@galacean/effects-core 2.4.0-beta.1 → 2.4.0-beta.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/components/base-render-component.d.ts +1 -0
- package/dist/index.js +49 -34
- package/dist/index.js.map +1 -1
- package/dist/index.mjs +49 -34
- package/dist/index.mjs.map +1 -1
- package/dist/material/mask-ref-manager.d.ts +4 -1
- package/dist/material/material.d.ts +6 -1
- package/dist/material/types.d.ts +2 -0
- package/dist/material/utils.d.ts +1 -1
- package/dist/plugins/interact/interact-item.d.ts +1 -0
- package/dist/plugins/particle/particle-system-renderer.d.ts +2 -0
- package/dist/plugins/particle/particle-system.d.ts +1 -1
- package/package.json +1 -1
package/dist/index.mjs
CHANGED
|
@@ -3,7 +3,7 @@
|
|
|
3
3
|
* Description: Galacean Effects runtime core for the web
|
|
4
4
|
* Author: Ant Group CO., Ltd.
|
|
5
5
|
* Contributors: 燃然,飂兮,十弦,云垣,茂安,意绮
|
|
6
|
-
* Version: v2.4.0-beta.
|
|
6
|
+
* Version: v2.4.0-beta.3
|
|
7
7
|
*/
|
|
8
8
|
|
|
9
9
|
function asyncGeneratorStep(gen, resolve, reject, _next, _throw, key, arg) {
|
|
@@ -6104,8 +6104,7 @@ function setSideMode(material, side) {
|
|
|
6104
6104
|
material.cullFace = side === SideMode.BACK ? glContext.BACK : glContext.FRONT;
|
|
6105
6105
|
}
|
|
6106
6106
|
}
|
|
6107
|
-
function setMaskMode(material, maskMode
|
|
6108
|
-
if (colorMask === void 0) colorMask = false;
|
|
6107
|
+
function setMaskMode(material, maskMode) {
|
|
6109
6108
|
switch(maskMode){
|
|
6110
6109
|
case undefined:
|
|
6111
6110
|
material.stencilTest = false;
|
|
@@ -6120,13 +6119,6 @@ function setMaskMode(material, maskMode, colorMask) {
|
|
|
6120
6119
|
glContext.REPLACE,
|
|
6121
6120
|
glContext.REPLACE
|
|
6122
6121
|
];
|
|
6123
|
-
// 关闭/开启蒙版元素的颜色写入
|
|
6124
|
-
material.colorMask = [
|
|
6125
|
-
colorMask,
|
|
6126
|
-
colorMask,
|
|
6127
|
-
colorMask,
|
|
6128
|
-
colorMask
|
|
6129
|
-
];
|
|
6130
6122
|
break;
|
|
6131
6123
|
case MaskMode.OBSCURED:
|
|
6132
6124
|
material.stencilTest = true;
|
|
@@ -7598,13 +7590,6 @@ var MaterialRenderType;
|
|
|
7598
7590
|
set: /**
|
|
7599
7591
|
* 设置 Material 的通过 alpha 值决定临时覆盖值计算的开关
|
|
7600
7592
|
* @param value - 是否开启 alpha 抖动
|
|
7601
|
-
*/ function set(value) {}
|
|
7602
|
-
},
|
|
7603
|
-
{
|
|
7604
|
-
key: "colorMask",
|
|
7605
|
-
set: /**
|
|
7606
|
-
* 设置 Material 颜色缓冲区的写入开关
|
|
7607
|
-
* @param value
|
|
7608
7593
|
*/ function set(value) {}
|
|
7609
7594
|
},
|
|
7610
7595
|
{
|
|
@@ -7663,10 +7648,15 @@ var MaskProcessor = /*#__PURE__*/ function() {
|
|
|
7663
7648
|
} else if (mode === ObscuredMode.OBSCURED || mode === ObscuredMode.REVERSE_OBSCURED) {
|
|
7664
7649
|
maskMode = mode === ObscuredMode.OBSCURED ? MaskMode.OBSCURED : MaskMode.REVERSE_OBSCURED;
|
|
7665
7650
|
this.maskRef = ref.maskManager.getRefValue();
|
|
7651
|
+
this.maskable = ref;
|
|
7666
7652
|
}
|
|
7667
7653
|
}
|
|
7668
7654
|
return maskMode;
|
|
7669
7655
|
};
|
|
7656
|
+
_proto.drawStencilMask = function drawStencilMask(renderer) {
|
|
7657
|
+
var _this_maskable;
|
|
7658
|
+
(_this_maskable = this.maskable) == null ? void 0 : _this_maskable.drawStencilMask(renderer);
|
|
7659
|
+
};
|
|
7670
7660
|
return MaskProcessor;
|
|
7671
7661
|
}();
|
|
7672
7662
|
|
|
@@ -12573,17 +12563,16 @@ function getBezier2DValue(out, t, p0, p1, cpx0, cpy0, cpx1, cpy1) {
|
|
|
12573
12563
|
if (!this.getVisible()) {
|
|
12574
12564
|
return;
|
|
12575
12565
|
}
|
|
12576
|
-
|
|
12577
|
-
|
|
12578
|
-
|
|
12579
|
-
|
|
12580
|
-
|
|
12581
|
-
|
|
12582
|
-
|
|
12583
|
-
|
|
12584
|
-
|
|
12585
|
-
|
|
12586
|
-
}
|
|
12566
|
+
this.maskManager.drawStencilMask(renderer);
|
|
12567
|
+
this.draw(renderer);
|
|
12568
|
+
};
|
|
12569
|
+
/**
|
|
12570
|
+
* @internal
|
|
12571
|
+
*/ _proto.drawStencilMask = function drawStencilMask(renderer) {
|
|
12572
|
+
var previousColorMask = this.material.colorMask;
|
|
12573
|
+
this.material.colorMask = false;
|
|
12574
|
+
this.draw(renderer);
|
|
12575
|
+
this.material.colorMask = previousColorMask;
|
|
12587
12576
|
};
|
|
12588
12577
|
_proto.onStart = function onStart() {
|
|
12589
12578
|
this.item.getHitTestParams = this.getHitTestParams;
|
|
@@ -12701,7 +12690,7 @@ function getBezier2DValue(out, t, p0, p1, cpx0, cpy0, cpx1, cpy1) {
|
|
|
12701
12690
|
] : undefined;
|
|
12702
12691
|
setBlendMode(material, blendMode);
|
|
12703
12692
|
// 兼容旧数据中模板需要渲染的情况
|
|
12704
|
-
setMaskMode(material, maskMode
|
|
12693
|
+
setMaskMode(material, maskMode);
|
|
12705
12694
|
setSideMode(material, side);
|
|
12706
12695
|
material.shader.shaderData.properties = '_MainTex("_MainTex",2D) = "white" {}';
|
|
12707
12696
|
material.setColor("_Color", new Color(0, 0, 0, 1));
|
|
@@ -12721,6 +12710,19 @@ function getBezier2DValue(out, t, p0, p1, cpx0, cpy0, cpx1, cpy1) {
|
|
|
12721
12710
|
}
|
|
12722
12711
|
return material;
|
|
12723
12712
|
};
|
|
12713
|
+
_proto.draw = function draw(renderer) {
|
|
12714
|
+
if (renderer.renderingData.currentFrame.globalUniforms) {
|
|
12715
|
+
renderer.setGlobalMatrix("effects_ObjectToWorld", this.transform.getWorldMatrix());
|
|
12716
|
+
}
|
|
12717
|
+
for(var i = 0; i < this.materials.length; i++){
|
|
12718
|
+
var material = this.materials[i];
|
|
12719
|
+
material.setVector2("_Size", this.transform.size);
|
|
12720
|
+
if (this.renderer.renderMode === RenderMode.BILLBOARD || this.renderer.renderMode === RenderMode.VERTICAL_BILLBOARD || this.renderer.renderMode === RenderMode.HORIZONTAL_BILLBOARD) {
|
|
12721
|
+
material.setVector3("_Scale", this.transform.scale);
|
|
12722
|
+
}
|
|
12723
|
+
renderer.drawGeometry(this.geometry, material, i);
|
|
12724
|
+
}
|
|
12725
|
+
};
|
|
12724
12726
|
_proto.fromData = function fromData(data) {
|
|
12725
12727
|
RendererComponent.prototype.fromData.call(this, data);
|
|
12726
12728
|
var _data_renderer;
|
|
@@ -15361,6 +15363,7 @@ var InteractComponent = /*#__PURE__*/ function(RendererComponent) {
|
|
|
15361
15363
|
};
|
|
15362
15364
|
_this.duringPlay = false;
|
|
15363
15365
|
/** 是否响应点击和拖拽交互事件 */ _this._interactive = true;
|
|
15366
|
+
_this.lastTime = -1;
|
|
15364
15367
|
_this.getHitTestParams = function(force) {
|
|
15365
15368
|
if (!_this.clickable) {
|
|
15366
15369
|
return;
|
|
@@ -15451,11 +15454,21 @@ var InteractComponent = /*#__PURE__*/ function(RendererComponent) {
|
|
|
15451
15454
|
var _this_previewContent;
|
|
15452
15455
|
this.duringPlay = true;
|
|
15453
15456
|
// trigger messageBegin when item enter
|
|
15454
|
-
if (this.
|
|
15455
|
-
|
|
15456
|
-
|
|
15457
|
-
|
|
15457
|
+
if (this.lastTime <= this.item.time) {
|
|
15458
|
+
if (this.item.time >= 0 && this.lastTime < 0) {
|
|
15459
|
+
var _this_item_composition;
|
|
15460
|
+
var options = this.item.props.content.options;
|
|
15461
|
+
(_this_item_composition = this.item.composition) == null ? void 0 : _this_item_composition.addInteractiveItem(this.item, options.type);
|
|
15462
|
+
}
|
|
15463
|
+
} else {
|
|
15464
|
+
// loop trigger
|
|
15465
|
+
if (this.item.time >= 0) {
|
|
15466
|
+
var _this_item_composition1;
|
|
15467
|
+
var options1 = this.item.props.content.options;
|
|
15468
|
+
(_this_item_composition1 = this.item.composition) == null ? void 0 : _this_item_composition1.addInteractiveItem(this.item, options1.type);
|
|
15469
|
+
}
|
|
15458
15470
|
}
|
|
15471
|
+
this.lastTime = this.item.time;
|
|
15459
15472
|
(_this_previewContent = this.previewContent) == null ? void 0 : _this_previewContent.updateMesh();
|
|
15460
15473
|
if (!this.dragEvent || !this.bouncingArg) {
|
|
15461
15474
|
return;
|
|
@@ -18587,6 +18600,7 @@ function modifyMaxKeyframeShader(shader, maxVertex, maxFrag) {
|
|
|
18587
18600
|
this.particleMesh.mesh.material.setVector4("uParams", uParams.set(time, this.item.duration, 0, 0));
|
|
18588
18601
|
};
|
|
18589
18602
|
_proto.render = function render(renderer) {
|
|
18603
|
+
this.maskManager.drawStencilMask(renderer);
|
|
18590
18604
|
for(var _iterator = _create_for_of_iterator_helper_loose(this.meshes), _step; !(_step = _iterator()).done;){
|
|
18591
18605
|
var mesh = _step.value;
|
|
18592
18606
|
mesh.render(renderer);
|
|
@@ -19536,6 +19550,7 @@ var ParticleSystem = /*#__PURE__*/ function(Component) {
|
|
|
19536
19550
|
}
|
|
19537
19551
|
this.renderer = new ParticleSystemRenderer(this.engine, particleMeshProps, trailMeshProps);
|
|
19538
19552
|
this.renderer.item = this.item;
|
|
19553
|
+
this.renderer.maskManager = this.maskManager;
|
|
19539
19554
|
this.meshes = this.renderer.meshes;
|
|
19540
19555
|
var interaction = props.interaction;
|
|
19541
19556
|
if (interaction) {
|
|
@@ -31619,7 +31634,7 @@ registerPlugin("sprite", SpriteLoader, VFXItem);
|
|
|
31619
31634
|
registerPlugin("particle", ParticleLoader, VFXItem);
|
|
31620
31635
|
registerPlugin("cal", CalculateLoader, VFXItem);
|
|
31621
31636
|
registerPlugin("interact", InteractLoader, VFXItem);
|
|
31622
|
-
var version = "2.4.0-beta.
|
|
31637
|
+
var version = "2.4.0-beta.3";
|
|
31623
31638
|
logger.info("Core version: " + version + ".");
|
|
31624
31639
|
|
|
31625
31640
|
export { AbstractPlugin, ActivationPlayable, ActivationPlayableAsset, ActivationTrack, AnimationClip, AnimationClipPlayable, Asset, AssetLoader, AssetManager, AssetService, BYTES_TYPE_MAP, BaseRenderComponent, Behaviour, BezierCurve, BezierCurvePath, BezierCurveQuat, BinaryAsset, COMPRESSED_TEXTURE, COPY_FRAGMENT_SHADER, COPY_MESH_SHADER_ID, COPY_VERTEX_SHADER, CalculateLoader, Camera, CameraController, CameraVFXItemLoader, ColorCurve, ColorPropertyPlayableAsset, ColorPropertyTrack, Component, Composition, CompositionComponent, DEFAULT_FONTS, DEFAULT_FPS, Database, DestroyOptions, Downloader, EFFECTS_COPY_MESH_NAME, EVENT_TYPE_CLICK, EVENT_TYPE_TOUCH_END, EVENT_TYPE_TOUCH_MOVE, EVENT_TYPE_TOUCH_START, EffectComponent, EffectsObject, EffectsPackage, Ellipse, Engine, EventEmitter, EventSystem, Fake3DAnimationMode, Fake3DComponent, FilterMode, Float16ArrayWrapper, FloatPropertyPlayableAsset, FloatPropertyTrack, Framebuffer, GLSLVersion, GPUCapability, Geometry, GlobalUniforms, GradientValue, GraphicsPath, HELP_LINK, HitTestType, InteractComponent, InteractLoader, InteractMesh, Item, KTXTexture, LineSegments, LinearValue, MaskMode, MaskProcessor, MaskRefManager, Material, MaterialDataBlock, MaterialRenderType, MaterialTrack, Mesh, MeshCollider, ObjectBindingTrack, OrderType, PLAYER_OPTIONS_ENV_EDITOR, POST_PROCESS_SETTINGS, ParticleBehaviourPlayable, ParticleBehaviourPlayableAsset, ParticleLoader, ParticleMesh, ParticleSystem, ParticleSystemRenderer, ParticleTrack, PassTextureCache, PathSegments, PluginSystem, PolyStar, Polygon, PostProcessVolume, PropertyTrack, RENDER_PASS_NAME_PREFIX, RENDER_PREFER_LOOKUP_TEXTURE, RUNTIME_ENV, RandomSetValue, RandomValue, RandomVectorValue, RenderFrame, RenderPass, RenderPassAttachmentStorageType, RenderPassDestroyAttachmentType, RenderPassPriorityNormal, RenderPassPriorityPostprocess, RenderPassPriorityPrepare, RenderTargetHandle, RenderTextureFormat, Renderbuffer, Renderer, RendererComponent, RuntimeClip, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_0, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_SIZE_0, SEMANTIC_PRE_COLOR_ATTACHMENT_0, SEMANTIC_PRE_COLOR_ATTACHMENT_SIZE_0, SPRITE_VERTEX_STRIDE, Scene, SemanticMap, SerializationHelper, Shader, ShaderCompileResultStatus, ShaderFactory, ShaderType, ShaderVariant, ShapeComponent, ShapePath, SpriteColorPlayableAsset, SpriteColorTrack, SpriteComponent, SpriteLoader, StarType, StaticValue, SubCompositionPlayableAsset, SubCompositionTrack, TEMPLATE_USE_OFFSCREEN_CANVAS, TextComponent, TextComponentBase, TextLayout, TextLoader, TextStyle, Texture, TextureFactory, TextureLoadAction, TextureSourceType, TextureStoreAction, Ticker, TimelineAsset, TimelineClip, TimelinePlayable, TrackAsset, TrackSortWrapper, TrackType, Transform, TransformAnimationPlayable, TransformPlayableAsset, TransformTrack, VFXItem, ValueGetter, Vector2Curve, Vector2PropertyPlayableAsset, Vector2PropertyTrack, Vector4Curve, Vector4PropertyPlayableAsset, Vector4PropertyTrack, addByOrder, addItem, addItemWithOrder, applyMixins, assertExist, asserts, base64ToFile, blend, buildLine, calculateTranslation, canvasPool, closePointEps, colorGradingFrag, colorStopsFromGradient, colorToArr$1 as colorToArr, combineImageTemplate, createCopyShader, createGLContext, createKeyFrameMeta, createShape, createValueGetter, curveEps, decimalEqual, defaultPlugins, deserializeMipmapTexture, earcut, effectsClass, effectsClassStore, enlargeBuffer, ensureFixedNumber, ensureVec3, findPreviousRenderPass, gaussianDown_frag as gaussianDownFrag, gaussianDownHFrag, gaussianDownVFrag, gaussianUpFrag, generateEmptyTypedArray, generateGUID, generateHalfFloatTexture, generateTransparentTexture, generateWhiteTexture, getBackgroundImage, getColorFromGradientStops, getConfig, getDefaultTextureFactory, getGeometryByShape, getGeometryTriangles, getKTXTextureOptions, getKeyFrameMetaByRawValue, getMergedStore, getParticleMeshShader, getPixelRatio, getPreMultiAlpha, getStandardComposition, getStandardImage, getStandardItem, getStandardJSON, getTextureSize, glContext, glType2VertexFormatType, gpuTimer, imageDataFromColor, imageDataFromGradient, initErrors, initGLContext, integrate, interpolateColor, isAlipayMiniApp, isAndroid, isArray, isCanvas, isFunction, isIOS, isIOSByUA, isMiniProgram, isObject, isSimulatorCellPhone, isString, isUniformStruct, isUniformStructArray, isValidFontFamily, isWebGL2, isWechatMiniApp, itemFrag, itemFrame_frag as itemFrameFrag, itemVert, loadAVIFOptional, loadBinary, loadBlob, loadImage, loadMedia, loadVideo, loadWebPOptional, logger, index as math, maxSpriteMeshItemCount, modifyMaxKeyframeShader, nearestPowerOfTwo, noop, normalizeColor, numberToFix, parsePercent$1 as parsePercent, particleFrag, particleOriginTranslateMap$1 as particleOriginTranslateMap, particleUniformTypeMap, particleVert, passRenderLevel, pluginLoaderMap, randomInRange, registerPlugin, removeItem, rotateVec2, screenMeshVert, serialize, setBlendMode, setConfig, setDefaultTextureFactory, setMaskMode, setMaxSpriteMeshItemCount, setRayFromCamera, setSideMode, setSpriteMeshMaxItemCountByGPU, sortByOrder, index$1 as spec, thresholdFrag, throwDestroyedError, trailVert, translatePoint, trianglesFromRect, unregisterPlugin, valIfUndefined, value, valueDefine, vecFill, vecMulCombine, version, vertexFormatType2GLType };
|