@galacean/effects-core 2.2.5 → 2.2.6
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/fallback/migration.d.ts +5 -0
- package/dist/index.js +44 -12
- package/dist/index.js.map +1 -1
- package/dist/index.mjs +44 -12
- package/dist/index.mjs.map +1 -1
- package/dist/math/keyframe-info.d.ts +8 -1
- package/dist/math/value-getters/value-getter.d.ts +3 -1
- package/package.json +1 -1
package/dist/index.mjs
CHANGED
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@@ -3,7 +3,7 @@
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* Description: Galacean Effects runtime core for the web
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* Author: Ant Group CO., Ltd.
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* Contributors: 燃然,飂兮,十弦,云垣,茂安,意绮
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-
* Version: v2.2.
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6
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* Version: v2.2.6
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*/
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function asyncGeneratorStep(gen, resolve, reject, _next, _throw, key, arg) {
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@@ -953,7 +953,7 @@ var pluginInfoMap = {
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"video": "@galacean/effects-plugin-multimedia",
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"audio": "@galacean/effects-plugin-multimedia",
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"orientation-transformer": "@galacean/effects-plugin-orientation-transformer",
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-
"
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"rich-text": "@galacean/effects-plugin-rich-text",
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"spine": "@galacean/effects-plugin-spine"
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};
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function getPluginUsageInfo(name) {
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@@ -11715,25 +11715,35 @@ function numberToFix(a, fixed) {
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}
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var keyframeInfo = {
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pointIndexCache: {
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xIndex: 0,
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yIndex: 0
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},
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/**
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* 根据不同关键帧类型,获取位于曲线上的点
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*/ getPointInCurve: function getPointInCurve(keyframe) {
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keyframe[0]; var data = keyframe[1];
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var _this_getPointIndexInCurve = this.getPointIndexInCurve(keyframe), xIndex = _this_getPointIndexInCurve.xIndex, yIndex = _this_getPointIndexInCurve.yIndex;
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var _this_getPointIndexInCurve = this.getPointIndexInCurve(keyframe, this.pointIndexCache), xIndex = _this_getPointIndexInCurve.xIndex, yIndex = _this_getPointIndexInCurve.yIndex;
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var time = data[xIndex];
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var value = data[yIndex];
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return new Vector2(time, value);
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},
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/**
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* 根据不同关键帧类型,获取位于曲线上的点的索引
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*/ getPointIndexInCurve: function getPointIndexInCurve(keyframe) {
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*/ getPointIndexInCurve: function getPointIndexInCurve(keyframe, res) {
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var type = keyframe[0], markType = keyframe[2];
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// 不同类型,存放的时间不同
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var index = type === BezierKeyframeType.LINE ? 0 : type === BezierKeyframeType.EASE_OUT ? 0 : type === BezierKeyframeType.EASE_IN ? 2 : type === BezierKeyframeType.EASE ? 2 : type === BezierKeyframeType.HOLD ? markType === BezierKeyframeType.EASE_IN ? 2 : 0 : 0;
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xIndex
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yIndex
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if (res) {
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res.xIndex = index;
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res.yIndex = index + 1;
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return res;
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} else {
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return {
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xIndex: index,
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yIndex: index + 1
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};
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}
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},
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/**
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* 关键帧左侧是否为缓动类型(否则为线段)
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@@ -12640,6 +12650,8 @@ var BezierCurve = /*#__PURE__*/ function(ValueGetter) {
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timeEnd: Number(e.x)
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};
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}
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this.startKeyframe = keyframes[0];
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this.endKeyframe = keyframes[keyframes.length - 1];
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this.keyTimeData = Object.keys(this.curveMap);
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};
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_proto.getValue = function getValue(time) {
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@@ -12647,12 +12659,18 @@ var BezierCurve = /*#__PURE__*/ function(ValueGetter) {
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var keyTimeData = this.keyTimeData;
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var keyTimeStart = this.curveMap[keyTimeData[0]].timeStart;
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var keyTimeEnd = this.curveMap[keyTimeData[keyTimeData.length - 1]].timeEnd;
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// const keyTimeStart = Number(keyTimeData[0].split('&')[0]);
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// const keyTimeEnd = Number(keyTimeData[keyTimeData.length - 1].split('&')[1]);
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if (time <= keyTimeStart) {
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if (this.startKeyframe[0] === BezierKeyframeType.LINE || this.startKeyframe[0] === BezierKeyframeType.HOLD) {
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keyframeInfo.getPointIndexInCurve(this.startKeyframe, keyframeInfo.pointIndexCache);
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return this.endKeyframe[1][keyframeInfo.pointIndexCache.yIndex];
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}
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return this.getCurveValue(keyTimeData[0], keyTimeStart);
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}
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if (time >= keyTimeEnd) {
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if (this.endKeyframe[0] === BezierKeyframeType.LINE || this.endKeyframe[0] === BezierKeyframeType.HOLD) {
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keyframeInfo.getPointIndexInCurve(this.endKeyframe, keyframeInfo.pointIndexCache);
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return this.endKeyframe[1][keyframeInfo.pointIndexCache.yIndex];
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}
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return this.getCurveValue(keyTimeData[keyTimeData.length - 1], keyTimeEnd);
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}
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for(var i = 0; i < keyTimeData.length; i++){
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@@ -16256,7 +16274,7 @@ var EventSystem = /*#__PURE__*/ function() {
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var vy = 0;
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var ts = performance.now();
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if (!_this.target) {
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logger.
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logger.warn("Trigger TouchEvent after EventSystem is disposed.");
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return {
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x: x,
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y: y,
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@@ -25998,6 +26016,18 @@ function getStandardInteractContent(ui) {
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});
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return json;
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}
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/**
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* 3.1 版本数据适配
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* - 富文本插件名称的适配
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*/ function version31Migration(json) {
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var _json_plugins;
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(_json_plugins = json.plugins) == null ? void 0 : _json_plugins.forEach(function(plugin, index) {
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if (plugin === "richtext") {
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json.plugins[index] = "rich-text";
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}
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});
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return json;
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}
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/**
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* 3.0 以下版本数据适配(runtime 2.0及以上版本支持)
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*/ function version30Migration(json) {
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@@ -26825,6 +26855,8 @@ function getStandardJSON(json) {
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}
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// 修正老版本数据中,meshItem 以及 lightItem 结束行为错误问题
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version22Migration(json);
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// 修正老版本数据中,富文本插件名称的问题
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version31Migration(json);
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if (v0.test(json.version)) {
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var _exec;
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reverseParticle = ((_exec = /^(\d+)/.exec(json.version)) == null ? void 0 : _exec[0]) === "0";
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@@ -31367,7 +31399,7 @@ registerPlugin("sprite", SpriteLoader, VFXItem, true);
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registerPlugin("particle", ParticleLoader, VFXItem, true);
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registerPlugin("cal", CalculateLoader, VFXItem, true);
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registerPlugin("interact", InteractLoader, VFXItem, true);
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var version = "2.2.
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var version = "2.2.6";
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logger.info("Core version: " + version + ".");
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export { AbstractPlugin, ActivationPlayable, ActivationPlayableAsset, ActivationTrack, AnimationClip, AnimationClipPlayable, Asset, AssetLoader, AssetManager, BYTES_TYPE_MAP, BaseRenderComponent, Behaviour, BezierCurve, BezierCurvePath, BezierCurveQuat, BinaryAsset, COMPRESSED_TEXTURE, COPY_FRAGMENT_SHADER, COPY_MESH_SHADER_ID, COPY_VERTEX_SHADER, CalculateLoader, Camera, CameraController, CameraVFXItemLoader, ColorCurve, ColorPropertyPlayableAsset, ColorPropertyTrack, Component, Composition, CompositionComponent, CompositionSourceManager, DEFAULT_FONTS, DEFAULT_FPS, Database, DestroyOptions, Downloader, EFFECTS_COPY_MESH_NAME, EVENT_TYPE_CLICK, EVENT_TYPE_TOUCH_END, EVENT_TYPE_TOUCH_MOVE, EVENT_TYPE_TOUCH_START, EffectComponent, EffectsObject, EffectsPackage, Engine, EventEmitter, EventSystem, Fake3DAnimationMode, Fake3DComponent, FilterMode, Float16ArrayWrapper, FloatPropertyPlayableAsset, FloatPropertyTrack, Framebuffer, GLSLVersion, GPUCapability, Geometry, GlobalUniforms, GradientValue, HELP_LINK, HitTestType, InteractComponent, InteractLoader, InteractMesh, Item, KTXTexture, LineSegments, LinearValue, Material, MaterialDataBlock, MaterialRenderType, MaterialTrack, Mesh, MeshCollider, ObjectBindingTrack, OrderType, PLAYER_OPTIONS_ENV_EDITOR, POST_PROCESS_SETTINGS, ParticleBehaviourPlayable, ParticleBehaviourPlayableAsset, ParticleLoader, ParticleMesh, ParticleSystem, ParticleSystemRenderer, ParticleTrack, PassTextureCache, PathSegments, PluginSystem, PostProcessVolume, PropertyTrack, RENDER_PASS_NAME_PREFIX, RENDER_PREFER_LOOKUP_TEXTURE, RUNTIME_ENV, RandomSetValue, RandomValue, RandomVectorValue, RenderFrame, RenderPass, RenderPassAttachmentStorageType, RenderPassDestroyAttachmentType, RenderPassPriorityNormal, RenderPassPriorityPostprocess, RenderPassPriorityPrepare, RenderTargetHandle, RenderTextureFormat, Renderbuffer, Renderer, RendererComponent, RuntimeClip, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_0, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_SIZE_0, SEMANTIC_PRE_COLOR_ATTACHMENT_0, SEMANTIC_PRE_COLOR_ATTACHMENT_SIZE_0, SPRITE_VERTEX_STRIDE, Scene, SemanticMap, SerializationHelper, Shader, ShaderCompileResultStatus, ShaderFactory, ShaderType, ShaderVariant, ShapeComponent, SpriteColorPlayableAsset, SpriteColorTrack, SpriteComponent, SpriteLoader, StaticValue, SubCompositionPlayableAsset, SubCompositionTrack, TEMPLATE_USE_OFFSCREEN_CANVAS, TextComponent, TextComponentBase, TextLayout, TextLoader, TextStyle, Texture, TextureFactory, TextureLoadAction, TextureSourceType, TextureStoreAction, Ticker, TimelineAsset, TimelineClip, TimelinePlayable, TrackAsset, TrackSortWrapper, TrackType, Transform, TransformAnimationPlayable, TransformPlayableAsset, TransformTrack, VFXItem, ValueGetter, Vector4Curve, Vector4PropertyPlayableAsset, Vector4PropertyTrack, addByOrder, addItem, addItemWithOrder, applyMixins, assertExist, asserts, base64ToFile, blend, calculateTranslation, canvasPool, colorGradingFrag, colorStopsFromGradient, colorToArr$1 as colorToArr, combineImageTemplate, createCopyShader, createGLContext, createKeyFrameMeta, createShape, createValueGetter, decimalEqual, defaultPlugins, deserializeMipmapTexture, earcut, effectsClass, effectsClassStore, enlargeBuffer, ensureFixedNumber, ensureVec3, findPreviousRenderPass, gaussianDown_frag as gaussianDownFrag, gaussianDownHFrag, gaussianDownVFrag, gaussianUpFrag, generateEmptyTypedArray, generateGUID, generateHalfFloatTexture, generateTransparentTexture, generateWhiteTexture, getBackgroundImage, getColorFromGradientStops, getConfig, getDefaultTextureFactory, getGeometryByShape, getGeometryTriangles, getImageItemRenderInfo, getKTXTextureOptions, getKeyFrameMetaByRawValue, getMergedStore, getParticleMeshShader, getPixelRatio, getPreMultiAlpha, getStandardComposition, getStandardImage, getStandardItem, getStandardJSON, getTextureSize, glContext, glType2VertexFormatType, gpuTimer, imageDataFromColor, imageDataFromGradient, initErrors, initGLContext, integrate, interpolateColor, isAlipayMiniApp, isAndroid, isArray, isCanvas, isFunction, isIOS, isIOSByUA, isMiniProgram, isObject, isSimulatorCellPhone, isString, isUniformStruct, isUniformStructArray, isValidFontFamily, isWebGL2, isWechatMiniApp, itemFrag, itemFrameFrag, itemVert, loadAVIFOptional, loadBinary, loadBlob, loadImage, loadMedia, loadVideo, loadWebPOptional, logger, index as math, maxSpriteMeshItemCount, modifyMaxKeyframeShader, nearestPowerOfTwo, noop, normalizeColor, numberToFix, parsePercent$1 as parsePercent, particleFrag, particleOriginTranslateMap$1 as particleOriginTranslateMap, particleUniformTypeMap, particleVert, passRenderLevel, pluginLoaderMap, randomInRange, registerPlugin, removeItem, rotateVec2, screenMeshVert, serialize, setBlendMode, setConfig, setDefaultTextureFactory, setMaskMode, setMaxSpriteMeshItemCount, setRayFromCamera, setSideMode, setSpriteMeshMaxItemCountByGPU, sortByOrder, index$1 as spec, spriteMeshShaderFromFilter, spriteMeshShaderFromRenderInfo, spriteMeshShaderIdFromRenderInfo, thresholdFrag, throwDestroyedError, trailVert, translatePoint, trianglesFromRect, unregisterPlugin, valIfUndefined, value, valueDefine, vecFill, vecMulCombine, version, vertexFormatType2GLType };
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