@galacean/effects-core 2.3.0-alpha.2 → 2.3.0-beta.0

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@@ -134,9 +134,9 @@ export declare class ParticleMesh implements ParticleMeshData {
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  };
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  speedOverLifetime?: ValueGetter<number>;
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  time: number;
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+ maxCount: number;
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  readonly useSprite?: boolean;
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  readonly textureOffsets: number[];
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- readonly maxCount: number;
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  readonly anchor: Vector2;
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  private cachedRotationVector3;
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  private cachedRotationMatrix;
@@ -157,6 +157,17 @@ export declare class ParticleSystem extends Component {
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  get timePassed(): number;
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  get lifetime(): number;
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  get particleCount(): number;
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+ /**
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+ * 获取当前粒子系统的最大粒子数。当系统的粒子数量达到最大值时,发射器会暂时停止发射粒子。
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+ * @since 2.3.0
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+ */
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+ get maxParticles(): number;
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+ /**
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+ * 设置当前粒子系统的最大粒子数。当系统的粒子数量达到最大值时,发射器会暂时停止发射粒子。
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+ * 注意:暂时不支持增加拖尾数量
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+ * @since 2.3.0
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+ */
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+ set maxParticles(count: number);
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  isFrozen(): boolean;
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  isEnded(): boolean;
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  initEmitterTransform(): void;
@@ -31,6 +31,12 @@ export declare class GraphicsPath {
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  * @returns The instance of the current object for chaining.
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  */
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  moveTo(x: number, y: number): GraphicsPath;
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+ /**
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+ * Closes the current path by drawing a straight line back to the start.
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+ * If the shape is already closed or there are no points in the path, this method does nothing.
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+ * @returns The instance of the current object for chaining.
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+ */
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+ closePath(): this;
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  /**
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  * Draws an ellipse at the specified location and with the given x and y radii.
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  * An optional transformation can be applied, allowing for rotation, scaling, and translation.
@@ -28,6 +28,12 @@ export declare class ShapePath {
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  */
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  bezierCurveTo(cp1x: number, cp1y: number, cp2x: number, cp2y: number, x: number, y: number, smoothness?: number): ShapePath;
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  moveTo(x: number, y: number): ShapePath;
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+ /**
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+ * Closes the current path by drawing a straight line back to the start.
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+ * If the shape is already closed or there are no points in the path, this method does nothing.
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+ * @returns The instance of the current object for chaining.
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+ */
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+ closePath(): this;
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  /**
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  * Draws an ellipse at the specified location and with the given x and y radii.
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  * An optional transformation can be applied, allowing for rotation, scaling, and translation.
@@ -57,6 +57,7 @@ export declare class TextComponentBase {
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  /***** mix 类型兼容用 *****/
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  protected maxLineWidth: number;
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  private char;
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+ protected renderText(options: spec.TextContentOptions): void;
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  updateWithOptions(options: spec.TextContentOptions): void;
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  private getLineCount;
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  /**
package/dist/scene.d.ts CHANGED
@@ -2,6 +2,7 @@ import type * as spec from '@galacean/effects-specification';
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  import type { Texture } from './texture';
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  import type { PluginSystem } from './plugin-system';
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  import type { PickEnum } from './utils';
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+ import type { AssetManager } from './asset-manager';
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  export type ImageLike = spec.HTMLImageLike | ArrayBuffer | Texture;
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  export type SceneRenderLevel = PickEnum<spec.RenderLevel, spec.RenderLevel.A | spec.RenderLevel.B | spec.RenderLevel.S>;
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  /**
@@ -36,6 +37,11 @@ export declare namespace Scene {
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  url: string;
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  options?: SceneLoadOptions;
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  };
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+ export interface LoadResult {
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+ scene: Scene;
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+ assetManager: AssetManager;
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+ options: SceneLoadOptions;
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+ }
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  /**
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  * 接受用于加载的数据类型
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  */
@@ -27,10 +27,6 @@ export declare class VFXItem extends EffectsObject implements Disposable {
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  * 元素的变换包含位置、旋转、缩放。
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  */
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  transform: Transform;
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- /**
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- * 合成属性
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- */
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- composition: Composition | null;
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  /**
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  * 元素动画的当前时间
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  */
@@ -83,6 +79,10 @@ export declare class VFXItem extends EffectsObject implements Disposable {
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  private listIndex;
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  private isEnabled;
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  private eventProcessor;
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+ /**
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+ * 合成属性
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+ */
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+ private _composition;
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  /**
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  *
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  * @param item
@@ -136,6 +136,14 @@ export declare class VFXItem extends EffectsObject implements Disposable {
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  * 返回元素创建的数据
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  */
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  get content(): VFXItemContent;
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+ /**
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+ * 获取元素的合成
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+ */
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+ get composition(): Composition | null;
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+ /**
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+ * 设置元素的合成
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+ */
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+ set composition(value: Composition);
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  /**
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  * 播放完成后是否需要再使用,是的话生命周期结束后不会 dispose
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  */
@@ -295,6 +303,7 @@ export declare class VFXItem extends EffectsObject implements Disposable {
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  */
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  dispose(): void;
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  private resetChildrenParent;
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+ private instantiatePreComposition;
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  }
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  export declare namespace Item {
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  function is<T extends spec.Item>(item: spec.Item, type: spec.ItemType): item is T;
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@galacean/effects-core",
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- "version": "2.3.0-alpha.2",
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+ "version": "2.3.0-beta.0",
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  "description": "Galacean Effects runtime core for the web",
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  "module": "./dist/index.mjs",
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  "main": "./dist/index.js",