@galacean/effects-core 2.3.0-beta.0 → 2.3.0-beta.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/asset-manager.d.ts +0 -1
- package/dist/asset-service.d.ts +17 -1
- package/dist/index.js +112 -284
- package/dist/index.js.map +1 -1
- package/dist/index.mjs +112 -284
- package/dist/index.mjs.map +1 -1
- package/dist/plugin-system.d.ts +3 -3
- package/dist/plugins/particle/particle-loader.d.ts +0 -4
- package/dist/plugins/plugin.d.ts +8 -1
- package/dist/plugins/sprite/sprite-loader.d.ts +0 -4
- package/dist/scene.d.ts +0 -6
- package/package.json +2 -2
package/dist/index.mjs
CHANGED
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@@ -3,7 +3,7 @@
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* Description: Galacean Effects runtime core for the web
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* Author: Ant Group CO., Ltd.
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* Contributors: 燃然,飂兮,十弦,云垣,茂安,意绮
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* Version: v2.3.0-beta.
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* Version: v2.3.0-beta.1
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*/
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function asyncGeneratorStep(gen, resolve, reject, _next, _throw, key, arg) {
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@@ -33,6 +33,41 @@ function _async_to_generator(fn) {
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};
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}
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function _array_like_to_array(arr, len) {
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if (len == null || len > arr.length) len = arr.length;
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for(var i = 0, arr2 = new Array(len); i < len; i++)arr2[i] = arr[i];
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return arr2;
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}
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function _unsupported_iterable_to_array(o, minLen) {
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if (!o) return;
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if (typeof o === "string") return _array_like_to_array(o, minLen);
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var n = Object.prototype.toString.call(o).slice(8, -1);
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if (n === "Object" && o.constructor) n = o.constructor.name;
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if (n === "Map" || n === "Set") return Array.from(n);
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if (n === "Arguments" || /^(?:Ui|I)nt(?:8|16|32)(?:Clamped)?Array$/.test(n)) return _array_like_to_array(o, minLen);
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}
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function _create_for_of_iterator_helper_loose(o, allowArrayLike) {
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var it = typeof Symbol !== "undefined" && o[Symbol.iterator] || o["@@iterator"];
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if (it) return (it = it.call(o)).next.bind(it);
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// Fallback for engines without symbol support
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if (Array.isArray(o) || (it = _unsupported_iterable_to_array(o)) || allowArrayLike && o && typeof o.length === "number") {
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if (it) o = it;
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var i = 0;
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return function() {
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if (i >= o.length) return {
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done: true
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};
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return {
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done: false,
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value: o[i++]
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};
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};
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}
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throw new TypeError("Invalid attempt to iterate non-iterable instance.\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method.");
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}
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function _instanceof1(left, right) {
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if (right != null && typeof Symbol !== "undefined" && right[Symbol.hasInstance]) {
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return !!right[Symbol.hasInstance](left);
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@@ -816,16 +851,13 @@ var pluginCtrlMap = {};
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* @param pluginClass class of plugin
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* @param itemClass class of item
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* @param isDefault load
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*/
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function registerPlugin(name, pluginClass, itemClass, isDefault) {
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*/ function registerPlugin(name, pluginClass, itemClass) {
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if (pluginCtrlMap[name]) {
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logger.error("Duplicate registration for plugin " + name + ".");
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}
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pluginCtrlMap[name] = itemClass;
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pluginLoaderMap[name] = pluginClass;
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addItem(defaultPlugins, name);
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}
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addItem(defaultPlugins, name);
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}
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function unregisterPlugin(name) {
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delete pluginCtrlMap[name];
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@@ -833,7 +865,7 @@ function unregisterPlugin(name) {
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removeItem(defaultPlugins, name);
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}
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var PluginSystem = /*#__PURE__*/ function() {
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function PluginSystem(
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function PluginSystem() {
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var loaders = {};
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var loaded = [];
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var addLoader = function(name) {
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@@ -844,7 +876,6 @@ var PluginSystem = /*#__PURE__*/ function() {
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}
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};
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defaultPlugins.forEach(addLoader);
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pluginNames.forEach(addLoader);
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this.plugins = Object.keys(loaders).map(function(name) {
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var CTRL = pluginLoaderMap[name];
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if (!CTRL) {
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@@ -896,15 +927,10 @@ var PluginSystem = /*#__PURE__*/ function() {
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})();
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};
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_proto.precompile = function precompile(compositions, renderer, options) {
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var
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2,
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_this.callStatic("precompile", compositions, renderer, options)
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];
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});
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})();
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for(var _iterator = _create_for_of_iterator_helper_loose(this.plugins), _step; !(_step = _iterator()).done;){
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var plugin = _step.value;
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plugin.precompile(compositions, renderer, options);
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}
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};
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_proto.loadResources = function loadResources(scene, options) {
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var _this = this;
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@@ -974,6 +1000,11 @@ function getPluginUsageInfo(name) {
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this.name = "";
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}
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var _proto = AbstractPlugin.prototype;
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/**
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* 在加载到 JSON 后,就可以进行提前编译
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* @param json
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* @param player
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*/ _proto.precompile = function precompile(compositions, renderer, options) {};
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_proto.onCompositionConstructed = function onCompositionConstructed(composition, scene) {};
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_proto.onCompositionItemLifeBegin = function onCompositionItemLifeBegin(composition, item) {};
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_proto.onCompositionItemLifeEnd = function onCompositionItemLifeEnd(composition, item) {};
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@@ -986,13 +1017,6 @@ function getPluginUsageInfo(name) {
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return false;
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};
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_proto.postProcessFrame = function postProcessFrame(composition, frame) {};
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/**
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* 在加载到 JSON 后,就可以进行提前编译
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* @param json
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* @param player
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*/ AbstractPlugin.precompile = function precompile(compositions, renderer) {
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return Promise.resolve();
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};
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return AbstractPlugin;
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}();
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@@ -6667,41 +6691,6 @@ function setDefaultTextureFactory(factory) {
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g = factory;
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}
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function _array_like_to_array(arr, len) {
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if (len == null || len > arr.length) len = arr.length;
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for(var i = 0, arr2 = new Array(len); i < len; i++)arr2[i] = arr[i];
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return arr2;
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}
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function _unsupported_iterable_to_array(o, minLen) {
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if (!o) return;
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if (typeof o === "string") return _array_like_to_array(o, minLen);
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var n = Object.prototype.toString.call(o).slice(8, -1);
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if (n === "Object" && o.constructor) n = o.constructor.name;
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if (n === "Map" || n === "Set") return Array.from(n);
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if (n === "Arguments" || /^(?:Ui|I)nt(?:8|16|32)(?:Clamped)?Array$/.test(n)) return _array_like_to_array(o, minLen);
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}
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function _create_for_of_iterator_helper_loose(o, allowArrayLike) {
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var it = typeof Symbol !== "undefined" && o[Symbol.iterator] || o["@@iterator"];
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if (it) return (it = it.call(o)).next.bind(it);
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// Fallback for engines without symbol support
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if (Array.isArray(o) || (it = _unsupported_iterable_to_array(o)) || allowArrayLike && o && typeof o.length === "number") {
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if (it) o = it;
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var i = 0;
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return function() {
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done: true
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};
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return {
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value: o[i++]
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};
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};
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}
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throw new TypeError("Invalid attempt to iterate non-iterable instance.\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method.");
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}
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var ShaderCompileResultStatus;
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(function(ShaderCompileResultStatus) {
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ShaderCompileResultStatus[ShaderCompileResultStatus["noShader"] = 0] = "noShader";
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@@ -16158,7 +16147,8 @@ vertices, _verticesStride, _verticesOffset, indices, _indicesOffset) {
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var perpY = x0 - x1;
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var perp1x = 0;
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var perp1y = 0;
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// 计算向量长度并添加极小值 NumberEpsilon 以避免除以零的情况。
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var dist = Math.sqrt(perpX * perpX + perpY * perpY) + NumberEpsilon;
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perpX /= dist;
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perpY /= dist;
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perpX *= width;
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@@ -16185,14 +16175,14 @@ vertices, _verticesStride, _verticesOffset, indices, _indicesOffset) {
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y2 = points[(i + 1) * 2 + 1];
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perpX = -(y0 - y1);
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perpY = x0 - x1;
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dist = Math.sqrt(perpX * perpX + perpY * perpY);
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dist = Math.sqrt(perpX * perpX + perpY * perpY) + NumberEpsilon;
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perpX /= dist;
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perpY /= dist;
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perpX *= width;
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perpY *= width;
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perp1x = -(y1 - y2);
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perp1y = x1 - x2;
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dist = Math.sqrt(perp1x * perp1x + perp1y * perp1y);
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dist = Math.sqrt(perp1x * perp1x + perp1y * perp1y) + NumberEpsilon;
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perp1x /= dist;
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perp1y /= dist;
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perp1x *= width;
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@@ -16293,7 +16283,7 @@ vertices, _verticesStride, _verticesOffset, indices, _indicesOffset) {
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y1 = points[(length - 1) * 2 + 1];
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perpX = -(y0 - y1);
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perpY = x0 - x1;
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dist = Math.sqrt(perpX * perpX + perpY * perpY);
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dist = Math.sqrt(perpX * perpX + perpY * perpY) + NumberEpsilon;
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perpX /= dist;
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perpY /= dist;
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perpX *= width;
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indices.length;
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var vertOffset1 = vertices.length / 2;
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var lineStyle = this.strokeAttributes;
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var close =
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var close = true;
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if (this.shapeAttribute.type === ShapePrimitiveType.Custom) {
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close = shape1.closePath;
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}
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return MeshCollider;
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}();
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var maxSpriteMeshItemCount = 8;
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function setSpriteMeshMaxItemCountByGPU(gpuCapability) {
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if (gpuCapability.maxVertexUniforms >= 256) {
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return maxSpriteMeshItemCount = 32;
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} else if (gpuCapability.maxVertexUniforms >= 128) {
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return maxSpriteMeshItemCount = 16;
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}
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}
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function spriteMeshShaderFromFilter(level, options) {
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var _ref = options != null ? options : {}, _ref_env = _ref.env, env = _ref_env === void 0 ? "" : _ref_env, wireframe = _ref.wireframe;
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var macros = [
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[
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]
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];
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var fragment = wireframe ? itemFrameFrag : itemFrag;
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var vertex = itemVert;
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return {
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fragment: fragment,
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vertex: vertex,
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glslVersion: level === 1 ? GLSLVersion.GLSL1 : GLSLVersion.GLSL3,
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macros: macros,
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shared: true
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};
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}
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function spriteMeshShaderIdFromRenderInfo(renderInfo, count) {
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return renderInfo.cachePrefix + "_effects_sprite_" + count;
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}
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function spriteMeshShaderFromRenderInfo(renderInfo, count, level, env) {
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var wireframe = renderInfo.wireframe;
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var shader = spriteMeshShaderFromFilter(level, {
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wireframe: wireframe,
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shader.shared = true;
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// if (!wireframe) {
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// shader.cacheId = spriteMeshShaderIdFromRenderInfo(renderInfo, count);
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// }
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return shader;
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}
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// TODO: 只有单测用
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function setMaxSpriteMeshItemCount(count) {
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maxSpriteMeshItemCount = count;
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}
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var defRenderInfo = {
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blending: 0,
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cacheId: "-",
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mask: 0,
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maskMode: 0,
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occlusion: false,
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cachePrefix: "-"
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};
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var SpriteLoader = /*#__PURE__*/ function(AbstractPlugin) {
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_inherits(SpriteLoader, AbstractPlugin);
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function SpriteLoader() {
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_this.name = "sprite";
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return _this;
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}
|
|
17643
|
-
SpriteLoader.precompile = function precompile(compositions, render, options) {
|
|
17644
|
-
var shaderLibrary = render.getShaderLibrary();
|
|
17645
|
-
var _render_engine_gpuCapability = render.engine.gpuCapability, level = _render_engine_gpuCapability.level, detail = _render_engine_gpuCapability.detail;
|
|
17646
|
-
var env = (options != null ? options : {}).env;
|
|
17647
|
-
if (!(shaderLibrary == null ? void 0 : shaderLibrary.shaderResults[spriteMeshShaderIdFromRenderInfo(defRenderInfo, 2)])) {
|
|
17648
|
-
shaderLibrary == null ? void 0 : shaderLibrary.addShader(spriteMeshShaderFromRenderInfo(defRenderInfo, 2, 1, env));
|
|
17649
|
-
shaderLibrary == null ? void 0 : shaderLibrary.addShader(spriteMeshShaderFromRenderInfo(defRenderInfo, maxSpriteMeshItemCount, 1, env));
|
|
17650
|
-
if (detail.writableFragDepth) {
|
|
17651
|
-
shaderLibrary == null ? void 0 : shaderLibrary.addShader(createCopyShader(level, true));
|
|
17652
|
-
}
|
|
17653
|
-
}
|
|
17654
|
-
return Promise.resolve();
|
|
17655
|
-
};
|
|
17656
17578
|
return SpriteLoader;
|
|
17657
17579
|
}(AbstractPlugin);
|
|
17658
17580
|
|
|
@@ -19854,66 +19776,6 @@ function calculateDirection(prePoint, point, nextPoint) {
|
|
|
19854
19776
|
}
|
|
19855
19777
|
return dir.normalize().toArray();
|
|
19856
19778
|
}
|
|
19857
|
-
function getTrailMeshShader(trails, particleMaxCount, name, gpuCapability, env) {
|
|
19858
|
-
if (env === void 0) env = "";
|
|
19859
|
-
var shaderCacheId = 0;
|
|
19860
|
-
var lookUpTexture = getConfig(RENDER_PREFER_LOOKUP_TEXTURE) ? 1 : 0;
|
|
19861
|
-
var enableVertexTexture = gpuCapability.detail.maxVertexTextures > 0;
|
|
19862
|
-
var macros = [
|
|
19863
|
-
[
|
|
19864
|
-
"ENABLE_VERTEX_TEXTURE",
|
|
19865
|
-
enableVertexTexture
|
|
19866
|
-
],
|
|
19867
|
-
[
|
|
19868
|
-
"LOOKUP_TEXTURE_CURVE",
|
|
19869
|
-
lookUpTexture
|
|
19870
|
-
],
|
|
19871
|
-
[
|
|
19872
|
-
"ENV_EDITOR",
|
|
19873
|
-
env === PLAYER_OPTIONS_ENV_EDITOR
|
|
19874
|
-
]
|
|
19875
|
-
];
|
|
19876
|
-
var keyFrameMeta = createKeyFrameMeta();
|
|
19877
|
-
if (trails.colorOverLifetime) {
|
|
19878
|
-
macros.push([
|
|
19879
|
-
"COLOR_OVER_LIFETIME",
|
|
19880
|
-
true
|
|
19881
|
-
]);
|
|
19882
|
-
shaderCacheId |= 1;
|
|
19883
|
-
}
|
|
19884
|
-
if (trails.colorOverTrail) {
|
|
19885
|
-
macros.push([
|
|
19886
|
-
"COLOR_OVER_TRAIL",
|
|
19887
|
-
true
|
|
19888
|
-
]);
|
|
19889
|
-
shaderCacheId |= 1 << 2;
|
|
19890
|
-
}
|
|
19891
|
-
var useAttributeTrailStart = particleMaxCount > 64;
|
|
19892
|
-
if (useAttributeTrailStart) {
|
|
19893
|
-
macros.push([
|
|
19894
|
-
"ATTR_TRAIL_START",
|
|
19895
|
-
1
|
|
19896
|
-
]);
|
|
19897
|
-
shaderCacheId |= 1 << 3;
|
|
19898
|
-
}
|
|
19899
|
-
getKeyFrameMetaByRawValue(keyFrameMeta, trails.opacityOverLifetime);
|
|
19900
|
-
getKeyFrameMetaByRawValue(keyFrameMeta, trails.widthOverTrail);
|
|
19901
|
-
macros.push([
|
|
19902
|
-
"VERT_CURVE_VALUE_COUNT",
|
|
19903
|
-
keyFrameMeta.index
|
|
19904
|
-
], [
|
|
19905
|
-
"VERT_MAX_KEY_FRAME_COUNT",
|
|
19906
|
-
keyFrameMeta.max
|
|
19907
|
-
]);
|
|
19908
|
-
return {
|
|
19909
|
-
vertex: trailVert,
|
|
19910
|
-
fragment: particleFrag,
|
|
19911
|
-
macros: macros,
|
|
19912
|
-
shared: true,
|
|
19913
|
-
name: "trail#" + name,
|
|
19914
|
-
cacheId: "-t:+" + shaderCacheId + "+" + keyFrameMeta.index + "+" + keyFrameMeta.max
|
|
19915
|
-
};
|
|
19916
|
-
}
|
|
19917
19779
|
|
|
19918
19780
|
/**
|
|
19919
19781
|
* @since 2.0.0
|
|
@@ -24937,59 +24799,57 @@ SpriteComponent = __decorate([
|
|
|
24937
24799
|
effectsClass(DataType.SpriteComponent)
|
|
24938
24800
|
], SpriteComponent);
|
|
24939
24801
|
|
|
24802
|
+
var maxSpriteMeshItemCount = 8;
|
|
24803
|
+
function setSpriteMeshMaxItemCountByGPU(gpuCapability) {
|
|
24804
|
+
if (gpuCapability.maxVertexUniforms >= 256) {
|
|
24805
|
+
return maxSpriteMeshItemCount = 32;
|
|
24806
|
+
} else if (gpuCapability.maxVertexUniforms >= 128) {
|
|
24807
|
+
return maxSpriteMeshItemCount = 16;
|
|
24808
|
+
}
|
|
24809
|
+
}
|
|
24810
|
+
function spriteMeshShaderFromFilter(level, options) {
|
|
24811
|
+
var _ref = options != null ? options : {}, _ref_env = _ref.env, env = _ref_env === void 0 ? "" : _ref_env, wireframe = _ref.wireframe;
|
|
24812
|
+
var macros = [
|
|
24813
|
+
[
|
|
24814
|
+
"ENV_EDITOR",
|
|
24815
|
+
env === PLAYER_OPTIONS_ENV_EDITOR
|
|
24816
|
+
]
|
|
24817
|
+
];
|
|
24818
|
+
var fragment = wireframe ? itemFrameFrag : itemFrag;
|
|
24819
|
+
var vertex = itemVert;
|
|
24820
|
+
return {
|
|
24821
|
+
fragment: fragment,
|
|
24822
|
+
vertex: vertex,
|
|
24823
|
+
glslVersion: level === 1 ? GLSLVersion.GLSL1 : GLSLVersion.GLSL3,
|
|
24824
|
+
macros: macros,
|
|
24825
|
+
shared: true
|
|
24826
|
+
};
|
|
24827
|
+
}
|
|
24828
|
+
function spriteMeshShaderIdFromRenderInfo(renderInfo, count) {
|
|
24829
|
+
return renderInfo.cachePrefix + "_effects_sprite_" + count;
|
|
24830
|
+
}
|
|
24831
|
+
function spriteMeshShaderFromRenderInfo(renderInfo, count, level, env) {
|
|
24832
|
+
var wireframe = renderInfo.wireframe;
|
|
24833
|
+
var shader = spriteMeshShaderFromFilter(level, {
|
|
24834
|
+
wireframe: wireframe,
|
|
24835
|
+
env: env
|
|
24836
|
+
});
|
|
24837
|
+
shader.shared = true;
|
|
24838
|
+
// if (!wireframe) {
|
|
24839
|
+
// shader.cacheId = spriteMeshShaderIdFromRenderInfo(renderInfo, count);
|
|
24840
|
+
// }
|
|
24841
|
+
return shader;
|
|
24842
|
+
}
|
|
24843
|
+
// TODO: 只有单测用
|
|
24844
|
+
function setMaxSpriteMeshItemCount(count) {
|
|
24845
|
+
maxSpriteMeshItemCount = count;
|
|
24846
|
+
}
|
|
24847
|
+
|
|
24940
24848
|
var ParticleLoader = /*#__PURE__*/ function(AbstractPlugin) {
|
|
24941
24849
|
_inherits(ParticleLoader, AbstractPlugin);
|
|
24942
24850
|
function ParticleLoader() {
|
|
24943
24851
|
return AbstractPlugin.apply(this, arguments);
|
|
24944
24852
|
}
|
|
24945
|
-
ParticleLoader.precompile = function precompile(compositions, renderer, options) {
|
|
24946
|
-
var gpuCapability = renderer.engine.gpuCapability;
|
|
24947
|
-
var level = gpuCapability.level;
|
|
24948
|
-
var env = (options != null ? options : {}).env;
|
|
24949
|
-
var shaderLibrary = renderer.getShaderLibrary();
|
|
24950
|
-
var items = [];
|
|
24951
|
-
var shaders = [];
|
|
24952
|
-
var maxFragmentCount = 0;
|
|
24953
|
-
var maxVertexCount = 0;
|
|
24954
|
-
// 增加预合成中的粒子处理
|
|
24955
|
-
compositions.forEach(function(comp) {
|
|
24956
|
-
comp.items.forEach(function(item) {
|
|
24957
|
-
if (Item.isParticle(item)) {
|
|
24958
|
-
items.push(item);
|
|
24959
|
-
}
|
|
24960
|
-
});
|
|
24961
|
-
});
|
|
24962
|
-
items.forEach(function(item) {
|
|
24963
|
-
var _getParticleMeshShader = getParticleMeshShader(item, gpuCapability, env), shader = _getParticleMeshShader.shader, fragment = _getParticleMeshShader.fragment, vertex = _getParticleMeshShader.vertex;
|
|
24964
|
-
shaders.push(shader);
|
|
24965
|
-
maxFragmentCount = Math.max(maxFragmentCount, fragment);
|
|
24966
|
-
maxVertexCount = Math.max(maxVertexCount, vertex);
|
|
24967
|
-
// TODO 此处add是否有意义?shader变量似乎没有加到this.shaders数组。
|
|
24968
|
-
if (item.content.trails) {
|
|
24969
|
-
var shader1 = getTrailMeshShader(item.content.trails, item.content.options.maxCount, item.name, gpuCapability, env);
|
|
24970
|
-
shader1.glslVersion = level === 2 ? GLSLVersion.GLSL3 : GLSLVersion.GLSL1;
|
|
24971
|
-
shaderLibrary == null ? void 0 : shaderLibrary.addShader(shader1);
|
|
24972
|
-
}
|
|
24973
|
-
});
|
|
24974
|
-
shaders.forEach(function(shader) {
|
|
24975
|
-
if (level === 2) {
|
|
24976
|
-
modifyMaxKeyframeShader(shader, maxVertexCount, maxFragmentCount);
|
|
24977
|
-
shader.glslVersion = GLSLVersion.GLSL3;
|
|
24978
|
-
} else {
|
|
24979
|
-
shader.glslVersion = GLSLVersion.GLSL1;
|
|
24980
|
-
}
|
|
24981
|
-
shaderLibrary == null ? void 0 : shaderLibrary.addShader(shader);
|
|
24982
|
-
});
|
|
24983
|
-
if (level === 2) {
|
|
24984
|
-
items.forEach(function(item) {
|
|
24985
|
-
item.content.options.meshSlots = [
|
|
24986
|
-
maxVertexCount,
|
|
24987
|
-
maxFragmentCount
|
|
24988
|
-
];
|
|
24989
|
-
});
|
|
24990
|
-
}
|
|
24991
|
-
return Promise.resolve();
|
|
24992
|
-
};
|
|
24993
24853
|
return ParticleLoader;
|
|
24994
24854
|
}(AbstractPlugin);
|
|
24995
24855
|
|
|
@@ -28167,7 +28027,7 @@ var seed = 1;
|
|
|
28167
28027
|
});
|
|
28168
28028
|
});
|
|
28169
28029
|
loadResourcePromise = /*#__PURE__*/ _async_to_generator(function() {
|
|
28170
|
-
var scene, link, jsonScene, pluginSystem, loadedImages,
|
|
28030
|
+
var scene, link, jsonScene, pluginSystem, loadedImages, images, _ref, jsonScene1, pluginSystem1, _jsonScene_bins, bins, images1, fonts, _ref1, loadedBins, loadedImages1, loadedTextures, totalTime;
|
|
28171
28031
|
return __generator(this, function(_state) {
|
|
28172
28032
|
switch(_state.label){
|
|
28173
28033
|
case 0:
|
|
@@ -28203,16 +28063,13 @@ var seed = 1;
|
|
|
28203
28063
|
// 已经加载过的 可能需要更新数据模板
|
|
28204
28064
|
scene = _extends({}, rawJSON);
|
|
28205
28065
|
jsonScene = scene.jsonScene, pluginSystem = scene.pluginSystem, loadedImages = scene.images;
|
|
28206
|
-
|
|
28066
|
+
images = jsonScene.images;
|
|
28207
28067
|
_this.assignImagesToAssets(images, loadedImages);
|
|
28208
28068
|
return [
|
|
28209
28069
|
4,
|
|
28210
28070
|
Promise.all([
|
|
28211
28071
|
hookTimeInfo("plugin:processAssets", function() {
|
|
28212
28072
|
return _this.processPluginAssets(jsonScene, pluginSystem, options);
|
|
28213
|
-
}),
|
|
28214
|
-
hookTimeInfo("plugin:precompile", function() {
|
|
28215
|
-
return _this.precompile(compositions, pluginSystem, renderer, options);
|
|
28216
28073
|
})
|
|
28217
28074
|
])
|
|
28218
28075
|
];
|
|
@@ -28231,7 +28088,7 @@ var seed = 1;
|
|
|
28231
28088
|
];
|
|
28232
28089
|
case 6:
|
|
28233
28090
|
_ref = _state.sent(), jsonScene1 = _ref.jsonScene, pluginSystem1 = _ref.pluginSystem;
|
|
28234
|
-
_jsonScene_bins = jsonScene1.bins, bins = _jsonScene_bins === void 0 ? [] : _jsonScene_bins, images1 = jsonScene1.images,
|
|
28091
|
+
_jsonScene_bins = jsonScene1.bins, bins = _jsonScene_bins === void 0 ? [] : _jsonScene_bins, images1 = jsonScene1.images, fonts = jsonScene1.fonts;
|
|
28235
28092
|
return [
|
|
28236
28093
|
4,
|
|
28237
28094
|
Promise.all([
|
|
@@ -28244,9 +28101,6 @@ var seed = 1;
|
|
|
28244
28101
|
hookTimeInfo("plugin:processAssets", function() {
|
|
28245
28102
|
return _this.processPluginAssets(jsonScene1, pluginSystem1, options);
|
|
28246
28103
|
}),
|
|
28247
|
-
hookTimeInfo("plugin:precompile", function() {
|
|
28248
|
-
return _this.precompile(compositions1, pluginSystem1, renderer, options);
|
|
28249
|
-
}),
|
|
28250
28104
|
hookTimeInfo("processFontURL", function() {
|
|
28251
28105
|
return _this.processFontURL(fonts);
|
|
28252
28106
|
})
|
|
@@ -28312,39 +28166,15 @@ var seed = 1;
|
|
|
28312
28166
|
_proto.getAssets = function getAssets() {
|
|
28313
28167
|
return this.assets;
|
|
28314
28168
|
};
|
|
28315
|
-
_proto.precompile = function precompile(compositions, pluginSystem, renderer, options) {
|
|
28316
|
-
return _async_to_generator(function() {
|
|
28317
|
-
return __generator(this, function(_state) {
|
|
28318
|
-
switch(_state.label){
|
|
28319
|
-
case 0:
|
|
28320
|
-
if (!renderer || !renderer.getShaderLibrary()) {
|
|
28321
|
-
return [
|
|
28322
|
-
2
|
|
28323
|
-
];
|
|
28324
|
-
}
|
|
28325
|
-
return [
|
|
28326
|
-
4,
|
|
28327
|
-
pluginSystem.precompile(compositions, renderer, options)
|
|
28328
|
-
];
|
|
28329
|
-
case 1:
|
|
28330
|
-
_state.sent();
|
|
28331
|
-
return [
|
|
28332
|
-
2
|
|
28333
|
-
];
|
|
28334
|
-
}
|
|
28335
|
-
});
|
|
28336
|
-
})();
|
|
28337
|
-
};
|
|
28338
28169
|
_proto.processJSON = function processJSON(json) {
|
|
28339
28170
|
var _this = this;
|
|
28340
28171
|
return _async_to_generator(function() {
|
|
28341
|
-
var jsonScene,
|
|
28172
|
+
var jsonScene, pluginSystem;
|
|
28342
28173
|
return __generator(this, function(_state) {
|
|
28343
28174
|
switch(_state.label){
|
|
28344
28175
|
case 0:
|
|
28345
28176
|
jsonScene = getStandardJSON(json);
|
|
28346
|
-
|
|
28347
|
-
pluginSystem = new PluginSystem(plugins);
|
|
28177
|
+
pluginSystem = new PluginSystem();
|
|
28348
28178
|
return [
|
|
28349
28179
|
4,
|
|
28350
28180
|
pluginSystem.processRawJSON(jsonScene, _this.options)
|
|
@@ -28856,7 +28686,6 @@ function createTextureOptionsBySource(image, sourceFrom, id) {
|
|
|
28856
28686
|
}
|
|
28857
28687
|
var _proto = AssetService.prototype;
|
|
28858
28688
|
/**
|
|
28859
|
-
* @internal
|
|
28860
28689
|
* @param url
|
|
28861
28690
|
* @param options
|
|
28862
28691
|
* @returns
|
|
@@ -28881,7 +28710,6 @@ function createTextureOptionsBySource(image, sourceFrom, id) {
|
|
|
28881
28710
|
* 根据用户参数修改文本元素的原始数据
|
|
28882
28711
|
* @param scene
|
|
28883
28712
|
* @param options
|
|
28884
|
-
* @internal
|
|
28885
28713
|
*/ _proto.updateTextVariables = function updateTextVariables(scene, variables) {
|
|
28886
28714
|
var _this = this;
|
|
28887
28715
|
if (variables === void 0) variables = {};
|
|
@@ -32232,13 +32060,13 @@ var DEFAULT_FPS = 60;
|
|
|
32232
32060
|
return Ticker;
|
|
32233
32061
|
}();
|
|
32234
32062
|
|
|
32235
|
-
registerPlugin("camera", CameraVFXItemLoader, VFXItem
|
|
32236
|
-
registerPlugin("text", TextLoader, VFXItem
|
|
32237
|
-
registerPlugin("sprite", SpriteLoader, VFXItem
|
|
32238
|
-
registerPlugin("particle", ParticleLoader, VFXItem
|
|
32239
|
-
registerPlugin("cal", CalculateLoader, VFXItem
|
|
32240
|
-
registerPlugin("interact", InteractLoader, VFXItem
|
|
32241
|
-
var version = "2.3.0-beta.
|
|
32063
|
+
registerPlugin("camera", CameraVFXItemLoader, VFXItem);
|
|
32064
|
+
registerPlugin("text", TextLoader, VFXItem);
|
|
32065
|
+
registerPlugin("sprite", SpriteLoader, VFXItem);
|
|
32066
|
+
registerPlugin("particle", ParticleLoader, VFXItem);
|
|
32067
|
+
registerPlugin("cal", CalculateLoader, VFXItem);
|
|
32068
|
+
registerPlugin("interact", InteractLoader, VFXItem);
|
|
32069
|
+
var version = "2.3.0-beta.1";
|
|
32242
32070
|
logger.info("Core version: " + version + ".");
|
|
32243
32071
|
|
|
32244
32072
|
export { AbstractPlugin, ActivationPlayable, ActivationPlayableAsset, ActivationTrack, AnimationClip, AnimationClipPlayable, Asset, AssetLoader, AssetManager, AssetService, BYTES_TYPE_MAP, BaseRenderComponent, Behaviour, BezierCurve, BezierCurvePath, BezierCurveQuat, BinaryAsset, COMPRESSED_TEXTURE, COPY_FRAGMENT_SHADER, COPY_MESH_SHADER_ID, COPY_VERTEX_SHADER, CalculateLoader, Camera, CameraController, CameraVFXItemLoader, ColorCurve, ColorPropertyPlayableAsset, ColorPropertyTrack, Component, Composition, CompositionComponent, CompositionSourceManager, DEFAULT_FONTS, DEFAULT_FPS, Database, DestroyOptions, Downloader, EFFECTS_COPY_MESH_NAME, EVENT_TYPE_CLICK, EVENT_TYPE_TOUCH_END, EVENT_TYPE_TOUCH_MOVE, EVENT_TYPE_TOUCH_START, EffectComponent, EffectsObject, EffectsPackage, Engine, EventEmitter, EventSystem, Fake3DAnimationMode, Fake3DComponent, FilterMode, Float16ArrayWrapper, FloatPropertyPlayableAsset, FloatPropertyTrack, Framebuffer, GLSLVersion, GPUCapability, Geometry, GlobalUniforms, GradientValue, HELP_LINK, HitTestType, InteractComponent, InteractLoader, InteractMesh, Item, KTXTexture, LineSegments, LinearValue, Material, MaterialDataBlock, MaterialRenderType, MaterialTrack, Mesh, MeshCollider, ObjectBindingTrack, OrderType, PLAYER_OPTIONS_ENV_EDITOR, POST_PROCESS_SETTINGS, ParticleBehaviourPlayable, ParticleBehaviourPlayableAsset, ParticleLoader, ParticleMesh, ParticleSystem, ParticleSystemRenderer, ParticleTrack, PassTextureCache, PathSegments, PluginSystem, PostProcessVolume, PropertyTrack, RENDER_PASS_NAME_PREFIX, RENDER_PREFER_LOOKUP_TEXTURE, RUNTIME_ENV, RandomSetValue, RandomValue, RandomVectorValue, RenderFrame, RenderPass, RenderPassAttachmentStorageType, RenderPassDestroyAttachmentType, RenderPassPriorityNormal, RenderPassPriorityPostprocess, RenderPassPriorityPrepare, RenderTargetHandle, RenderTextureFormat, Renderbuffer, Renderer, RendererComponent, RuntimeClip, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_0, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_SIZE_0, SEMANTIC_PRE_COLOR_ATTACHMENT_0, SEMANTIC_PRE_COLOR_ATTACHMENT_SIZE_0, SPRITE_VERTEX_STRIDE, Scene, SemanticMap, SerializationHelper, Shader, ShaderCompileResultStatus, ShaderFactory, ShaderType, ShaderVariant, ShapeComponent, SpriteColorPlayableAsset, SpriteColorTrack, SpriteComponent, SpriteLoader, StaticValue, SubCompositionPlayableAsset, SubCompositionTrack, TEMPLATE_USE_OFFSCREEN_CANVAS, TextComponent, TextComponentBase, TextLayout, TextLoader, TextStyle, Texture, TextureFactory, TextureLoadAction, TextureSourceType, TextureStoreAction, Ticker, TimelineAsset, TimelineClip, TimelinePlayable, TrackAsset, TrackSortWrapper, TrackType, Transform, TransformAnimationPlayable, TransformPlayableAsset, TransformTrack, VFXItem, ValueGetter, Vector2Curve, Vector2PropertyPlayableAsset, Vector2PropertyTrack, Vector4Curve, Vector4PropertyPlayableAsset, Vector4PropertyTrack, addByOrder, addItem, addItemWithOrder, applyMixins, assertExist, asserts, base64ToFile, blend, calculateTranslation, canvasPool, colorGradingFrag, colorStopsFromGradient, colorToArr$1 as colorToArr, combineImageTemplate, createCopyShader, createGLContext, createKeyFrameMeta, createShape, createValueGetter, decimalEqual, defaultPlugins, deserializeMipmapTexture, earcut, effectsClass, effectsClassStore, enlargeBuffer, ensureFixedNumber, ensureVec3, findPreviousRenderPass, gaussianDown_frag as gaussianDownFrag, gaussianDownHFrag, gaussianDownVFrag, gaussianUpFrag, generateEmptyTypedArray, generateGUID, generateHalfFloatTexture, generateTransparentTexture, generateWhiteTexture, getBackgroundImage, getColorFromGradientStops, getConfig, getDefaultTextureFactory, getGeometryByShape, getGeometryTriangles, getImageItemRenderInfo, getKTXTextureOptions, getKeyFrameMetaByRawValue, getMergedStore, getParticleMeshShader, getPixelRatio, getPreMultiAlpha, getStandardComposition, getStandardImage, getStandardItem, getStandardJSON, getTextureSize, glContext, glType2VertexFormatType, gpuTimer, imageDataFromColor, imageDataFromGradient, initErrors, initGLContext, integrate, interpolateColor, isAlipayMiniApp, isAndroid, isArray, isCanvas, isFunction, isIOS, isIOSByUA, isMiniProgram, isObject, isSimulatorCellPhone, isString, isUniformStruct, isUniformStructArray, isValidFontFamily, isWebGL2, isWechatMiniApp, itemFrag, itemFrameFrag, itemVert, loadAVIFOptional, loadBinary, loadBlob, loadImage, loadMedia, loadVideo, loadWebPOptional, logger, index as math, maxSpriteMeshItemCount, modifyMaxKeyframeShader, nearestPowerOfTwo, noop, normalizeColor, numberToFix, parsePercent$1 as parsePercent, particleFrag, particleOriginTranslateMap$1 as particleOriginTranslateMap, particleUniformTypeMap, particleVert, passRenderLevel, pluginLoaderMap, randomInRange, registerPlugin, removeItem, rotateVec2, screenMeshVert, serialize, setBlendMode, setConfig, setDefaultTextureFactory, setMaskMode, setMaxSpriteMeshItemCount, setRayFromCamera, setSideMode, setSpriteMeshMaxItemCountByGPU, sortByOrder, index$1 as spec, spriteMeshShaderFromFilter, spriteMeshShaderFromRenderInfo, spriteMeshShaderIdFromRenderInfo, thresholdFrag, throwDestroyedError, trailVert, translatePoint, trianglesFromRect, unregisterPlugin, valIfUndefined, value, valueDefine, vecFill, vecMulCombine, version, vertexFormatType2GLType };
|