@galacean/effects-core 2.2.6 → 2.3.0-alpha.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (26) hide show
  1. package/dist/components/base-render-component.d.ts +12 -4
  2. package/dist/components/shape-component.d.ts +92 -3
  3. package/dist/composition.d.ts +62 -2
  4. package/dist/config.d.ts +11 -0
  5. package/dist/downloader.d.ts +15 -0
  6. package/dist/index.js +1352 -676
  7. package/dist/index.js.map +1 -1
  8. package/dist/index.mjs +1352 -677
  9. package/dist/index.mjs.map +1 -1
  10. package/dist/math/value-getters/index.d.ts +1 -1
  11. package/dist/math/value-getters/{vector4-curve.d.ts → vector-curves.d.ts} +8 -0
  12. package/dist/plugins/shape/build-line.d.ts +32 -0
  13. package/dist/plugins/shape/graphics-path.d.ts +0 -4
  14. package/dist/plugins/shape/polygon.d.ts +0 -4
  15. package/dist/plugins/shape/shape-path.d.ts +0 -4
  16. package/dist/plugins/timeline/playable-assets/index.d.ts +1 -1
  17. package/dist/plugins/timeline/playable-assets/{vector4-property-playable-asset.d.ts → vector-property-playable-assets.d.ts} +5 -1
  18. package/dist/plugins/timeline/playables/color-property-mixer-playable.d.ts +5 -5
  19. package/dist/plugins/timeline/playables/float-property-mixer-playable.d.ts +4 -5
  20. package/dist/plugins/timeline/playables/index.d.ts +1 -1
  21. package/dist/plugins/timeline/playables/property-mixer-playable.d.ts +9 -0
  22. package/dist/plugins/timeline/playables/vector-property-mixer-playable.d.ts +11 -0
  23. package/dist/plugins/timeline/tracks/index.d.ts +1 -1
  24. package/dist/plugins/timeline/tracks/{vector4-property-track.d.ts → vector-property-track.d.ts} +3 -0
  25. package/package.json +2 -2
  26. package/dist/plugins/timeline/playables/vector4-property-mixer-playable.d.ts +0 -6
package/dist/index.js CHANGED
@@ -3,7 +3,7 @@
3
3
  * Description: Galacean Effects runtime core for the web
4
4
  * Author: Ant Group CO., Ltd.
5
5
  * Contributors: 燃然,飂兮,十弦,云垣,茂安,意绮
6
- * Version: v2.2.6
6
+ * Version: v2.3.0-alpha.1
7
7
  */
8
8
 
9
9
  'use strict';
@@ -1022,6 +1022,26 @@ function _inherits(subClass, superClass) {
1022
1022
  if (superClass) _set_prototype_of(subClass, superClass);
1023
1023
  }
1024
1024
 
1025
+ /**
1026
+ * JSON 版本
1027
+ */ var JSONSceneVersion;
1028
+ (function(JSONSceneVersion) {
1029
+ JSONSceneVersion["1_0"] = "1.0";
1030
+ JSONSceneVersion["1_1"] = "1.1";
1031
+ JSONSceneVersion["1_2"] = "1.2";
1032
+ JSONSceneVersion["1_3"] = "1.3";
1033
+ JSONSceneVersion["1_5"] = "1.5";
1034
+ JSONSceneVersion["1_8"] = "1.8";
1035
+ JSONSceneVersion["2_0"] = "2.0";
1036
+ JSONSceneVersion["2_1"] = "2.1";
1037
+ JSONSceneVersion["2_2"] = "2.2";
1038
+ JSONSceneVersion["2_3"] = "2.3";
1039
+ JSONSceneVersion["2_4"] = "2.4";
1040
+ JSONSceneVersion["3_0"] = "3.0";
1041
+ JSONSceneVersion["3_1"] = "3.1";
1042
+ JSONSceneVersion["LATEST"] = "3.1";
1043
+ })(JSONSceneVersion || (JSONSceneVersion = {}));
1044
+
1025
1045
  /*********************************************/ /* 元素属性参数类型 */ /*********************************************/ /**
1026
1046
  * 渲染等级
1027
1047
  */ var RenderLevel;
@@ -1327,8 +1347,12 @@ var RenderFace;
1327
1347
  */ var END_BEHAVIOR_DESTROY_CHILDREN = 6;
1328
1348
  var CAMERA_CLIP_MODE_VERTICAL = 1;
1329
1349
  var CAMERA_CLIP_MODE_NORMAL = 0;
1330
- var MESSAGE_ITEM_PHRASE_BEGIN = 2;
1331
- var MESSAGE_ITEM_PHRASE_END = 1;
1350
+ /**
1351
+ * 消息开始
1352
+ */ var MESSAGE_ITEM_PHRASE_BEGIN = 2;
1353
+ /**
1354
+ * 消息结束
1355
+ */ var MESSAGE_ITEM_PHRASE_END = 1;
1332
1356
 
1333
1357
  var CameraClipMode;
1334
1358
  (function(CameraClipMode) {
@@ -1402,6 +1426,9 @@ var CameraClipMode;
1402
1426
  /**
1403
1427
  * Vector4 曲线
1404
1428
  */ ValueType[ValueType["VECTOR4_CURVE"] = 25] = "VECTOR4_CURVE";
1429
+ /**
1430
+ * Vector2 曲线
1431
+ */ ValueType[ValueType["VECTOR2_CURVE"] = 26] = "VECTOR2_CURVE";
1405
1432
  })(ValueType || (ValueType = {}));
1406
1433
  /**
1407
1434
  * 关键帧类型
@@ -1670,19 +1697,13 @@ var ShapePointType;
1670
1697
  var DataType;
1671
1698
  (function(DataType) {
1672
1699
  DataType["VFXItemData"] = "VFXItemData";
1673
- DataType["EffectComponent"] = "EffectComponent";
1700
+ // Assets
1674
1701
  DataType["Material"] = "Material";
1675
1702
  DataType["Shader"] = "Shader";
1676
- DataType["SpriteComponent"] = "SpriteComponent";
1677
- DataType["ParticleSystem"] = "ParticleSystem";
1678
- DataType["InteractComponent"] = "InteractComponent";
1679
- DataType["CameraController"] = "CameraController";
1680
- DataType["PostProcessVolume"] = "PostProcessVolume";
1681
1703
  DataType["Geometry"] = "Geometry";
1682
1704
  DataType["Texture"] = "Texture";
1683
1705
  DataType["Image"] = "Image";
1684
1706
  DataType["AnimationClip"] = "AnimationClip";
1685
- DataType["TextComponent"] = "TextComponent";
1686
1707
  DataType["BinaryAsset"] = "BinaryAsset";
1687
1708
  // Timeline
1688
1709
  DataType["TrackAsset"] = "TrackAsset";
@@ -1694,6 +1715,7 @@ var DataType;
1694
1715
  DataType["SubCompositionTrack"] = "SubCompositionTrack";
1695
1716
  DataType["FloatPropertyTrack"] = "FloatPropertyTrack";
1696
1717
  DataType["ColorPropertyTrack"] = "ColorPropertyTrack";
1718
+ DataType["Vector2PropertyTrack"] = "Vector2PropertyTrack";
1697
1719
  DataType["Vector4PropertyTrack"] = "Vector4PropertyTrack";
1698
1720
  DataType["TransformPlayableAsset"] = "TransformPlayableAsset";
1699
1721
  DataType["SpriteColorPlayableAsset"] = "SpriteColorPlayableAsset";
@@ -1701,6 +1723,9 @@ var DataType;
1701
1723
  DataType["SubCompositionPlayableAsset"] = "SubCompositionPlayableAsset";
1702
1724
  DataType["FloatPropertyPlayableAsset"] = "FloatPropertyPlayableAsset";
1703
1725
  DataType["ColorPropertyPlayableAsset"] = "ColorPropertyPlayableAsset";
1726
+ DataType["Vector2PropertyPlayableAsset"] = "Vector2PropertyPlayableAsset";
1727
+ DataType["Vector4PropertyPlayableAsset"] = "Vector4PropertyPlayableAsset";
1728
+ // Components
1704
1729
  DataType["MeshComponent"] = "MeshComponent";
1705
1730
  DataType["SkyboxComponent"] = "SkyboxComponent";
1706
1731
  DataType["LightComponent"] = "LightComponent";
@@ -1714,6 +1739,13 @@ var DataType;
1714
1739
  DataType["RichTextComponent"] = "RichTextComponent";
1715
1740
  DataType["OrientationComponent"] = "OrientationComponent";
1716
1741
  DataType["ShapeComponent"] = "ShapeComponent";
1742
+ DataType["SpriteComponent"] = "SpriteComponent";
1743
+ DataType["ParticleSystem"] = "ParticleSystem";
1744
+ DataType["InteractComponent"] = "InteractComponent";
1745
+ DataType["CameraController"] = "CameraController";
1746
+ DataType["PostProcessVolume"] = "PostProcessVolume";
1747
+ DataType["EffectComponent"] = "EffectComponent";
1748
+ DataType["TextComponent"] = "TextComponent";
1717
1749
  // Non-EffectObject
1718
1750
  DataType["TimelineClip"] = "TimelineClip";
1719
1751
  })(DataType || (DataType = {}));
@@ -1802,8 +1834,11 @@ var VertexBufferSemantic;
1802
1834
  VertexBufferSemantic["TangentBS3"] = "TANGENT_BS3";
1803
1835
  })(VertexBufferSemantic || (VertexBufferSemantic = {}));
1804
1836
 
1837
+ var LATEST_VERSION = JSONSceneVersion.LATEST;
1838
+
1805
1839
  var index$1 = /*#__PURE__*/Object.freeze({
1806
1840
  __proto__: null,
1841
+ LATEST_VERSION: LATEST_VERSION,
1807
1842
  get RenderLevel () { return RenderLevel; },
1808
1843
  get BlendingMode () { return BlendingMode; },
1809
1844
  get SideMode () { return SideMode; },
@@ -1831,6 +1866,7 @@ var index$1 = /*#__PURE__*/Object.freeze({
1831
1866
  MESSAGE_ITEM_PHRASE_END: MESSAGE_ITEM_PHRASE_END,
1832
1867
  get ValueType () { return ValueType; },
1833
1868
  get BezierKeyframeType () { return BezierKeyframeType; },
1869
+ get JSONSceneVersion () { return JSONSceneVersion; },
1834
1870
  get EndBehavior () { return EndBehavior; },
1835
1871
  get ParentItemEndBehavior () { return ParentItemEndBehavior; },
1836
1872
  get ParticleInteractionBehavior () { return ParticleInteractionBehavior; },
@@ -5278,491 +5314,79 @@ Matrix4.tempVec1 = new Vector3();
5278
5314
  Matrix4.tempVec2 = new Vector3();
5279
5315
  Matrix4.tempMat0 = new Matrix4();
5280
5316
 
5281
- function _array_like_to_array(arr, len) {
5282
- if (len == null || len > arr.length) len = arr.length;
5283
- for(var i = 0, arr2 = new Array(len); i < len; i++)arr2[i] = arr[i];
5284
- return arr2;
5285
- }
5286
-
5287
- function _unsupported_iterable_to_array(o, minLen) {
5288
- if (!o) return;
5289
- if (typeof o === "string") return _array_like_to_array(o, minLen);
5290
- var n = Object.prototype.toString.call(o).slice(8, -1);
5291
- if (n === "Object" && o.constructor) n = o.constructor.name;
5292
- if (n === "Map" || n === "Set") return Array.from(n);
5293
- if (n === "Arguments" || /^(?:Ui|I)nt(?:8|16|32)(?:Clamped)?Array$/.test(n)) return _array_like_to_array(o, minLen);
5317
+ function _extends() {
5318
+ _extends = Object.assign || function assign(target) {
5319
+ for(var i = 1; i < arguments.length; i++){
5320
+ var source = arguments[i];
5321
+ for(var key in source)if (Object.prototype.hasOwnProperty.call(source, key)) target[key] = source[key];
5322
+ }
5323
+ return target;
5324
+ };
5325
+ return _extends.apply(this, arguments);
5294
5326
  }
5295
5327
 
5296
- function _create_for_of_iterator_helper_loose(o, allowArrayLike) {
5297
- var it = typeof Symbol !== "undefined" && o[Symbol.iterator] || o["@@iterator"];
5298
- if (it) return (it = it.call(o)).next.bind(it);
5299
- // Fallback for engines without symbol support
5300
- if (Array.isArray(o) || (it = _unsupported_iterable_to_array(o)) || allowArrayLike && o && typeof o.length === "number") {
5301
- if (it) o = it;
5302
- var i = 0;
5303
- return function() {
5304
- if (i >= o.length) return {
5305
- done: true
5306
- };
5307
- return {
5308
- done: false,
5309
- value: o[i++]
5310
- };
5311
- };
5312
- }
5313
- throw new TypeError("Invalid attempt to iterate non-iterable instance.\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method.");
5314
- }
5328
+ exports.TextureLoadAction = void 0;
5329
+ (function(TextureLoadAction) {
5330
+ TextureLoadAction[TextureLoadAction["whatever"] = 0] = "whatever";
5331
+ //preserve previous attachment
5332
+ //load = 1,
5333
+ //clear attachment
5334
+ TextureLoadAction[TextureLoadAction["clear"] = 2] = "clear";
5335
+ })(exports.TextureLoadAction || (exports.TextureLoadAction = {}));
5336
+ exports.TextureSourceType = void 0;
5337
+ (function(TextureSourceType) {
5338
+ TextureSourceType[TextureSourceType["none"] = 0] = "none";
5339
+ TextureSourceType[TextureSourceType["data"] = 1] = "data";
5340
+ TextureSourceType[TextureSourceType["image"] = 2] = "image";
5341
+ TextureSourceType[TextureSourceType["compressed"] = 3] = "compressed";
5342
+ TextureSourceType[TextureSourceType["video"] = 4] = "video";
5343
+ TextureSourceType[TextureSourceType["canvas"] = 5] = "canvas";
5344
+ TextureSourceType[TextureSourceType["framebuffer"] = 6] = "framebuffer";
5345
+ TextureSourceType[TextureSourceType["mipmaps"] = 7] = "mipmaps";
5346
+ })(exports.TextureSourceType || (exports.TextureSourceType = {}));
5315
5347
 
5316
- exports.ShaderCompileResultStatus = void 0;
5317
- (function(ShaderCompileResultStatus) {
5318
- ShaderCompileResultStatus[ShaderCompileResultStatus["noShader"] = 0] = "noShader";
5319
- ShaderCompileResultStatus[ShaderCompileResultStatus["success"] = 1] = "success";
5320
- ShaderCompileResultStatus[ShaderCompileResultStatus["fail"] = 2] = "fail";
5321
- ShaderCompileResultStatus[ShaderCompileResultStatus["compiling"] = 3] = "compiling";
5322
- })(exports.ShaderCompileResultStatus || (exports.ShaderCompileResultStatus = {}));
5323
- exports.GLSLVersion = void 0;
5324
- (function(GLSLVersion) {
5325
- GLSLVersion["GLSL1"] = "100";
5326
- GLSLVersion["GLSL3"] = "300 es";
5327
- })(exports.GLSLVersion || (exports.GLSLVersion = {}));
5328
- var ShaderVariant = /*#__PURE__*/ function(EffectsObject) {
5329
- _inherits(ShaderVariant, EffectsObject);
5330
- function ShaderVariant(engine, source) {
5331
- var _this;
5332
- _this = EffectsObject.call(this, engine) || this;
5333
- _this.source = source;
5334
- return _this;
5335
- }
5336
- return ShaderVariant;
5337
- }(EffectsObject);
5338
- exports.Shader = /*#__PURE__*/ function(EffectsObject) {
5339
- _inherits(Shader, EffectsObject);
5340
- function Shader() {
5341
- return EffectsObject.apply(this, arguments);
5348
+ /**
5349
+ * 负责下载各种资源,并提供了一些异步加载和缓存管理的功能
5350
+ */ var Downloader = /*#__PURE__*/ function() {
5351
+ function Downloader() {
5352
+ /**
5353
+ * 存储多个回调函数的对象
5354
+ */ this.callbacks = {};
5342
5355
  }
5343
- var _proto = Shader.prototype;
5344
- _proto.createVariant = function createVariant(macros) {
5345
- var shaderMacros = [];
5346
- if (macros) {
5347
- for(var _iterator = _create_for_of_iterator_helper_loose(Object.keys(macros)), _step; !(_step = _iterator()).done;){
5348
- var key = _step.value;
5349
- shaderMacros.push([
5350
- key,
5351
- macros[key]
5352
- ]);
5353
- }
5354
- }
5355
- var shaderVariant = this.engine.getShaderLibrary().createShader(this.shaderData, shaderMacros);
5356
- shaderVariant.shader = this;
5357
- return shaderVariant;
5356
+ var _proto = Downloader.prototype;
5357
+ /**
5358
+ * 下载一个 JSON 文件
5359
+ * @param url - 要下载的 JSON 文件的 URL
5360
+ * @param onSuccess - 下载成功后的回调函数
5361
+ * @param onError - 下载失败后的回调函数
5362
+ */ _proto.downloadJSON = function downloadJSON(url, onSuccess, onError) {
5363
+ this.download(url, "json", onSuccess, onError);
5358
5364
  };
5359
- _proto.fromData = function fromData(data) {
5360
- EffectsObject.prototype.fromData.call(this, data);
5361
- this.shaderData = data;
5365
+ /**
5366
+ * 下载一个二进制文件
5367
+ * @param url - 要下载的二进制文件的 URL
5368
+ * @param onSuccess - 下载成功后的回调函数
5369
+ * @param onError - 下载失败后的回调函数
5370
+ */ _proto.downloadBinary = function downloadBinary(url, onSuccess, onError) {
5371
+ this.download(url, "arraybuffer", onSuccess, onError);
5362
5372
  };
5363
- return Shader;
5364
- }(EffectsObject);
5365
- exports.Shader = __decorate([
5366
- effectsClass(DataType.Shader)
5367
- ], exports.Shader);
5368
-
5369
- var EFFECTS_COPY_MESH_NAME = "effects-internal-copy";
5370
- var COPY_MESH_SHADER_ID = "effects-internal-copy-mesh";
5371
- var COPY_VERTEX_SHADER = "\nprecision highp float;\nattribute vec2 aPos;\nvarying vec2 vTex;\nvoid main(){\n gl_Position = vec4(aPos,0.,1.0);\n vTex = (aPos + vec2(1.0))/2.;\n}";
5372
- var COPY_FRAGMENT_SHADER = "precision mediump float;\nvarying vec2 vTex;\n\n#ifdef DEPTH_TEXTURE\nuniform sampler2D uDepth;\n#extension GL_EXT_frag_depth : enable\n#endif\nvoid main(){\n #ifdef DEPTH_TEXTURE\n gl_FragDepthEXT = texture2D(uDepth,vTex).r;\n #endif\n}\n";
5373
- function createCopyShader(level, writeDepth) {
5374
- var webgl2 = level === 2;
5375
- return {
5376
- name: EFFECTS_COPY_MESH_NAME,
5377
- vertex: COPY_VERTEX_SHADER,
5378
- fragment: COPY_FRAGMENT_SHADER,
5379
- glslVersion: webgl2 ? exports.GLSLVersion.GLSL3 : exports.GLSLVersion.GLSL1,
5380
- macros: [
5381
- [
5382
- "DEPTH_TEXTURE",
5383
- !!writeDepth
5384
- ]
5385
- ],
5386
- // @ts-expect-error
5387
- cacheId: COPY_MESH_SHADER_ID + +writeDepth
5373
+ /**
5374
+ * 下载一个 Blob 文件
5375
+ * @param url - 要下载的 Blob 文件的 URL
5376
+ * @param onSuccess - 下载成功后的回调函数
5377
+ * @param onError - 下载失败后的回调函数
5378
+ */ _proto.downloadBlob = function downloadBlob(url, onSuccess, onError) {
5379
+ this.download(url, "blob", onSuccess, onError);
5388
5380
  };
5389
- }
5390
-
5391
- /**
5392
- * Helper class to create a WebGL Context
5393
- *
5394
- * @param canvas
5395
- * @param glType
5396
- * @param options
5397
- * @returns
5398
- */ function createGLContext(canvas, glType, options) {
5399
- if (glType === void 0) glType = "webgl";
5400
- var context;
5401
- if (glType === "webgl2") {
5402
- context = canvas.getContext("webgl2", options);
5403
- if (!context) {
5404
- console.debug("WebGL2 context retrieval failed, falling back to WebGL context.");
5405
- }
5406
- }
5407
- if (!context || glType === "webgl") {
5408
- context = canvas.getContext("webgl", options);
5409
- }
5410
- if (!context) {
5411
- throw new Error("This browser does not support WebGL or the WebGL version is incorrect. Please check your WebGL version.");
5412
- }
5413
- return context;
5414
- }
5415
-
5416
- function gpuTimer(gl) {
5417
- var ext = gl.getExtension("EXT_disjoint_timer_query_webgl2");
5418
- if (ext) {
5419
- var query = gl.createQuery();
5420
- var getTime = /*#__PURE__*/ _async_to_generator(function() {
5421
- return __generator(this, function(_state) {
5422
- return [
5423
- 2,
5424
- new Promise(function(resolve, reject) {
5425
- if (query) {
5426
- var available = gl.getQueryParameter(query, gl.QUERY_RESULT_AVAILABLE);
5427
- var disjoint = gl.getParameter(ext.GPU_DISJOINT_EXT);
5428
- if (available && !disjoint) {
5429
- // See how much time the rendering of the object took in nanoseconds.
5430
- var timeElapsed = gl.getQueryParameter(query, gl.QUERY_RESULT); // Do something useful with the time. Note that care should be
5431
- // taken to use all significant bits of the result, not just the
5432
- // least significant 32 bits.
5433
- resolve(timeElapsed / 1000 / 1000);
5434
- }
5435
- if (available || disjoint) {
5436
- // Clean up the query object.
5437
- gl.deleteQuery(query); // Don't re-enter this polling loop.
5438
- query = null;
5439
- }
5440
- available !== null && query && window.setTimeout(function() {
5441
- getTime().then(resolve).catch;
5442
- }, 1);
5443
- }
5444
- })
5445
- ];
5446
- });
5447
- });
5448
- if (!query) {
5381
+ _proto.download = function download(url, responseType, onSuccess, onError) {
5382
+ var _this = this;
5383
+ if (responseType === void 0) responseType = "json";
5384
+ if (this.start(url, onSuccess, onError)) {
5449
5385
  return;
5450
5386
  }
5451
- return {
5452
- begin: function() {
5453
- query && gl.beginQuery(ext.TIME_ELAPSED_EXT, query);
5454
- },
5455
- end: function() {
5456
- gl.endQuery(ext.TIME_ELAPSED_EXT);
5457
- },
5458
- getTime: getTime
5459
- };
5460
- }
5461
- }
5462
-
5463
- var initErrors = [];
5464
- // @ts-expect-error
5465
- var glContext = {};
5466
- if (!initErrors.length) {
5467
- initGLContext();
5468
- }
5469
- function initGLContext() {
5470
- // 重要:iOS 9/10 低版本需要拷贝 gl context 的 prototype,要不然会有属性值的缺失
5471
- if (typeof WebGL2RenderingContext === "function") {
5472
- copy(WebGL2RenderingContext);
5473
- } else if (typeof WebGLRenderingContext !== "undefined") {
5474
- copy(WebGLRenderingContext);
5475
- copy(WebGLRenderingContext.prototype);
5476
- } else {
5477
- initErrors.push(// iOS 16 lockdown mode
5478
- "iOS16 lockdown mode, WebGL Constants not in global");
5479
- }
5480
- if (!initErrors.length && !("HALF_FLOAT" in glContext)) {
5481
- // @ts-expect-error set default value
5482
- glContext["HALF_FLOAT"] = 5131;
5483
- }
5484
- }
5485
- function isWebGL2(gl) {
5486
- return typeof WebGL2RenderingContext !== "undefined" && gl.constructor.name === "WebGL2RenderingContext";
5487
- }
5488
- function copy(target) {
5489
- for(var name in target){
5490
- if (/^[A-Z_]/.test(name)) {
5491
- // @ts-expect-error safe to assign
5492
- glContext[name] = target[name];
5493
- }
5494
- }
5495
- }
5496
- function vertexFormatType2GLType(formatType) {
5497
- switch(formatType){
5498
- case VertexFormatType.Float32:
5499
- return WebGLRenderingContext["FLOAT"];
5500
- case VertexFormatType.Int16:
5501
- return WebGLRenderingContext["SHORT"];
5502
- case VertexFormatType.Int8:
5503
- return WebGLRenderingContext["BYTE"];
5504
- case VertexFormatType.UInt16:
5505
- return WebGLRenderingContext["UNSIGNED_SHORT"];
5506
- case VertexFormatType.UInt8:
5507
- return WebGLRenderingContext["UNSIGNED_BYTE"];
5508
- default:
5509
- return WebGLRenderingContext["FLOAT"];
5510
- }
5511
- }
5512
- function glType2VertexFormatType(webglType) {
5513
- switch(webglType){
5514
- case WebGLRenderingContext["FLOAT"]:
5515
- return VertexFormatType.Float32;
5516
- case WebGLRenderingContext["SHORT"]:
5517
- return VertexFormatType.Int16;
5518
- case WebGLRenderingContext["BYTE"]:
5519
- return VertexFormatType.Int8;
5520
- case WebGLRenderingContext["UNSIGNED_SHORT"]:
5521
- return VertexFormatType.UInt16;
5522
- case WebGLRenderingContext["UNSIGNED_BYTE"]:
5523
- return VertexFormatType.UInt8;
5524
- default:
5525
- return VertexFormatType.Float32;
5526
- }
5527
- }
5528
-
5529
- exports.ShaderType = void 0;
5530
- (function(ShaderType) {
5531
- ShaderType[ShaderType["vertex"] = 0] = "vertex";
5532
- ShaderType[ShaderType["fragment"] = 1] = "fragment";
5533
- })(exports.ShaderType || (exports.ShaderType = {}));
5534
-
5535
- function valIfUndefined(val, def) {
5536
- if (val === undefined || val === null) {
5537
- return def;
5538
- }
5539
- return val;
5540
- }
5541
- function getPreMultiAlpha(blending) {
5542
- switch(blending){
5543
- case BlendingMode.ALPHA:
5544
- return 1;
5545
- case BlendingMode.ADD:
5546
- return 1;
5547
- case BlendingMode.SUBTRACTION:
5548
- return 1;
5549
- case BlendingMode.STRONG_LIGHT:
5550
- return 1;
5551
- case BlendingMode.WEAK_LIGHT:
5552
- return 1;
5553
- case BlendingMode.SUPERPOSITION:
5554
- return 2;
5555
- case BlendingMode.BRIGHTNESS:
5556
- return 3;
5557
- case BlendingMode.MULTIPLY:
5558
- return 0;
5559
- default:
5560
- // 处理undefined
5561
- return 1;
5562
- }
5563
- }
5564
- function setBlendMode(material, blendMode) {
5565
- switch(blendMode){
5566
- case undefined:
5567
- material.blendFunction = [
5568
- glContext.ONE,
5569
- glContext.ONE_MINUS_SRC_ALPHA,
5570
- glContext.ONE,
5571
- glContext.ONE_MINUS_SRC_ALPHA
5572
- ];
5573
- break;
5574
- case BlendingMode.ALPHA:
5575
- material.blendFunction = [
5576
- glContext.ONE,
5577
- glContext.ONE_MINUS_SRC_ALPHA,
5578
- glContext.ONE,
5579
- glContext.ONE_MINUS_SRC_ALPHA
5580
- ];
5581
- break;
5582
- case BlendingMode.ADD:
5583
- material.blendFunction = [
5584
- glContext.ONE,
5585
- glContext.ONE,
5586
- glContext.ONE,
5587
- glContext.ONE
5588
- ];
5589
- break;
5590
- case BlendingMode.SUBTRACTION:
5591
- material.blendFunction = [
5592
- glContext.ONE,
5593
- glContext.ONE,
5594
- glContext.ZERO,
5595
- glContext.ONE
5596
- ];
5597
- material.blendEquation = [
5598
- glContext.FUNC_REVERSE_SUBTRACT,
5599
- glContext.FUNC_REVERSE_SUBTRACT
5600
- ];
5601
- break;
5602
- case BlendingMode.SUPERPOSITION:
5603
- material.blendFunction = [
5604
- glContext.ONE,
5605
- glContext.ONE,
5606
- glContext.ONE,
5607
- glContext.ONE
5608
- ];
5609
- break;
5610
- case BlendingMode.MULTIPLY:
5611
- material.blendFunction = [
5612
- glContext.DST_COLOR,
5613
- glContext.ONE_MINUS_SRC_ALPHA,
5614
- glContext.DST_COLOR,
5615
- glContext.ONE_MINUS_SRC_ALPHA
5616
- ];
5617
- break;
5618
- case BlendingMode.BRIGHTNESS:
5619
- material.blendFunction = [
5620
- glContext.ONE,
5621
- glContext.ONE_MINUS_SRC_ALPHA,
5622
- glContext.ONE,
5623
- glContext.ONE_MINUS_SRC_ALPHA
5624
- ];
5625
- break;
5626
- case BlendingMode.STRONG_LIGHT:
5627
- material.blendFunction = [
5628
- glContext.DST_COLOR,
5629
- glContext.DST_ALPHA,
5630
- glContext.ZERO,
5631
- glContext.ONE
5632
- ];
5633
- break;
5634
- case BlendingMode.WEAK_LIGHT:
5635
- material.blendFunction = [
5636
- glContext.DST_COLOR,
5637
- glContext.ZERO,
5638
- glContext.ZERO,
5639
- glContext.ONE
5640
- ];
5641
- break;
5642
- default:
5643
- console.warn("BlendMode " + blendMode + " not in specification, please set blend params separately.");
5644
- }
5645
- }
5646
- function setSideMode(material, side) {
5647
- if (side === SideMode.DOUBLE) {
5648
- material.culling = false;
5649
- } else {
5650
- material.culling = true;
5651
- material.frontFace = glContext.CW;
5652
- material.cullFace = side === SideMode.BACK ? glContext.BACK : glContext.FRONT;
5653
- }
5654
- }
5655
- function setMaskMode(material, maskMode) {
5656
- switch(maskMode){
5657
- case undefined:
5658
- material.stencilTest = false;
5659
- break;
5660
- case MaskMode.MASK:
5661
- material.stencilTest = true;
5662
- material.stencilFunc = [
5663
- glContext.ALWAYS,
5664
- glContext.ALWAYS
5665
- ];
5666
- material.stencilOpZPass = [
5667
- glContext.REPLACE,
5668
- glContext.REPLACE
5669
- ];
5670
- break;
5671
- case MaskMode.OBSCURED:
5672
- material.stencilTest = true;
5673
- material.stencilFunc = [
5674
- glContext.EQUAL,
5675
- glContext.EQUAL
5676
- ];
5677
- break;
5678
- case MaskMode.REVERSE_OBSCURED:
5679
- material.stencilTest = true;
5680
- material.stencilFunc = [
5681
- glContext.NOTEQUAL,
5682
- glContext.NOTEQUAL
5683
- ];
5684
- break;
5685
- case MaskMode.NONE:
5686
- material.stencilTest = false;
5687
- break;
5688
- default:
5689
- console.warn("MaskMode " + maskMode + " not in specification, please set stencil params seperately.");
5690
- }
5691
- }
5692
-
5693
- function _extends() {
5694
- _extends = Object.assign || function assign(target) {
5695
- for(var i = 1; i < arguments.length; i++){
5696
- var source = arguments[i];
5697
- for(var key in source)if (Object.prototype.hasOwnProperty.call(source, key)) target[key] = source[key];
5698
- }
5699
- return target;
5700
- };
5701
- return _extends.apply(this, arguments);
5702
- }
5703
-
5704
- exports.TextureLoadAction = void 0;
5705
- (function(TextureLoadAction) {
5706
- TextureLoadAction[TextureLoadAction["whatever"] = 0] = "whatever";
5707
- //preserve previous attachment
5708
- //load = 1,
5709
- //clear attachment
5710
- TextureLoadAction[TextureLoadAction["clear"] = 2] = "clear";
5711
- })(exports.TextureLoadAction || (exports.TextureLoadAction = {}));
5712
- exports.TextureSourceType = void 0;
5713
- (function(TextureSourceType) {
5714
- TextureSourceType[TextureSourceType["none"] = 0] = "none";
5715
- TextureSourceType[TextureSourceType["data"] = 1] = "data";
5716
- TextureSourceType[TextureSourceType["image"] = 2] = "image";
5717
- TextureSourceType[TextureSourceType["compressed"] = 3] = "compressed";
5718
- TextureSourceType[TextureSourceType["video"] = 4] = "video";
5719
- TextureSourceType[TextureSourceType["canvas"] = 5] = "canvas";
5720
- TextureSourceType[TextureSourceType["framebuffer"] = 6] = "framebuffer";
5721
- TextureSourceType[TextureSourceType["mipmaps"] = 7] = "mipmaps";
5722
- })(exports.TextureSourceType || (exports.TextureSourceType = {}));
5723
-
5724
- /**
5725
- * 负责下载各种资源,并提供了一些异步加载和缓存管理的功能
5726
- */ var Downloader = /*#__PURE__*/ function() {
5727
- function Downloader() {
5728
- /**
5729
- * 存储多个回调函数的对象
5730
- */ this.callbacks = {};
5731
- }
5732
- var _proto = Downloader.prototype;
5733
- /**
5734
- * 下载一个 JSON 文件
5735
- * @param url - 要下载的 JSON 文件的 URL
5736
- * @param onSuccess - 下载成功后的回调函数
5737
- * @param onError - 下载失败后的回调函数
5738
- */ _proto.downloadJSON = function downloadJSON(url, onSuccess, onError) {
5739
- this.download(url, "json", onSuccess, onError);
5740
- };
5741
- /**
5742
- * 下载一个二进制文件
5743
- * @param url - 要下载的二进制文件的 URL
5744
- * @param onSuccess - 下载成功后的回调函数
5745
- * @param onError - 下载失败后的回调函数
5746
- */ _proto.downloadBinary = function downloadBinary(url, onSuccess, onError) {
5747
- this.download(url, "arraybuffer", onSuccess, onError);
5748
- };
5749
- /**
5750
- * 下载一个 Blob 文件
5751
- * @param url - 要下载的 Blob 文件的 URL
5752
- * @param onSuccess - 下载成功后的回调函数
5753
- * @param onError - 下载失败后的回调函数
5754
- */ _proto.downloadBlob = function downloadBlob(url, onSuccess, onError) {
5755
- this.download(url, "blob", onSuccess, onError);
5756
- };
5757
- _proto.download = function download(url, responseType, onSuccess, onError) {
5758
- var _this = this;
5759
- if (responseType === void 0) responseType = "json";
5760
- if (this.start(url, onSuccess, onError)) {
5761
- return;
5762
- }
5763
- var xhr = new XMLHttpRequest();
5764
- var handleError = function() {
5765
- _this.finish(url, xhr.status, xhr.response);
5387
+ var xhr = new XMLHttpRequest();
5388
+ var handleError = function() {
5389
+ _this.finish(url, xhr.status, xhr.response);
5766
5390
  };
5767
5391
  var handleLoad = function() {
5768
5392
  if (xhr.status == 200) {
@@ -6100,7 +5724,12 @@ function _loadVideo() {
6100
5724
  });
6101
5725
  return _loadVideo.apply(this, arguments);
6102
5726
  }
6103
- function loadMedia(url, loadFn) {
5727
+ /**
5728
+ * 异步加载一个媒体文件
5729
+ * @param url
5730
+ * @param loadFn
5731
+ * @returns
5732
+ */ function loadMedia(url, loadFn) {
6104
5733
  return _loadMedia.apply(this, arguments);
6105
5734
  }
6106
5735
  function _loadMedia() {
@@ -6262,6 +5891,144 @@ function _loadMipmapImage() {
6262
5891
  return _loadMipmapImage.apply(this, arguments);
6263
5892
  }
6264
5893
 
5894
+ /**
5895
+ * Helper class to create a WebGL Context
5896
+ *
5897
+ * @param canvas
5898
+ * @param glType
5899
+ * @param options
5900
+ * @returns
5901
+ */ function createGLContext(canvas, glType, options) {
5902
+ if (glType === void 0) glType = "webgl";
5903
+ var context;
5904
+ if (glType === "webgl2") {
5905
+ context = canvas.getContext("webgl2", options);
5906
+ if (!context) {
5907
+ console.debug("WebGL2 context retrieval failed, falling back to WebGL context.");
5908
+ }
5909
+ }
5910
+ if (!context || glType === "webgl") {
5911
+ context = canvas.getContext("webgl", options);
5912
+ }
5913
+ if (!context) {
5914
+ throw new Error("This browser does not support WebGL or the WebGL version is incorrect. Please check your WebGL version.");
5915
+ }
5916
+ return context;
5917
+ }
5918
+
5919
+ function gpuTimer(gl) {
5920
+ var ext = gl.getExtension("EXT_disjoint_timer_query_webgl2");
5921
+ if (ext) {
5922
+ var query = gl.createQuery();
5923
+ var getTime = /*#__PURE__*/ _async_to_generator(function() {
5924
+ return __generator(this, function(_state) {
5925
+ return [
5926
+ 2,
5927
+ new Promise(function(resolve, reject) {
5928
+ if (query) {
5929
+ var available = gl.getQueryParameter(query, gl.QUERY_RESULT_AVAILABLE);
5930
+ var disjoint = gl.getParameter(ext.GPU_DISJOINT_EXT);
5931
+ if (available && !disjoint) {
5932
+ // See how much time the rendering of the object took in nanoseconds.
5933
+ var timeElapsed = gl.getQueryParameter(query, gl.QUERY_RESULT); // Do something useful with the time. Note that care should be
5934
+ // taken to use all significant bits of the result, not just the
5935
+ // least significant 32 bits.
5936
+ resolve(timeElapsed / 1000 / 1000);
5937
+ }
5938
+ if (available || disjoint) {
5939
+ // Clean up the query object.
5940
+ gl.deleteQuery(query); // Don't re-enter this polling loop.
5941
+ query = null;
5942
+ }
5943
+ available !== null && query && window.setTimeout(function() {
5944
+ getTime().then(resolve).catch;
5945
+ }, 1);
5946
+ }
5947
+ })
5948
+ ];
5949
+ });
5950
+ });
5951
+ if (!query) {
5952
+ return;
5953
+ }
5954
+ return {
5955
+ begin: function() {
5956
+ query && gl.beginQuery(ext.TIME_ELAPSED_EXT, query);
5957
+ },
5958
+ end: function() {
5959
+ gl.endQuery(ext.TIME_ELAPSED_EXT);
5960
+ },
5961
+ getTime: getTime
5962
+ };
5963
+ }
5964
+ }
5965
+
5966
+ var initErrors = [];
5967
+ // @ts-expect-error
5968
+ var glContext = {};
5969
+ if (!initErrors.length) {
5970
+ initGLContext();
5971
+ }
5972
+ function initGLContext() {
5973
+ // 重要:iOS 9/10 低版本需要拷贝 gl context 的 prototype,要不然会有属性值的缺失
5974
+ if (typeof WebGL2RenderingContext === "function") {
5975
+ copy(WebGL2RenderingContext);
5976
+ } else if (typeof WebGLRenderingContext !== "undefined") {
5977
+ copy(WebGLRenderingContext);
5978
+ copy(WebGLRenderingContext.prototype);
5979
+ } else {
5980
+ initErrors.push(// iOS 16 lockdown mode
5981
+ "iOS16 lockdown mode, WebGL Constants not in global");
5982
+ }
5983
+ if (!initErrors.length && !("HALF_FLOAT" in glContext)) {
5984
+ // @ts-expect-error set default value
5985
+ glContext["HALF_FLOAT"] = 5131;
5986
+ }
5987
+ }
5988
+ function isWebGL2(gl) {
5989
+ return typeof WebGL2RenderingContext !== "undefined" && gl.constructor.name === "WebGL2RenderingContext";
5990
+ }
5991
+ function copy(target) {
5992
+ for(var name in target){
5993
+ if (/^[A-Z_]/.test(name)) {
5994
+ // @ts-expect-error safe to assign
5995
+ glContext[name] = target[name];
5996
+ }
5997
+ }
5998
+ }
5999
+ function vertexFormatType2GLType(formatType) {
6000
+ switch(formatType){
6001
+ case VertexFormatType.Float32:
6002
+ return WebGLRenderingContext["FLOAT"];
6003
+ case VertexFormatType.Int16:
6004
+ return WebGLRenderingContext["SHORT"];
6005
+ case VertexFormatType.Int8:
6006
+ return WebGLRenderingContext["BYTE"];
6007
+ case VertexFormatType.UInt16:
6008
+ return WebGLRenderingContext["UNSIGNED_SHORT"];
6009
+ case VertexFormatType.UInt8:
6010
+ return WebGLRenderingContext["UNSIGNED_BYTE"];
6011
+ default:
6012
+ return WebGLRenderingContext["FLOAT"];
6013
+ }
6014
+ }
6015
+ function glType2VertexFormatType(webglType) {
6016
+ switch(webglType){
6017
+ case WebGLRenderingContext["FLOAT"]:
6018
+ return VertexFormatType.Float32;
6019
+ case WebGLRenderingContext["SHORT"]:
6020
+ return VertexFormatType.Int16;
6021
+ case WebGLRenderingContext["BYTE"]:
6022
+ return VertexFormatType.Int8;
6023
+ case WebGLRenderingContext["UNSIGNED_SHORT"]:
6024
+ return VertexFormatType.UInt16;
6025
+ case WebGLRenderingContext["UNSIGNED_BYTE"]:
6026
+ return VertexFormatType.UInt8;
6027
+ default:
6028
+ return VertexFormatType.Float32;
6029
+ }
6030
+ }
6031
+
6265
6032
  var seed$9 = 1;
6266
6033
  /**
6267
6034
  * Texture 抽象类
@@ -6856,44 +6623,318 @@ var TextureFactory = /*#__PURE__*/ function() {
6856
6623
  });
6857
6624
  })();
6858
6625
  };
6859
- _proto.loadMipmapImages = function loadMipmapImages(pointers, bin) {
6860
- return _async_to_generator(function() {
6861
- return __generator(this, function(_state) {
6862
- return [
6863
- 2,
6864
- Promise.all(pointers.map(function(pointer) {
6865
- var blob = new Blob([
6866
- new Uint8Array(bin, pointer[0], pointer[1])
6867
- ]);
6868
- return loadImage(blob);
6869
- }))
6870
- ];
6871
- });
6872
- })();
6626
+ _proto.loadMipmapImages = function loadMipmapImages(pointers, bin) {
6627
+ return _async_to_generator(function() {
6628
+ return __generator(this, function(_state) {
6629
+ return [
6630
+ 2,
6631
+ Promise.all(pointers.map(function(pointer) {
6632
+ var blob = new Blob([
6633
+ new Uint8Array(bin, pointer[0], pointer[1])
6634
+ ]);
6635
+ return loadImage(blob);
6636
+ }))
6637
+ ];
6638
+ });
6639
+ })();
6640
+ };
6641
+ _proto.loadCubeMap = function loadCubeMap(cubemap) {
6642
+ return _async_to_generator(function() {
6643
+ return __generator(this, function(_state) {
6644
+ return [
6645
+ 2,
6646
+ Promise.all(cubemap.map(function(key) {
6647
+ return loadImage(key);
6648
+ }))
6649
+ ];
6650
+ });
6651
+ })();
6652
+ };
6653
+ return TextureFactory;
6654
+ }();
6655
+ var g;
6656
+ function getDefaultTextureFactory() {
6657
+ if (!g) {
6658
+ g = new TextureFactory();
6659
+ }
6660
+ return g;
6661
+ }
6662
+ function setDefaultTextureFactory(factory) {
6663
+ g = factory;
6664
+ }
6665
+
6666
+ function _array_like_to_array(arr, len) {
6667
+ if (len == null || len > arr.length) len = arr.length;
6668
+ for(var i = 0, arr2 = new Array(len); i < len; i++)arr2[i] = arr[i];
6669
+ return arr2;
6670
+ }
6671
+
6672
+ function _unsupported_iterable_to_array(o, minLen) {
6673
+ if (!o) return;
6674
+ if (typeof o === "string") return _array_like_to_array(o, minLen);
6675
+ var n = Object.prototype.toString.call(o).slice(8, -1);
6676
+ if (n === "Object" && o.constructor) n = o.constructor.name;
6677
+ if (n === "Map" || n === "Set") return Array.from(n);
6678
+ if (n === "Arguments" || /^(?:Ui|I)nt(?:8|16|32)(?:Clamped)?Array$/.test(n)) return _array_like_to_array(o, minLen);
6679
+ }
6680
+
6681
+ function _create_for_of_iterator_helper_loose(o, allowArrayLike) {
6682
+ var it = typeof Symbol !== "undefined" && o[Symbol.iterator] || o["@@iterator"];
6683
+ if (it) return (it = it.call(o)).next.bind(it);
6684
+ // Fallback for engines without symbol support
6685
+ if (Array.isArray(o) || (it = _unsupported_iterable_to_array(o)) || allowArrayLike && o && typeof o.length === "number") {
6686
+ if (it) o = it;
6687
+ var i = 0;
6688
+ return function() {
6689
+ if (i >= o.length) return {
6690
+ done: true
6691
+ };
6692
+ return {
6693
+ done: false,
6694
+ value: o[i++]
6695
+ };
6696
+ };
6697
+ }
6698
+ throw new TypeError("Invalid attempt to iterate non-iterable instance.\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method.");
6699
+ }
6700
+
6701
+ exports.ShaderCompileResultStatus = void 0;
6702
+ (function(ShaderCompileResultStatus) {
6703
+ ShaderCompileResultStatus[ShaderCompileResultStatus["noShader"] = 0] = "noShader";
6704
+ ShaderCompileResultStatus[ShaderCompileResultStatus["success"] = 1] = "success";
6705
+ ShaderCompileResultStatus[ShaderCompileResultStatus["fail"] = 2] = "fail";
6706
+ ShaderCompileResultStatus[ShaderCompileResultStatus["compiling"] = 3] = "compiling";
6707
+ })(exports.ShaderCompileResultStatus || (exports.ShaderCompileResultStatus = {}));
6708
+ exports.GLSLVersion = void 0;
6709
+ (function(GLSLVersion) {
6710
+ GLSLVersion["GLSL1"] = "100";
6711
+ GLSLVersion["GLSL3"] = "300 es";
6712
+ })(exports.GLSLVersion || (exports.GLSLVersion = {}));
6713
+ var ShaderVariant = /*#__PURE__*/ function(EffectsObject) {
6714
+ _inherits(ShaderVariant, EffectsObject);
6715
+ function ShaderVariant(engine, source) {
6716
+ var _this;
6717
+ _this = EffectsObject.call(this, engine) || this;
6718
+ _this.source = source;
6719
+ return _this;
6720
+ }
6721
+ return ShaderVariant;
6722
+ }(EffectsObject);
6723
+ exports.Shader = /*#__PURE__*/ function(EffectsObject) {
6724
+ _inherits(Shader, EffectsObject);
6725
+ function Shader() {
6726
+ return EffectsObject.apply(this, arguments);
6727
+ }
6728
+ var _proto = Shader.prototype;
6729
+ _proto.createVariant = function createVariant(macros) {
6730
+ var shaderMacros = [];
6731
+ if (macros) {
6732
+ for(var _iterator = _create_for_of_iterator_helper_loose(Object.keys(macros)), _step; !(_step = _iterator()).done;){
6733
+ var key = _step.value;
6734
+ shaderMacros.push([
6735
+ key,
6736
+ macros[key]
6737
+ ]);
6738
+ }
6739
+ }
6740
+ var shaderVariant = this.engine.getShaderLibrary().createShader(this.shaderData, shaderMacros);
6741
+ shaderVariant.shader = this;
6742
+ return shaderVariant;
6743
+ };
6744
+ _proto.fromData = function fromData(data) {
6745
+ EffectsObject.prototype.fromData.call(this, data);
6746
+ this.shaderData = data;
6873
6747
  };
6874
- _proto.loadCubeMap = function loadCubeMap(cubemap) {
6875
- return _async_to_generator(function() {
6876
- return __generator(this, function(_state) {
6877
- return [
6878
- 2,
6879
- Promise.all(cubemap.map(function(key) {
6880
- return loadImage(key);
6881
- }))
6882
- ];
6883
- });
6884
- })();
6748
+ return Shader;
6749
+ }(EffectsObject);
6750
+ exports.Shader = __decorate([
6751
+ effectsClass(DataType.Shader)
6752
+ ], exports.Shader);
6753
+
6754
+ var EFFECTS_COPY_MESH_NAME = "effects-internal-copy";
6755
+ var COPY_MESH_SHADER_ID = "effects-internal-copy-mesh";
6756
+ var COPY_VERTEX_SHADER = "\nprecision highp float;\nattribute vec2 aPos;\nvarying vec2 vTex;\nvoid main(){\n gl_Position = vec4(aPos,0.,1.0);\n vTex = (aPos + vec2(1.0))/2.;\n}";
6757
+ var COPY_FRAGMENT_SHADER = "precision mediump float;\nvarying vec2 vTex;\n\n#ifdef DEPTH_TEXTURE\nuniform sampler2D uDepth;\n#extension GL_EXT_frag_depth : enable\n#endif\nvoid main(){\n #ifdef DEPTH_TEXTURE\n gl_FragDepthEXT = texture2D(uDepth,vTex).r;\n #endif\n}\n";
6758
+ function createCopyShader(level, writeDepth) {
6759
+ var webgl2 = level === 2;
6760
+ return {
6761
+ name: EFFECTS_COPY_MESH_NAME,
6762
+ vertex: COPY_VERTEX_SHADER,
6763
+ fragment: COPY_FRAGMENT_SHADER,
6764
+ glslVersion: webgl2 ? exports.GLSLVersion.GLSL3 : exports.GLSLVersion.GLSL1,
6765
+ macros: [
6766
+ [
6767
+ "DEPTH_TEXTURE",
6768
+ !!writeDepth
6769
+ ]
6770
+ ],
6771
+ // @ts-expect-error
6772
+ cacheId: COPY_MESH_SHADER_ID + +writeDepth
6885
6773
  };
6886
- return TextureFactory;
6887
- }();
6888
- var g;
6889
- function getDefaultTextureFactory() {
6890
- if (!g) {
6891
- g = new TextureFactory();
6774
+ }
6775
+
6776
+ exports.ShaderType = void 0;
6777
+ (function(ShaderType) {
6778
+ ShaderType[ShaderType["vertex"] = 0] = "vertex";
6779
+ ShaderType[ShaderType["fragment"] = 1] = "fragment";
6780
+ })(exports.ShaderType || (exports.ShaderType = {}));
6781
+
6782
+ function valIfUndefined(val, def) {
6783
+ if (val === undefined || val === null) {
6784
+ return def;
6892
6785
  }
6893
- return g;
6786
+ return val;
6894
6787
  }
6895
- function setDefaultTextureFactory(factory) {
6896
- g = factory;
6788
+ function getPreMultiAlpha(blending) {
6789
+ switch(blending){
6790
+ case BlendingMode.ALPHA:
6791
+ return 1;
6792
+ case BlendingMode.ADD:
6793
+ return 1;
6794
+ case BlendingMode.SUBTRACTION:
6795
+ return 1;
6796
+ case BlendingMode.STRONG_LIGHT:
6797
+ return 1;
6798
+ case BlendingMode.WEAK_LIGHT:
6799
+ return 1;
6800
+ case BlendingMode.SUPERPOSITION:
6801
+ return 2;
6802
+ case BlendingMode.BRIGHTNESS:
6803
+ return 3;
6804
+ case BlendingMode.MULTIPLY:
6805
+ return 0;
6806
+ default:
6807
+ // 处理undefined
6808
+ return 1;
6809
+ }
6810
+ }
6811
+ function setBlendMode(material, blendMode) {
6812
+ switch(blendMode){
6813
+ case undefined:
6814
+ material.blendFunction = [
6815
+ glContext.ONE,
6816
+ glContext.ONE_MINUS_SRC_ALPHA,
6817
+ glContext.ONE,
6818
+ glContext.ONE_MINUS_SRC_ALPHA
6819
+ ];
6820
+ break;
6821
+ case BlendingMode.ALPHA:
6822
+ material.blendFunction = [
6823
+ glContext.ONE,
6824
+ glContext.ONE_MINUS_SRC_ALPHA,
6825
+ glContext.ONE,
6826
+ glContext.ONE_MINUS_SRC_ALPHA
6827
+ ];
6828
+ break;
6829
+ case BlendingMode.ADD:
6830
+ material.blendFunction = [
6831
+ glContext.ONE,
6832
+ glContext.ONE,
6833
+ glContext.ONE,
6834
+ glContext.ONE
6835
+ ];
6836
+ break;
6837
+ case BlendingMode.SUBTRACTION:
6838
+ material.blendFunction = [
6839
+ glContext.ONE,
6840
+ glContext.ONE,
6841
+ glContext.ZERO,
6842
+ glContext.ONE
6843
+ ];
6844
+ material.blendEquation = [
6845
+ glContext.FUNC_REVERSE_SUBTRACT,
6846
+ glContext.FUNC_REVERSE_SUBTRACT
6847
+ ];
6848
+ break;
6849
+ case BlendingMode.SUPERPOSITION:
6850
+ material.blendFunction = [
6851
+ glContext.ONE,
6852
+ glContext.ONE,
6853
+ glContext.ONE,
6854
+ glContext.ONE
6855
+ ];
6856
+ break;
6857
+ case BlendingMode.MULTIPLY:
6858
+ material.blendFunction = [
6859
+ glContext.DST_COLOR,
6860
+ glContext.ONE_MINUS_SRC_ALPHA,
6861
+ glContext.DST_COLOR,
6862
+ glContext.ONE_MINUS_SRC_ALPHA
6863
+ ];
6864
+ break;
6865
+ case BlendingMode.BRIGHTNESS:
6866
+ material.blendFunction = [
6867
+ glContext.ONE,
6868
+ glContext.ONE_MINUS_SRC_ALPHA,
6869
+ glContext.ONE,
6870
+ glContext.ONE_MINUS_SRC_ALPHA
6871
+ ];
6872
+ break;
6873
+ case BlendingMode.STRONG_LIGHT:
6874
+ material.blendFunction = [
6875
+ glContext.DST_COLOR,
6876
+ glContext.DST_ALPHA,
6877
+ glContext.ZERO,
6878
+ glContext.ONE
6879
+ ];
6880
+ break;
6881
+ case BlendingMode.WEAK_LIGHT:
6882
+ material.blendFunction = [
6883
+ glContext.DST_COLOR,
6884
+ glContext.ZERO,
6885
+ glContext.ZERO,
6886
+ glContext.ONE
6887
+ ];
6888
+ break;
6889
+ default:
6890
+ console.warn("BlendMode " + blendMode + " not in specification, please set blend params separately.");
6891
+ }
6892
+ }
6893
+ function setSideMode(material, side) {
6894
+ if (side === SideMode.DOUBLE) {
6895
+ material.culling = false;
6896
+ } else {
6897
+ material.culling = true;
6898
+ material.frontFace = glContext.CW;
6899
+ material.cullFace = side === SideMode.BACK ? glContext.BACK : glContext.FRONT;
6900
+ }
6901
+ }
6902
+ function setMaskMode(material, maskMode) {
6903
+ switch(maskMode){
6904
+ case undefined:
6905
+ material.stencilTest = false;
6906
+ break;
6907
+ case MaskMode.MASK:
6908
+ material.stencilTest = true;
6909
+ material.stencilFunc = [
6910
+ glContext.ALWAYS,
6911
+ glContext.ALWAYS
6912
+ ];
6913
+ material.stencilOpZPass = [
6914
+ glContext.REPLACE,
6915
+ glContext.REPLACE
6916
+ ];
6917
+ break;
6918
+ case MaskMode.OBSCURED:
6919
+ material.stencilTest = true;
6920
+ material.stencilFunc = [
6921
+ glContext.EQUAL,
6922
+ glContext.EQUAL
6923
+ ];
6924
+ break;
6925
+ case MaskMode.REVERSE_OBSCURED:
6926
+ material.stencilTest = true;
6927
+ material.stencilFunc = [
6928
+ glContext.NOTEQUAL,
6929
+ glContext.NOTEQUAL
6930
+ ];
6931
+ break;
6932
+ case MaskMode.NONE:
6933
+ material.stencilTest = false;
6934
+ break;
6935
+ default:
6936
+ console.warn("MaskMode " + maskMode + " not in specification, please set stencil params seperately.");
6937
+ }
6897
6938
  }
6898
6939
 
6899
6940
  /**
@@ -10145,7 +10186,7 @@ var integrate = "float calculateMovement(float t,vec2 p1,vec2 p2,vec2 p3,vec2 p4
10145
10186
 
10146
10187
  var itemVert = "precision highp float;attribute vec2 atlasOffset;attribute vec3 aPos;varying vec2 vTexCoord;varying vec3 vParams;varying vec4 vColor;uniform vec2 _Size;uniform vec3 _Scale;uniform vec4 _Color;uniform vec4 _TexParams;uniform vec4 _TexOffset;uniform mat4 effects_MatrixVP;uniform mat4 effects_ObjectToWorld;uniform mat4 effects_MatrixV;\n#ifdef ENV_EDITOR\nuniform vec4 uEditorTransform;\n#endif\nvoid main(){vec4 texParams=_TexParams;vTexCoord=vec2(atlasOffset.xy*_TexOffset.zw+_TexOffset.xy);vColor=_Color;vParams=vec3(0.0,texParams.y,texParams.x);if(texParams.z==1.0){vec4 pos=vec4(aPos.xy*_Size,aPos.z,1.0);gl_Position=effects_MatrixVP*effects_ObjectToWorld*pos;}else{mat4 view=effects_MatrixV;vec3 camRight=vec3(view[0][0],view[1][0],view[2][0]);vec3 camUp=vec3(view[0][1],view[1][1],view[2][1]);vec3 worldPosition=vec3(effects_ObjectToWorld*vec4(0.0,0.0,0.0,1.0));vec3 vertexPosition=worldPosition+camRight*aPos.x*_Size.x*_Scale.x+camUp*aPos.y*_Size.y*_Scale.y;gl_Position=effects_MatrixVP*vec4(vertexPosition,1.0);}\n#ifdef ENV_EDITOR\ngl_Position=vec4(gl_Position.xy*uEditorTransform.xy+uEditorTransform.zw*gl_Position.w,gl_Position.zw);\n#endif\n}";
10147
10188
 
10148
- var itemFrag = "precision highp float;varying vec4 vColor;varying vec2 vTexCoord;varying vec3 vParams;uniform sampler2D _MainTex;vec4 blendColor(vec4 color,vec4 vc,float mode){vec4 ret=color*vc;float alpha=ret.a;if(mode==1.){ret.rgb*=alpha;}else if(mode==2.){ret.rgb*=alpha;ret.a=dot(ret.rgb,vec3(0.33333333));}else if(mode==3.){alpha=color.r*alpha;ret=vec4(vc.rgb*alpha,alpha);}return ret;}void main(){vec4 color=vec4(0.);vec4 texColor=texture2D(_MainTex,vTexCoord.xy);color=blendColor(texColor,vColor,floor(0.5+vParams.y));\n#ifdef ALPHA_CLIP\nif(vParams.z==0.&&color.a<0.04){discard;}\n#endif\ncolor.a=clamp(color.a,0.0,1.0);gl_FragColor=color;}";
10189
+ var itemFrag = "precision highp float;varying vec4 vColor;varying vec2 vTexCoord;varying vec3 vParams;uniform sampler2D _MainTex;vec4 blendColor(vec4 color,vec4 vc,float mode){vec4 ret=color*vc;float alpha=ret.a;if(mode==1.){ret.rgb*=alpha;}else if(mode==2.){ret.rgb*=alpha;ret.a=dot(ret.rgb,vec3(0.33333333));}else if(mode==3.){alpha=color.r*alpha;ret=vec4(vc.rgb*alpha,alpha);}return ret;}void main(){vec4 color=vec4(0.);\n#ifdef TRANSPARENT_VIDEO\nvec2 uv_rgb=vec2(vTexCoord.x*0.5000,vTexCoord.y);vec2 uv_alpha=vec2(vTexCoord.x*0.5000+0.5000,vTexCoord.y);vec3 rgb=texture2D(_MainTex,uv_rgb).rgb;float alpha=texture2D(_MainTex,uv_alpha).r;vec4 texColor=vec4(rgb/alpha,alpha);\n#else\nvec4 texColor=texture2D(_MainTex,vTexCoord.xy);\n#endif\ncolor=blendColor(texColor,vColor,floor(0.5+vParams.y));\n#ifdef ALPHA_CLIP\nif(vParams.z==0.&&color.a<0.04){discard;}\n#endif\ncolor.a=clamp(color.a,0.0,1.0);gl_FragColor=color;}";
10149
10190
 
10150
10191
  var particleFrag = "#version 100\nprecision mediump float;vec4 blendColor(vec4 color,vec4 vc,float mode){vec4 ret=color*vc;float alpha=ret.a;if(mode==1.){ret.rgb*=alpha;}else if(mode==2.){ret.rgb*=alpha;ret.a=dot(ret.rgb,vec3(0.33333333));}else if(mode==3.){alpha=color.r*alpha;ret=vec4(vc.rgb*alpha,alpha);}return ret;}\n#define PATICLE_SHADER 1\nvarying float vLife;varying vec2 vTexCoord;varying vec4 vColor;uniform vec3 emissionColor;uniform float emissionIntensity;uniform sampler2D uMaskTex;uniform vec4 uColorParams;uniform vec2 uTexOffset;\n#ifdef COLOR_OVER_LIFETIME\nuniform sampler2D uColorOverLifetime;\n#endif\n#ifdef USE_SPRITE\nvarying vec4 vTexCoordBlend;\n#endif\nvarying float vSeed;\n#ifdef PREVIEW_BORDER\nuniform vec4 uPreviewColor;\n#endif\n#ifdef USE_SPRITE\nvec4 getTextureColor(sampler2D tex,vec2 texCoord){if(vTexCoordBlend.w>0.){return mix(texture2D(tex,texCoord),texture2D(tex,vTexCoordBlend.xy+texCoord),vTexCoordBlend.z);}return texture2D(tex,texCoord);}\n#else\n#define getTextureColor texture2D\n#endif\n#ifndef WEBGL2\n#define round(a) floor(0.5+a)\n#endif\n#ifdef PREVIEW_BORDER\nvoid main(){gl_FragColor=uPreviewColor;}\n#else\nvoid main(){vec4 color=vec4(1.0);vec4 tempColor=vColor;vec2 texOffset=uTexOffset;if(vLife<0.){discard;}if(uColorParams.x>0.0){color=getTextureColor(uMaskTex,vTexCoord);}\n#ifdef COLOR_OVER_LIFETIME\n#ifndef ENABLE_VERTEX_TEXTURE\ntempColor*=texture2D(uColorOverLifetime,vec2(vLife,0.));\n#endif\n#endif\ncolor=blendColor(color,tempColor,round(uColorParams.y));if(color.a<=0.01&&uColorParams.w>0.){float _at=texture2D(uMaskTex,vTexCoord+texOffset).a+texture2D(uMaskTex,vTexCoord+texOffset*-1.).a;if(_at<=0.02){discard;}}vec3 emission=emissionColor*pow(2.0,emissionIntensity);color=vec4(pow(pow(color.rgb,vec3(2.2))+emission,vec3(1.0/2.2)),color.a);gl_FragColor=color;}\n#endif\n";
10151
10192
 
@@ -13104,7 +13145,28 @@ var Vector4Curve = /*#__PURE__*/ function(ValueGetter) {
13104
13145
  this.value.set(x, y, z, w);
13105
13146
  return this.value;
13106
13147
  };
13107
- return Vector4Curve;
13148
+ return Vector4Curve;
13149
+ }(ValueGetter);
13150
+ var Vector2Curve = /*#__PURE__*/ function(ValueGetter) {
13151
+ _inherits(Vector2Curve, ValueGetter);
13152
+ function Vector2Curve() {
13153
+ var _this;
13154
+ _this = ValueGetter.apply(this, arguments) || this;
13155
+ _this.value = new Vector2();
13156
+ return _this;
13157
+ }
13158
+ var _proto = Vector2Curve.prototype;
13159
+ _proto.onCreate = function onCreate(arg) {
13160
+ this.xCurve = createValueGetter(arg[0]);
13161
+ this.yCurve = createValueGetter(arg[1]);
13162
+ };
13163
+ _proto.getValue = function getValue(t) {
13164
+ var x = this.xCurve.getValue(t);
13165
+ var y = this.yCurve.getValue(t);
13166
+ this.value.set(x, y);
13167
+ return this.value;
13168
+ };
13169
+ return Vector2Curve;
13108
13170
  }(ValueGetter);
13109
13171
 
13110
13172
  var SPRITE_VERTEX_STRIDE = 6;
@@ -13169,6 +13231,8 @@ var map$1 = (_obj$3 = {}, _obj$3[ValueType.RANDOM] = function(props) {
13169
13231
  return new ColorCurve(props);
13170
13232
  }, _obj$3[ValueType.VECTOR4_CURVE] = function(props) {
13171
13233
  return new Vector4Curve(props);
13234
+ }, _obj$3[ValueType.VECTOR2_CURVE] = function(props) {
13235
+ return new Vector2Curve(props);
13172
13236
  }, _obj$3);
13173
13237
  function createValueGetter(args) {
13174
13238
  if (!args || !isNaN(+args)) {
@@ -13293,13 +13357,39 @@ var ColorCurve = /*#__PURE__*/ function(ValueGetter) {
13293
13357
  this.color = color;
13294
13358
  this.material.setVector4("_Color", new Vector4().setFromArray(color));
13295
13359
  };
13296
- /**
13297
- * 设置当前 Mesh 的纹理
13298
- * @since 2.0.0
13299
- * @param texture - 纹理对象
13300
- */ _proto.setTexture = function setTexture(texture) {
13301
- this.renderer.texture = texture;
13302
- this.material.setTexture("_MainTex", texture);
13360
+ _proto.setTexture = function setTexture(input) {
13361
+ var _this = this;
13362
+ return _async_to_generator(function() {
13363
+ var texture;
13364
+ return __generator(this, function(_state) {
13365
+ switch(_state.label){
13366
+ case 0:
13367
+ if (!(typeof input === "string")) return [
13368
+ 3,
13369
+ 2
13370
+ ];
13371
+ return [
13372
+ 4,
13373
+ Texture.fromImage(input, _this.item.engine)
13374
+ ];
13375
+ case 1:
13376
+ texture = _state.sent();
13377
+ return [
13378
+ 3,
13379
+ 3
13380
+ ];
13381
+ case 2:
13382
+ texture = input;
13383
+ _state.label = 3;
13384
+ case 3:
13385
+ _this.renderer.texture = texture;
13386
+ _this.material.setTexture("_MainTex", texture);
13387
+ return [
13388
+ 2
13389
+ ];
13390
+ }
13391
+ });
13392
+ })();
13303
13393
  };
13304
13394
  /**
13305
13395
  * @internal
@@ -13478,11 +13568,14 @@ var ColorCurve = /*#__PURE__*/ function(ValueGetter) {
13478
13568
  maxVertex: 4
13479
13569
  });
13480
13570
  };
13481
- _proto.createMaterial = function createMaterial(renderInfo, count) {
13482
- var side = renderInfo.side, occlusion = renderInfo.occlusion, blending = renderInfo.blending, maskMode = renderInfo.maskMode, mask = renderInfo.mask;
13483
- var materialProps = {
13571
+ _proto.getMaterialProps = function getMaterialProps(renderInfo, count) {
13572
+ return {
13484
13573
  shader: spriteMeshShaderFromRenderInfo(renderInfo, count, 1)
13485
13574
  };
13575
+ };
13576
+ _proto.createMaterial = function createMaterial(renderInfo, count) {
13577
+ var side = renderInfo.side, occlusion = renderInfo.occlusion, blending = renderInfo.blending, maskMode = renderInfo.maskMode, mask = renderInfo.mask;
13578
+ var materialProps = this.getMaterialProps(renderInfo, count);
13486
13579
  this.preMultiAlpha = getPreMultiAlpha(blending);
13487
13580
  var material = Material.create(this.engine, materialProps);
13488
13581
  var states = {
@@ -13561,6 +13654,8 @@ function getImageItemRenderInfo(item) {
13561
13654
  };
13562
13655
  }
13563
13656
 
13657
+ // Based on:
13658
+ // https://github.com/pixijs/pixijs/blob/dev/src/maths/shapes/ShapePrimitive.ts
13564
13659
  var ShapePrimitive = function ShapePrimitive() {
13565
13660
  };
13566
13661
 
@@ -14666,6 +14761,7 @@ function triangulate(contours) {
14666
14761
  return triangleVerts;
14667
14762
  }
14668
14763
 
14764
+ // Based on:
14669
14765
  /**
14670
14766
  * A class to define a shape via user defined coordinates.
14671
14767
  */ var Polygon = /*#__PURE__*/ function(ShapePrimitive) {
@@ -14765,12 +14861,13 @@ function triangulate(contours) {
14765
14861
  var triangles = triangulate([
14766
14862
  points
14767
14863
  ]);
14864
+ var indexStart = vertices.length / 2;
14768
14865
  for(var i = 0; i < triangles.length; i++){
14769
- vertices[verticesOffset + i] = triangles[i];
14866
+ vertices[verticesOffset * 2 + i] = triangles[i];
14770
14867
  }
14771
14868
  var vertexCount = triangles.length / 2;
14772
14869
  for(var i1 = 0; i1 < vertexCount; i1++){
14773
- indices[indicesOffset + i1] = i1;
14870
+ indices[indicesOffset + i1] = indexStart + i1;
14774
14871
  }
14775
14872
  };
14776
14873
  _create_class(Polygon, [
@@ -14892,6 +14989,7 @@ function recursive(x1, y1, x2, y2, x3, y3, x4, y4, points, distanceTolerance, le
14892
14989
  recursive(x1234, y1234, x234, y234, x34, y34, x4, y4, points, distanceTolerance, level + 1);
14893
14990
  }
14894
14991
 
14992
+ // Based on:
14895
14993
  /**
14896
14994
  * The Ellipse object is used to help draw graphics and can also be used to specify a hit area for containers.
14897
14995
  */ var Ellipse = /*#__PURE__*/ function(ShapePrimitive) {
@@ -15098,6 +15196,7 @@ function recursive(x1, y1, x2, y2, x3, y3, x4, y4, points, distanceTolerance, le
15098
15196
  return Ellipse;
15099
15197
  }(ShapePrimitive);
15100
15198
 
15199
+ // Based on:
15101
15200
  var StarType;
15102
15201
  (function(StarType) {
15103
15202
  StarType[StarType["Star"] = 0] = "Star";
@@ -15166,12 +15265,13 @@ var PolyStar = /*#__PURE__*/ function(ShapePrimitive) {
15166
15265
  var triangles = triangulate([
15167
15266
  points
15168
15267
  ]);
15268
+ var indexStart = vertices.length / 2;
15169
15269
  for(var i = 0; i < triangles.length; i++){
15170
- vertices[verticesOffset + i] = triangles[i];
15270
+ vertices[verticesOffset * 2 + i] = triangles[i];
15171
15271
  }
15172
15272
  var vertexCount = triangles.length / 2;
15173
15273
  for(var i1 = 0; i1 < vertexCount; i1++){
15174
- indices[indicesOffset + i1] = i1;
15274
+ indices[indicesOffset + i1] = indexStart + i1;
15175
15275
  }
15176
15276
  };
15177
15277
  _proto.buildStarPath = function buildStarPath() {
@@ -15242,6 +15342,7 @@ var PolyStar = /*#__PURE__*/ function(ShapePrimitive) {
15242
15342
  return PolyStar;
15243
15343
  }(ShapePrimitive);
15244
15344
 
15345
+ // Based on:
15245
15346
  // const tempPoints = [new Point(), new Point(), new Point(), new Point()];
15246
15347
  /**
15247
15348
  * The `Rectangle` object is an area defined by its position, as indicated by its upper-left corner
@@ -15565,6 +15666,7 @@ var PolyStar = /*#__PURE__*/ function(ShapePrimitive) {
15565
15666
  return Rectangle;
15566
15667
  }(ShapePrimitive);
15567
15668
 
15669
+ // Based on:
15568
15670
  var ShapePath = /*#__PURE__*/ function() {
15569
15671
  function ShapePath(graphicsPath) {
15570
15672
  this.graphicsPath = graphicsPath;
@@ -15723,6 +15825,7 @@ var ShapePath = /*#__PURE__*/ function() {
15723
15825
  return ShapePath;
15724
15826
  }();
15725
15827
 
15828
+ // Based on:
15726
15829
  var GraphicsPath = /*#__PURE__*/ function() {
15727
15830
  function GraphicsPath() {
15728
15831
  this.instructions = [];
@@ -15860,14 +15963,433 @@ var GraphicsPath = /*#__PURE__*/ function() {
15860
15963
  return GraphicsPath;
15861
15964
  }();
15862
15965
 
15966
+ // Based on:
15967
+ /**
15968
+ * The Point object represents a location in a two-dimensional coordinate system, where `x` represents
15969
+ * the position on the horizontal axis and `y` represents the position on the vertical axis.
15970
+ */ var Point = /*#__PURE__*/ function() {
15971
+ function Point(x, y) {
15972
+ if (x === void 0) x = 0;
15973
+ if (y === void 0) y = 0;
15974
+ /**
15975
+ * Position of the point on the x axis
15976
+ */ this.x = 0;
15977
+ /**
15978
+ * Position of the point on the y axis
15979
+ */ this.y = 0;
15980
+ this.x = x;
15981
+ this.y = y;
15982
+ }
15983
+ var _proto = Point.prototype;
15984
+ /**
15985
+ * Creates a clone of this point
15986
+ * @returns A clone of this point
15987
+ */ _proto.clone = function clone() {
15988
+ return new Point(this.x, this.y);
15989
+ };
15990
+ /**
15991
+ * Copies `x` and `y` from the given point into this point
15992
+ * @param p - The point to copy from
15993
+ * @returns The point instance itself
15994
+ */ _proto.copyFrom = function copyFrom(p) {
15995
+ this.set(p.x, p.y);
15996
+ return this;
15997
+ };
15998
+ /**
15999
+ * Copies this point's x and y into the given point (`p`).
16000
+ * @param p - The point to copy to. Can be any of type that is or extends `PointData`
16001
+ * @returns The point (`p`) with values updated
16002
+ */ _proto.copyTo = function copyTo(p) {
16003
+ p.set(this.x, this.y);
16004
+ return p;
16005
+ };
16006
+ /**
16007
+ * Accepts another point (`p`) and returns `true` if the given point is equal to this point
16008
+ * @param p - The point to check
16009
+ * @returns Returns `true` if both `x` and `y` are equal
16010
+ */ _proto.equals = function equals(p) {
16011
+ return p.x === this.x && p.y === this.y;
16012
+ };
16013
+ /**
16014
+ * Sets the point to a new `x` and `y` position.
16015
+ * If `y` is omitted, both `x` and `y` will be set to `x`.
16016
+ * @param {number} [x=0] - position of the point on the `x` axis
16017
+ * @param {number} [y=x] - position of the point on the `y` axis
16018
+ * @returns The point instance itself
16019
+ */ _proto.set = function set(x, y) {
16020
+ if (x === void 0) x = 0;
16021
+ if (y === void 0) y = x;
16022
+ this.x = x;
16023
+ this.y = y;
16024
+ return this;
16025
+ };
16026
+ _create_class(Point, null, [
16027
+ {
16028
+ key: "shared",
16029
+ get: /**
16030
+ * A static Point object with `x` and `y` values of `0`. Can be used to avoid creating new objects multiple times.
16031
+ * @readonly
16032
+ */ function get() {
16033
+ tempPoint.x = 0;
16034
+ tempPoint.y = 0;
16035
+ return tempPoint;
16036
+ }
16037
+ }
16038
+ ]);
16039
+ return Point;
16040
+ }();
16041
+ var tempPoint = new Point();
16042
+
16043
+ // Based on:
16044
+ var closePointEps = 1e-4;
16045
+ var curveEps = 0.0001;
16046
+ /**
16047
+ * Buffers vertices to draw a square cap.
16048
+ *
16049
+ * @internal
16050
+ * @private
16051
+ * @param x - X-coord of end point
16052
+ * @param y - Y-coord of end point
16053
+ * @param nx - X-coord of line normal pointing inside
16054
+ * @param ny - Y-coord of line normal pointing inside
16055
+ * @param innerWeight - Weight of inner points
16056
+ * @param outerWeight - Weight of outer points
16057
+ * @param clockwise - Whether the cap is drawn clockwise
16058
+ * @param verts - vertex buffer
16059
+ * @returns - no. of vertices pushed
16060
+ */ function square(x, y, nx, ny, innerWeight, outerWeight, clockwise, /* rotation for square (true at left end, false at right end) */ verts) {
16061
+ var ix = x - nx * innerWeight;
16062
+ var iy = y - ny * innerWeight;
16063
+ var ox = x + nx * outerWeight;
16064
+ var oy = y + ny * outerWeight;
16065
+ /* Rotate nx,ny for extension vector */ var exx;
16066
+ var eyy;
16067
+ if (clockwise) {
16068
+ exx = ny;
16069
+ eyy = -nx;
16070
+ } else {
16071
+ exx = -ny;
16072
+ eyy = nx;
16073
+ }
16074
+ /* [i|0]x,y extended at cap */ var eix = ix + exx;
16075
+ var eiy = iy + eyy;
16076
+ var eox = ox + exx;
16077
+ var eoy = oy + eyy;
16078
+ /* Square itself must be inserted clockwise*/ verts.push(eix, eiy);
16079
+ verts.push(eox, eoy);
16080
+ return 2;
16081
+ }
16082
+ /**
16083
+ * Buffers vertices to draw an arc at the line joint or cap.
16084
+ *
16085
+ * @internal
16086
+ * @private
16087
+ * @param cx - X-coord of center
16088
+ * @param cy - Y-coord of center
16089
+ * @param sx - X-coord of arc start
16090
+ * @param sy - Y-coord of arc start
16091
+ * @param ex - X-coord of arc end
16092
+ * @param ey - Y-coord of arc end
16093
+ * @param verts - buffer of vertices
16094
+ * @param clockwise - orientation of vertices
16095
+ * @returns - no. of vertices pushed
16096
+ */ function round(cx, cy, sx, sy, ex, ey, verts, clockwise) {
16097
+ var cx2p0x = sx - cx;
16098
+ var cy2p0y = sy - cy;
16099
+ var angle0 = Math.atan2(cx2p0x, cy2p0y);
16100
+ var angle1 = Math.atan2(ex - cx, ey - cy);
16101
+ if (clockwise && angle0 < angle1) {
16102
+ angle0 += Math.PI * 2;
16103
+ } else if (!clockwise && angle0 > angle1) {
16104
+ angle1 += Math.PI * 2;
16105
+ }
16106
+ var startAngle = angle0;
16107
+ var angleDiff = angle1 - angle0;
16108
+ var absAngleDiff = Math.abs(angleDiff);
16109
+ var radius = Math.sqrt(cx2p0x * cx2p0x + cy2p0y * cy2p0y);
16110
+ var segCount = (15 * absAngleDiff * Math.sqrt(radius) / Math.PI >> 0) + 1;
16111
+ var angleInc = angleDiff / segCount;
16112
+ startAngle += angleInc;
16113
+ if (clockwise) {
16114
+ verts.push(cx, cy);
16115
+ verts.push(sx, sy);
16116
+ for(var i = 1, angle = startAngle; i < segCount; i++, angle += angleInc){
16117
+ verts.push(cx, cy);
16118
+ verts.push(cx + Math.sin(angle) * radius, cy + Math.cos(angle) * radius);
16119
+ }
16120
+ verts.push(cx, cy);
16121
+ verts.push(ex, ey);
16122
+ } else {
16123
+ verts.push(sx, sy);
16124
+ verts.push(cx, cy);
16125
+ for(var i1 = 1, angle2 = startAngle; i1 < segCount; i1++, angle2 += angleInc){
16126
+ verts.push(cx + Math.sin(angle2) * radius, cy + Math.cos(angle2) * radius);
16127
+ verts.push(cx, cy);
16128
+ }
16129
+ verts.push(ex, ey);
16130
+ verts.push(cx, cy);
16131
+ }
16132
+ return segCount * 2;
16133
+ }
16134
+ function getOrientationOfPoints(points) {
16135
+ var m = points.length;
16136
+ if (m < 6) {
16137
+ return 1;
16138
+ }
16139
+ var area = 0;
16140
+ for(var i = 0, x1 = points[m - 2], y1 = points[m - 1]; i < m; i += 2){
16141
+ var x2 = points[i];
16142
+ var y2 = points[i + 1];
16143
+ area += (x2 - x1) * (y2 + y1);
16144
+ x1 = x2;
16145
+ y1 = y2;
16146
+ }
16147
+ if (area < 0) {
16148
+ return -1;
16149
+ }
16150
+ return 1;
16151
+ }
16152
+ /**
16153
+ * Builds a line to draw using the polygon method.
16154
+ * @param points
16155
+ * @param lineStyle
16156
+ * @param flipAlignment
16157
+ * @param closed
16158
+ * @param vertices
16159
+ * @param _verticesStride
16160
+ * @param _verticesOffset
16161
+ * @param indices
16162
+ * @param _indicesOffset
16163
+ */ function buildLine(points, lineStyle, flipAlignment, closed, // alignment:number,
16164
+ vertices, _verticesStride, _verticesOffset, indices, _indicesOffset) {
16165
+ // const shape = graphicsData.shape as Polygon;
16166
+ // let points = graphicsData.points || shape.points.slice();
16167
+ var eps = closePointEps;
16168
+ if (points.length === 0) {
16169
+ return;
16170
+ }
16171
+ var style = lineStyle;
16172
+ var alignment = style.alignment;
16173
+ if (lineStyle.alignment !== 0.5) {
16174
+ // rotate the points!
16175
+ var orientation = getOrientationOfPoints(points);
16176
+ if (flipAlignment) {
16177
+ orientation *= -1;
16178
+ }
16179
+ alignment = (alignment - 0.5) * orientation + 0.5;
16180
+ }
16181
+ // get first and last point.. figure out the middle!
16182
+ var firstPoint = new Point(points[0], points[1]);
16183
+ var lastPoint = new Point(points[points.length - 2], points[points.length - 1]);
16184
+ var closedShape = closed;
16185
+ var closedPath = Math.abs(firstPoint.x - lastPoint.x) < eps && Math.abs(firstPoint.y - lastPoint.y) < eps;
16186
+ // if the first point is the last point - gonna have issues :)
16187
+ if (closedShape) {
16188
+ // need to clone as we are going to slightly modify the shape..
16189
+ points = points.slice();
16190
+ if (closedPath) {
16191
+ points.pop();
16192
+ points.pop();
16193
+ lastPoint.set(points[points.length - 2], points[points.length - 1]);
16194
+ }
16195
+ var midPointX = (firstPoint.x + lastPoint.x) * 0.5;
16196
+ var midPointY = (lastPoint.y + firstPoint.y) * 0.5;
16197
+ points.unshift(midPointX, midPointY);
16198
+ points.push(midPointX, midPointY);
16199
+ }
16200
+ var verts = vertices;
16201
+ var length = points.length / 2;
16202
+ var indexCount = points.length;
16203
+ var indexStart = verts.length / 2;
16204
+ // Max. inner and outer width
16205
+ var width = style.width / 2;
16206
+ var widthSquared = width * width;
16207
+ var miterLimitSquared = style.miterLimit * style.miterLimit;
16208
+ /* Line segments of interest where (x1,y1) forms the corner. */ var x0 = points[0];
16209
+ var y0 = points[1];
16210
+ var x1 = points[2];
16211
+ var y1 = points[3];
16212
+ var x2 = 0;
16213
+ var y2 = 0;
16214
+ /* perp[?](x|y) = the line normal with magnitude lineWidth. */ var perpX = -(y0 - y1);
16215
+ var perpY = x0 - x1;
16216
+ var perp1x = 0;
16217
+ var perp1y = 0;
16218
+ var dist = Math.sqrt(perpX * perpX + perpY * perpY);
16219
+ perpX /= dist;
16220
+ perpY /= dist;
16221
+ perpX *= width;
16222
+ perpY *= width;
16223
+ var ratio = alignment; // 0.5;
16224
+ var innerWeight = (1 - ratio) * 2;
16225
+ var outerWeight = ratio * 2;
16226
+ if (!closedShape) {
16227
+ if (style.cap === "round") {
16228
+ indexCount += round(x0 - perpX * (innerWeight - outerWeight) * 0.5, y0 - perpY * (innerWeight - outerWeight) * 0.5, x0 - perpX * innerWeight, y0 - perpY * innerWeight, x0 + perpX * outerWeight, y0 + perpY * outerWeight, verts, true) + 2;
16229
+ } else if (style.cap === "square") {
16230
+ indexCount += square(x0, y0, perpX, perpY, innerWeight, outerWeight, true, verts);
16231
+ }
16232
+ }
16233
+ // Push first point (below & above vertices)
16234
+ verts.push(x0 - perpX * innerWeight, y0 - perpY * innerWeight);
16235
+ verts.push(x0 + perpX * outerWeight, y0 + perpY * outerWeight);
16236
+ for(var i = 1; i < length - 1; ++i){
16237
+ x0 = points[(i - 1) * 2];
16238
+ y0 = points[(i - 1) * 2 + 1];
16239
+ x1 = points[i * 2];
16240
+ y1 = points[i * 2 + 1];
16241
+ x2 = points[(i + 1) * 2];
16242
+ y2 = points[(i + 1) * 2 + 1];
16243
+ perpX = -(y0 - y1);
16244
+ perpY = x0 - x1;
16245
+ dist = Math.sqrt(perpX * perpX + perpY * perpY);
16246
+ perpX /= dist;
16247
+ perpY /= dist;
16248
+ perpX *= width;
16249
+ perpY *= width;
16250
+ perp1x = -(y1 - y2);
16251
+ perp1y = x1 - x2;
16252
+ dist = Math.sqrt(perp1x * perp1x + perp1y * perp1y);
16253
+ perp1x /= dist;
16254
+ perp1y /= dist;
16255
+ perp1x *= width;
16256
+ perp1y *= width;
16257
+ /* d[x|y](0|1) = the component displacement between points p(0,1|1,2) */ var dx0 = x1 - x0;
16258
+ var dy0 = y0 - y1;
16259
+ var dx1 = x1 - x2;
16260
+ var dy1 = y2 - y1;
16261
+ /* +ve if internal angle < 90 degree, -ve if internal angle > 90 degree. */ var dot = dx0 * dx1 + dy0 * dy1;
16262
+ /* +ve if internal angle counterclockwise, -ve if internal angle clockwise. */ var cross = dy0 * dx1 - dy1 * dx0;
16263
+ var clockwise = cross < 0;
16264
+ /* Going nearly parallel? */ /* atan(0.001) ~= 0.001 rad ~= 0.057 degree */ if (Math.abs(cross) < 0.001 * Math.abs(dot)) {
16265
+ verts.push(x1 - perpX * innerWeight, y1 - perpY * innerWeight);
16266
+ verts.push(x1 + perpX * outerWeight, y1 + perpY * outerWeight);
16267
+ /* 180 degree corner? */ if (dot >= 0) {
16268
+ if (style.join === "round") {
16269
+ indexCount += round(x1, y1, x1 - perpX * innerWeight, y1 - perpY * innerWeight, x1 - perp1x * innerWeight, y1 - perp1y * innerWeight, verts, false) + 4;
16270
+ } else {
16271
+ indexCount += 2;
16272
+ }
16273
+ verts.push(x1 - perp1x * outerWeight, y1 - perp1y * outerWeight);
16274
+ verts.push(x1 + perp1x * innerWeight, y1 + perp1y * innerWeight);
16275
+ }
16276
+ continue;
16277
+ }
16278
+ /* p[x|y] is the miter point. pDist is the distance between miter point and p1. */ var c1 = (-perpX + x0) * (-perpY + y1) - (-perpX + x1) * (-perpY + y0);
16279
+ var c2 = (-perp1x + x2) * (-perp1y + y1) - (-perp1x + x1) * (-perp1y + y2);
16280
+ var px = (dx0 * c2 - dx1 * c1) / cross;
16281
+ var py = (dy1 * c1 - dy0 * c2) / cross;
16282
+ var pDist = (px - x1) * (px - x1) + (py - y1) * (py - y1);
16283
+ /* Inner miter point */ var imx = x1 + (px - x1) * innerWeight;
16284
+ var imy = y1 + (py - y1) * innerWeight;
16285
+ /* Outer miter point */ var omx = x1 - (px - x1) * outerWeight;
16286
+ var omy = y1 - (py - y1) * outerWeight;
16287
+ /* Is the inside miter point too far away, creating a spike? */ var smallerInsideSegmentSq = Math.min(dx0 * dx0 + dy0 * dy0, dx1 * dx1 + dy1 * dy1);
16288
+ var insideWeight = clockwise ? innerWeight : outerWeight;
16289
+ var smallerInsideDiagonalSq = smallerInsideSegmentSq + insideWeight * insideWeight * widthSquared;
16290
+ var insideMiterOk = pDist <= smallerInsideDiagonalSq;
16291
+ if (insideMiterOk) {
16292
+ if (style.join === "bevel" || pDist / widthSquared > miterLimitSquared) {
16293
+ if (clockwise) /* rotating at inner angle */ {
16294
+ verts.push(imx, imy); // inner miter point
16295
+ verts.push(x1 + perpX * outerWeight, y1 + perpY * outerWeight); // first segment's outer vertex
16296
+ verts.push(imx, imy); // inner miter point
16297
+ verts.push(x1 + perp1x * outerWeight, y1 + perp1y * outerWeight); // second segment's outer vertex
16298
+ } else /* rotating at outer angle */ {
16299
+ verts.push(x1 - perpX * innerWeight, y1 - perpY * innerWeight); // first segment's inner vertex
16300
+ verts.push(omx, omy); // outer miter point
16301
+ verts.push(x1 - perp1x * innerWeight, y1 - perp1y * innerWeight); // second segment's outer vertex
16302
+ verts.push(omx, omy); // outer miter point
16303
+ }
16304
+ indexCount += 2;
16305
+ } else if (style.join === "round") {
16306
+ if (clockwise) /* arc is outside */ {
16307
+ verts.push(imx, imy);
16308
+ verts.push(x1 + perpX * outerWeight, y1 + perpY * outerWeight);
16309
+ indexCount += round(x1, y1, x1 + perpX * outerWeight, y1 + perpY * outerWeight, x1 + perp1x * outerWeight, y1 + perp1y * outerWeight, verts, true) + 4;
16310
+ verts.push(imx, imy);
16311
+ verts.push(x1 + perp1x * outerWeight, y1 + perp1y * outerWeight);
16312
+ } else /* arc is inside */ {
16313
+ verts.push(x1 - perpX * innerWeight, y1 - perpY * innerWeight);
16314
+ verts.push(omx, omy);
16315
+ indexCount += round(x1, y1, x1 - perpX * innerWeight, y1 - perpY * innerWeight, x1 - perp1x * innerWeight, y1 - perp1y * innerWeight, verts, false) + 4;
16316
+ verts.push(x1 - perp1x * innerWeight, y1 - perp1y * innerWeight);
16317
+ verts.push(omx, omy);
16318
+ }
16319
+ } else {
16320
+ verts.push(imx, imy);
16321
+ verts.push(omx, omy);
16322
+ }
16323
+ } else {
16324
+ verts.push(x1 - perpX * innerWeight, y1 - perpY * innerWeight); // first segment's inner vertex
16325
+ verts.push(x1 + perpX * outerWeight, y1 + perpY * outerWeight); // first segment's outer vertex
16326
+ if (style.join === "round") {
16327
+ if (clockwise) /* arc is outside */ {
16328
+ indexCount += round(x1, y1, x1 + perpX * outerWeight, y1 + perpY * outerWeight, x1 + perp1x * outerWeight, y1 + perp1y * outerWeight, verts, true) + 2;
16329
+ } else /* arc is inside */ {
16330
+ indexCount += round(x1, y1, x1 - perpX * innerWeight, y1 - perpY * innerWeight, x1 - perp1x * innerWeight, y1 - perp1y * innerWeight, verts, false) + 2;
16331
+ }
16332
+ } else if (style.join === "miter" && pDist / widthSquared <= miterLimitSquared) {
16333
+ if (clockwise) {
16334
+ verts.push(omx, omy); // inner miter point
16335
+ verts.push(omx, omy); // inner miter point
16336
+ } else {
16337
+ verts.push(imx, imy); // outer miter point
16338
+ verts.push(imx, imy); // outer miter point
16339
+ }
16340
+ indexCount += 2;
16341
+ }
16342
+ verts.push(x1 - perp1x * innerWeight, y1 - perp1y * innerWeight); // second segment's inner vertex
16343
+ verts.push(x1 + perp1x * outerWeight, y1 + perp1y * outerWeight); // second segment's outer vertex
16344
+ indexCount += 2;
16345
+ }
16346
+ }
16347
+ x0 = points[(length - 2) * 2];
16348
+ y0 = points[(length - 2) * 2 + 1];
16349
+ x1 = points[(length - 1) * 2];
16350
+ y1 = points[(length - 1) * 2 + 1];
16351
+ perpX = -(y0 - y1);
16352
+ perpY = x0 - x1;
16353
+ dist = Math.sqrt(perpX * perpX + perpY * perpY);
16354
+ perpX /= dist;
16355
+ perpY /= dist;
16356
+ perpX *= width;
16357
+ perpY *= width;
16358
+ verts.push(x1 - perpX * innerWeight, y1 - perpY * innerWeight);
16359
+ verts.push(x1 + perpX * outerWeight, y1 + perpY * outerWeight);
16360
+ if (!closedShape) {
16361
+ if (style.cap === "round") {
16362
+ indexCount += round(x1 - perpX * (innerWeight - outerWeight) * 0.5, y1 - perpY * (innerWeight - outerWeight) * 0.5, x1 - perpX * innerWeight, y1 - perpY * innerWeight, x1 + perpX * outerWeight, y1 + perpY * outerWeight, verts, false) + 2;
16363
+ } else if (style.cap === "square") {
16364
+ indexCount += square(x1, y1, perpX, perpY, innerWeight, outerWeight, false, verts);
16365
+ }
16366
+ }
16367
+ // const indices = graphicsGeometry.indices;
16368
+ var eps2 = curveEps * curveEps;
16369
+ // indices.push(indexStart);
16370
+ for(var i1 = indexStart; i1 < indexCount + indexStart - 2; ++i1){
16371
+ x0 = verts[i1 * 2];
16372
+ y0 = verts[i1 * 2 + 1];
16373
+ x1 = verts[(i1 + 1) * 2];
16374
+ y1 = verts[(i1 + 1) * 2 + 1];
16375
+ x2 = verts[(i1 + 2) * 2];
16376
+ y2 = verts[(i1 + 2) * 2 + 1];
16377
+ /* Skip zero area triangles */ if (Math.abs(x0 * (y1 - y2) + x1 * (y2 - y0) + x2 * (y0 - y1)) < eps2) {
16378
+ continue;
16379
+ }
16380
+ indices.push(i1, i1 + 1, i1 + 2);
16381
+ }
16382
+ }
16383
+
15863
16384
  exports.ShapeComponent = /*#__PURE__*/ function(MeshComponent) {
15864
16385
  _inherits(ShapeComponent, MeshComponent);
15865
16386
  function ShapeComponent(engine) {
15866
16387
  var _this;
15867
16388
  _this = MeshComponent.call(this, engine) || this;
15868
- _this.path = new GraphicsPath();
16389
+ _this.isStroke = false;
16390
+ _this.graphicsPath = new GraphicsPath();
15869
16391
  _this.curveValues = [];
15870
- _this.animated = true;
16392
+ _this.shapeDirty = true;
15871
16393
  _this.vert = "\nprecision highp float;\n\nattribute vec3 aPos;//x y\n\nuniform mat4 effects_MatrixVP;\nuniform mat4 effects_MatrixInvV;\nuniform mat4 effects_ObjectToWorld;\n\nvoid main() {\n vec4 pos = vec4(aPos.xyz, 1.0);\n gl_Position = effects_MatrixVP * effects_ObjectToWorld * pos;\n}\n";
15872
16394
  _this.frag = "\nprecision highp float;\n\nuniform vec4 _Color;\n\nvoid main() {\n vec4 color = _Color;\n color.rgb *= color.a;\n gl_FragColor = color;\n}\n";
15873
16395
  if (!_this.geometry) {
@@ -15915,6 +16437,20 @@ exports.ShapeComponent = /*#__PURE__*/ function(MeshComponent) {
15915
16437
  _this.material.depthTest = true;
15916
16438
  _this.material.blending = true;
15917
16439
  }
16440
+ _this.strokeAttributes = {
16441
+ width: 1,
16442
+ alignment: 0.5,
16443
+ cap: "butt",
16444
+ join: "miter",
16445
+ miterLimit: 10
16446
+ };
16447
+ _this.shapeAttribute = {
16448
+ type: ShapePrimitiveType.Custom,
16449
+ points: [],
16450
+ easingIns: [],
16451
+ easingOuts: [],
16452
+ shapes: []
16453
+ };
15918
16454
  return _this;
15919
16455
  }
15920
16456
  var _proto = ShapeComponent.prototype;
@@ -15922,10 +16458,10 @@ exports.ShapeComponent = /*#__PURE__*/ function(MeshComponent) {
15922
16458
  this.item.getHitTestParams = this.getHitTestParams;
15923
16459
  };
15924
16460
  _proto.onUpdate = function onUpdate(dt) {
15925
- if (this.animated) {
15926
- this.buildPath(this.data);
15927
- this.buildGeometryFromPath(this.path.shapePath);
15928
- this.animated = false;
16461
+ if (this.shapeDirty) {
16462
+ this.buildPath(this.shapeAttribute);
16463
+ this.buildGeometryFromPath(this.graphicsPath.shapePath);
16464
+ this.shapeDirty = false;
15929
16465
  }
15930
16466
  };
15931
16467
  _proto.buildGeometryFromPath = function buildGeometryFromPath(shapePath) {
@@ -15940,7 +16476,13 @@ exports.ShapeComponent = /*#__PURE__*/ function(MeshComponent) {
15940
16476
  var indexOffset = indices.length;
15941
16477
  var vertOffset = vertices.length / 2;
15942
16478
  shape.build(points);
15943
- shape.triangulate(points, vertices, vertOffset, indices, indexOffset);
16479
+ if (!this.isStroke) {
16480
+ shape.triangulate(points, vertices, vertOffset, indices, indexOffset);
16481
+ } else {
16482
+ var close = true;
16483
+ var lineStyle = this.strokeAttributes;
16484
+ buildLine(points, lineStyle, false, close, vertices, 2, vertOffset, indices);
16485
+ }
15944
16486
  }
15945
16487
  var vertexCount = vertices.length / 2;
15946
16488
  // get the current attribute and index arrays from the geometry, avoiding re-creation
@@ -15953,7 +16495,7 @@ exports.ShapeComponent = /*#__PURE__*/ function(MeshComponent) {
15953
16495
  if (!uvArray || uvArray.length < vertexCount * 2) {
15954
16496
  uvArray = new Float32Array(vertexCount * 2);
15955
16497
  }
15956
- if (!indexArray) {
16498
+ if (!indexArray || indexArray.length < indices.length) {
15957
16499
  indexArray = new Uint16Array(indices.length);
15958
16500
  }
15959
16501
  // set position and uv attribute array
@@ -15975,19 +16517,18 @@ exports.ShapeComponent = /*#__PURE__*/ function(MeshComponent) {
15975
16517
  this.geometry.setIndexData(indexArray);
15976
16518
  this.geometry.setDrawCount(indices.length);
15977
16519
  };
15978
- _proto.buildPath = function buildPath(data) {
15979
- this.path.clear();
15980
- var shapeData = data;
15981
- switch(shapeData.type){
16520
+ _proto.buildPath = function buildPath(shapeAttribute) {
16521
+ this.graphicsPath.clear();
16522
+ switch(shapeAttribute.type){
15982
16523
  case ShapePrimitiveType.Custom:
15983
16524
  {
15984
- var customData = shapeData;
15985
- var points = customData.points;
15986
- var easingIns = customData.easingIns;
15987
- var easingOuts = customData.easingOuts;
15988
- this.curveValues = [];
15989
- for(var _iterator = _create_for_of_iterator_helper_loose(customData.shapes), _step; !(_step = _iterator()).done;){
16525
+ var customShapeAtribute = this.shapeAttribute;
16526
+ var points = customShapeAtribute.points;
16527
+ var easingIns = customShapeAtribute.easingIns;
16528
+ var easingOuts = customShapeAtribute.easingOuts;
16529
+ for(var _iterator = _create_for_of_iterator_helper_loose(customShapeAtribute.shapes), _step; !(_step = _iterator()).done;){
15990
16530
  var shape = _step.value;
16531
+ this.curveValues = [];
15991
16532
  this.setFillColor(shape.fill);
15992
16533
  var indices = shape.indexes;
15993
16534
  for(var i = 1; i < indices.length; i++){
@@ -16005,42 +16546,42 @@ exports.ShapeComponent = /*#__PURE__*/ function(MeshComponent) {
16005
16546
  controlPoint1: easingOuts[indices[indices.length - 1].easingOut],
16006
16547
  controlPoint2: easingIns[indices[0].easingIn]
16007
16548
  });
16008
- }
16009
- this.path.moveTo(this.curveValues[this.curveValues.length - 1].point.x, this.curveValues[this.curveValues.length - 1].point.y);
16010
- for(var _iterator1 = _create_for_of_iterator_helper_loose(this.curveValues), _step1; !(_step1 = _iterator1()).done;){
16011
- var curveValue = _step1.value;
16012
- var point = curveValue.point;
16013
- var control1 = curveValue.controlPoint1;
16014
- var control2 = curveValue.controlPoint2;
16015
- this.path.bezierCurveTo(control1.x, control1.y, control2.x, control2.y, point.x, point.y, 1);
16549
+ this.graphicsPath.moveTo(this.curveValues[this.curveValues.length - 1].point.x, this.curveValues[this.curveValues.length - 1].point.y);
16550
+ for(var _iterator1 = _create_for_of_iterator_helper_loose(this.curveValues), _step1; !(_step1 = _iterator1()).done;){
16551
+ var curveValue = _step1.value;
16552
+ var point = curveValue.point;
16553
+ var control1 = curveValue.controlPoint1;
16554
+ var control2 = curveValue.controlPoint2;
16555
+ this.graphicsPath.bezierCurveTo(control1.x, control1.y, control2.x, control2.y, point.x, point.y, 1);
16556
+ }
16016
16557
  }
16017
16558
  break;
16018
16559
  }
16019
16560
  case ShapePrimitiveType.Ellipse:
16020
16561
  {
16021
- var ellipseData = shapeData;
16022
- this.path.ellipse(0, 0, ellipseData.xRadius, ellipseData.yRadius);
16562
+ var ellipseData = shapeAttribute;
16563
+ this.graphicsPath.ellipse(0, 0, ellipseData.xRadius, ellipseData.yRadius);
16023
16564
  this.setFillColor(ellipseData.fill);
16024
16565
  break;
16025
16566
  }
16026
16567
  case ShapePrimitiveType.Rectangle:
16027
16568
  {
16028
- var rectangleData = shapeData;
16029
- this.path.rect(-rectangleData.width / 2, -rectangleData.height / 2, rectangleData.width, rectangleData.height);
16569
+ var rectangleData = shapeAttribute;
16570
+ this.graphicsPath.rect(-rectangleData.width / 2, -rectangleData.height / 2, rectangleData.width, rectangleData.height);
16030
16571
  this.setFillColor(rectangleData.fill);
16031
16572
  break;
16032
16573
  }
16033
16574
  case ShapePrimitiveType.Star:
16034
16575
  {
16035
- var starData = shapeData;
16036
- this.path.polyStar(starData.pointCount, starData.outerRadius, starData.innerRadius, starData.outerRoundness, starData.innerRoundness, StarType.Star);
16576
+ var starData = shapeAttribute;
16577
+ this.graphicsPath.polyStar(starData.pointCount, starData.outerRadius, starData.innerRadius, starData.outerRoundness, starData.innerRoundness, StarType.Star);
16037
16578
  this.setFillColor(starData.fill);
16038
16579
  break;
16039
16580
  }
16040
16581
  case ShapePrimitiveType.Polygon:
16041
16582
  {
16042
- var polygonData = shapeData;
16043
- this.path.polyStar(polygonData.pointCount, polygonData.radius, polygonData.radius, polygonData.roundness, polygonData.roundness, StarType.Polygon);
16583
+ var polygonData = shapeAttribute;
16584
+ this.graphicsPath.polyStar(polygonData.pointCount, polygonData.radius, polygonData.radius, polygonData.roundness, polygonData.roundness, StarType.Polygon);
16044
16585
  this.setFillColor(polygonData.fill);
16045
16586
  break;
16046
16587
  }
@@ -16054,7 +16595,93 @@ exports.ShapeComponent = /*#__PURE__*/ function(MeshComponent) {
16054
16595
  };
16055
16596
  _proto.fromData = function fromData(data) {
16056
16597
  MeshComponent.prototype.fromData.call(this, data);
16057
- this.data = data;
16598
+ this.shapeDirty = true;
16599
+ var strokeParam = data.stroke;
16600
+ if (strokeParam) {
16601
+ this.isStroke = true;
16602
+ this.strokeAttributes.width = strokeParam.width;
16603
+ }
16604
+ switch(data.type){
16605
+ case ShapePrimitiveType.Custom:
16606
+ {
16607
+ this.shapeAttribute = {
16608
+ type: ShapePrimitiveType.Custom,
16609
+ points: [],
16610
+ easingIns: [],
16611
+ easingOuts: [],
16612
+ shapes: []
16613
+ };
16614
+ var customShapeData = data;
16615
+ var customShapeAttribute = this.shapeAttribute;
16616
+ for(var _iterator = _create_for_of_iterator_helper_loose(customShapeData.points), _step; !(_step = _iterator()).done;){
16617
+ var point = _step.value;
16618
+ customShapeAttribute.points.push(new Vector2(point.x, point.y));
16619
+ }
16620
+ for(var _iterator1 = _create_for_of_iterator_helper_loose(customShapeData.easingIns), _step1; !(_step1 = _iterator1()).done;){
16621
+ var easingIn = _step1.value;
16622
+ customShapeAttribute.easingIns.push(new Vector2(easingIn.x, easingIn.y));
16623
+ }
16624
+ for(var _iterator2 = _create_for_of_iterator_helper_loose(customShapeData.easingOuts), _step2; !(_step2 = _iterator2()).done;){
16625
+ var easingOut = _step2.value;
16626
+ customShapeAttribute.easingOuts.push(new Vector2(easingOut.x, easingOut.y));
16627
+ }
16628
+ customShapeAttribute.shapes = customShapeData.shapes;
16629
+ break;
16630
+ }
16631
+ case ShapePrimitiveType.Ellipse:
16632
+ {
16633
+ var ellipseData = data;
16634
+ var ellipseAttribute = {
16635
+ type: ShapePrimitiveType.Ellipse,
16636
+ xRadius: ellipseData.xRadius,
16637
+ yRadius: ellipseData.yRadius,
16638
+ fill: ellipseData.fill
16639
+ };
16640
+ this.shapeAttribute = ellipseAttribute;
16641
+ break;
16642
+ }
16643
+ case ShapePrimitiveType.Rectangle:
16644
+ {
16645
+ var rectangleData = data;
16646
+ var rectangleAttribute = {
16647
+ type: ShapePrimitiveType.Rectangle,
16648
+ width: rectangleData.width,
16649
+ height: rectangleData.height,
16650
+ roundness: rectangleData.roundness,
16651
+ fill: rectangleData.fill
16652
+ };
16653
+ this.shapeAttribute = rectangleAttribute;
16654
+ break;
16655
+ }
16656
+ case ShapePrimitiveType.Star:
16657
+ {
16658
+ var starData = data;
16659
+ var starAttribute = {
16660
+ type: ShapePrimitiveType.Star,
16661
+ pointCount: starData.pointCount,
16662
+ innerRadius: starData.innerRadius,
16663
+ outerRadius: starData.outerRadius,
16664
+ innerRoundness: starData.innerRoundness,
16665
+ outerRoundness: starData.outerRoundness,
16666
+ fill: starData.fill
16667
+ };
16668
+ this.shapeAttribute = starAttribute;
16669
+ break;
16670
+ }
16671
+ case ShapePrimitiveType.Polygon:
16672
+ {
16673
+ var polygonData = data;
16674
+ var polygonAttribute = {
16675
+ type: ShapePrimitiveType.Polygon,
16676
+ pointCount: polygonData.pointCount,
16677
+ radius: polygonData.radius,
16678
+ roundness: polygonData.roundness,
16679
+ fill: polygonData.fill
16680
+ };
16681
+ this.shapeAttribute = polygonAttribute;
16682
+ break;
16683
+ }
16684
+ }
16058
16685
  var material = this.material;
16059
16686
  //@ts-expect-error // TODO 新版蒙版上线后重构
16060
16687
  material.stencilRef = data.renderer.mask !== undefined ? [
@@ -16064,6 +16691,15 @@ exports.ShapeComponent = /*#__PURE__*/ function(MeshComponent) {
16064
16691
  //@ts-expect-error // TODO 新版蒙版上线后重构
16065
16692
  setMaskMode(material, data.renderer.maskMode);
16066
16693
  };
16694
+ _create_class(ShapeComponent, [
16695
+ {
16696
+ key: "shape",
16697
+ get: function get() {
16698
+ this.shapeDirty = true;
16699
+ return this.shapeAttribute;
16700
+ }
16701
+ }
16702
+ ]);
16067
16703
  return ShapeComponent;
16068
16704
  }(MeshComponent);
16069
16705
  exports.ShapeComponent = __decorate([
@@ -18751,10 +19387,19 @@ var TEMPLATE_USE_OFFSCREEN_CANVAS = "offscreen_canvas";
18751
19387
  // 后处理配置相关
18752
19388
  var POST_PROCESS_SETTINGS = "post_process_settings";
18753
19389
  var config = {};
18754
- function getConfig(name) {
19390
+ /**
19391
+ * 获取全局配置项
19392
+ * @param name
19393
+ * @returns
19394
+ */ function getConfig(name) {
18755
19395
  return config[name];
18756
19396
  }
18757
- function setConfig(name, value) {
19397
+ /**
19398
+ * 设置全局配置项
19399
+ * @param name
19400
+ * @param value
19401
+ * @returns
19402
+ */ function setConfig(name, value) {
18758
19403
  return config[name] = value;
18759
19404
  }
18760
19405
 
@@ -20456,19 +21101,17 @@ exports.ParticleSystem = /*#__PURE__*/ function(Component) {
20456
21101
  rotation: rotation,
20457
21102
  path: path
20458
21103
  };
20459
- var parentTransform = this.transform.parentTransform;
20460
21104
  var selfPos = position.clone();
20461
21105
  if (path) {
20462
21106
  selfPos.add(path.getValue(0));
20463
21107
  }
20464
21108
  this.transform.setPosition(selfPos.x, selfPos.y, selfPos.z);
20465
- if (this.options.particleFollowParent && parentTransform) {
20466
- var worldMatrix = parentTransform.getWorldMatrix();
21109
+ if (this.options.particleFollowParent) {
21110
+ var worldMatrix = this.transform.getWorldMatrix();
20467
21111
  this.renderer.updateWorldMatrix(worldMatrix);
20468
21112
  }
20469
21113
  };
20470
21114
  _proto.updateEmitterTransform = function updateEmitterTransform(time) {
20471
- var parentTransform = this.transform.parentTransform;
20472
21115
  var _this_basicTransform = this.basicTransform, path = _this_basicTransform.path, position = _this_basicTransform.position;
20473
21116
  var selfPos = position.clone();
20474
21117
  if (path) {
@@ -20476,8 +21119,8 @@ exports.ParticleSystem = /*#__PURE__*/ function(Component) {
20476
21119
  selfPos.add(path.getValue(time / duration));
20477
21120
  }
20478
21121
  this.transform.setPosition(selfPos.x, selfPos.y, selfPos.z);
20479
- if (this.options.particleFollowParent && parentTransform) {
20480
- var worldMatrix = parentTransform.getWorldMatrix();
21122
+ if (this.options.particleFollowParent) {
21123
+ var worldMatrix = this.transform.getWorldMatrix();
20481
21124
  this.renderer.updateWorldMatrix(worldMatrix);
20482
21125
  }
20483
21126
  };
@@ -20865,7 +21508,7 @@ exports.ParticleSystem = /*#__PURE__*/ function(Component) {
20865
21508
  var lifetime = this.lifetime;
20866
21509
  var shape = this.shape;
20867
21510
  var speed = options.startSpeed.getValue(lifetime);
20868
- var matrix4 = options.particleFollowParent ? this.transform.getMatrix() : this.transform.getWorldMatrix();
21511
+ var matrix4 = options.particleFollowParent ? Matrix4.IDENTITY : this.transform.getWorldMatrix();
20869
21512
  var pointPosition = data.position;
20870
21513
  // 粒子的位置受发射器的位置影响,自身的旋转和缩放不受影响
20871
21514
  var position = matrix4.transformPoint(pointPosition, new Vector3());
@@ -23101,88 +23744,81 @@ var PropertyClipPlayable = /*#__PURE__*/ function(Playable) {
23101
23744
  return PropertyClipPlayable;
23102
23745
  }(Playable);
23103
23746
 
23104
- var ColorPropertyMixerPlayable = /*#__PURE__*/ function(TrackMixerPlayable) {
23105
- _inherits(ColorPropertyMixerPlayable, TrackMixerPlayable);
23106
- function ColorPropertyMixerPlayable() {
23747
+ var PropertyMixerPlayable = /*#__PURE__*/ function(TrackMixerPlayable) {
23748
+ _inherits(PropertyMixerPlayable, TrackMixerPlayable);
23749
+ function PropertyMixerPlayable() {
23107
23750
  var _this;
23108
23751
  _this = TrackMixerPlayable.apply(this, arguments) || this;
23109
23752
  _this.propertyName = "";
23110
23753
  return _this;
23111
23754
  }
23112
- var _proto = ColorPropertyMixerPlayable.prototype;
23755
+ var _proto = PropertyMixerPlayable.prototype;
23113
23756
  _proto.evaluate = function evaluate(context) {
23114
23757
  var boundObject = context.output.getUserData();
23115
23758
  if (!boundObject) {
23116
23759
  return;
23117
23760
  }
23118
23761
  var hasInput = false;
23119
- var value = boundObject[this.propertyName];
23120
- if (!_instanceof1(value, Color)) {
23762
+ this.propertyValue = boundObject[this.propertyName];
23763
+ if (this.propertyValue === undefined || this.propertyValue === null) {
23121
23764
  return;
23122
23765
  }
23123
- value.setZero();
23766
+ this.resetPropertyValue();
23124
23767
  // evaluate the curve
23125
23768
  for(var i = 0; i < this.clipPlayables.length; i++){
23126
23769
  var weight = this.getClipWeight(i);
23127
23770
  if (weight > 0) {
23128
23771
  var propertyClipPlayable = this.getClipPlayable(i);
23129
23772
  if (!_instanceof1(propertyClipPlayable, PropertyClipPlayable)) {
23130
- console.error("ColorPropertyMixerPlayable received incompatible input");
23773
+ console.error("PropertyTrack added non-PropertyPlayableAsset");
23131
23774
  continue;
23132
23775
  }
23133
23776
  var curveValue = propertyClipPlayable.value;
23134
- value.r += curveValue.r * weight;
23135
- value.g += curveValue.g * weight;
23136
- value.b += curveValue.b * weight;
23137
- value.a += curveValue.a * weight;
23777
+ this.addWeightedValue(curveValue, weight);
23138
23778
  hasInput = true;
23139
23779
  }
23140
23780
  }
23141
23781
  // set value
23142
23782
  if (hasInput) {
23143
- boundObject[this.propertyName] = value;
23783
+ boundObject[this.propertyName] = this.propertyValue;
23144
23784
  }
23145
23785
  };
23146
- return ColorPropertyMixerPlayable;
23786
+ return PropertyMixerPlayable;
23147
23787
  }(TrackMixerPlayable);
23148
23788
 
23149
- var FloatPropertyMixerPlayable = /*#__PURE__*/ function(TrackMixerPlayable) {
23150
- _inherits(FloatPropertyMixerPlayable, TrackMixerPlayable);
23789
+ var ColorPropertyMixerPlayable = /*#__PURE__*/ function(PropertyMixerPlayable) {
23790
+ _inherits(ColorPropertyMixerPlayable, PropertyMixerPlayable);
23791
+ function ColorPropertyMixerPlayable() {
23792
+ return PropertyMixerPlayable.apply(this, arguments);
23793
+ }
23794
+ var _proto = ColorPropertyMixerPlayable.prototype;
23795
+ _proto.resetPropertyValue = function resetPropertyValue() {
23796
+ this.propertyValue.setZero();
23797
+ };
23798
+ _proto.addWeightedValue = function addWeightedValue(curveValue, weight) {
23799
+ var result = this.propertyValue;
23800
+ result.r += curveValue.r * weight;
23801
+ result.g += curveValue.g * weight;
23802
+ result.b += curveValue.b * weight;
23803
+ result.a += curveValue.a * weight;
23804
+ };
23805
+ return ColorPropertyMixerPlayable;
23806
+ }(PropertyMixerPlayable);
23807
+
23808
+ var FloatPropertyMixerPlayable = /*#__PURE__*/ function(PropertyMixerPlayable) {
23809
+ _inherits(FloatPropertyMixerPlayable, PropertyMixerPlayable);
23151
23810
  function FloatPropertyMixerPlayable() {
23152
- var _this;
23153
- _this = TrackMixerPlayable.apply(this, arguments) || this;
23154
- _this.propertyName = "";
23155
- return _this;
23811
+ return PropertyMixerPlayable.apply(this, arguments);
23156
23812
  }
23157
23813
  var _proto = FloatPropertyMixerPlayable.prototype;
23158
- _proto.evaluate = function evaluate(context) {
23159
- var boundObject = context.output.getUserData();
23160
- if (!boundObject) {
23161
- return;
23162
- }
23163
- var hasInput = false;
23164
- var value = 0;
23165
- // evaluate the curve
23166
- for(var i = 0; i < this.clipPlayables.length; i++){
23167
- var weight = this.getClipWeight(i);
23168
- if (weight > 0) {
23169
- var propertyClipPlayable = this.getClipPlayable(i);
23170
- if (!_instanceof1(propertyClipPlayable, PropertyClipPlayable)) {
23171
- console.error("FloatPropertyTrack added non-FloatPropertyPlayableAsset");
23172
- continue;
23173
- }
23174
- var curveValue = propertyClipPlayable.value;
23175
- value += curveValue * weight;
23176
- hasInput = true;
23177
- }
23178
- }
23179
- // set value
23180
- if (hasInput) {
23181
- boundObject[this.propertyName] = value;
23182
- }
23814
+ _proto.resetPropertyValue = function resetPropertyValue() {
23815
+ this.propertyValue = 0;
23816
+ };
23817
+ _proto.addWeightedValue = function addWeightedValue(curveValue, weight) {
23818
+ this.propertyValue += curveValue * weight;
23183
23819
  };
23184
23820
  return FloatPropertyMixerPlayable;
23185
- }(TrackMixerPlayable);
23821
+ }(PropertyMixerPlayable);
23186
23822
 
23187
23823
  var ParticleMixerPlayable = /*#__PURE__*/ function(TrackMixerPlayable) {
23188
23824
  _inherits(ParticleMixerPlayable, TrackMixerPlayable);
@@ -23694,7 +24330,7 @@ var SerializationHelper = /*#__PURE__*/ function() {
23694
24330
  this.timelinePlayable.setTime(time);
23695
24331
  // The properties of the object may change dynamically,
23696
24332
  // so reset the track binding to avoid invalidation of the previously obtained binding object.
23697
- // this.resolveBindings();
24333
+ this.resolveBindings();
23698
24334
  this.timelinePlayable.evaluate();
23699
24335
  this.graph.evaluate(dt);
23700
24336
  };
@@ -23926,50 +24562,44 @@ var TransformMixerPlayable = /*#__PURE__*/ function(TrackMixerPlayable) {
23926
24562
  return TransformMixerPlayable;
23927
24563
  }(TrackMixerPlayable);
23928
24564
 
23929
- var Vector4PropertyMixerPlayable = /*#__PURE__*/ function(TrackMixerPlayable) {
23930
- _inherits(Vector4PropertyMixerPlayable, TrackMixerPlayable);
24565
+ var Vector4PropertyMixerPlayable = /*#__PURE__*/ function(PropertyMixerPlayable) {
24566
+ _inherits(Vector4PropertyMixerPlayable, PropertyMixerPlayable);
23931
24567
  function Vector4PropertyMixerPlayable() {
23932
- var _this;
23933
- _this = TrackMixerPlayable.apply(this, arguments) || this;
23934
- _this.propertyName = "";
23935
- return _this;
24568
+ return PropertyMixerPlayable.apply(this, arguments);
23936
24569
  }
23937
24570
  var _proto = Vector4PropertyMixerPlayable.prototype;
23938
- _proto.evaluate = function evaluate(context) {
23939
- var boundObject = context.output.getUserData();
23940
- if (!boundObject) {
23941
- return;
23942
- }
23943
- var hasInput = false;
23944
- var value = boundObject[this.propertyName];
23945
- if (!_instanceof1(value, Vector4)) {
23946
- return;
23947
- }
23948
- value.setZero();
23949
- // evaluate the curve
23950
- for(var i = 0; i < this.clipPlayables.length; i++){
23951
- var weight = this.getClipWeight(i);
23952
- if (weight > 0) {
23953
- var propertyClipPlayable = this.getClipPlayable(i);
23954
- if (!_instanceof1(propertyClipPlayable, PropertyClipPlayable)) {
23955
- console.error("Vector4PropertyTrack added non-Vector4PropertyPlayableAsset");
23956
- continue;
23957
- }
23958
- var curveValue = propertyClipPlayable.value;
23959
- value.x += curveValue.x * weight;
23960
- value.y += curveValue.y * weight;
23961
- value.z += curveValue.z * weight;
23962
- value.w += curveValue.w * weight;
23963
- hasInput = true;
23964
- }
23965
- }
23966
- // set value
23967
- if (hasInput) {
23968
- boundObject[this.propertyName] = value;
23969
- }
24571
+ _proto.resetPropertyValue = function resetPropertyValue() {
24572
+ this.propertyValue.x = 0;
24573
+ this.propertyValue.y = 0;
24574
+ this.propertyValue.z = 0;
24575
+ this.propertyValue.w = 0;
24576
+ };
24577
+ _proto.addWeightedValue = function addWeightedValue(curveValue, weight) {
24578
+ var result = this.propertyValue;
24579
+ result.x += curveValue.x * weight;
24580
+ result.y += curveValue.y * weight;
24581
+ result.z += curveValue.z * weight;
24582
+ result.w += curveValue.w * weight;
23970
24583
  };
23971
24584
  return Vector4PropertyMixerPlayable;
23972
- }(TrackMixerPlayable);
24585
+ }(PropertyMixerPlayable);
24586
+ var Vector2PropertyMixerPlayable = /*#__PURE__*/ function(PropertyMixerPlayable) {
24587
+ _inherits(Vector2PropertyMixerPlayable, PropertyMixerPlayable);
24588
+ function Vector2PropertyMixerPlayable() {
24589
+ return PropertyMixerPlayable.apply(this, arguments);
24590
+ }
24591
+ var _proto = Vector2PropertyMixerPlayable.prototype;
24592
+ _proto.resetPropertyValue = function resetPropertyValue() {
24593
+ this.propertyValue.x = 0;
24594
+ this.propertyValue.y = 0;
24595
+ };
24596
+ _proto.addWeightedValue = function addWeightedValue(curveValue, weight) {
24597
+ var result = this.propertyValue;
24598
+ result.x += curveValue.x * weight;
24599
+ result.y += curveValue.y * weight;
24600
+ };
24601
+ return Vector2PropertyMixerPlayable;
24602
+ }(PropertyMixerPlayable);
23973
24603
 
23974
24604
  /**
23975
24605
  * @since 2.0.0
@@ -24350,6 +24980,26 @@ exports.Vector4PropertyTrack = /*#__PURE__*/ function(PropertyTrack) {
24350
24980
  exports.Vector4PropertyTrack = __decorate([
24351
24981
  effectsClass(DataType.Vector4PropertyTrack)
24352
24982
  ], exports.Vector4PropertyTrack);
24983
+ exports.Vector2PropertyTrack = /*#__PURE__*/ function(PropertyTrack) {
24984
+ _inherits(Vector2PropertyTrack, PropertyTrack);
24985
+ function Vector2PropertyTrack() {
24986
+ return PropertyTrack.apply(this, arguments);
24987
+ }
24988
+ var _proto = Vector2PropertyTrack.prototype;
24989
+ _proto.createTrackMixer = function createTrackMixer(graph) {
24990
+ var mixer = new Vector2PropertyMixerPlayable(graph);
24991
+ var propertyNames = this.propertyNames;
24992
+ if (propertyNames.length > 0) {
24993
+ var propertyName = propertyNames[propertyNames.length - 1];
24994
+ mixer.propertyName = propertyName;
24995
+ }
24996
+ return mixer;
24997
+ };
24998
+ return Vector2PropertyTrack;
24999
+ }(PropertyTrack);
25000
+ exports.Vector2PropertyTrack = __decorate([
25001
+ effectsClass("Vector2PropertyTrack")
25002
+ ], exports.Vector2PropertyTrack);
24353
25003
 
24354
25004
  exports.ColorPropertyTrack = /*#__PURE__*/ function(PropertyTrack) {
24355
25005
  _inherits(ColorPropertyTrack, PropertyTrack);
@@ -24616,8 +25266,28 @@ __decorate([
24616
25266
  serialize()
24617
25267
  ], exports.Vector4PropertyPlayableAsset.prototype, "curveData", void 0);
24618
25268
  exports.Vector4PropertyPlayableAsset = __decorate([
24619
- effectsClass("Vector4PropertyPlayableAsset")
25269
+ effectsClass(DataType.Vector4PropertyPlayableAsset)
24620
25270
  ], exports.Vector4PropertyPlayableAsset);
25271
+ exports.Vector2PropertyPlayableAsset = /*#__PURE__*/ function(PlayableAsset) {
25272
+ _inherits(Vector2PropertyPlayableAsset, PlayableAsset);
25273
+ function Vector2PropertyPlayableAsset() {
25274
+ return PlayableAsset.apply(this, arguments);
25275
+ }
25276
+ var _proto = Vector2PropertyPlayableAsset.prototype;
25277
+ _proto.createPlayable = function createPlayable(graph) {
25278
+ var clipPlayable = new PropertyClipPlayable(graph);
25279
+ clipPlayable.curve = createValueGetter(this.curveData);
25280
+ clipPlayable.value = clipPlayable.curve.getValue(0);
25281
+ return clipPlayable;
25282
+ };
25283
+ return Vector2PropertyPlayableAsset;
25284
+ }(PlayableAsset);
25285
+ __decorate([
25286
+ serialize()
25287
+ ], exports.Vector2PropertyPlayableAsset.prototype, "curveData", void 0);
25288
+ exports.Vector2PropertyPlayableAsset = __decorate([
25289
+ effectsClass(DataType.Vector2PropertyPlayableAsset)
25290
+ ], exports.Vector2PropertyPlayableAsset);
24621
25291
 
24622
25292
  exports.ObjectBindingTrack = /*#__PURE__*/ function(TrackAsset) {
24623
25293
  _inherits(ObjectBindingTrack, TrackAsset);
@@ -26000,7 +26670,7 @@ function getStandardInteractContent(ui) {
26000
26670
  }
26001
26671
  });
26002
26672
  });
26003
- json.version = "2.1";
26673
+ json.version = JSONSceneVersion["2_1"];
26004
26674
  return json;
26005
26675
  }
26006
26676
  /**
@@ -26339,7 +27009,7 @@ function getStandardInteractContent(ui) {
26339
27009
  break;
26340
27010
  }
26341
27011
  }
26342
- result.version = "3.0";
27012
+ result.version = JSONSceneVersion["3_0"];
26343
27013
  return result;
26344
27014
  }
26345
27015
  /**
@@ -26881,13 +27551,13 @@ function getStandardJSON(json) {
26881
27551
  }
26882
27552
  throw new Error("Invalid JSON version: " + json.version + ".");
26883
27553
  }
26884
- var currentVersion = "1.0";
27554
+ var currentVersion = JSONSceneVersion["1_0"];
26885
27555
  function getStandardJSONFromV0(json) {
26886
27556
  var _json_bins;
26887
- currentVersion = "1.0";
27557
+ currentVersion = JSONSceneVersion["1_0"];
26888
27558
  var plugins = json.plugins || [];
26889
27559
  if ((_json_bins = json.bins) == null ? void 0 : _json_bins.length) {
26890
- currentVersion = "1.3";
27560
+ currentVersion = JSONSceneVersion["1_3"];
26891
27561
  }
26892
27562
  var requires = (json.requires || []).slice();
26893
27563
  var images = json.images.map(function(img, index) {
@@ -28810,7 +29480,9 @@ var LateUpdateTickData = /*#__PURE__*/ function(TickData) {
28810
29480
  */ _proto.getSpeed = function getSpeed() {
28811
29481
  return this.speed;
28812
29482
  };
28813
- _proto.play = function play() {
29483
+ /**
29484
+ *
29485
+ */ _proto.play = function play() {
28814
29486
  if (this.isEnded && this.reusable) {
28815
29487
  this.restart();
28816
29488
  }
@@ -28825,7 +29497,10 @@ var LateUpdateTickData = /*#__PURE__*/ function(TickData) {
28825
29497
  */ _proto.pause = function pause() {
28826
29498
  this.paused = true;
28827
29499
  };
28828
- _proto.getPaused = function getPaused() {
29500
+ /**
29501
+ *
29502
+ * @returns
29503
+ */ _proto.getPaused = function getPaused() {
28829
29504
  return this.paused;
28830
29505
  };
28831
29506
  /**
@@ -31403,7 +32078,7 @@ registerPlugin("sprite", SpriteLoader, exports.VFXItem, true);
31403
32078
  registerPlugin("particle", ParticleLoader, exports.VFXItem, true);
31404
32079
  registerPlugin("cal", CalculateLoader, exports.VFXItem, true);
31405
32080
  registerPlugin("interact", InteractLoader, exports.VFXItem, true);
31406
- var version = "2.2.6";
32081
+ var version = "2.3.0-alpha.1";
31407
32082
  logger.info("Core version: " + version + ".");
31408
32083
 
31409
32084
  exports.AbstractPlugin = AbstractPlugin;
@@ -31512,6 +32187,7 @@ exports.TrackSortWrapper = TrackSortWrapper;
31512
32187
  exports.Transform = Transform;
31513
32188
  exports.TransformAnimationPlayable = TransformAnimationPlayable;
31514
32189
  exports.ValueGetter = ValueGetter;
32190
+ exports.Vector2Curve = Vector2Curve;
31515
32191
  exports.Vector4Curve = Vector4Curve;
31516
32192
  exports.addByOrder = addByOrder;
31517
32193
  exports.addItem = addItem;