@galacean/effects-core 2.3.0-alpha.0 → 2.3.0-alpha.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/index.mjs CHANGED
@@ -3,7 +3,7 @@
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  * Description: Galacean Effects runtime core for the web
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  * Author: Ant Group CO., Ltd.
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  * Contributors: 燃然,飂兮,十弦,云垣,茂安,意绮
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- * Version: v2.3.0-alpha.0
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+ * Version: v2.3.0-alpha.1
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  */
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  function asyncGeneratorStep(gen, resolve, reject, _next, _throw, key, arg) {
@@ -10182,7 +10182,7 @@ var integrate = "float calculateMovement(float t,vec2 p1,vec2 p2,vec2 p3,vec2 p4
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  var itemVert = "precision highp float;attribute vec2 atlasOffset;attribute vec3 aPos;varying vec2 vTexCoord;varying vec3 vParams;varying vec4 vColor;uniform vec2 _Size;uniform vec3 _Scale;uniform vec4 _Color;uniform vec4 _TexParams;uniform vec4 _TexOffset;uniform mat4 effects_MatrixVP;uniform mat4 effects_ObjectToWorld;uniform mat4 effects_MatrixV;\n#ifdef ENV_EDITOR\nuniform vec4 uEditorTransform;\n#endif\nvoid main(){vec4 texParams=_TexParams;vTexCoord=vec2(atlasOffset.xy*_TexOffset.zw+_TexOffset.xy);vColor=_Color;vParams=vec3(0.0,texParams.y,texParams.x);if(texParams.z==1.0){vec4 pos=vec4(aPos.xy*_Size,aPos.z,1.0);gl_Position=effects_MatrixVP*effects_ObjectToWorld*pos;}else{mat4 view=effects_MatrixV;vec3 camRight=vec3(view[0][0],view[1][0],view[2][0]);vec3 camUp=vec3(view[0][1],view[1][1],view[2][1]);vec3 worldPosition=vec3(effects_ObjectToWorld*vec4(0.0,0.0,0.0,1.0));vec3 vertexPosition=worldPosition+camRight*aPos.x*_Size.x*_Scale.x+camUp*aPos.y*_Size.y*_Scale.y;gl_Position=effects_MatrixVP*vec4(vertexPosition,1.0);}\n#ifdef ENV_EDITOR\ngl_Position=vec4(gl_Position.xy*uEditorTransform.xy+uEditorTransform.zw*gl_Position.w,gl_Position.zw);\n#endif\n}";
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10185
- var itemFrag = "precision highp float;varying vec4 vColor;varying vec2 vTexCoord;varying vec3 vParams;uniform sampler2D _MainTex;vec4 blendColor(vec4 color,vec4 vc,float mode){vec4 ret=color*vc;float alpha=ret.a;if(mode==1.){ret.rgb*=alpha;}else if(mode==2.){ret.rgb*=alpha;ret.a=dot(ret.rgb,vec3(0.33333333));}else if(mode==3.){alpha=color.r*alpha;ret=vec4(vc.rgb*alpha,alpha);}return ret;}void main(){vec4 color=vec4(0.);vec4 texColor=texture2D(_MainTex,vTexCoord.xy);color=blendColor(texColor,vColor,floor(0.5+vParams.y));\n#ifdef ALPHA_CLIP\nif(vParams.z==0.&&color.a<0.04){discard;}\n#endif\ncolor.a=clamp(color.a,0.0,1.0);gl_FragColor=color;}";
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+ var itemFrag = "precision highp float;varying vec4 vColor;varying vec2 vTexCoord;varying vec3 vParams;uniform sampler2D _MainTex;vec4 blendColor(vec4 color,vec4 vc,float mode){vec4 ret=color*vc;float alpha=ret.a;if(mode==1.){ret.rgb*=alpha;}else if(mode==2.){ret.rgb*=alpha;ret.a=dot(ret.rgb,vec3(0.33333333));}else if(mode==3.){alpha=color.r*alpha;ret=vec4(vc.rgb*alpha,alpha);}return ret;}void main(){vec4 color=vec4(0.);\n#ifdef TRANSPARENT_VIDEO\nvec2 uv_rgb=vec2(vTexCoord.x*0.5000,vTexCoord.y);vec2 uv_alpha=vec2(vTexCoord.x*0.5000+0.5000,vTexCoord.y);vec3 rgb=texture2D(_MainTex,uv_rgb).rgb;float alpha=texture2D(_MainTex,uv_alpha).r;vec4 texColor=vec4(rgb/alpha,alpha);\n#else\nvec4 texColor=texture2D(_MainTex,vTexCoord.xy);\n#endif\ncolor=blendColor(texColor,vColor,floor(0.5+vParams.y));\n#ifdef ALPHA_CLIP\nif(vParams.z==0.&&color.a<0.04){discard;}\n#endif\ncolor.a=clamp(color.a,0.0,1.0);gl_FragColor=color;}";
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  var particleFrag = "#version 100\nprecision mediump float;vec4 blendColor(vec4 color,vec4 vc,float mode){vec4 ret=color*vc;float alpha=ret.a;if(mode==1.){ret.rgb*=alpha;}else if(mode==2.){ret.rgb*=alpha;ret.a=dot(ret.rgb,vec3(0.33333333));}else if(mode==3.){alpha=color.r*alpha;ret=vec4(vc.rgb*alpha,alpha);}return ret;}\n#define PATICLE_SHADER 1\nvarying float vLife;varying vec2 vTexCoord;varying vec4 vColor;uniform vec3 emissionColor;uniform float emissionIntensity;uniform sampler2D uMaskTex;uniform vec4 uColorParams;uniform vec2 uTexOffset;\n#ifdef COLOR_OVER_LIFETIME\nuniform sampler2D uColorOverLifetime;\n#endif\n#ifdef USE_SPRITE\nvarying vec4 vTexCoordBlend;\n#endif\nvarying float vSeed;\n#ifdef PREVIEW_BORDER\nuniform vec4 uPreviewColor;\n#endif\n#ifdef USE_SPRITE\nvec4 getTextureColor(sampler2D tex,vec2 texCoord){if(vTexCoordBlend.w>0.){return mix(texture2D(tex,texCoord),texture2D(tex,vTexCoordBlend.xy+texCoord),vTexCoordBlend.z);}return texture2D(tex,texCoord);}\n#else\n#define getTextureColor texture2D\n#endif\n#ifndef WEBGL2\n#define round(a) floor(0.5+a)\n#endif\n#ifdef PREVIEW_BORDER\nvoid main(){gl_FragColor=uPreviewColor;}\n#else\nvoid main(){vec4 color=vec4(1.0);vec4 tempColor=vColor;vec2 texOffset=uTexOffset;if(vLife<0.){discard;}if(uColorParams.x>0.0){color=getTextureColor(uMaskTex,vTexCoord);}\n#ifdef COLOR_OVER_LIFETIME\n#ifndef ENABLE_VERTEX_TEXTURE\ntempColor*=texture2D(uColorOverLifetime,vec2(vLife,0.));\n#endif\n#endif\ncolor=blendColor(color,tempColor,round(uColorParams.y));if(color.a<=0.01&&uColorParams.w>0.){float _at=texture2D(uMaskTex,vTexCoord+texOffset).a+texture2D(uMaskTex,vTexCoord+texOffset*-1.).a;if(_at<=0.02){discard;}}vec3 emission=emissionColor*pow(2.0,emissionIntensity);color=vec4(pow(pow(color.rgb,vec3(2.2))+emission,vec3(1.0/2.2)),color.a);gl_FragColor=color;}\n#endif\n";
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@@ -13564,11 +13564,14 @@ var ColorCurve = /*#__PURE__*/ function(ValueGetter) {
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  maxVertex: 4
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  });
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  };
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- _proto.createMaterial = function createMaterial(renderInfo, count) {
13568
- var side = renderInfo.side, occlusion = renderInfo.occlusion, blending = renderInfo.blending, maskMode = renderInfo.maskMode, mask = renderInfo.mask;
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- var materialProps = {
13567
+ _proto.getMaterialProps = function getMaterialProps(renderInfo, count) {
13568
+ return {
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  shader: spriteMeshShaderFromRenderInfo(renderInfo, count, 1)
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  };
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+ };
13572
+ _proto.createMaterial = function createMaterial(renderInfo, count) {
13573
+ var side = renderInfo.side, occlusion = renderInfo.occlusion, blending = renderInfo.blending, maskMode = renderInfo.maskMode, mask = renderInfo.mask;
13574
+ var materialProps = this.getMaterialProps(renderInfo, count);
13572
13575
  this.preMultiAlpha = getPreMultiAlpha(blending);
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  var material = Material.create(this.engine, materialProps);
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  var states = {
@@ -16437,6 +16440,13 @@ var ShapeComponent = /*#__PURE__*/ function(MeshComponent) {
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  join: "miter",
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  miterLimit: 10
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  };
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+ _this.shapeAttribute = {
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+ type: ShapePrimitiveType.Custom,
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+ points: [],
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+ easingIns: [],
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+ easingOuts: [],
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+ shapes: []
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+ };
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  return _this;
16441
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  }
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  var _proto = ShapeComponent.prototype;
@@ -16445,7 +16455,7 @@ var ShapeComponent = /*#__PURE__*/ function(MeshComponent) {
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  };
16446
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  _proto.onUpdate = function onUpdate(dt) {
16447
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  if (this.shapeDirty) {
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- this.buildPath(this.data);
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+ this.buildPath(this.shapeAttribute);
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  this.buildGeometryFromPath(this.graphicsPath.shapePath);
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  this.shapeDirty = false;
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  }
@@ -16503,17 +16513,16 @@ var ShapeComponent = /*#__PURE__*/ function(MeshComponent) {
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  this.geometry.setIndexData(indexArray);
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  this.geometry.setDrawCount(indices.length);
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  };
16506
- _proto.buildPath = function buildPath(data) {
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+ _proto.buildPath = function buildPath(shapeAttribute) {
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  this.graphicsPath.clear();
16508
- var shapeData = data;
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- switch(shapeData.type){
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+ switch(shapeAttribute.type){
16510
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  case ShapePrimitiveType.Custom:
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  {
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- var customData = shapeData;
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- var points = customData.points;
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- var easingIns = customData.easingIns;
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- var easingOuts = customData.easingOuts;
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- for(var _iterator = _create_for_of_iterator_helper_loose(customData.shapes), _step; !(_step = _iterator()).done;){
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+ var customShapeAtribute = this.shapeAttribute;
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+ var points = customShapeAtribute.points;
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+ var easingIns = customShapeAtribute.easingIns;
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+ var easingOuts = customShapeAtribute.easingOuts;
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+ for(var _iterator = _create_for_of_iterator_helper_loose(customShapeAtribute.shapes), _step; !(_step = _iterator()).done;){
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  var shape = _step.value;
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  this.curveValues = [];
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  this.setFillColor(shape.fill);
@@ -16546,28 +16555,28 @@ var ShapeComponent = /*#__PURE__*/ function(MeshComponent) {
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  }
16547
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  case ShapePrimitiveType.Ellipse:
16548
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  {
16549
- var ellipseData = shapeData;
16558
+ var ellipseData = shapeAttribute;
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  this.graphicsPath.ellipse(0, 0, ellipseData.xRadius, ellipseData.yRadius);
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  this.setFillColor(ellipseData.fill);
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  break;
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  }
16554
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  case ShapePrimitiveType.Rectangle:
16555
16564
  {
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- var rectangleData = shapeData;
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+ var rectangleData = shapeAttribute;
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16566
  this.graphicsPath.rect(-rectangleData.width / 2, -rectangleData.height / 2, rectangleData.width, rectangleData.height);
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  this.setFillColor(rectangleData.fill);
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  break;
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  }
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  case ShapePrimitiveType.Star:
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  {
16563
- var starData = shapeData;
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+ var starData = shapeAttribute;
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  this.graphicsPath.polyStar(starData.pointCount, starData.outerRadius, starData.innerRadius, starData.outerRoundness, starData.innerRoundness, StarType.Star);
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  this.setFillColor(starData.fill);
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  break;
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16576
  }
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  case ShapePrimitiveType.Polygon:
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  {
16570
- var polygonData = shapeData;
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+ var polygonData = shapeAttribute;
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  this.graphicsPath.polyStar(polygonData.pointCount, polygonData.radius, polygonData.radius, polygonData.roundness, polygonData.roundness, StarType.Polygon);
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  this.setFillColor(polygonData.fill);
16573
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  break;
@@ -16582,13 +16591,93 @@ var ShapeComponent = /*#__PURE__*/ function(MeshComponent) {
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  };
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16592
  _proto.fromData = function fromData(data) {
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  MeshComponent.prototype.fromData.call(this, data);
16585
- this.data = data;
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  this.shapeDirty = true;
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  var strokeParam = data.stroke;
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  if (strokeParam) {
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  this.isStroke = true;
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  this.strokeAttributes.width = strokeParam.width;
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  }
16600
+ switch(data.type){
16601
+ case ShapePrimitiveType.Custom:
16602
+ {
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+ this.shapeAttribute = {
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+ type: ShapePrimitiveType.Custom,
16605
+ points: [],
16606
+ easingIns: [],
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+ easingOuts: [],
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+ shapes: []
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+ };
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+ var customShapeData = data;
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+ var customShapeAttribute = this.shapeAttribute;
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+ for(var _iterator = _create_for_of_iterator_helper_loose(customShapeData.points), _step; !(_step = _iterator()).done;){
16613
+ var point = _step.value;
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+ customShapeAttribute.points.push(new Vector2(point.x, point.y));
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+ }
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+ for(var _iterator1 = _create_for_of_iterator_helper_loose(customShapeData.easingIns), _step1; !(_step1 = _iterator1()).done;){
16617
+ var easingIn = _step1.value;
16618
+ customShapeAttribute.easingIns.push(new Vector2(easingIn.x, easingIn.y));
16619
+ }
16620
+ for(var _iterator2 = _create_for_of_iterator_helper_loose(customShapeData.easingOuts), _step2; !(_step2 = _iterator2()).done;){
16621
+ var easingOut = _step2.value;
16622
+ customShapeAttribute.easingOuts.push(new Vector2(easingOut.x, easingOut.y));
16623
+ }
16624
+ customShapeAttribute.shapes = customShapeData.shapes;
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+ break;
16626
+ }
16627
+ case ShapePrimitiveType.Ellipse:
16628
+ {
16629
+ var ellipseData = data;
16630
+ var ellipseAttribute = {
16631
+ type: ShapePrimitiveType.Ellipse,
16632
+ xRadius: ellipseData.xRadius,
16633
+ yRadius: ellipseData.yRadius,
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+ fill: ellipseData.fill
16635
+ };
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+ this.shapeAttribute = ellipseAttribute;
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+ break;
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+ }
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+ case ShapePrimitiveType.Rectangle:
16640
+ {
16641
+ var rectangleData = data;
16642
+ var rectangleAttribute = {
16643
+ type: ShapePrimitiveType.Rectangle,
16644
+ width: rectangleData.width,
16645
+ height: rectangleData.height,
16646
+ roundness: rectangleData.roundness,
16647
+ fill: rectangleData.fill
16648
+ };
16649
+ this.shapeAttribute = rectangleAttribute;
16650
+ break;
16651
+ }
16652
+ case ShapePrimitiveType.Star:
16653
+ {
16654
+ var starData = data;
16655
+ var starAttribute = {
16656
+ type: ShapePrimitiveType.Star,
16657
+ pointCount: starData.pointCount,
16658
+ innerRadius: starData.innerRadius,
16659
+ outerRadius: starData.outerRadius,
16660
+ innerRoundness: starData.innerRoundness,
16661
+ outerRoundness: starData.outerRoundness,
16662
+ fill: starData.fill
16663
+ };
16664
+ this.shapeAttribute = starAttribute;
16665
+ break;
16666
+ }
16667
+ case ShapePrimitiveType.Polygon:
16668
+ {
16669
+ var polygonData = data;
16670
+ var polygonAttribute = {
16671
+ type: ShapePrimitiveType.Polygon,
16672
+ pointCount: polygonData.pointCount,
16673
+ radius: polygonData.radius,
16674
+ roundness: polygonData.roundness,
16675
+ fill: polygonData.fill
16676
+ };
16677
+ this.shapeAttribute = polygonAttribute;
16678
+ break;
16679
+ }
16680
+ }
16592
16681
  var material = this.material;
16593
16682
  //@ts-expect-error // TODO 新版蒙版上线后重构
16594
16683
  material.stencilRef = data.renderer.mask !== undefined ? [
@@ -16600,10 +16689,10 @@ var ShapeComponent = /*#__PURE__*/ function(MeshComponent) {
16600
16689
  };
16601
16690
  _create_class(ShapeComponent, [
16602
16691
  {
16603
- key: "path",
16692
+ key: "shape",
16604
16693
  get: function get() {
16605
16694
  this.shapeDirty = true;
16606
- return this.data;
16695
+ return this.shapeAttribute;
16607
16696
  }
16608
16697
  }
16609
16698
  ]);
@@ -21008,19 +21097,17 @@ var ParticleSystem = /*#__PURE__*/ function(Component) {
21008
21097
  rotation: rotation,
21009
21098
  path: path
21010
21099
  };
21011
- var parentTransform = this.transform.parentTransform;
21012
21100
  var selfPos = position.clone();
21013
21101
  if (path) {
21014
21102
  selfPos.add(path.getValue(0));
21015
21103
  }
21016
21104
  this.transform.setPosition(selfPos.x, selfPos.y, selfPos.z);
21017
- if (this.options.particleFollowParent && parentTransform) {
21018
- var worldMatrix = parentTransform.getWorldMatrix();
21105
+ if (this.options.particleFollowParent) {
21106
+ var worldMatrix = this.transform.getWorldMatrix();
21019
21107
  this.renderer.updateWorldMatrix(worldMatrix);
21020
21108
  }
21021
21109
  };
21022
21110
  _proto.updateEmitterTransform = function updateEmitterTransform(time) {
21023
- var parentTransform = this.transform.parentTransform;
21024
21111
  var _this_basicTransform = this.basicTransform, path = _this_basicTransform.path, position = _this_basicTransform.position;
21025
21112
  var selfPos = position.clone();
21026
21113
  if (path) {
@@ -21028,8 +21115,8 @@ var ParticleSystem = /*#__PURE__*/ function(Component) {
21028
21115
  selfPos.add(path.getValue(time / duration));
21029
21116
  }
21030
21117
  this.transform.setPosition(selfPos.x, selfPos.y, selfPos.z);
21031
- if (this.options.particleFollowParent && parentTransform) {
21032
- var worldMatrix = parentTransform.getWorldMatrix();
21118
+ if (this.options.particleFollowParent) {
21119
+ var worldMatrix = this.transform.getWorldMatrix();
21033
21120
  this.renderer.updateWorldMatrix(worldMatrix);
21034
21121
  }
21035
21122
  };
@@ -21417,7 +21504,7 @@ var ParticleSystem = /*#__PURE__*/ function(Component) {
21417
21504
  var lifetime = this.lifetime;
21418
21505
  var shape = this.shape;
21419
21506
  var speed = options.startSpeed.getValue(lifetime);
21420
- var matrix4 = options.particleFollowParent ? this.transform.getMatrix() : this.transform.getWorldMatrix();
21507
+ var matrix4 = options.particleFollowParent ? Matrix4.IDENTITY : this.transform.getWorldMatrix();
21421
21508
  var pointPosition = data.position;
21422
21509
  // 粒子的位置受发射器的位置影响,自身的旋转和缩放不受影响
21423
21510
  var position = matrix4.transformPoint(pointPosition, new Vector3());
@@ -24239,7 +24326,7 @@ var SerializationHelper = /*#__PURE__*/ function() {
24239
24326
  this.timelinePlayable.setTime(time);
24240
24327
  // The properties of the object may change dynamically,
24241
24328
  // so reset the track binding to avoid invalidation of the previously obtained binding object.
24242
- // this.resolveBindings();
24329
+ this.resolveBindings();
24243
24330
  this.timelinePlayable.evaluate();
24244
24331
  this.graph.evaluate(dt);
24245
24332
  };
@@ -24478,7 +24565,10 @@ var Vector4PropertyMixerPlayable = /*#__PURE__*/ function(PropertyMixerPlayable)
24478
24565
  }
24479
24566
  var _proto = Vector4PropertyMixerPlayable.prototype;
24480
24567
  _proto.resetPropertyValue = function resetPropertyValue() {
24481
- this.propertyValue.setZero();
24568
+ this.propertyValue.x = 0;
24569
+ this.propertyValue.y = 0;
24570
+ this.propertyValue.z = 0;
24571
+ this.propertyValue.w = 0;
24482
24572
  };
24483
24573
  _proto.addWeightedValue = function addWeightedValue(curveValue, weight) {
24484
24574
  var result = this.propertyValue;
@@ -24496,7 +24586,8 @@ var Vector2PropertyMixerPlayable = /*#__PURE__*/ function(PropertyMixerPlayable)
24496
24586
  }
24497
24587
  var _proto = Vector2PropertyMixerPlayable.prototype;
24498
24588
  _proto.resetPropertyValue = function resetPropertyValue() {
24499
- this.propertyValue.setZero();
24589
+ this.propertyValue.x = 0;
24590
+ this.propertyValue.y = 0;
24500
24591
  };
24501
24592
  _proto.addWeightedValue = function addWeightedValue(curveValue, weight) {
24502
24593
  var result = this.propertyValue;
@@ -31983,7 +32074,7 @@ registerPlugin("sprite", SpriteLoader, VFXItem, true);
31983
32074
  registerPlugin("particle", ParticleLoader, VFXItem, true);
31984
32075
  registerPlugin("cal", CalculateLoader, VFXItem, true);
31985
32076
  registerPlugin("interact", InteractLoader, VFXItem, true);
31986
- var version = "2.3.0-alpha.0";
32077
+ var version = "2.3.0-alpha.1";
31987
32078
  logger.info("Core version: " + version + ".");
31988
32079
 
31989
32080
  export { AbstractPlugin, ActivationPlayable, ActivationPlayableAsset, ActivationTrack, AnimationClip, AnimationClipPlayable, Asset, AssetLoader, AssetManager, BYTES_TYPE_MAP, BaseRenderComponent, Behaviour, BezierCurve, BezierCurvePath, BezierCurveQuat, BinaryAsset, COMPRESSED_TEXTURE, COPY_FRAGMENT_SHADER, COPY_MESH_SHADER_ID, COPY_VERTEX_SHADER, CalculateLoader, Camera, CameraController, CameraVFXItemLoader, ColorCurve, ColorPropertyPlayableAsset, ColorPropertyTrack, Component, Composition, CompositionComponent, CompositionSourceManager, DEFAULT_FONTS, DEFAULT_FPS, Database, DestroyOptions, Downloader, EFFECTS_COPY_MESH_NAME, EVENT_TYPE_CLICK, EVENT_TYPE_TOUCH_END, EVENT_TYPE_TOUCH_MOVE, EVENT_TYPE_TOUCH_START, EffectComponent, EffectsObject, EffectsPackage, Engine, EventEmitter, EventSystem, Fake3DAnimationMode, Fake3DComponent, FilterMode, Float16ArrayWrapper, FloatPropertyPlayableAsset, FloatPropertyTrack, Framebuffer, GLSLVersion, GPUCapability, Geometry, GlobalUniforms, GradientValue, HELP_LINK, HitTestType, InteractComponent, InteractLoader, InteractMesh, Item, KTXTexture, LineSegments, LinearValue, Material, MaterialDataBlock, MaterialRenderType, MaterialTrack, Mesh, MeshCollider, ObjectBindingTrack, OrderType, PLAYER_OPTIONS_ENV_EDITOR, POST_PROCESS_SETTINGS, ParticleBehaviourPlayable, ParticleBehaviourPlayableAsset, ParticleLoader, ParticleMesh, ParticleSystem, ParticleSystemRenderer, ParticleTrack, PassTextureCache, PathSegments, PluginSystem, PostProcessVolume, PropertyTrack, RENDER_PASS_NAME_PREFIX, RENDER_PREFER_LOOKUP_TEXTURE, RUNTIME_ENV, RandomSetValue, RandomValue, RandomVectorValue, RenderFrame, RenderPass, RenderPassAttachmentStorageType, RenderPassDestroyAttachmentType, RenderPassPriorityNormal, RenderPassPriorityPostprocess, RenderPassPriorityPrepare, RenderTargetHandle, RenderTextureFormat, Renderbuffer, Renderer, RendererComponent, RuntimeClip, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_0, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_SIZE_0, SEMANTIC_PRE_COLOR_ATTACHMENT_0, SEMANTIC_PRE_COLOR_ATTACHMENT_SIZE_0, SPRITE_VERTEX_STRIDE, Scene, SemanticMap, SerializationHelper, Shader, ShaderCompileResultStatus, ShaderFactory, ShaderType, ShaderVariant, ShapeComponent, SpriteColorPlayableAsset, SpriteColorTrack, SpriteComponent, SpriteLoader, StaticValue, SubCompositionPlayableAsset, SubCompositionTrack, TEMPLATE_USE_OFFSCREEN_CANVAS, TextComponent, TextComponentBase, TextLayout, TextLoader, TextStyle, Texture, TextureFactory, TextureLoadAction, TextureSourceType, TextureStoreAction, Ticker, TimelineAsset, TimelineClip, TimelinePlayable, TrackAsset, TrackSortWrapper, TrackType, Transform, TransformAnimationPlayable, TransformPlayableAsset, TransformTrack, VFXItem, ValueGetter, Vector2Curve, Vector2PropertyPlayableAsset, Vector2PropertyTrack, Vector4Curve, Vector4PropertyPlayableAsset, Vector4PropertyTrack, addByOrder, addItem, addItemWithOrder, applyMixins, assertExist, asserts, base64ToFile, blend, calculateTranslation, canvasPool, colorGradingFrag, colorStopsFromGradient, colorToArr$1 as colorToArr, combineImageTemplate, createCopyShader, createGLContext, createKeyFrameMeta, createShape, createValueGetter, decimalEqual, defaultPlugins, deserializeMipmapTexture, earcut, effectsClass, effectsClassStore, enlargeBuffer, ensureFixedNumber, ensureVec3, findPreviousRenderPass, gaussianDown_frag as gaussianDownFrag, gaussianDownHFrag, gaussianDownVFrag, gaussianUpFrag, generateEmptyTypedArray, generateGUID, generateHalfFloatTexture, generateTransparentTexture, generateWhiteTexture, getBackgroundImage, getColorFromGradientStops, getConfig, getDefaultTextureFactory, getGeometryByShape, getGeometryTriangles, getImageItemRenderInfo, getKTXTextureOptions, getKeyFrameMetaByRawValue, getMergedStore, getParticleMeshShader, getPixelRatio, getPreMultiAlpha, getStandardComposition, getStandardImage, getStandardItem, getStandardJSON, getTextureSize, glContext, glType2VertexFormatType, gpuTimer, imageDataFromColor, imageDataFromGradient, initErrors, initGLContext, integrate, interpolateColor, isAlipayMiniApp, isAndroid, isArray, isCanvas, isFunction, isIOS, isIOSByUA, isMiniProgram, isObject, isSimulatorCellPhone, isString, isUniformStruct, isUniformStructArray, isValidFontFamily, isWebGL2, isWechatMiniApp, itemFrag, itemFrameFrag, itemVert, loadAVIFOptional, loadBinary, loadBlob, loadImage, loadMedia, loadVideo, loadWebPOptional, logger, index as math, maxSpriteMeshItemCount, modifyMaxKeyframeShader, nearestPowerOfTwo, noop, normalizeColor, numberToFix, parsePercent$1 as parsePercent, particleFrag, particleOriginTranslateMap$1 as particleOriginTranslateMap, particleUniformTypeMap, particleVert, passRenderLevel, pluginLoaderMap, randomInRange, registerPlugin, removeItem, rotateVec2, screenMeshVert, serialize, setBlendMode, setConfig, setDefaultTextureFactory, setMaskMode, setMaxSpriteMeshItemCount, setRayFromCamera, setSideMode, setSpriteMeshMaxItemCountByGPU, sortByOrder, index$1 as spec, spriteMeshShaderFromFilter, spriteMeshShaderFromRenderInfo, spriteMeshShaderIdFromRenderInfo, thresholdFrag, throwDestroyedError, trailVert, translatePoint, trianglesFromRect, unregisterPlugin, valIfUndefined, value, valueDefine, vecFill, vecMulCombine, version, vertexFormatType2GLType };