1 = _ref.jsonScene, pluginSystem1 = _ref.pluginSystem;
29021
- _jsonScene_bins = jsonScene1.bins, bins = _jsonScene_bins === void 0 ? [] : _jsonScene_bins, images1 = jsonScene1.images, fonts = jsonScene1.fonts;
28991
+ case 5:
28992
+ _ref = _state.sent(), jsonScene = _ref.jsonScene, pluginSystem = _ref.pluginSystem;
28993
+ _jsonScene_bins = jsonScene.bins, bins = _jsonScene_bins === void 0 ? [] : _jsonScene_bins, images = jsonScene.images, fonts = jsonScene.fonts;
29022
28994
  return [
29023
28995
  4,
29024
28996
  Promise.all([
@@ -29026,48 +28998,50 @@ var seed = 1;
29026
28998
  return _this.processBins(bins);
29027
28999
  }),
29028
29000
  hookTimeInfo("processImages", function() {
29029
- return _this.processImages(images1, compressedTexture);
29001
+ return _this.processImages(images, compressedTexture);
29030
29002
  }),
29031
29003
  hookTimeInfo("plugin:processAssets", function() {
29032
- return _this.processPluginAssets(jsonScene1, pluginSystem1, options);
29004
+ return _this.processPluginAssets(jsonScene, pluginSystem, options);
29033
29005
  }),
29034
29006
  hookTimeInfo("processFontURL", function() {
29035
29007
  return _this.processFontURL(fonts);
29036
29008
  })
29037
29009
  ])
29038
29010
  ];
29039
- case 7:
29040
- _ref1 = _state.sent(), loadedBins = _ref1[0], loadedImages1 = _ref1[1];
29011
+ case 6:
29012
+ _ref1 = _state.sent(), loadedBins = _ref1[0], loadedImages = _ref1[1];
29041
29013
  return [
29042
29014
  4,
29043
29015
  hookTimeInfo("processTextures", function() {
29044
- return _this.processTextures(loadedImages1, loadedBins, jsonScene1);
29016
+ return _this.processTextures(loadedImages, loadedBins, jsonScene);
29045
29017
  })
29046
29018
  ];
29047
- case 8:
29019
+ case 7:
29048
29020
  loadedTextures = _state.sent();
29049
29021
  scene = {
29050
29022
  timeInfos: timeInfos,
29051
29023
  url: url,
29052
29024
  renderLevel: _this.options.renderLevel,
29053
29025
  storage: {},
29054
- pluginSystem: pluginSystem1,
29055
- jsonScene: jsonScene1,
29026
+ pluginSystem: pluginSystem,
29027
+ jsonScene: jsonScene,
29056
29028
  bins: loadedBins,
29057
- images: loadedImages1,
29058
- textureOptions: loadedTextures
29029
+ textureOptions: loadedTextures,
29030
+ textures: [],
29031
+ images: loadedImages,
29032
+ assets: _this.assets
29059
29033
  };
29060
29034
  // 触发插件系统 pluginSystem 的回调 prepareResource
29061
29035
  return [
29062
29036
  4,
29063
29037
  hookTimeInfo("plugin:prepareResource", function() {
29064
- return pluginSystem1.loadResources(scene, _this.options);
29038
+ return pluginSystem.loadResources(scene, _this.options);
29065
29039
  })
29066
29040
  ];
29067
- case 9:
29041
+ case 8:
29068
29042
  _state.sent();
29069
- _state.label = 10;
29070
- case 10:
29043
+ _state.label = 9;
29044
+ case 9:
29071
29045
  totalTime = performance.now() - startTime;
29072
29046
  logger.info("Load asset: totalTime: " + totalTime.toFixed(4) + "ms " + timeInfoMessages.join(" ") + ", url: " + assetUrl + ".");
29073
29047
  window.clearTimeout(loadTimer);
@@ -29662,16 +29636,10 @@ function createTextureOptionsBySource(image, sourceFrom, id) {
29662
29636
  };
29663
29637
  _proto.initializeTexture = function initializeTexture(scene) {
29664
29638
  for(var i = 0; i < scene.textureOptions.length; i++){
29665
- var textureOptions = scene.textureOptions[i];
29666
- if (_instanceof1(textureOptions, Texture)) {
29667
- this.engine.addInstance(textureOptions);
29668
- } else {
29669
- textureOptions = this.engine.findObject({
29670
- id: scene.textureOptions[i].id
29671
- });
29672
- scene.textureOptions[i] = textureOptions;
29673
- }
29674
- textureOptions.initialize();
29639
+ scene.textures[i] = this.engine.findObject({
29640
+ id: scene.textureOptions[i].id
29641
+ });
29642
+ scene.textures[i].initialize();
29675
29643
  }
29676
29644
  };
29677
29645
  _proto.prepareAssets = function prepareAssets(scene, assets) {
@@ -31656,7 +31624,7 @@ registerPlugin("sprite", SpriteLoader, VFXItem);
31656
31624
  registerPlugin("particle", ParticleLoader, VFXItem);
31657
31625
  registerPlugin("cal", CalculateLoader, VFXItem);
31658
31626
  registerPlugin("interact", InteractLoader, VFXItem);
31659
- var version = "2.4.6";
31627
+ var version = "2.4.7";
31660
31628
  logger.info("Core version: " + version + ".");
31661
31629
 
31662
31630
  export { AbstractPlugin, ActivationPlayable, ActivationPlayableAsset, ActivationTrack, AnimationClip, AnimationClipPlayable, Asset, AssetLoader, AssetManager, AssetService, BYTES_TYPE_MAP, BaseRenderComponent, Behaviour, BezierCurve, BezierCurvePath, BezierCurveQuat, BinaryAsset, COMPRESSED_TEXTURE, COPY_FRAGMENT_SHADER, COPY_MESH_SHADER_ID, COPY_VERTEX_SHADER, CalculateLoader, Camera, CameraController, CameraVFXItemLoader, ColorCurve, ColorPropertyPlayableAsset, ColorPropertyTrack, Component, Composition, CompositionComponent, DEFAULT_FONTS, DEFAULT_FPS, Database, DestroyOptions, Downloader, EFFECTS_COPY_MESH_NAME, EVENT_TYPE_CLICK, EVENT_TYPE_TOUCH_END, EVENT_TYPE_TOUCH_MOVE, EVENT_TYPE_TOUCH_START, EffectComponent, EffectsObject, EffectsPackage, Ellipse, Engine, EventEmitter, EventSystem, Fake3DAnimationMode, Fake3DComponent, FilterMode, Float16ArrayWrapper, FloatPropertyPlayableAsset, FloatPropertyTrack, Framebuffer, GLSLVersion, GPUCapability, Geometry, GlobalUniforms, GradientValue, GraphicsPath, HELP_LINK, HitTestType, InteractComponent, InteractLoader, InteractMesh, Item, KTXTexture, LineSegments, LinearValue, MaskMode, MaskProcessor, Material, MaterialDataBlock, MaterialRenderType, MaterialTrack, Mesh, MeshCollider, ObjectBindingTrack, OrderType, PLAYER_OPTIONS_ENV_EDITOR, POST_PROCESS_SETTINGS, ParticleBehaviourPlayable, ParticleBehaviourPlayableAsset, ParticleLoader, ParticleMesh, ParticleSystem, ParticleSystemRenderer, ParticleTrack, PassTextureCache, PathSegments, PluginSystem, PolyStar, Polygon, PostProcessVolume, PropertyTrack, RENDER_PASS_NAME_PREFIX, RENDER_PREFER_LOOKUP_TEXTURE, RUNTIME_ENV, RandomSetValue, RandomValue, RandomVectorValue, RenderFrame, RenderPass, RenderPassAttachmentStorageType, RenderPassDestroyAttachmentType, RenderPassPriorityNormal, RenderPassPriorityPostprocess, RenderPassPriorityPrepare, RenderTargetHandle, RenderTextureFormat, Renderbuffer, Renderer, RendererComponent, RuntimeClip, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_0, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_SIZE_0, SEMANTIC_PRE_COLOR_ATTACHMENT_0, SEMANTIC_PRE_COLOR_ATTACHMENT_SIZE_0, SPRITE_VERTEX_STRIDE, Scene, SemanticMap, SerializationHelper, Shader, ShaderCompileResultStatus, ShaderFactory, ShaderType, ShaderVariant, ShapeComponent, ShapePath, SpriteColorPlayableAsset, SpriteColorTrack, SpriteComponent, SpriteLoader, StarType, StaticValue, SubCompositionPlayableAsset, SubCompositionTrack, TEMPLATE_USE_OFFSCREEN_CANVAS, TextComponent, TextComponentBase, TextLayout, TextLoader, TextStyle, Texture, TextureFactory, TextureLoadAction, TextureSourceType, TextureStoreAction, Ticker, TimelineAsset, TimelineClip, TimelinePlayable, TrackAsset, TrackSortWrapper, TrackType, Transform, TransformAnimationPlayable, TransformPlayableAsset, TransformTrack, VFXItem, ValueGetter, Vector2Curve, Vector2PropertyPlayableAsset, Vector2PropertyTrack, Vector4Curve, Vector4PropertyPlayableAsset, Vector4PropertyTrack, addByOrder, addItem, addItemWithOrder, applyMixins, assertExist, asserts, base64ToFile, blend, buildLine, calculateTranslation, canvasPool, closePointEps, colorGradingFrag, colorStopsFromGradient, colorToArr$1 as colorToArr, combineImageTemplate, createCopyShader, createGLContext, createKeyFrameMeta, createShape, createValueGetter, curveEps, decimalEqual, defaultPlugins, deserializeMipmapTexture, earcut, effectsClass, effectsClassStore, enlargeBuffer, ensureFixedNumber, ensureVec3, findPreviousRenderPass, gaussianDown_frag as gaussianDownFrag, gaussianDownHFrag, gaussianDownVFrag, gaussianUpFrag, generateEmptyTypedArray, generateGUID, generateHalfFloatTexture, generateTransparentTexture, generateWhiteTexture, getBackgroundImage, getColorFromGradientStops, getConfig, getDefaultTextureFactory, getGeometryByShape, getGeometryTriangles, getKTXTextureOptions, getKeyFrameMetaByRawValue, getMergedStore, getParticleMeshShader, getPixelRatio, getPreMultiAlpha, getStandardComposition, getStandardImage, getStandardItem, getStandardJSON, getTextureSize, glContext, glType2VertexFormatType, gpuTimer, imageDataFromColor, imageDataFromGradient, initErrors, initGLContext, integrate, interpolateColor, isAlipayMiniApp, isAndroid, isArray, isCanvas, isFunction, isIOS, isIOSByUA, isMiniProgram, isObject, isOpenHarmony, isSimulatorCellPhone, isString, isUniformStruct, isUniformStructArray, isValidFontFamily, isWebGL2, isWechatMiniApp, itemFrag, itemFrame_frag as itemFrameFrag, itemVert, loadAVIFOptional, loadBinary, loadBlob, loadImage, loadMedia, loadVideo, loadWebPOptional, logger, index as math, maxSpriteMeshItemCount, modifyMaxKeyframeShader, nearestPowerOfTwo, noop, normalizeColor, numberToFix, parsePercent$1 as parsePercent, particleFrag, particleOriginTranslateMap$1 as particleOriginTranslateMap, particleUniformTypeMap, particleVert, passRenderLevel, pluginLoaderMap, randomInRange, registerPlugin, removeItem, rotateVec2, screenMeshVert, serialize, setBlendMode, setConfig, setDefaultTextureFactory, setMaskMode, setMaxSpriteMeshItemCount, setRayFromCamera, setSideMode, setSpriteMeshMaxItemCountByGPU, sortByOrder, index$1 as spec, thresholdFrag, throwDestroyedError, trailVert, translatePoint, trianglesFromRect, unregisterPlugin, valIfUndefined, value, valueDefine, vecFill, vecMulCombine, version, vertexFormatType2GLType };